state_tracker: replace __FUNCTION__ with __func__
[mesa.git] / src / mesa / state_tracker / st_cb_texture.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include <stdio.h>
29 #include "main/bufferobj.h"
30 #include "main/enums.h"
31 #include "main/fbobject.h"
32 #include "main/formats.h"
33 #include "main/format_utils.h"
34 #include "main/glformats.h"
35 #include "main/image.h"
36 #include "main/imports.h"
37 #include "main/macros.h"
38 #include "main/mipmap.h"
39 #include "main/pack.h"
40 #include "main/pbo.h"
41 #include "main/pixeltransfer.h"
42 #include "main/texcompress.h"
43 #include "main/texcompress_etc.h"
44 #include "main/texgetimage.h"
45 #include "main/teximage.h"
46 #include "main/texobj.h"
47 #include "main/texstore.h"
48
49 #include "state_tracker/st_debug.h"
50 #include "state_tracker/st_context.h"
51 #include "state_tracker/st_cb_fbo.h"
52 #include "state_tracker/st_cb_flush.h"
53 #include "state_tracker/st_cb_texture.h"
54 #include "state_tracker/st_cb_bufferobjects.h"
55 #include "state_tracker/st_format.h"
56 #include "state_tracker/st_texture.h"
57 #include "state_tracker/st_gen_mipmap.h"
58 #include "state_tracker/st_atom.h"
59
60 #include "pipe/p_context.h"
61 #include "pipe/p_defines.h"
62 #include "util/u_inlines.h"
63 #include "pipe/p_shader_tokens.h"
64 #include "util/u_tile.h"
65 #include "util/u_format.h"
66 #include "util/u_surface.h"
67 #include "util/u_sampler.h"
68 #include "util/u_math.h"
69 #include "util/u_box.h"
70
71 #define DBG if (0) printf
72
73
74 enum pipe_texture_target
75 gl_target_to_pipe(GLenum target)
76 {
77 switch (target) {
78 case GL_TEXTURE_1D:
79 case GL_PROXY_TEXTURE_1D:
80 return PIPE_TEXTURE_1D;
81 case GL_TEXTURE_2D:
82 case GL_PROXY_TEXTURE_2D:
83 case GL_TEXTURE_EXTERNAL_OES:
84 case GL_TEXTURE_2D_MULTISAMPLE:
85 case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
86 return PIPE_TEXTURE_2D;
87 case GL_TEXTURE_RECTANGLE_NV:
88 case GL_PROXY_TEXTURE_RECTANGLE_NV:
89 return PIPE_TEXTURE_RECT;
90 case GL_TEXTURE_3D:
91 case GL_PROXY_TEXTURE_3D:
92 return PIPE_TEXTURE_3D;
93 case GL_TEXTURE_CUBE_MAP_ARB:
94 case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
95 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
96 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
97 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
98 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
99 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
100 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
101 return PIPE_TEXTURE_CUBE;
102 case GL_TEXTURE_1D_ARRAY_EXT:
103 case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
104 return PIPE_TEXTURE_1D_ARRAY;
105 case GL_TEXTURE_2D_ARRAY_EXT:
106 case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
107 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
108 case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
109 return PIPE_TEXTURE_2D_ARRAY;
110 case GL_TEXTURE_BUFFER:
111 return PIPE_BUFFER;
112 case GL_TEXTURE_CUBE_MAP_ARRAY:
113 case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
114 return PIPE_TEXTURE_CUBE_ARRAY;
115 default:
116 assert(0);
117 return 0;
118 }
119 }
120
121
122 /** called via ctx->Driver.NewTextureImage() */
123 static struct gl_texture_image *
124 st_NewTextureImage(struct gl_context * ctx)
125 {
126 DBG("%s\n", __func__);
127 (void) ctx;
128 return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image);
129 }
130
131
132 /** called via ctx->Driver.DeleteTextureImage() */
133 static void
134 st_DeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img)
135 {
136 /* nothing special (yet) for st_texture_image */
137 _mesa_delete_texture_image(ctx, img);
138 }
139
140
141 /** called via ctx->Driver.NewTextureObject() */
142 static struct gl_texture_object *
143 st_NewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
144 {
145 struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object);
146
147 DBG("%s\n", __func__);
148 _mesa_initialize_texture_object(ctx, &obj->base, name, target);
149
150 return &obj->base;
151 }
152
153 /** called via ctx->Driver.DeleteTextureObject() */
154 static void
155 st_DeleteTextureObject(struct gl_context *ctx,
156 struct gl_texture_object *texObj)
157 {
158 struct st_context *st = st_context(ctx);
159 struct st_texture_object *stObj = st_texture_object(texObj);
160
161 pipe_resource_reference(&stObj->pt, NULL);
162 st_texture_release_all_sampler_views(st, stObj);
163 st_texture_free_sampler_views(stObj);
164 _mesa_delete_texture_object(ctx, texObj);
165 }
166
167
168 /** called via ctx->Driver.FreeTextureImageBuffer() */
169 static void
170 st_FreeTextureImageBuffer(struct gl_context *ctx,
171 struct gl_texture_image *texImage)
172 {
173 struct st_texture_image *stImage = st_texture_image(texImage);
174
175 DBG("%s\n", __func__);
176
177 if (stImage->pt) {
178 pipe_resource_reference(&stImage->pt, NULL);
179 }
180
181 free(stImage->transfer);
182 stImage->transfer = NULL;
183 stImage->num_transfers = 0;
184 }
185
186
187 /** called via ctx->Driver.MapTextureImage() */
188 static void
189 st_MapTextureImage(struct gl_context *ctx,
190 struct gl_texture_image *texImage,
191 GLuint slice, GLuint x, GLuint y, GLuint w, GLuint h,
192 GLbitfield mode,
193 GLubyte **mapOut, GLint *rowStrideOut)
194 {
195 struct st_context *st = st_context(ctx);
196 struct st_texture_image *stImage = st_texture_image(texImage);
197 unsigned pipeMode;
198 GLubyte *map;
199 struct pipe_transfer *transfer;
200
201 pipeMode = 0x0;
202 if (mode & GL_MAP_READ_BIT)
203 pipeMode |= PIPE_TRANSFER_READ;
204 if (mode & GL_MAP_WRITE_BIT)
205 pipeMode |= PIPE_TRANSFER_WRITE;
206 if (mode & GL_MAP_INVALIDATE_RANGE_BIT)
207 pipeMode |= PIPE_TRANSFER_DISCARD_RANGE;
208
209 map = st_texture_image_map(st, stImage, pipeMode, x, y, slice, w, h, 1,
210 &transfer);
211 if (map) {
212 if ((_mesa_is_format_etc2(texImage->TexFormat) && !st->has_etc2) ||
213 (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8 && !st->has_etc1)) {
214 /* ETC isn't supported by gallium and it's represented
215 * by uncompressed formats. Only write transfers with precompressed
216 * data are supported by ES3, which makes this really simple.
217 *
218 * Just create a temporary storage where the ETC texture will
219 * be stored. It will be decompressed in the Unmap function.
220 */
221 unsigned z = transfer->box.z;
222 struct st_texture_image_transfer *itransfer = &stImage->transfer[z];
223
224 itransfer->temp_data =
225 malloc(_mesa_format_image_size(texImage->TexFormat, w, h, 1));
226 itransfer->temp_stride =
227 _mesa_format_row_stride(texImage->TexFormat, w);
228 itransfer->map = map;
229
230 *mapOut = itransfer->temp_data;
231 *rowStrideOut = itransfer->temp_stride;
232 }
233 else {
234 /* supported mapping */
235 *mapOut = map;
236 *rowStrideOut = transfer->stride;
237 }
238 }
239 else {
240 *mapOut = NULL;
241 *rowStrideOut = 0;
242 }
243 }
244
245
246 /** called via ctx->Driver.UnmapTextureImage() */
247 static void
248 st_UnmapTextureImage(struct gl_context *ctx,
249 struct gl_texture_image *texImage,
250 GLuint slice)
251 {
252 struct st_context *st = st_context(ctx);
253 struct st_texture_image *stImage = st_texture_image(texImage);
254
255 if ((_mesa_is_format_etc2(texImage->TexFormat) && !st->has_etc2) ||
256 (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8 && !st->has_etc1)) {
257 /* Decompress the ETC texture to the mapped one. */
258 unsigned z = slice + stImage->base.Face;
259 struct st_texture_image_transfer *itransfer = &stImage->transfer[z];
260 struct pipe_transfer *transfer = itransfer->transfer;
261
262 assert(z == transfer->box.z);
263
264 if (texImage->TexFormat == MESA_FORMAT_ETC1_RGB8) {
265 _mesa_etc1_unpack_rgba8888(itransfer->map, transfer->stride,
266 itransfer->temp_data,
267 itransfer->temp_stride,
268 transfer->box.width, transfer->box.height);
269 }
270 else {
271 _mesa_unpack_etc2_format(itransfer->map, transfer->stride,
272 itransfer->temp_data, itransfer->temp_stride,
273 transfer->box.width, transfer->box.height,
274 texImage->TexFormat);
275 }
276
277 free(itransfer->temp_data);
278 itransfer->temp_data = NULL;
279 itransfer->temp_stride = 0;
280 itransfer->map = 0;
281 }
282
283 st_texture_image_unmap(st, stImage, slice);
284 }
285
286
287 /**
288 * Return default texture resource binding bitmask for the given format.
