ac: add has_rbplus to ac_gpu_info
[mesa.git] / src / amd / vulkan / radv_pipeline.c
index 31495ec078df3c792e89b647862652adf127f0db..97ab503bef31d49c1bb7d8982d915458cfc191bb 100644 (file)
@@ -33,6 +33,7 @@
 #include "radv_shader.h"
 #include "nir/nir.h"
 #include "nir/nir_builder.h"
+#include "nir/nir_xfb_info.h"
 #include "spirv/nir_spirv.h"
 #include "vk_util.h"
 
@@ -120,6 +121,22 @@ bool radv_pipeline_has_ngg(const struct radv_pipeline *pipeline)
        return variant->info.is_ngg;
 }
 
+bool radv_pipeline_has_gs_copy_shader(const struct radv_pipeline *pipeline)
+{
+       if (!radv_pipeline_has_gs(pipeline))
+               return false;
+
+       /* The GS copy shader is required if the pipeline has GS on GFX6-GFX9.
+        * On GFX10, it might be required in rare cases if it's not possible to
+        * enable NGG.
+        */
+       if (radv_pipeline_has_ngg(pipeline))
+               return false;
+
+       assert(pipeline->gs_copy_shader);
+       return true;
+}
+
 static void
 radv_pipeline_destroy(struct radv_device *device,
                       struct radv_pipeline *pipeline,
@@ -157,8 +174,16 @@ static uint32_t get_hash_flags(struct radv_device *device)
 
        if (device->instance->debug_flags & RADV_DEBUG_UNSAFE_MATH)
                hash_flags |= RADV_HASH_SHADER_UNSAFE_MATH;
+       if (device->instance->debug_flags & RADV_DEBUG_NO_NGG)
+               hash_flags |= RADV_HASH_SHADER_NO_NGG;
        if (device->instance->perftest_flags & RADV_PERFTEST_SISCHED)
                hash_flags |= RADV_HASH_SHADER_SISCHED;
+       if (device->physical_device->cs_wave_size == 32)
+               hash_flags |= RADV_HASH_SHADER_CS_WAVE32;
+       if (device->physical_device->ps_wave_size == 32)
+               hash_flags |= RADV_HASH_SHADER_PS_WAVE32;
+       if (device->physical_device->ge_wave_size == 32)
+               hash_flags |= RADV_HASH_SHADER_GE_WAVE32;
        return hash_flags;
 }
 
@@ -840,7 +865,7 @@ radv_pipeline_init_blend_state(struct radv_pipeline *pipeline,
                blend.sx_mrt_blend_opt[i] = S_028760_COLOR_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED) | S_028760_ALPHA_COMB_FCN(V_028760_OPT_COMB_BLEND_DISABLED);
        }
 
-       if (pipeline->device->physical_device->has_rbplus) {
+       if (pipeline->device->physical_device->rad_info.has_rbplus) {
                /* Disable RB+ blend optimizations for dual source blending. */
                if (blend.mrt0_is_dual_src) {
                        for (i = 0; i < 8; i++) {
@@ -1763,7 +1788,7 @@ calculate_ngg_info(const VkGraphicsPipelineCreateInfo *pCreateInfo,
 
        /* Round up towards full wave sizes for better ALU utilization. */
        if (!max_vert_out_per_gs_instance) {
-               const unsigned wavesize = 64;
+               const unsigned wavesize = pipeline->device->physical_device->ge_wave_size;
                unsigned orig_max_esverts;
                unsigned orig_max_gsprims;
                do {
@@ -1985,7 +2010,7 @@ calculate_tess_state(struct radv_pipeline *pipeline,
        else
                topology = V_028B6C_OUTPUT_TRIANGLE_CW;
 
-       if (pipeline->device->has_distributed_tess) {
+       if (pipeline->device->physical_device->rad_info.has_distributed_tess) {
                if (pipeline->device->physical_device->rad_info.family == CHIP_FIJI ||
                    pipeline->device->physical_device->rad_info.family >= CHIP_POLARIS10)
                        distribution_mode = V_028B6C_DISTRIBUTION_MODE_TRAPEZOIDS;
@@ -2251,6 +2276,16 @@ radv_generate_graphics_pipeline_key(struct radv_pipeline *pipeline,
        return key;
 }
 
+static bool
+radv_nir_stage_uses_xfb(const nir_shader *nir)
+{
+       nir_xfb_info *xfb = nir_gather_xfb_info(nir, NULL);
+       bool uses_xfb = !!xfb;
+
+       ralloc_free(xfb);
+       return uses_xfb;
+}
+
 static void
 radv_fill_shader_keys(struct radv_device *device,
                      struct radv_shader_variant_key *keys,
@@ -2284,12 +2319,62 @@ radv_fill_shader_keys(struct radv_device *device,
                        keys[MESA_SHADER_VERTEX].vs_common_out.as_es = true;
        }
 
-       if (device->physical_device->rad_info.chip_class >= GFX10) {
+       if (device->physical_device->rad_info.chip_class >= GFX10 &&
+           device->physical_device->rad_info.family != CHIP_NAVI14 &&
+           !(device->instance->debug_flags & RADV_DEBUG_NO_NGG)) {
                if (nir[MESA_SHADER_TESS_CTRL]) {
                        keys[MESA_SHADER_TESS_EVAL].vs_common_out.as_ngg = true;
                } else {
                        keys[MESA_SHADER_VERTEX].vs_common_out.as_ngg = true;
                }
+
+               if (nir[MESA_SHADER_TESS_CTRL] &&
+                   nir[MESA_SHADER_GEOMETRY] &&
+                   nir[MESA_SHADER_GEOMETRY]->info.gs.invocations *
+                   nir[MESA_SHADER_GEOMETRY]->info.gs.vertices_out > 256) {
+                       /* Fallback to the legacy path if tessellation is
+                        * enabled with extreme geometry because
+                        * EN_MAX_VERT_OUT_PER_GS_INSTANCE doesn't work and it
+                        * might hang.
+                        */
+                       keys[MESA_SHADER_TESS_EVAL].vs_common_out.as_ngg = false;
+               }
+
+               /*
+                * Disable NGG with geometry shaders. There are a bunch of
+                * issues still:
+                *   * GS primitives in pipeline statistic queries do not get
+                *     updates. See dEQP-VK.query_pool.statistics_query.geometry_shader_primitives
+                *   * dEQP-VK.clipping.user_defined.clip_cull_distance_dynamic_index.*geom* failures
+                *   * Interactions with tessellation failing:
+                *     dEQP-VK.tessellation.geometry_interaction.passthrough.tessellate_isolines_passthrough_geometry_no_change
+                *   * General issues with the last primitive missing/corrupt:
+                *     https://bugs.freedesktop.org/show_bug.cgi?id=111248
+                *
+                * Furthermore, XGL/AMDVLK also disables this as of 9b632ef.
+                */
+               if (nir[MESA_SHADER_GEOMETRY]) {
+                       if (nir[MESA_SHADER_TESS_CTRL])
+                               keys[MESA_SHADER_TESS_EVAL].vs_common_out.as_ngg = false;
+                       else
+                               keys[MESA_SHADER_VERTEX].vs_common_out.as_ngg = false;
+               }
+
+               /* TODO: Implement streamout support for NGG. */
+               gl_shader_stage last_xfb_stage = MESA_SHADER_VERTEX;
+
+               for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) {
+                       if (nir[i])
+                               last_xfb_stage = i;
+               }
+
+               if (nir[last_xfb_stage] &&
+                   radv_nir_stage_uses_xfb(nir[last_xfb_stage])) {
+                       if (nir[MESA_SHADER_TESS_CTRL])
+                               keys[MESA_SHADER_TESS_EVAL].vs_common_out.as_ngg = false;
+                       else
+                               keys[MESA_SHADER_VERTEX].vs_common_out.as_ngg = false;
+               }
        }
 
