i965: Use ISL for emitting buffer surface states
[mesa.git] / src / mesa / drivers / dri / i965 / brw_binding_tables.c
1 /*
2 * Copyright © 2013 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 /**
25 * \file brw_binding_tables.c
26 *
27 * State atoms which upload the "binding table" for each shader stage.
28 *
29 * Binding tables map a numeric "surface index" to the SURFACE_STATE structure
30 * for a currently bound surface. This allows SEND messages (such as sampler
31 * or data port messages) to refer to a particular surface by number, rather
32 * than by pointer.
33 *
34 * The binding table is stored as a (sparse) array of SURFACE_STATE entries;
35 * surface indexes are simply indexes into the array. The ordering of the
36 * entries is entirely left up to software; see the SURF_INDEX_* macros in
37 * brw_context.h to see our current layout.
38 */
39
40 #include "main/mtypes.h"
41
42 #include "brw_context.h"
43 #include "brw_defines.h"
44 #include "brw_state.h"
45 #include "intel_batchbuffer.h"
46
47 static const GLuint stage_to_bt_edit[] = {
48 [MESA_SHADER_VERTEX] = _3DSTATE_BINDING_TABLE_EDIT_VS,
49 [MESA_SHADER_GEOMETRY] = _3DSTATE_BINDING_TABLE_EDIT_GS,
50 [MESA_SHADER_FRAGMENT] = _3DSTATE_BINDING_TABLE_EDIT_PS,
51 };
52
53 static uint32_t
54 reserve_hw_bt_space(struct brw_context *brw, unsigned bytes)
55 {
56 /* From the Broadwell PRM, Volume 16, "Workarounds",
57 * WaStateBindingTableOverfetch:
58 * "HW over-fetches two cache lines of binding table indices. When
59 * using the resource streamer, SW needs to pad binding table pointer
60 * updates with an additional two cache lines."
61 *
62 * Cache lines are 64 bytes, so we subtract 128 bytes from the size of
63 * the binding table pool buffer.
64 */
65 if (brw->hw_bt_pool.next_offset + bytes >= brw->hw_bt_pool.bo->size - 128) {
66 gen7_reset_hw_bt_pool_offsets(brw);
67 }
68
69 uint32_t offset = brw->hw_bt_pool.next_offset;
70
71 /* From the Haswell PRM, Volume 2b: Command Reference: Instructions,
72 * 3DSTATE_BINDING_TABLE_POINTERS_xS:
73 *
74 * "If HW Binding Table is enabled, the offset is relative to the
75 * Binding Table Pool Base Address and the alignment is 64 bytes."
76 */
77 brw->hw_bt_pool.next_offset += ALIGN(bytes, 64);
78
79 return offset;
80 }
81
82 /**
83 * Upload a shader stage's binding table as indirect state.
84 *
85 * This copies brw_stage_state::surf_offset[] into the indirect state section
86 * of the batchbuffer (allocated by brw_state_batch()).
87 */
88 void
89 brw_upload_binding_table(struct brw_context *brw,
90 uint32_t packet_name,
91 const struct brw_stage_prog_data *prog_data,
92 struct brw_stage_state *stage_state)
93 {
94 if (prog_data->binding_table.size_bytes == 0) {
95 /* There are no surfaces; skip making the binding table altogether. */
96 if (stage_state->bind_bo_offset == 0 && brw->gen < 9)
97 return;
98
99 stage_state->bind_bo_offset = 0;
100 } else {
101 /* Upload a new binding table. */
102 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
103 brw_emit_buffer_surface_state(
104 brw, &stage_state->surf_offset[
105 prog_data->binding_table.shader_time_start],
106 brw->shader_time.bo, 0, BRW_SURFACEFORMAT_RAW,
107 brw->shader_time.bo->size, 1, true);
108 }
109 /* When RS is enabled use hw-binding table uploads, otherwise fallback to
110 * software-uploads.
