i965/blorp: Remove no longer used state setup helpers
[mesa.git] / src / mesa / drivers / dri / i965 / brw_meta_util.c
1 /*
2 * Copyright © 2014 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_context.h"
25 #include "brw_defines.h"
26 #include "intel_fbo.h"
27 #include "brw_meta_util.h"
28 #include "brw_state.h"
29 #include "main/blend.h"
30 #include "main/fbobject.h"
31 #include "util/format_srgb.h"
32
33 /**
34 * Helper function for handling mirror image blits.
35 *
36 * If coord0 > coord1, swap them and invert the "mirror" boolean.
37 */
38 static inline void
39 fixup_mirroring(bool *mirror, float *coord0, float *coord1)
40 {
41 if (*coord0 > *coord1) {
42 *mirror = !*mirror;
43 float tmp = *coord0;
44 *coord0 = *coord1;
45 *coord1 = tmp;
46 }
47 }
48
49 /**
50 * Compute the number of pixels to clip for each side of a rect
51 *
52 * \param x0 The rect's left coordinate
53 * \param y0 The rect's bottom coordinate
54 * \param x1 The rect's right coordinate
55 * \param y1 The rect's top coordinate
56 * \param min_x The clipping region's left coordinate
57 * \param min_y The clipping region's bottom coordinate
58 * \param max_x The clipping region's right coordinate
59 * \param max_y The clipping region's top coordinate
60 * \param clipped_x0 The number of pixels to clip from the left side
61 * \param clipped_y0 The number of pixels to clip from the bottom side
62 * \param clipped_x1 The number of pixels to clip from the right side
63 * \param clipped_y1 The number of pixels to clip from the top side
64 *
65 * \return false if we clip everything away, true otherwise
66 */
67 static inline bool
68 compute_pixels_clipped(float x0, float y0, float x1, float y1,
69 float min_x, float min_y, float max_x, float max_y,
70 float *clipped_x0, float *clipped_y0, float *clipped_x1, float *clipped_y1)
71 {
72 /* If we are going to clip everything away, stop. */
73 if (!(min_x <= max_x &&
74 min_y <= max_y &&
75 x0 <= max_x &&
76 y0 <= max_y &&
77 min_x <= x1 &&
78 min_y <= y1 &&
79 x0 <= x1 &&
80 y0 <= y1)) {
81 return false;
82 }
83
84 if (x0 < min_x)
85 *clipped_x0 = min_x - x0;
86 else
87 *clipped_x0 = 0;
88 if (max_x < x1)
89 *clipped_x1 = x1 - max_x;
90 else
91 *clipped_x1 = 0;
92
93 if (y0 < min_y)
94 *clipped_y0 = min_y - y0;
95 else
96 *clipped_y0 = 0;
97 if (max_y < y1)
98 *clipped_y1 = y1 - max_y;
99 else
100 *clipped_y1 = 0;
101
102 return true;
103 }
104
105 /**
106 * Clips a coordinate (left, right, top or bottom) for the src or dst rect
107 * (whichever requires the largest clip) and adjusts the coordinate
108 * for the other rect accordingly.
109 *
110 * \param mirror true if mirroring is required
111 * \param src the source rect coordinate (for example srcX0)
112 * \param dst0 the dst rect coordinate (for example dstX0)
113 * \param dst1 the opposite dst rect coordinate (for example dstX1)
114 * \param clipped_src0 number of pixels to clip from the src coordinate
115 * \param clipped_dst0 number of pixels to clip from the dst coordinate
116 * \param clipped_dst1 number of pixels to clip from the opposite dst coordinate
117 * \param scale the src vs dst scale involved for that coordinate
118 * \param isLeftOrBottom true if we are clipping the left or bottom sides
119 * of the rect.
