mesa: remove glEnable(GL_DEPTH_BOUNDS_TEST_EXT) check/warning
[mesa.git] / src / mesa / main / enable.c
1 /**
2 * \file enable.c
3 * Enable/disable/query GL capabilities.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 * Version: 7.0.3
9 *
10 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
11 *
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
18 *
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
21 *
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #include "glheader.h"
32 #include "context.h"
33 #include "enable.h"
34 #include "light.h"
35 #include "macros.h"
36 #include "simple_list.h"
37 #include "mtypes.h"
38 #include "enums.h"
39 #include "math/m_matrix.h"
40 #include "api_arrayelt.h"
41
42
43
44 #define CHECK_EXTENSION(EXTNAME, CAP) \
45 if (!ctx->Extensions.EXTNAME) { \
46 _mesa_error(ctx, GL_INVALID_ENUM, "gl%sClientState(0x%x)", \
47 state ? "Enable" : "Disable", CAP); \
48 return; \
49 }
50
51
52 /**
53 * Helper to enable/disable client-side state.
54 */
55 static void
56 client_state(GLcontext *ctx, GLenum cap, GLboolean state)
57 {
58 GLuint flag;
59 GLboolean *var;
60
61 switch (cap) {
62 case GL_VERTEX_ARRAY:
63 var = &ctx->Array.ArrayObj->Vertex.Enabled;
64 flag = _NEW_ARRAY_VERTEX;
65 break;
66 case GL_NORMAL_ARRAY:
67 var = &ctx->Array.ArrayObj->Normal.Enabled;
68 flag = _NEW_ARRAY_NORMAL;
69 break;
70 case GL_COLOR_ARRAY:
71 var = &ctx->Array.ArrayObj->Color.Enabled;
72 flag = _NEW_ARRAY_COLOR0;
73 break;
74 case GL_INDEX_ARRAY:
75 var = &ctx->Array.ArrayObj->Index.Enabled;
76 flag = _NEW_ARRAY_INDEX;
77 break;
78 case GL_TEXTURE_COORD_ARRAY:
79 var = &ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled;
80 flag = _NEW_ARRAY_TEXCOORD(ctx->Array.ActiveTexture);
81 break;
82 case GL_EDGE_FLAG_ARRAY:
83 var = &ctx->Array.ArrayObj->EdgeFlag.Enabled;
84 flag = _NEW_ARRAY_EDGEFLAG;
85 break;
86 case GL_FOG_COORDINATE_ARRAY_EXT:
87 var = &ctx->Array.ArrayObj->FogCoord.Enabled;
88 flag = _NEW_ARRAY_FOGCOORD;
89 break;
90 case GL_SECONDARY_COLOR_ARRAY_EXT:
91 var = &ctx->Array.ArrayObj->SecondaryColor.Enabled;
92 flag = _NEW_ARRAY_COLOR1;
93 break;
94
95 #if FEATURE_point_size_array
96 case GL_POINT_SIZE_ARRAY_OES:
97 var = &ctx->Array.ArrayObj->PointSize.Enabled;
98 flag = _NEW_ARRAY_POINT_SIZE;
99 break;
100 #endif
101
102 #if FEATURE_NV_vertex_program
103 case GL_VERTEX_ATTRIB_ARRAY0_NV:
104 case GL_VERTEX_ATTRIB_ARRAY1_NV:
105 case GL_VERTEX_ATTRIB_ARRAY2_NV:
106 case GL_VERTEX_ATTRIB_ARRAY3_NV:
107 case GL_VERTEX_ATTRIB_ARRAY4_NV:
108 case GL_VERTEX_ATTRIB_ARRAY5_NV:
109 case GL_VERTEX_ATTRIB_ARRAY6_NV:
110 case GL_VERTEX_ATTRIB_ARRAY7_NV:
111 case GL_VERTEX_ATTRIB_ARRAY8_NV:
112 case GL_VERTEX_ATTRIB_ARRAY9_NV:
113 case GL_VERTEX_ATTRIB_ARRAY10_NV:
114 case GL_VERTEX_ATTRIB_ARRAY11_NV:
115 case GL_VERTEX_ATTRIB_ARRAY12_NV:
116 case GL_VERTEX_ATTRIB_ARRAY13_NV:
117 case GL_VERTEX_ATTRIB_ARRAY14_NV:
118 case GL_VERTEX_ATTRIB_ARRAY15_NV:
119 CHECK_EXTENSION(NV_vertex_program, cap);
120 {
121 GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
122 var = &ctx->Array.ArrayObj->VertexAttrib[n].Enabled;
123 flag = _NEW_ARRAY_ATTRIB(n);
124 }
125 break;
126 #endif /* FEATURE_NV_vertex_program */
127
128 default:
129 _mesa_error( ctx, GL_INVALID_ENUM,
130 "glEnable/DisableClientState(0x%x)", cap);
131 return;
132 }
133
134 if (*var == state)
135 return;
136
137 FLUSH_VERTICES(ctx, _NEW_ARRAY);
138 ctx->Array.NewState |= flag;
139
140 _ae_invalidate_state(ctx, _NEW_ARRAY);
141
142 *var = state;
143
144 if (state)
145 ctx->Array.ArrayObj->_Enabled |= flag;
146 else
147 ctx->Array.ArrayObj->_Enabled &= ~flag;
148
149 if (ctx->Driver.Enable) {
150 ctx->Driver.Enable( ctx, cap, state );
151 }
152 }
153
154
155 /**
156 * Enable GL capability.
157 * \param cap state to enable/disable.
158 *
159 * Get's the current context, assures that we're outside glBegin()/glEnd() and
160 * calls client_state().
161 */
162 void GLAPIENTRY
163 _mesa_EnableClientState( GLenum cap )
164 {
165 GET_CURRENT_CONTEXT(ctx);
166 ASSERT_OUTSIDE_BEGIN_END(ctx);
167 client_state( ctx, cap, GL_TRUE );
168 }
169
170
171 /**
172 * Disable GL capability.
173 * \param cap state to enable/disable.
174 *
175 * Get's the current context, assures that we're outside glBegin()/glEnd() and
176 * calls client_state().
177 */
178 void GLAPIENTRY
179 _mesa_DisableClientState( GLenum cap )
180 {
181 GET_CURRENT_CONTEXT(ctx);
182 ASSERT_OUTSIDE_BEGIN_END(ctx);
183 client_state( ctx, cap, GL_FALSE );
184 }
185
186
187 #undef CHECK_EXTENSION
188 #define CHECK_EXTENSION(EXTNAME, CAP) \
189 if (!ctx->Extensions.EXTNAME) { \
190 _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)", \
191 state ? "Enable" : "Disable", CAP); \
192 return; \
193 }
194
195 #define CHECK_EXTENSION2(EXT1, EXT2, CAP) \
196 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
197 _mesa_error(ctx, GL_INVALID_ENUM, "gl%s(0x%x)", \
198 state ? "Enable" : "Disable", CAP); \
199 return; \
200 }
201
202
203
204 /**
205 * Return pointer to current texture unit for setting/getting coordinate
206 * state.
