bool has_implicit_conversions() const
{
- return is_version(120, 0);
+ return EXT_shader_implicit_conversions_enable || is_version(120, 0);
}
bool has_implicit_uint_to_int_conversion() const
{
return ARB_gpu_shader5_enable ||
MESA_shader_integer_functions_enable ||
+ EXT_shader_implicit_conversions_enable ||
is_version(400, 0);
}
bool EXT_shader_framebuffer_fetch_warn;
bool EXT_shader_framebuffer_fetch_non_coherent_enable;
bool EXT_shader_framebuffer_fetch_non_coherent_warn;
+ bool EXT_shader_implicit_conversions_enable;
+ bool EXT_shader_implicit_conversions_warn;
bool EXT_shader_integer_mix_enable;
bool EXT_shader_integer_mix_warn;
bool EXT_shader_io_blocks_enable;