+#define FD_QUERY_BATCH_NONDRAW (PIPE_QUERY_DRIVER_SPECIFIC + 4) /* compute/blit batches */
+#define FD_QUERY_BATCH_RESTORE (PIPE_QUERY_DRIVER_SPECIFIC + 5) /* batches requiring GMEM restore */
+#define FD_QUERY_STAGING_UPLOADS (PIPE_QUERY_DRIVER_SPECIFIC + 6) /* texture/buffer uploads using staging blit */
+#define FD_QUERY_SHADOW_UPLOADS (PIPE_QUERY_DRIVER_SPECIFIC + 7) /* texture/buffer uploads that shadowed rsc */
+#define FD_QUERY_VS_REGS (PIPE_QUERY_DRIVER_SPECIFIC + 8) /* avg # of VS registers (scaled up by 100x) */
+#define FD_QUERY_FS_REGS (PIPE_QUERY_DRIVER_SPECIFIC + 9) /* avg # of VS registers (scaled up by 100x) */
+/* insert any new non-perfcntr queries here, the first perfcntr index
+ * needs to come last!
+ */
+#define FD_QUERY_FIRST_PERFCNTR (PIPE_QUERY_DRIVER_SPECIFIC + 10)