120 */
121 static inline void
122 clip_coordinates(bool mirror,
123 float *src, float *dst0, float *dst1,
124 float clipped_src0,
125 float clipped_dst0,
126 float clipped_dst1,
127 float scale,
128 bool isLeftOrBottom)
129 {
130 /* When clipping we need to add or subtract pixels from the original
131 * coordinates depending on whether we are acting on the left/bottom
132 * or right/top sides of the rect respectively. We assume we have to
133 * add them in the code below, and multiply by -1 when we should
134 * subtract.
135 */
136 int mult = isLeftOrBottom ? 1 : -1;
137
138 if (!mirror) {
139 if (clipped_src0 >= clipped_dst0 * scale) {
140 *src += clipped_src0 * mult;
141 *dst0 += clipped_src0 / scale * mult;
142 } else {
143 *dst0 += clipped_dst0 * mult;
144 *src += clipped_dst0 * scale * mult;
145 }
146 } else {
147 if (clipped_src0 >= clipped_dst1 * scale) {
148 *src += clipped_src0 * mult;
149 *dst1 -= clipped_src0 / scale * mult;
150 } else {
151 *dst1 -= clipped_dst1 * mult;
152 *src += clipped_dst1 * scale * mult;
153 }
154 }
155 }
156
157 bool
158 brw_meta_mirror_clip_and_scissor(const struct gl_context *ctx,
159 const struct gl_framebuffer *read_fb,
160 const struct gl_framebuffer *draw_fb,
161 GLfloat *srcX0, GLfloat *srcY0,
162 GLfloat *srcX1, GLfloat *srcY1,
163 GLfloat *dstX0, GLfloat *dstY0,
164 GLfloat *dstX1, GLfloat *dstY1,
165 bool *mirror_x, bool *mirror_y)
166 {
167 *mirror_x = false;
168 *mirror_y = false;
169
170 /* Detect if the blit needs to be mirrored */
171 fixup_mirroring(mirror_x, srcX0, srcX1);
172 fixup_mirroring(mirror_x, dstX0, dstX1);
173 fixup_mirroring(mirror_y, srcY0, srcY1);
174 fixup_mirroring(mirror_y, dstY0, dstY1);
175
176 /* Compute number of pixels to clip for each side of both rects. Return
177 * early if we are going to clip everything away.
178 */
179 float clip_src_x0;
180 float clip_src_x1;
181 float clip_src_y0;
182 float clip_src_y1;
183 float clip_dst_x0;
184 float clip_dst_x1;
185 float clip_dst_y0;
186 float clip_dst_y1;
187
188 if (!compute_pixels_clipped(*srcX0, *srcY0, *srcX1, *srcY1,
189 0, 0, read_fb->Width, read_fb->Height,
190 &clip_src_x0, &clip_src_y0, &clip_src_x1, &clip_src_y1))
191 return true;
192
193 if (!compute_pixels_clipped(*dstX0, *dstY0, *dstX1, *dstY1,
194 draw_fb->_Xmin, draw_fb->_Ymin, draw_fb->_Xmax, draw_fb->_Ymax,
195 &clip_dst_x0, &clip_dst_y0, &clip_dst_x1, &clip_dst_y1))
196 return true;
197
198 /* When clipping any of the two rects we need to adjust the coordinates in
199 * the other rect considering the scaling factor involved. To obtain the best
200 * precision we want to make sure that we only clip once per side to avoid
201 * accumulating errors due to the scaling adjustment.
202 *
203 * For example, if srcX0 and dstX0 need both to be clipped we want to avoid
204 * the situation where we clip srcX0 first, then adjust dstX0 accordingly
205 * but then we realize that the resulting dstX0 still needs to be clipped,
206 * so we clip dstX0 and adjust srcX0 again. Because we are applying scaling
207 * factors to adjust the coordinates in each clipping pass we lose some
208 * precision and that can affect the results of the blorp blit operation
209 * slightly. What we want to do here is detect the rect that we should
210 * clip first for each side so that when we adjust the other rect we ensure
211 * the resulting coordinate does not need to be clipped again.
