intel/compiler: Call nir_lower_system_values in brw_preprocess_nir
[mesa.git] / src / mesa / drivers / dri / i965 / brw_program.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32 #include <pthread.h>
33 #include "main/imports.h"
34 #include "program/prog_parameter.h"
35 #include "program/prog_print.h"
36 #include "program/prog_to_nir.h"
37 #include "program/program.h"
38 #include "program/programopt.h"
39 #include "tnl/tnl.h"
40 #include "util/ralloc.h"
41 #include "compiler/glsl/ir.h"
42 #include "compiler/glsl/glsl_to_nir.h"
43
44 #include "brw_program.h"
45 #include "brw_context.h"
46 #include "compiler/brw_nir.h"
47 #include "brw_defines.h"
48 #include "intel_batchbuffer.h"
49
50 static bool
51 brw_nir_lower_uniforms(nir_shader *nir, bool is_scalar)
52 {
53 if (is_scalar) {
54 nir_assign_var_locations(&nir->uniforms, &nir->num_uniforms,
55 type_size_scalar_bytes);
56 return nir_lower_io(nir, nir_var_uniform, type_size_scalar_bytes, 0);
57 } else {
58 nir_assign_var_locations(&nir->uniforms, &nir->num_uniforms,
59 type_size_vec4_bytes);
60 return nir_lower_io(nir, nir_var_uniform, type_size_vec4_bytes, 0);
61 }
62 }
63
64 nir_shader *
65 brw_create_nir(struct brw_context *brw,
66 const struct gl_shader_program *shader_prog,
67 struct gl_program *prog,
68 gl_shader_stage stage,
69 bool is_scalar)
70 {
71 struct gl_context *ctx = &brw->ctx;
72 const nir_shader_compiler_options *options =
73 ctx->Const.ShaderCompilerOptions[stage].NirOptions;
74 nir_shader *nir;
75
76 /* First, lower the GLSL IR or Mesa IR to NIR */
77 if (shader_prog) {
78 nir = glsl_to_nir(shader_prog, stage, options);
79 nir_remove_dead_variables(nir, nir_var_shader_in | nir_var_shader_out);
80 nir_lower_returns(nir);
81 nir_validate_shader(nir);
82 NIR_PASS_V(nir, nir_lower_io_to_temporaries,
83 nir_shader_get_entrypoint(nir), true, false);
84 } else {
85 nir = prog_to_nir(prog, options);
86 NIR_PASS_V(nir, nir_lower_regs_to_ssa); /* turn registers into SSA */
87 }
88 nir_validate_shader(nir);
89
90 nir = brw_preprocess_nir(brw->screen->compiler, nir);
91
92 if (stage == MESA_SHADER_FRAGMENT) {
93 static const struct nir_lower_wpos_ytransform_options wpos_options = {
94 .state_tokens = {STATE_INTERNAL, STATE_FB_WPOS_Y_TRANSFORM, 0, 0, 0},
95 .fs_coord_pixel_center_integer = 1,
96 .fs_coord_origin_upper_left = 1,
97 };
98
99 bool progress = false;
100 NIR_PASS(progress, nir, nir_lower_wpos_ytransform, &wpos_options);
101 if (progress) {
102 _mesa_add_state_reference(prog->Parameters,
103 (gl_state_index *) wpos_options.state_tokens);
104 }
105 }
106
107 NIR_PASS_V(nir, brw_nir_lower_uniforms, is_scalar);
108
109 return nir;
110 }
111
112 void
113 brw_shader_gather_info(nir_shader *nir, struct gl_program *prog)
114 {
115 nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
116
117 /* Copy the info we just generated back into the gl_program */
118 const char *prog_name = prog->info.name;
119 const char *prog_label = prog->info.label;
120 prog->info = nir->info;
121 prog->info.name = prog_name;
122 prog->info.label = prog_label;
123 }
124
125 static unsigned
126 get_new_program_id(struct intel_screen *screen)
127 {
128 return p_atomic_inc_return(&screen->program_id);
129 }
130
131 static struct gl_program *brwNewProgram(struct gl_context *ctx, GLenum target,
132 GLuint id, bool is_arb_asm)
133 {
134 struct brw_context *brw = brw_context(ctx);
135 struct brw_program *prog = rzalloc(NULL, struct brw_program);
136
137 if (prog) {
138 prog->id = get_new_program_id(brw->screen);
139
140 return _mesa_init_gl_program(&prog->program, target, id, is_arb_asm);
141 }
142
143 return NULL;
144 }
145
146 static void brwDeleteProgram( struct gl_context *ctx,
147 struct gl_program *prog )
148 {
149 struct brw_context *brw = brw_context(ctx);
150
151 /* Beware! prog's refcount has reached zero, and it's about to be freed.
