radv: fix crash in shader tracing.
[mesa.git] / src / amd / vulkan / radv_shader.c
index ffbef6857b9aede8fdbf423c03f7d0d74870f70e..17ce6d3ef54ac6a143effcac690a585e26489e0e 100644 (file)
@@ -1234,7 +1234,7 @@ generate_shader_stats(struct radv_device *device,
                                     lds_increment);
        } else if (stage == MESA_SHADER_COMPUTE) {
                unsigned max_workgroup_size =
-                               radv_nir_get_max_workgroup_size(chip_class, variant->nir);
+                       radv_nir_get_max_workgroup_size(chip_class, stage, variant->nir);
                lds_per_wave = (conf->lds_size * lds_increment) /
                               DIV_ROUND_UP(max_workgroup_size, 64);
        }