212 *
213 * The code below implements this by comparing the number of pixels that
214 * we need to clip for each side of both rects considering the scales
215 * involved. For example, clip_src_x0 represents the number of pixels to be
216 * clipped for the src rect's left side, so if clip_src_x0 = 5,
217 * clip_dst_x0 = 4 and scaleX = 2 it means that we are clipping more from
218 * the dst rect so we should clip dstX0 only and adjust srcX0. This is
219 * because clipping 4 pixels in the dst is equivalent to clipping
220 * 4 * 2 = 8 > 5 in the src.
221 */
222
223 float scaleX = (float) (*srcX1 - *srcX0) / (*dstX1 - *dstX0);
224 float scaleY = (float) (*srcY1 - *srcY0) / (*dstY1 - *dstY0);
225
226 /* Clip left side */
227 clip_coordinates(*mirror_x,
228 srcX0, dstX0, dstX1,
229 clip_src_x0, clip_dst_x0, clip_dst_x1,
230 scaleX, true);
231
232 /* Clip right side */
233 clip_coordinates(*mirror_x,
234 srcX1, dstX1, dstX0,
235 clip_src_x1, clip_dst_x1, clip_dst_x0,
236 scaleX, false);
237
238 /* Clip bottom side */
239 clip_coordinates(*mirror_y,
240 srcY0, dstY0, dstY1,
241 clip_src_y0, clip_dst_y0, clip_dst_y1,
242 scaleY, true);
243
244 /* Clip top side */
245 clip_coordinates(*mirror_y,
246 srcY1, dstY1, dstY0,
247 clip_src_y1, clip_dst_y1, clip_dst_y0,
248 scaleY, false);
249
250 /* Account for the fact that in the system framebuffer, the origin is at
251 * the lower left.
252 */
253 if (_mesa_is_winsys_fbo(read_fb)) {
254 GLint tmp = read_fb->Height - *srcY0;
255 *srcY0 = read_fb->Height - *srcY1;
256 *srcY1 = tmp;
257 *mirror_y = !*mirror_y;
258 }
259 if (_mesa_is_winsys_fbo(draw_fb)) {
260 GLint tmp = draw_fb->Height - *dstY0;
261 *dstY0 = draw_fb->Height - *dstY1;
262 *dstY1 = tmp;
263 *mirror_y = !*mirror_y;
264 }
265
266 return false;
267 }
268
269 /**
270 * Creates a new named renderbuffer that wraps the first slice
271 * of an existing miptree.
272 *
273 * Clobbers the current renderbuffer binding (ctx->CurrentRenderbuffer).
274 */
275 struct gl_renderbuffer *
276 brw_get_rb_for_slice(struct brw_context *brw,
277 struct intel_mipmap_tree *mt,
278 unsigned level, unsigned layer, bool flat)
279 {
280 struct gl_context *ctx = &brw->ctx;
281 struct gl_renderbuffer *rb = ctx->Driver.NewRenderbuffer(ctx, 0xDEADBEEF);
282 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
283
284 rb->RefCount = 1;
285 rb->Format = mt->format;
286 rb->_BaseFormat = _mesa_get_format_base_format(mt->format);
287
288 /* Program takes care of msaa and mip-level access manually for stencil.
289 * The surface is also treated as Y-tiled instead of as W-tiled calling for
290 * twice the width and half the height in dimensions.
291 */
292 if (flat) {
293 const unsigned halign_stencil = 8;
294
295 rb->NumSamples = 0;
296 rb->Width = ALIGN(mt->total_width, halign_stencil) * 2;
297 rb->Height = (mt->total_height / mt->physical_depth0) / 2;
298 irb->mt_level = 0;
299 } else {
300 rb->NumSamples = mt->num_samples;
301 rb->Width = mt->logical_width0;
302 rb->Height = mt->logical_height0;
303 irb->mt_level = level;
304 }
305
306 irb->mt_layer = layer;
307
308 intel_miptree_reference(&irb->mt, mt);
309
310 return rb;
311 }
312
313 /**
314 * Determine if fast color clear supports the given clear color.