111 */
112 if (brw->use_resource_streamer) {
113 gen7_update_binding_table_from_array(brw, stage_state->stage,
114 stage_state->surf_offset,
115 prog_data->binding_table
116 .size_bytes / 4);
117 } else {
118 uint32_t *bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
119 prog_data->binding_table.size_bytes,
120 32,
121 &stage_state->bind_bo_offset);
122
123 /* BRW_NEW_SURFACES and BRW_NEW_*_CONSTBUF */
124 memcpy(bind, stage_state->surf_offset,
125 prog_data->binding_table.size_bytes);
126 }
127 }
128
129 brw->ctx.NewDriverState |= BRW_NEW_BINDING_TABLE_POINTERS;
130
131 if (brw->gen >= 7) {
132 if (brw->use_resource_streamer) {
133 stage_state->bind_bo_offset =
134 reserve_hw_bt_space(brw, prog_data->binding_table.size_bytes);
135 }
136 BEGIN_BATCH(2);
137 OUT_BATCH(packet_name << 16 | (2 - 2));
138 /* Align SurfaceStateOffset[16:6] format to [15:5] PS Binding Table field
139 * when hw-generated binding table is enabled.
140 */
141 OUT_BATCH(brw->use_resource_streamer ?
142 (stage_state->bind_bo_offset >> 1) :
143 stage_state->bind_bo_offset);
144 ADVANCE_BATCH();
145 }
146 }
147
148 /**
149 * State atoms which upload the binding table for a particular shader stage.
150 * @{
151 */
152
153 /** Upload the VS binding table. */
154 static void
155 brw_vs_upload_binding_table(struct brw_context *brw)
156 {
157 /* BRW_NEW_VS_PROG_DATA */
158 const struct brw_stage_prog_data *prog_data = brw->vs.base.prog_data;
159 brw_upload_binding_table(brw,
160 _3DSTATE_BINDING_TABLE_POINTERS_VS,
161 prog_data,
162 &brw->vs.base);
163 }
164
165 const struct brw_tracked_state brw_vs_binding_table = {
166 .dirty = {
167 .mesa = 0,
168 .brw = BRW_NEW_BATCH |
169 BRW_NEW_BLORP |
170 BRW_NEW_VS_CONSTBUF |
171 BRW_NEW_VS_PROG_DATA |
172 BRW_NEW_SURFACES,
173 },
174 .emit = brw_vs_upload_binding_table,
175 };
176
177
178 /** Upload the PS binding table. */
179 static void
180 brw_upload_wm_binding_table(struct brw_context *brw)
181 {
182 /* BRW_NEW_FS_PROG_DATA */
183 const struct brw_stage_prog_data *prog_data = brw->wm.base.prog_data;
184 brw_upload_binding_table(brw,
185 _3DSTATE_BINDING_TABLE_POINTERS_PS,
186 prog_data,
187 &brw->wm.base);
188 }
189
190 const struct brw_tracked_state brw_wm_binding_table = {
191 .dirty = {
192 .mesa = 0,
193 .brw = BRW_NEW_BATCH |
194 BRW_NEW_BLORP |
195 BRW_NEW_FS_PROG_DATA |
196 BRW_NEW_SURFACES,
197 },
198 .emit = brw_upload_wm_binding_table,
199 };
200
201 /** Upload the TCS binding table (if tessellation stages are active). */
202 static void
203 brw_tcs_upload_binding_table(struct brw_context *brw)
204 {
205 /* Skip if the tessellation stages are disabled. */
206 if (brw->tess_eval_program == NULL)
207 return;
208
209 /* BRW_NEW_TCS_PROG_DATA */
210 const struct brw_stage_prog_data *prog_data = brw->tcs.base.prog_data;
