- ctx->Point._Attenuated = (ctx->Point.Params[0] != 1.0 ||
- ctx->Point.Params[1] != 0.0 ||
- ctx->Point.Params[2] != 0.0);
+ ctx->Point._Attenuated = (ctx->Point.Params[0] != 1.0F ||
+ ctx->Point.Params[1] != 0.0F ||
+ ctx->Point.Params[2] != 0.0F);