i965/blorp: Remove no longer used state setup helpers
authorJason Ekstrand <jason.ekstrand@intel.com>
Wed, 10 Aug 2016 02:30:13 +0000 (19:30 -0700)
committerJason Ekstrand <jason.ekstrand@intel.com>
Fri, 19 Aug 2016 10:11:29 +0000 (03:11 -0700)
Now that we're using genxml for everything, we no longer need the
hand-rolled state emit helpers.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
src/mesa/drivers/dri/i965/Makefile.sources
src/mesa/drivers/dri/i965/blorp_priv.h
src/mesa/drivers/dri/i965/brw_blorp_emit.c [deleted file]

index 51c3205e5d27f12985a1c8c53df5289ea29dcda3..5ea7b968fd82725c27728f2d1d24bd3c492912ac 100644 (file)
@@ -103,7 +103,6 @@ i965_FILES = \
        brw_binding_tables.c \
        brw_blorp.c \
        brw_blorp.h \
-       brw_blorp_emit.c \
        brw_cc.c \
        brw_clear.c \
        brw_clip.c \
index 3ca1c22341611048cca35069abb354aba02558aa..582677cbafc2753453ae12d2ca0240fb505cd2cc 100644 (file)
@@ -309,85 +309,6 @@ brw_blorp_emit_surface_state(struct brw_context *brw,
                              uint32_t read_domains, uint32_t write_domain,
                              bool is_render_target);
 
-void
-gen6_blorp_init(struct brw_context *brw);
-
-void
-gen6_blorp_emit_vertices(struct brw_context *brw,
-                         const struct brw_blorp_params *params);
-
-uint32_t
-gen6_blorp_emit_blend_state(struct brw_context *brw,
-                            const struct brw_blorp_params *params);
-
-uint32_t
-gen6_blorp_emit_cc_state(struct brw_context *brw);
-
-uint32_t
-gen6_blorp_emit_wm_constants(struct brw_context *brw,
-                             const struct brw_blorp_params *params);
-
-uint32_t
-gen6_blorp_emit_binding_table(struct brw_context *brw,
-                              uint32_t wm_surf_offset_renderbuffer,
-                              uint32_t wm_surf_offset_texture);
-
-uint32_t
-gen6_blorp_emit_depth_stencil_state(struct brw_context *brw,
-                                    const struct brw_blorp_params *params);
-
-void
-gen6_blorp_emit_clip_disable(struct brw_context *brw);
-
-void
-gen6_blorp_emit_drawing_rectangle(struct brw_context *brw,
-                                  const struct brw_blorp_params *params);
-
-uint32_t
-gen6_blorp_emit_sampler_state(struct brw_context *brw,
-                              unsigned tex_filter, unsigned max_lod,
-                              bool non_normalized_coords);
-void
-gen7_blorp_emit_urb_config(struct brw_context *brw,
-                           const struct brw_blorp_params *params);
-
-void
-gen7_blorp_emit_blend_state_pointer(struct brw_context *brw,
-                                    uint32_t cc_blend_state_offset);
-
-void
-gen7_blorp_emit_cc_state_pointer(struct brw_context *brw,
-                                 uint32_t cc_state_offset);
-
-void
-gen7_blorp_emit_cc_viewport(struct brw_context *brw);
-
-void
-gen7_blorp_emit_te_disable(struct brw_context *brw);
-
-void
-gen7_blorp_emit_binding_table_pointers_ps(struct brw_context *brw,
-                                          uint32_t wm_bind_bo_offset);
-
-void
-gen7_blorp_emit_sampler_state_pointers_ps(struct brw_context *brw,
-                                          uint32_t sampler_offset);
-
-void
-gen7_blorp_emit_clear_params(struct brw_context *brw,
-                             const struct brw_blorp_params *params);
-
-void
-gen7_blorp_emit_constant_ps(struct brw_context *brw,
-                            uint32_t wm_push_const_offset);
-
-void
-gen7_blorp_emit_constant_ps_disable(struct brw_context *brw);
-
-void
-gen7_blorp_emit_primitive(struct brw_context *brw,
-                          const struct brw_blorp_params *params);
-
 /** \} */
 
 #ifdef __cplusplus
diff --git a/src/mesa/drivers/dri/i965/brw_blorp_emit.c b/src/mesa/drivers/dri/i965/brw_blorp_emit.c