211 brw_upload_binding_table(brw,
212 _3DSTATE_BINDING_TABLE_POINTERS_HS,
213 prog_data,
214 &brw->tcs.base);
215 }
216
217 const struct brw_tracked_state brw_tcs_binding_table = {
218 .dirty = {
219 .mesa = 0,
220 .brw = BRW_NEW_BATCH |
221 BRW_NEW_BLORP |
222 BRW_NEW_DEFAULT_TESS_LEVELS |
223 BRW_NEW_SURFACES |
224 BRW_NEW_TCS_CONSTBUF |
225 BRW_NEW_TCS_PROG_DATA,
226 },
227 .emit = brw_tcs_upload_binding_table,
228 };
229
230 /** Upload the TES binding table (if TES is active). */
231 static void
232 brw_tes_upload_binding_table(struct brw_context *brw)
233 {
234 /* If there's no TES, skip changing anything. */
235 if (brw->tess_eval_program == NULL)
236 return;
237
238 /* BRW_NEW_TES_PROG_DATA */
239 const struct brw_stage_prog_data *prog_data = brw->tes.base.prog_data;
240 brw_upload_binding_table(brw,
241 _3DSTATE_BINDING_TABLE_POINTERS_DS,
242 prog_data,
243 &brw->tes.base);
244 }
245
246 const struct brw_tracked_state brw_tes_binding_table = {
247 .dirty = {
248 .mesa = 0,
249 .brw = BRW_NEW_BATCH |
250 BRW_NEW_BLORP |
251 BRW_NEW_SURFACES |
252 BRW_NEW_TES_CONSTBUF |
253 BRW_NEW_TES_PROG_DATA,
254 },
255 .emit = brw_tes_upload_binding_table,
256 };
257
258 /** Upload the GS binding table (if GS is active). */
259 static void
260 brw_gs_upload_binding_table(struct brw_context *brw)
261 {
262 /* If there's no GS, skip changing anything. */
263 if (brw->geometry_program == NULL)
264 return;
265
266 /* BRW_NEW_GS_PROG_DATA */
267 const struct brw_stage_prog_data *prog_data = brw->gs.base.prog_data;
268 brw_upload_binding_table(brw,
269 _3DSTATE_BINDING_TABLE_POINTERS_GS,
270 prog_data,
271 &brw->gs.base);
272 }
273
274 const struct brw_tracked_state brw_gs_binding_table = {
275 .dirty = {
276 .mesa = 0,
277 .brw = BRW_NEW_BATCH |
278 BRW_NEW_BLORP |
279 BRW_NEW_GS_CONSTBUF |
280 BRW_NEW_GS_PROG_DATA |
281 BRW_NEW_SURFACES,
282 },
283 .emit = brw_gs_upload_binding_table,
284 };
285
286 /**
287 * Edit a single entry in a hardware-generated binding table
288 */
289 void
290 gen7_edit_hw_binding_table_entry(struct brw_context *brw,
291 gl_shader_stage stage,
292 uint32_t index,
293 uint32_t surf_offset)
294 {
295 assert(stage < ARRAY_SIZE(stage_to_bt_edit));
296 assert(stage_to_bt_edit[stage]);
297
298 uint32_t dw2 = SET_FIELD(index, BRW_BINDING_TABLE_INDEX) |
299 (brw->gen >= 8 ? GEN8_SURFACE_STATE_EDIT(surf_offset) :
300 HSW_SURFACE_STATE_EDIT(surf_offset));
301
302 BEGIN_BATCH(3);
303 OUT_BATCH(stage_to_bt_edit[stage] << 16 | (3 - 2));
304 OUT_BATCH(BRW_BINDING_TABLE_EDIT_TARGET_ALL);
305 OUT_BATCH(dw2);
306 ADVANCE_BATCH();
307 }
308
309 /**
310 * Upload a whole hardware binding table for the given stage.
311 *
312 * Takes an array of surface offsets and the number of binding table
313 * entries.
