bool has_implicit_conversions() const
{
- return EXT_shader_implicit_conversions_enable || is_version(120, 0);
+ return EXT_shader_implicit_conversions_enable ||
+ is_version(allow_glsl_120_subset_in_110 ? 110 : 120, 0);
}
bool has_implicit_int_to_uint_conversion() const
bool EXT_shader_framebuffer_fetch_warn;
bool EXT_shader_framebuffer_fetch_non_coherent_enable;
bool EXT_shader_framebuffer_fetch_non_coherent_warn;
+ bool EXT_shader_group_vote_enable;
+ bool EXT_shader_group_vote_warn;
bool EXT_shader_image_load_formatted_enable;
bool EXT_shader_image_load_formatted_warn;
bool EXT_shader_image_load_store_enable;
bool layer_viewport_relative;
bool allow_extension_directive_midshader;
+ bool allow_glsl_120_subset_in_110;
bool allow_builtin_variable_redeclaration;
bool allow_layout_qualifier_on_function_parameter;