glsl: fix the type of ir_constant_data::u16
[mesa.git] / src / compiler / glsl / lower_vector_derefs.cpp
index f7bf68db3646be163d0ffd853c3b807f15576788..0c09630fa0301b3f9f8949a37b92a91bf35767d3 100644 (file)
@@ -24,6 +24,7 @@
 #include "ir_builder.h"
 #include "ir_rvalue_visitor.h"
 #include "ir_optimization.h"
+#include "main/mtypes.h"
 
 using namespace ir_builder;
 
@@ -31,8 +32,9 @@ namespace {
 
 class vector_deref_visitor : public ir_rvalue_enter_visitor {
 public:
-   vector_deref_visitor()
-      : progress(false)
+   vector_deref_visitor(void *mem_ctx, gl_shader_stage shader_stage)
+      : progress(false), shader_stage(shader_stage),
+        factory(&factory_instructions, mem_ctx)
    {
    }
 
@@ -44,6 +46,9 @@ public:
    virtual ir_visitor_status visit_enter(ir_assignment *ir);
 
    bool progress;
+   gl_shader_stage shader_stage;
+   exec_list factory_instructions;
+   ir_factory factory;
 };
 
 } /* anonymous namespace */
@@ -58,20 +63,88 @@ vector_deref_visitor::visit_enter(ir_assignment *ir)
    if (!deref->array->type->is_vector())
       return ir_rvalue_enter_visitor::visit_enter(ir);
 
-   ir_dereference *const new_lhs = (ir_dereference *) deref->array;
-   ir->set_lhs(new_lhs);
+   /* SSBOs and shared variables are backed by memory and may be accessed by
+    * multiple threads simultaneously.  It's not safe to lower a single
+    * component store to a load-vec-store because it may race with writes to
+    * other components.
+    */
+   ir_variable *var = deref->variable_referenced();
+   if (var->data.mode == ir_var_shader_storage ||
+       var->data.mode == ir_var_shader_shared)
+      return ir_rvalue_enter_visitor::visit_enter(ir);
+
+   ir_rvalue *const new_lhs = deref->array;
 
-   ir_constant *old_index_constant = deref->array_index->constant_expression_value();
    void *mem_ctx = ralloc_parent(ir);
+   ir_constant *old_index_constant =
+      deref->array_index->constant_expression_value(mem_ctx);
    if (!old_index_constant) {
-      ir->rhs = new(mem_ctx) ir_expression(ir_triop_vector_insert,
-                                           new_lhs->type,
-                                           new_lhs->clone(mem_ctx, NULL),
-                                           ir->rhs,
-                                           deref->array_index);
-      ir->write_mask = (1 << new_lhs->type->vector_elements) - 1;
+      if (shader_stage == MESA_SHADER_TESS_CTRL &&
+          deref->variable_referenced()->data.mode == ir_var_shader_out) {
+         /* Tessellation control shader outputs act as if they have memory
+          * backing them and if we have writes from multiple threads
+          * targeting the same vec4 (this can happen for patch outputs), the
+          * load-vec-store pattern of ir_triop_vector_insert doesn't work.
+          * Instead, we have to lower to a series of conditional write-masked
+          * assignments.
+          */
+         ir_variable *const src_temp =
+            factory.make_temp(ir->rhs->type, "scalar_tmp");
+
+         /* The newly created variable declaration goes before the assignment
+          * because we're going to set it as the new LHS.
+          */
+         ir->insert_before(factory.instructions);
+         ir->set_lhs(new(mem_ctx) ir_dereference_variable(src_temp));
+
+         ir_variable *const arr_index =
+            factory.make_temp(deref->array_index->type, "index_tmp");
+         factory.emit(assign(arr_index, deref->array_index));
+
+         for (unsigned i = 0; i < new_lhs->type->vector_elements; i++) {
+            ir_constant *const cmp_index =
+               ir_constant::zero(factory.mem_ctx, deref->array_index->type);
+            cmp_index->value.u[0] = i;
+
+            ir_rvalue *const lhs_clone = new_lhs->clone(factory.mem_ctx, NULL);
+            ir_dereference_variable *const src_temp_deref =
+               new(mem_ctx) ir_dereference_variable(src_temp);
+
+            if (new_lhs->ir_type != ir_type_swizzle) {
+               assert(lhs_clone->as_dereference());
+               ir_assignment *cond_assign =
+                  new(mem_ctx) ir_assignment(lhs_clone->as_dereference(),
+                                             src_temp_deref,
+                                             equal(arr_index, cmp_index),
+                                             WRITEMASK_X << i);
+               factory.emit(cond_assign);
+            } else {
+               ir_assignment *cond_assign =
+                  new(mem_ctx) ir_assignment(swizzle(lhs_clone, i, 1),
+                                             src_temp_deref,
+                                             equal(arr_index, cmp_index));
+               factory.emit(cond_assign);
+            }
+         }
+         ir->insert_after(factory.instructions);
+      } else {
+         ir->rhs = new(mem_ctx) ir_expression(ir_triop_vector_insert,
+                                              new_lhs->type,
+                                              new_lhs->clone(mem_ctx, NULL),
+                                              ir->rhs,
+                                              deref->array_index);
+         ir->write_mask = (1 << new_lhs->type->vector_elements) - 1;
+         ir->set_lhs(new_lhs);
+      }
+   } else if (new_lhs->ir_type != ir_type_swizzle) {
+      ir->set_lhs(new_lhs);
+      ir->write_mask = 1 << old_index_constant->get_uint_component(0);
    } else {
-      ir->write_mask = 1 << old_index_constant->get_int_component(0);
+      /* If the "new" LHS is a swizzle, use the set_lhs helper to instead
+       * swizzle the RHS.
+       */
+      unsigned component[1] = { old_index_constant->get_uint_component(0) };
+      ir->set_lhs(new(mem_ctx) ir_swizzle(new_lhs, component, 1));
    }
 
    return ir_rvalue_enter_visitor::visit_enter(ir);
@@ -87,6 +160,17 @@ vector_deref_visitor::handle_rvalue(ir_rvalue **rv)
    if (!deref->array->type->is_vector())
       return;
 
+   /* Back-ends need to be able to handle derefs on vectors for SSBOs, UBOs,
+    * and shared variables.  They have to handle it for writes anyway so we
+    * may as well require it for reads.
+    */
+   ir_variable *var = deref->variable_referenced();
+   if (var && (var->data.mode == ir_var_shader_storage ||
+               var->data.mode == ir_var_shader_shared ||
+               (var->data.mode == ir_var_uniform &&
+                var->get_interface_type())))
+      return;
+
    void *mem_ctx = ralloc_parent(deref);
    *rv = new(mem_ctx) ir_expression(ir_binop_vector_extract,
                                     deref->array,
@@ -96,7 +180,7 @@ vector_deref_visitor::handle_rvalue(ir_rvalue **rv)
 bool
 lower_vector_derefs(gl_linked_shader *shader)
 {
-   vector_deref_visitor v;
+   vector_deref_visitor v(shader->ir, shader->Stage);
 
    visit_list_elements(&v, shader->ir);