vbo: update/add comments
[mesa.git] / src / mesa / vbo / vbo_exec_array.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * Copyright 2009 VMware, Inc.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/state.h"
32 #include "main/api_validate.h"
33 #include "main/api_noop.h"
34 #include "main/varray.h"
35 #include "main/bufferobj.h"
36 #include "main/enums.h"
37 #include "main/macros.h"
38
39 #include "vbo_context.h"
40
41
42 /**
43 * Compute min and max elements by scanning the index buffer for
44 * glDraw[Range]Elements() calls.
45 */
46 void
47 vbo_get_minmax_index(GLcontext *ctx,
48 const struct _mesa_prim *prim,
49 const struct _mesa_index_buffer *ib,
50 GLuint *min_index, GLuint *max_index)
51 {
52 GLuint i;
53 GLuint count = prim->count;
54 const void *indices;
55
56 if (_mesa_is_bufferobj(ib->obj)) {
57 const GLvoid *map =
58 ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB,
59 GL_READ_ONLY, ib->obj);
60 indices = ADD_POINTERS(map, ib->ptr);
61 } else {
62 indices = ib->ptr;
63 }
64
65 switch (ib->type) {
66 case GL_UNSIGNED_INT: {
67 const GLuint *ui_indices = (const GLuint *)indices;
68 GLuint max_ui = ui_indices[count-1];
69 GLuint min_ui = ui_indices[0];
70 for (i = 0; i < count; i++) {
71 if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
72 if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
73 }
74 *min_index = min_ui;
75 *max_index = max_ui;
76 break;
77 }
78 case GL_UNSIGNED_SHORT: {
79 const GLushort *us_indices = (const GLushort *)indices;
80 GLuint max_us = us_indices[count-1];
81 GLuint min_us = us_indices[0];
82 for (i = 0; i < count; i++) {
83 if (us_indices[i] > max_us) max_us = us_indices[i];
84 if (us_indices[i] < min_us) min_us = us_indices[i];
85 }
86 *min_index = min_us;
87 *max_index = max_us;
88 break;
89 }
90 case GL_UNSIGNED_BYTE: {
91 const GLubyte *ub_indices = (const GLubyte *)indices;
92 GLuint max_ub = ub_indices[count-1];
93 GLuint min_ub = ub_indices[0];
94 for (i = 0; i < count; i++) {
95 if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
96 if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
97 }
98 *min_index = min_ub;
99 *max_index = max_ub;
100 break;
101 }
102 default:
103 assert(0);
104 break;
105 }
106
107 if (_mesa_is_bufferobj(ib->obj)) {
108 ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, ib->obj);
109 }
110 }
111
112
113 /**
114 * Check that element 'j' of the array has reasonable data.
115 * Map VBO if needed.
116 * For debugging purposes; not normally used.
117 */
118 static void
119 check_array_data(GLcontext *ctx, struct gl_client_array *array,
120 GLuint attrib, GLuint j)
121 {
122 if (array->Enabled) {
123 const void *data = array->Ptr;
124 if (_mesa_is_bufferobj(array->BufferObj)) {
125 if (!array->BufferObj->Pointer) {
126 /* need to map now */
127 array->BufferObj->Pointer =
128 ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER_ARB,
129 GL_READ_ONLY, array->BufferObj);
130 }
131 data = ADD_POINTERS(data, array->BufferObj->Pointer);
132 }
133 switch (array->Type) {
134 case GL_FLOAT:
135 {
136 GLfloat *f = (GLfloat *) ((GLubyte *) data + array->StrideB * j);
137 GLint k;
138 for (k = 0; k < array->Size; k++) {
139 if (IS_INF_OR_NAN(f[k]) ||
140 f[k] >= 1.0e20 || f[k] <= -1.0e10) {
141 printf("Bad array data:\n");
142 printf(" Element[%u].%u = %f\n", j, k, f[k]);
143 printf(" Array %u at %p\n", attrib, (void* ) array);
144 printf(" Type 0x%x, Size %d, Stride %d\n",
145 array->Type, array->Size, array->Stride);
146 printf(" Address/offset %p in Buffer Object %u\n",
147 array->Ptr, array->BufferObj->Name);
148 f[k] = 1.0; /* XXX replace the bad value! */
149 }
150 /*assert(!IS_INF_OR_NAN(f[k]));*/
151 }
152 }
153 break;
154 default:
155 ;
156 }
157 }
158 }
159
160
161 /**
162 * Unmap the buffer object referenced by given array, if mapped.
163 */
164 static void
165 unmap_array_buffer(GLcontext *ctx, struct gl_client_array *array)
166 {
167 if (array->Enabled &&
168 _mesa_is_bufferobj(array->BufferObj) &&
169 _mesa_bufferobj_mapped(array->BufferObj)) {
170 ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, array->BufferObj);
171 }
172 }
173
174
175 /**
176 * Examine the array's data for NaNs, etc.
177 * For debug purposes; not normally used.
