mesa: Remove 'invalidate_state' parameter to _mesa_dirty_texobj().
[mesa.git] / src / mesa / main / texobj.h
1 /**
2 * \file texobj.h
3 * Texture object management.
4 */
5
6 /*
7 * Mesa 3-D graphics library
8 *
9 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
10 *
11 * Permission is hereby granted, free of charge, to any person obtaining a
12 * copy of this software and associated documentation files (the "Software"),
13 * to deal in the Software without restriction, including without limitation
14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15 * and/or sell copies of the Software, and to permit persons to whom the
16 * Software is furnished to do so, subject to the following conditions:
17 *
18 * The above copyright notice and this permission notice shall be included
19 * in all copies or substantial portions of the Software.
20 *
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
24 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27 * OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31 #ifndef TEXTOBJ_H
32 #define TEXTOBJ_H
33
34
35 #include "compiler.h"
36 #include "glheader.h"
37 #include "mtypes.h"
38 #include "samplerobj.h"
39
40
41 /**
42 * \name Internal functions
43 */
44 /*@{*/
45
46 extern struct gl_texture_object *
47 _mesa_lookup_texture(struct gl_context *ctx, GLuint id);
48
49 extern struct gl_texture_object *
50 _mesa_new_texture_object( struct gl_context *ctx, GLuint name, GLenum target );
51
52 extern void
53 _mesa_initialize_texture_object( struct gl_context *ctx,
54 struct gl_texture_object *obj,
55 GLuint name, GLenum target );
56
57 extern void
58 _mesa_delete_texture_object( struct gl_context *ctx,
59 struct gl_texture_object *obj );
60
61 extern void
62 _mesa_copy_texture_object( struct gl_texture_object *dest,
63 const struct gl_texture_object *src );
64
65 extern void
66 _mesa_clear_texture_object(struct gl_context *ctx,
67 struct gl_texture_object *obj);
68
69 extern void
70 _mesa_reference_texobj_(struct gl_texture_object **ptr,
71 struct gl_texture_object *tex);
72
73 static inline void
74 _mesa_reference_texobj(struct gl_texture_object **ptr,
75 struct gl_texture_object *tex)
76 {
77 if (*ptr != tex)
78 _mesa_reference_texobj_(ptr, tex);
79 }
80
81
82 /**
83 * Return number of faces for a texture target. This will be 6 for
84 * cube maps (and cube map arrays) and 1 otherwise.
85 * NOTE: this function is not used for cube map arrays which operate
86 * more like 2D arrays than cube maps.
87 */
88 static inline GLuint
89 _mesa_num_tex_faces(GLenum target)
90 {
91 switch (target) {
92 case GL_TEXTURE_CUBE_MAP:
93 case GL_PROXY_TEXTURE_CUBE_MAP:
94 return 6;
95 default:
96 return 1;
97 }
98 }
99
100
101 /** Is the texture "complete" with respect to the given sampler state? */
102 static inline GLboolean
103 _mesa_is_texture_complete(const struct gl_texture_object *texObj,
104 const struct gl_sampler_object *sampler)
105 {
106 if (texObj->_IsIntegerFormat &&
107 (sampler->MagFilter != GL_NEAREST ||
108 (sampler->MinFilter != GL_NEAREST &&
109 sampler->MinFilter != GL_NEAREST_MIPMAP_NEAREST))) {
110 /* If the format is integer, only nearest filtering is allowed */
111 return GL_FALSE;
112 }
113
114 if (_mesa_is_mipmap_filter(sampler))
115 return texObj->_MipmapComplete;
116 else
117 return texObj->_BaseComplete;
118 }
119
120
121 extern void
122 _mesa_test_texobj_completeness( const struct gl_context *ctx,
123 struct gl_texture_object *obj );
124
125 extern GLboolean
126 _mesa_cube_complete(const struct gl_texture_object *texObj);
127
128 extern void
129 _mesa_dirty_texobj(struct gl_context *ctx, struct gl_texture_object *texObj);
130
131 extern struct gl_texture_object *
132 _mesa_get_fallback_texture(struct gl_context *ctx, gl_texture_index tex);
133
134 extern GLuint
135 _mesa_total_texture_memory(struct gl_context *ctx);
136
137 extern void
138 _mesa_unlock_context_textures( struct gl_context *ctx );
139
140 extern void
141 _mesa_lock_context_textures( struct gl_context *ctx );
142
143 /*@}*/
144
145 /**
146 * \name API functions
147 */
148 /*@{*/
149
150 extern void GLAPIENTRY
151 _mesa_GenTextures( GLsizei n, GLuint *textures );
152
153
154 extern void GLAPIENTRY
155 _mesa_DeleteTextures( GLsizei n, const GLuint *textures );
156
157
158 extern void GLAPIENTRY
159 _mesa_BindTexture( GLenum target, GLuint texture );
160
161
162 extern void GLAPIENTRY
163 _mesa_PrioritizeTextures( GLsizei n, const GLuint *textures,
164 const GLclampf *priorities );
165
166
167 extern GLboolean GLAPIENTRY
168 _mesa_AreTexturesResident( GLsizei n, const GLuint *textures,
169 GLboolean *residences );
170
171 extern GLboolean GLAPIENTRY
172 _mesa_IsTexture( GLuint texture );
173
174 extern void GLAPIENTRY
175 _mesa_InvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset,
176 GLint yoffset, GLint zoffset, GLsizei width,
177 GLsizei height, GLsizei depth);
178
179 extern void GLAPIENTRY
180 _mesa_InvalidateTexImage(GLuint texture, GLint level);
181
182 /*@}*/
183
184
185 #endif