        for(int i = 0; i < MESA_SHADER_STAGES; ++i)
@@ -2395,7 +2480,7 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
        struct radv_shader_binary *binaries[MESA_SHADER_STAGES] = {NULL};
        struct radv_shader_variant_key keys[MESA_SHADER_STAGES] = {{{{{0}}}}};
        unsigned char hash[20], gs_copy_hash[20];
-       bool use_ngg = device->physical_device->rad_info.chip_class >= GFX10;
+       bool keep_executable_info = (flags & VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR) || device->keep_shader_info;
 
        radv_start_feedback(pipeline_feedback);
 
@@ -2416,14 +2501,15 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
        gs_copy_hash[0] ^= 1;
 
        bool found_in_application_cache = true;
-       if (modules[MESA_SHADER_GEOMETRY] && !use_ngg) {
+       if (modules[MESA_SHADER_GEOMETRY] && !keep_executable_info) {
                struct radv_shader_variant *variants[MESA_SHADER_STAGES] = {0};
                radv_create_shader_variants_from_pipeline_cache(device, cache, gs_copy_hash, variants,
                                                                &found_in_application_cache);
                pipeline->gs_copy_shader = variants[MESA_SHADER_GEOMETRY];
        }
 
-       if (radv_create_shader_variants_from_pipeline_cache(device, cache, hash, pipeline->shaders,
+       if (!keep_executable_info &&
+           radv_create_shader_variants_from_pipeline_cache(device, cache, hash, pipeline->shaders,
                                                            &found_in_application_cache) &&
            (!modules[MESA_SHADER_GEOMETRY] || pipeline->gs_copy_shader)) {
                radv_stop_feedback(pipeline_feedback, found_in_application_cache);
@@ -2471,12 +2557,12 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
 
        for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
                if (nir[i]) {
-                       NIR_PASS_V(nir[i], nir_lower_bool_to_int32);
                        NIR_PASS_V(nir[i], nir_lower_non_uniform_access,
                                           nir_lower_non_uniform_ubo_access |
                                           nir_lower_non_uniform_ssbo_access |
                                           nir_lower_non_uniform_texture_access |
                                           nir_lower_non_uniform_image_access);
+                       NIR_PASS_V(nir[i], nir_lower_bool_to_int32);
                }
 
                if (radv_can_dump_shader(device, modules[i], false))
@@ -2492,7 +2578,7 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
                        pipeline->shaders[MESA_SHADER_FRAGMENT] =
                               radv_shader_variant_compile(device, modules[MESA_SHADER_FRAGMENT], &nir[MESA_SHADER_FRAGMENT], 1,
                                                          pipeline->layout, keys + MESA_SHADER_FRAGMENT,
-                                                         &binaries[MESA_SHADER_FRAGMENT]);
+                                                         keep_executable_info, &binaries[MESA_SHADER_FRAGMENT]);
 
                        radv_stop_feedback(stage_feedbacks[MESA_SHADER_FRAGMENT], false);
                }
@@ -2522,7 +2608,8 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
 
                        pipeline->shaders[MESA_SHADER_TESS_CTRL] = radv_shader_variant_compile(device, modules[MESA_SHADER_TESS_CTRL], combined_nir, 2,
                                                                                              pipeline->layout,
-                                                                                             &key, &binaries[MESA_SHADER_TESS_CTRL]);
+                                                                                             &key, keep_executable_info,
+                                                                                             &binaries[MESA_SHADER_TESS_CTRL]);
 
                        radv_stop_feedback(stage_feedbacks[MESA_SHADER_TESS_CTRL], false);
                }
@@ -2540,7 +2627,8 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
 
                        pipeline->shaders[MESA_SHADER_GEOMETRY] = radv_shader_variant_compile(device, modules[MESA_SHADER_GEOMETRY], combined_nir, 2,
                                                                                             pipeline->layout,
-                                                                                            &keys[pre_stage] , &binaries[MESA_SHADER_GEOMETRY]);
+                                                                                            &keys[pre_stage], keep_executable_info,
+                                                                                            &binaries[MESA_SHADER_GEOMETRY]);
 
                        radv_stop_feedback(stage_feedbacks[MESA_SHADER_GEOMETRY], false);
                }
@@ -2561,21 +2649,24 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
 
                        pipeline->shaders[i] = radv_shader_variant_compile(device, modules[i], &nir[i], 1,
                                                                          pipeline->layout,
-                                                                         keys + i, &binaries[i]);
+                                                                         keys + i, keep_executable_info,
+                                                                         &binaries[i]);
 
                        radv_stop_feedback(stage_feedbacks[i], false);
                }
        }
 
-       if(modules[MESA_SHADER_GEOMETRY] && !use_ngg) {
+       if(modules[MESA_SHADER_GEOMETRY]) {
                struct radv_shader_binary *gs_copy_binary = NULL;
-               if (!pipeline->gs_copy_shader) {
+               if (!pipeline->gs_copy_shader &&
+                   !radv_pipeline_has_ngg(pipeline)) {
                        pipeline->gs_copy_shader = radv_create_gs_copy_shader(
                                        device, nir[MESA_SHADER_GEOMETRY], &gs_copy_binary,
+                                       keep_executable_info,
                                        keys[MESA_SHADER_GEOMETRY].has_multiview_view_index);
                }
 
-               if (pipeline->gs_copy_shader) {
+               if (!keep_executable_info && pipeline->gs_copy_shader) {
                        struct radv_shader_binary *binaries[MESA_SHADER_STAGES] = {NULL};
                        struct radv_shader_variant *variants[MESA_SHADER_STAGES] = {0};
 
@@ -2590,14 +2681,15 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
                free(gs_copy_binary);
        }
 