152 *
153 * In brw_upload_pipeline_state(), we compare brw->programs[i] to
154 * ctx->FooProgram._Current, and flag BRW_NEW_FOO_PROGRAM if the
155 * pointer has changed.
156 *
157 * We cannot leave brw->programs[i] as a dangling pointer to the dead
158 * program. malloc() may allocate the same memory for a new gl_program,
159 * causing us to see matching pointers...but totally different programs.
160 *
161 * We cannot set brw->programs[i] to NULL, either. If we've deleted the
162 * active program, Mesa may set ctx->FooProgram._Current to NULL. That
163 * would cause us to see matching pointers (NULL == NULL), and fail to
164 * detect that a program has changed since our last draw.
165 *
166 * So, set it to a bogus gl_program pointer that will never match,
167 * causing us to properly reevaluate the state on our next draw.
168 *
169 * Getting this wrong causes heisenbugs which are very hard to catch,
170 * as you need a very specific allocation pattern to hit the problem.
171 */
172 static const struct gl_program deleted_program;
173
174 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
175 if (brw->programs[i] == prog)
176 brw->programs[i] = (struct gl_program *) &deleted_program;
177 }
178
179 _mesa_delete_program( ctx, prog );
180 }
181
182
183 static GLboolean
184 brwProgramStringNotify(struct gl_context *ctx,
185 GLenum target,
186 struct gl_program *prog)
187 {
188 assert(target == GL_VERTEX_PROGRAM_ARB || !prog->arb.IsPositionInvariant);
189
190 struct brw_context *brw = brw_context(ctx);
191 const struct brw_compiler *compiler = brw->screen->compiler;
192
193 switch (target) {
194 case GL_FRAGMENT_PROGRAM_ARB: {
195 struct brw_program *newFP = brw_program(prog);
196 const struct brw_program *curFP =
197 brw_program_const(brw->programs[MESA_SHADER_FRAGMENT]);
198
199 if (newFP == curFP)
200 brw->ctx.NewDriverState |= BRW_NEW_FRAGMENT_PROGRAM;
201 newFP->id = get_new_program_id(brw->screen);
202
203 prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_FRAGMENT, true);
204
205 brw_shader_gather_info(prog->nir, prog);
206
207 brw_fs_precompile(ctx, prog);
208 break;
209 }
210 case GL_VERTEX_PROGRAM_ARB: {
211 struct brw_program *newVP = brw_program(prog);
212 const struct brw_program *curVP =
213 brw_program_const(brw->programs[MESA_SHADER_VERTEX]);
214
215 if (newVP == curVP)
216 brw->ctx.NewDriverState |= BRW_NEW_VERTEX_PROGRAM;
217 if (newVP->program.arb.IsPositionInvariant) {
218 _mesa_insert_mvp_code(ctx, &newVP->program);
219 }
220 newVP->id = get_new_program_id(brw->screen);
221
222 /* Also tell tnl about it:
223 */
224 _tnl_program_string(ctx, target, prog);
225
226 prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_VERTEX,
227 compiler->scalar_stage[MESA_SHADER_VERTEX]);
228
229 brw_shader_gather_info(prog->nir, prog);
230
231 brw_vs_precompile(ctx, prog);
232 break;
233 }
234 default:
235 /*
236 * driver->ProgramStringNotify is only called for ARB programs, fixed
237 * function vertex programs, and ir_to_mesa (which isn't used by the
238 * i965 back-end). Therefore, even after geometry shaders are added,
239 * this function should only ever be called with a target of
240 * GL_VERTEX_PROGRAM_ARB or GL_FRAGMENT_PROGRAM_ARB.