178 */
179 static void
180 check_draw_elements_data(GLcontext *ctx, GLsizei count, GLenum elemType,
181 const void *elements, GLint basevertex)
182 {
183 struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
184 const void *elemMap;
185 GLint i, k;
186
187 if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
188 elemMap = ctx->Driver.MapBuffer(ctx,
189 GL_ELEMENT_ARRAY_BUFFER_ARB,
190 GL_READ_ONLY,
191 ctx->Array.ElementArrayBufferObj);
192 elements = ADD_POINTERS(elements, elemMap);
193 }
194
195 for (i = 0; i < count; i++) {
196 GLuint j;
197
198 /* j = element[i] */
199 switch (elemType) {
200 case GL_UNSIGNED_BYTE:
201 j = ((const GLubyte *) elements)[i];
202 break;
203 case GL_UNSIGNED_SHORT:
204 j = ((const GLushort *) elements)[i];
205 break;
206 case GL_UNSIGNED_INT:
207 j = ((const GLuint *) elements)[i];
208 break;
209 default:
210 assert(0);
211 }
212
213 /* check element j of each enabled array */
214 check_array_data(ctx, &arrayObj->Vertex, VERT_ATTRIB_POS, j);
215 check_array_data(ctx, &arrayObj->Normal, VERT_ATTRIB_NORMAL, j);
216 check_array_data(ctx, &arrayObj->Color, VERT_ATTRIB_COLOR0, j);
217 check_array_data(ctx, &arrayObj->SecondaryColor, VERT_ATTRIB_COLOR1, j);
218 for (k = 0; k < Elements(arrayObj->TexCoord); k++) {
219 check_array_data(ctx, &arrayObj->TexCoord[k], VERT_ATTRIB_TEX0 + k, j);
220 }
221 for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
222 check_array_data(ctx, &arrayObj->VertexAttrib[k],
223 VERT_ATTRIB_GENERIC0 + k, j);
224 }
225 }
226
227 if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
228 ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB,
229 ctx->Array.ElementArrayBufferObj);
230 }
231
232 unmap_array_buffer(ctx, &arrayObj->Vertex);
233 unmap_array_buffer(ctx, &arrayObj->Normal);
234 unmap_array_buffer(ctx, &arrayObj->Color);
235 for (k = 0; k < Elements(arrayObj->TexCoord); k++) {
236 unmap_array_buffer(ctx, &arrayObj->TexCoord[k]);
237 }
238 for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
239 unmap_array_buffer(ctx, &arrayObj->VertexAttrib[k]);
240 }
241 }
242
243
244 /**
245 * Check array data, looking for NaNs, etc.
246 */
247 static void
248 check_draw_arrays_data(GLcontext *ctx, GLint start, GLsizei count)
249 {
250 /* TO DO */
251 }
252
253
254 /**
255 * Print info/data for glDrawArrays(), for debugging.
256 */
257 static void
258 print_draw_arrays(GLcontext *ctx, struct vbo_exec_context *exec,
259 GLenum mode, GLint start, GLsizei count)
260 {
261 int i;
262
263 printf("vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):\n",
264 mode, start, count);
265
266 for (i = 0; i < 32; i++) {
267 GLuint bufName = exec->array.inputs[i]->BufferObj->Name;
268 GLint stride = exec->array.inputs[i]->Stride;
269 printf("attr %2d: size %d stride %d enabled %d "
270 "ptr %p Bufobj %u\n",
271 i,
272 exec->array.inputs[i]->Size,
273 stride,
274 /*exec->array.inputs[i]->Enabled,*/
275 exec->array.legacy_array[i]->Enabled,
276 exec->array.inputs[i]->Ptr,
277 bufName);
278
279 if (bufName) {
280 struct gl_buffer_object *buf = _mesa_lookup_bufferobj(ctx, bufName);
281 GLubyte *p = ctx->Driver.MapBuffer(ctx, GL_ARRAY_BUFFER_ARB,
282 GL_READ_ONLY_ARB, buf);
283 int offset = (int) (GLintptr) exec->array.inputs[i]->Ptr;
284 float *f = (float *) (p + offset);
285 int *k = (int *) f;
286 int i;
287 int n = (count * stride) / 4;
288 if (n > 32)
289 n = 32;
290 printf(" Data at offset %d:\n", offset);
291 for (i = 0; i < n; i++) {
292 printf(" float[%d] = 0x%08x %f\n", i, k[i], f[i]);
293 }
294 ctx->Driver.UnmapBuffer(ctx, GL_ARRAY_BUFFER_ARB, buf);
295 }
296 }
297 }
298
299
300 /**
301 * Bind the VBO executor to the current vertex array object prior
302 * to drawing.
303 *
304 * Just translate the arrayobj into a sane layout.
305 */
306 static void
307 bind_array_obj(GLcontext *ctx)
308 {
309 struct vbo_context *vbo = vbo_context(ctx);
310 struct vbo_exec_context *exec = &vbo->exec;
311 struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
312 GLuint i;
313
314 /* TODO: Fix the ArrayObj struct to keep legacy arrays in an array
315 * rather than as individual named arrays. Then this function can
316 * go away.
