bool has_implicit_conversions() const
{
- return EXT_shader_implicit_conversions_enable || is_version(120, 0);
+ return EXT_shader_implicit_conversions_enable ||
+ is_version(allow_glsl_120_subset_in_110 ? 110 : 120, 0);
}
bool has_implicit_int_to_uint_conversion() const
bool layer_viewport_relative;
bool allow_extension_directive_midshader;
+ bool allow_glsl_120_subset_in_110;
bool allow_builtin_variable_redeclaration;
bool allow_layout_qualifier_on_function_parameter;