315 *
316 * Fast color clear can only clear to color values of 1.0 or 0.0. At the
317 * moment we only support floating point, unorm, and snorm buffers.
318 */
319 bool
320 brw_is_color_fast_clear_compatible(struct brw_context *brw,
321 const struct intel_mipmap_tree *mt,
322 const union gl_color_union *color)
323 {
324 const struct gl_context *ctx = &brw->ctx;
325
326 /* If we're mapping the render format to a different format than the
327 * format we use for texturing then it is a bit questionable whether it
328 * should be possible to use a fast clear. Although we only actually
329 * render using a renderable format, without the override workaround it
330 * wouldn't be possible to have a non-renderable surface in a fast clear
331 * state so the hardware probably legitimately doesn't need to support
332 * this case. At least on Gen9 this really does seem to cause problems.
333 */
334 if (brw->gen >= 9 &&
335 brw_format_for_mesa_format(mt->format) !=
336 brw->render_target_format[mt->format])
337 return false;
338
339 /* Gen9 doesn't support fast clear on single-sampled SRGB buffers. When
340 * GL_FRAMEBUFFER_SRGB is enabled any color renderbuffers will be
341 * resolved in intel_update_state. In that case it's pointless to do a
342 * fast clear because it's very likely to be immediately resolved.
343 */
344 if (brw->gen >= 9 &&
345 mt->num_samples <= 1 &&
346 ctx->Color.sRGBEnabled &&
347 _mesa_get_srgb_format_linear(mt->format) != mt->format)
348 return false;
349
350 const mesa_format format = _mesa_get_render_format(ctx, mt->format);
351 if (_mesa_is_format_integer_color(format)) {
352 if (brw->gen >= 8) {
353 perf_debug("Integer fast clear not enabled for (%s)",
354 _mesa_get_format_name(format));
355 }
356 return false;
357 }
358
359 for (int i = 0; i < 4; i++) {
360 if (!_mesa_format_has_color_component(format, i)) {
361 continue;
362 }
363
364 if (brw->gen < 9 &&
365 color->f[i] != 0.0f && color->f[i] != 1.0f) {
366 return false;
367 }
368 }
369 return true;
370 }
371
372 /**
373 * Convert the given color to a bitfield suitable for ORing into DWORD 7 of
374 * SURFACE_STATE (DWORD 12-15 on SKL+).
375 *
376 * Returned boolean tells if the given color differs from the stored.
377 */
378 bool
379 brw_meta_set_fast_clear_color(struct brw_context *brw,
380 struct intel_mipmap_tree *mt,
381 const union gl_color_union *color)
382 {
383 union gl_color_union override_color = *color;
384
385 /* The sampler doesn't look at the format of the surface when the fast
386 * clear color is used so we need to implement luminance, intensity and
387 * missing components manually.
388 */
389 switch (_mesa_get_format_base_format(mt->format)) {
390 case GL_INTENSITY:
391 override_color.ui[3] = override_color.ui[0];
392 /* flow through */
393 case GL_LUMINANCE:
394 case GL_LUMINANCE_ALPHA:
395 override_color.ui[1] = override_color.ui[0];
396 override_color.ui[2] = override_color.ui[0];
397 break;
398 default:
399 for (int i = 0; i < 3; i++) {
400 if (!_mesa_format_has_color_component(mt->format, i))
401 override_color.ui[i] = 0;
402 }
403 break;
404 }
405
406 if (!_mesa_format_has_color_component(mt->format, 3)) {
407 if (_mesa_is_format_integer_color(mt->format))
408 override_color.ui[3] = 1;
409 else
410 override_color.f[3] = 1.0f;
411 }
412
413 /* Handle linear→SRGB conversion */
414 if (brw->ctx.Color.sRGBEnabled &&
415 _mesa_get_srgb_format_linear(mt->format) != mt->format) {
416 for (int i = 0; i < 3; i++) {
417 override_color.f[i] =
418 util_format_linear_to_srgb_float(override_color.f[i]);
419 }
420 }
421
422 bool updated;
423 if (brw->gen >= 9) {
424 updated = memcmp(&mt->gen9_fast_clear_color, &override_color,
425 sizeof(mt->gen9_fast_clear_color));
426 mt->gen9_fast_clear_color = override_color;
427 } else {
428 const uint32_t old_color_value = mt->fast_clear_color_value;
429
430 mt->fast_clear_color_value = 0;
431 for (int i = 0; i < 4; i++) {
432 /* Testing for non-0 works for integer and float colors */
433 if (override_color.f[i] != 0.0f) {
434 mt->fast_clear_color_value |=
435 1 << (GEN7_SURFACE_CLEAR_COLOR_SHIFT + (3 - i));
436 }
437 }
438
439 updated = (old_color_value != mt->fast_clear_color_value);
440 }
441
442 return updated;
443 }
444
445 /* The x0, y0, x1, and y1 parameters must already be populated with the render
446 * area of the framebuffer to be cleared.