289 */
290 static GLuint
291 default_bindings(struct st_context *st, enum pipe_format format)
292 {
293 struct pipe_screen *screen = st->pipe->screen;
294 const unsigned target = PIPE_TEXTURE_2D;
295 unsigned bindings;
296
297 if (util_format_is_depth_or_stencil(format))
298 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DEPTH_STENCIL;
299 else
300 bindings = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
301
302 if (screen->is_format_supported(screen, format, target, 0, bindings))
303 return bindings;
304 else {
305 /* Try non-sRGB. */
306 format = util_format_linear(format);
307
308 if (screen->is_format_supported(screen, format, target, 0, bindings))
309 return bindings;
310 else
311 return PIPE_BIND_SAMPLER_VIEW;
312 }
313 }
314
315
316 /**
317 * Given the size of a mipmap image, try to compute the size of the level=0
318 * mipmap image.
319 *
320 * Note that this isn't always accurate for odd-sized, non-POW textures.
321 * For example, if level=1 and width=40 then the level=0 width may be 80 or 81.
322 *
323 * \return GL_TRUE for success, GL_FALSE for failure
324 */
325 static GLboolean
326 guess_base_level_size(GLenum target,
327 GLuint width, GLuint height, GLuint depth, GLuint level,
328 GLuint *width0, GLuint *height0, GLuint *depth0)
329 {
330 assert(width >= 1);
331 assert(height >= 1);
332 assert(depth >= 1);
333
334 if (level > 0) {
335 /* Guess the size of the base level.
336 * Depending on the image's size, we can't always make a guess here.
337 */
338 switch (target) {
339 case GL_TEXTURE_1D:
340 case GL_TEXTURE_1D_ARRAY:
341 width <<= level;
342 break;
343
344 case GL_TEXTURE_2D:
345 case GL_TEXTURE_2D_ARRAY:
346 /* We can't make a good guess here, because the base level dimensions
347 * can be non-square.
348 */
349 if (width == 1 || height == 1) {
350 return GL_FALSE;
351 }
352 width <<= level;
353 height <<= level;
354 break;
355
356 case GL_TEXTURE_CUBE_MAP:
357 case GL_TEXTURE_CUBE_MAP_ARRAY:
358 width <<= level;
359 height <<= level;
360 break;
361
362 case GL_TEXTURE_3D:
363 /* We can't make a good guess here, because the base level dimensions
364 * can be non-cube.
365 */
366 if (width == 1 || height == 1 || depth == 1) {
367 return GL_FALSE;
368 }
369 width <<= level;
370 height <<= level;
371 depth <<= level;
372 break;
373
374 case GL_TEXTURE_RECTANGLE:
375 break;
376
377 default:
378 assert(0);
379 }
380 }
381
382 *width0 = width;
383 *height0 = height;
384 *depth0 = depth;
385
386 return GL_TRUE;
387 }
388
389
390 /**
391 * Try to allocate a pipe_resource object for the given st_texture_object.
392 *
393 * We use the given st_texture_image as a clue to determine the size of the
394 * mipmap image at level=0.
395 *
396 * \return GL_TRUE for success, GL_FALSE if out of memory.
397 */
398 static GLboolean
399 guess_and_alloc_texture(struct st_context *st,
400 struct st_texture_object *stObj,
401 const struct st_texture_image *stImage)
402 {
403 GLuint lastLevel, width, height, depth;
404 GLuint bindings;
405 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
406 enum pipe_format fmt;
407
408 DBG("%s\n", __func__);
409
410 assert(!stObj->pt);
411
412 if (!guess_base_level_size(stObj->base.Target,
413 stImage->base.Width2,
414 stImage->base.Height2,
415 stImage->base.Depth2,
416 stImage->base.Level,
417 &width, &height, &depth)) {
418 /* we can't determine the image size at level=0 */
419 stObj->width0 = stObj->height0 = stObj->depth0 = 0;
420 /* this is not an out of memory error */
421 return GL_TRUE;
422 }
423
424 /* At this point, (width x height x depth) is the expected size of
425 * the level=0 mipmap image.
426 */
427
428 /* Guess a reasonable value for lastLevel. With OpenGL we have no
429 * idea how many mipmap levels will be in a texture until we start
430 * to render with it. Make an educated guess here but be prepared
431 * to re-allocating a texture buffer with space for more (or fewer)
432 * mipmap levels later.
433 */
434 if ((stObj->base.Sampler.MinFilter == GL_NEAREST ||
435 stObj->base.Sampler.MinFilter == GL_LINEAR ||
436 (stObj->base.BaseLevel == 0 &&
437 stObj->base.MaxLevel == 0) ||
438 stImage->base._BaseFormat == GL_DEPTH_COMPONENT ||
439 stImage->base._BaseFormat == GL_DEPTH_STENCIL_EXT) &&
440 !stObj->base.GenerateMipmap &&
441 stImage->base.Level == 0) {
442 /* only alloc space for a single mipmap level */
443 lastLevel = 0;
444 }
445 else {
446 /* alloc space for a full mipmap */
447 lastLevel = _mesa_get_tex_max_num_levels(stObj->base.Target,
448 width, height, depth) - 1;
449 }
450
451 /* Save the level=0 dimensions */
452 stObj->width0 = width;
453 stObj->height0 = height;
454 stObj->depth0 = depth;
455
456 fmt = st_mesa_format_to_pipe_format(st, stImage->base.TexFormat);
457
458 bindings = default_bindings(st, fmt);
459
460 st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
461 width, height, depth,
462 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
463
464 stObj->pt = st_texture_create(st,
465 gl_target_to_pipe(stObj->base.Target),
466 fmt,
467 lastLevel,
468 ptWidth,
469 ptHeight,
470 ptDepth,
471 ptLayers, 0,
472 bindings);
473
474 stObj->lastLevel = lastLevel;
475
476 DBG("%s returning %d\n", __func__, (stObj->pt != NULL));
477
478 return stObj->pt != NULL;
479 }
480
481
482 /**
483 * Called via ctx->Driver.AllocTextureImageBuffer().
484 * If the texture object/buffer already has space for the indicated image,
485 * we're done. Otherwise, allocate memory for the new texture image.
486 */
487 static GLboolean
488 st_AllocTextureImageBuffer(struct gl_context *ctx,
489 struct gl_texture_image *texImage)
490 {
491 struct st_context *st = st_context(ctx);
492 struct st_texture_image *stImage = st_texture_image(texImage);
493 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
494 const GLuint level = texImage->Level;
495 GLuint width = texImage->Width;
496 GLuint height = texImage->Height;
497 GLuint depth = texImage->Depth;
498
499 DBG("%s\n", __func__);
500
501 assert(!stImage->pt); /* xxx this might be wrong */
502
503 /* Look if the parent texture object has space for this image */
504 if (stObj->pt &&
505 level <= stObj->pt->last_level &&
506 st_texture_match_image(st, stObj->pt, texImage)) {
507 /* this image will fit in the existing texture object's memory */
508 pipe_resource_reference(&stImage->pt, stObj->pt);
509 return GL_TRUE;
510 }
511
512 /* The parent texture object does not have space for this image */
513
514 pipe_resource_reference(&stObj->pt, NULL);
515 st_texture_release_all_sampler_views(st, stObj);
516
517 if (!guess_and_alloc_texture(st, stObj, stImage)) {
518 /* Probably out of memory.
519 * Try flushing any pending rendering, then retry.
520 */
521 st_finish(st);
522 if (!guess_and_alloc_texture(st, stObj, stImage)) {
523 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
524 return GL_FALSE;
525 }
526 }
527
528 if (stObj->pt &&
529 st_texture_match_image(st, stObj->pt, texImage)) {
530 /* The image will live in the object's mipmap memory */
531 pipe_resource_reference(&stImage->pt, stObj->pt);
532 assert(stImage->pt);
533 return GL_TRUE;
534 }
535 else {
536 /* Create a new, temporary texture/resource/buffer to hold this
537 * one texture image. Note that when we later access this image
538 * (either for mapping or copying) we'll want to always specify
539 * mipmap level=0, even if the image represents some other mipmap
540 * level.
