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mesa/glsl: set num_textures per stage directly in shader_info
[mesa.git]
/
src
/
mesa
/
main
/
compute.h
diff --git
a/src/mesa/main/compute.h
b/src/mesa/main/compute.h
index 0cc034fd61c9a40224a5c79c25064aeae6a8acaa..8018bbb2858dc06ed104d174d0164856a70c6b77 100644
(file)
--- a/
src/mesa/main/compute.h
+++ b/
src/mesa/main/compute.h
@@
-35,4
+35,9
@@
_mesa_DispatchCompute(GLuint num_groups_x,
extern void GLAPIENTRY
_mesa_DispatchComputeIndirect(GLintptr indirect);
extern void GLAPIENTRY
_mesa_DispatchComputeIndirect(GLintptr indirect);
+extern void GLAPIENTRY
+_mesa_DispatchComputeGroupSizeARB(GLuint num_groups_x, GLuint num_groups_y,
+ GLuint num_groups_z, GLuint group_size_x,
+ GLuint group_size_y, GLuint group_size_z);
+
#endif
#endif