glsl: fix the type of ir_constant_data::u16
[mesa.git] / src / compiler / glsl / gl_nir_lower_samplers.c
index 552cd59af9bb70ffb302b1acaf5952d07f3d1db6..08817316b9cbf30cef26d64bbba8fd149186c044 100644 (file)
  */
 
 #include "compiler/nir/nir.h"
-#include "compiler/nir/nir_builder.h"
 #include "gl_nir.h"
-#include "ir_uniform.h"
-
-#include "main/compiler.h"
-#include "main/mtypes.h"
-
-/* Calculate the sampler index based on array indicies and also
- * calculate the base uniform location for struct members.
- */
-static void
-calc_sampler_offsets(nir_deref *tail, nir_tex_instr *instr,
-                     unsigned *array_elements, nir_ssa_def **indirect,
-                     nir_builder *b, unsigned *location)
-{
-   if (tail->child == NULL)
-      return;
-
-   switch (tail->child->deref_type) {
-   case nir_deref_type_array: {
-      nir_deref_array *deref_array = nir_deref_as_array(tail->child);
-
-      assert(deref_array->deref_array_type != nir_deref_array_type_wildcard);
-
-      calc_sampler_offsets(tail->child, instr, array_elements,
-                           indirect, b, location);
-      instr->texture_index += deref_array->base_offset * *array_elements;
-
-      if (deref_array->deref_array_type == nir_deref_array_type_indirect) {
-         nir_ssa_def *mul =
-            nir_imul(b, nir_imm_int(b, *array_elements),
-                     nir_ssa_for_src(b, deref_array->indirect, 1));
-
-         nir_instr_rewrite_src(&instr->instr, &deref_array->indirect,
-                               NIR_SRC_INIT);
-
-         if (*indirect) {
-            *indirect = nir_iadd(b, *indirect, mul);
-         } else {
-            *indirect = mul;
-         }
-      }
-
-      *array_elements *= glsl_get_length(tail->type);
-       break;
-   }
-
-   case nir_deref_type_struct: {
-      nir_deref_struct *deref_struct = nir_deref_as_struct(tail->child);
-      *location += glsl_get_record_location_offset(tail->type, deref_struct->index);
-      calc_sampler_offsets(tail->child, instr, array_elements,
-                           indirect, b, location);
-      break;
-   }
-
-   default:
-      unreachable("Invalid deref type");
-      break;
-   }
-}
-
-static bool
-lower_sampler(nir_tex_instr *instr, const struct gl_shader_program *shader_program,
-              gl_shader_stage stage, nir_builder *b)
-{
-   if (instr->texture == NULL)
-      return false;
-
-   /* In GLSL, we only fill out the texture field.  The sampler is inferred */
-   assert(instr->sampler == NULL || shader_program->data->spirv);
-
-   instr->texture_index = 0;
-   unsigned location = instr->texture->var->data.location;
-   unsigned array_elements = 1;
-   nir_ssa_def *indirect = NULL;
-
-   b->cursor = nir_before_instr(&instr->instr);
-   calc_sampler_offsets(&instr->texture->deref, instr, &array_elements,
-                        &indirect, b, &location);
-
-   if (indirect) {
-      assert(array_elements >= 1);
-      indirect = nir_umin(b, indirect, nir_imm_int(b, array_elements - 1));
-
-      nir_tex_instr_add_src(instr, nir_tex_src_texture_offset,
-                            nir_src_for_ssa(indirect));
-      nir_tex_instr_add_src(instr, nir_tex_src_sampler_offset,
-                            nir_src_for_ssa(indirect));
-
-      instr->texture_array_size = array_elements;
-   }
-
-   assert(location < shader_program->data->NumUniformStorage &&
-          shader_program->data->UniformStorage[location].opaque[stage].active);
-
-   instr->texture_index +=
-      shader_program->data->UniformStorage[location].opaque[stage].index;
-
-   instr->sampler_index = instr->texture_index;
-
-   instr->texture = NULL;
-   nir_instr_rewrite_deref(&instr->instr, &instr->sampler, NULL);
-
-   return true;
-}
-
-static bool
-lower_impl(nir_function_impl *impl, const struct gl_shader_program *shader_program,
-           gl_shader_stage stage)
-{
-   nir_builder b;
-   nir_builder_init(&b, impl);
-   bool progress = false;
-
-   nir_foreach_block(block, impl) {
-      nir_foreach_instr(instr, block) {
-         if (instr->type == nir_instr_type_tex)
-            progress |= lower_sampler(nir_instr_as_tex(instr),
-                                      shader_program, stage, &b);
-      }
-   }
-
-   return progress;
-}
 
 bool
 gl_nir_lower_samplers(nir_shader *shader,
                       const struct gl_shader_program *shader_program)
 {
-   bool progress = false;
-
-   nir_assert_lowered_derefs(shader, nir_lower_texture_derefs);
-
-   nir_foreach_function(function, shader) {
-      if (function->impl)
-         progress |= lower_impl(function->impl, shader_program,
-                                shader->info.stage);
-   }
+   /* First, use gl_nir_lower_samplers_as_derefs to set var->data.binding
+    * based on the uniforms, and split structures to simplify derefs.
+    */
+   gl_nir_lower_samplers_as_deref(shader, shader_program);
 
-   return progress;
+   return nir_lower_samplers(shader);
 }