541 */
542 enum pipe_format format =
543 st_mesa_format_to_pipe_format(st, texImage->TexFormat);
544 GLuint bindings = default_bindings(st, format);
545 GLuint ptWidth, ptHeight, ptDepth, ptLayers;
546
547 st_gl_texture_dims_to_pipe_dims(stObj->base.Target,
548 width, height, depth,
549 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
550
551 stImage->pt = st_texture_create(st,
552 gl_target_to_pipe(stObj->base.Target),
553 format,
554 0, /* lastLevel */
555 ptWidth,
556 ptHeight,
557 ptDepth,
558 ptLayers, 0,
559 bindings);
560 return stImage->pt != NULL;
561 }
562 }
563
564
565 /**
566 * Preparation prior to glTexImage. Basically check the 'surface_based'
567 * field and switch to a "normal" tex image if necessary.
568 */
569 static void
570 prep_teximage(struct gl_context *ctx, struct gl_texture_image *texImage,
571 GLenum format, GLenum type)
572 {
573 struct gl_texture_object *texObj = texImage->TexObject;
574 struct st_texture_object *stObj = st_texture_object(texObj);
575
576 /* switch to "normal" */
577 if (stObj->surface_based) {
578 const GLenum target = texObj->Target;
579 const GLuint level = texImage->Level;
580 mesa_format texFormat;
581
582 _mesa_clear_texture_object(ctx, texObj);
583 pipe_resource_reference(&stObj->pt, NULL);
584
585 /* oops, need to init this image again */
586 texFormat = _mesa_choose_texture_format(ctx, texObj, target, level,
587 texImage->InternalFormat, format,
588 type);
589
590 _mesa_init_teximage_fields(ctx, texImage,
591 texImage->Width, texImage->Height,
592 texImage->Depth, texImage->Border,
593 texImage->InternalFormat, texFormat);
594
595 stObj->surface_based = GL_FALSE;
596 }
597 }
598
599
600 /**
601 * Return a writemask for the gallium blit. The parameters can be base
602 * formats or "format" from glDrawPixels/glTexImage/glGetTexImage.
603 */
604 unsigned
605 st_get_blit_mask(GLenum srcFormat, GLenum dstFormat)
606 {
607 switch (dstFormat) {
608 case GL_DEPTH_STENCIL:
609 switch (srcFormat) {
610 case GL_DEPTH_STENCIL:
611 return PIPE_MASK_ZS;
612 case GL_DEPTH_COMPONENT:
613 return PIPE_MASK_Z;
614 case GL_STENCIL_INDEX:
615 return PIPE_MASK_S;
616 default:
617 assert(0);
618 return 0;
619 }
620
621 case GL_DEPTH_COMPONENT:
622 switch (srcFormat) {
623 case GL_DEPTH_STENCIL:
624 case GL_DEPTH_COMPONENT:
625 return PIPE_MASK_Z;
626 default:
627 assert(0);
628 return 0;
629 }
630
631 case GL_STENCIL_INDEX:
632 switch (srcFormat) {
633 case GL_STENCIL_INDEX:
634 return PIPE_MASK_S;
635 default:
636 assert(0);
637 return 0;
638 }
639
640 default:
641 return PIPE_MASK_RGBA;
642 }
643 }
644
645
646 static void
647 st_TexSubImage(struct gl_context *ctx, GLuint dims,
648 struct gl_texture_image *texImage,
649 GLint xoffset, GLint yoffset, GLint zoffset,
650 GLint width, GLint height, GLint depth,
651 GLenum format, GLenum type, const void *pixels,
652 const struct gl_pixelstore_attrib *unpack)
653 {
654 struct st_context *st = st_context(ctx);
655 struct st_texture_image *stImage = st_texture_image(texImage);
656 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
657 struct pipe_context *pipe = st->pipe;
658 struct pipe_screen *screen = pipe->screen;
659 struct pipe_resource *dst = stImage->pt;
660 struct pipe_resource *src = NULL;
661 struct pipe_resource src_templ;
662 struct pipe_transfer *transfer;
663 struct pipe_blit_info blit;
664 enum pipe_format src_format, dst_format;
665 mesa_format mesa_src_format;
666 GLenum gl_target = texImage->TexObject->Target;
667 unsigned bind;
668 GLubyte *map;
669
670 assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
671 texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
672
673 if (!st->prefer_blit_based_texture_transfer) {
674 goto fallback;
675 }
676
677 if (!dst) {
678 goto fallback;
679 }
680
681 /* XXX Fallback for depth-stencil formats due to an incomplete stencil
682 * blit implementation in some drivers. */
683 if (format == GL_DEPTH_STENCIL) {
684 goto fallback;
685 }
686
687 /* If the base internal format and the texture format don't match,
688 * we can't use blit-based TexSubImage. */
689 if (texImage->_BaseFormat !=
690 _mesa_get_format_base_format(texImage->TexFormat)) {
691 goto fallback;
692 }
693
694 /* See if the texture format already matches the format and type,
695 * in which case the memcpy-based fast path will likely be used and
696 * we don't have to blit. */
697 if (_mesa_format_matches_format_and_type(texImage->TexFormat, format,
698 type, unpack->SwapBytes)) {
699 goto fallback;
700 }
701
702 if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL)
703 bind = PIPE_BIND_DEPTH_STENCIL;
704 else
705 bind = PIPE_BIND_RENDER_TARGET;
706
707 /* See if the destination format is supported.
708 * For luminance and intensity, only the red channel is stored there. */
709 dst_format = util_format_linear(dst->format);
710 dst_format = util_format_luminance_to_red(dst_format);
711 dst_format = util_format_intensity_to_red(dst_format);
712
713 if (!dst_format ||
714 !screen->is_format_supported(screen, dst_format, dst->target,
715 dst->nr_samples, bind)) {
716 goto fallback;
717 }
718
719 /* Choose the source format. */
720 src_format = st_choose_matching_format(st, PIPE_BIND_SAMPLER_VIEW,
721 format, type, unpack->SwapBytes);
722 if (!src_format) {
723 goto fallback;
724 }
725
726 mesa_src_format = st_pipe_format_to_mesa_format(src_format);
727
728 /* There is no reason to do this if we cannot use memcpy for the temporary
729 * source texture at least. This also takes transfer ops into account,
730 * etc. */
731 if (!_mesa_texstore_can_use_memcpy(ctx,
732 _mesa_get_format_base_format(mesa_src_format),
733 mesa_src_format, format, type, unpack)) {
734 goto fallback;
735 }
736
737 /* TexSubImage only sets a single cubemap face. */
738 if (gl_target == GL_TEXTURE_CUBE_MAP) {
739 gl_target = GL_TEXTURE_2D;
740 }
741 /* TexSubImage can specify subsets of cube map array faces
742 * so we need to upload via 2D array instead */
743 if (gl_target == GL_TEXTURE_CUBE_MAP_ARRAY) {
744 gl_target = GL_TEXTURE_2D_ARRAY;
745 }
746
747 /* Initialize the source texture description. */
748 memset(&src_templ, 0, sizeof(src_templ));
749 src_templ.target = gl_target_to_pipe(gl_target);
750 src_templ.format = src_format;
751 src_templ.bind = PIPE_BIND_SAMPLER_VIEW;
752 src_templ.usage = PIPE_USAGE_STAGING;
753
754 st_gl_texture_dims_to_pipe_dims(gl_target, width, height, depth,
755 &src_templ.width0, &src_templ.height0,
756 &src_templ.depth0, &src_templ.array_size);
757
758 /* Check for NPOT texture support. */
759 if (!screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES) &&
760 (!util_is_power_of_two(src_templ.width0) ||
761 !util_is_power_of_two(src_templ.height0) ||
762 !util_is_power_of_two(src_templ.depth0))) {
763 goto fallback;
764 }
765
766 /* Create the source texture. */
767 src = screen->resource_create(screen, &src_templ);
768 if (!src) {
769 goto fallback;
770 }
771
772 /* Map source pixels. */
773 pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, depth,
774 format, type, pixels, unpack,
775 "glTexSubImage");
776 if (!pixels) {
777 /* This is a GL error. */
778 pipe_resource_reference(&src, NULL);
779 return;
780 }
781
782 /* From now on, we need the gallium representation of dimensions. */
783 if (gl_target == GL_TEXTURE_1D_ARRAY) {
784 zoffset = yoffset;
785 yoffset = 0;
786 depth = height;
787 height = 1;
788 }
789
790 map = pipe_transfer_map_3d(pipe, src, 0, PIPE_TRANSFER_WRITE, 0, 0, 0,
791 width, height, depth, &transfer);
792 if (!map) {
793 _mesa_unmap_teximage_pbo(ctx, unpack);
794 pipe_resource_reference(&src, NULL);
795 goto fallback;
796 }
797
798 /* Upload pixels (just memcpy). */
799 {
800 const uint bytesPerRow = width * util_format_get_blocksize(src_format);
801 GLuint row, slice;
802
803 for (slice = 0; slice < (unsigned) depth; slice++) {
804 if (gl_target == GL_TEXTURE_1D_ARRAY) {
805 /* 1D array textures.
