i965/blorp: Remove no longer used state setup helpers
[mesa.git] / src / mesa / drivers / dri / i965 / intel_fbo.c
1 /*
2 * Copyright 2006 VMware, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include "main/enums.h"
27 #include "main/imports.h"
28 #include "main/macros.h"
29 #include "main/mtypes.h"
30 #include "main/fbobject.h"
31 #include "main/framebuffer.h"
32 #include "main/renderbuffer.h"
33 #include "main/context.h"
34 #include "main/teximage.h"
35 #include "main/image.h"
36 #include "main/condrender.h"
37 #include "util/hash_table.h"
38 #include "util/set.h"
39
40 #include "swrast/swrast.h"
41 #include "drivers/common/meta.h"
42
43 #include "intel_batchbuffer.h"
44 #include "intel_buffers.h"
45 #include "intel_blit.h"
46 #include "intel_fbo.h"
47 #include "intel_mipmap_tree.h"
48 #include "intel_image.h"
49 #include "intel_screen.h"
50 #include "intel_tex.h"
51 #include "brw_context.h"
52 #include "brw_defines.h"
53
54 #define FILE_DEBUG_FLAG DEBUG_FBO
55
56 /** Called by gl_renderbuffer::Delete() */
57 static void
58 intel_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
59 {
60 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
61
62 assert(irb);
63
64 intel_miptree_release(&irb->mt);
65 intel_miptree_release(&irb->singlesample_mt);
66
67 _mesa_delete_renderbuffer(ctx, rb);
68 }
69
70 /**
71 * \brief Downsample a winsys renderbuffer from mt to singlesample_mt.
72 *
73 * If the miptree needs no downsample, then skip.
74 */
75 void
76 intel_renderbuffer_downsample(struct brw_context *brw,
77 struct intel_renderbuffer *irb)
78 {
79 if (!irb->need_downsample)
80 return;
81 intel_miptree_updownsample(brw, irb->mt, irb->singlesample_mt);
82 irb->need_downsample = false;
83 }
84
85 /**
86 * \brief Upsample a winsys renderbuffer from singlesample_mt to mt.
87 *
88 * The upsample is done unconditionally.
89 */
90 void
91 intel_renderbuffer_upsample(struct brw_context *brw,
92 struct intel_renderbuffer *irb)
93 {
94 assert(!irb->need_downsample);
95
96 intel_miptree_updownsample(brw, irb->singlesample_mt, irb->mt);
97 }
98
99 /**
100 * \see dd_function_table::MapRenderbuffer
101 */
102 static void
103 intel_map_renderbuffer(struct gl_context *ctx,
104 struct gl_renderbuffer *rb,
105 GLuint x, GLuint y, GLuint w, GLuint h,
106 GLbitfield mode,
107 GLubyte **out_map,
108 GLint *out_stride)
109 {
110 struct brw_context *brw = brw_context(ctx);
111 struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
112 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
113 struct intel_mipmap_tree *mt;
114 void *map;
115 ptrdiff_t stride;
116
117 if (srb->Buffer) {
118 /* this is a malloc'd renderbuffer (accum buffer), not an irb */
119 GLint bpp = _mesa_get_format_bytes(rb->Format);
120 GLint rowStride = srb->RowStride;
121 *out_map = (GLubyte *) srb->Buffer + y * rowStride + x * bpp;
122 *out_stride = rowStride;
123 return;
124 }
125
126 intel_prepare_render(brw);
127
128 /* The MapRenderbuffer API should always return a single-sampled mapping.
129 * The case we are asked to map multisampled RBs is in glReadPixels() (or
130 * swrast paths like glCopyTexImage()) from a window-system MSAA buffer,
131 * and GL expects an automatic resolve to happen.
132 *
133 * If it's a color miptree, there is a ->singlesample_mt which wraps the
134 * actual window system renderbuffer (which we may resolve to at any time),
135 * while the miptree itself is our driver-private allocation. If it's a
136 * depth or stencil miptree, we have a private MSAA buffer and no shared
137 * singlesample buffer, and since we don't expect anybody to ever actually
138 * resolve it, we just make a temporary singlesample buffer now when we
139 * have to.
140 */
141 if (rb->NumSamples > 1) {
142 if (!irb->singlesample_mt) {
143 irb->singlesample_mt =
144 intel_miptree_create_for_renderbuffer(brw, irb->mt->format,
145 rb->Width, rb->Height,
146 0 /*num_samples*/);
147 if (!irb->singlesample_mt)
148 goto fail;
149 irb->singlesample_mt_is_tmp = true;
150 irb->need_downsample = true;
151 }
152
153 intel_renderbuffer_downsample(brw, irb);
154 mt = irb->singlesample_mt;
155
156 irb->need_map_upsample = mode & GL_MAP_WRITE_BIT;
157 } else {
158 mt = irb->mt;
159 }
160
161 /* For a window-system renderbuffer, we need to flip the mapping we receive
162 * upside-down. So we need to ask for a rectangle on flipped vertically, and
163 * we then return a pointer to the bottom of it with a negative stride.
