int dump_ast;
int dump_hir;
int dump_lir;
+ int dump_builder;
int do_link;
int just_log;
+ int lower_precision;
};
struct gl_shader_program;
struct gl_shader_program * standalone_compile_shader(
const struct standalone_options *options,
- unsigned num_files, char* const* files);
+ unsigned num_files, char* const* files,
+ struct gl_context *ctx);
void standalone_compiler_cleanup(struct gl_shader_program *prog);