-       radv_pipeline_cache_insert_shaders(device, cache, hash, pipeline->shaders,
-                                          binaries);
+       if (!keep_executable_info) {
+               radv_pipeline_cache_insert_shaders(device, cache, hash, pipeline->shaders,
+                                                  binaries);
+       }
 
        for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
                free(binaries[i]);
                if (nir[i]) {
-                       if (!pipeline->device->keep_shader_info)
-                               ralloc_free(nir[i]);
+                       ralloc_free(nir[i]);
 
                        if (radv_can_dump_shader_stats(device, modules[i]))
                                radv_shader_dump_stats(device,
@@ -2675,7 +2767,7 @@ struct radv_bin_size_entry {
 };
 
 static VkExtent2D
-radv_compute_bin_size(struct radv_pipeline *pipeline, const VkGraphicsPipelineCreateInfo *pCreateInfo)
+radv_gfx9_compute_bin_size(struct radv_pipeline *pipeline, const VkGraphicsPipelineCreateInfo *pCreateInfo)
 {
        static const struct radv_bin_size_entry color_size_table[][3][9] = {
                {
@@ -2938,13 +3030,161 @@ radv_compute_bin_size(struct radv_pipeline *pipeline, const VkGraphicsPipelineCr
                while(ds_entry[1].bpp <= ds_bytes_per_pixel)
                        ++ds_entry;
 
-               extent.width = MIN2(extent.width, ds_entry->extent.width);
-               extent.height = MIN2(extent.height, ds_entry->extent.height);
+               if (ds_entry->extent.width * ds_entry->extent.height < extent.width * extent.height)
+                       extent = ds_entry->extent;
        }
 
        return extent;
 }
 
+static VkExtent2D
+radv_gfx10_compute_bin_size(struct radv_pipeline *pipeline, const VkGraphicsPipelineCreateInfo *pCreateInfo)
+{
+       RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
+       struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
+       VkExtent2D extent = {512, 512};
+
+       unsigned sdp_interface_count;
+
+       switch(pipeline->device->physical_device->rad_info.family) {
+       case CHIP_NAVI10:
+       case CHIP_NAVI12:
+               sdp_interface_count = 16;
+               break;
+       case CHIP_NAVI14:
+               sdp_interface_count = 8;
+               break;
+       default:
+               unreachable("Unhandled GFX10 chip");
+       }
+
+       const unsigned db_tag_size = 64;
+       const unsigned db_tag_count = 312;
+       const unsigned color_tag_size = 1024;
+       const unsigned color_tag_count = 31;
+       const unsigned fmask_tag_size = 256;
+       const unsigned fmask_tag_count = 44;
+
+       const unsigned rb_count = pipeline->device->physical_device->rad_info.num_render_backends;
+       const unsigned pipe_count = MAX2(rb_count, sdp_interface_count);
+
+       const unsigned db_tag_part = (db_tag_count * rb_count / pipe_count) * db_tag_size * pipe_count;
+       const unsigned color_tag_part = (color_tag_count * rb_count / pipe_count) * color_tag_size * pipe_count;
+       const unsigned fmask_tag_part = (fmask_tag_count * rb_count / pipe_count) * fmask_tag_size * pipe_count;
+
+       const unsigned total_samples = 1u << G_028BE0_MSAA_NUM_SAMPLES(pipeline->graphics.ms.pa_sc_aa_config);
+       const unsigned samples_log = util_logbase2_ceil(total_samples);
+
+       unsigned color_bytes_per_pixel = 0;
+       unsigned fmask_bytes_per_pixel = 0;
+
+       const VkPipelineColorBlendStateCreateInfo *vkblend = pCreateInfo->pColorBlendState;
+       if (vkblend) {
+               for (unsigned i = 0; i < subpass->color_count; i++) {
+                       if (!vkblend->pAttachments[i].colorWriteMask)
+                               continue;
+
+                       if (subpass->color_attachments[i].attachment == VK_ATTACHMENT_UNUSED)
+                               continue;
+
+                       VkFormat format = pass->attachments[subpass->color_attachments[i].attachment].format;
+                       color_bytes_per_pixel += vk_format_get_blocksize(format);
+
+                       if (total_samples > 1) {
+                               const unsigned fmask_array[] = {0, 1, 1, 4};
+                               fmask_bytes_per_pixel += fmask_array[samples_log];
+                       }
+               }
+
+               color_bytes_per_pixel *= total_samples;
+       }
+       color_bytes_per_pixel = MAX2(color_bytes_per_pixel, 1);
+
+       const unsigned color_pixel_count_log = util_logbase2(color_tag_part / color_bytes_per_pixel);
+       extent.width = 1ull << ((color_pixel_count_log + 1) / 2);
+       extent.height = 1ull << (color_pixel_count_log / 2);
+
+       if (fmask_bytes_per_pixel) {
+               const unsigned fmask_pixel_count_log = util_logbase2(fmask_tag_part / fmask_bytes_per_pixel);
+
+               const VkExtent2D fmask_extent = (VkExtent2D){
+                       .width = 1ull << ((fmask_pixel_count_log + 1) / 2),
+                       .height = 1ull << (color_pixel_count_log / 2)
+               };
+
+               if (fmask_extent.width * fmask_extent.height < extent.width * extent.height)
+                   extent = fmask_extent;
+       }
+
+       if (subpass->depth_stencil_attachment) {
+               struct radv_render_pass_attachment *attachment = pass->attachments + subpass->depth_stencil_attachment->attachment;
+
+               /* Coefficients taken from AMDVLK */
+               unsigned depth_coeff = vk_format_is_depth(attachment->format) ? 5 : 0;
+               unsigned stencil_coeff = vk_format_is_stencil(attachment->format) ? 1 : 0;
+               unsigned db_bytes_per_pixel = (depth_coeff + stencil_coeff) * total_samples;
+
+               const unsigned db_pixel_count_log = util_logbase2(db_tag_part / db_bytes_per_pixel);
+
+               const VkExtent2D db_extent = (VkExtent2D){
+                       .width = 1ull << ((db_pixel_count_log + 1) / 2),
+                       .height = 1ull << (color_pixel_count_log / 2)
+               };
+
+               if (db_extent.width * db_extent.height < extent.width * extent.height)
+                   extent = db_extent;
+       }
+
+       extent.width = MAX2(extent.width, 128);
+       extent.height = MAX2(extent.width, 64);
+
+       return extent;
+}
+
+static void
+radv_pipeline_generate_disabled_binning_state(struct radeon_cmdbuf *ctx_cs,
+                                             struct radv_pipeline *pipeline,
+                                             const VkGraphicsPipelineCreateInfo *pCreateInfo)
+{
+       uint32_t pa_sc_binner_cntl_0 =
+                       S_028C44_BINNING_MODE(V_028C44_DISABLE_BINNING_USE_LEGACY_SC) |
+                       S_028C44_DISABLE_START_OF_PRIM(1);
+       uint32_t db_dfsm_control = S_028060_PUNCHOUT_MODE(V_028060_FORCE_OFF);
+
+       if (pipeline->device->physical_device->rad_info.chip_class >= GFX10) {
+               RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
+               struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
+               const VkPipelineColorBlendStateCreateInfo *vkblend = pCreateInfo->pColorBlendState;
+               unsigned min_bytes_per_pixel = 0;
+
+               if (vkblend) {
+                       for (unsigned i = 0; i < subpass->color_count; i++) {
+                               if (!vkblend->pAttachments[i].colorWriteMask)
+                                       continue;
+
+                               if (subpass->color_attachments[i].attachment == VK_ATTACHMENT_UNUSED)
+                                       continue;
+
+                               VkFormat format = pass->attachments[subpass->color_attachments[i].attachment].format;
+                               unsigned bytes = vk_format_get_blocksize(format);
+                               if (!min_bytes_per_pixel || bytes < min_bytes_per_pixel)
+                                       min_bytes_per_pixel = bytes;
+                       }
+               }
+
+               pa_sc_binner_cntl_0 =
+                       S_028C44_BINNING_MODE(V_028C44_DISABLE_BINNING_USE_NEW_SC) |
+                       S_028C44_BIN_SIZE_X(0) |
+                       S_028C44_BIN_SIZE_Y(0) |
+                       S_028C44_BIN_SIZE_X_EXTEND(2) | /* 128 */
+                       S_028C44_BIN_SIZE_Y_EXTEND(min_bytes_per_pixel <= 4 ? 2 : 1) | /* 128 or 64 */
+                       S_028C44_DISABLE_START_OF_PRIM(1);
+       }
+
+       pipeline->graphics.binning.pa_sc_binner_cntl_0 = pa_sc_binner_cntl_0;
+       pipeline->graphics.binning.db_dfsm_control = db_dfsm_control;
+}
+
 static void
 radv_pipeline_generate_binning_state(struct radeon_cmdbuf *ctx_cs,
                                     struct radv_pipeline *pipeline,
@@ -2953,37 +3193,32 @@ radv_pipeline_generate_binning_state(struct radeon_cmdbuf *ctx_cs,
        if (pipeline->device->physical_device->rad_info.chip_class < GFX9)
                return;
 