164 */
165 if (rb->Name == 0) {
166 y = rb->Height - y - h;
167 }
168
169 intel_miptree_map(brw, mt, irb->mt_level, irb->mt_layer,
170 x, y, w, h, mode, &map, &stride);
171
172 if (rb->Name == 0) {
173 map += (h - 1) * stride;
174 stride = -stride;
175 }
176
177 DBG("%s: rb %d (%s) mt mapped: (%d, %d) (%dx%d) -> %p/%"PRIdPTR"\n",
178 __func__, rb->Name, _mesa_get_format_name(rb->Format),
179 x, y, w, h, map, stride);
180
181 *out_map = map;
182 *out_stride = stride;
183 return;
184
185 fail:
186 *out_map = NULL;
187 *out_stride = 0;
188 }
189
190 /**
191 * \see dd_function_table::UnmapRenderbuffer
192 */
193 static void
194 intel_unmap_renderbuffer(struct gl_context *ctx,
195 struct gl_renderbuffer *rb)
196 {
197 struct brw_context *brw = brw_context(ctx);
198 struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
199 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
200 struct intel_mipmap_tree *mt;
201
202 DBG("%s: rb %d (%s)\n", __func__,
203 rb->Name, _mesa_get_format_name(rb->Format));
204
205 if (srb->Buffer) {
206 /* this is a malloc'd renderbuffer (accum buffer) */
207 /* nothing to do */
208 return;
209 }
210
211 if (rb->NumSamples > 1) {
212 mt = irb->singlesample_mt;
213 } else {
214 mt = irb->mt;
215 }
216
217 intel_miptree_unmap(brw, mt, irb->mt_level, irb->mt_layer);
218
219 if (irb->need_map_upsample) {
220 intel_renderbuffer_upsample(brw, irb);
221 irb->need_map_upsample = false;
222 }
223
224 if (irb->singlesample_mt_is_tmp)
225 intel_miptree_release(&irb->singlesample_mt);
226 }
227
228
229 /**
230 * Round up the requested multisample count to the next supported sample size.
231 */
232 unsigned
233 intel_quantize_num_samples(struct intel_screen *intel, unsigned num_samples)
234 {
235 const int *msaa_modes = intel_supported_msaa_modes(intel);
236 int quantized_samples = 0;
237
238 for (int i = 0; msaa_modes[i] != -1; ++i) {
239 if (msaa_modes[i] >= num_samples)
240 quantized_samples = msaa_modes[i];
241 else
242 break;
243 }
244
245 return quantized_samples;
246 }
247
248 static mesa_format
249 intel_renderbuffer_format(struct gl_context * ctx, GLenum internalFormat)
250 {
251 struct brw_context *brw = brw_context(ctx);
252
253 switch (internalFormat) {
254 default:
255 /* Use the same format-choice logic as for textures.
256 * Renderbuffers aren't any different from textures for us,
257 * except they're less useful because you can't texture with
258 * them.
259 */
260 return ctx->Driver.ChooseTextureFormat(ctx, GL_TEXTURE_2D,
261 internalFormat,
262 GL_NONE, GL_NONE);
263 break;
264 case GL_STENCIL_INDEX:
265 case GL_STENCIL_INDEX1_EXT:
266 case GL_STENCIL_INDEX4_EXT:
267 case GL_STENCIL_INDEX8_EXT:
268 case GL_STENCIL_INDEX16_EXT:
269 /* These aren't actual texture formats, so force them here. */
270 if (brw->has_separate_stencil) {
271 return MESA_FORMAT_S_UINT8;
272 } else {
273 assert(!brw->must_use_separate_stencil);
274 return MESA_FORMAT_Z24_UNORM_S8_UINT;
275 }
276 }
277 }
278
279 static GLboolean
280 intel_alloc_private_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
281 GLenum internalFormat,
282 GLuint width, GLuint height)
283 {
284 struct brw_context *brw = brw_context(ctx);
285 struct intel_screen *screen = brw->intelScreen;
286 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
287
288 assert(rb->Format != MESA_FORMAT_NONE);
289
290 rb->NumSamples = intel_quantize_num_samples(screen, rb->NumSamples);
291 rb->Width = width;
292 rb->Height = height;
293 rb->_BaseFormat = _mesa_get_format_base_format(rb->Format);
294
295 intel_miptree_release(&irb->mt);
296
297 DBG("%s: %s: %s (%dx%d)\n", __func__,
298 _mesa_enum_to_string(internalFormat),
299 _mesa_get_format_name(rb->Format), width, height);
300
301 if (width == 0 || height == 0)
302 return true;
303
304 irb->mt = intel_miptree_create_for_renderbuffer(brw, rb->Format,
305 width, height,
306 rb->NumSamples);
307 if (!irb->mt)
308 return false;
309
310 irb->layer_count = 1;
311
312 return true;
313 }
314
315 /**
316 * Called via glRenderbufferStorageEXT() to set the format and allocate
317 * storage for a user-created renderbuffer.