241 */
242 unreachable("Unexpected target in brwProgramStringNotify");
243 }
244
245 return true;
246 }
247
248 static void
249 brw_memory_barrier(struct gl_context *ctx, GLbitfield barriers)
250 {
251 struct brw_context *brw = brw_context(ctx);
252 const struct gen_device_info *devinfo = &brw->screen->devinfo;
253 unsigned bits = (PIPE_CONTROL_DATA_CACHE_FLUSH |
254 PIPE_CONTROL_NO_WRITE |
255 PIPE_CONTROL_CS_STALL);
256 assert(devinfo->gen >= 7 && devinfo->gen <= 10);
257
258 if (barriers & (GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT |
259 GL_ELEMENT_ARRAY_BARRIER_BIT |
260 GL_COMMAND_BARRIER_BIT))
261 bits |= PIPE_CONTROL_VF_CACHE_INVALIDATE;
262
263 if (barriers & GL_UNIFORM_BARRIER_BIT)
264 bits |= (PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
265 PIPE_CONTROL_CONST_CACHE_INVALIDATE);
266
267 if (barriers & GL_TEXTURE_FETCH_BARRIER_BIT)
268 bits |= PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE;
269
270 if (barriers & (GL_TEXTURE_UPDATE_BARRIER_BIT |
271 GL_PIXEL_BUFFER_BARRIER_BIT))
272 bits |= (PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
273 PIPE_CONTROL_RENDER_TARGET_FLUSH);
274
275 if (barriers & GL_FRAMEBUFFER_BARRIER_BIT)
276 bits |= (PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
277 PIPE_CONTROL_RENDER_TARGET_FLUSH);
278
279 /* Typed surface messages are handled by the render cache on IVB, so we
280 * need to flush it too.
281 */
282 if (devinfo->gen == 7 && !devinfo->is_haswell)
283 bits |= PIPE_CONTROL_RENDER_TARGET_FLUSH;
284
285 brw_emit_pipe_control_flush(brw, bits);
286 }
287
288 static void
289 brw_blend_barrier(struct gl_context *ctx)
290 {
291 struct brw_context *brw = brw_context(ctx);
292 const struct gen_device_info *devinfo = &brw->screen->devinfo;
293
294 if (!ctx->Extensions.MESA_shader_framebuffer_fetch) {
295 if (devinfo->gen >= 6) {
296 brw_emit_pipe_control_flush(brw,
297 PIPE_CONTROL_RENDER_TARGET_FLUSH |
298 PIPE_CONTROL_CS_STALL);
299 brw_emit_pipe_control_flush(brw,
300 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE);
301 } else {
302 brw_emit_pipe_control_flush(brw,
303 PIPE_CONTROL_RENDER_TARGET_FLUSH);
304 }
305 }
306 }
307
308 void
309 brw_get_scratch_bo(struct brw_context *brw,
310 struct brw_bo **scratch_bo, int size)
311 {
312 struct brw_bo *old_bo = *scratch_bo;
313
314 if (old_bo && old_bo->size < size) {
315 brw_bo_unreference(old_bo);
316 old_bo = NULL;
317 }
318
319 if (!old_bo) {
320 *scratch_bo = brw_bo_alloc(brw->bufmgr, "scratch bo", size, 4096);
321 }
322 }
323
324 /**
325 * Reserve enough scratch space for the given stage to hold \p per_thread_size
326 * bytes times the given \p thread_count.
327 */
328 void
329 brw_alloc_stage_scratch(struct brw_context *brw,
330 struct brw_stage_state *stage_state,
331 unsigned per_thread_size,
332 unsigned thread_count)
333 {
334 if (stage_state->per_thread_scratch < per_thread_size) {
335 stage_state->per_thread_scratch = per_thread_size;
336
337 if (stage_state->scratch_bo)
338 brw_bo_unreference(stage_state->scratch_bo);
339
340 stage_state->scratch_bo =
341 brw_bo_alloc(brw->bufmgr, "shader scratch space",
342 per_thread_size * thread_count, 4096);
343 }
344 }
345
346 void brwInitFragProgFuncs( struct dd_function_table *functions )
347 {
348 assert(functions->ProgramStringNotify == _tnl_program_string);
349
350 functions->NewProgram = brwNewProgram;
351 functions->DeleteProgram = brwDeleteProgram;