deleted file mode 100644 (file)
index c0a7e55..0000000
+++ /dev/null
@@ -1,577 +0,0 @@
-/*
- * Copyright © 2011 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- */
-
-#include <assert.h>
-
-#include "intel_batchbuffer.h"
-#include "intel_mipmap_tree.h"
-
-#include "brw_context.h"
-#include "brw_defines.h"
-#include "brw_state.h"
-
-#include "blorp_priv.h"
-#include "vbo/vbo.h"
-#include "brw_draw.h"
-
-static void
-gen6_blorp_emit_input_varying_data(struct brw_context *brw,
-                                   const struct brw_blorp_params *params,
-                                   unsigned *offset,
-                                   unsigned *size)
-{
-   const unsigned vec4_size_in_bytes = 4 * sizeof(float);
-   const unsigned max_num_varyings =
-      DIV_ROUND_UP(sizeof(params->wm_inputs), vec4_size_in_bytes);
-   const unsigned num_varyings = params->wm_prog_data->num_varying_inputs;
-
-   *size = num_varyings * vec4_size_in_bytes;
-
-   const float *const inputs_src = (const float *)&params->wm_inputs;
-   float *inputs = (float *)brw_state_batch(brw, AUB_TRACE_VERTEX_BUFFER,
-                                            *size, 32, offset);
-
-   /* Walk over the attribute slots, determine if the attribute is used by
-    * the program and when necessary copy the values from the input storage to
-    * the vertex data buffer.
-    */
-   for (unsigned i = 0; i < max_num_varyings; i++) {
-      const gl_varying_slot attr = VARYING_SLOT_VAR0 + i;
-
-      if (!(params->wm_prog_data->inputs_read & BITFIELD64_BIT(attr)))
-         continue;
-
-      memcpy(inputs, inputs_src + i * 4, vec4_size_in_bytes);
-
-      inputs += 4;
-   }
-}
-
-static void
-gen6_blorp_emit_vertex_data(struct brw_context *brw,
-                            const struct brw_blorp_params *params)
-{
-   uint32_t vertex_offset;
-   uint32_t const_data_offset = 0;
-   unsigned const_data_size = 0;
-
-   /* Setup VBO for the rectangle primitive..
-    *
-    * A rectangle primitive (3DPRIM_RECTLIST) consists of only three
-    * vertices. The vertices reside in screen space with DirectX coordinates
-    * (that is, (0, 0) is the upper left corner).
-    *
-    *   v2 ------ implied
-    *    |        |
-    *    |        |
-    *   v0 ----- v1
-    *
-    * Since the VS is disabled, the clipper loads each VUE directly from
-    * the URB. This is controlled by the 3DSTATE_VERTEX_BUFFERS and
-    * 3DSTATE_VERTEX_ELEMENTS packets below. The VUE contents are as follows:
-    *   dw0: Reserved, MBZ.
-    *   dw1: Render Target Array Index. The HiZ op does not use indexed
-    *        vertices, so set the dword to 0.
-    *   dw2: Viewport Index. The HiZ op disables viewport mapping and
-    *        scissoring, so set the dword to 0.
-    *   dw3: Point Width: The HiZ op does not emit the POINTLIST primitive, so
-    *        set the dword to 0.
-    *   dw4: Vertex Position X.
-    *   dw5: Vertex Position Y.
-    *   dw6: Vertex Position Z.
-    *   dw7: Vertex Position W.
-    *
-    *   dw8: Flat vertex input 0
-    *   dw9: Flat vertex input 1
-    *   ...
-    *   dwn: Flat vertex input n - 8
-    *
-    * For details, see the Sandybridge PRM, Volume 2, Part 1, Section 1.5.1
-    * "Vertex URB Entry (VUE) Formats".
-    *
-    * Only vertex position X and Y are going to be variable, Z is fixed to
-    * zero and W to one. Header words dw0-3 are all zero. There is no need to
-    * include the fixed values in the vertex buffer. Vertex fetcher can be
-    * instructed to fill vertex elements with constant values of one and zero
-    * instead of reading them from the buffer.
-    * Flat inputs are program constants that are not interpolated. Moreover
-    * their values will be the same between vertices.
-    *
-    * See the vertex element setup below.