318 */
319 static GLboolean
320 intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
321 GLenum internalFormat,
322 GLuint width, GLuint height)
323 {
324 rb->Format = intel_renderbuffer_format(ctx, internalFormat);
325 return intel_alloc_private_renderbuffer_storage(ctx, rb, internalFormat, width, height);
326 }
327
328 static void
329 intel_image_target_renderbuffer_storage(struct gl_context *ctx,
330 struct gl_renderbuffer *rb,
331 void *image_handle)
332 {
333 struct brw_context *brw = brw_context(ctx);
334 struct intel_renderbuffer *irb;
335 __DRIscreen *screen;
336 __DRIimage *image;
337
338 screen = brw->intelScreen->driScrnPriv;
339 image = screen->dri2.image->lookupEGLImage(screen, image_handle,
340 screen->loaderPrivate);
341 if (image == NULL)
342 return;
343
344 if (image->planar_format && image->planar_format->nplanes > 1) {
345 _mesa_error(ctx, GL_INVALID_OPERATION,
346 "glEGLImageTargetRenderbufferStorage(planar buffers are not "
347 "supported as render targets.)");
348 return;
349 }
350
351 /* __DRIimage is opaque to the core so it has to be checked here */
352 if (!brw->format_supported_as_render_target[image->format]) {
353 _mesa_error(ctx, GL_INVALID_OPERATION,
354 "glEGLImageTargetRenderbufferStorage(unsupported image format)");
355 return;
356 }
357
358 irb = intel_renderbuffer(rb);
359 intel_miptree_release(&irb->mt);
360
361 /* Disable creation of the miptree's aux buffers because the driver exposes
362 * no EGL API to manage them. That is, there is no API for resolving the aux
363 * buffer's content to the main buffer nor for invalidating the aux buffer's
364 * content.
365 */
366 irb->mt = intel_miptree_create_for_bo(brw,
367 image->bo,
368 image->format,
369 image->offset,
370 image->width,
371 image->height,
372 1,
373 image->pitch,
374 MIPTREE_LAYOUT_DISABLE_AUX);
375 if (!irb->mt)
376 return;
377
378 rb->InternalFormat = image->internal_format;
379 rb->Width = image->width;
380 rb->Height = image->height;
381 rb->Format = image->format;
382 rb->_BaseFormat = _mesa_get_format_base_format(image->format);
383 rb->NeedsFinishRenderTexture = true;
384 irb->layer_count = 1;
385 }
386
387 /**
388 * Called by _mesa_resize_framebuffer() for each hardware renderbuffer when a
389 * window system framebuffer is resized.
390 *
391 * Any actual buffer reallocations for hardware renderbuffers (which would
392 * have triggered _mesa_resize_framebuffer()) were done by
393 * intel_process_dri2_buffer().
394 */
395 static GLboolean
396 intel_alloc_window_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
397 GLenum internalFormat, GLuint width, GLuint height)
398 {
399 (void) ctx;
400 assert(rb->Name == 0);
401 rb->Width = width;
402 rb->Height = height;
403 rb->InternalFormat = internalFormat;
404
405 return true;
406 }
407
408 /** Dummy function for gl_renderbuffer::AllocStorage() */
409 static GLboolean
410 intel_nop_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
411 GLenum internalFormat, GLuint width, GLuint height)
412 {
413 (void) rb;
414 (void) internalFormat;
415 (void) width;
416 (void) height;
417 _mesa_problem(ctx, "intel_nop_alloc_storage should never be called.");
418 return false;
419 }
420
421 /**
422 * Create a new intel_renderbuffer which corresponds to an on-screen window,
423 * not a user-created renderbuffer.
424 *
425 * \param num_samples must be quantized.
426 */
427 struct intel_renderbuffer *
428 intel_create_renderbuffer(mesa_format format, unsigned num_samples)
429 {
430 struct intel_renderbuffer *irb;
431 struct gl_renderbuffer *rb;
432
433 GET_CURRENT_CONTEXT(ctx);
434
435 irb = CALLOC_STRUCT(intel_renderbuffer);
436 if (!irb) {
437 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
438 return NULL;
439 }
440
441 rb = &irb->Base.Base;
442 irb->layer_count = 1;
443
444 _mesa_init_renderbuffer(rb, 0);
445 rb->ClassID = INTEL_RB_CLASS;
446 rb->_BaseFormat = _mesa_get_format_base_format(format);
447 rb->Format = format;
448 rb->InternalFormat = rb->_BaseFormat;
449 rb->NumSamples = num_samples;
450
451 /* intel-specific methods */
452 rb->Delete = intel_delete_renderbuffer;
453 rb->AllocStorage = intel_alloc_window_storage;
454
455 return irb;
456 }
457
458 /**
459 * Private window-system buffers (as opposed to ones shared with the display
460 * server created with intel_create_renderbuffer()) are most similar in their
461 * handling to user-created renderbuffers, but they have a resize handler that
462 * may be called at intel_update_renderbuffers() time.