352 functions->ProgramStringNotify = brwProgramStringNotify;
353
354 functions->LinkShader = brw_link_shader;
355
356 functions->MemoryBarrier = brw_memory_barrier;
357 functions->BlendBarrier = brw_blend_barrier;
358 }
359
360 struct shader_times {
361 uint64_t time;
362 uint64_t written;
363 uint64_t reset;
364 };
365
366 void
367 brw_init_shader_time(struct brw_context *brw)
368 {
369 const int max_entries = 2048;
370 brw->shader_time.bo =
371 brw_bo_alloc(brw->bufmgr, "shader time",
372 max_entries * BRW_SHADER_TIME_STRIDE * 3, 4096);
373 brw->shader_time.names = rzalloc_array(brw, const char *, max_entries);
374 brw->shader_time.ids = rzalloc_array(brw, int, max_entries);
375 brw->shader_time.types = rzalloc_array(brw, enum shader_time_shader_type,
376 max_entries);
377 brw->shader_time.cumulative = rzalloc_array(brw, struct shader_times,
378 max_entries);
379 brw->shader_time.max_entries = max_entries;
380 }
381
382 static int
383 compare_time(const void *a, const void *b)
384 {
385 uint64_t * const *a_val = a;
386 uint64_t * const *b_val = b;
387
388 /* We don't just subtract because we're turning the value to an int. */
389 if (**a_val < **b_val)
390 return -1;
391 else if (**a_val == **b_val)
392 return 0;
393 else
394 return 1;
395 }
396
397 static void
398 print_shader_time_line(const char *stage, const char *name,
399 int shader_num, uint64_t time, uint64_t total)
400 {
401 fprintf(stderr, "%-6s%-18s", stage, name);
402
403 if (shader_num != 0)
404 fprintf(stderr, "%4d: ", shader_num);
405 else
406 fprintf(stderr, " : ");
407
408 fprintf(stderr, "%16lld (%7.2f Gcycles) %4.1f%%\n",
409 (long long)time,
410 (double)time / 1000000000.0,
411 (double)time / total * 100.0);
412 }
413
414 static void
415 brw_report_shader_time(struct brw_context *brw)
416 {
417 if (!brw->shader_time.bo || !brw->shader_time.num_entries)
418 return;
419
420 uint64_t scaled[brw->shader_time.num_entries];
421 uint64_t *sorted[brw->shader_time.num_entries];
422 uint64_t total_by_type[ST_CS + 1];
423 memset(total_by_type, 0, sizeof(total_by_type));
424 double total = 0;
425 for (int i = 0; i < brw->shader_time.num_entries; i++) {
426 uint64_t written = 0, reset = 0;
427 enum shader_time_shader_type type = brw->shader_time.types[i];
428
429 sorted[i] = &scaled[i];
430
431 switch (type) {
432 case ST_VS:
433 case ST_TCS:
434 case ST_TES:
435 case ST_GS:
436 case ST_FS8:
437 case ST_FS16:
438 case ST_CS:
439 written = brw->shader_time.cumulative[i].written;
440 reset = brw->shader_time.cumulative[i].reset;
441 break;
442
443 default:
444 /* I sometimes want to print things that aren't the 3 shader times.
445 * Just print the sum in that case.
446 */
447 written = 1;
448 reset = 0;
449 break;
450 }
451
452 uint64_t time = brw->shader_time.cumulative[i].time;
453 if (written) {
454 scaled[i] = time / written * (written + reset);
455 } else {
456 scaled[i] = time;
457 }
458
459 switch (type) {
460 case ST_VS:
461 case ST_TCS:
462 case ST_TES:
463 case ST_GS:
464 case ST_FS8:
465 case ST_FS16:
466 case ST_CS:
467 total_by_type[type] += scaled[i];
468 break;
469 default:
470 break;
471 }
472
473 total += scaled[i];
474 }
475
476 if (total == 0) {
477 fprintf(stderr, "No shader time collected yet\n");
478 return;
479 }
480
481 qsort(sorted, brw->shader_time.num_entries, sizeof(sorted[0]), compare_time);
482
483 fprintf(stderr, "\n");
484 fprintf(stderr, "type ID cycles spent %% of total\n");