317 */
318 exec->array.legacy_array[VERT_ATTRIB_POS] = &arrayObj->Vertex;
319 exec->array.legacy_array[VERT_ATTRIB_WEIGHT] = &arrayObj->Weight;
320 exec->array.legacy_array[VERT_ATTRIB_NORMAL] = &arrayObj->Normal;
321 exec->array.legacy_array[VERT_ATTRIB_COLOR0] = &arrayObj->Color;
322 exec->array.legacy_array[VERT_ATTRIB_COLOR1] = &arrayObj->SecondaryColor;
323 exec->array.legacy_array[VERT_ATTRIB_FOG] = &arrayObj->FogCoord;
324 exec->array.legacy_array[VERT_ATTRIB_COLOR_INDEX] = &arrayObj->Index;
325 if (arrayObj->PointSize.Enabled) {
326 /* this aliases COLOR_INDEX */
327 exec->array.legacy_array[VERT_ATTRIB_POINT_SIZE] = &arrayObj->PointSize;
328 }
329 exec->array.legacy_array[VERT_ATTRIB_EDGEFLAG] = &arrayObj->EdgeFlag;
330
331 for (i = 0; i < Elements(arrayObj->TexCoord); i++)
332 exec->array.legacy_array[VERT_ATTRIB_TEX0 + i] = &arrayObj->TexCoord[i];
333
334 for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) {
335 assert(i < Elements(exec->array.generic_array));
336 exec->array.generic_array[i] = &arrayObj->VertexAttrib[i];
337 }
338
339 exec->array.array_obj = arrayObj->Name;
340 }
341
342
343 /**
344 * Set the vbo->exec->inputs[] pointers to point to the enabled
345 * vertex arrays. This depends on the current vertex program/shader
346 * being executed because of whether or not generic vertex arrays
347 * alias the conventional vertex arrays.
348 * For arrays that aren't enabled, we set the input[attrib] pointer
349 * to point at a zero-stride current value "array".
350 */
351 static void
352 recalculate_input_bindings(GLcontext *ctx)
353 {
354 struct vbo_context *vbo = vbo_context(ctx);
355 struct vbo_exec_context *exec = &vbo->exec;
356 const struct gl_client_array **inputs = &exec->array.inputs[0];
357 GLbitfield const_inputs = 0x0;
358 GLuint i;
359
360 exec->array.program_mode = get_program_mode(ctx);
361 exec->array.enabled_flags = ctx->Array.ArrayObj->_Enabled;
362
363 switch (exec->array.program_mode) {
364 case VP_NONE:
365 /* When no vertex program is active (or the vertex program is generated
366 * from fixed-function state). We put the material values into the
367 * generic slots. This is the only situation where material values
368 * are available as per-vertex attributes.
369 */
370 for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
371 if (exec->array.legacy_array[i]->Enabled)
372 inputs[i] = exec->array.legacy_array[i];
373 else {
374 inputs[i] = &vbo->legacy_currval[i];
375 const_inputs |= 1 << i;
376 }
377 }
378
379 for (i = 0; i < MAT_ATTRIB_MAX; i++) {
380 inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->mat_currval[i];
381 const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
382 }
383
384 /* Could use just about anything, just to fill in the empty
385 * slots:
386 */
387 for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_MAX - VERT_ATTRIB_GENERIC0; i++) {
388 inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
389 const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
390 }
391 break;
392
393 case VP_NV:
394 /* NV_vertex_program - attribute arrays alias and override
395 * conventional, legacy arrays. No materials, and the generic
396 * slots are vacant.
397 */
398 for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
399 if (exec->array.generic_array[i]->Enabled)
400 inputs[i] = exec->array.generic_array[i];
401 else if (exec->array.legacy_array[i]->Enabled)
402 inputs[i] = exec->array.legacy_array[i];
403 else {
404 inputs[i] = &vbo->legacy_currval[i];
405 const_inputs |= 1 << i;
406 }
407 }
408
409 /* Could use just about anything, just to fill in the empty
410 * slots:
411 */
412 for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++) {
413 inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0];
414 const_inputs |= 1 << i;
415 }
416 break;
417
418 case VP_ARB:
419 /* GL_ARB_vertex_program or GLSL vertex shader - Only the generic[0]
420 * attribute array aliases and overrides the legacy position array.
421 *
422 * Otherwise, legacy attributes available in the legacy slots,
423 * generic attributes in the generic slots and materials are not
424 * available as per-vertex attributes.
425 */
426 if (exec->array.generic_array[0]->Enabled)
427 inputs[0] = exec->array.generic_array[0];
428 else if (exec->array.legacy_array[0]->Enabled)
429 inputs[0] = exec->array.legacy_array[0];
430 else {
431 inputs[0] = &vbo->legacy_currval[0];
432 const_inputs |= 1 << 0;
433 }
434
435 for (i = 1; i <= VERT_ATTRIB_TEX7; i++) {
436 if (exec->array.legacy_array[i]->Enabled)
437 inputs[i] = exec->array.legacy_array[i];
438 else {
439 inputs[i] = &vbo->legacy_currval[i];
440 const_inputs |= 1 << i;
441 }
442 }
443
444 for (i = 0; i < MAX_VERTEX_GENERIC_ATTRIBS; i++) {
445 if (exec->array.generic_array[i]->Enabled)
446 inputs[VERT_ATTRIB_GENERIC0 + i] = exec->array.generic_array[i];
447 else {
448 inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
449 const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
450 }
451
452 }
453 break;
454 }
455
456 _mesa_set_varying_vp_inputs( ctx, ~const_inputs );
457 }
458
459
460 /**
461 * Examine the enabled vertex arrays to set the exec->array.inputs[] values.
462 * These will point to the arrays to actually use for drawing. Some will
463 * be user-provided arrays, other will be zero-stride const-valued arrays.
464 * Note that this might set the _NEW_ARRAY dirty flag so state validation
465 * must be done after this call.