463 *
464 * \param num_samples must be quantized.
465 */
466 struct intel_renderbuffer *
467 intel_create_private_renderbuffer(mesa_format format, unsigned num_samples)
468 {
469 struct intel_renderbuffer *irb;
470
471 irb = intel_create_renderbuffer(format, num_samples);
472 irb->Base.Base.AllocStorage = intel_alloc_private_renderbuffer_storage;
473
474 return irb;
475 }
476
477 /**
478 * Create a new renderbuffer object.
479 * Typically called via glBindRenderbufferEXT().
480 */
481 static struct gl_renderbuffer *
482 intel_new_renderbuffer(struct gl_context * ctx, GLuint name)
483 {
484 struct intel_renderbuffer *irb;
485 struct gl_renderbuffer *rb;
486
487 irb = CALLOC_STRUCT(intel_renderbuffer);
488 if (!irb) {
489 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
490 return NULL;
491 }
492
493 rb = &irb->Base.Base;
494
495 _mesa_init_renderbuffer(rb, name);
496 rb->ClassID = INTEL_RB_CLASS;
497
498 /* intel-specific methods */
499 rb->Delete = intel_delete_renderbuffer;
500 rb->AllocStorage = intel_alloc_renderbuffer_storage;
501 /* span routines set in alloc_storage function */
502
503 return rb;
504 }
505
506 static bool
507 intel_renderbuffer_update_wrapper(struct brw_context *brw,
508 struct intel_renderbuffer *irb,
509 struct gl_texture_image *image,
510 uint32_t layer,
511 bool layered)
512 {
513 struct gl_renderbuffer *rb = &irb->Base.Base;
514 struct intel_texture_image *intel_image = intel_texture_image(image);
515 struct intel_mipmap_tree *mt = intel_image->mt;
516 int level = image->Level;
517
518 rb->AllocStorage = intel_nop_alloc_storage;
519
520 /* adjust for texture view parameters */
521 layer += image->TexObject->MinLayer;
522 level += image->TexObject->MinLevel;
523
524 intel_miptree_check_level_layer(mt, level, layer);
525 irb->mt_level = level;
526
527 int layer_multiplier;
528 switch (mt->msaa_layout) {
529 case INTEL_MSAA_LAYOUT_UMS:
530 case INTEL_MSAA_LAYOUT_CMS:
531 layer_multiplier = mt->num_samples;
532 break;
533
534 default:
535 layer_multiplier = 1;
536 }
537
538 irb->mt_layer = layer_multiplier * layer;
539
540 if (!layered) {
541 irb->layer_count = 1;
542 } else if (mt->target != GL_TEXTURE_3D && image->TexObject->NumLayers > 0) {
543 irb->layer_count = image->TexObject->NumLayers;
544 } else {
545 irb->layer_count = mt->level[level].depth / layer_multiplier;
546 }
547
548 intel_miptree_reference(&irb->mt, mt);
549
550 intel_renderbuffer_set_draw_offset(irb);
551
552 if (intel_miptree_wants_hiz_buffer(brw, mt)) {
553 intel_miptree_alloc_hiz(brw, mt);
554 if (!mt->hiz_buf)
555 return false;
556 }
557
558 return true;
559 }
560
561 void
562 intel_renderbuffer_set_draw_offset(struct intel_renderbuffer *irb)
563 {
564 unsigned int dst_x, dst_y;
565
566 /* compute offset of the particular 2D image within the texture region */
567 intel_miptree_get_image_offset(irb->mt,
568 irb->mt_level,
569 irb->mt_layer,
570 &dst_x, &dst_y);
571
572 irb->draw_x = dst_x;
573 irb->draw_y = dst_y;
574 }
575
576 /**
577 * Called by glFramebufferTexture[123]DEXT() (and other places) to
578 * prepare for rendering into texture memory. This might be called
579 * many times to choose different texture levels, cube faces, etc
580 * before intel_finish_render_texture() is ever called.
581 */
582 static void
583 intel_render_texture(struct gl_context * ctx,
584 struct gl_framebuffer *fb,
585 struct gl_renderbuffer_attachment *att)
586 {
587 struct brw_context *brw = brw_context(ctx);
588 struct gl_renderbuffer *rb = att->Renderbuffer;
589 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
590 struct gl_texture_image *image = rb->TexImage;
591 struct intel_texture_image *intel_image = intel_texture_image(image);
592 struct intel_mipmap_tree *mt = intel_image->mt;
593 int layer;
594
595 (void) fb;
596
597 if (att->CubeMapFace > 0) {
598 assert(att->Zoffset == 0);
599 layer = att->CubeMapFace;
600 } else {
601 layer = att->Zoffset;
602 }
603
604 if (!intel_image->mt) {
605 /* Fallback on drawing to a texture that doesn't have a miptree
606 * (has a border, width/height 0, etc.)