485 for (int s = 0; s < brw->shader_time.num_entries; s++) {
486 const char *stage;
487 /* Work back from the sorted pointers times to a time to print. */
488 int i = sorted[s] - scaled;
489
490 if (scaled[i] == 0)
491 continue;
492
493 int shader_num = brw->shader_time.ids[i];
494 const char *shader_name = brw->shader_time.names[i];
495
496 switch (brw->shader_time.types[i]) {
497 case ST_VS:
498 stage = "vs";
499 break;
500 case ST_TCS:
501 stage = "tcs";
502 break;
503 case ST_TES:
504 stage = "tes";
505 break;
506 case ST_GS:
507 stage = "gs";
508 break;
509 case ST_FS8:
510 stage = "fs8";
511 break;
512 case ST_FS16:
513 stage = "fs16";
514 break;
515 case ST_CS:
516 stage = "cs";
517 break;
518 default:
519 stage = "other";
520 break;
521 }
522
523 print_shader_time_line(stage, shader_name, shader_num,
524 scaled[i], total);
525 }
526
527 fprintf(stderr, "\n");
528 print_shader_time_line("total", "vs", 0, total_by_type[ST_VS], total);
529 print_shader_time_line("total", "tcs", 0, total_by_type[ST_TCS], total);
530 print_shader_time_line("total", "tes", 0, total_by_type[ST_TES], total);
531 print_shader_time_line("total", "gs", 0, total_by_type[ST_GS], total);
532 print_shader_time_line("total", "fs8", 0, total_by_type[ST_FS8], total);
533 print_shader_time_line("total", "fs16", 0, total_by_type[ST_FS16], total);
534 print_shader_time_line("total", "cs", 0, total_by_type[ST_CS], total);
535 }
536
537 static void
538 brw_collect_shader_time(struct brw_context *brw)
539 {
540 if (!brw->shader_time.bo)
541 return;
542
543 /* This probably stalls on the last rendering. We could fix that by
544 * delaying reading the reports, but it doesn't look like it's a big
545 * overhead compared to the cost of tracking the time in the first place.
546 */
547 void *bo_map = brw_bo_map(brw, brw->shader_time.bo, MAP_READ | MAP_WRITE);
548
549 for (int i = 0; i < brw->shader_time.num_entries; i++) {
550 uint32_t *times = bo_map + i * 3 * BRW_SHADER_TIME_STRIDE;
551
552 brw->shader_time.cumulative[i].time += times[BRW_SHADER_TIME_STRIDE * 0 / 4];
553 brw->shader_time.cumulative[i].written += times[BRW_SHADER_TIME_STRIDE * 1 / 4];
554 brw->shader_time.cumulative[i].reset += times[BRW_SHADER_TIME_STRIDE * 2 / 4];
555 }
556
557 /* Zero the BO out to clear it out for our next collection.
558 */
559 memset(bo_map, 0, brw->shader_time.bo->size);
560 brw_bo_unmap(brw->shader_time.bo);
561 }
562
563 void
564 brw_collect_and_report_shader_time(struct brw_context *brw)
565 {
566 brw_collect_shader_time(brw);
567
568 if (brw->shader_time.report_time == 0 ||
569 get_time() - brw->shader_time.report_time >= 1.0) {
570 brw_report_shader_time(brw);
571 brw->shader_time.report_time = get_time();
572 }
573 }
574
575 /**
576 * Chooses an index in the shader_time buffer and sets up tracking information
577 * for our printouts.
578 *
579 * Note that this holds on to references to the underlying programs, which may
580 * change their lifetimes compared to normal operation.
581 */
582 int
583 brw_get_shader_time_index(struct brw_context *brw, struct gl_program *prog,
584 enum shader_time_shader_type type, bool is_glsl_sh)
585 {
586 int shader_time_index = brw->shader_time.num_entries++;
587 assert(shader_time_index < brw->shader_time.max_entries);
588 brw->shader_time.types[shader_time_index] = type;
589
590 const char *name;
591 if (prog->Id == 0) {
592 name = "ff";
593 } else if (is_glsl_sh) {
594 name = prog->info.label ?