806 * We need to convert gallium coords to GL coords.
807 */
808 GLvoid *src = _mesa_image_address3d(unpack, pixels,
809 width, depth, format,
810 type, 0, slice, 0);
811 memcpy(map, src, bytesPerRow);
812 }
813 else {
814 ubyte *slice_map = map;
815
816 for (row = 0; row < (unsigned) height; row++) {
817 GLvoid *src = _mesa_image_address3d(unpack, pixels,
818 width, height, format,
819 type, slice, row, 0);
820 memcpy(slice_map, src, bytesPerRow);
821 slice_map += transfer->stride;
822 }
823 }
824 map += transfer->layer_stride;
825 }
826 }
827
828 pipe_transfer_unmap(pipe, transfer);
829 _mesa_unmap_teximage_pbo(ctx, unpack);
830
831 /* Blit. */
832 memset(&blit, 0, sizeof(blit));
833 blit.src.resource = src;
834 blit.src.level = 0;
835 blit.src.format = src_format;
836 blit.dst.resource = dst;
837 blit.dst.level = stObj->pt != stImage->pt ? 0 : texImage->TexObject->MinLevel + texImage->Level;
838 blit.dst.format = dst_format;
839 blit.src.box.x = blit.src.box.y = blit.src.box.z = 0;
840 blit.dst.box.x = xoffset;
841 blit.dst.box.y = yoffset;
842 blit.dst.box.z = zoffset + texImage->Face + texImage->TexObject->MinLayer;
843 blit.src.box.width = blit.dst.box.width = width;
844 blit.src.box.height = blit.dst.box.height = height;
845 blit.src.box.depth = blit.dst.box.depth = depth;
846 blit.mask = st_get_blit_mask(format, texImage->_BaseFormat);
847 blit.filter = PIPE_TEX_FILTER_NEAREST;
848 blit.scissor_enable = FALSE;
849
850 st->pipe->blit(st->pipe, &blit);
851
852 pipe_resource_reference(&src, NULL);
853 return;
854
855 fallback:
856 _mesa_store_texsubimage(ctx, dims, texImage, xoffset, yoffset, zoffset,
857 width, height, depth, format, type, pixels,
858 unpack);
859 }
860
861 static void
862 st_TexImage(struct gl_context * ctx, GLuint dims,
863 struct gl_texture_image *texImage,
864 GLenum format, GLenum type, const void *pixels,
865 const struct gl_pixelstore_attrib *unpack)
866 {
867 assert(dims == 1 || dims == 2 || dims == 3);
868
869 prep_teximage(ctx, texImage, format, type);
870
871 if (texImage->Width == 0 || texImage->Height == 0 || texImage->Depth == 0)
872 return;
873
874 /* allocate storage for texture data */
875 if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage)) {
876 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
877 return;
878 }
879
880 st_TexSubImage(ctx, dims, texImage, 0, 0, 0,
881 texImage->Width, texImage->Height, texImage->Depth,
882 format, type, pixels, unpack);
883 }
884
885
886 static void
887 st_CompressedTexImage(struct gl_context *ctx, GLuint dims,
888 struct gl_texture_image *texImage,
889 GLsizei imageSize, const GLvoid *data)
890 {
891 prep_teximage(ctx, texImage, GL_NONE, GL_NONE);
892 _mesa_store_compressed_teximage(ctx, dims, texImage, imageSize, data);
893 }
894
895
896
897
898 /**
899 * Called via ctx->Driver.GetTexImage()
900 *
901 * This uses a blit to copy the texture to a texture format which matches
902 * the format and type combo and then a fast read-back is done using memcpy.
903 * We can do arbitrary X/Y/Z/W/0/1 swizzling here as long as there is
904 * a format which matches the swizzling.
905 *
906 * If such a format isn't available, it falls back to _mesa_GetTexImage_sw.
907 *
908 * NOTE: Drivers usually do a blit to convert between tiled and linear
909 * texture layouts during texture uploads/downloads, so the blit
910 * we do here should be free in such cases.
911 */
912 static void
913 st_GetTexImage(struct gl_context * ctx,
914 GLenum format, GLenum type, GLvoid * pixels,
915 struct gl_texture_image *texImage)
916 {
917 struct st_context *st = st_context(ctx);
918 struct pipe_context *pipe = st->pipe;
919 struct pipe_screen *screen = pipe->screen;
920 GLuint width = texImage->Width;
921 GLuint height = texImage->Height;
922 GLuint depth = texImage->Depth;
923 struct st_texture_image *stImage = st_texture_image(texImage);
924 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
925 struct pipe_resource *src = stObj->pt;
926 struct pipe_resource *dst = NULL;
927 struct pipe_resource dst_templ;
928 enum pipe_format dst_format, src_format;
929 mesa_format mesa_format;
930 GLenum gl_target = texImage->TexObject->Target;
931 enum pipe_texture_target pipe_target;
932 struct pipe_blit_info blit;
933 unsigned bind = PIPE_BIND_TRANSFER_READ;
934 struct pipe_transfer *tex_xfer;
935 ubyte *map = NULL;
936 boolean done = FALSE;
937
938 assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
939 texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
940
941 if (!st->prefer_blit_based_texture_transfer &&
942 !_mesa_is_format_compressed(texImage->TexFormat)) {
943 /* Try to avoid the fallback if we're doing texture decompression here */
944 goto fallback;
945 }
946
947 if (!stImage->pt || !src) {
948 goto fallback;
949 }
950
951 /* XXX Fallback to _mesa_GetTexImage_sw for depth-stencil formats
952 * due to an incomplete stencil blit implementation in some drivers. */
953 if (format == GL_DEPTH_STENCIL) {
954 goto fallback;
955 }
956
957 /* If the base internal format and the texture format don't match, we have
958 * to fall back to _mesa_GetTexImage_sw. */
959 if (texImage->_BaseFormat !=
960 _mesa_get_format_base_format(texImage->TexFormat)) {
961 goto fallback;
962 }
963
964 /* See if the texture format already matches the format and type,
965 * in which case the memcpy-based fast path will be used. */
966 if (_mesa_format_matches_format_and_type(texImage->TexFormat, format,
967 type, ctx->Pack.SwapBytes)) {
968 goto fallback;
969 }
970
971 /* Convert the source format to what is expected by GetTexImage
972 * and see if it's supported.
973 *
974 * This only applies to glGetTexImage:
975 * - Luminance must be returned as (L,0,0,1).
976 * - Luminance alpha must be returned as (L,0,0,A).
977 * - Intensity must be returned as (I,0,0,1)
978 */
979 if (stObj->surface_based)
980 src_format = util_format_linear(stObj->surface_format);
981 else
982 src_format = util_format_linear(src->format);
983 src_format = util_format_luminance_to_red(src_format);
984 src_format = util_format_intensity_to_red(src_format);
985
986 if (!src_format ||
987 !screen->is_format_supported(screen, src_format, src->target,
988 src->nr_samples,
989 PIPE_BIND_SAMPLER_VIEW)) {
990 goto fallback;
991 }
992
993 if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL)
994 bind |= PIPE_BIND_DEPTH_STENCIL;
995 else
996 bind |= PIPE_BIND_RENDER_TARGET;
997
998 /* GetTexImage only returns a single face for cubemaps. */
999 if (gl_target == GL_TEXTURE_CUBE_MAP) {
1000 gl_target = GL_TEXTURE_2D;
1001 }
1002 pipe_target = gl_target_to_pipe(gl_target);
1003
1004 /* Choose the destination format by finding the best match
1005 * for the format+type combo. */
1006 dst_format = st_choose_matching_format(st, bind, format, type,
1007 ctx->Pack.SwapBytes);
1008
1009 if (dst_format == PIPE_FORMAT_NONE) {
1010 GLenum dst_glformat;
1011
1012 /* Fall back to _mesa_GetTexImage_sw except for compressed formats,
1013 * where decompression with a blit is always preferred. */
1014 if (!util_format_is_compressed(src->format)) {
1015 goto fallback;
1016 }
1017
1018 /* Set the appropriate format for the decompressed texture.
