better handling of current attributes. Trivial dlist and varray tests work
[mesa.git] / src / mesa / vbo / vbo_exec.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.3
4 *
5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keith@tungstengraphics.com>
26 */
27
28
29 #include "api_arrayelt.h"
30 #include "glheader.h"
31 #include "imports.h"
32 #include "context.h"
33 #include "macros.h"
34 #include "mtypes.h"
35 #include "dlist.h"
36 #include "vtxfmt.h"
37
38 #include "vbo_context.h"
39
40
41
42 void vbo_exec_init( GLcontext *ctx )
43 {
44 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
45
46 exec->ctx = ctx;
47
48 /* Initialize the arrayelt helper
49 */
50 if (!ctx->aelt_context &&
51 !_ae_create_context( ctx ))
52 return;
53
54 vbo_exec_vtx_init( exec );
55 vbo_exec_array_init( exec );
56
57 ctx->Driver.NeedFlush = 0;
58 ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
59 ctx->Driver.FlushVertices = vbo_exec_FlushVertices;
60
61 exec->eval.recalculate_maps = 1;
62 }
63
64
65 void vbo_exec_destroy( GLcontext *ctx )
66 {
67 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
68
69 if (ctx->aelt_context) {
70 _ae_destroy_context( ctx );
71 ctx->aelt_context = NULL;
72 }
73
74 vbo_exec_vtx_destroy( exec );
75 vbo_exec_array_destroy( exec );
76 }
77
78 /* Really want to install these callbacks to a central facility to be
79 * invoked according to the state flags. That will have to wait for a
80 * mesa rework:
81 */
82 void vbo_exec_invalidate_state( GLcontext *ctx, GLuint new_state )
83 {
84 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
85
86 if (new_state & (_NEW_PROGRAM|_NEW_EVAL))
87 exec->eval.recalculate_maps = 1;
88
89 _ae_invalidate_state(ctx, new_state);
90 }
91
92
93 void vbo_exec_wakeup( GLcontext *ctx )
94 {
95 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
96
97 ctx->Driver.FlushVertices = vbo_exec_FlushVertices;
98 ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT;
99
100 /* Hook our functions into exec and compile dispatch tables.
101 */
102 _mesa_install_exec_vtxfmt( ctx, &exec->vtxfmt );
103
104 /* Assume we haven't been getting state updates either:
105 */
106 vbo_exec_invalidate_state( ctx, ~0 );
107 }
108
109
110