Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / mesa / main / glthread.h
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #ifndef _GLTHREAD_H
25 #define _GLTHREAD_H
26
27 /* The size of one batch and the maximum size of one call.
28 *
29 * This should be as low as possible, so that:
30 * - multiple synchronizations within a frame don't slow us down much
31 * - a smaller number of calls per frame can still get decent parallelism
32 * - the memory footprint of the queue is low, and with that comes a lower
33 * chance of experiencing CPU cache thrashing
34 * but it should be high enough so that u_queue overhead remains negligible.
35 */
36 #define MARSHAL_MAX_CMD_SIZE (8 * 1024)
37
38 /* The number of batch slots in memory.
39 *
40 * One batch is being executed, one batch is being filled, the rest are
41 * waiting batches. There must be at least 1 slot for a waiting batch,
42 * so the minimum number of batches is 3.
43 */
44 #define MARSHAL_MAX_BATCHES 8
45
46 /* Special value for glEnableClientState(GL_PRIMITIVE_RESTART_NV). */
47 #define VERT_ATTRIB_PRIMITIVE_RESTART_NV -1
48
49 #include <inttypes.h>
50 #include <stdbool.h>
51 #include "util/u_queue.h"
52 #include "GL/gl.h"
53 #include "compiler/shader_enums.h"
54 #include "main/config.h"
55
56 struct gl_context;
57 struct gl_buffer_object;
58 struct _mesa_HashTable;
59
60 struct glthread_attrib_binding {
61 struct gl_buffer_object *buffer; /**< where non-VBO data was uploaded */
62 int offset; /**< offset to uploaded non-VBO data */
63 const void *original_pointer; /**< restore this pointer after the draw */
64 };
65
66 struct glthread_vao {
67 GLuint Name;
68 GLuint CurrentElementBufferName;
69 GLbitfield UserEnabled; /**< Vertex attribs enabled by the user. */
70 GLbitfield Enabled; /**< UserEnabled with POS vs GENERIC0 aliasing resolved. */
71 GLbitfield BufferEnabled; /**< "Enabled" converted to buffer bindings. */
72 GLbitfield BufferInterleaved; /**< Bitmask of buffers used by multiple attribs. */
73 GLbitfield UserPointerMask; /**< Bitmask of buffer bindings. */
74 GLbitfield NonZeroDivisorMask; /**< Bitmask of buffer bindings. */
75
76 struct {
77 /* Per attrib: */
78 GLuint ElementSize;
79 GLuint RelativeOffset;
80 GLuint BufferIndex; /**< Referring to Attrib[BufferIndex]. */
81
82 /* Per buffer binding: */
83 GLsizei Stride;
84 GLuint Divisor;
85 int EnabledAttribCount; /**< Number of enabled attribs using this buffer. */
86 const void *Pointer;
87 } Attrib[VERT_ATTRIB_MAX];
88 };
89
90 /** A single batch of commands queued up for execution. */
91 struct glthread_batch
92 {
93 /** Batch fence for waiting for the execution to finish. */
94 struct util_queue_fence fence;
95
96 /** The worker thread will access the context with this. */
97 struct gl_context *ctx;
98
99 /** Amount of data used by batch commands, in bytes. */
100 int used;
101
102 /** Data contained in the command buffer. */
103 #ifdef _MSC_VER
104 __declspec(align(8))
105 #else
106 __attribute__((aligned(8)))
107 #endif
108 uint8_t buffer[MARSHAL_MAX_CMD_SIZE];
109 };
110
111 struct glthread_client_attrib {
112 struct glthread_vao VAO;
113 GLuint CurrentArrayBufferName;
114 int ClientActiveTexture;
115 GLuint RestartIndex;
116 bool PrimitiveRestart;
117 bool PrimitiveRestartFixedIndex;
118
119 /** Whether this element of the client attrib stack contains saved state. */
120 bool Valid;
121 };
122
123 struct glthread_state
124 {
125 /** Multithreaded queue. */
126 struct util_queue queue;
127
128 /** This is sent to the driver for framebuffer overlay / HUD. */
129 struct util_queue_monitoring stats;
130
131 /** Whether GLThread is enabled. */
132 bool enabled;
133
134 /** Whether GLThread is inside a display list generation. */
135 bool inside_dlist;
136
137 /** The ring of batches in memory. */
138 struct glthread_batch batches[MARSHAL_MAX_BATCHES];
139
140 /** Pointer to the batch currently being filled. */
141 struct glthread_batch *next_batch;
142
143 /** Index of the last submitted batch. */
144 unsigned last;
145
146 /** Index of the batch being filled and about to be submitted. */
147 unsigned next;
148
149 /** Upload buffer. */
150 struct gl_buffer_object *upload_buffer;
151 uint8_t *upload_ptr;
152 unsigned upload_offset;
153 int upload_buffer_private_refcount;
154
155 /** Caps. */
156 GLboolean SupportsBufferUploads;