314 */
315 void
316 gen7_update_binding_table_from_array(struct brw_context *brw,
317 gl_shader_stage stage,
318 const uint32_t* binding_table,
319 int num_surfaces)
320 {
321 uint32_t dw2 = 0;
322
323 assert(stage < ARRAY_SIZE(stage_to_bt_edit));
324 assert(stage_to_bt_edit[stage]);
325
326 BEGIN_BATCH(num_surfaces + 2);
327 OUT_BATCH(stage_to_bt_edit[stage] << 16 | num_surfaces);
328 OUT_BATCH(BRW_BINDING_TABLE_EDIT_TARGET_ALL);
329 for (int i = 0; i < num_surfaces; i++) {
330 dw2 = SET_FIELD(i, BRW_BINDING_TABLE_INDEX) |
331 (brw->gen >= 8 ? GEN8_SURFACE_STATE_EDIT(binding_table[i]) :
332 HSW_SURFACE_STATE_EDIT(binding_table[i]));
333 OUT_BATCH(dw2);
334 }
335 ADVANCE_BATCH();
336 }
337
338 /**
339 * Disable hardware binding table support, falling back to the
340 * older software-generated binding table mechanism.
341 */
342 void
343 gen7_disable_hw_binding_tables(struct brw_context *brw)
344 {
345 if (!brw->use_resource_streamer)
346 return;
347 /* From the Haswell PRM, Volume 7: 3D Media GPGPU,
348 * 3DSTATE_BINDING_TABLE_POOL_ALLOC > Programming Note:
349 *
350 * "When switching between HW and SW binding table generation, SW must
351 * issue a state cache invalidate."
352 */
353 brw_emit_pipe_control_flush(brw, PIPE_CONTROL_STATE_CACHE_INVALIDATE);
354
355 int pkt_len = brw->gen >= 8 ? 4 : 3;
356
357 BEGIN_BATCH(pkt_len);
358 OUT_BATCH(_3DSTATE_BINDING_TABLE_POOL_ALLOC << 16 | (pkt_len - 2));
359 if (brw->gen >= 8) {
360 OUT_BATCH(0);
361 OUT_BATCH(0);
362 OUT_BATCH(0);
363 } else {
364 OUT_BATCH(HSW_BT_POOL_ALLOC_MUST_BE_ONE);
365 OUT_BATCH(0);
366 }
367 ADVANCE_BATCH();
368 }
369
370 /**
371 * Enable hardware binding tables and set up the binding table pool.
372 */
373 void
374 gen7_enable_hw_binding_tables(struct brw_context *brw)
375 {
376 if (!brw->use_resource_streamer)
377 return;
378
379 if (!brw->hw_bt_pool.bo) {
380 /* We use a single re-usable buffer object for the lifetime of the
381 * context and size it to maximum allowed binding tables that can be
382 * programmed per batch:
383 *
384 * From the Haswell PRM, Volume 7: 3D Media GPGPU,
385 * 3DSTATE_BINDING_TABLE_POOL_ALLOC > Programming Note:
386 * "A maximum of 16,383 Binding tables are allowed in any batch buffer"
387 */
388 static const int max_size = 16383 * 4;
389 brw->hw_bt_pool.bo = drm_intel_bo_alloc(brw->bufmgr, "hw_bt",
390 max_size, 64);
391 brw->hw_bt_pool.next_offset = 0;
392 }
393
394 /* From the Haswell PRM, Volume 7: 3D Media GPGPU,
395 * 3DSTATE_BINDING_TABLE_POOL_ALLOC > Programming Note:
396 *
397 * "When switching between HW and SW binding table generation, SW must
398 * issue a state cache invalidate."