207 * Note that we'll set GL_INVALID_OPERATION if the active texture unit is
208 * higher than the number of supported coordinate units. And we'll return NULL.
209 */
210 static struct gl_texture_unit *
211 get_texcoord_unit(GLcontext *ctx)
212 {
213 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
214 _mesa_error(ctx, GL_INVALID_OPERATION, "glEnable/Disable(texcoord unit)");
215 return NULL;
216 }
217 else {
218 return &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
219 }
220 }
221
222
223 /**
224 * Helper function to enable or disable a texture target.
225 */
226 static GLboolean
227 enable_texture(GLcontext *ctx, GLboolean state, GLbitfield bit)
228 {
229 const GLuint curr = ctx->Texture.CurrentUnit;
230 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
231 const GLuint newenabled = (!state)
232 ? (texUnit->Enabled & ~bit) : (texUnit->Enabled | bit);
233
234 if (texUnit->Enabled == newenabled)
235 return GL_FALSE;
236
237 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
238 texUnit->Enabled = newenabled;
239 return GL_TRUE;
240 }
241
242
243 /**
244 * Helper function to enable or disable state.
245 *
246 * \param ctx GL context.
247 * \param cap the state to enable/disable
248 * \param state whether to enable or disable the specified capability.
249 *
250 * Updates the current context and flushes the vertices as needed. For
251 * capabilities associated with extensions it verifies that those extensions
252 * are effectivly present before updating. Notifies the driver via
253 * dd_function_table::Enable.
254 */
255 void
256 _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state)
257 {
258 if (MESA_VERBOSE & VERBOSE_API)
259 _mesa_debug(ctx, "%s %s (newstate is %x)\n",
260 state ? "glEnable" : "glDisable",
261 _mesa_lookup_enum_by_nr(cap),
262 ctx->NewState);
263
264 switch (cap) {
265 case GL_ALPHA_TEST:
266 if (ctx->Color.AlphaEnabled == state)
267 return;
268 FLUSH_VERTICES(ctx, _NEW_COLOR);
269 ctx->Color.AlphaEnabled = state;
270 break;
271 case GL_AUTO_NORMAL:
272 if (ctx->Eval.AutoNormal == state)
273 return;
274 FLUSH_VERTICES(ctx, _NEW_EVAL);
275 ctx->Eval.AutoNormal = state;
276 break;
277 case GL_BLEND:
278 if (ctx->Color.BlendEnabled == state)
279 return;
280 FLUSH_VERTICES(ctx, _NEW_COLOR);
281 ctx->Color.BlendEnabled = state;
282 break;
283 #if FEATURE_userclip
284 case GL_CLIP_PLANE0:
285 case GL_CLIP_PLANE1:
286 case GL_CLIP_PLANE2:
287 case GL_CLIP_PLANE3:
288 case GL_CLIP_PLANE4:
289 case GL_CLIP_PLANE5:
290 {
291 const GLuint p = cap - GL_CLIP_PLANE0;
292
293 if ((ctx->Transform.ClipPlanesEnabled & (1 << p)) == ((GLuint) state << p))
294 return;
295
296 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
297
298 if (state) {
299 ctx->Transform.ClipPlanesEnabled |= (1 << p);
300
301 if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top))
302 _math_matrix_analyse( ctx->ProjectionMatrixStack.Top );
303
304 /* This derived state also calculated in clip.c and
305 * from _mesa_update_state() on changes to EyeUserPlane
306 * and ctx->ProjectionMatrix respectively.
307 */
308 _mesa_transform_vector( ctx->Transform._ClipUserPlane[p],
309 ctx->Transform.EyeUserPlane[p],
310 ctx->ProjectionMatrixStack.Top->inv );
311 }
312 else {
313 ctx->Transform.ClipPlanesEnabled &= ~(1 << p);
314 }
315 }
316 break;
317 #endif
318 case GL_COLOR_MATERIAL:
319 if (ctx->Light.ColorMaterialEnabled == state)
320 return;
321 FLUSH_VERTICES(ctx, _NEW_LIGHT);
322 FLUSH_CURRENT(ctx, 0);
323 ctx->Light.ColorMaterialEnabled = state;
324 if (state) {
325 _mesa_update_color_material( ctx,
326 ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
327 }
328 break;
329 case GL_CULL_FACE:
330 if (ctx->Polygon.CullFlag == state)
331 return;
332 FLUSH_VERTICES(ctx, _NEW_POLYGON);
333 ctx->Polygon.CullFlag = state;
334 break;
335 case GL_CULL_VERTEX_EXT:
336 CHECK_EXTENSION(EXT_cull_vertex, cap);
337 if (ctx->Transform.CullVertexFlag == state)
338 return;
339 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
340 ctx->Transform.CullVertexFlag = state;
341 break;
342 case GL_DEPTH_TEST:
343 if (ctx->Depth.Test == state)
344 return;
345 FLUSH_VERTICES(ctx, _NEW_DEPTH);
346 ctx->Depth.Test = state;
347 break;
348 case GL_DITHER:
349 if (ctx->NoDither) {
350 state = GL_FALSE; /* MESA_NO_DITHER env var */
351 }
352 if (ctx->Color.DitherFlag == state)
353 return;
354 FLUSH_VERTICES(ctx, _NEW_COLOR);
355 ctx->Color.DitherFlag = state;
356 break;
357 case GL_FOG:
358 if (ctx->Fog.Enabled == state)
359 return;
360 FLUSH_VERTICES(ctx, _NEW_FOG);
361 ctx->Fog.Enabled = state;
362 break;
363 case GL_HISTOGRAM:
364 CHECK_EXTENSION(EXT_histogram, cap);
365 if (ctx->Pixel.HistogramEnabled == state)
366 return;
367 FLUSH_VERTICES(ctx, _NEW_PIXEL);
368 ctx->Pixel.HistogramEnabled = state;
369 break;
370 case GL_LIGHT0:
371 case GL_LIGHT1:
372 case GL_LIGHT2:
373 case GL_LIGHT3:
374 case GL_LIGHT4:
375 case GL_LIGHT5:
376 case GL_LIGHT6:
377 case GL_LIGHT7:
378 if (ctx->Light.Light[cap-GL_LIGHT0].Enabled == state)
379 return;
380 FLUSH_VERTICES(ctx, _NEW_LIGHT);
381 ctx->Light.Light[cap-GL_LIGHT0].Enabled = state;
382 if (state) {
383 insert_at_tail(&ctx->Light.EnabledList,
384 &ctx->Light.Light[cap-GL_LIGHT0]);
385 }
386 else {
387 remove_from_list(&ctx->Light.Light[cap-GL_LIGHT0]);
388 }
389 break;
390 case GL_LIGHTING:
391 if (ctx->Light.Enabled == state)
392 return;
393 FLUSH_VERTICES(ctx, _NEW_LIGHT);
394 ctx->Light.Enabled = state;
395 if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
396 ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
397 else
398 ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE;
399 break;
400 case GL_LINE_SMOOTH:
401 if (ctx->Line.SmoothFlag == state)
402 return;
403 FLUSH_VERTICES(ctx, _NEW_LINE);
404 ctx->Line.SmoothFlag = state;
405 ctx->_TriangleCaps ^= DD_LINE_SMOOTH;
406 break;
407 case GL_LINE_STIPPLE:
408 if (ctx->Line.StippleFlag == state)
409 return;