-       uint32_t pa_sc_binner_cntl_0 =
-                       S_028C44_BINNING_MODE(V_028C44_DISABLE_BINNING_USE_LEGACY_SC) |
-                       S_028C44_DISABLE_START_OF_PRIM(1);
-       uint32_t db_dfsm_control = S_028060_PUNCHOUT_MODE(V_028060_FORCE_OFF);
-
-       VkExtent2D bin_size = radv_compute_bin_size(pipeline, pCreateInfo);
+       VkExtent2D bin_size;
+       if (pipeline->device->physical_device->rad_info.chip_class >= GFX10) {
+               bin_size = radv_gfx10_compute_bin_size(pipeline, pCreateInfo);
+       } else if (pipeline->device->physical_device->rad_info.chip_class == GFX9) {
+               bin_size = radv_gfx9_compute_bin_size(pipeline, pCreateInfo);
+       } else
+               unreachable("Unhandled generation for binning bin size calculation");
 
        if (pipeline->device->pbb_allowed && bin_size.width && bin_size.height) {
                unsigned context_states_per_bin; /* allowed range: [1, 6] */
                unsigned persistent_states_per_bin; /* allowed range: [1, 32] */
                unsigned fpovs_per_batch; /* allowed range: [0, 255], 0 = unlimited */
 
-               switch (pipeline->device->physical_device->rad_info.family) {
-               case CHIP_VEGA10:
-               case CHIP_VEGA12:
-               case CHIP_VEGA20:
+               if (pipeline->device->physical_device->rad_info.has_dedicated_vram) {
                        context_states_per_bin = 1;
                        persistent_states_per_bin = 1;
                        fpovs_per_batch = 63;
-                       break;
-               case CHIP_RAVEN:
-               case CHIP_RAVEN2:
-                       context_states_per_bin = 6;
-                       persistent_states_per_bin = 32;
+               } else {
+                       /* The context states are affected by the scissor bug. */
+                       context_states_per_bin = pipeline->device->physical_device->has_scissor_bug ? 1 : 6;
+                       /* 32 causes hangs for RAVEN. */
+                       persistent_states_per_bin = 16;
                        fpovs_per_batch = 63;
-                       break;
-               default:
-                       unreachable("unhandled family while determining binning state.");
                }
 
-               pa_sc_binner_cntl_0 =
+               const uint32_t pa_sc_binner_cntl_0 =
                        S_028C44_BINNING_MODE(V_028C44_BINNING_ALLOWED) |
                        S_028C44_BIN_SIZE_X(bin_size.width == 16) |
                        S_028C44_BIN_SIZE_Y(bin_size.height == 16) |
@@ -2994,18 +3229,13 @@ radv_pipeline_generate_binning_state(struct radeon_cmdbuf *ctx_cs,
                        S_028C44_DISABLE_START_OF_PRIM(1) |
                        S_028C44_FPOVS_PER_BATCH(fpovs_per_batch) |
                        S_028C44_OPTIMAL_BIN_SELECTION(1);
-       }
 
-       radeon_set_context_reg(ctx_cs, R_028C44_PA_SC_BINNER_CNTL_0,
-                              pa_sc_binner_cntl_0);
+               uint32_t db_dfsm_control = S_028060_PUNCHOUT_MODE(V_028060_FORCE_OFF);
 
-       if (pipeline->device->physical_device->rad_info.chip_class >= GFX10) {
-               radeon_set_context_reg(ctx_cs, R_028038_DB_DFSM_CONTROL,
-                                      db_dfsm_control);
-       } else {
-               radeon_set_context_reg(ctx_cs, R_028060_DB_DFSM_CONTROL,
-                                      db_dfsm_control);
-       }
+               pipeline->graphics.binning.pa_sc_binner_cntl_0 = pa_sc_binner_cntl_0;
+               pipeline->graphics.binning.db_dfsm_control = db_dfsm_control;
+       } else
+               radv_pipeline_generate_disabled_binning_state(ctx_cs, pipeline, pCreateInfo);
 }
 
 
@@ -3099,7 +3329,7 @@ radv_pipeline_generate_blend_state(struct radeon_cmdbuf *ctx_cs,
        radeon_set_context_reg(ctx_cs, R_028808_CB_COLOR_CONTROL, blend->cb_color_control);
        radeon_set_context_reg(ctx_cs, R_028B70_DB_ALPHA_TO_MASK, blend->db_alpha_to_mask);
 