-    */
-   const float vertices[] = {
-      /* v0 */ (float)params->x0, (float)params->y1,
-      /* v1 */ (float)params->x1, (float)params->y1,
-      /* v2 */ (float)params->x0, (float)params->y0,
-   };
-
-   float *const vertex_data = (float *)brw_state_batch(
-                                          brw, AUB_TRACE_VERTEX_BUFFER,
-                                          sizeof(vertices), 32,
-                                          &vertex_offset);
-   memcpy(vertex_data, vertices, sizeof(vertices));
-
-   if (params->wm_prog_data && params->wm_prog_data->num_varying_inputs)
-      gen6_blorp_emit_input_varying_data(brw, params,
-                                         &const_data_offset,
-                                         &const_data_size);
-
-   /* 3DSTATE_VERTEX_BUFFERS */
-   const int num_buffers = 1 + (const_data_size > 0);
-   const int batch_length = 1 + 4 * num_buffers;
-
-   BEGIN_BATCH(batch_length);
-   OUT_BATCH((_3DSTATE_VERTEX_BUFFERS << 16) | (batch_length - 2));
-
-   const unsigned blorp_num_vue_elems = 2;
-   const unsigned stride = blorp_num_vue_elems * sizeof(float);
-   EMIT_VERTEX_BUFFER_STATE(brw, 0 /* buffer_nr */, brw->batch.bo,
-                            vertex_offset, vertex_offset + sizeof(vertices),
-                            stride, 0 /* steprate */);
-
-   if (const_data_size) {
-      /* Tell vertex fetcher not to advance the pointer in the buffer when
-       * moving to the next vertex. This will effectively provide the same
-       * data for all the vertices. For flat inputs only the data provided
-       * for the first provoking vertex actually matters.
-       */
-      const unsigned stride_zero = 0;
-      EMIT_VERTEX_BUFFER_STATE(brw, 1 /* buffer_nr */, brw->batch.bo,
-                               const_data_offset,
-                               const_data_offset + const_data_size,
-                               stride_zero, 0 /* step_rate */);
-   }
-
-   ADVANCE_BATCH();
-}
-
-void
-gen6_blorp_emit_vertices(struct brw_context *brw,
-                         const struct brw_blorp_params *params)
-{
-   gen6_blorp_emit_vertex_data(brw, params);
-
-   const unsigned num_varyings =
-      params->wm_prog_data ? params->wm_prog_data->num_varying_inputs : 0;
-   const unsigned num_elements = 2 + num_varyings;
-   const int batch_length = 1 + 2 * num_elements;
-
-   BEGIN_BATCH(batch_length);
-
-   /* 3DSTATE_VERTEX_ELEMENTS
-    *
-    * Fetch dwords 0 - 7 from each VUE. See the comments above where
-    * the vertex_bo is filled with data. First element contains dwords
-    * for the VUE header, second the actual position values and the
-    * remaining contain the flat inputs.
-    */
-   {
-      OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | (batch_length - 2));
-      /* Element 0 */
-      OUT_BATCH(GEN6_VE0_VALID |
-                BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT |
-                0 << BRW_VE0_SRC_OFFSET_SHIFT);
-      OUT_BATCH(BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_0_SHIFT |
-                BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT |
-                BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT |
-                BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_3_SHIFT);
-      /* Element 1 */
-      OUT_BATCH(GEN6_VE0_VALID |
-                BRW_SURFACEFORMAT_R32G32_FLOAT << BRW_VE0_FORMAT_SHIFT |
-                0 << BRW_VE0_SRC_OFFSET_SHIFT);
-      OUT_BATCH(BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT |
-                BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_1_SHIFT |
-                BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT |
-                BRW_VE1_COMPONENT_STORE_1_FLT << BRW_VE1_COMPONENT_3_SHIFT);
-   }
-
-   for (unsigned i = 0; i < num_varyings; ++i) {
-      /* Element 2 + i */
-      OUT_BATCH(1 << GEN6_VE0_INDEX_SHIFT |
