false,
false,
GLSL_TYPE_FLOAT);
- const struct glsl_type *img_type = glsl_sampler_type(GLSL_SAMPLER_DIM_2D,
- false,
- false,
- GLSL_TYPE_FLOAT);
+ const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_2D,
+ false,
+ GLSL_TYPE_FLOAT);
snprintf(name, 64, "meta_resolve_cs-%d-%s", samples, is_integer ? "int" : (is_srgb ? "srgb" : "float"));
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL);
b.shader->info.name = ralloc_strdup(b.shader, name);
store->src[1] = nir_src_for_ssa(coord);
store->src[2] = nir_src_for_ssa(nir_ssa_undef(&b, 1, 32));
store->src[3] = nir_src_for_ssa(outval);
+ store->src[4] = nir_src_for_ssa(nir_imm_int(&b, 0));
nir_builder_instr_insert(&b, &store->instr);
return b.shader;
}
};
static const char *
-get_resolve_mode_str(VkResolveModeFlagBitsKHR resolve_mode)
+get_resolve_mode_str(VkResolveModeFlagBits resolve_mode)
{
switch (resolve_mode) {
case VK_RESOLVE_MODE_SAMPLE_ZERO_BIT_KHR:
static nir_shader *
build_depth_stencil_resolve_compute_shader(struct radv_device *dev, int samples,
int index,
- VkResolveModeFlagBitsKHR resolve_mode)
+ VkResolveModeFlagBits resolve_mode)
{
nir_builder b;
char name[64];
false,
false,
GLSL_TYPE_FLOAT);
- const struct glsl_type *img_type = glsl_sampler_type(GLSL_SAMPLER_DIM_2D,
- false,
- false,
- GLSL_TYPE_FLOAT);
+ const struct glsl_type *img_type = glsl_image_type(GLSL_SAMPLER_DIM_2D,
+ false,
+ GLSL_TYPE_FLOAT);
snprintf(name, 64, "meta_resolve_cs_%s-%s-%d",
index == DEPTH_RESOLVE ? "depth" : "stencil",
get_resolve_mode_str(resolve_mode), samples);
store->src[1] = nir_src_for_ssa(coord);
store->src[2] = nir_src_for_ssa(nir_ssa_undef(&b, 1, 32));
store->src[3] = nir_src_for_ssa(outval);
+ store->src[4] = nir_src_for_ssa(nir_imm_int(&b, 0));
nir_builder_instr_insert(&b, &store->instr);
return b.shader;
}
create_depth_stencil_resolve_pipeline(struct radv_device *device,
int samples,
int index,
- VkResolveModeFlagBitsKHR resolve_mode,
+ VkResolveModeFlagBits resolve_mode,
VkPipeline *pipeline)
{
VkResult result;
const VkOffset2D *dest_offset,
const VkExtent2D *resolve_extent,
VkImageAspectFlags aspects,
- VkResolveModeFlagBitsKHR resolve_mode)
+ VkResolveModeFlagBits resolve_mode)
{
struct radv_device *device = cmd_buffer->device;
const uint32_t samples = src_iview->image->info.samples;
void
radv_depth_stencil_resolve_subpass_cs(struct radv_cmd_buffer *cmd_buffer,
VkImageAspectFlags aspects,
- VkResolveModeFlagBitsKHR resolve_mode)
+ VkResolveModeFlagBits resolve_mode)
{
struct radv_framebuffer *fb = cmd_buffer->state.framebuffer;
const struct radv_subpass *subpass = cmd_buffer->state.subpass;