410 FLUSH_VERTICES(ctx, _NEW_LINE);
411 ctx->Line.StippleFlag = state;
412 ctx->_TriangleCaps ^= DD_LINE_STIPPLE;
413 break;
414 case GL_INDEX_LOGIC_OP:
415 if (ctx->Color.IndexLogicOpEnabled == state)
416 return;
417 FLUSH_VERTICES(ctx, _NEW_COLOR);
418 ctx->Color.IndexLogicOpEnabled = state;
419 break;
420 case GL_COLOR_LOGIC_OP:
421 if (ctx->Color.ColorLogicOpEnabled == state)
422 return;
423 FLUSH_VERTICES(ctx, _NEW_COLOR);
424 ctx->Color.ColorLogicOpEnabled = state;
425 break;
426 case GL_MAP1_COLOR_4:
427 if (ctx->Eval.Map1Color4 == state)
428 return;
429 FLUSH_VERTICES(ctx, _NEW_EVAL);
430 ctx->Eval.Map1Color4 = state;
431 break;
432 case GL_MAP1_INDEX:
433 if (ctx->Eval.Map1Index == state)
434 return;
435 FLUSH_VERTICES(ctx, _NEW_EVAL);
436 ctx->Eval.Map1Index = state;
437 break;
438 case GL_MAP1_NORMAL:
439 if (ctx->Eval.Map1Normal == state)
440 return;
441 FLUSH_VERTICES(ctx, _NEW_EVAL);
442 ctx->Eval.Map1Normal = state;
443 break;
444 case GL_MAP1_TEXTURE_COORD_1:
445 if (ctx->Eval.Map1TextureCoord1 == state)
446 return;
447 FLUSH_VERTICES(ctx, _NEW_EVAL);
448 ctx->Eval.Map1TextureCoord1 = state;
449 break;
450 case GL_MAP1_TEXTURE_COORD_2:
451 if (ctx->Eval.Map1TextureCoord2 == state)
452 return;
453 FLUSH_VERTICES(ctx, _NEW_EVAL);
454 ctx->Eval.Map1TextureCoord2 = state;
455 break;
456 case GL_MAP1_TEXTURE_COORD_3:
457 if (ctx->Eval.Map1TextureCoord3 == state)
458 return;
459 FLUSH_VERTICES(ctx, _NEW_EVAL);
460 ctx->Eval.Map1TextureCoord3 = state;
461 break;
462 case GL_MAP1_TEXTURE_COORD_4:
463 if (ctx->Eval.Map1TextureCoord4 == state)
464 return;
465 FLUSH_VERTICES(ctx, _NEW_EVAL);
466 ctx->Eval.Map1TextureCoord4 = state;
467 break;
468 case GL_MAP1_VERTEX_3:
469 if (ctx->Eval.Map1Vertex3 == state)
470 return;
471 FLUSH_VERTICES(ctx, _NEW_EVAL);
472 ctx->Eval.Map1Vertex3 = state;
473 break;
474 case GL_MAP1_VERTEX_4:
475 if (ctx->Eval.Map1Vertex4 == state)
476 return;
477 FLUSH_VERTICES(ctx, _NEW_EVAL);
478 ctx->Eval.Map1Vertex4 = state;
479 break;
480 case GL_MAP2_COLOR_4:
481 if (ctx->Eval.Map2Color4 == state)
482 return;
483 FLUSH_VERTICES(ctx, _NEW_EVAL);
484 ctx->Eval.Map2Color4 = state;
485 break;
486 case GL_MAP2_INDEX:
487 if (ctx->Eval.Map2Index == state)
488 return;
489 FLUSH_VERTICES(ctx, _NEW_EVAL);
490 ctx->Eval.Map2Index = state;
491 break;
492 case GL_MAP2_NORMAL:
493 if (ctx->Eval.Map2Normal == state)
494 return;
495 FLUSH_VERTICES(ctx, _NEW_EVAL);
496 ctx->Eval.Map2Normal = state;
497 break;
498 case GL_MAP2_TEXTURE_COORD_1:
499 if (ctx->Eval.Map2TextureCoord1 == state)
500 return;
501 FLUSH_VERTICES(ctx, _NEW_EVAL);
502 ctx->Eval.Map2TextureCoord1 = state;
503 break;
504 case GL_MAP2_TEXTURE_COORD_2:
505 if (ctx->Eval.Map2TextureCoord2 == state)
506 return;
507 FLUSH_VERTICES(ctx, _NEW_EVAL);
508 ctx->Eval.Map2TextureCoord2 = state;
509 break;
510 case GL_MAP2_TEXTURE_COORD_3:
511 if (ctx->Eval.Map2TextureCoord3 == state)
512 return;
513 FLUSH_VERTICES(ctx, _NEW_EVAL);
514 ctx->Eval.Map2TextureCoord3 = state;
515 break;
516 case GL_MAP2_TEXTURE_COORD_4:
517 if (ctx->Eval.Map2TextureCoord4 == state)
518 return;
519 FLUSH_VERTICES(ctx, _NEW_EVAL);
520 ctx->Eval.Map2TextureCoord4 = state;
521 break;
522 case GL_MAP2_VERTEX_3:
523 if (ctx->Eval.Map2Vertex3 == state)
524 return;
525 FLUSH_VERTICES(ctx, _NEW_EVAL);
526 ctx->Eval.Map2Vertex3 = state;
527 break;
528 case GL_MAP2_VERTEX_4:
529 if (ctx->Eval.Map2Vertex4 == state)
530 return;
531 FLUSH_VERTICES(ctx, _NEW_EVAL);
532 ctx->Eval.Map2Vertex4 = state;
533 break;
534 case GL_MINMAX:
535 if (ctx->Pixel.MinMaxEnabled == state)
536 return;
537 FLUSH_VERTICES(ctx, _NEW_PIXEL);
538 ctx->Pixel.MinMaxEnabled = state;
539 break;
540 case GL_NORMALIZE:
541 if (ctx->Transform.Normalize == state)
542 return;
543 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
544 ctx->Transform.Normalize = state;
545 break;
546 case GL_POINT_SMOOTH:
547 if (ctx->Point.SmoothFlag == state)
548 return;
549 FLUSH_VERTICES(ctx, _NEW_POINT);
550 ctx->Point.SmoothFlag = state;
551 ctx->_TriangleCaps ^= DD_POINT_SMOOTH;
552 break;
553 case GL_POLYGON_SMOOTH:
554 if (ctx->Polygon.SmoothFlag == state)
555 return;
556 FLUSH_VERTICES(ctx, _NEW_POLYGON);
557 ctx->Polygon.SmoothFlag = state;
558 ctx->_TriangleCaps ^= DD_TRI_SMOOTH;
559 break;
560 case GL_POLYGON_STIPPLE:
561 if (ctx->Polygon.StippleFlag == state)
562 return;
563 FLUSH_VERTICES(ctx, _NEW_POLYGON);
564 ctx->Polygon.StippleFlag = state;
565 ctx->_TriangleCaps ^= DD_TRI_STIPPLE;
566 break;
567 case GL_POLYGON_OFFSET_POINT:
568 if (ctx->Polygon.OffsetPoint == state)
569 return;
570 FLUSH_VERTICES(ctx, _NEW_POLYGON);
571 ctx->Polygon.OffsetPoint = state;
572 break;
573 case GL_POLYGON_OFFSET_LINE:
574 if (ctx->Polygon.OffsetLine == state)
575 return;
576 FLUSH_VERTICES(ctx, _NEW_POLYGON);
577 ctx->Polygon.OffsetLine = state;
578 break;
579 case GL_POLYGON_OFFSET_FILL:
580 /*case GL_POLYGON_OFFSET_EXT:*/
581 if (ctx->Polygon.OffsetFill == state)
582 return;
583 FLUSH_VERTICES(ctx, _NEW_POLYGON);
584 ctx->Polygon.OffsetFill = state;
585 break;
586 case GL_RESCALE_NORMAL_EXT:
587 if (ctx->Transform.RescaleNormals == state)
588 return;
589 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
590 ctx->Transform.RescaleNormals = state;
591 break;
592 case GL_SCISSOR_TEST:
593 if (ctx->Scissor.Enabled == state)
594 return;
595 FLUSH_VERTICES(ctx, _NEW_SCISSOR);
596 ctx->Scissor.Enabled = state;
597 break;
598 case GL_SHARED_TEXTURE_PALETTE_EXT:
599 if (ctx->Texture.SharedPalette == state)
600 return;
601 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
602 ctx->Texture.SharedPalette = state;
603 break;
604 case GL_STENCIL_TEST:
605 if (ctx->Stencil.Enabled == state)
606 return;
607 FLUSH_VERTICES(ctx, _NEW_STENCIL);
608 ctx->Stencil.Enabled = state;
609 break;
610 case GL_TEXTURE_1D:
611 if (!enable_texture(ctx, state, TEXTURE_1D_BIT)) {
612 return;
613 }
614 break;
615 case GL_TEXTURE_2D:
