util: Include bitscan.h directly
[mesa.git] / src / compiler / nir / nir_lower_io.c
index bf8296f5b12b553f7cd7a5769449b09b4efcbc1a..df91febd68dd1f5fa7af78e98c7c34ff6959a182 100644 (file)
 
 struct lower_io_state {
    nir_builder builder;
-   void *mem_ctx;
    int (*type_size)(const struct glsl_type *type);
    nir_variable_mode modes;
+   nir_lower_io_options options;
 };
 
 void
 nir_assign_var_locations(struct exec_list *var_list, unsigned *size,
-                         unsigned base_offset,
                          int (*type_size)(const struct glsl_type *))
 {
    unsigned location = 0;
 
-   /* There are 32 regular and 32 patch varyings allowed */
-   int locations[64][2];
-   for (unsigned i = 0; i < 64; i++) {
-      for (unsigned j = 0; j < 2; j++)
-         locations[i][j] = -1;
-   }
-
    nir_foreach_variable(var, var_list) {
       /*
-       * UBO's have their own address spaces, so don't count them towards the
+       * UBOs have their own address spaces, so don't count them towards the
        * number of global uniforms
        */
       if ((var->data.mode == nir_var_uniform || var->data.mode == nir_var_shader_storage) &&
           var->interface_type != NULL)
          continue;
 
-      /* Make sure we give the same location to varyings packed with
-       * ARB_enhanced_layouts.
-       */
-      int idx = var->data.location - base_offset;
-      if (base_offset && idx >= 0) {
-         assert(idx < ARRAY_SIZE(locations));
-
-         if (locations[idx][var->data.index] == -1) {
-            var->data.driver_location = location;
-            locations[idx][var->data.index] = location;
-
-            /* A dvec3 can be packed with a double we need special handling
-             * for this as we are packing across two locations.
-             */
-            if (glsl_get_base_type(var->type) == GLSL_TYPE_DOUBLE &&
-                glsl_get_vector_elements(var->type) == 3) {
-               /* Hack around type_size functions that expect vectors to be
-                * padded out to vec4. If a float type is the same size as a
-                * double then the type size is padded to vec4, otherwise
-                * set the offset to two doubles which offsets the location
-                * past the first two components in dvec3 which were stored at
-                * the previous location.
-                */
-               unsigned dsize = type_size(glsl_double_type());
-               unsigned offset =
-                  dsize == type_size(glsl_float_type()) ? dsize : dsize * 2;
-
-               locations[idx + 1][var->data.index] = location + offset;
-            }
-
-            location += type_size(var->type);
-         } else {
-            var->data.driver_location = locations[idx][var->data.index];
-         }
-      } else {
-         var->data.driver_location = location;
-         location += type_size(var->type);
-      }
+      var->data.driver_location = location;
+      location += type_size(var->type);
    }
 
    *size = location;
 }
 
 /**
- * Returns true if we're processing a stage whose inputs are arrays indexed
- * by a vertex number (such as geometry shader inputs).
+ * Return true if the given variable is a per-vertex input/output array.
+ * (such as geometry shader inputs).
  */
-static bool
-is_per_vertex_input(struct lower_io_state *state, nir_variable *var)
+bool
+nir_is_per_vertex_io(const nir_variable *var, gl_shader_stage stage)
 {
-   gl_shader_stage stage = state->builder.shader->stage;
+   if (var->data.patch || !glsl_type_is_array(var->type))
+      return false;
 
-   return var->data.mode == nir_var_shader_in && !var->data.patch &&
-          (stage == MESA_SHADER_TESS_CTRL ||
-           stage == MESA_SHADER_TESS_EVAL ||
-           stage == MESA_SHADER_GEOMETRY);
-}
+   if (var->data.mode == nir_var_shader_in)
+      return stage == MESA_SHADER_GEOMETRY ||
+             stage == MESA_SHADER_TESS_CTRL ||
+             stage == MESA_SHADER_TESS_EVAL;
 