607 */
608 _swrast_render_texture(ctx, fb, att);
609 return;
610 }
611
612 intel_miptree_check_level_layer(mt, att->TextureLevel, layer);
613
614 if (!intel_renderbuffer_update_wrapper(brw, irb, image, layer, att->Layered)) {
615 _swrast_render_texture(ctx, fb, att);
616 return;
617 }
618
619 DBG("Begin render %s texture tex=%u w=%d h=%d d=%d refcount=%d\n",
620 _mesa_get_format_name(image->TexFormat),
621 att->Texture->Name, image->Width, image->Height, image->Depth,
622 rb->RefCount);
623 }
624
625
626 #define fbo_incomplete(fb, ...) do { \
627 static GLuint msg_id = 0; \
628 if (unlikely(ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) { \
629 _mesa_gl_debug(ctx, &msg_id, \
630 MESA_DEBUG_SOURCE_API, \
631 MESA_DEBUG_TYPE_OTHER, \
632 MESA_DEBUG_SEVERITY_MEDIUM, \
633 __VA_ARGS__); \
634 } \
635 DBG(__VA_ARGS__); \
636 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; \
637 } while (0)
638
639 /**
640 * Do additional "completeness" testing of a framebuffer object.
641 */
642 static void
643 intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
644 {
645 struct brw_context *brw = brw_context(ctx);
646 struct intel_renderbuffer *depthRb =
647 intel_get_renderbuffer(fb, BUFFER_DEPTH);
648 struct intel_renderbuffer *stencilRb =
649 intel_get_renderbuffer(fb, BUFFER_STENCIL);
650 struct intel_mipmap_tree *depth_mt = NULL, *stencil_mt = NULL;
651 unsigned i;
652
653 DBG("%s() on fb %p (%s)\n", __func__,
654 fb, (fb == ctx->DrawBuffer ? "drawbuffer" :
655 (fb == ctx->ReadBuffer ? "readbuffer" : "other buffer")));
656
657 if (depthRb)
658 depth_mt = depthRb->mt;
659 if (stencilRb) {
660 stencil_mt = stencilRb->mt;
661 if (stencil_mt->stencil_mt)
662 stencil_mt = stencil_mt->stencil_mt;
663 }
664
665 if (depth_mt && stencil_mt) {
666 if (brw->gen >= 6) {
667 /* For gen >= 6, we are using the lod/minimum-array-element fields
668 * and supporting layered rendering. This means that we must restrict
669 * the depth & stencil attachments to match in various more retrictive
670 * ways. (width, height, depth, LOD and layer)
671 */
672 if (depth_mt->physical_width0 != stencil_mt->physical_width0 ||
673 depth_mt->physical_height0 != stencil_mt->physical_height0 ||
674 depth_mt->physical_depth0 != stencil_mt->physical_depth0 ||
675 depthRb->mt_level != stencilRb->mt_level ||
676 depthRb->mt_layer != stencilRb->mt_layer) {
677 fbo_incomplete(fb,
678 "FBO incomplete: depth and stencil must match in"
679 "width, height, depth, LOD and layer\n");
680 }
681 }
682 if (depth_mt == stencil_mt) {
683 /* For true packed depth/stencil (not faked on prefers-separate-stencil
684 * hardware) we need to be sure they're the same level/layer, since
685 * we'll be emitting a single packet describing the packed setup.
686 */
687 if (depthRb->mt_level != stencilRb->mt_level ||
688 depthRb->mt_layer != stencilRb->mt_layer) {
689 fbo_incomplete(fb,
690 "FBO incomplete: depth image level/layer %d/%d != "
691 "stencil image %d/%d\n",
692 depthRb->mt_level,
693 depthRb->mt_layer,
694 stencilRb->mt_level,
695 stencilRb->mt_layer);
696 }
697 } else {
698 if (!brw->has_separate_stencil) {
699 fbo_incomplete(fb, "FBO incomplete: separate stencil "
700 "unsupported\n");
701 }
702 if (stencil_mt->format != MESA_FORMAT_S_UINT8) {
703 fbo_incomplete(fb, "FBO incomplete: separate stencil is %s "
704 "instead of S8\n",
705 _mesa_get_format_name(stencil_mt->format));
706 }
707 if (brw->gen < 7 && !intel_renderbuffer_has_hiz(depthRb)) {
708 /* Before Gen7, separate depth and stencil buffers can be used
709 * only if HiZ is enabled. From the Sandybridge PRM, Volume 2,
710 * Part 1, Bit 3DSTATE_DEPTH_BUFFER.SeparateStencilBufferEnable:
711 * [DevSNB]: This field must be set to the same value (enabled
712 * or disabled) as Hierarchical Depth Buffer Enable.
713 */
714 fbo_incomplete(fb, "FBO incomplete: separate stencil "
715 "without HiZ\n");
716 }
717 }
718 }
719
720 for (i = 0; i < ARRAY_SIZE(fb->Attachment); i++) {
721 struct gl_renderbuffer *rb;
722 struct intel_renderbuffer *irb;
723
724 if (fb->Attachment[i].Type == GL_NONE)
725 continue;
726
727 /* A supported attachment will have a Renderbuffer set either
728 * from being a Renderbuffer or being a texture that got the
729 * intel_wrap_texture() treatment.