447 */
448 void
449 brw_get_fast_clear_rect(const struct brw_context *brw,
450 const struct isl_surf *aux_surf,
451 unsigned *x0, unsigned *y0,
452 unsigned *x1, unsigned *y1)
453 {
454 unsigned int x_align, y_align;
455 unsigned int x_scaledown, y_scaledown;
456
457 /* Only single sampled surfaces need to (and actually can) be resolved. */
458 if (aux_surf->usage == ISL_SURF_USAGE_CCS_BIT) {
459 /* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render
460 * Target(s)", beneath the "Fast Color Clear" bullet (p327):
461 *
462 * Clear pass must have a clear rectangle that must follow
463 * alignment rules in terms of pixels and lines as shown in the
464 * table below. Further, the clear-rectangle height and width
465 * must be multiple of the following dimensions. If the height
466 * and width of the render target being cleared do not meet these
467 * requirements, an MCS buffer can be created such that it
468 * follows the requirement and covers the RT.
469 *
470 * The alignment size in the table that follows is related to the
471 * alignment size that is baked into the CCS surface format but with X
472 * alignment multiplied by 16 and Y alignment multiplied by 32.
473 */
474 x_align = isl_format_get_layout(aux_surf->format)->bw;
475 y_align = isl_format_get_layout(aux_surf->format)->bh;
476
477 x_align *= 16;
478
479 /* SKL+ line alignment requirement for Y-tiled are half those of the prior
480 * generations.
481 */
482 if (brw->gen >= 9)
483 y_align *= 16;
484 else
485 y_align *= 32;
486
487 /* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render
488 * Target(s)", beneath the "Fast Color Clear" bullet (p327):
489 *
490 * In order to optimize the performance MCS buffer (when bound to
491 * 1X RT) clear similarly to MCS buffer clear for MSRT case,
492 * clear rect is required to be scaled by the following factors
493 * in the horizontal and vertical directions:
494 *
495 * The X and Y scale down factors in the table that follows are each
496 * equal to half the alignment value computed above.
497 */
498 x_scaledown = x_align / 2;
499 y_scaledown = y_align / 2;
500
501 /* From BSpec: 3D-Media-GPGPU Engine > 3D Pipeline > Pixel > Pixel
502 * Backend > MCS Buffer for Render Target(s) [DevIVB+] > Table "Color
503 * Clear of Non-MultiSampled Render Target Restrictions":
504 *
505 * Clear rectangle must be aligned to two times the number of
506 * pixels in the table shown below due to 16x16 hashing across the
507 * slice.
508 */
509 x_align *= 2;
510 y_align *= 2;
511 } else {
512 assert(aux_surf->usage == ISL_SURF_USAGE_MCS_BIT);
513
514 /* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render
515 * Target(s)", beneath the "MSAA Compression" bullet (p326):
516 *
517 * Clear pass for this case requires that scaled down primitive
518 * is sent down with upper left co-ordinate to coincide with
519 * actual rectangle being cleared. For MSAA, clear rectangle’s
520 * height and width need to as show in the following table in
521 * terms of (width,height) of the RT.
