* compiling builtins).
*/
-#pragma once
#ifndef STANDALONE_SCAFFOLDING_H
#define STANDALONE_SCAFFOLDING_H
#include <assert.h>
-#include "main/mtypes.h"
+#include "main/menums.h"
+#include "program/prog_statevars.h"
extern "C" void
_mesa_warning(struct gl_context *ctx, const char *fmtString, ... );
+extern "C" void
+_mesa_problem(struct gl_context *ctx, const char *fmtString, ... );
+
+extern "C" void
+_mesa_reference_shader_program_data(struct gl_context *ctx,
+ struct gl_shader_program_data **ptr,
+ struct gl_shader_program_data *data);
+
extern "C" void
_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
struct gl_shader *sh);
+extern "C" void
+_mesa_reference_program_(struct gl_context *ctx, struct gl_program **ptr,
+ struct gl_program *prog);
+
extern "C" struct gl_shader *
_mesa_new_shader(GLuint name, gl_shader_stage stage);
-extern "C" struct gl_linked_shader *
-_mesa_new_linked_shader(gl_shader_stage stage);
-
extern "C" void
_mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh);
struct gl_linked_shader *sh);
extern "C" void
-_mesa_clear_shader_program_data(struct gl_shader_program *);
+_mesa_clear_shader_program_data(struct gl_context *ctx,
+ struct gl_shader_program *);
extern "C" void
_mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id,
const char *msg);
+extern "C" GLbitfield
+_mesa_program_state_flags(const gl_state_index16 state[STATE_LENGTH]);
+
+
+extern "C" char *
+_mesa_program_state_string(const gl_state_index16 state[STATE_LENGTH]);
+
static inline gl_shader_stage
_mesa_shader_enum_to_shader_stage(GLenum v)
{