730 */
731 rb = fb->Attachment[i].Renderbuffer;
732 if (rb == NULL) {
733 fbo_incomplete(fb, "FBO incomplete: attachment without "
734 "renderbuffer\n");
735 continue;
736 }
737
738 if (fb->Attachment[i].Type == GL_TEXTURE) {
739 if (rb->TexImage->Border) {
740 fbo_incomplete(fb, "FBO incomplete: texture with border\n");
741 continue;
742 }
743 }
744
745 irb = intel_renderbuffer(rb);
746 if (irb == NULL) {
747 fbo_incomplete(fb, "FBO incomplete: software rendering "
748 "renderbuffer\n");
749 continue;
750 }
751
752 if (!brw_render_target_supported(brw, rb)) {
753 fbo_incomplete(fb, "FBO incomplete: Unsupported HW "
754 "texture/renderbuffer format attached: %s\n",
755 _mesa_get_format_name(intel_rb_format(irb)));
756 }
757 }
758 }
759
760 /**
761 * Try to do a glBlitFramebuffer using glCopyTexSubImage2D
762 * We can do this when the dst renderbuffer is actually a texture and
763 * there is no scaling, mirroring or scissoring.
764 *
765 * \return new buffer mask indicating the buffers left to blit using the
766 * normal path.
767 */
768 static GLbitfield
769 intel_blit_framebuffer_with_blitter(struct gl_context *ctx,
770 const struct gl_framebuffer *readFb,
771 const struct gl_framebuffer *drawFb,
772 GLint srcX0, GLint srcY0,
773 GLint srcX1, GLint srcY1,
774 GLint dstX0, GLint dstY0,
775 GLint dstX1, GLint dstY1,
776 GLbitfield mask)
777 {
778 struct brw_context *brw = brw_context(ctx);
779
780 /* Sync up the state of window system buffers. We need to do this before
781 * we go looking for the buffers.
782 */
783 intel_prepare_render(brw);
784
785 if (mask & GL_COLOR_BUFFER_BIT) {
786 unsigned i;
787 struct gl_renderbuffer *src_rb = readFb->_ColorReadBuffer;
788 struct intel_renderbuffer *src_irb = intel_renderbuffer(src_rb);
789
790 if (!src_irb) {
791 perf_debug("glBlitFramebuffer(): missing src renderbuffer. "
792 "Falling back to software rendering.\n");
793 return mask;
794 }
795
796 /* If the source and destination are the same size with no mirroring,
797 * the rectangles are within the size of the texture and there is no
798 * scissor, then we can probably use the blit engine.
799 */
800 if (!(srcX0 - srcX1 == dstX0 - dstX1 &&
801 srcY0 - srcY1 == dstY0 - dstY1 &&
802 srcX1 >= srcX0 &&
803 srcY1 >= srcY0 &&
804 srcX0 >= 0 && srcX1 <= readFb->Width &&
805 srcY0 >= 0 && srcY1 <= readFb->Height &&
806 dstX0 >= 0 && dstX1 <= drawFb->Width &&
807 dstY0 >= 0 && dstY1 <= drawFb->Height &&
808 !(ctx->Scissor.EnableFlags))) {
809 perf_debug("glBlitFramebuffer(): non-1:1 blit. "
810 "Falling back to software rendering.\n");
811 return mask;
812 }
813
814 /* Blit to all active draw buffers. We don't do any pre-checking,
815 * because we assume that copying to MRTs is rare, and failure midway
816 * through copying is even more rare. Even if it was to occur, it's
817 * safe to let meta start the copy over from scratch, because
818 * glBlitFramebuffer completely overwrites the destination pixels, and
819 * results are undefined if any destination pixels have a dependency on
820 * source pixels.
821 */
822 for (i = 0; i < drawFb->_NumColorDrawBuffers; i++) {
823 struct gl_renderbuffer *dst_rb = drawFb->_ColorDrawBuffers[i];
824 struct intel_renderbuffer *dst_irb = intel_renderbuffer(dst_rb);
825
826 if (!dst_irb) {
827 perf_debug("glBlitFramebuffer(): missing dst renderbuffer. "
828 "Falling back to software rendering.\n");
829 return mask;
830 }
831
832 if (ctx->Color.sRGBEnabled &&
833 _mesa_get_format_color_encoding(src_irb->mt->format) !=
834 _mesa_get_format_color_encoding(dst_irb->mt->format)) {
835 perf_debug("glBlitFramebuffer() with sRGB conversion cannot be "
836 "handled by BLT path.\n");
837 return mask;
838 }
839
840 if (!intel_miptree_blit(brw,
841 src_irb->mt,
842 src_irb->mt_level, src_irb->mt_layer,
843 srcX0, srcY0, src_rb->Name == 0,
844 dst_irb->mt,
845 dst_irb->mt_level, dst_irb->mt_layer,
846 dstX0, dstY0, dst_rb->Name == 0,
847 dstX1 - dstX0, dstY1 - dstY0, GL_COPY)) {
848 perf_debug("glBlitFramebuffer(): unknown blit failure. "
849 "Falling back to software rendering.\n");
850 return mask;
851 }
852 }
853
854 mask &= ~GL_COLOR_BUFFER_BIT;
855 }
856
857 return mask;
858 }
859
860 static void
861 intel_blit_framebuffer(struct gl_context *ctx,
862 struct gl_framebuffer *readFb,
863 struct gl_framebuffer *drawFb,
864 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
865 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
866 GLbitfield mask, GLenum filter)
867 {
868 struct brw_context *brw = brw_context(ctx);
869
870 /* Page 679 of OpenGL 4.4 spec says:
871 * "Added BlitFramebuffer to commands affected by conditional rendering in
872 * section 10.10 (Bug 9562)."
