#if 0
GLenum DataType; /**< GL_FLOAT, GL_FLOAT_VEC2, etc */
GLuint Size; /**< Number of components (1..4) */
#if 0
GLenum DataType; /**< GL_FLOAT, GL_FLOAT_VEC2, etc */
GLuint Size; /**< Number of components (1..4) */
_mesa_append_uniform(struct gl_uniform_list *list,
const char *name, GLenum target, GLuint progPos);
_mesa_append_uniform(struct gl_uniform_list *list,
const char *name, GLenum target, GLuint progPos);