466 */
467 static void
468 bind_arrays(GLcontext *ctx)
469 {
470 #if 0
471 if (ctx->Array.ArrayObj.Name != exec->array.array_obj) {
472 bind_array_obj(ctx);
473 recalculate_input_bindings(ctx);
474 }
475 else if (exec->array.program_mode != get_program_mode(ctx) ||
476 exec->array.enabled_flags != ctx->Array.ArrayObj->_Enabled) {
477 recalculate_input_bindings(ctx);
478 }
479 #else
480 bind_array_obj(ctx);
481 recalculate_input_bindings(ctx);
482 #endif
483 }
484
485
486
487 /**
488 * Called from glDrawArrays when in immediate mode (not display list mode).
489 */
490 static void GLAPIENTRY
491 vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
492 {
493 GET_CURRENT_CONTEXT(ctx);
494 struct vbo_context *vbo = vbo_context(ctx);
495 struct vbo_exec_context *exec = &vbo->exec;
496 struct _mesa_prim prim[1];
497
498 if (MESA_VERBOSE & VERBOSE_DRAW)
499 _mesa_debug(ctx, "glDrawArrays(%s, %d, %d)\n",
500 _mesa_lookup_enum_by_nr(mode), start, count);
501
502 if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
503 return;
504
505 FLUSH_CURRENT( ctx, 0 );
506
507 if (!_mesa_valid_to_render(ctx, "glDrawArrays")) {
508 return;
509 }
510
511 #if 0
512 check_draw_arrays_data(ctx, start, count);
513 #else
514 (void) check_draw_arrays_data;
515 #endif
516
517 bind_arrays( ctx );
518
519 /* Again... because we may have changed the bitmask of per-vertex varying
520 * attributes. If we regenerate the fixed-function vertex program now
521 * we may be able to prune down the number of vertex attributes which we
522 * need in the shader.
523 */
524 if (ctx->NewState)
525 _mesa_update_state( ctx );
526
527 prim[0].begin = 1;
528 prim[0].end = 1;
529 prim[0].weak = 0;
530 prim[0].pad = 0;
531 prim[0].mode = mode;
532 prim[0].start = start;
533 prim[0].count = count;
534 prim[0].indexed = 0;
535 prim[0].basevertex = 0;
536 prim[0].num_instances = 1;
537
538 vbo->draw_prims( ctx, exec->array.inputs, prim, 1, NULL,
539 GL_TRUE, start, start + count - 1 );
540
541 #if 0
542 print_draw_arrays(ctx, exec, mode, start, count);
543 #else
544 (void) print_draw_arrays;
545 #endif
546 }
547
548
549 /**
550 * Called from glDrawArraysInstanced when in immediate mode (not
551 * display list mode).
552 */
553 static void GLAPIENTRY
554 vbo_exec_DrawArraysInstanced(GLenum mode, GLint start, GLsizei count,
555 GLsizei primcount)
556 {
557 GET_CURRENT_CONTEXT(ctx);
558 struct vbo_context *vbo = vbo_context(ctx);
559 struct vbo_exec_context *exec = &vbo->exec;
560 struct _mesa_prim prim[1];
561
562 if (MESA_VERBOSE & VERBOSE_DRAW)
563 _mesa_debug(ctx, "glDrawArraysInstanced(%s, %d, %d, %d)\n",
564 _mesa_lookup_enum_by_nr(mode), start, count, primcount);
565
566 if (!_mesa_validate_DrawArraysInstanced(ctx, mode, start, count, primcount))
567 return;
568
569 FLUSH_CURRENT( ctx, 0 );
570
571 if (!_mesa_valid_to_render(ctx, "glDrawArraysInstanced")) {
572 return;
573 }
574
575 #if 0 /* debug */
576 check_draw_arrays_data(ctx, start, count);
577 #endif
578
579 bind_arrays( ctx );
580
581 /* Again... because we may have changed the bitmask of per-vertex varying
582 * attributes. If we regenerate the fixed-function vertex program now
583 * we may be able to prune down the number of vertex attributes which we
584 * need in the shader.
585 */
586 if (ctx->NewState)
587 _mesa_update_state( ctx );
588
589 prim[0].begin = 1;
590 prim[0].end = 1;
591 prim[0].weak = 0;
592 prim[0].pad = 0;
593 prim[0].mode = mode;
594 prim[0].start = start;
595 prim[0].count = count;
596 prim[0].indexed = 0;
597 prim[0].basevertex = 0;
598 prim[0].num_instances = primcount;
599
600 vbo->draw_prims( ctx, exec->array.inputs, prim, 1, NULL,
601 GL_TRUE, start, start + count - 1 );
602
603 #if 0 /* debug */
604 print_draw_arrays(ctx, exec, mode, start, count);
605 #endif
606 }
607
608
609 /**
610 * Map GL_ELEMENT_ARRAY_BUFFER and print contents.
611 * For debugging.