616 if (!enable_texture(ctx, state, TEXTURE_2D_BIT)) {
617 return;
618 }
619 break;
620 case GL_TEXTURE_3D:
621 if (!enable_texture(ctx, state, TEXTURE_3D_BIT)) {
622 return;
623 }
624 break;
625 case GL_TEXTURE_GEN_Q:
626 {
627 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
628 if (texUnit) {
629 GLuint newenabled = texUnit->TexGenEnabled & ~Q_BIT;
630 if (state)
631 newenabled |= Q_BIT;
632 if (texUnit->TexGenEnabled == newenabled)
633 return;
634 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
635 texUnit->TexGenEnabled = newenabled;
636 }
637 }
638 break;
639 case GL_TEXTURE_GEN_R:
640 {
641 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
642 if (texUnit) {
643 GLuint newenabled = texUnit->TexGenEnabled & ~R_BIT;
644 if (state)
645 newenabled |= R_BIT;
646 if (texUnit->TexGenEnabled == newenabled)
647 return;
648 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
649 texUnit->TexGenEnabled = newenabled;
650 }
651 }
652 break;
653 case GL_TEXTURE_GEN_S:
654 {
655 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
656 if (texUnit) {
657 GLuint newenabled = texUnit->TexGenEnabled & ~S_BIT;
658 if (state)
659 newenabled |= S_BIT;
660 if (texUnit->TexGenEnabled == newenabled)
661 return;
662 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
663 texUnit->TexGenEnabled = newenabled;
664 }
665 }
666 break;
667 case GL_TEXTURE_GEN_T:
668 {
669 struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
670 if (texUnit) {
671 GLuint newenabled = texUnit->TexGenEnabled & ~T_BIT;
672 if (state)
673 newenabled |= T_BIT;
674 if (texUnit->TexGenEnabled == newenabled)
675 return;
676 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
677 texUnit->TexGenEnabled = newenabled;
678 }
679 }
680 break;
681
682 /*
683 * CLIENT STATE!!!
684 */
685 case GL_VERTEX_ARRAY:
686 case GL_NORMAL_ARRAY:
687 case GL_COLOR_ARRAY:
688 case GL_INDEX_ARRAY:
689 case GL_TEXTURE_COORD_ARRAY:
690 case GL_EDGE_FLAG_ARRAY:
691 case GL_FOG_COORDINATE_ARRAY_EXT:
692 case GL_SECONDARY_COLOR_ARRAY_EXT:
693 case GL_POINT_SIZE_ARRAY_OES:
694 client_state( ctx, cap, state );
695 return;
696
697 /* GL_SGI_color_table */
698 case GL_COLOR_TABLE_SGI:
699 CHECK_EXTENSION(SGI_color_table, cap);
700 if (ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION] == state)
701 return;
702 FLUSH_VERTICES(ctx, _NEW_PIXEL);
703 ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION] = state;
704 break;
705 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
706 CHECK_EXTENSION(SGI_color_table, cap);
707 if (ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION] == state)
708 return;
709 FLUSH_VERTICES(ctx, _NEW_PIXEL);
710 ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION] = state;
711 break;
712 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
713 CHECK_EXTENSION(SGI_color_table, cap);
714 if (ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX] == state)
715 return;
716 FLUSH_VERTICES(ctx, _NEW_PIXEL);
717 ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX] = state;
718 break;
719 case GL_TEXTURE_COLOR_TABLE_SGI:
720 CHECK_EXTENSION(SGI_texture_color_table, cap);
721 if (ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled == state)
722 return;
723 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
724 ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled = state;
725 break;
726
727 /* GL_EXT_convolution */
728 case GL_CONVOLUTION_1D:
729 CHECK_EXTENSION(EXT_convolution, cap);
730 if (ctx->Pixel.Convolution1DEnabled == state)
731 return;
732 FLUSH_VERTICES(ctx, _NEW_PIXEL);
733 ctx->Pixel.Convolution1DEnabled = state;
734 break;
735 case GL_CONVOLUTION_2D:
736 CHECK_EXTENSION(EXT_convolution, cap);
737 if (ctx->Pixel.Convolution2DEnabled == state)
738 return;
739 FLUSH_VERTICES(ctx, _NEW_PIXEL);
740 ctx->Pixel.Convolution2DEnabled = state;
741 break;
742 case GL_SEPARABLE_2D:
743 CHECK_EXTENSION(EXT_convolution, cap);
744 if (ctx->Pixel.Separable2DEnabled == state)
745 return;
746 FLUSH_VERTICES(ctx, _NEW_PIXEL);
747 ctx->Pixel.Separable2DEnabled = state;
748 break;
749
750 /* GL_ARB_texture_cube_map */
751 case GL_TEXTURE_CUBE_MAP_ARB:
752 CHECK_EXTENSION(ARB_texture_cube_map, cap);
753 if (!enable_texture(ctx, state, TEXTURE_CUBE_BIT)) {
754 return;
755 }
756 break;
757
758 /* GL_EXT_secondary_color */
759 case GL_COLOR_SUM_EXT:
760 CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program, cap);
761 if (ctx->Fog.ColorSumEnabled == state)
762 return;
763 FLUSH_VERTICES(ctx, _NEW_FOG);
764 ctx->Fog.ColorSumEnabled = state;
765 break;
766
767 /* GL_ARB_multisample */
768 case GL_MULTISAMPLE_ARB:
769 if (ctx->Multisample.Enabled == state)
770 return;
771 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
772 ctx->Multisample.Enabled = state;
773 break;
774 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
775 if (ctx->Multisample.SampleAlphaToCoverage == state)
776 return;
777 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
778 ctx->Multisample.SampleAlphaToCoverage = state;
779 break;
780 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
781 if (ctx->Multisample.SampleAlphaToOne == state)
782 return;
783 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
784 ctx->Multisample.SampleAlphaToOne = state;
785 break;
786 case GL_SAMPLE_COVERAGE_ARB:
787 if (ctx->Multisample.SampleCoverage == state)
788 return;
789 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
790 ctx->Multisample.SampleCoverage = state;
791 break;
792 case GL_SAMPLE_COVERAGE_INVERT_ARB:
793 if (ctx->Multisample.SampleCoverageInvert == state)
794 return;
795 FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE);
796 ctx->Multisample.SampleCoverageInvert = state;
797 break;
798
799 /* GL_IBM_rasterpos_clip */
800 case GL_RASTER_POSITION_UNCLIPPED_IBM:
801 CHECK_EXTENSION(IBM_rasterpos_clip, cap);
802 if (ctx->Transform.RasterPositionUnclipped == state)
803 return;
804 FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
