bool nir_lower_idiv(nir_shader *shader);
-bool nir_lower_input_attachments(nir_shader *shader);
+bool nir_lower_input_attachments(nir_shader *shader, bool use_fragcoord_sysval);
bool nir_lower_clip_vs(nir_shader *shader, unsigned ucp_enables, bool use_vars);
bool nir_lower_clip_fs(nir_shader *shader, unsigned ucp_enables);