522 *
523 * MSAA Width of Clear Rect Height of Clear Rect
524 * 2X Ceil(1/8*width) Ceil(1/2*height)
525 * 4X Ceil(1/8*width) Ceil(1/2*height)
526 * 8X Ceil(1/2*width) Ceil(1/2*height)
527 * 16X width Ceil(1/2*height)
528 *
529 * The text "with upper left co-ordinate to coincide with actual
530 * rectangle being cleared" is a little confusing--it seems to imply
531 * that to clear a rectangle from (x,y) to (x+w,y+h), one needs to
532 * feed the pipeline using the rectangle (x,y) to
533 * (x+Ceil(w/N),y+Ceil(h/2)), where N is either 2 or 8 depending on
534 * the number of samples. Experiments indicate that this is not
535 * quite correct; actually, what the hardware appears to do is to
536 * align whatever rectangle is sent down the pipeline to the nearest
537 * multiple of 2x2 blocks, and then scale it up by a factor of N
538 * horizontally and 2 vertically. So the resulting alignment is 4
539 * vertically and either 4 or 16 horizontally, and the scaledown
540 * factor is 2 vertically and either 2 or 8 horizontally.
541 */
542 switch (aux_surf->format) {
543 case ISL_FORMAT_MCS_2X:
544 case ISL_FORMAT_MCS_4X:
545 x_scaledown = 8;
546 break;
547 case ISL_FORMAT_MCS_8X:
548 x_scaledown = 2;
549 break;
550 case ISL_FORMAT_MCS_16X:
551 x_scaledown = 1;
552 break;
553 default:
554 unreachable("Unexpected MCS format for fast clear");
555 }
556 y_scaledown = 2;
557 x_align = x_scaledown * 2;
558 y_align = y_scaledown * 2;
559 }
560
561 *x0 = ROUND_DOWN_TO(*x0, x_align) / x_scaledown;
562 *y0 = ROUND_DOWN_TO(*y0, y_align) / y_scaledown;
563 *x1 = ALIGN(*x1, x_align) / x_scaledown;
564 *y1 = ALIGN(*y1, y_align) / y_scaledown;
565 }
566
567 void
568 brw_get_ccs_resolve_rect(const struct isl_device *dev,
569 const struct isl_surf *ccs_surf,
570 unsigned *x0, unsigned *y0,
571 unsigned *x1, unsigned *y1)
572 {
573 unsigned x_scaledown, y_scaledown;
574
575 /* From the Ivy Bridge PRM, Vol2 Part1 11.9 "Render Target Resolve":
576 *
577 * A rectangle primitive must be scaled down by the following factors
578 * with respect to render target being resolved.
579 *
580 * The scaledown factors in the table that follows are related to the block
581 * size of the CCS format. For IVB and HSW, we divide by two, for BDW we
582 * multiply by 8 and 16. On Sky Lake, we multiply by 8.
583 */
584 const struct isl_format_layout *fmtl =
585 isl_format_get_layout(ccs_surf->format);
586 assert(fmtl->txc == ISL_TXC_CCS);
587
588 if (ISL_DEV_GEN(dev) >= 9) {
589 x_scaledown = fmtl->bw * 8;
590 y_scaledown = fmtl->bh * 8;
591 } else if (ISL_DEV_GEN(dev) >= 8) {
592 x_scaledown = fmtl->bw * 8;
593 y_scaledown = fmtl->bh * 16;
594 } else {
595 x_scaledown = fmtl->bw / 2;
596 y_scaledown = fmtl->bh / 2;
597 }
598 *x0 = *y0 = 0;
599 *x1 = ALIGN(ccs_surf->logical_level0_px.width, x_scaledown) / x_scaledown;
600 *y1 = ALIGN(ccs_surf->logical_level0_px.height, y_scaledown) / y_scaledown;
601 }