-       if (pipeline->device->physical_device->has_rbplus) {
+       if (pipeline->device->physical_device->rad_info.has_rbplus) {
 
                radeon_set_context_reg_seq(ctx_cs, R_028760_SX_MRT0_BLEND_OPT, 8);
                radeon_emit_array(ctx_cs, blend->sx_mrt_blend_opt, 8);
@@ -3237,26 +3467,23 @@ radv_pipeline_generate_vgt_gs_mode(struct radeon_cmdbuf *ctx_cs,
                                    struct radv_pipeline *pipeline)
 {
        const struct radv_vs_output_info *outinfo = get_vs_output_info(pipeline);
+       const struct radv_shader_variant *vs =
+               pipeline->shaders[MESA_SHADER_TESS_EVAL] ?
+               pipeline->shaders[MESA_SHADER_TESS_EVAL] :
+               pipeline->shaders[MESA_SHADER_VERTEX];
        unsigned vgt_primitiveid_en = 0;
        uint32_t vgt_gs_mode = 0;
 
+       if (radv_pipeline_has_ngg(pipeline))
+               return;
+
        if (radv_pipeline_has_gs(pipeline)) {
                const struct radv_shader_variant *gs =
                        pipeline->shaders[MESA_SHADER_GEOMETRY];
 
                vgt_gs_mode = ac_vgt_gs_mode(gs->info.gs.vertices_out,
                                             pipeline->device->physical_device->rad_info.chip_class);
-       } else if (radv_pipeline_has_ngg(pipeline)) {
-               const struct radv_shader_variant *vs =
-                       pipeline->shaders[MESA_SHADER_TESS_EVAL] ?
-                       pipeline->shaders[MESA_SHADER_TESS_EVAL] :
-                       pipeline->shaders[MESA_SHADER_VERTEX];
-               bool enable_prim_id =
-                       outinfo->export_prim_id || vs->info.info.uses_prim_id;
-
-               vgt_primitiveid_en |= S_028A84_PRIMITIVEID_EN(enable_prim_id) |
-                                     S_028A84_NGG_DISABLE_PROVOK_REUSE(enable_prim_id);
-       } else if (outinfo->export_prim_id) {
+       } else if (outinfo->export_prim_id || vs->info.info.uses_prim_id) {
                vgt_gs_mode = S_028A40_MODE(V_028A40_GS_SCENARIO_A);
                vgt_primitiveid_en |= S_028A84_PRIMITIVEID_EN(1);
        }
@@ -3265,18 +3492,6 @@ radv_pipeline_generate_vgt_gs_mode(struct radeon_cmdbuf *ctx_cs,
        radeon_set_context_reg(ctx_cs, R_028A40_VGT_GS_MODE, vgt_gs_mode);
 }
 
-static void
-gfx10_set_ge_pc_alloc(struct radeon_cmdbuf *ctx_cs,
-                     struct radv_pipeline *pipeline,
-                     bool culling)
-{
-       struct radeon_info *info = &pipeline->device->physical_device->rad_info;
-
-       radeon_set_uconfig_reg(ctx_cs, R_030980_GE_PC_ALLOC,
-                              S_030980_OVERSUB_EN(1) |
-                              S_030980_NUM_PC_LINES((culling ? 256 : 128) * info->max_se - 1));
-}
-
 static void
 radv_pipeline_generate_hw_vs(struct radeon_cmdbuf *ctx_cs,
                             struct radeon_cmdbuf *cs,
@@ -3343,9 +3558,6 @@ radv_pipeline_generate_hw_vs(struct radeon_cmdbuf *ctx_cs,
        if (pipeline->device->physical_device->rad_info.chip_class <= GFX8)
                radeon_set_context_reg(ctx_cs, R_028AB4_VGT_REUSE_OFF,
                                       outinfo->writes_viewport_index);
-
-       if (pipeline->device->physical_device->rad_info.chip_class >= GFX10)
-               gfx10_set_ge_pc_alloc(ctx_cs, pipeline, false);
 }
 
 static void
@@ -3395,10 +3607,12 @@ radv_pipeline_generate_hw_ngg(struct radeon_cmdbuf *ctx_cs,
        uint64_t va = radv_buffer_get_va(shader->bo) + shader->bo_offset;
        gl_shader_stage es_type =
                radv_pipeline_has_tess(pipeline) ? MESA_SHADER_TESS_EVAL : MESA_SHADER_VERTEX;
+       struct radv_shader_variant *es =
+               es_type == MESA_SHADER_TESS_EVAL ? pipeline->shaders[MESA_SHADER_TESS_EVAL] : pipeline->shaders[MESA_SHADER_VERTEX];
 
        radeon_set_sh_reg_seq(cs, R_00B320_SPI_SHADER_PGM_LO_ES, 2);
        radeon_emit(cs, va >> 8);
-       radeon_emit(cs, va >> 40);
+       radeon_emit(cs, S_00B324_MEM_BASE(va >> 40));
        radeon_set_sh_reg_seq(cs, R_00B228_SPI_SHADER_PGM_RSRC1_GS, 2);
        radeon_emit(cs, shader->config.rsrc1);
        radeon_emit(cs, shader->config.rsrc2);
@@ -3411,9 +3625,20 @@ radv_pipeline_generate_hw_ngg(struct radeon_cmdbuf *ctx_cs,
        bool misc_vec_ena = outinfo->writes_pointsize ||
                outinfo->writes_layer ||
                outinfo->writes_viewport_index;
+       bool es_enable_prim_id = outinfo->export_prim_id ||
+                                (es && es->info.info.uses_prim_id);
        bool break_wave_at_eoi = false;
+       unsigned ge_cntl;
        unsigned nparams;
 
+       if (es_type == MESA_SHADER_TESS_EVAL) {
+               struct radv_shader_variant *gs =
+                       pipeline->shaders[MESA_SHADER_GEOMETRY];
+
+               if (es_enable_prim_id || (gs && gs->info.info.uses_prim_id))
+                       break_wave_at_eoi = true;
+       }
+
        nparams = MAX2(outinfo->param_exports, 1);
        radeon_set_context_reg(ctx_cs, R_0286C4_SPI_VS_OUT_CONFIG,
                               S_0286C4_VS_EXPORT_COUNT(nparams - 1) |
@@ -3449,12 +3674,10 @@ radv_pipeline_generate_hw_ngg(struct radeon_cmdbuf *ctx_cs,
                               cull_dist_mask << 8 |
                               clip_dist_mask);
 
-       bool vgt_reuse_off = pipeline->device->physical_device->rad_info.family == CHIP_NAVI10 &&
-                            pipeline->device->physical_device->rad_info.chip_external_rev == 0x1 &&
-                            es_type == MESA_SHADER_TESS_EVAL;
+       radeon_set_context_reg(ctx_cs, R_028A84_VGT_PRIMITIVEID_EN,
+                              S_028A84_PRIMITIVEID_EN(es_enable_prim_id) |
+                              S_028A84_NGG_DISABLE_PROVOK_REUSE(es_enable_prim_id));
 
-       radeon_set_context_reg(ctx_cs, R_028AB4_VGT_REUSE_OFF,
-                              S_028AB4_REUSE_OFF(vgt_reuse_off));
        radeon_set_context_reg(ctx_cs, R_028AAC_VGT_ESGS_RING_ITEMSIZE,
                               ngg_state->vgt_esgs_ring_itemsize);
 