-                GEN6_VE0_VALID |
-                BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT |
-                (i * 4 * sizeof(float)) << BRW_VE0_SRC_OFFSET_SHIFT);
-      OUT_BATCH(BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT |
-                BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_1_SHIFT |
-                BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_2_SHIFT |
-                BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_3_SHIFT);
-   }
-
-   ADVANCE_BATCH();
-}
-
-
-/* BLEND_STATE */
-uint32_t
-gen6_blorp_emit_blend_state(struct brw_context *brw,
-                            const struct brw_blorp_params *params)
-{
-   uint32_t cc_blend_state_offset;
-
-   assume(params->num_draw_buffers);
-
-   const unsigned size = params->num_draw_buffers *
-                         sizeof(struct gen6_blend_state);
-   struct gen6_blend_state *blend = (struct gen6_blend_state *)
-      brw_state_batch(brw, AUB_TRACE_BLEND_STATE, size, 64,
-                      &cc_blend_state_offset);
-
-   memset(blend, 0, size);
-
-   for (unsigned i = 0; i < params->num_draw_buffers; ++i) {
-      blend[i].blend1.pre_blend_clamp_enable = 1;
-      blend[i].blend1.post_blend_clamp_enable = 1;
-      blend[i].blend1.clamp_range = BRW_RENDERTARGET_CLAMPRANGE_FORMAT;
-
-      blend[i].blend1.write_disable_r = params->color_write_disable[0];
-      blend[i].blend1.write_disable_g = params->color_write_disable[1];
-      blend[i].blend1.write_disable_b = params->color_write_disable[2];
-      blend[i].blend1.write_disable_a = params->color_write_disable[3];
-   }
-
-   return cc_blend_state_offset;
-}
-
-
-/* CC_STATE */
-uint32_t
-gen6_blorp_emit_cc_state(struct brw_context *brw)
-{
-   uint32_t cc_state_offset;
-
-   struct gen6_color_calc_state *cc = (struct gen6_color_calc_state *)
-      brw_state_batch(brw, AUB_TRACE_CC_STATE,
-                      sizeof(gen6_color_calc_state), 64,
-                      &cc_state_offset);
-   memset(cc, 0, sizeof(*cc));
-
-   return cc_state_offset;
-}
-
-
-/**
- * \param out_offset is relative to
- *        CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
- */
-uint32_t
-gen6_blorp_emit_depth_stencil_state(struct brw_context *brw,
-                                    const struct brw_blorp_params *params)
-{
-   uint32_t depthstencil_offset;
-
-   struct gen6_depth_stencil_state *state;
-   state = (struct gen6_depth_stencil_state *)
-      brw_state_batch(brw, AUB_TRACE_DEPTH_STENCIL_STATE,
-                      sizeof(*state), 64,
-                      &depthstencil_offset);
-   memset(state, 0, sizeof(*state));
-
-   /* See the following sections of the Sandy Bridge PRM, Volume 1, Part2:
-    *   - 7.5.3.1 Depth Buffer Clear
-    *   - 7.5.3.2 Depth Buffer Resolve
-    *   - 7.5.3.3 Hierarchical Depth Buffer Resolve
-    */
-   state->ds2.depth_write_enable = 1;
-   if (params->hiz_op == GEN6_HIZ_OP_DEPTH_RESOLVE) {
-      state->ds2.depth_test_enable = 1;
-      state->ds2.depth_test_func = BRW_COMPAREFUNCTION_NEVER;
-   }
-
-   return depthstencil_offset;
-}
-
-
-/* BINDING_TABLE.  See brw_wm_binding_table(). */
-uint32_t
-gen6_blorp_emit_binding_table(struct brw_context *brw,
-                              uint32_t wm_surf_offset_renderbuffer,
-                              uint32_t wm_surf_offset_texture)
-{
-   uint32_t wm_bind_bo_offset;
-   uint32_t *bind = (uint32_t *)
-      brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
-                      sizeof(uint32_t) *
-                      BRW_BLORP_NUM_BINDING_TABLE_ENTRIES,
-                      32, /* alignment */
-                      &wm_bind_bo_offset);
-   bind[BRW_BLORP_RENDERBUFFER_BINDING_TABLE_INDEX] =
-      wm_surf_offset_renderbuffer;
-   bind[BRW_BLORP_TEXTURE_BINDING_TABLE_INDEX] = wm_surf_offset_texture;
-
-   return wm_bind_bo_offset;
-}
-
-
-/**
- * SAMPLER_STATE.  See brw_update_sampler_state().
