#include "gl_nir.h"
#include "ir_uniform.h"
-#include "main/compiler.h"
+#include "util/compiler.h"
#include "main/mtypes.h"
struct lower_samplers_as_deref_state {
}
}
+static void
+record_images_used(struct shader_info *info,
+ nir_deref_instr *deref)
+{
+ nir_variable *var = nir_deref_instr_get_variable(deref);
+
+ /* Structs have been lowered already, so get_aoa_size is sufficient. */
+ const unsigned size =
+ glsl_type_is_array(var->type) ? glsl_get_aoa_size(var->type) : 1;
+ unsigned mask = ((1ull << MAX2(size, 1)) - 1) << var->data.binding;
+
+ info->images_used |= mask;
+}
+
+
static nir_deref_instr *
lower_deref(nir_builder *b, struct lower_samplers_as_deref_state *state,
nir_deref_instr *deref)
return deref;
}
- uint32_t hash = _mesa_key_hash_string(name);
+ uint32_t hash = _mesa_hash_string(name);
struct hash_entry *h =
_mesa_hash_table_search_pre_hashed(state->remap_table, hash, name);
if (instr->intrinsic == nir_intrinsic_image_deref_load ||
instr->intrinsic == nir_intrinsic_image_deref_store ||
instr->intrinsic == nir_intrinsic_image_deref_atomic_add ||
- instr->intrinsic == nir_intrinsic_image_deref_atomic_min ||
- instr->intrinsic == nir_intrinsic_image_deref_atomic_max ||
+ instr->intrinsic == nir_intrinsic_image_deref_atomic_imin ||
+ instr->intrinsic == nir_intrinsic_image_deref_atomic_umin ||
+ instr->intrinsic == nir_intrinsic_image_deref_atomic_imax ||
+ instr->intrinsic == nir_intrinsic_image_deref_atomic_umax ||
instr->intrinsic == nir_intrinsic_image_deref_atomic_and ||
instr->intrinsic == nir_intrinsic_image_deref_atomic_or ||
instr->intrinsic == nir_intrinsic_image_deref_atomic_xor ||
b->cursor = nir_before_instr(&instr->instr);
nir_deref_instr *deref =
lower_deref(b, state, nir_src_as_deref(instr->src[0]));
+
+ record_images_used(&state->shader->info, deref);
+
/* don't lower bindless: */
if (!deref)
return false;
}
}
+ if (progress) {
+ nir_metadata_preserve(impl, nir_metadata_block_index |
+ nir_metadata_dominance);
+ } else {
+ nir_metadata_preserve(impl, nir_metadata_all);
+ }
+
return progress;
}
state.shader = shader;
state.shader_program = shader_program;
- state.remap_table = _mesa_hash_table_create(NULL, _mesa_key_hash_string,
+ state.remap_table = _mesa_hash_table_create(NULL, _mesa_hash_string,
_mesa_key_string_equal);
- shader->info.textures_used = 0;
- shader->info.textures_used_by_txf = 0;
-
nir_foreach_function(function, shader) {
if (function->impl)
progress |= lower_impl(function->impl, &state);