873 */
874 if (!_mesa_check_conditional_render(ctx))
875 return;
876
877 mask = brw_blorp_framebuffer(brw, readFb, drawFb,
878 srcX0, srcY0, srcX1, srcY1,
879 dstX0, dstY0, dstX1, dstY1,
880 mask, filter);
881 if (mask == 0x0)
882 return;
883
884 mask = _mesa_meta_BlitFramebuffer(ctx, readFb, drawFb,
885 srcX0, srcY0, srcX1, srcY1,
886 dstX0, dstY0, dstX1, dstY1,
887 mask, filter);
888 if (mask == 0x0)
889 return;
890
891 if (brw->gen >= 8 && (mask & GL_STENCIL_BUFFER_BIT)) {
892 assert(!"Invalid blit");
893 }
894
895 /* Try using the BLT engine. */
896 mask = intel_blit_framebuffer_with_blitter(ctx, readFb, drawFb,
897 srcX0, srcY0, srcX1, srcY1,
898 dstX0, dstY0, dstX1, dstY1,
899 mask);
900 if (mask == 0x0)
901 return;
902
903 _swrast_BlitFramebuffer(ctx, readFb, drawFb,
904 srcX0, srcY0, srcX1, srcY1,
905 dstX0, dstY0, dstX1, dstY1,
906 mask, filter);
907 }
908
909 /**
910 * Gen4-5 implementation of glBlitFrameBuffer().
911 *
912 * Tries BLT, Meta, then swrast.
913 *
914 * Gen4-5 have a single ring for both 3D and BLT operations, so there's no
915 * inter-ring synchronization issues like on Gen6+. It is apparently faster
916 * than using the 3D pipeline. Original Gen4 also has to rebase and copy
917 * miptree slices in order to render to unaligned locations.
918 */
919 static void
920 gen4_blit_framebuffer(struct gl_context *ctx,
921 struct gl_framebuffer *readFb,
922 struct gl_framebuffer *drawFb,
923 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
924 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
925 GLbitfield mask, GLenum filter)
926 {
927 /* Page 679 of OpenGL 4.4 spec says:
928 * "Added BlitFramebuffer to commands affected by conditional rendering in
929 * section 10.10 (Bug 9562)."
930 */
931 if (!_mesa_check_conditional_render(ctx))
932 return;
933
934 mask = intel_blit_framebuffer_with_blitter(ctx, readFb, drawFb,
935 srcX0, srcY0, srcX1, srcY1,
936 dstX0, dstY0, dstX1, dstY1,
937 mask);
938 if (mask == 0x0)
939 return;
940
941 mask = _mesa_meta_BlitFramebuffer(ctx, readFb, drawFb,
942 srcX0, srcY0, srcX1, srcY1,
943 dstX0, dstY0, dstX1, dstY1,
944 mask, filter);
945 if (mask == 0x0)
946 return;
947
948 _swrast_BlitFramebuffer(ctx, readFb, drawFb,
949 srcX0, srcY0, srcX1, srcY1,
950 dstX0, dstY0, dstX1, dstY1,
951 mask, filter);
952 }
953
954 /**
955 * Does the renderbuffer have hiz enabled?