- */
-uint32_t
-gen6_blorp_emit_sampler_state(struct brw_context *brw,
-                              unsigned tex_filter, unsigned max_lod,
-                              bool non_normalized_coords)
-{
-   uint32_t sampler_offset;
-   uint32_t *sampler_state = (uint32_t *)
-      brw_state_batch(brw, AUB_TRACE_SAMPLER_STATE, 16, 32, &sampler_offset);
-
-   unsigned address_rounding = BRW_ADDRESS_ROUNDING_ENABLE_U_MIN |
-                               BRW_ADDRESS_ROUNDING_ENABLE_V_MIN |
-                               BRW_ADDRESS_ROUNDING_ENABLE_R_MIN |
-                               BRW_ADDRESS_ROUNDING_ENABLE_U_MAG |
-                               BRW_ADDRESS_ROUNDING_ENABLE_V_MAG |
-                               BRW_ADDRESS_ROUNDING_ENABLE_R_MAG;
-
-   /* XXX: I don't think that using firstLevel, lastLevel works,
-    * because we always setup the surface state as if firstLevel ==
-    * level zero.  Probably have to subtract firstLevel from each of
-    * these:
-    */
-   brw_emit_sampler_state(brw,
-                          sampler_state,
-                          sampler_offset,
-                          tex_filter, /* min filter */
-                          tex_filter, /* mag filter */
-                          BRW_MIPFILTER_NONE,
-                          BRW_ANISORATIO_2,
-                          address_rounding,
-                          BRW_TEXCOORDMODE_CLAMP,
-                          BRW_TEXCOORDMODE_CLAMP,
-                          BRW_TEXCOORDMODE_CLAMP,
-                          0, /* min LOD */
-                          max_lod,
-                          0, /* LOD bias */
-                          0, /* shadow function */
-                          non_normalized_coords,
-                          0); /* border color offset - unused */
-
-   return sampler_offset;
-}
-
-
-/* 3DSTATE_CLIP
- *
- * Disable the clipper.
- *
- * The BLORP op emits a rectangle primitive, which requires clipping to
- * be disabled. From page 10 of the Sandy Bridge PRM Volume 2 Part 1
- * Section 1.3 "3D Primitives Overview":
- *    RECTLIST:
- *    Either the CLIP unit should be DISABLED, or the CLIP unit's Clip
- *    Mode should be set to a value other than CLIPMODE_NORMAL.
- *
- * Also disable perspective divide. This doesn't change the clipper's
- * output, but does spare a few electrons.
- */
-void
-gen6_blorp_emit_clip_disable(struct brw_context *brw)
-{
-   BEGIN_BATCH(4);
-   OUT_BATCH(_3DSTATE_CLIP << 16 | (4 - 2));
-   OUT_BATCH(0);
-   OUT_BATCH(GEN6_CLIP_PERSPECTIVE_DIVIDE_DISABLE);
-   OUT_BATCH(0);
-   ADVANCE_BATCH();
-}
-
-
-/* 3DSTATE_DRAWING_RECTANGLE */
-void
-gen6_blorp_emit_drawing_rectangle(struct brw_context *brw,
-                                  const struct brw_blorp_params *params)
-{
-   BEGIN_BATCH(4);
-   OUT_BATCH(_3DSTATE_DRAWING_RECTANGLE << 16 | (4 - 2));
-   OUT_BATCH(0);
-   OUT_BATCH(((MAX2(params->x1, params->x0) - 1) & 0xffff) |
-             ((MAX2(params->y1, params->y0) - 1) << 16));
-   OUT_BATCH(0);
-   ADVANCE_BATCH();
-}
-
-
-/* Once vertex fetcher has written full VUE entries with complete
- * header the space requirement is as follows per vertex (in bytes):
- *
- *     Header    Position    Program constants
- *   +--------+------------+-------------------+
- *   |   16   |     16     |      n x 16       |
- *   +--------+------------+-------------------+
- *
- * where 'n' stands for number of varying inputs expressed as vec4s.
- *
- * The URB size is in turn expressed in 64 bytes (512 bits).
- */
-static unsigned
-gen7_blorp_get_vs_entry_size(const struct brw_blorp_params *params)
-{
-    const unsigned num_varyings =
-       params->wm_prog_data ? params->wm_prog_data->num_varying_inputs : 0;
-    const unsigned total_needed = 16 + 16 + num_varyings * 16;
-
-   return DIV_ROUND_UP(total_needed, 64);
-}
-
-/* 3DSTATE_URB_VS
- * 3DSTATE_URB_HS
- * 3DSTATE_URB_DS
- * 3DSTATE_URB_GS
- *
- * If the 3DSTATE_URB_VS is emitted, than the others must be also.
- * From the Ivybridge PRM, Volume 2 Part 1, section 1.7.1 3DSTATE_URB_VS:
- *
- *     3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be
- *     programmed in order for the programming of this state to be
- *     valid.