@@ -3488,12 +3711,28 @@ radv_pipeline_generate_hw_ngg(struct radeon_cmdbuf *ctx_cs,
                               S_028838_INDEX_BUF_EDGE_FLAG_ENA(!radv_pipeline_has_tess(pipeline) &&
                                                                !radv_pipeline_has_gs(pipeline)));
 
-       radeon_set_uconfig_reg(ctx_cs, R_03096C_GE_CNTL,
-                              S_03096C_PRIM_GRP_SIZE(ngg_state->max_gsprims) |
-                              S_03096C_VERT_GRP_SIZE(ngg_state->hw_max_esverts) |
-                              S_03096C_BREAK_WAVE_AT_EOI(break_wave_at_eoi));
+       ge_cntl = S_03096C_PRIM_GRP_SIZE(ngg_state->max_gsprims) |
+                 S_03096C_VERT_GRP_SIZE(ngg_state->hw_max_esverts) |
+                 S_03096C_BREAK_WAVE_AT_EOI(break_wave_at_eoi);
 
-       gfx10_set_ge_pc_alloc(ctx_cs, pipeline, false);
+       /* Bug workaround for a possible hang with non-tessellation cases.
+        * Tessellation always sets GE_CNTL.VERT_GRP_SIZE = 0
+        *
+        * Requirement: GE_CNTL.VERT_GRP_SIZE = VGT_GS_ONCHIP_CNTL.ES_VERTS_PER_SUBGRP - 5
+        */
+       if ((pipeline->device->physical_device->rad_info.family == CHIP_NAVI10 ||
+            pipeline->device->physical_device->rad_info.family == CHIP_NAVI12 ||
+            pipeline->device->physical_device->rad_info.family == CHIP_NAVI14) &&
+           !radv_pipeline_has_tess(pipeline) &&
+           ngg_state->hw_max_esverts != 256) {
+               ge_cntl &= C_03096C_VERT_GRP_SIZE;
+
+               if (ngg_state->hw_max_esverts > 5) {
+                       ge_cntl |= S_03096C_VERT_GRP_SIZE(ngg_state->hw_max_esverts - 5);
+               }
+       }
+
+       radeon_set_uconfig_reg(ctx_cs, R_03096C_GE_CNTL, ge_cntl);
 }
 
 static void
@@ -3594,6 +3833,14 @@ radv_pipeline_generate_tess_shaders(struct radeon_cmdbuf *ctx_cs,
        else
                radeon_set_context_reg(ctx_cs, R_028B58_VGT_LS_HS_CONFIG,
                                       tess->ls_hs_config);
+
+       if (pipeline->device->physical_device->rad_info.chip_class >= GFX10 &&
+           !radv_pipeline_has_gs(pipeline) && !radv_pipeline_has_ngg(pipeline)) {
+               radeon_set_context_reg(ctx_cs, R_028A44_VGT_GS_ONCHIP_CNTL,
+                                      S_028A44_ES_VERTS_PER_SUBGRP(250) |
+                                      S_028A44_GS_PRIMS_PER_SUBGRP(126) |
+                                      S_028A44_GS_INST_PRIMS_IN_SUBGRP(126));
+       }
 }
 
 static void
@@ -3807,7 +4054,7 @@ radv_compute_db_shader_control(const struct radv_device *device,
        else
                z_order = V_02880C_LATE_Z;
 
-       bool disable_rbplus = device->physical_device->has_rbplus &&
+       bool disable_rbplus = device->physical_device->rad_info.has_rbplus &&
                              !device->physical_device->rbplus_allowed;
 
        /* It shouldn't be needed to export gl_SampleMask when MSAA is disabled
@@ -3822,6 +4069,7 @@ radv_compute_db_shader_control(const struct radv_device *device,
                S_02880C_MASK_EXPORT_ENABLE(mask_export_enable) |
                S_02880C_Z_ORDER(z_order) |
                S_02880C_DEPTH_BEFORE_SHADER(ps->info.fs.early_fragment_test) |
+               S_02880C_PRE_SHADER_DEPTH_COVERAGE_ENABLE(ps->info.fs.post_depth_coverage) |
                S_02880C_EXEC_ON_HIER_FAIL(ps->info.info.ps.writes_memory) |
                S_02880C_EXEC_ON_NOOP(ps->info.info.ps.writes_memory) |
                S_02880C_DUAL_QUAD_DISABLE(disable_rbplus);
@@ -3856,7 +4104,8 @@ radv_pipeline_generate_fragment_shader(struct radeon_cmdbuf *ctx_cs,
                               ps->config.spi_ps_input_addr);
 
        radeon_set_context_reg(ctx_cs, R_0286D8_SPI_PS_IN_CONTROL,
-                              S_0286D8_NUM_INTERP(ps->info.fs.num_interp));
+                              S_0286D8_NUM_INTERP(ps->info.fs.num_interp) |
+                              S_0286D8_PS_W32_EN(ps->info.info.wave_size == 32));
 
        radeon_set_context_reg(ctx_cs, R_0286E0_SPI_BARYC_CNTL, pipeline->graphics.spi_baryc_cntl);
 
@@ -3920,6 +4169,30 @@ radv_compute_vgt_shader_stages_en(const struct radv_pipeline *pipeline)
        if (pipeline->device->physical_device->rad_info.chip_class >= GFX9)
                stages |= S_028B54_MAX_PRIMGRP_IN_WAVE(2);
 
+       if (pipeline->device->physical_device->rad_info.chip_class >= GFX10) {
+               uint8_t hs_size = 64, gs_size = 64, vs_size = 64;
+
+               if (radv_pipeline_has_tess(pipeline))
+                       hs_size = pipeline->shaders[MESA_SHADER_TESS_CTRL]->info.info.wave_size;
+
+               if (pipeline->shaders[MESA_SHADER_GEOMETRY]) {
+                       vs_size = gs_size = pipeline->shaders[MESA_SHADER_GEOMETRY]->info.info.wave_size;
+                       if (pipeline->gs_copy_shader)
+                               vs_size = pipeline->gs_copy_shader->info.info.wave_size;
+               } else if (pipeline->shaders[MESA_SHADER_TESS_EVAL])
+                       vs_size = pipeline->shaders[MESA_SHADER_TESS_EVAL]->info.info.wave_size;
+               else if (pipeline->shaders[MESA_SHADER_VERTEX])
+                       vs_size = pipeline->shaders[MESA_SHADER_VERTEX]->info.info.wave_size;
+               
+               if (radv_pipeline_has_ngg(pipeline))
+                       gs_size = vs_size;
+                       
+               /* legacy GS only supports Wave64 */
+               stages |= S_028B54_HS_W32_EN(hs_size == 32 ? 1 : 0) |
+                         S_028B54_GS_W32_EN(gs_size == 32 ? 1 : 0) |
+                         S_028B54_VS_W32_EN(vs_size == 32 ? 1 : 0);
+       }
+
        return stages;
 }
 