612 */
613 static void
614 dump_element_buffer(GLcontext *ctx, GLenum type)
615 {
616 const GLvoid *map = ctx->Driver.MapBuffer(ctx,
617 GL_ELEMENT_ARRAY_BUFFER_ARB,
618 GL_READ_ONLY,
619 ctx->Array.ElementArrayBufferObj);
620 switch (type) {
621 case GL_UNSIGNED_BYTE:
622 {
623 const GLubyte *us = (const GLubyte *) map;
624 GLint i;
625 for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size; i++) {
626 printf("%02x ", us[i]);
627 if (i % 32 == 31)
628 printf("\n");
629 }
630 printf("\n");
631 }
632 break;
633 case GL_UNSIGNED_SHORT:
634 {
635 const GLushort *us = (const GLushort *) map;
636 GLint i;
637 for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 2; i++) {
638 printf("%04x ", us[i]);
639 if (i % 16 == 15)
640 printf("\n");
641 }
642 printf("\n");
643 }
644 break;
645 case GL_UNSIGNED_INT:
646 {
647 const GLuint *us = (const GLuint *) map;
648 GLint i;
649 for (i = 0; i < ctx->Array.ElementArrayBufferObj->Size / 4; i++) {
650 printf("%08x ", us[i]);
651 if (i % 8 == 7)
652 printf("\n");
653 }
654 printf("\n");
655 }
656 break;
657 default:
658 ;
659 }
660
661 ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB,
662 ctx->Array.ElementArrayBufferObj);
663 }
664
665
666 /**
667 * Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements.
668 * Do the rendering for a glDrawElements or glDrawRangeElements call after
669 * we've validated buffer bounds, etc.
670 */
671 static void
672 vbo_validated_drawrangeelements(GLcontext *ctx, GLenum mode,
673 GLboolean index_bounds_valid,
674 GLuint start, GLuint end,
675 GLsizei count, GLenum type,
676 const GLvoid *indices,
677 GLint basevertex, GLint primcount)
678 {
679 struct vbo_context *vbo = vbo_context(ctx);
680 struct vbo_exec_context *exec = &vbo->exec;
681 struct _mesa_index_buffer ib;
682 struct _mesa_prim prim[1];
683
684 FLUSH_CURRENT( ctx, 0 );
685
686 if (!_mesa_valid_to_render(ctx, "glDraw[Range]Elements")) {
687 return;
688 }
689
690 bind_arrays( ctx );
691
692 /* check for dirty state again */
693 if (ctx->NewState)
694 _mesa_update_state( ctx );
695
696 ib.count = count;
697 ib.type = type;
698 ib.obj = ctx->Array.ElementArrayBufferObj;
699 ib.ptr = indices;
700
701 prim[0].begin = 1;
702 prim[0].end = 1;
703 prim[0].weak = 0;
704 prim[0].pad = 0;
705 prim[0].mode = mode;
706 prim[0].start = 0;
707 prim[0].count = count;
708 prim[0].indexed = 1;
709 prim[0].basevertex = basevertex;
710 prim[0].num_instances = primcount;
711
712 /* Need to give special consideration to rendering a range of
713 * indices starting somewhere above zero. Typically the
714 * application is issuing multiple DrawRangeElements() to draw
715 * successive primitives layed out linearly in the vertex arrays.
716 * Unless the vertex arrays are all in a VBO (or locked as with
717 * CVA), the OpenGL semantics imply that we need to re-read or
718 * re-upload the vertex data on each draw call.
719 *
720 * In the case of hardware tnl, we want to avoid starting the
721 * upload at zero, as it will mean every draw call uploads an
722 * increasing amount of not-used vertex data. Worse - in the
723 * software tnl module, all those vertices might be transformed and
724 * lit but never rendered.
725 *
726 * If we just upload or transform the vertices in start..end,
727 * however, the indices will be incorrect.
728 *
729 * At this level, we don't know exactly what the requirements of
730 * the backend are going to be, though it will likely boil down to
731 * either:
732 *
733 * 1) Do nothing, everything is in a VBO and is processed once
734 * only.
735 *
736 * 2) Adjust the indices and vertex arrays so that start becomes
737 * zero.
738 *
739 * Rather than doing anything here, I'll provide a helper function
740 * for the latter case elsewhere.
741 */
742
743 vbo->draw_prims( ctx, exec->array.inputs, prim, 1, &ib,
744 index_bounds_valid, start, end );
745 }
746
747
748 /**
749 * Called by glDrawRangeElementsBaseVertex() in immediate mode.
750 */
751 static void GLAPIENTRY
752 vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
753 GLuint start, GLuint end,
754 GLsizei count, GLenum type,
755 const GLvoid *indices,
756 GLint basevertex)
757 {
758 static GLuint warnCount = 0;
759 GET_CURRENT_CONTEXT(ctx);
760
761 if (MESA_VERBOSE & VERBOSE_DRAW)
762 _mesa_debug(ctx,
763 "glDrawRangeElementsBaseVertex(%s, %u, %u, %d, %s, %p, %d)\n",
764 _mesa_lookup_enum_by_nr(mode), start, end, count,
765 _mesa_lookup_enum_by_nr(type), indices, basevertex);
766
767 if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count,
768 type, indices, basevertex ))
769 return;
770
771 /* NOTE: It's important that 'end' is a reasonable value.
772 * in _tnl_draw_prims(), we use end to determine how many vertices
773 * to transform. If it's too large, we can unnecessarily split prims
774 * or we can read/write out of memory in several different places!