805 ctx->Transform.RasterPositionUnclipped = state;
806 break;
807
808 /* GL_NV_point_sprite */
809 case GL_POINT_SPRITE_NV:
810 CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite, cap);
811 if (ctx->Point.PointSprite == state)
812 return;
813 FLUSH_VERTICES(ctx, _NEW_POINT);
814 ctx->Point.PointSprite = state;
815 break;
816
817 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
818 case GL_VERTEX_PROGRAM_ARB:
819 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
820 if (ctx->VertexProgram.Enabled == state)
821 return;
822 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
823 ctx->VertexProgram.Enabled = state;
824 break;
825 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
826 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
827 if (ctx->VertexProgram.PointSizeEnabled == state)
828 return;
829 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
830 ctx->VertexProgram.PointSizeEnabled = state;
831 break;
832 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
833 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program, cap);
834 if (ctx->VertexProgram.TwoSideEnabled == state)
835 return;
836 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
837 ctx->VertexProgram.TwoSideEnabled = state;
838 break;
839 #endif
840 #if FEATURE_NV_vertex_program
841 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
842 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
843 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
844 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
845 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
846 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
847 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
848 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
849 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
850 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
851 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
852 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
853 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
854 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
855 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
856 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
857 CHECK_EXTENSION(NV_vertex_program, cap);
858 {
859 const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
860 FLUSH_VERTICES(ctx, _NEW_EVAL);
861 ctx->Eval.Map1Attrib[map] = state;
862 }
863 break;
864 case GL_MAP2_VERTEX_ATTRIB0_4_NV:
865 case GL_MAP2_VERTEX_ATTRIB1_4_NV:
866 case GL_MAP2_VERTEX_ATTRIB2_4_NV:
867 case GL_MAP2_VERTEX_ATTRIB3_4_NV:
868 case GL_MAP2_VERTEX_ATTRIB4_4_NV:
869 case GL_MAP2_VERTEX_ATTRIB5_4_NV:
870 case GL_MAP2_VERTEX_ATTRIB6_4_NV:
871 case GL_MAP2_VERTEX_ATTRIB7_4_NV:
872 case GL_MAP2_VERTEX_ATTRIB8_4_NV:
873 case GL_MAP2_VERTEX_ATTRIB9_4_NV:
874 case GL_MAP2_VERTEX_ATTRIB10_4_NV:
875 case GL_MAP2_VERTEX_ATTRIB11_4_NV:
876 case GL_MAP2_VERTEX_ATTRIB12_4_NV:
877 case GL_MAP2_VERTEX_ATTRIB13_4_NV:
878 case GL_MAP2_VERTEX_ATTRIB14_4_NV:
879 case GL_MAP2_VERTEX_ATTRIB15_4_NV:
880 CHECK_EXTENSION(NV_vertex_program, cap);
881 {
882 const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
883 FLUSH_VERTICES(ctx, _NEW_EVAL);
884 ctx->Eval.Map2Attrib[map] = state;
885 }
886 break;
887 #endif /* FEATURE_NV_vertex_program */
888
889 #if FEATURE_NV_fragment_program
890 case GL_FRAGMENT_PROGRAM_NV:
891 CHECK_EXTENSION(NV_fragment_program, cap);
892 if (ctx->FragmentProgram.Enabled == state)
893 return;
894 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
895 ctx->FragmentProgram.Enabled = state;
896 break;
897 #endif /* FEATURE_NV_fragment_program */
898
899 /* GL_NV_texture_rectangle */
900 case GL_TEXTURE_RECTANGLE_NV:
901 CHECK_EXTENSION(NV_texture_rectangle, cap);
902 if (!enable_texture(ctx, state, TEXTURE_RECT_BIT)) {
903 return;
904 }
905 break;
906
907 /* GL_EXT_stencil_two_side */
908 case GL_STENCIL_TEST_TWO_SIDE_EXT:
909 CHECK_EXTENSION(EXT_stencil_two_side, cap);
910 if (ctx->Stencil.TestTwoSide == state)
911 return;
912 FLUSH_VERTICES(ctx, _NEW_STENCIL);
913 ctx->Stencil.TestTwoSide = state;
914 if (state) {
915 ctx->Stencil._BackFace = 2;
916 ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL;
917 } else {
918 ctx->Stencil._BackFace = 1;
919 ctx->_TriangleCaps &= ~DD_TRI_TWOSTENCIL;
920 }
921 break;
922
923 #if FEATURE_ARB_fragment_program
924 case GL_FRAGMENT_PROGRAM_ARB:
925 CHECK_EXTENSION(ARB_fragment_program, cap);
926 if (ctx->FragmentProgram.Enabled == state)
927 return;
928 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
929 ctx->FragmentProgram.Enabled = state;
930 break;
931 #endif /* FEATURE_ARB_fragment_program */
932
933 /* GL_EXT_depth_bounds_test */
934 case GL_DEPTH_BOUNDS_TEST_EXT:
935 CHECK_EXTENSION(EXT_depth_bounds_test, cap);
936 if (ctx->Depth.BoundsTest == state)
937 return;
938 FLUSH_VERTICES(ctx, _NEW_DEPTH);
939 ctx->Depth.BoundsTest = state;
940 break;
941
942 #if FEATURE_ATI_fragment_shader
943 case GL_FRAGMENT_SHADER_ATI:
944 CHECK_EXTENSION(ATI_fragment_shader, cap);
945 if (ctx->ATIFragmentShader.Enabled == state)
946 return;
947 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
948 ctx->ATIFragmentShader.Enabled = state;
949 break;
950 #endif
951
952 /* GL_MESA_texture_array */
953 case GL_TEXTURE_1D_ARRAY_EXT:
954 CHECK_EXTENSION(MESA_texture_array, cap);
955 if (!enable_texture(ctx, state, TEXTURE_1D_ARRAY_BIT)) {
956 return;
957 }
958 break;
959
960 case GL_TEXTURE_2D_ARRAY_EXT:
961 CHECK_EXTENSION(MESA_texture_array, cap);
962 if (!enable_texture(ctx, state, TEXTURE_2D_ARRAY_BIT)) {
963 return;
964 }
965 break;
966
967 default:
968 _mesa_error(ctx, GL_INVALID_ENUM,
969 "%s(0x%x)", state ? "glEnable" : "glDisable", cap);
970 return;
971 }
972
973 if (ctx->Driver.Enable) {
974 ctx->Driver.Enable( ctx, cap, state );
975 }
976 }
977
978
979 /**
980 * Enable GL capability. Called by glEnable()
981 * \param cap state to enable.
