glsl: fix the type of ir_constant_data::u16
[mesa.git] / src / compiler / glsl / standalone_scaffolding.h
index 5d179191fbf34416e2cded82254c98a15632ede9..d7d1a9ea7ff22f59c205c10ad08217c872b53b85 100644 (file)
  * compiling builtins).
  */
 
-#pragma once
 #ifndef STANDALONE_SCAFFOLDING_H
 #define STANDALONE_SCAFFOLDING_H
 
 #include <assert.h>
-#include "main/mtypes.h"
+#include "main/menums.h"
 #include "program/prog_statevars.h"
 
 extern "C" void
 _mesa_warning(struct gl_context *ctx, const char *fmtString, ... );
 
+extern "C" void
+_mesa_problem(struct gl_context *ctx, const char *fmtString, ... );
+
 extern "C" void
 _mesa_reference_shader_program_data(struct gl_context *ctx,
                                     struct gl_shader_program_data **ptr,
@@ -70,11 +72,11 @@ _mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id,
                    const char *msg);
 
 extern "C" GLbitfield
-_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]);
+_mesa_program_state_flags(const gl_state_index16 state[STATE_LENGTH]);
 
 
 extern "C" char *
-_mesa_program_state_string(const gl_state_index state[STATE_LENGTH]);
+_mesa_program_state_string(const gl_state_index16 state[STATE_LENGTH]);
 
 static inline gl_shader_stage
 _mesa_shader_enum_to_shader_stage(GLenum v)