775 */
776
777 /* Catch/fix some potential user errors */
778 if (type == GL_UNSIGNED_BYTE) {
779 start = MIN2(start, 0xff);
780 end = MIN2(end, 0xff);
781 }
782 else if (type == GL_UNSIGNED_SHORT) {
783 start = MIN2(start, 0xffff);
784 end = MIN2(end, 0xffff);
785 }
786
787 if (end >= ctx->Array.ArrayObj->_MaxElement) {
788 /* the max element is out of bounds of one or more enabled arrays */
789 warnCount++;
790
791 if (warnCount < 10) {
792 _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, count %d, "
793 "type 0x%x, indices=%p)\n"
794 "\tend is out of bounds (max=%u) "
795 "Element Buffer %u (size %d)\n"
796 "\tThis should probably be fixed in the application.",
797 start, end, count, type, indices,
798 ctx->Array.ArrayObj->_MaxElement - 1,
799 ctx->Array.ElementArrayBufferObj->Name,
800 ctx->Array.ElementArrayBufferObj->Size);
801 }
802
803 if (0)
804 dump_element_buffer(ctx, type);
805
806 if (0)
807 _mesa_print_arrays(ctx);
808
809 #ifdef DEBUG
810 /* 'end' was out of bounds, but now let's check the actual array
811 * indexes to see if any of them are out of bounds.
812 */
813 {
814 GLuint max = _mesa_max_buffer_index(ctx, count, type, indices,
815 ctx->Array.ElementArrayBufferObj);
816 if (max >= ctx->Array.ArrayObj->_MaxElement) {
817 if (warnCount < 10) {
818 _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, "
819 "count %d, type 0x%x, indices=%p)\n"
820 "\tindex=%u is out of bounds (max=%u) "
821 "Element Buffer %u (size %d)\n"
822 "\tSkipping the glDrawRangeElements() call",
823 start, end, count, type, indices, max,
824 ctx->Array.ArrayObj->_MaxElement - 1,
825 ctx->Array.ElementArrayBufferObj->Name,
826 ctx->Array.ElementArrayBufferObj->Size);
827 }
828 }
829 /* XXX we could also find the min index and compare to 'start'
830 * to see if start is correct. But it's more likely to get the
831 * upper bound wrong.
832 */
833 }
834 #endif
835
836 /* Set 'end' to the max possible legal value */
837 assert(ctx->Array.ArrayObj->_MaxElement >= 1);
838 end = ctx->Array.ArrayObj->_MaxElement - 1;
839 }
840 else if (0) {
841 printf("glDraw[Range]Elements{,BaseVertex}"
842 "(start %u, end %u, type 0x%x, count %d) ElemBuf %u, "
843 "base %d\n",
844 start, end, type, count,
845 ctx->Array.ElementArrayBufferObj->Name,
846 basevertex);
847 }
848
849 #if 0
850 check_draw_elements_data(ctx, count, type, indices);
851 #else
852 (void) check_draw_elements_data;
853 #endif
854
855 vbo_validated_drawrangeelements(ctx, mode, GL_TRUE, start, end,
856 count, type, indices, basevertex, 1);
857 }
858
859
860 /**
861 * Called by glDrawRangeElements() in immediate mode.
862 */
863 static void GLAPIENTRY
864 vbo_exec_DrawRangeElements(GLenum mode, GLuint start, GLuint end,
865 GLsizei count, GLenum type, const GLvoid *indices)
866 {
867 GET_CURRENT_CONTEXT(ctx);
868
869 if (MESA_VERBOSE & VERBOSE_DRAW)
870 _mesa_debug(ctx,
871 "glDrawRangeElements(%s, %u, %u, %d, %s, %p)\n",
872 _mesa_lookup_enum_by_nr(mode), start, end, count,
873 _mesa_lookup_enum_by_nr(type), indices);
874
875 vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
876 indices, 0);
877 }
878
879
880 /**
881 * Called by glDrawElements() in immediate mode.
882 */
883 static void GLAPIENTRY
884 vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type,
885 const GLvoid *indices)
886 {
887 GET_CURRENT_CONTEXT(ctx);
888
889 if (MESA_VERBOSE & VERBOSE_DRAW)
890 _mesa_debug(ctx, "glDrawElements(%s, %u, %s, %p)\n",
891 _mesa_lookup_enum_by_nr(mode), count,
892 _mesa_lookup_enum_by_nr(type), indices);
893
894 if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, 0 ))
895 return;
896
897 vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
898 count, type, indices, 0, 1);
899 }
900
901
902 /**
903 * Called by glDrawElementsBaseVertex() in immediate mode.
904 */
905 static void GLAPIENTRY
906 vbo_exec_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
907 const GLvoid *indices, GLint basevertex)
908 {
909 GET_CURRENT_CONTEXT(ctx);
910
911 if (MESA_VERBOSE & VERBOSE_DRAW)
912 _mesa_debug(ctx, "glDrawElementsBaseVertex(%s, %d, %s, %p, %d)\n",
913 _mesa_lookup_enum_by_nr(mode), count,
914 _mesa_lookup_enum_by_nr(type), indices, basevertex);
915
916 if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices,
917 basevertex ))
918 return;
919
920 vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
921 count, type, indices, basevertex, 1);
922 }
923
924
925 /**
926 * Called by glDrawElementsInstanced() in immediate mode.