-static bool
-is_per_vertex_output(struct lower_io_state *state, nir_variable *var)
-{
-   gl_shader_stage stage = state->builder.shader->stage;
-   return var->data.mode == nir_var_shader_out && !var->data.patch &&
-          stage == MESA_SHADER_TESS_CTRL;
+   if (var->data.mode == nir_var_shader_out)
+      return stage == MESA_SHADER_TESS_CTRL;
+
+   return false;
 }
 
 static nir_ssa_def *
 get_io_offset(nir_builder *b, nir_deref_var *deref,
               nir_ssa_def **vertex_index,
-              int (*type_size)(const struct glsl_type *))
+              int (*type_size)(const struct glsl_type *),
+              unsigned *component)
 {
    nir_deref *tail = &deref->deref;
 
@@ -142,7 +97,6 @@ get_io_offset(nir_builder *b, nir_deref_var *deref,
     */
    if (vertex_index != NULL) {
       tail = tail->child;
-      assert(tail->deref_type == nir_deref_type_array);
       nir_deref_array *deref_array = nir_deref_as_array(tail);
 
       nir_ssa_def *vtx = nir_imm_int(b, deref_array->base_offset);
@@ -152,6 +106,19 @@ get_io_offset(nir_builder *b, nir_deref_var *deref,
       *vertex_index = vtx;
    }
 
+   if (deref->var->data.compact) {
+      assert(tail->child->deref_type == nir_deref_type_array);
+      assert(glsl_type_is_scalar(glsl_without_array(deref->var->type)));
+      nir_deref_array *deref_array = nir_deref_as_array(tail->child);
+      /* We always lower indirect dereferences for "compact" array vars. */
+      assert(deref_array->deref_array_type == nir_deref_array_type_direct);
+
+      const unsigned total_offset = *component + deref_array->base_offset;
+      const unsigned slot_offset = total_offset / 4;
+      *component = total_offset % 4;
+      return nir_imm_int(b, type_size(glsl_vec4_type()) * slot_offset);
+   }
+
    /* Just emit code and let constant-folding go to town */
    nir_ssa_def *offset = nir_imm_int(b, 0);
 
@@ -189,7 +156,8 @@ get_io_offset(nir_builder *b, nir_deref_var *deref,
 
 static nir_intrinsic_instr *
 lower_load(nir_intrinsic_instr *intrin, struct lower_io_state *state,
-           nir_ssa_def *vertex_index, nir_ssa_def *offset)
+           nir_ssa_def *vertex_index, nir_ssa_def *offset,
+           unsigned component)
 {
    const nir_shader *nir = state->builder.shader;
    nir_variable *var = intrin->variables[0]->var;
@@ -199,13 +167,14 @@ lower_load(nir_intrinsic_instr *intrin, struct lower_io_state *state,
    nir_intrinsic_op op;
    switch (mode) {
    case nir_var_shader_in:
-      if (nir->stage == MESA_SHADER_FRAGMENT &&
+      if (nir->info.stage == MESA_SHADER_FRAGMENT &&
           nir->options->use_interpolated_input_intrinsics &&
           var->data.interpolation != INTERP_MODE_FLAT) {
          assert(vertex_index == NULL);
 
          nir_intrinsic_op bary_op;
-         if (var->data.sample)
+         if (var->data.sample ||
+             (state->options & nir_lower_io_force_sample_interpolation))
             bary_op = nir_intrinsic_load_barycentric_sample;
          else if (var->data.centroid)
             bary_op = nir_intrinsic_load_barycentric_centroid;
@@ -234,12 +203,13 @@ lower_load(nir_intrinsic_instr *intrin, struct lower_io_state *state,
       unreachable("Unknown variable mode");
    }
 
-   nir_intrinsic_instr *load = nir_intrinsic_instr_create(state->mem_ctx, op);
+   nir_intrinsic_instr *load =
+      nir_intrinsic_instr_create(state->builder.shader, op);
    load->num_components = intrin->num_components;
 
    nir_intrinsic_set_base(load, var->data.driver_location);
    if (mode == nir_var_shader_in || mode == nir_var_shader_out)
-      nir_intrinsic_set_component(load, var->data.location_frac);
+      nir_intrinsic_set_component(load, component);
 
    if (load->intrinsic == nir_intrinsic_load_uniform)
       nir_intrinsic_set_range(load, state->type_size(var->type));
@@ -259,7 +229,8 @@ lower_load(nir_intrinsic_instr *intrin, struct lower_io_state *state,
 
 static nir_intrinsic_instr *
 lower_store(nir_intrinsic_instr *intrin, struct lower_io_state *state,
-            nir_ssa_def *vertex_index, nir_ssa_def *offset)
+            nir_ssa_def *vertex_index, nir_ssa_def *offset,
+            unsigned component)
 {
    nir_variable *var = intrin->variables[0]->var;
    nir_variable_mode mode = var->data.mode;
@@ -273,7 +244,8 @@ lower_store(nir_intrinsic_instr *intrin, struct lower_io_state *state,
                           nir_intrinsic_store_output;
    }
 