1019 * Luminance and sRGB formats shouldn't appear here.*/
1020 switch (src_format) {
1021 case PIPE_FORMAT_DXT1_RGB:
1022 case PIPE_FORMAT_DXT1_RGBA:
1023 case PIPE_FORMAT_DXT3_RGBA:
1024 case PIPE_FORMAT_DXT5_RGBA:
1025 case PIPE_FORMAT_RGTC1_UNORM:
1026 case PIPE_FORMAT_RGTC2_UNORM:
1027 case PIPE_FORMAT_ETC1_RGB8:
1028 case PIPE_FORMAT_BPTC_RGBA_UNORM:
1029 dst_glformat = GL_RGBA8;
1030 break;
1031 case PIPE_FORMAT_RGTC1_SNORM:
1032 case PIPE_FORMAT_RGTC2_SNORM:
1033 if (!ctx->Extensions.EXT_texture_snorm)
1034 goto fallback;
1035 dst_glformat = GL_RGBA8_SNORM;
1036 break;
1037 case PIPE_FORMAT_BPTC_RGB_FLOAT:
1038 case PIPE_FORMAT_BPTC_RGB_UFLOAT:
1039 if (!ctx->Extensions.ARB_texture_float)
1040 goto fallback;
1041 dst_glformat = GL_RGBA32F;
1042 break;
1043 default:
1044 assert(0);
1045 goto fallback;
1046 }
1047
1048 dst_format = st_choose_format(st, dst_glformat, format, type,
1049 pipe_target, 0, bind, FALSE);
1050
1051 if (dst_format == PIPE_FORMAT_NONE) {
1052 /* unable to get an rgba format!?! */
1053 goto fallback;
1054 }
1055 }
1056
1057 /* create the destination texture */
1058 memset(&dst_templ, 0, sizeof(dst_templ));
1059 dst_templ.target = pipe_target;
1060 dst_templ.format = dst_format;
1061 dst_templ.bind = bind;
1062 dst_templ.usage = PIPE_USAGE_STAGING;
1063
1064 st_gl_texture_dims_to_pipe_dims(gl_target, width, height, depth,
1065 &dst_templ.width0, &dst_templ.height0,
1066 &dst_templ.depth0, &dst_templ.array_size);
1067
1068 dst = screen->resource_create(screen, &dst_templ);
1069 if (!dst) {
1070 goto fallback;
1071 }
1072
1073 /* From now on, we need the gallium representation of dimensions. */
1074 if (gl_target == GL_TEXTURE_1D_ARRAY) {
1075 depth = height;
1076 height = 1;
1077 }
1078
1079 memset(&blit, 0, sizeof(blit));
1080 blit.src.resource = src;
1081 blit.src.level = texImage->Level + texImage->TexObject->MinLevel;
1082 blit.src.format = src_format;
1083 blit.dst.resource = dst;
1084 blit.dst.level = 0;
1085 blit.dst.format = dst->format;
1086 blit.src.box.x = blit.dst.box.x = 0;
1087 blit.src.box.y = blit.dst.box.y = 0;
1088 blit.src.box.z = texImage->Face + texImage->TexObject->MinLayer;
1089 blit.dst.box.z = 0;
1090 blit.src.box.width = blit.dst.box.width = width;
1091 blit.src.box.height = blit.dst.box.height = height;
1092 blit.src.box.depth = blit.dst.box.depth = depth;
1093 blit.mask = st_get_blit_mask(texImage->_BaseFormat, format);
1094 blit.filter = PIPE_TEX_FILTER_NEAREST;
1095 blit.scissor_enable = FALSE;
1096
1097 /* blit/render/decompress */
1098 st->pipe->blit(st->pipe, &blit);
1099
1100 pixels = _mesa_map_pbo_dest(ctx, &ctx->Pack, pixels);
1101
1102 map = pipe_transfer_map_3d(pipe, dst, 0, PIPE_TRANSFER_READ,
1103 0, 0, 0, width, height, depth, &tex_xfer);
1104 if (!map) {
1105 goto end;
1106 }
1107
1108 mesa_format = st_pipe_format_to_mesa_format(dst_format);
1109
1110 /* copy/pack data into user buffer */
1111 if (_mesa_format_matches_format_and_type(mesa_format, format, type,
1112 ctx->Pack.SwapBytes)) {
1113 /* memcpy */
1114 const uint bytesPerRow = width * util_format_get_blocksize(dst_format);
1115 GLuint row, slice;
1116
1117 for (slice = 0; slice < depth; slice++) {
1118 if (gl_target == GL_TEXTURE_1D_ARRAY) {
1119 /* 1D array textures.
1120 * We need to convert gallium coords to GL coords.
1121 */
1122 GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
1123 width, depth, format,
1124 type, 0, slice, 0);
1125 memcpy(dest, map, bytesPerRow);
1126 }
1127 else {
1128 ubyte *slice_map = map;
1129
1130 for (row = 0; row < height; row++) {
1131 GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
1132 width, height, format,
1133 type, slice, row, 0);
1134 memcpy(dest, slice_map, bytesPerRow);
1135 slice_map += tex_xfer->stride;
1136 }
1137 }
1138 map += tex_xfer->layer_stride;
1139 }
1140 }
1141 else {
1142 /* format translation via floats */
1143 GLuint row, slice;
1144 GLfloat *rgba;
1145 uint32_t dstMesaFormat;
1146 int dstStride, srcStride;
1147
1148 assert(util_format_is_compressed(src->format));
1149
1150 rgba = malloc(width * 4 * sizeof(GLfloat));
1151 if (!rgba) {
1152 goto end;
1153 }
1154
1155 if (ST_DEBUG & DEBUG_FALLBACK)
1156 debug_printf("%s: fallback format translation\n", __func__);
1157
1158 dstMesaFormat = _mesa_format_from_format_and_type(format, type);
1159 dstStride = _mesa_image_row_stride(&ctx->Pack, width, format, type);
1160 srcStride = 4 * width * sizeof(GLfloat);
1161 for (slice = 0; slice < depth; slice++) {
1162 if (gl_target == GL_TEXTURE_1D_ARRAY) {
1163 /* 1D array textures.
1164 * We need to convert gallium coords to GL coords.
1165 */
1166 GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
1167 width, depth, format,
1168 type, 0, slice, 0);
1169
1170 /* get float[4] rgba row from surface */
1171 pipe_get_tile_rgba_format(tex_xfer, map, 0, 0, width, 1,
1172 dst_format, rgba);
1173
1174 _mesa_format_convert(dest, dstMesaFormat, dstStride,
1175 rgba, RGBA32_FLOAT, srcStride,
1176 width, 1, NULL);
1177 }
1178 else {
1179 for (row = 0; row < height; row++) {
1180 GLvoid *dest = _mesa_image_address3d(&ctx->Pack, pixels,
1181 width, height, format,
1182 type, slice, row, 0);
1183
1184 /* get float[4] rgba row from surface */
1185 pipe_get_tile_rgba_format(tex_xfer, map, 0, row, width, 1,
1186 dst_format, rgba);
1187
1188 _mesa_format_convert(dest, dstMesaFormat, dstStride,
1189 rgba, RGBA32_FLOAT, srcStride,
1190 width, 1, NULL);
1191 }
1192 }
1193 map += tex_xfer->layer_stride;
1194 }
1195
1196 free(rgba);
1197 }
1198 done = TRUE;
1199
1200 end:
1201 if (map)
1202 pipe_transfer_unmap(pipe, tex_xfer);
1203
1204 _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
1205 pipe_resource_reference(&dst, NULL);
1206
1207 fallback:
1208 if (!done) {
1209 _mesa_GetTexImage_sw(ctx, format, type, pixels, texImage);
1210 }
1211 }
1212
1213
1214 /**
1215 * Do a CopyTexSubImage operation using a read transfer from the source,
1216 * a write transfer to the destination and get_tile()/put_tile() to access
1217 * the pixels/texels.