982 */
983 void GLAPIENTRY
984 _mesa_Enable( GLenum cap )
985 {
986 GET_CURRENT_CONTEXT(ctx);
987 ASSERT_OUTSIDE_BEGIN_END(ctx);
988
989 _mesa_set_enable( ctx, cap, GL_TRUE );
990 }
991
992
993 /**
994 * Disable GL capability. Called by glDisable()
995 * \param cap state to disable.
996 */
997 void GLAPIENTRY
998 _mesa_Disable( GLenum cap )
999 {
1000 GET_CURRENT_CONTEXT(ctx);
1001 ASSERT_OUTSIDE_BEGIN_END(ctx);
1002
1003 _mesa_set_enable( ctx, cap, GL_FALSE );
1004 }
1005
1006
1007 #undef CHECK_EXTENSION
1008 #define CHECK_EXTENSION(EXTNAME) \
1009 if (!ctx->Extensions.EXTNAME) { \
1010 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); \
1011 return GL_FALSE; \
1012 }
1013
1014 #undef CHECK_EXTENSION2
1015 #define CHECK_EXTENSION2(EXT1, EXT2) \
1016 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
1017 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled"); \
1018 return GL_FALSE; \
1019 }
1020
1021
1022 /**
1023 * Helper function to determine whether a texture target is enabled.
1024 */
1025 static GLboolean
1026 is_texture_enabled(GLcontext *ctx, GLbitfield bit)
1027 {
1028 const struct gl_texture_unit *const texUnit =
1029 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1030 return (texUnit->Enabled & bit) ? GL_TRUE : GL_FALSE;
1031 }
1032
1033
1034 /**
1035 * Return simple enable/disable state.
1036 *
1037 * \param cap state variable to query.
1038 *
1039 * Returns the state of the specified capability from the current GL context.
1040 * For the capabilities associated with extensions verifies that those
1041 * extensions are effectively present before reporting.
1042 */
1043 GLboolean GLAPIENTRY
1044 _mesa_IsEnabled( GLenum cap )
1045 {
1046 GET_CURRENT_CONTEXT(ctx);
1047 switch (cap) {
1048 case GL_ALPHA_TEST:
1049 return ctx->Color.AlphaEnabled;
1050 case GL_AUTO_NORMAL:
1051 return ctx->Eval.AutoNormal;
1052 case GL_BLEND:
1053 return ctx->Color.BlendEnabled;
1054 case GL_CLIP_PLANE0:
1055 case GL_CLIP_PLANE1:
1056 case GL_CLIP_PLANE2:
1057 case GL_CLIP_PLANE3:
1058 case GL_CLIP_PLANE4:
1059 case GL_CLIP_PLANE5:
1060 return (ctx->Transform.ClipPlanesEnabled >> (cap - GL_CLIP_PLANE0)) & 1;
1061 case GL_COLOR_MATERIAL:
1062 return ctx->Light.ColorMaterialEnabled;
1063 case GL_CULL_FACE:
1064 return ctx->Polygon.CullFlag;
1065 case GL_DEPTH_TEST:
1066 return ctx->Depth.Test;
1067 case GL_DITHER:
1068 return ctx->Color.DitherFlag;
1069 case GL_FOG:
1070 return ctx->Fog.Enabled;
1071 case GL_LIGHTING:
1072 return ctx->Light.Enabled;
1073 case GL_LIGHT0:
1074 case GL_LIGHT1:
1075 case GL_LIGHT2:
1076 case GL_LIGHT3:
1077 case GL_LIGHT4:
1078 case GL_LIGHT5:
1079 case GL_LIGHT6:
1080 case GL_LIGHT7:
1081 return ctx->Light.Light[cap-GL_LIGHT0].Enabled;
1082 case GL_LINE_SMOOTH:
1083 return ctx->Line.SmoothFlag;
1084 case GL_LINE_STIPPLE:
1085 return ctx->Line.StippleFlag;
1086 case GL_INDEX_LOGIC_OP:
1087 return ctx->Color.IndexLogicOpEnabled;
1088 case GL_COLOR_LOGIC_OP:
1089 return ctx->Color.ColorLogicOpEnabled;
1090 case GL_MAP1_COLOR_4:
1091 return ctx->Eval.Map1Color4;
1092 case GL_MAP1_INDEX:
1093 return ctx->Eval.Map1Index;
1094 case GL_MAP1_NORMAL:
1095 return ctx->Eval.Map1Normal;
1096 case GL_MAP1_TEXTURE_COORD_1:
1097 return ctx->Eval.Map1TextureCoord1;
1098 case GL_MAP1_TEXTURE_COORD_2:
1099 return ctx->Eval.Map1TextureCoord2;
1100 case GL_MAP1_TEXTURE_COORD_3:
1101 return ctx->Eval.Map1TextureCoord3;
1102 case GL_MAP1_TEXTURE_COORD_4:
1103 return ctx->Eval.Map1TextureCoord4;
1104 case GL_MAP1_VERTEX_3:
1105 return ctx->Eval.Map1Vertex3;
1106 case GL_MAP1_VERTEX_4:
1107 return ctx->Eval.Map1Vertex4;
1108 case GL_MAP2_COLOR_4:
1109 return ctx->Eval.Map2Color4;
1110 case GL_MAP2_INDEX:
1111 return ctx->Eval.Map2Index;
1112 case GL_MAP2_NORMAL:
1113 return ctx->Eval.Map2Normal;
1114 case GL_MAP2_TEXTURE_COORD_1:
1115 return ctx->Eval.Map2TextureCoord1;
1116 case GL_MAP2_TEXTURE_COORD_2:
1117 return ctx->Eval.Map2TextureCoord2;
1118 case GL_MAP2_TEXTURE_COORD_3:
1119 return ctx->Eval.Map2TextureCoord3;
1120 case GL_MAP2_TEXTURE_COORD_4:
1121 return ctx->Eval.Map2TextureCoord4;
1122 case GL_MAP2_VERTEX_3:
1123 return ctx->Eval.Map2Vertex3;
1124 case GL_MAP2_VERTEX_4:
1125 return ctx->Eval.Map2Vertex4;
1126 case GL_NORMALIZE:
1127 return ctx->Transform.Normalize;
1128 case GL_POINT_SMOOTH:
1129 return ctx->Point.SmoothFlag;
1130 case GL_POLYGON_SMOOTH:
1131 return ctx->Polygon.SmoothFlag;
1132 case GL_POLYGON_STIPPLE:
1133 return ctx->Polygon.StippleFlag;
1134 case GL_POLYGON_OFFSET_POINT:
1135 return ctx->Polygon.OffsetPoint;
1136 case GL_POLYGON_OFFSET_LINE:
1137 return ctx->Polygon.OffsetLine;
1138 case GL_POLYGON_OFFSET_FILL:
1139 /*case GL_POLYGON_OFFSET_EXT:*/
1140 return ctx->Polygon.OffsetFill;
