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mesa/glsl: set num_textures per stage directly in shader_info
[mesa.git]
/
src
/
mesa
/
main
/
version.h
diff --git
a/src/mesa/main/version.h
b/src/mesa/main/version.h
index 42eada99bf8bcc48e360690af04a902e34431c46..ee7cb7501eb48a30b4dde1f0a8b4704ae5dc4c5a 100644
(file)
--- a/
src/mesa/main/version.h
+++ b/
src/mesa/main/version.h
@@
-27,21
+27,24
@@
#ifndef VERSION_H
#define VERSION_H
#ifndef VERSION_H
#define VERSION_H
+#include "mtypes.h"
-struct gl_context;
-struct gl_constants;
+extern GLuint
+_mesa_get_version(const struct gl_extensions *extensions,
+ struct gl_constants *consts, gl_api api);
extern void
_mesa_compute_version(struct gl_context *ctx);
extern void
_mesa_compute_version(struct gl_context *ctx);
+extern bool
+_mesa_override_gl_version_contextless(struct gl_constants *consts,
+ gl_api *apiOut, GLuint *versionOut);
+
extern void
_mesa_override_gl_version(struct gl_context *ctx);
extern void
_mesa_override_glsl_version(struct gl_constants *consts);
extern void
_mesa_override_gl_version(struct gl_context *ctx);
extern void
_mesa_override_glsl_version(struct gl_constants *consts);
-extern int
-_mesa_get_gl_version_override(void);
-
#endif /* VERSION_H */
#endif /* VERSION_H */