1218 *
1219 * Note: srcY=0=TOP of renderbuffer
1220 */
1221 static void
1222 fallback_copy_texsubimage(struct gl_context *ctx,
1223 struct st_renderbuffer *strb,
1224 struct st_texture_image *stImage,
1225 GLenum baseFormat,
1226 GLint destX, GLint destY, GLint slice,
1227 GLint srcX, GLint srcY,
1228 GLsizei width, GLsizei height)
1229 {
1230 struct st_context *st = st_context(ctx);
1231 struct pipe_context *pipe = st->pipe;
1232 struct pipe_transfer *src_trans;
1233 GLubyte *texDest;
1234 enum pipe_transfer_usage transfer_usage;
1235 void *map;
1236 unsigned dst_width = width;
1237 unsigned dst_height = height;
1238 unsigned dst_depth = 1;
1239 struct pipe_transfer *transfer;
1240
1241 if (ST_DEBUG & DEBUG_FALLBACK)
1242 debug_printf("%s: fallback processing\n", __func__);
1243
1244 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1245 srcY = strb->Base.Height - srcY - height;
1246 }
1247
1248 map = pipe_transfer_map(pipe,
1249 strb->texture,
1250 strb->surface->u.tex.level,
1251 strb->surface->u.tex.first_layer,
1252 PIPE_TRANSFER_READ,
1253 srcX, srcY,
1254 width, height, &src_trans);
1255
1256 if ((baseFormat == GL_DEPTH_COMPONENT ||
1257 baseFormat == GL_DEPTH_STENCIL) &&
1258 util_format_is_depth_and_stencil(stImage->pt->format))
1259 transfer_usage = PIPE_TRANSFER_READ_WRITE;
1260 else
1261 transfer_usage = PIPE_TRANSFER_WRITE;
1262
1263 texDest = st_texture_image_map(st, stImage, transfer_usage,
1264 destX, destY, slice,
1265 dst_width, dst_height, dst_depth,
1266 &transfer);
1267
1268 if (baseFormat == GL_DEPTH_COMPONENT ||
1269 baseFormat == GL_DEPTH_STENCIL) {
1270 const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
1271 ctx->Pixel.DepthBias != 0.0F);
1272 GLint row, yStep;
1273 uint *data;
1274
1275 /* determine bottom-to-top vs. top-to-bottom order for src buffer */
1276 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1277 srcY = height - 1;
1278 yStep = -1;
1279 }
1280 else {
1281 srcY = 0;
1282 yStep = 1;
1283 }
1284
1285 data = malloc(width * sizeof(uint));
1286
1287 if (data) {
1288 /* To avoid a large temp memory allocation, do copy row by row */
1289 for (row = 0; row < height; row++, srcY += yStep) {
1290 pipe_get_tile_z(src_trans, map, 0, srcY, width, 1, data);
1291 if (scaleOrBias) {
1292 _mesa_scale_and_bias_depth_uint(ctx, width, data);
1293 }
1294
1295 if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) {
1296 pipe_put_tile_z(transfer, texDest + row*transfer->layer_stride,
1297 0, 0, width, 1, data);
1298 }
1299 else {
1300 pipe_put_tile_z(transfer, texDest, 0, row, width, 1, data);
1301 }
1302 }
1303 }
1304 else {
1305 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage()");
1306 }
1307
1308 free(data);
1309 }
1310 else {
1311 /* RGBA format */
1312 GLfloat *tempSrc =
1313 malloc(width * height * 4 * sizeof(GLfloat));
1314
1315 if (tempSrc && texDest) {
1316 const GLint dims = 2;
1317 GLint dstRowStride;
1318 struct gl_texture_image *texImage = &stImage->base;
1319 struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
1320
1321 if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
1322 unpack.Invert = GL_TRUE;
1323 }
1324
1325 if (stImage->pt->target == PIPE_TEXTURE_1D_ARRAY) {
1326 dstRowStride = transfer->layer_stride;
1327 }
1328 else {
1329 dstRowStride = transfer->stride;
1330 }
1331
1332 /* get float/RGBA image from framebuffer */
1333 /* XXX this usually involves a lot of int/float conversion.
1334 * try to avoid that someday.
1335 */
1336 pipe_get_tile_rgba_format(src_trans, map, 0, 0, width, height,
1337 util_format_linear(strb->texture->format),
1338 tempSrc);
1339
1340 /* Store into texture memory.
1341 * Note that this does some special things such as pixel transfer
1342 * ops and format conversion. In particular, if the dest tex format
1343 * is actually RGBA but the user created the texture as GL_RGB we
1344 * need to fill-in/override the alpha channel with 1.0.
1345 */
1346 _mesa_texstore(ctx, dims,
1347 texImage->_BaseFormat,
1348 texImage->TexFormat,
1349 dstRowStride,
1350 &texDest,
1351 width, height, 1,
1352 GL_RGBA, GL_FLOAT, tempSrc, /* src */
1353 &unpack);
1354 }
1355 else {
1356 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
1357 }
1358
1359 free(tempSrc);
1360 }
1361
1362 st_texture_image_unmap(st, stImage, slice);
1363 pipe->transfer_unmap(pipe, src_trans);
1364 }
1365
1366
1367 /**
1368 * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
1369 * Note that the region to copy has already been clipped so we know we
1370 * won't read from outside the source renderbuffer's bounds.
1371 *
1372 * Note: srcY=0=Bottom of renderbuffer (GL convention)
1373 */
1374 static void
1375 st_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
1376 struct gl_texture_image *texImage,
1377 GLint destX, GLint destY, GLint slice,
1378 struct gl_renderbuffer *rb,
1379 GLint srcX, GLint srcY, GLsizei width, GLsizei height)
1380 {
1381 struct st_texture_image *stImage = st_texture_image(texImage);
1382 struct st_texture_object *stObj = st_texture_object(texImage->TexObject);
1383 struct st_renderbuffer *strb = st_renderbuffer(rb);
1384 struct st_context *st = st_context(ctx);
1385 struct pipe_context *pipe = st->pipe;
1386 struct pipe_screen *screen = pipe->screen;
1387 struct pipe_blit_info blit;
1388 enum pipe_format dst_format;
1389 GLboolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
1390 unsigned bind;
1391 GLint srcY0, srcY1;
1392
1393 assert(!_mesa_is_format_etc2(texImage->TexFormat) &&
1394 texImage->TexFormat != MESA_FORMAT_ETC1_RGB8);
1395
1396 if (!strb || !strb->surface || !stImage->pt) {
1397 debug_printf("%s: null strb or stImage\n", __func__);
1398 return;
1399 }
1400
1401 if (_mesa_texstore_needs_transfer_ops(ctx, texImage->_BaseFormat,
1402 texImage->TexFormat)) {
1403 goto fallback;
1404 }
1405
1406 /* The base internal format must match the mesa format, so make sure
1407 * e.g. an RGB internal format is really allocated as RGB and not as RGBA.
1408 */
1409 if (texImage->_BaseFormat !=
1410 _mesa_get_format_base_format(texImage->TexFormat) ||
1411 rb->_BaseFormat != _mesa_get_format_base_format(rb->Format)) {
1412 goto fallback;
1413 }
1414
1415 /* Choose the destination format to match the TexImage behavior. */
1416 dst_format = util_format_linear(stImage->pt->format);
1417 dst_format = util_format_luminance_to_red(dst_format);
1418 dst_format = util_format_intensity_to_red(dst_format);
1419
1420 /* See if the destination format is supported. */
1421 if (texImage->_BaseFormat == GL_DEPTH_STENCIL ||
1422 texImage->_BaseFormat == GL_DEPTH_COMPONENT) {
1423 bind = PIPE_BIND_DEPTH_STENCIL;
1424 }
1425 else {
1426 bind = PIPE_BIND_RENDER_TARGET;
1427 }
1428
1429 if (!dst_format ||
1430 !screen->is_format_supported(screen, dst_format, stImage->pt->target,
1431 stImage->pt->nr_samples, bind)) {
1432 goto fallback;
1433 }
1434
1435 /* Y flipping for the main framebuffer. */
1436 if (do_flip) {
1437 srcY1 = strb->Base.Height - srcY - height;
1438 srcY0 = srcY1 + height;
1439 }
1440 else {
1441 srcY0 = srcY;
1442 srcY1 = srcY0 + height;
1443 }
1444
1445 /* Blit the texture.
1446 * This supports flipping, format conversions, and downsampling.
1447 */
1448 memset(&blit, 0, sizeof(blit));
1449 blit.src.resource = strb->texture;
1450 blit.src.format = util_format_linear(strb->surface->format);
1451 blit.src.level = strb->surface->u.tex.level;
1452 blit.src.box.x = srcX;
1453 blit.src.box.y = srcY0;
1454 blit.src.box.z = strb->surface->u.tex.first_layer;
1455 blit.src.box.width = width;
1456 blit.src.box.height = srcY1 - srcY0;
1457 blit.src.box.depth = 1;
1458 blit.dst.resource = stImage->pt;
1459 blit.dst.format = dst_format;
1460 blit.dst.level = stObj->pt != stImage->pt ? 0 : texImage->Level + texImage->TexObject->MinLevel;
1461 blit.dst.box.x = destX;
1462 blit.dst.box.y = destY;
1463 blit.dst.box.z = stImage->base.Face + slice + texImage->TexObject->MinLayer;
1464 blit.dst.box.width = width;
1465 blit.dst.box.height = height;
1466 blit.dst.box.depth = 1;
1467 blit.mask = st_get_blit_mask(rb->_BaseFormat, texImage->_BaseFormat);
1468 blit.filter = PIPE_TEX_FILTER_NEAREST;
1469 pipe->blit(pipe, &blit);
1470 return;
1471
1472 fallback:
1473 /* software fallback */
1474 fallback_copy_texsubimage(ctx,
1475 strb, stImage, texImage->_BaseFormat,
1476 destX, destY, slice,
1477 srcX, srcY, width, height);
1478 }
1479
1480
1481 /**
1482 * Copy image data from stImage into the texture object 'stObj' at level
1483 * 'dstLevel'.