1141 case GL_RESCALE_NORMAL_EXT:
1142 return ctx->Transform.RescaleNormals;
1143 case GL_SCISSOR_TEST:
1144 return ctx->Scissor.Enabled;
1145 case GL_SHARED_TEXTURE_PALETTE_EXT:
1146 return ctx->Texture.SharedPalette;
1147 case GL_STENCIL_TEST:
1148 return ctx->Stencil.Enabled;
1149 case GL_TEXTURE_1D:
1150 return is_texture_enabled(ctx, TEXTURE_1D_BIT);
1151 case GL_TEXTURE_2D:
1152 return is_texture_enabled(ctx, TEXTURE_2D_BIT);
1153 case GL_TEXTURE_3D:
1154 return is_texture_enabled(ctx, TEXTURE_3D_BIT);
1155 case GL_TEXTURE_GEN_Q:
1156 {
1157 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1158 if (texUnit) {
1159 return (texUnit->TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE;
1160 }
1161 }
1162 return GL_FALSE;
1163 case GL_TEXTURE_GEN_R:
1164 {
1165 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1166 if (texUnit) {
1167 return (texUnit->TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE;
1168 }
1169 }
1170 return GL_FALSE;
1171 case GL_TEXTURE_GEN_S:
1172 {
1173 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1174 if (texUnit) {
1175 return (texUnit->TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE;
1176 }
1177 }
1178 return GL_FALSE;
1179 case GL_TEXTURE_GEN_T:
1180 {
1181 const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
1182 if (texUnit) {
1183 return (texUnit->TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE;
1184 }
1185 }
1186 return GL_FALSE;
1187
1188 /*
1189 * CLIENT STATE!!!
1190 */
1191 case GL_VERTEX_ARRAY:
1192 return (ctx->Array.ArrayObj->Vertex.Enabled != 0);
1193 case GL_NORMAL_ARRAY:
1194 return (ctx->Array.ArrayObj->Normal.Enabled != 0);
1195 case GL_COLOR_ARRAY:
1196 return (ctx->Array.ArrayObj->Color.Enabled != 0);
1197 case GL_INDEX_ARRAY:
1198 return (ctx->Array.ArrayObj->Index.Enabled != 0);
1199 case GL_TEXTURE_COORD_ARRAY:
1200 return (ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled != 0);
1201 case GL_EDGE_FLAG_ARRAY:
1202 return (ctx->Array.ArrayObj->EdgeFlag.Enabled != 0);
1203 case GL_FOG_COORDINATE_ARRAY_EXT:
1204 CHECK_EXTENSION(EXT_fog_coord);
1205 return (ctx->Array.ArrayObj->FogCoord.Enabled != 0);
1206 case GL_SECONDARY_COLOR_ARRAY_EXT:
1207 CHECK_EXTENSION(EXT_secondary_color);
1208 return (ctx->Array.ArrayObj->SecondaryColor.Enabled != 0);
1209 #if FEATURE_point_size_array
1210 case GL_POINT_SIZE_ARRAY_OES:
1211 return (ctx->Array.ArrayObj->PointSize.Enabled != 0);
1212 #endif
1213
1214 /* GL_EXT_histogram */
1215 case GL_HISTOGRAM:
1216 CHECK_EXTENSION(EXT_histogram);
1217 return ctx->Pixel.HistogramEnabled;
1218 case GL_MINMAX:
1219 CHECK_EXTENSION(EXT_histogram);
1220 return ctx->Pixel.MinMaxEnabled;
1221
1222 /* GL_SGI_color_table */
1223 case GL_COLOR_TABLE_SGI:
1224 CHECK_EXTENSION(SGI_color_table);
1225 return ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION];
1226 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
1227 CHECK_EXTENSION(SGI_color_table);
1228 return ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION];
1229 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
1230 CHECK_EXTENSION(SGI_color_table);
1231 return ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX];
1232
1233 /* GL_SGI_texture_color_table */
1234 case GL_TEXTURE_COLOR_TABLE_SGI:
1235 CHECK_EXTENSION(SGI_texture_color_table);
1236 return ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled;
1237
1238 /* GL_EXT_convolution */
1239 case GL_CONVOLUTION_1D:
1240 CHECK_EXTENSION(EXT_convolution);
1241 return ctx->Pixel.Convolution1DEnabled;
1242 case GL_CONVOLUTION_2D:
1243 CHECK_EXTENSION(EXT_convolution);
1244 return ctx->Pixel.Convolution2DEnabled;
1245 case GL_SEPARABLE_2D:
1246 CHECK_EXTENSION(EXT_convolution);
1247 return ctx->Pixel.Separable2DEnabled;
1248
1249 /* GL_ARB_texture_cube_map */
1250 case GL_TEXTURE_CUBE_MAP_ARB:
1251 CHECK_EXTENSION(ARB_texture_cube_map);
1252 return is_texture_enabled(ctx, TEXTURE_CUBE_BIT);
1253
1254 /* GL_EXT_secondary_color */
1255 case GL_COLOR_SUM_EXT:
1256 CHECK_EXTENSION2(EXT_secondary_color, ARB_vertex_program);
1257 return ctx->Fog.ColorSumEnabled;
1258
1259 /* GL_ARB_multisample */
1260 case GL_MULTISAMPLE_ARB:
1261 return ctx->Multisample.Enabled;
1262 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
1263 return ctx->Multisample.SampleAlphaToCoverage;
1264 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
1265 return ctx->Multisample.SampleAlphaToOne;
1266 case GL_SAMPLE_COVERAGE_ARB:
1267 return ctx->Multisample.SampleCoverage;
1268 case GL_SAMPLE_COVERAGE_INVERT_ARB:
1269 return ctx->Multisample.SampleCoverageInvert;
1270
1271 /* GL_IBM_rasterpos_clip */
1272 case GL_RASTER_POSITION_UNCLIPPED_IBM:
1273 CHECK_EXTENSION(IBM_rasterpos_clip);
