* DEALINGS IN THE SOFTWARE.
*/
-#pragma once
-#ifndef SHADER_CACHE
-#define SHADER_CACHE
+#ifndef SHADER_CACHE_H
+#define SHADER_CACHE_H
#include "util/disk_cache.h"
+struct gl_context;
+struct gl_shader_program;
+
void
shader_cache_write_program_metadata(struct gl_context *ctx,
struct gl_shader_program *prog);
shader_cache_read_program_metadata(struct gl_context *ctx,
struct gl_shader_program *prog);
-#endif /* GLSL_SYMBOL_TABLE */
+#endif /* SHADER_CACHE_H */