1484 */
1485 static void
1486 copy_image_data_to_texture(struct st_context *st,
1487 struct st_texture_object *stObj,
1488 GLuint dstLevel,
1489 struct st_texture_image *stImage)
1490 {
1491 /* debug checks */
1492 {
1493 const struct gl_texture_image *dstImage =
1494 stObj->base.Image[stImage->base.Face][dstLevel];
1495 assert(dstImage);
1496 assert(dstImage->Width == stImage->base.Width);
1497 assert(dstImage->Height == stImage->base.Height);
1498 assert(dstImage->Depth == stImage->base.Depth);
1499 }
1500
1501 if (stImage->pt) {
1502 /* Copy potentially with the blitter:
1503 */
1504 GLuint src_level;
1505 if (stImage->pt->last_level == 0)
1506 src_level = 0;
1507 else
1508 src_level = stImage->base.Level;
1509
1510 assert(src_level <= stImage->pt->last_level);
1511 assert(u_minify(stImage->pt->width0, src_level) == stImage->base.Width);
1512 assert(stImage->pt->target == PIPE_TEXTURE_1D_ARRAY ||
1513 u_minify(stImage->pt->height0, src_level) == stImage->base.Height);
1514 assert(stImage->pt->target == PIPE_TEXTURE_2D_ARRAY ||
1515 stImage->pt->target == PIPE_TEXTURE_CUBE_ARRAY ||
1516 u_minify(stImage->pt->depth0, src_level) == stImage->base.Depth);
1517
1518 st_texture_image_copy(st->pipe,
1519 stObj->pt, dstLevel, /* dest texture, level */
1520 stImage->pt, src_level, /* src texture, level */
1521 stImage->base.Face);
1522
1523 pipe_resource_reference(&stImage->pt, NULL);
1524 }
1525 pipe_resource_reference(&stImage->pt, stObj->pt);
1526 }
1527
1528
1529 /**
1530 * Called during state validation. When this function is finished,
1531 * the texture object should be ready for rendering.
1532 * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
1533 */
1534 GLboolean
1535 st_finalize_texture(struct gl_context *ctx,
1536 struct pipe_context *pipe,
1537 struct gl_texture_object *tObj)
1538 {
1539 struct st_context *st = st_context(ctx);
1540 struct st_texture_object *stObj = st_texture_object(tObj);
1541 const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
1542 GLuint face;
1543 const struct st_texture_image *firstImage;
1544 enum pipe_format firstImageFormat;
1545 GLuint ptWidth, ptHeight, ptDepth, ptLayers, ptNumSamples;
1546
1547 if (tObj->Immutable)
1548 return GL_TRUE;
1549
1550 if (_mesa_is_texture_complete(tObj, &tObj->Sampler)) {
1551 /* The texture is complete and we know exactly how many mipmap levels
1552 * are present/needed. This is conditional because we may be called
1553 * from the st_generate_mipmap() function when the texture object is
1554 * incomplete. In that case, we'll have set stObj->lastLevel before
1555 * we get here.
1556 */
1557 if (stObj->base.Sampler.MinFilter == GL_LINEAR ||
1558 stObj->base.Sampler.MinFilter == GL_NEAREST)
1559 stObj->lastLevel = stObj->base.BaseLevel;
1560 else
1561 stObj->lastLevel = stObj->base._MaxLevel;
1562 }
1563
1564 if (tObj->Target == GL_TEXTURE_BUFFER) {
1565 struct st_buffer_object *st_obj = st_buffer_object(tObj->BufferObject);
1566
1567 if (!st_obj) {
1568 pipe_resource_reference(&stObj->pt, NULL);
1569 st_texture_release_all_sampler_views(st, stObj);
1570 return GL_TRUE;
1571 }
1572
1573 if (st_obj->buffer != stObj->pt) {
1574 pipe_resource_reference(&stObj->pt, st_obj->buffer);
1575 st_texture_release_all_sampler_views(st, stObj);
1576 stObj->width0 = stObj->pt->width0 / _mesa_get_format_bytes(tObj->_BufferObjectFormat);
1577 stObj->height0 = 1;
1578 stObj->depth0 = 1;
1579 }
1580 return GL_TRUE;
1581
1582 }
1583
1584 firstImage = st_texture_image_const(_mesa_base_tex_image(&stObj->base));
1585 assert(firstImage);
1586
1587 /* If both firstImage and stObj point to a texture which can contain
1588 * all active images, favour firstImage. Note that because of the
1589 * completeness requirement, we know that the image dimensions
1590 * will match.
1591 */
1592 if (firstImage->pt &&
1593 firstImage->pt != stObj->pt &&
1594 (!stObj->pt || firstImage->pt->last_level >= stObj->pt->last_level)) {
1595 pipe_resource_reference(&stObj->pt, firstImage->pt);
1596 st_texture_release_all_sampler_views(st, stObj);
1597 }
1598
1599 /* If this texture comes from a window system, there is nothing else to do. */
1600 if (stObj->surface_based) {
1601 return GL_TRUE;
1602 }
1603
1604 /* Find gallium format for the Mesa texture */
1605 firstImageFormat =
1606 st_mesa_format_to_pipe_format(st, firstImage->base.TexFormat);
1607
1608 /* Find size of level=0 Gallium mipmap image, plus number of texture layers */
1609 {
1610 GLuint width, height, depth;
1611 if (!guess_base_level_size(stObj->base.Target,
1612 firstImage->base.Width2,
1613 firstImage->base.Height2,
1614 firstImage->base.Depth2,
1615 firstImage->base.Level,
1616 &width, &height, &depth)) {
1617 width = stObj->width0;
1618 height = stObj->height0;
1619 depth = stObj->depth0;
1620 }
1621 /* convert GL dims to Gallium dims */
1622 st_gl_texture_dims_to_pipe_dims(stObj->base.Target, width, height, depth,
1623 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
1624 ptNumSamples = firstImage->base.NumSamples;
1625 }
1626
1627 /* If we already have a gallium texture, check that it matches the texture
1628 * object's format, target, size, num_levels, etc.
1629 */
1630 if (stObj->pt) {
1631 if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
1632 stObj->pt->format != firstImageFormat ||
1633 stObj->pt->last_level < stObj->lastLevel ||
1634 stObj->pt->width0 != ptWidth ||
1635 stObj->pt->height0 != ptHeight ||
1636 stObj->pt->depth0 != ptDepth ||
1637 stObj->pt->nr_samples != ptNumSamples ||
1638 stObj->pt->array_size != ptLayers)
1639 {
1640 /* The gallium texture does not match the Mesa texture so delete the
1641 * gallium texture now. We'll make a new one below.
1642 */
1643 pipe_resource_reference(&stObj->pt, NULL);
1644 st_texture_release_all_sampler_views(st, stObj);
1645 st->dirty.st |= ST_NEW_FRAMEBUFFER;
1646 }
1647 }
1648
1649 /* May need to create a new gallium texture:
1650 */
1651 if (!stObj->pt) {
1652 GLuint bindings = default_bindings(st, firstImageFormat);
1653
1654 stObj->pt = st_texture_create(st,
1655 gl_target_to_pipe(stObj->base.Target),
1656 firstImageFormat,
1657 stObj->lastLevel,
1658 ptWidth,
1659 ptHeight,
1660 ptDepth,
1661 ptLayers, ptNumSamples,
1662 bindings);
1663
1664 if (!stObj->pt) {
1665 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
1666 return GL_FALSE;
1667 }
1668 }
1669
1670 /* Pull in any images not in the object's texture:
1671 */
1672 for (face = 0; face < nr_faces; face++) {
1673 GLuint level;
1674 for (level = stObj->base.BaseLevel; level <= stObj->lastLevel; level++) {
1675 struct st_texture_image *stImage =
1676 st_texture_image(stObj->base.Image[face][level]);
1677
1678 /* Need to import images in main memory or held in other textures.
