glsl: fix the type of ir_constant_data::u16
[mesa.git] / src / compiler / glsl / gl_nir_lower_samplers.c
index 593967b71081a5a272ce06a20c41d60ef2926b89..08817316b9cbf30cef26d64bbba8fd149186c044 100644 (file)
  */
 
 #include "compiler/nir/nir.h"
-#include "compiler/nir/nir_builder.h"
 #include "gl_nir.h"
-#include "ir_uniform.h"
-
-#include "main/compiler.h"
-#include "main/mtypes.h"
-
-static void
-lower_tex_src_to_offset(nir_builder *b,
-                        nir_tex_instr *instr, unsigned src_idx,
-                        const struct gl_shader_program *shader_program)
-{
-   nir_ssa_def *index = NULL;
-   unsigned base_index = 0;
-   unsigned array_elements = 1;
-   nir_tex_src *src = &instr->src[src_idx];
-   bool is_sampler = src->src_type == nir_tex_src_sampler_deref;
-   unsigned location = 0;
-
-   /* We compute first the offsets */
-   nir_deref_instr *deref = nir_instr_as_deref(src->src.ssa->parent_instr);
-   while (deref->deref_type != nir_deref_type_var) {
-      assert(deref->parent.is_ssa);
-      nir_deref_instr *parent =
-         nir_instr_as_deref(deref->parent.ssa->parent_instr);
-
-      switch (deref->deref_type) {
-      case nir_deref_type_struct:
-         location += glsl_get_record_location_offset(parent->type,
-                                                     deref->strct.index);
-         break;
-
-      case nir_deref_type_array: {
-         nir_const_value *const_deref_index =
-            nir_src_as_const_value(deref->arr.index);
-
-         if (const_deref_index && index == NULL) {
-            /* We're still building a direct index */
-            base_index += const_deref_index->u32[0] * array_elements;
-         } else {
-            if (index == NULL) {
-               /* We used to be direct but not anymore */
-               index = nir_imm_int(b, base_index);
-               base_index = 0;
-            }
-
-            index = nir_iadd(b, index,
-                             nir_imul(b, nir_imm_int(b, array_elements),
-                                      nir_ssa_for_src(b, deref->arr.index, 1)));
-         }
-
-         array_elements *= glsl_get_length(parent->type);
-         break;
-      }
-
-      default:
-         unreachable("Invalid sampler deref type");
-      }
-
-      deref = parent;
-   }
-
-   if (index)
-      index = nir_umin(b, index, nir_imm_int(b, array_elements - 1));
-
-   /* We hit the deref_var.  This is the end of the line */
-   assert(deref->deref_type == nir_deref_type_var);
-
-   location += deref->var->data.location;
-
-   gl_shader_stage stage = b->shader->info.stage;
-   assert(location < shader_program->data->NumUniformStorage &&
-          shader_program->data->UniformStorage[location].opaque[stage].active);
-
-   base_index +=
-      shader_program->data->UniformStorage[location].opaque[stage].index;
-
-   /* We have the offsets, we apply them, rewriting the source or removing
-    * instr if needed
-    */
-   if (index) {
-      nir_instr_rewrite_src(&instr->instr, &src->src,
-                            nir_src_for_ssa(index));
-
-      src->src_type = is_sampler ?
-         nir_tex_src_sampler_offset :
-         nir_tex_src_texture_offset;
-
-      instr->texture_array_size = array_elements;
-   } else {
-      nir_tex_instr_remove_src(instr, src_idx);
-   }
-
-   if (is_sampler) {
-      instr->sampler_index = base_index;
-   } else {
-      instr->texture_index = base_index;
-      instr->texture_array_size = array_elements;
-   }
-}
-
-static bool
-lower_sampler(nir_builder *b, nir_tex_instr *instr,
-              const struct gl_shader_program *shader_program)
-{
-   int texture_idx =
-      nir_tex_instr_src_index(instr, nir_tex_src_texture_deref);
-
-   if (texture_idx >= 0) {
-      b->cursor = nir_before_instr(&instr->instr);
-
-      lower_tex_src_to_offset(b, instr, texture_idx,
-                              shader_program);
-   }
-
-   int sampler_idx =
-      nir_tex_instr_src_index(instr, nir_tex_src_sampler_deref);
-
-   if (sampler_idx >= 0) {
-      lower_tex_src_to_offset(b, instr, sampler_idx,
-                              shader_program);
-   }
-
-   if (texture_idx < 0 && sampler_idx < 0)
-      return false;
-
-   return true;
-}
-
-static bool
-lower_impl(nir_function_impl *impl,
-           const struct gl_shader_program *shader_program)
-{
-   nir_builder b;
-   nir_builder_init(&b, impl);
-   bool progress = false;
-
-   nir_foreach_block(block, impl) {
-      nir_foreach_instr(instr, block) {
-         if (instr->type == nir_instr_type_tex)
-            progress |= lower_sampler(&b, nir_instr_as_tex(instr),
-                                      shader_program);
-      }
-   }
-
-   return progress;
-}
 
 bool
 gl_nir_lower_samplers(nir_shader *shader,
                       const struct gl_shader_program *shader_program)
 {
-   bool progress = false;
-
-   nir_foreach_function(function, shader) {
-      if (function->impl)
-         progress |= lower_impl(function->impl, shader_program);
-   }
+   /* First, use gl_nir_lower_samplers_as_derefs to set var->data.binding
+    * based on the uniforms, and split structures to simplify derefs.
+    */
+   gl_nir_lower_samplers_as_deref(shader, shader_program);
 
-   return progress;
+   return nir_lower_samplers(shader);
 }