1274 return ctx->Transform.RasterPositionUnclipped;
1275
1276 /* GL_NV_point_sprite */
1277 case GL_POINT_SPRITE_NV:
1278 CHECK_EXTENSION2(NV_point_sprite, ARB_point_sprite)
1279 return ctx->Point.PointSprite;
1280
1281 #if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
1282 case GL_VERTEX_PROGRAM_ARB:
1283 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1284 return ctx->VertexProgram.Enabled;
1285 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
1286 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1287 return ctx->VertexProgram.PointSizeEnabled;
1288 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
1289 CHECK_EXTENSION2(ARB_vertex_program, NV_vertex_program);
1290 return ctx->VertexProgram.TwoSideEnabled;
1291 #endif
1292 #if FEATURE_NV_vertex_program
1293 case GL_VERTEX_ATTRIB_ARRAY0_NV:
1294 case GL_VERTEX_ATTRIB_ARRAY1_NV:
1295 case GL_VERTEX_ATTRIB_ARRAY2_NV:
1296 case GL_VERTEX_ATTRIB_ARRAY3_NV:
1297 case GL_VERTEX_ATTRIB_ARRAY4_NV:
1298 case GL_VERTEX_ATTRIB_ARRAY5_NV:
1299 case GL_VERTEX_ATTRIB_ARRAY6_NV:
1300 case GL_VERTEX_ATTRIB_ARRAY7_NV:
1301 case GL_VERTEX_ATTRIB_ARRAY8_NV:
1302 case GL_VERTEX_ATTRIB_ARRAY9_NV:
1303 case GL_VERTEX_ATTRIB_ARRAY10_NV:
1304 case GL_VERTEX_ATTRIB_ARRAY11_NV:
1305 case GL_VERTEX_ATTRIB_ARRAY12_NV:
1306 case GL_VERTEX_ATTRIB_ARRAY13_NV:
1307 case GL_VERTEX_ATTRIB_ARRAY14_NV:
1308 case GL_VERTEX_ATTRIB_ARRAY15_NV:
1309 CHECK_EXTENSION(NV_vertex_program);
1310 {
1311 GLint n = (GLint) cap - GL_VERTEX_ATTRIB_ARRAY0_NV;
1312 return (ctx->Array.ArrayObj->VertexAttrib[n].Enabled != 0);
1313 }
1314 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
1315 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
1316 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
1317 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
1318 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
1319 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
1320 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
1321 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
1322 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
1323 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
1324 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
1325 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
1326 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
1327 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
1328 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
1329 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
1330 CHECK_EXTENSION(NV_vertex_program);
1331 {
1332 const GLuint map = (GLuint) (cap - GL_MAP1_VERTEX_ATTRIB0_4_NV);
1333 return ctx->Eval.Map1Attrib[map];
1334 }
1335 case GL_MAP2_VERTEX_ATTRIB0_4_NV:
1336 case GL_MAP2_VERTEX_ATTRIB1_4_NV:
1337 case GL_MAP2_VERTEX_ATTRIB2_4_NV:
1338 case GL_MAP2_VERTEX_ATTRIB3_4_NV:
1339 case GL_MAP2_VERTEX_ATTRIB4_4_NV:
1340 case GL_MAP2_VERTEX_ATTRIB5_4_NV:
1341 case GL_MAP2_VERTEX_ATTRIB6_4_NV:
1342 case GL_MAP2_VERTEX_ATTRIB7_4_NV:
1343 case GL_MAP2_VERTEX_ATTRIB8_4_NV:
1344 case GL_MAP2_VERTEX_ATTRIB9_4_NV:
1345 case GL_MAP2_VERTEX_ATTRIB10_4_NV:
1346 case GL_MAP2_VERTEX_ATTRIB11_4_NV:
1347 case GL_MAP2_VERTEX_ATTRIB12_4_NV:
1348 case GL_MAP2_VERTEX_ATTRIB13_4_NV:
1349 case GL_MAP2_VERTEX_ATTRIB14_4_NV:
1350 case GL_MAP2_VERTEX_ATTRIB15_4_NV:
1351 CHECK_EXTENSION(NV_vertex_program);
1352 {
1353 const GLuint map = (GLuint) (cap - GL_MAP2_VERTEX_ATTRIB0_4_NV);
1354 return ctx->Eval.Map2Attrib[map];
1355 }
1356 #endif /* FEATURE_NV_vertex_program */
1357
1358 #if FEATURE_NV_fragment_program
1359 case GL_FRAGMENT_PROGRAM_NV:
1360 CHECK_EXTENSION(NV_fragment_program);
1361 return ctx->FragmentProgram.Enabled;
1362 #endif /* FEATURE_NV_fragment_program */
1363
1364 /* GL_NV_texture_rectangle */
1365 case GL_TEXTURE_RECTANGLE_NV:
1366 CHECK_EXTENSION(NV_texture_rectangle);
1367 return is_texture_enabled(ctx, TEXTURE_RECT_BIT);
1368
1369 /* GL_EXT_stencil_two_side */
1370 case GL_STENCIL_TEST_TWO_SIDE_EXT:
1371 CHECK_EXTENSION(EXT_stencil_two_side);
1372 return ctx->Stencil.TestTwoSide;
1373
1374 #if FEATURE_ARB_fragment_program
1375 case GL_FRAGMENT_PROGRAM_ARB:
1376 return ctx->FragmentProgram.Enabled;
1377 #endif /* FEATURE_ARB_fragment_program */
1378
1379 /* GL_EXT_depth_bounds_test */
1380 case GL_DEPTH_BOUNDS_TEST_EXT:
1381 CHECK_EXTENSION(EXT_depth_bounds_test);
1382 return ctx->Depth.BoundsTest;
1383
1384 #if FEATURE_ATI_fragment_shader
1385 case GL_FRAGMENT_SHADER_ATI:
1386 CHECK_EXTENSION(ATI_fragment_shader);
1387 return ctx->ATIFragmentShader.Enabled;
1388 #endif /* FEATURE_ATI_fragment_shader */
1389 default:
1390 _mesa_error(ctx, GL_INVALID_ENUM, "glIsEnabled(0x%x)", (int) cap);
1391 return GL_FALSE;
1392 }
1393 }