927 */
928 static void GLAPIENTRY
929 vbo_exec_DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type,
930 const GLvoid *indices, GLsizei primcount)
931 {
932 GET_CURRENT_CONTEXT(ctx);
933
934 if (MESA_VERBOSE & VERBOSE_DRAW)
935 _mesa_debug(ctx, "glDrawElementsInstanced(%s, %d, %s, %p, %d)\n",
936 _mesa_lookup_enum_by_nr(mode), count,
937 _mesa_lookup_enum_by_nr(type), indices, primcount);
938
939 if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices,
940 primcount))
941 return;
942
943 vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
944 count, type, indices, 0, primcount);
945 }
946
947
948 /**
949 * Inner support for both _mesa_MultiDrawElements() and
950 * _mesa_MultiDrawRangeElements().
951 * This does the actual rendering after we've checked array indexes, etc.
952 */
953 static void
954 vbo_validated_multidrawelements(GLcontext *ctx, GLenum mode,
955 const GLsizei *count, GLenum type,
956 const GLvoid **indices, GLsizei primcount,
957 const GLint *basevertex)
958 {
959 struct vbo_context *vbo = vbo_context(ctx);
960 struct vbo_exec_context *exec = &vbo->exec;
961 struct _mesa_index_buffer ib;
962 struct _mesa_prim *prim;
963 unsigned int index_type_size = 0;
964 uintptr_t min_index_ptr, max_index_ptr;
965 GLboolean fallback = GL_FALSE;
966 int i;
967
968 if (primcount == 0)
969 return;
970
971 FLUSH_CURRENT( ctx, 0 );
972
973 if (!_mesa_valid_to_render(ctx, "glMultiDrawElements")) {
974 return;
975 }
976
977 prim = calloc(1, primcount * sizeof(*prim));
978 if (prim == NULL) {
979 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawElements");
980 return;
981 }
982
983 /* Decide if we can do this all as one set of primitives sharing the
984 * same index buffer, or if we have to reset the index pointer per
985 * primitive.
986 */
987 bind_arrays( ctx );
988
989 /* check for dirty state again */
990 if (ctx->NewState)
991 _mesa_update_state( ctx );
992
993 switch (type) {
994 case GL_UNSIGNED_INT:
995 index_type_size = 4;
996 break;
997 case GL_UNSIGNED_SHORT:
998 index_type_size = 2;
999 break;
1000 case GL_UNSIGNED_BYTE:
1001 index_type_size = 1;
1002 break;
1003 default:
1004 assert(0);
1005 }
1006
1007 min_index_ptr = (uintptr_t)indices[0];
1008 max_index_ptr = 0;
1009 for (i = 0; i < primcount; i++) {
1010 min_index_ptr = MIN2(min_index_ptr, (uintptr_t)indices[i]);
1011 max_index_ptr = MAX2(max_index_ptr, (uintptr_t)indices[i] +
1012 index_type_size * count[i]);
1013 }
1014
1015 /* Check if we can handle this thing as a bunch of index offsets from the
1016 * same index pointer. If we can't, then we have to fall back to doing
1017 * a draw_prims per primitive.
1018 */
1019 if (index_type_size != 1) {
1020 for (i = 0; i < primcount; i++) {
1021 if ((((uintptr_t)indices[i] - min_index_ptr) % index_type_size) != 0) {
1022 fallback = GL_TRUE;
1023 break;
1024 }
1025 }
1026 }
1027
1028 /* If the index buffer isn't in a VBO, then treating the application's
1029 * subranges of the index buffer as one large index buffer may lead to
1030 * us reading unmapped memory.
1031 */
1032 if (!_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj))
1033 fallback = GL_TRUE;
1034
1035 if (!fallback) {
1036 ib.count = (max_index_ptr - min_index_ptr) / index_type_size;
1037 ib.type = type;
1038 ib.obj = ctx->Array.ElementArrayBufferObj;
1039 ib.ptr = (void *)min_index_ptr;
1040
1041 for (i = 0; i < primcount; i++) {
1042 prim[i].begin = (i == 0);
1043 prim[i].end = (i == primcount - 1);
1044 prim[i].weak = 0;
1045 prim[i].pad = 0;
1046 prim[i].mode = mode;
1047 prim[i].start = ((uintptr_t)indices[i] - min_index_ptr) / index_type_size;
1048 prim[i].count = count[i];
1049 prim[i].indexed = 1;
1050 prim[i].num_instances = 1;
1051 if (basevertex != NULL)
1052 prim[i].basevertex = basevertex[i];
1053 else
1054 prim[i].basevertex = 0;
1055 }
1056
1057 vbo->draw_prims(ctx, exec->array.inputs, prim, primcount, &ib,
1058 GL_FALSE, ~0, ~0);
1059 } else {
1060 /* render one prim at a time */
1061 for (i = 0; i < primcount; i++) {
1062 ib.count = count[i];
1063 ib.type = type;
1064 ib.obj = ctx->Array.ElementArrayBufferObj;
1065 ib.ptr = indices[i];
1066
1067 prim[0].begin = 1;
1068 prim[0].end = 1;
1069 prim[0].weak = 0;
1070 prim[0].pad = 0;
1071 prim[0].mode = mode;
1072 prim[0].start = 0;
1073 prim[0].count = count[i];
1074 prim[0].indexed = 1;
1075 prim[0].num_instances = 1;
1076 if (basevertex != NULL)
1077 prim[0].basevertex = basevertex[i];
1078 else
1079 prim[0].basevertex = 0;
1080
1081 vbo->draw_prims(ctx, exec->array.inputs, prim, 1, &ib,
1082 GL_FALSE, ~0, ~0);
1083 }
1084 }
1085
1086 free(prim);
1087 }
1088
1089
1090 static void GLAPIENTRY
1091 vbo_exec_MultiDrawElements(GLenum mode,
1092 const GLsizei *count, GLenum type,
1093 const GLvoid **indices,
1094 GLsizei primcount)
1095 {
1096 GET_CURRENT_CONTEXT(ctx);
1097 GLint i;
1098
1099 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1100
1101 for (i = 0; i < primcount; i++) {
1102 if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i],
1103 0))
1104 return;
1105 }
1106
1107 vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
1108 NULL);
1109 }
1110
1111
1112 static void GLAPIENTRY
1113 vbo_exec_MultiDrawElementsBaseVertex(GLenum mode,
1114 const GLsizei *count, GLenum type,
1115 const GLvoid **indices,
1116 GLsizei primcount,
1117 const GLsizei *basevertex)
1118 {
1119 GET_CURRENT_CONTEXT(ctx);
1120 GLint i;
1121
1122 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1123
1124 for (i = 0; i < primcount; i++) {
1125 if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i],
1126 basevertex[i]))
1127 return;
1128 }
1129
1130 vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
1131 basevertex);
1132 }
1133
1134
1135 /**
1136 * Plug in the immediate-mode vertex array drawing commands into the
1137 * givven vbo_exec_context object.