399 */
400 brw_emit_pipe_control_flush(brw, PIPE_CONTROL_STATE_CACHE_INVALIDATE);
401
402 int pkt_len = brw->gen >= 8 ? 4 : 3;
403 uint32_t dw1 = BRW_HW_BINDING_TABLE_ENABLE;
404 if (brw->is_haswell) {
405 dw1 |= SET_FIELD(GEN7_MOCS_L3, GEN7_HW_BT_POOL_MOCS) |
406 HSW_BT_POOL_ALLOC_MUST_BE_ONE;
407 } else if (brw->gen >= 8) {
408 dw1 |= BDW_MOCS_WB;
409 }
410
411 BEGIN_BATCH(pkt_len);
412 OUT_BATCH(_3DSTATE_BINDING_TABLE_POOL_ALLOC << 16 | (pkt_len - 2));
413 if (brw->gen >= 8) {
414 OUT_RELOC64(brw->hw_bt_pool.bo, I915_GEM_DOMAIN_SAMPLER, 0, dw1);
415 OUT_BATCH(brw->hw_bt_pool.bo->size);
416 } else {
417 OUT_RELOC(brw->hw_bt_pool.bo, I915_GEM_DOMAIN_SAMPLER, 0, dw1);
418 OUT_RELOC(brw->hw_bt_pool.bo, I915_GEM_DOMAIN_SAMPLER, 0,
419 brw->hw_bt_pool.bo->size);
420 }
421 ADVANCE_BATCH();
422 }
423
424 void
425 gen7_reset_hw_bt_pool_offsets(struct brw_context *brw)
426 {
427 brw->hw_bt_pool.next_offset = 0;
428 }
429
430 const struct brw_tracked_state gen7_hw_binding_tables = {
431 .dirty = {
432 .mesa = 0,
433 .brw = BRW_NEW_BATCH |
434 BRW_NEW_BLORP,
435 },
436 .emit = gen7_enable_hw_binding_tables
437 };
438
439 /** @} */
440
441 /**
442 * State atoms which emit 3DSTATE packets to update the binding table pointers.
443 * @{
444 */
445
446 /**
447 * (Gen4-5) Upload the binding table pointers for all shader stages.
448 *
449 * The binding table pointers are relative to the surface state base address,
450 * which points at the batchbuffer containing the streamed batch state.
451 */
452 static void
453 gen4_upload_binding_table_pointers(struct brw_context *brw)
454 {
455 BEGIN_BATCH(6);
456 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS << 16 | (6 - 2));
457 OUT_BATCH(brw->vs.base.bind_bo_offset);
458 OUT_BATCH(0); /* gs */
459 OUT_BATCH(0); /* clip */
460 OUT_BATCH(0); /* sf */
461 OUT_BATCH(brw->wm.base.bind_bo_offset);
462 ADVANCE_BATCH();
463 }
464
465 const struct brw_tracked_state brw_binding_table_pointers = {
466 .dirty = {
467 .mesa = 0,
468 .brw = BRW_NEW_BATCH |
469 BRW_NEW_BLORP |
470 BRW_NEW_BINDING_TABLE_POINTERS |
471 BRW_NEW_STATE_BASE_ADDRESS,
472 },
473 .emit = gen4_upload_binding_table_pointers,
474 };
475
476 /**
477 * (Sandybridge Only) Upload the binding table pointers for all shader stages.
478 *
479 * The binding table pointers are relative to the surface state base address,
480 * which points at the batchbuffer containing the streamed batch state.
481 */
482 static void
483 gen6_upload_binding_table_pointers(struct brw_context *brw)
484 {
485 BEGIN_BATCH(4);
486 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS << 16 |
487 GEN6_BINDING_TABLE_MODIFY_VS |
488 GEN6_BINDING_TABLE_MODIFY_GS |
489 GEN6_BINDING_TABLE_MODIFY_PS |
490 (4 - 2));
491 OUT_BATCH(brw->vs.base.bind_bo_offset); /* vs */
492 if (brw->ff_gs.prog_active)
493 OUT_BATCH(brw->ff_gs.bind_bo_offset); /* gs */
494 else
495 OUT_BATCH(brw->gs.base.bind_bo_offset); /* gs */
496 OUT_BATCH(brw->wm.base.bind_bo_offset); /* wm/ps */
497 ADVANCE_BATCH();
498 }
499
500 const struct brw_tracked_state gen6_binding_table_pointers = {
501 .dirty = {
502 .mesa = 0,
503 .brw = BRW_NEW_BATCH |
504 BRW_NEW_BLORP |
505 BRW_NEW_BINDING_TABLE_POINTERS |
506 BRW_NEW_STATE_BASE_ADDRESS,
507 },
508 .emit = gen6_upload_binding_table_pointers,
509 };
510
511 /** @} */