595 ralloc_strdup(brw->shader_time.names, prog->info.label) : "glsl";
596 } else {
597 name = "prog";
598 }
599
600 brw->shader_time.names[shader_time_index] = name;
601 brw->shader_time.ids[shader_time_index] = prog->Id;
602
603 return shader_time_index;
604 }
605
606 void
607 brw_destroy_shader_time(struct brw_context *brw)
608 {
609 brw_bo_unreference(brw->shader_time.bo);
610 brw->shader_time.bo = NULL;
611 }
612
613 void
614 brw_stage_prog_data_free(const void *p)
615 {
616 struct brw_stage_prog_data *prog_data = (struct brw_stage_prog_data *)p;
617
618 ralloc_free(prog_data->param);
619 ralloc_free(prog_data->pull_param);
620 }
621
622 void
623 brw_dump_arb_asm(const char *stage, struct gl_program *prog)
624 {
625 fprintf(stderr, "ARB_%s_program %d ir for native %s shader\n",
626 stage, prog->Id, stage);
627 _mesa_print_program(prog);
628 }
629
630 void
631 brw_setup_tex_for_precompile(struct brw_context *brw,
632 struct brw_sampler_prog_key_data *tex,
633 struct gl_program *prog)
634 {
635 const struct gen_device_info *devinfo = &brw->screen->devinfo;
636 const bool has_shader_channel_select = devinfo->is_haswell || devinfo->gen >= 8;
637 unsigned sampler_count = util_last_bit(prog->SamplersUsed);
638 for (unsigned i = 0; i < sampler_count; i++) {
639 if (!has_shader_channel_select && (prog->ShadowSamplers & (1 << i))) {
640 /* Assume DEPTH_TEXTURE_MODE is the default: X, X, X, 1 */
641 tex->swizzles[i] =
642 MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
643 } else {
644 /* Color sampler: assume no swizzling. */
645 tex->swizzles[i] = SWIZZLE_XYZW;
646 }
647 }
648 }
649
650 /**
651 * Sets up the starting offsets for the groups of binding table entries
652 * common to all pipeline stages.
653 *
654 * Unused groups are initialized to 0xd0d0d0d0 to make it obvious that they're
655 * unused but also make sure that addition of small offsets to them will
656 * trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
657 */
658 uint32_t
659 brw_assign_common_binding_table_offsets(const struct gen_device_info *devinfo,
660 const struct gl_program *prog,
661 struct brw_stage_prog_data *stage_prog_data,
662 uint32_t next_binding_table_offset)
663 {
664 int num_textures = util_last_bit(prog->SamplersUsed);
665
666 stage_prog_data->binding_table.texture_start = next_binding_table_offset;
667 next_binding_table_offset += num_textures;
668
669 if (prog->info.num_ubos) {
670 assert(prog->info.num_ubos <= BRW_MAX_UBO);
671 stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
672 next_binding_table_offset += prog->info.num_ubos;
673 } else {
674 stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
675 }
676
677 if (prog->info.num_ssbos) {
678 assert(prog->info.num_ssbos <= BRW_MAX_SSBO);
679 stage_prog_data->binding_table.ssbo_start = next_binding_table_offset;
680 next_binding_table_offset += prog->info.num_ssbos;
681 } else {
682 stage_prog_data->binding_table.ssbo_start = 0xd0d0d0d0;
683 }
684
685 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
686 stage_prog_data->binding_table.shader_time_start = next_binding_table_offset;
687 next_binding_table_offset++;
688 } else {
689 stage_prog_data->binding_table.shader_time_start = 0xd0d0d0d0;
690 }
691
692 if (prog->nir->info.uses_texture_gather) {
693 if (devinfo->gen >= 8) {
694 stage_prog_data->binding_table.gather_texture_start =
695 stage_prog_data->binding_table.texture_start;
696 } else {
697 stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
698 next_binding_table_offset += num_textures;
699 }
700 } else {
701 stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
702 }
703
704 if (prog->info.num_abos) {
705 stage_prog_data->binding_table.abo_start = next_binding_table_offset;
706 next_binding_table_offset += prog->info.num_abos;
707 } else {
708 stage_prog_data->binding_table.abo_start = 0xd0d0d0d0;
709 }
710
711 if (prog->info.num_images) {
712 stage_prog_data->binding_table.image_start = next_binding_table_offset;
713 next_binding_table_offset += prog->info.num_images;
714 } else {
715 stage_prog_data->binding_table.image_start = 0xd0d0d0d0;
716 }
717
718 /* This may or may not be used depending on how the compile goes. */
719 stage_prog_data->binding_table.pull_constants_start = next_binding_table_offset;
720 next_binding_table_offset++;
721
722 /* Plane 0 is just the regular texture section */
723 stage_prog_data->binding_table.plane_start[0] = stage_prog_data->binding_table.texture_start;
724
725 stage_prog_data->binding_table.plane_start[1] = next_binding_table_offset;
726 next_binding_table_offset += num_textures;
727
728 stage_prog_data->binding_table.plane_start[2] = next_binding_table_offset;
729 next_binding_table_offset += num_textures;
730
731 /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
732
733 assert(next_binding_table_offset <= BRW_MAX_SURFACES);
734 return next_binding_table_offset;
735 }