st/mesa: call glthread_destroy() before _vbo_DestroyContext()
[mesa.git] / src / mesa / main / glthread.h
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #ifndef _GLTHREAD_H
25 #define _GLTHREAD_H
26
27 #include "main/mtypes.h"
28
29 /* Command size is a number of bytes stored in a short. */
30 #define MARSHAL_MAX_CMD_SIZE 65535
31
32 #ifdef HAVE_PTHREAD
33
34 #include <inttypes.h>
35 #include <stdbool.h>
36 #include <pthread.h>
37
38 enum marshal_dispatch_cmd_id;
39
40 struct glthread_state
41 {
42 /** The worker thread that asynchronously processes our GL commands. */
43 pthread_t thread;
44
45 /**
46 * Mutex used for synchronizing between the main thread and the worker
47 * thread.
48 */
49 pthread_mutex_t mutex;
50
51 /** Condvar used for waking the worker thread. */
52 pthread_cond_t new_work;
53
54 /** Condvar used for waking the main thread. */
55 pthread_cond_t work_done;
56
57 /** Used to tell the worker thread to quit */
58 bool shutdown;
59
60 /** Indicates that the worker thread is currently processing a batch */
61 bool busy;
62
63 /**
64 * Singly-linked list of command batches that are awaiting execution by
65 * a thread pool task. NULL if empty.
66 */
67 struct glthread_batch *batch_queue;
68
69 /**
70 * Tail pointer for appending batches to the end of batch_queue. If the
71 * queue is empty, this points to batch_queue.
72 */
73 struct glthread_batch **batch_queue_tail;
74
75 /**
76 * Batch containing commands that are being prepared for insertion into
77 * batch_queue. NULL if there are no such commands.
78 *
79 * Since this is only used by the main thread, it doesn't need the mutex to
80 * be accessed.
81 */
82 struct glthread_batch *batch;
83
84 /**
85 * Tracks on the main thread side whether the current vertex array binding
86 * is in a VBO.
87 */
88 bool vertex_array_is_vbo;
89
90 /**
91 * Tracks on the main thread side whether the current element array (index
92 * buffer) binding is in a VBO.
93 */
94 bool element_array_is_vbo;
95 };
96
97 /**
98 * A single batch of commands queued up for later execution by a thread pool
99 * task.
100 */
101 struct glthread_batch
102 {
103 /**
104 * Next batch of commands to execute after this batch, or NULL if this is
105 * the last set of commands queued. Protected by ctx->Marshal.Mutex.
106 */
107 struct glthread_batch *next;
108
109 /**
110 * Amount of data used by batch commands, in bytes.
111 */
112 size_t used;
113
114 /**
115 * Data contained in the command buffer.
116 */
117 uint8_t buffer[MARSHAL_MAX_CMD_SIZE];
118 };
119
120 void _mesa_glthread_init(struct gl_context *ctx);
121 void _mesa_glthread_destroy(struct gl_context *ctx);
122
123 void _mesa_glthread_restore_dispatch(struct gl_context *ctx);
124 void _mesa_glthread_flush_batch(struct gl_context *ctx);
125 void _mesa_glthread_finish(struct gl_context *ctx);
126
127 #else /* HAVE_PTHREAD */
128
129 static inline void
130 _mesa_glthread_init(struct gl_context *ctx)
131 {
132 }
133
134 static inline void
135 _mesa_glthread_destroy(struct gl_context *ctx)
136 {
137 }
138
139 static inline void
140 _mesa_glthread_finish(struct gl_context *ctx)
141 {
142 }
143
144 static inline void
145 _mesa_glthread_restore_dispatch(struct gl_context *ctx)
146 {
147 }
148
149 static inline void
150 _mesa_glthread_flush_batch(struct gl_context *ctx)
151 {
152 }
153
154 #endif /* !HAVE_PTHREAD */
155 #endif /* _GLTHREAD_H*/