157 GLboolean SupportsNonVBOUploads;
158
159 /** Primitive restart state. */
160 bool PrimitiveRestart;
161 bool PrimitiveRestartFixedIndex;
162 bool _PrimitiveRestart;
163 GLuint RestartIndex;
164 GLuint _RestartIndex[4]; /**< Restart index for index_size = 1,2,4. */
165
166 /** Vertex Array objects tracked by glthread independently of Mesa. */
167 struct _mesa_HashTable *VAOs;
168 struct glthread_vao *CurrentVAO;
169 struct glthread_vao *LastLookedUpVAO;
170 struct glthread_vao DefaultVAO;
171 struct glthread_client_attrib ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH];
172 int ClientAttribStackTop;
173 int ClientActiveTexture;
174
175 /** Currently-bound buffer object IDs. */
176 GLuint CurrentArrayBufferName;
177 GLuint CurrentDrawIndirectBufferName;
178 };
179
180 void _mesa_glthread_init(struct gl_context *ctx);
181 void _mesa_glthread_destroy(struct gl_context *ctx);
182
183 void _mesa_glthread_restore_dispatch(struct gl_context *ctx, const char *func);
184 void _mesa_glthread_disable(struct gl_context *ctx, const char *func);
185 void _mesa_glthread_flush_batch(struct gl_context *ctx);
186 void _mesa_glthread_finish(struct gl_context *ctx);
187 void _mesa_glthread_finish_before(struct gl_context *ctx, const char *func);
188 void _mesa_glthread_upload(struct gl_context *ctx, const void *data,
189 GLsizeiptr size, unsigned *out_offset,
190 struct gl_buffer_object **out_buffer,
191 uint8_t **out_ptr);
192 void _mesa_glthread_reset_vao(struct glthread_vao *vao);
193
194 void _mesa_glthread_BindBuffer(struct gl_context *ctx, GLenum target,
195 GLuint buffer);
196 void _mesa_glthread_DeleteBuffers(struct gl_context *ctx, GLsizei n,
197 const GLuint *buffers);
198
199 void _mesa_glthread_BindVertexArray(struct gl_context *ctx, GLuint id);
200 void _mesa_glthread_DeleteVertexArrays(struct gl_context *ctx,
201 GLsizei n, const GLuint *ids);
202 void _mesa_glthread_GenVertexArrays(struct gl_context *ctx,
203 GLsizei n, GLuint *arrays);
204 void _mesa_glthread_set_prim_restart(struct gl_context *ctx, GLenum cap,
205 bool value);
206 void _mesa_glthread_PrimitiveRestartIndex(struct gl_context *ctx, GLuint index);
207 void _mesa_glthread_ClientState(struct gl_context *ctx, GLuint *vaobj,
208 gl_vert_attrib attrib, bool enable);
209 void _mesa_glthread_AttribDivisor(struct gl_context *ctx, const GLuint *vaobj,
210 gl_vert_attrib attrib, GLuint divisor);
211 void _mesa_glthread_AttribPointer(struct gl_context *ctx, gl_vert_attrib attrib,
212 GLint size, GLenum type, GLsizei stride,
213 const void *pointer);
214 void _mesa_glthread_DSAAttribPointer(struct gl_context *ctx, GLuint vao,
215 GLuint buffer, gl_vert_attrib attrib,
216 GLint size, GLenum type, GLsizei stride,
217 GLintptr offset);
218 void _mesa_glthread_AttribFormat(struct gl_context *ctx, GLuint attribindex,
219 GLint size, GLenum type, GLuint relativeoffset);
220 void _mesa_glthread_DSAAttribFormat(struct gl_context *ctx, GLuint vaobj,
221 GLuint attribindex, GLint size, GLenum type,
222 GLuint relativeoffset);
223 void _mesa_glthread_VertexBuffer(struct gl_context *ctx, GLuint bindingindex,
224 GLuint buffer, GLintptr offset, GLsizei stride);
225 void _mesa_glthread_DSAVertexBuffer(struct gl_context *ctx, GLuint vaobj,
226 GLuint bindingindex, GLuint buffer,
227 GLintptr offset, GLsizei stride);
228 void _mesa_glthread_DSAVertexBuffers(struct gl_context *ctx, GLuint vaobj,
229 GLuint first, GLsizei count,
230 const GLuint *buffers,
231 const GLintptr *offsets,
232 const GLsizei *strides);
233 void _mesa_glthread_BindingDivisor(struct gl_context *ctx, GLuint bindingindex,
234 GLuint divisor);
235 void _mesa_glthread_DSABindingDivisor(struct gl_context *ctx, GLuint vaobj,
236 GLuint bindingindex, GLuint divisor);
237 void _mesa_glthread_AttribBinding(struct gl_context *ctx, GLuint attribindex,
238 GLuint bindingindex);
239 void _mesa_glthread_DSAAttribBinding(struct gl_context *ctx, GLuint vaobj,
240 GLuint attribindex, GLuint bindingindex);
241 void _mesa_glthread_DSAElementBuffer(struct gl_context *ctx, GLuint vaobj,
242 GLuint buffer);
243 void _mesa_glthread_PushClientAttrib(struct gl_context *ctx, GLbitfield mask,
244 bool set_default);
245 void _mesa_glthread_PopClientAttrib(struct gl_context *ctx);
246 void _mesa_glthread_ClientAttribDefault(struct gl_context *ctx, GLbitfield mask);
247
248 #endif /* _GLTHREAD_H*/