1679 */
1680 if (stImage && stObj->pt != stImage->pt) {
1681 if (level == 0 ||
1682 (stImage->base.Width == u_minify(stObj->width0, level) &&
1683 stImage->base.Height == u_minify(stObj->height0, level) &&
1684 stImage->base.Depth == u_minify(stObj->depth0, level))) {
1685 /* src image fits expected dest mipmap level size */
1686 copy_image_data_to_texture(st, stObj, level, stImage);
1687 }
1688 }
1689 }
1690 }
1691
1692 return GL_TRUE;
1693 }
1694
1695
1696 /**
1697 * Called via ctx->Driver.AllocTextureStorage() to allocate texture memory
1698 * for a whole mipmap stack.
1699 */
1700 static GLboolean
1701 st_AllocTextureStorage(struct gl_context *ctx,
1702 struct gl_texture_object *texObj,
1703 GLsizei levels, GLsizei width,
1704 GLsizei height, GLsizei depth)
1705 {
1706 const GLuint numFaces = _mesa_num_tex_faces(texObj->Target);
1707 struct gl_texture_image *texImage = texObj->Image[0][0];
1708 struct st_context *st = st_context(ctx);
1709 struct st_texture_object *stObj = st_texture_object(texObj);
1710 struct pipe_screen *screen = st->pipe->screen;
1711 GLuint ptWidth, ptHeight, ptDepth, ptLayers, bindings;
1712 enum pipe_format fmt;
1713 GLint level;
1714 GLuint num_samples = texImage->NumSamples;
1715
1716 assert(levels > 0);
1717
1718 /* Save the level=0 dimensions */
1719 stObj->width0 = width;
1720 stObj->height0 = height;
1721 stObj->depth0 = depth;
1722 stObj->lastLevel = levels - 1;
1723
1724 fmt = st_mesa_format_to_pipe_format(st, texImage->TexFormat);
1725
1726 bindings = default_bindings(st, fmt);
1727
1728 /* Raise the sample count if the requested one is unsupported. */
1729 if (num_samples > 1) {
1730 boolean found = FALSE;
1731
1732 for (; num_samples <= ctx->Const.MaxSamples; num_samples++) {
1733 if (screen->is_format_supported(screen, fmt, PIPE_TEXTURE_2D,
1734 num_samples,
1735 PIPE_BIND_SAMPLER_VIEW)) {
1736 /* Update the sample count in gl_texture_image as well. */
1737 texImage->NumSamples = num_samples;
1738 found = TRUE;
1739 break;
1740 }
1741 }
1742
1743 if (!found) {
1744 return GL_FALSE;
1745 }
1746 }
1747
1748 st_gl_texture_dims_to_pipe_dims(texObj->Target,
1749 width, height, depth,
1750 &ptWidth, &ptHeight, &ptDepth, &ptLayers);
1751
1752 stObj->pt = st_texture_create(st,
1753 gl_target_to_pipe(texObj->Target),
1754 fmt,
1755 levels - 1,
1756 ptWidth,
1757 ptHeight,
1758 ptDepth,
1759 ptLayers, num_samples,
1760 bindings);
1761 if (!stObj->pt)
1762 return GL_FALSE;
1763
1764 /* Set image resource pointers */
1765 for (level = 0; level < levels; level++) {
1766 GLuint face;
1767 for (face = 0; face < numFaces; face++) {
1768 struct st_texture_image *stImage =
1769 st_texture_image(texObj->Image[face][level]);
1770 pipe_resource_reference(&stImage->pt, stObj->pt);
1771 }
1772 }
1773
1774 return GL_TRUE;
1775 }
1776
1777
1778 static GLboolean
1779 st_TestProxyTexImage(struct gl_context *ctx, GLenum target,
1780 GLint level, mesa_format format,
1781 GLint width, GLint height,
1782 GLint depth, GLint border)
1783 {
1784 struct st_context *st = st_context(ctx);
1785 struct pipe_context *pipe = st->pipe;
1786
1787 if (width == 0 || height == 0 || depth == 0) {
1788 /* zero-sized images are legal, and always fit! */
1789 return GL_TRUE;
1790 }
1791
1792 if (pipe->screen->can_create_resource) {
1793 /* Ask the gallium driver if the texture is too large */
1794 struct gl_texture_object *texObj =
1795 _mesa_get_current_tex_object(ctx, target);
1796 struct pipe_resource pt;
1797
1798 /* Setup the pipe_resource object
1799 */
1800 memset(&pt, 0, sizeof(pt));
1801
1802 pt.target = gl_target_to_pipe(target);
1803 pt.format = st_mesa_format_to_pipe_format(st, format);
1804
1805 st_gl_texture_dims_to_pipe_dims(target,
1806 width, height, depth,
1807 &pt.width0, &pt.height0,
1808 &pt.depth0, &pt.array_size);
1809
1810 if (level == 0 && (texObj->Sampler.MinFilter == GL_LINEAR ||
1811 texObj->Sampler.MinFilter == GL_NEAREST)) {
1812 /* assume just one mipmap level */
1813 pt.last_level = 0;
1814 }
1815 else {
1816 /* assume a full set of mipmaps */
1817 pt.last_level = _mesa_logbase2(MAX3(width, height, depth));
1818 }
1819
1820 return pipe->screen->can_create_resource(pipe->screen, &pt);
1821 }
1822 else {
1823 /* Use core Mesa fallback */
1824 return _mesa_test_proxy_teximage(ctx, target, level, format,
1825 width, height, depth, border);
1826 }
1827 }
1828
1829 static GLboolean
1830 st_TextureView(struct gl_context *ctx,
1831 struct gl_texture_object *texObj,
1832 struct gl_texture_object *origTexObj)
1833 {
1834 struct st_texture_object *orig = st_texture_object(origTexObj);
1835 struct st_texture_object *tex = st_texture_object(texObj);
1836 struct gl_texture_image *image = texObj->Image[0][0];
1837
1838 const int numFaces = _mesa_num_tex_faces(texObj->Target);
1839 const int numLevels = texObj->NumLevels;
1840
1841 int face;
1842 int level;
1843
1844 pipe_resource_reference(&tex->pt, orig->pt);
1845
1846 /* Set image resource pointers */
1847 for (level = 0; level < numLevels; level++) {
1848 for (face = 0; face < numFaces; face++) {
1849 struct st_texture_image *stImage =
1850 st_texture_image(texObj->Image[face][level]);
1851 pipe_resource_reference(&stImage->pt, tex->pt);
1852 }
1853 }
1854
1855 tex->surface_based = GL_TRUE;
1856 tex->surface_format =
1857 st_mesa_format_to_pipe_format(st_context(ctx), image->TexFormat);
1858
1859 tex->width0 = image->Width;
1860 tex->height0 = image->Height;
1861 tex->depth0 = image->Depth;
1862 tex->lastLevel = numLevels - 1;
1863
1864 return GL_TRUE;
1865 }
1866
1867
1868 void
1869 st_init_texture_functions(struct dd_function_table *functions)
1870 {
1871 functions->ChooseTextureFormat = st_ChooseTextureFormat;
1872 functions->QuerySamplesForFormat = st_QuerySamplesForFormat;
1873 functions->TexImage = st_TexImage;
1874 functions->TexSubImage = st_TexSubImage;
1875 functions->CompressedTexSubImage = _mesa_store_compressed_texsubimage;
1876 functions->CopyTexSubImage = st_CopyTexSubImage;
1877 functions->GenerateMipmap = st_generate_mipmap;
1878
1879 functions->GetTexImage = st_GetTexImage;
1880
1881 /* compressed texture functions */
1882 functions->CompressedTexImage = st_CompressedTexImage;
1883 functions->GetCompressedTexImage = _mesa_GetCompressedTexImage_sw;
1884
1885 functions->NewTextureObject = st_NewTextureObject;
1886 functions->NewTextureImage = st_NewTextureImage;
1887 functions->DeleteTextureImage = st_DeleteTextureImage;
1888 functions->DeleteTexture = st_DeleteTextureObject;
1889 functions->AllocTextureImageBuffer = st_AllocTextureImageBuffer;
1890 functions->FreeTextureImageBuffer = st_FreeTextureImageBuffer;
1891 functions->MapTextureImage = st_MapTextureImage;
1892 functions->UnmapTextureImage = st_UnmapTextureImage;
1893
1894 /* XXX Temporary until we can query pipe's texture sizes */
1895 functions->TestProxyTexImage = st_TestProxyTexImage;
1896
1897 functions->AllocTextureStorage = st_AllocTextureStorage;
1898 functions->TextureView = st_TextureView;
1899 }