@@ -4105,7 +4378,7 @@ radv_compute_ia_multi_vgt_param_helpers(struct radv_pipeline *pipeline,
                    radv_pipeline_has_gs(pipeline))
                        ia_multi_vgt_param.partial_vs_wave = true;
                /* Needed for 028B6C_DISTRIBUTION_MODE != 0 */
-               if (device->has_distributed_tess) {
+               if (device->physical_device->rad_info.has_distributed_tess) {
                        if (radv_pipeline_has_gs(pipeline)) {
                                if (device->physical_device->rad_info.chip_class <= GFX8)
                                        ia_multi_vgt_param.partial_es_wave = true;
@@ -4441,7 +4714,8 @@ radv_compute_generate_pm4(struct radv_pipeline *pipeline)
        threads_per_threadgroup = compute_shader->info.cs.block_size[0] *
                                  compute_shader->info.cs.block_size[1] *
                                  compute_shader->info.cs.block_size[2];
-       waves_per_threadgroup = DIV_ROUND_UP(threads_per_threadgroup, 64);
+       waves_per_threadgroup = DIV_ROUND_UP(threads_per_threadgroup,
+                                            device->physical_device->cs_wave_size);
 
        if (device->physical_device->rad_info.chip_class >= GFX10 &&
            waves_per_threadgroup == 1)
@@ -4537,3 +4811,316 @@ VkResult radv_CreateComputePipelines(
 