956 */
957 bool
958 intel_renderbuffer_has_hiz(struct intel_renderbuffer *irb)
959 {
960 return intel_miptree_level_has_hiz(irb->mt, irb->mt_level);
961 }
962
963 bool
964 intel_renderbuffer_resolve_hiz(struct brw_context *brw,
965 struct intel_renderbuffer *irb)
966 {
967 if (irb->mt)
968 return intel_miptree_slice_resolve_hiz(brw,
969 irb->mt,
970 irb->mt_level,
971 irb->mt_layer);
972
973 return false;
974 }
975
976 void
977 intel_renderbuffer_att_set_needs_depth_resolve(struct gl_renderbuffer_attachment *att)
978 {
979 struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
980 if (irb->mt) {
981 if (att->Layered) {
982 intel_miptree_set_all_slices_need_depth_resolve(irb->mt, irb->mt_level);
983 } else {
984 intel_miptree_slice_set_needs_depth_resolve(irb->mt,
985 irb->mt_level,
986 irb->mt_layer);
987 }
988 }
989 }
990
991 bool
992 intel_renderbuffer_resolve_depth(struct brw_context *brw,
993 struct intel_renderbuffer *irb)
994 {
995 if (irb->mt)
996 return intel_miptree_slice_resolve_depth(brw,
997 irb->mt,
998 irb->mt_level,
999 irb->mt_layer);
1000
1001 return false;
1002 }
1003
1004 void
1005 intel_renderbuffer_move_to_temp(struct brw_context *brw,
1006 struct intel_renderbuffer *irb,
1007 bool invalidate)
1008 {
1009 struct gl_renderbuffer *rb =&irb->Base.Base;
1010 struct intel_texture_image *intel_image = intel_texture_image(rb->TexImage);
1011 struct intel_mipmap_tree *new_mt;
1012 int width, height, depth;
1013
1014 uint32_t layout_flags = MIPTREE_LAYOUT_ACCELERATED_UPLOAD |
1015 MIPTREE_LAYOUT_TILING_ANY;
1016
1017 intel_get_image_dims(rb->TexImage, &width, &height, &depth);
1018
1019 new_mt = intel_miptree_create(brw, rb->TexImage->TexObject->Target,
1020 intel_image->base.Base.TexFormat,
1021 intel_image->base.Base.Level,
1022 intel_image->base.Base.Level,
1023 width, height, depth,
1024 irb->mt->num_samples,
1025 layout_flags);
1026
1027 if (intel_miptree_wants_hiz_buffer(brw, new_mt)) {
1028 intel_miptree_alloc_hiz(brw, new_mt);
1029 }
1030
1031 intel_miptree_copy_teximage(brw, intel_image, new_mt, invalidate);
1032
1033 intel_miptree_reference(&irb->mt, intel_image->mt);
1034 intel_renderbuffer_set_draw_offset(irb);
1035 intel_miptree_release(&new_mt);
1036 }
1037
1038 void
1039 brw_render_cache_set_clear(struct brw_context *brw)
1040 {
1041 struct set_entry *entry;
1042
1043 set_foreach(brw->render_cache, entry) {
1044 _mesa_set_remove(brw->render_cache, entry);
1045 }
1046 }
1047
1048 void
1049 brw_render_cache_set_add_bo(struct brw_context *brw, drm_intel_bo *bo)
1050 {
1051 _mesa_set_add(brw->render_cache, bo);
1052 }
1053
1054 /**
1055 * Emits an appropriate flush for a BO if it has been rendered to within the
1056 * same batchbuffer as a read that's about to be emitted.
1057 *
1058 * The GPU has separate, incoherent caches for the render cache and the
1059 * sampler cache, along with other caches. Usually data in the different
1060 * caches don't interact (e.g. we don't render to our driver-generated
1061 * immediate constant data), but for render-to-texture in FBOs we definitely
1062 * do. When a batchbuffer is flushed, the kernel will ensure that everything
1063 * necessary is flushed before another use of that BO, but for reuse from
1064 * different caches within a batchbuffer, it's all our responsibility.
1065 */
1066 void
1067 brw_render_cache_set_check_flush(struct brw_context *brw, drm_intel_bo *bo)
1068 {
1069 if (!_mesa_set_search(brw->render_cache, bo))
1070 return;
1071
1072 if (brw->gen >= 6) {
1073 brw_emit_pipe_control_flush(brw,
1074 PIPE_CONTROL_DEPTH_CACHE_FLUSH |
1075 PIPE_CONTROL_RENDER_TARGET_FLUSH |
1076 PIPE_CONTROL_CS_STALL);
1077
1078 brw_emit_pipe_control_flush(brw,
1079 PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
1080 PIPE_CONTROL_CONST_CACHE_INVALIDATE);
1081 } else {
1082 brw_emit_mi_flush(brw);
1083 }
1084
1085 brw_render_cache_set_clear(brw);
1086 }
1087
1088 /**
1089 * Do one-time context initializations related to GL_EXT_framebuffer_object.
1090 * Hook in device driver functions.
1091 */
1092 void
1093 intel_fbo_init(struct brw_context *brw)
1094 {
1095 struct dd_function_table *dd = &brw->ctx.Driver;
1096 dd->NewRenderbuffer = intel_new_renderbuffer;
1097 dd->MapRenderbuffer = intel_map_renderbuffer;
1098 dd->UnmapRenderbuffer = intel_unmap_renderbuffer;
1099 dd->RenderTexture = intel_render_texture;
1100 dd->ValidateFramebuffer = intel_validate_framebuffer;
1101 if (brw->gen >= 6)
1102 dd->BlitFramebuffer = intel_blit_framebuffer;
1103 else
1104 dd->BlitFramebuffer = gen4_blit_framebuffer;
1105 dd->EGLImageTargetRenderbufferStorage =
1106 intel_image_target_renderbuffer_storage;
1107
1108 brw->render_cache = _mesa_set_create(brw, _mesa_hash_pointer,
1109 _mesa_key_pointer_equal);
1110 }