- */
-void
-gen7_blorp_emit_urb_config(struct brw_context *brw,
-                           const struct brw_blorp_params *params)
-{
-   const unsigned vs_entry_size = gen7_blorp_get_vs_entry_size(params);
-
-   if (!(brw->ctx.NewDriverState & (BRW_NEW_CONTEXT | BRW_NEW_URB_SIZE)) &&
-       brw->urb.vsize >= vs_entry_size)
-      return;
-
-   brw->ctx.NewDriverState |= BRW_NEW_URB_SIZE;
-
-   gen7_upload_urb(brw, vs_entry_size, false, false);
-}
-
-
-/* 3DSTATE_BLEND_STATE_POINTERS */
-void
-gen7_blorp_emit_blend_state_pointer(struct brw_context *brw,
-                                    uint32_t cc_blend_state_offset)
-{
-   BEGIN_BATCH(2);
-   OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS << 16 | (2 - 2));
-   OUT_BATCH(cc_blend_state_offset | 1);
-   ADVANCE_BATCH();
-}
-
-
-/* 3DSTATE_CC_STATE_POINTERS */
-void
-gen7_blorp_emit_cc_state_pointer(struct brw_context *brw,
-                                 uint32_t cc_state_offset)
-{
-   BEGIN_BATCH(2);
-   OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (2 - 2));
-   OUT_BATCH(cc_state_offset | 1);
-   ADVANCE_BATCH();
-}
-
-void
-gen7_blorp_emit_cc_viewport(struct brw_context *brw)
-{
-   struct brw_cc_viewport *ccv;
-   uint32_t cc_vp_offset;
-
-   ccv = (struct brw_cc_viewport *)brw_state_batch(brw, AUB_TRACE_CC_VP_STATE,
-                                                  sizeof(*ccv), 32,
-                                                  &cc_vp_offset);
-   ccv->min_depth = 0.0;
-   ccv->max_depth = 1.0;
-
-   BEGIN_BATCH(2);
-   OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS_CC << 16 | (2 - 2));
-   OUT_BATCH(cc_vp_offset);
-   ADVANCE_BATCH();
-}
-
-
-/* 3DSTATE_TE
- *
- * Disable the tesselation engine.
- */
-void
-gen7_blorp_emit_te_disable(struct brw_context *brw)
-{
-   BEGIN_BATCH(4);
-   OUT_BATCH(_3DSTATE_TE << 16 | (4 - 2));
-   OUT_BATCH(0);
-   OUT_BATCH(0);
-   OUT_BATCH(0);
-   ADVANCE_BATCH();
-}
-
-
-void
-gen7_blorp_emit_binding_table_pointers_ps(struct brw_context *brw,
-                                          uint32_t wm_bind_bo_offset)
-{
-   BEGIN_BATCH(2);
-   OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_PS << 16 | (2 - 2));
-   OUT_BATCH(wm_bind_bo_offset);
-   ADVANCE_BATCH();
-}
-
-
-void
-gen7_blorp_emit_sampler_state_pointers_ps(struct brw_context *brw,
-                                          uint32_t sampler_offset)
-{
-   BEGIN_BATCH(2);
-   OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS_PS << 16 | (2 - 2));
-   OUT_BATCH(sampler_offset);
-   ADVANCE_BATCH();
-}
-
-
-/* 3DSTATE_CLEAR_PARAMS
- *
- * From the Ivybridge PRM, Volume 2 Part 1, Section 11.5.5.4
- * 3DSTATE_CLEAR_PARAMS:
- *    3DSTATE_CLEAR_PARAMS must always be programmed in the along
- *    with the other Depth/Stencil state commands(i.e.  3DSTATE_DEPTH_BUFFER,
- *    3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER).
- */
-void
-gen7_blorp_emit_clear_params(struct brw_context *brw,
-                             const struct brw_blorp_params *params)
-{
-   BEGIN_BATCH(3);
-   OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2));
-   OUT_BATCH(params->depth.clear_color.u32[0]);
-   OUT_BATCH(GEN7_DEPTH_CLEAR_VALID);
-   ADVANCE_BATCH();
-}
-
-
-/* 3DPRIMITIVE */
-void
-gen7_blorp_emit_primitive(struct brw_context *brw,
-                          const struct brw_blorp_params *params)
-{
-   BEGIN_BATCH(7);
-   OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2));
-   OUT_BATCH(GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL |
-             _3DPRIM_RECTLIST);
-   OUT_BATCH(3); /* vertex count per instance */
-   OUT_BATCH(0);
-   OUT_BATCH(params->num_layers); /* instance count */
-   OUT_BATCH(0);
-   OUT_BATCH(0);
-   ADVANCE_BATCH();
-}