1138 */
1139 void
1140 vbo_exec_array_init( struct vbo_exec_context *exec )
1141 {
1142 #if 1
1143 exec->vtxfmt.DrawArrays = vbo_exec_DrawArrays;
1144 exec->vtxfmt.DrawElements = vbo_exec_DrawElements;
1145 exec->vtxfmt.DrawRangeElements = vbo_exec_DrawRangeElements;
1146 exec->vtxfmt.MultiDrawElementsEXT = vbo_exec_MultiDrawElements;
1147 exec->vtxfmt.DrawElementsBaseVertex = vbo_exec_DrawElementsBaseVertex;
1148 exec->vtxfmt.DrawRangeElementsBaseVertex = vbo_exec_DrawRangeElementsBaseVertex;
1149 exec->vtxfmt.MultiDrawElementsBaseVertex = vbo_exec_MultiDrawElementsBaseVertex;
1150 exec->vtxfmt.DrawArraysInstanced = vbo_exec_DrawArraysInstanced;
1151 exec->vtxfmt.DrawElementsInstanced = vbo_exec_DrawElementsInstanced;
1152 #else
1153 exec->vtxfmt.DrawArrays = _mesa_noop_DrawArrays;
1154 exec->vtxfmt.DrawElements = _mesa_noop_DrawElements;
1155 exec->vtxfmt.DrawRangeElements = _mesa_noop_DrawRangeElements;
1156 exec->vtxfmt.MultiDrawElementsEXT = _mesa_noop_MultiDrawElements;
1157 exec->vtxfmt.DrawElementsBaseVertex = _mesa_noop_DrawElementsBaseVertex;
1158 exec->vtxfmt.DrawRangeElementsBaseVertex = _mesa_noop_DrawRangeElementsBaseVertex;
1159 exec->vtxfmt.MultiDrawElementsBaseVertex = _mesa_noop_MultiDrawElementsBaseVertex;
1160 #endif
1161 }
1162
1163
1164 void
1165 vbo_exec_array_destroy( struct vbo_exec_context *exec )
1166 {
1167 /* nothing to do */
1168 }
1169
1170
1171
1172 /**
1173 * The following functions are only used for OpenGL ES 1/2 support.
1174 * And some aren't even supported (yet) in ES 1/2.
1175 */
1176
1177
1178 void GLAPIENTRY
1179 _mesa_DrawArrays(GLenum mode, GLint first, GLsizei count)
1180 {
1181 vbo_exec_DrawArrays(mode, first, count);
1182 }
1183
1184
1185 void GLAPIENTRY
1186 _mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,
1187 const GLvoid *indices)
1188 {
1189 vbo_exec_DrawElements(mode, count, type, indices);
1190 }
1191
1192
1193 void GLAPIENTRY
1194 _mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
1195 const GLvoid *indices, GLint basevertex)
1196 {
1197 vbo_exec_DrawElementsBaseVertex(mode, count, type, indices, basevertex);
1198 }
1199
1200
1201 void GLAPIENTRY
1202 _mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count,
1203 GLenum type, const GLvoid *indices)
1204 {
1205 vbo_exec_DrawRangeElements(mode, start, end, count, type, indices);
1206 }
1207
1208
1209 void GLAPIENTRY
1210 _mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end,
1211 GLsizei count, GLenum type,
1212 const GLvoid *indices, GLint basevertex)
1213 {
1214 vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
1215 indices, basevertex);
1216 }
1217
1218
1219 void GLAPIENTRY
1220 _mesa_MultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type,
1221 const GLvoid **indices, GLsizei primcount)
1222 {
1223 vbo_exec_MultiDrawElements(mode, count, type, indices, primcount);
1224 }
1225
1226
1227 void GLAPIENTRY
1228 _mesa_MultiDrawElementsBaseVertex(GLenum mode,
1229 const GLsizei *count, GLenum type,
1230 const GLvoid **indices, GLsizei primcount,
1231 const GLint *basevertex)
1232 {
1233 vbo_exec_MultiDrawElementsBaseVertex(mode, count, type, indices,
1234 primcount, basevertex);
1235 }