        return result;
 }
+
+
+static uint32_t radv_get_executable_count(const struct radv_pipeline *pipeline)
+{
+       uint32_t ret = 0;
+       for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
+               if (pipeline->shaders[i])
+                       ret += i == MESA_SHADER_GEOMETRY ? 2u : 1u;
+               
+       }
+       return ret;
+}
+
+static struct radv_shader_variant *
+radv_get_shader_from_executable_index(const struct radv_pipeline *pipeline, int index, gl_shader_stage *stage)
+{
+       for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
+               if (!pipeline->shaders[i])
+                       continue;
+               if (!index) {
+                       *stage = i;
+                       return pipeline->shaders[i];
+               }
+
+               --index;
+
+               if (i == MESA_SHADER_GEOMETRY) {
+                       if (!index) {
+                               *stage = i;
+                               return pipeline->gs_copy_shader;
+                       }
+                       --index;
+               }
+       }
+
+       *stage = -1;
+       return NULL;
+}
+
+/* Basically strlcpy (which does not exist on linux) specialized for
+ * descriptions. */
+static void desc_copy(char *desc, const char *src) {
+       int len = strlen(src);
+       assert(len < VK_MAX_DESCRIPTION_SIZE);
+       memcpy(desc, src, len);
+       memset(desc + len, 0, VK_MAX_DESCRIPTION_SIZE - len);
+}
+
+VkResult radv_GetPipelineExecutablePropertiesKHR(
+    VkDevice                                    _device,
+    const VkPipelineInfoKHR*                    pPipelineInfo,
+    uint32_t*                                   pExecutableCount,
+    VkPipelineExecutablePropertiesKHR*          pProperties)
+{
+       RADV_FROM_HANDLE(radv_pipeline, pipeline, pPipelineInfo->pipeline);
+       const uint32_t total_count = radv_get_executable_count(pipeline);
+
+       if (!pProperties) {
+               *pExecutableCount = total_count;
+               return VK_SUCCESS;
+       }
+
+       const uint32_t count = MIN2(total_count, *pExecutableCount);
+       for (unsigned i = 0, executable_idx = 0;
+            i < MESA_SHADER_STAGES && executable_idx < count; ++i) {
+               if (!pipeline->shaders[i])
+                       continue;
+               pProperties[executable_idx].stages = mesa_to_vk_shader_stage(i);
+               const char *name = NULL;
+               const char *description = NULL;
+               switch(i) {
+               case MESA_SHADER_VERTEX:
+                       name = "Vertex Shader";
+                       description = "Vulkan Vertex Shader";
+                       break;
+               case MESA_SHADER_TESS_CTRL:
+                       if (!pipeline->shaders[MESA_SHADER_VERTEX]) {
+                               pProperties[executable_idx].stages |= VK_SHADER_STAGE_VERTEX_BIT;
+                               name = "Vertex + Tessellation Control Shaders";
+                               description = "Combined Vulkan Vertex and Tessellation Control Shaders";
+                       } else {
+                               name = "Tessellation Control Shader";
+                               description = "Vulkan Tessellation Control Shader";
+                       }
+                       break;
+               case MESA_SHADER_TESS_EVAL:
+                       name = "Tessellation Evaluation Shader";
+                       description = "Vulkan Tessellation Evaluation Shader";
+                       break;
+               case MESA_SHADER_GEOMETRY:
+                       if (radv_pipeline_has_tess(pipeline) && !pipeline->shaders[MESA_SHADER_TESS_EVAL]) {
+                               pProperties[executable_idx].stages |= VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT;
+                               name = "Tessellation Evaluation + Geometry Shaders";
+                               description = "Combined Vulkan Tessellation Evaluation and Geometry Shaders";
+                       } else if (!radv_pipeline_has_tess(pipeline) && !pipeline->shaders[MESA_SHADER_VERTEX]) {
+                               pProperties[executable_idx].stages |= VK_SHADER_STAGE_VERTEX_BIT;
+                               name = "Vertex + Geometry Shader";
+                               description = "Combined Vulkan Vertex and Geometry Shaders";
+                       } else {
+                               name = "Geometry Shader";
+                               description = "Vulkan Geometry Shader";
+                       }
+                       break;
+               case MESA_SHADER_FRAGMENT:
+                       name = "Fragment Shader";
+                       description = "Vulkan Fragment Shader";
+                       break;
+               case MESA_SHADER_COMPUTE:
+                       name = "Compute Shader";
+                       description = "Vulkan Compute Shader";
+                       break;
+               }
+
+               desc_copy(pProperties[executable_idx].name, name);
+               desc_copy(pProperties[executable_idx].description, description);
+
+               ++executable_idx;
+               if (i == MESA_SHADER_GEOMETRY) {
+                       assert(pipeline->gs_copy_shader);
+                       if (executable_idx >= count)
+                               break;
+
+                       pProperties[executable_idx].stages = VK_SHADER_STAGE_GEOMETRY_BIT;
+                       desc_copy(pProperties[executable_idx].name, "GS Copy Shader");
+                       desc_copy(pProperties[executable_idx].description,
+                                 "Extra shader stage that loads the GS output ringbuffer into the rasterizer");
+
+                       ++executable_idx;
+               }
+       }
+
+       for (unsigned i = 0; i < count; ++i)
+               pProperties[i].subgroupSize = 64;
+
+       VkResult result = *pExecutableCount < total_count ? VK_INCOMPLETE : VK_SUCCESS;
+       *pExecutableCount = count;
+       return result;
+}
+
+VkResult radv_GetPipelineExecutableStatisticsKHR(
+    VkDevice                                    _device,
+    const VkPipelineExecutableInfoKHR*          pExecutableInfo,
+    uint32_t*                                   pStatisticCount,
+    VkPipelineExecutableStatisticKHR*           pStatistics)
+{
+       RADV_FROM_HANDLE(radv_device, device, _device);
+       RADV_FROM_HANDLE(radv_pipeline, pipeline, pExecutableInfo->pipeline);
+       gl_shader_stage stage;
+       struct radv_shader_variant *shader = radv_get_shader_from_executable_index(pipeline, pExecutableInfo->executableIndex, &stage);
+
+       enum chip_class chip_class = device->physical_device->rad_info.chip_class;
+       unsigned lds_increment = chip_class >= GFX7 ? 512 : 256;
+       unsigned max_waves = radv_get_max_waves(device, shader, stage);
+
+       VkPipelineExecutableStatisticKHR *s = pStatistics;
+       VkPipelineExecutableStatisticKHR *end = s + (pStatistics ? *pStatisticCount : 0);
+       VkResult result = VK_SUCCESS;
+
+       if (s < end) {
+               desc_copy(s->name, "SGPRs");
+               desc_copy(s->description, "Number of SGPR registers allocated per subgroup");
+               s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
+               s->value.u64 = shader->config.num_sgprs;
+       }
+       ++s;
+
+       if (s < end) {
+               desc_copy(s->name, "VGPRs");
+               desc_copy(s->description, "Number of VGPR registers allocated per subgroup");
+               s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
+               s->value.u64 = shader->config.num_vgprs;
+       }
+       ++s;
+
+       if (s < end) {
+               desc_copy(s->name, "Spilled SGPRs");
+               desc_copy(s->description, "Number of SGPR registers spilled per subgroup");
+               s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
+               s->value.u64 = shader->config.spilled_sgprs;
+       }
+       ++s;
+
+       if (s < end) {
+               desc_copy(s->name, "Spilled VGPRs");
+               desc_copy(s->description, "Number of VGPR registers spilled per subgroup");
+               s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
+               s->value.u64 = shader->config.spilled_vgprs;
+       }
+       ++s;
+
+       if (s < end) {
+               desc_copy(s->name, "PrivMem VGPRs");
+               desc_copy(s->description, "Number of VGPRs stored in private memory per subgroup");
+               s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
+               s->value.u64 = shader->info.private_mem_vgprs;
+       }
+       ++s;
+
+       if (s < end) {
+               desc_copy(s->name, "Code size");
+               desc_copy(s->description, "Code size in bytes");
+               s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
+               s->value.u64 = shader->code_size;
+       }
+       ++s;
+
+       if (s < end) {
+               desc_copy(s->name, "LDS size");
+               desc_copy(s->description, "LDS size in bytes per workgroup");
+               s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
+               s->value.u64 = shader->config.lds_size * lds_increment;
+       }
+       ++s;
+
+       if (s < end) {
+               desc_copy(s->name, "Scratch size");
+               desc_copy(s->description, "Private memory in bytes per subgroup");
+               s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
+               s->value.u64 = shader->config.scratch_bytes_per_wave;
+       }
+       ++s;
+
+       if (s < end) {
+               desc_copy(s->name, "Subgroups per SIMD");
+               desc_copy(s->description, "The maximum number of subgroups in flight on a SIMD unit");
+               s->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR;
+               s->value.u64 = max_waves;
+       }
+       ++s;
+
+       if (!pStatistics)
+               *pStatisticCount = s - pStatistics;
+       else if (s > end) {
+               *pStatisticCount = end - pStatistics;
+               result = VK_INCOMPLETE;
+       } else {
+               *pStatisticCount = s - pStatistics;
+       }
+
+       return result;
+}
+
+static VkResult radv_copy_representation(void *data, size_t *data_size, const char *src)
+{
+       size_t total_size  = strlen(src) + 1;
+
+       if (!data) {
+               *data_size = total_size;
+               return VK_SUCCESS;
+       }
+
+       size_t size = MIN2(total_size, *data_size);
+
+       memcpy(data, src, size);
+       if (size)
+               *((char*)data + size - 1) = 0;
+       return size < total_size ? VK_INCOMPLETE : VK_SUCCESS;
+}
+
+VkResult radv_GetPipelineExecutableInternalRepresentationsKHR(
+    VkDevice                                    device,
+    const VkPipelineExecutableInfoKHR*          pExecutableInfo,
+    uint32_t*                                   pInternalRepresentationCount,
+    VkPipelineExecutableInternalRepresentationKHR* pInternalRepresentations)
+{
+       RADV_FROM_HANDLE(radv_pipeline, pipeline, pExecutableInfo->pipeline);
+       gl_shader_stage stage;
+       struct radv_shader_variant *shader = radv_get_shader_from_executable_index(pipeline, pExecutableInfo->executableIndex, &stage);
+
+       VkPipelineExecutableInternalRepresentationKHR *p = pInternalRepresentations;
+       VkPipelineExecutableInternalRepresentationKHR *end = p + (pInternalRepresentations ? *pInternalRepresentationCount : 0);
+       VkResult result = VK_SUCCESS;
+       /* optimized NIR */
+       if (p < end) {
+               p->isText = true;
+               desc_copy(p->name, "NIR Shader(s)");
+               desc_copy(p->description, "The optimized NIR shader(s)");
+               if (radv_copy_representation(p->pData, &p->dataSize, shader->nir_string) != VK_SUCCESS)
+                       result = VK_INCOMPLETE;
+       }
+       ++p;
+
+       /* LLVM IR */
+       if (p < end) {
+               p->isText = true;
+               desc_copy(p->name, "LLVM IR");
+               desc_copy(p->description, "The LLVM IR after some optimizations");
+               if (radv_copy_representation(p->pData, &p->dataSize, shader->llvm_ir_string) != VK_SUCCESS)
+                       result = VK_INCOMPLETE;
+       }
+       ++p;
+
+       /* Disassembler */
+       if (p < end) {
+               p->isText = true;
+               desc_copy(p->name, "Assembly");
+               desc_copy(p->description, "Final Assembly");
+               if (radv_copy_representation(p->pData, &p->dataSize, shader->disasm_string) != VK_SUCCESS)
+                       result = VK_INCOMPLETE;
+       }
+       ++p;
+
+       if (!pInternalRepresentations)
+               *pInternalRepresentationCount = p - pInternalRepresentations;
+       else if(p > end) {
+               result = VK_INCOMPLETE;
+               *pInternalRepresentationCount = end - pInternalRepresentations;
+       } else {
+               *pInternalRepresentationCount = p - pInternalRepresentations;
+       }
+
+       return result;
+}