1 /**************************************************************************
3 Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
7 Permission is hereby granted, free of charge, to any person obtaining a
8 copy of this software and associated documentation files (the "Software"),
9 to deal in the Software without restriction, including without limitation
10 on the rights to use, copy, modify, merge, publish, distribute, sub
11 license, and/or sell copies of the Software, and to permit persons to whom
12 the Software is furnished to do so, subject to the following conditions:
14 The above copyright notice and this permission notice (including the next
15 paragraph) shall be included in all copies or substantial portions of the
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
22 DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23 OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24 USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Keith Whitwell <keith@tungstengraphics.com>
34 #ifndef __VBO_EXEC_H__
35 #define __VBO_EXEC_H__
38 #include "vbo_attrib.h"
41 #define VBO_MAX_PRIM 64
43 /* Wierd implementation stuff:
45 #define VBO_VERT_BUFFER_SIZE (1024*16) /* dwords == 64k */
46 #define VBO_MAX_ATTR_CODEGEN 16
47 #define ERROR_ATTRIB 16
52 struct vbo_exec_eval1_map
{
53 struct gl_1d_map
*map
;
57 struct vbo_exec_eval2_map
{
58 struct gl_2d_map
*map
;
64 struct vbo_exec_copied_vtx
{
65 GLfloat buffer
[VBO_ATTRIB_MAX
* 4 * VBO_MAX_COPIED_VERTS
];
70 typedef void (*vbo_attrfv_func
)( const GLfloat
* );
73 struct vbo_exec_context
76 GLvertexformat vtxfmt
;
79 struct gl_buffer_object
*bufferobj
;
84 struct _mesa_prim prim
[VBO_MAX_PRIM
];
87 GLfloat
*vbptr
; /* cursor, points into buffer */
88 GLfloat vertex
[VBO_ATTRIB_MAX
*4]; /* current vertex */
90 GLfloat
*current
[VBO_ATTRIB_MAX
]; /* points into ctx->Current, ctx->Light.Material */
91 GLfloat CurrentFloatEdgeFlag
;
95 struct vbo_exec_copied_vtx copied
;
97 GLubyte attrsz
[VBO_ATTRIB_MAX
];
98 GLubyte active_sz
[VBO_ATTRIB_MAX
];
100 GLfloat
*attrptr
[VBO_ATTRIB_MAX
];
101 struct gl_client_array arrays
[VBO_ATTRIB_MAX
];
103 /* According to program mode, the values above plus current
104 * values are squashed down to the 32 attributes passed to the
105 * vertex program below:
108 GLuint enabled_flags
;
109 const struct gl_client_array
*inputs
[VERT_ATTRIB_MAX
];
114 GLboolean recalculate_maps
;
115 struct vbo_exec_eval1_map map1
[VERT_ATTRIB_MAX
];
116 struct vbo_exec_eval2_map map2
[VERT_ATTRIB_MAX
];
121 GLuint enabled_flags
;
124 /* These just mirror the current arrayobj (todo: make arrayobj
125 * look like this and remove the mirror):
127 const struct gl_client_array
*legacy_array
[16];
128 const struct gl_client_array
*generic_array
[16];
130 /* Arrays and current values manipulated according to program
131 * mode, etc. These are the attributes as seen by vertex
134 const struct gl_client_array
*inputs
[VERT_ATTRIB_MAX
];
137 struct gl_buffer_object
*index_obj
;
145 void vbo_exec_init( GLcontext
*ctx
);
146 void vbo_exec_destroy( GLcontext
*ctx
);
147 void vbo_exec_invalidate_state( GLcontext
*ctx
, GLuint new_state
);
148 void vbo_exec_FlushVertices( GLcontext
*ctx
, GLuint flags
);
149 void vbo_exec_wakeup( GLcontext
*ctx
);
152 /* Internal functions:
154 void vbo_exec_array_init( struct vbo_exec_context
*exec
);
155 void vbo_exec_array_destroy( struct vbo_exec_context
*exec
);
158 void vbo_exec_vtx_init( struct vbo_exec_context
*exec
);
159 void vbo_exec_vtx_destroy( struct vbo_exec_context
*exec
);
160 void vbo_exec_vtx_flush( struct vbo_exec_context
*exec
);
161 void vbo_exec_vtx_wrap( struct vbo_exec_context
*exec
);
163 void vbo_exec_eval_update( struct vbo_exec_context
*exec
);
165 void vbo_exec_do_EvalCoord2f( struct vbo_exec_context
*exec
,
166 GLfloat u
, GLfloat v
);
168 void vbo_exec_do_EvalCoord1f( struct vbo_exec_context
*exec
,