-   nir_intrinsic_instr *store = nir_intrinsic_instr_create(state->mem_ctx, op);
+   nir_intrinsic_instr *store =
+      nir_intrinsic_instr_create(state->builder.shader, op);
    store->num_components = intrin->num_components;
 
    nir_src_copy(&store->src[0], &intrin->src[0], store);
@@ -281,7 +253,7 @@ lower_store(nir_intrinsic_instr *intrin, struct lower_io_state *state,
    nir_intrinsic_set_base(store, var->data.driver_location);
 
    if (mode == nir_var_shader_out)
-      nir_intrinsic_set_component(store, var->data.location_frac);
+      nir_intrinsic_set_component(store, component);
 
    nir_intrinsic_set_write_mask(store, nir_intrinsic_write_mask(intrin));
 
@@ -320,12 +292,12 @@ lower_atomic(nir_intrinsic_instr *intrin, struct lower_io_state *state,
    }
 
    nir_intrinsic_instr *atomic =
-      nir_intrinsic_instr_create(state->mem_ctx, op);
+      nir_intrinsic_instr_create(state->builder.shader, op);
 
    nir_intrinsic_set_base(atomic, var->data.driver_location);
 
    atomic->src[0] = nir_src_for_ssa(offset);
-   for (unsigned i = 0; i < nir_op_infos[intrin->intrinsic].num_inputs; i++) {
+   for (unsigned i = 0; i < nir_intrinsic_infos[intrin->intrinsic].num_srcs; i++) {
       nir_src_copy(&atomic->src[i+1], &intrin->src[i], atomic);
    }
 
@@ -334,16 +306,22 @@ lower_atomic(nir_intrinsic_instr *intrin, struct lower_io_state *state,
 
 static nir_intrinsic_instr *
 lower_interpolate_at(nir_intrinsic_instr *intrin, struct lower_io_state *state,
-                     nir_ssa_def *offset)
+                     nir_ssa_def *offset, unsigned component)
 {
    nir_variable *var = intrin->variables[0]->var;
 
    assert(var->data.mode == nir_var_shader_in);
 
+   /* Ignore interpolateAt() for flat variables - flat is flat. */
+   if (var->data.interpolation == INTERP_MODE_FLAT)
+      return lower_load(intrin, state, NULL, offset, component);
+
    nir_intrinsic_op bary_op;
    switch (intrin->intrinsic) {
    case nir_intrinsic_interp_var_at_centroid:
-      bary_op = nir_intrinsic_load_barycentric_centroid;
+      bary_op = (state->options & nir_lower_io_force_sample_interpolation) ?
+                nir_intrinsic_load_barycentric_sample :
+                nir_intrinsic_load_barycentric_centroid;
       break;
    case nir_intrinsic_interp_var_at_sample:
       bary_op = nir_intrinsic_load_barycentric_at_sample;
@@ -356,7 +334,7 @@ lower_interpolate_at(nir_intrinsic_instr *intrin, struct lower_io_state *state,
    }
 
    nir_intrinsic_instr *bary_setup =
-      nir_intrinsic_instr_create(state->mem_ctx, bary_op);
+      nir_intrinsic_instr_create(state->builder.shader, bary_op);
 
    nir_ssa_dest_init(&bary_setup->instr, &bary_setup->dest, 2, 32, NULL);
    nir_intrinsic_set_interp_mode(bary_setup, var->data.interpolation);
@@ -367,12 +345,12 @@ lower_interpolate_at(nir_intrinsic_instr *intrin, struct lower_io_state *state,
    nir_builder_instr_insert(&state->builder, &bary_setup->instr);
 
    nir_intrinsic_instr *load =
-      nir_intrinsic_instr_create(state->mem_ctx,
+      nir_intrinsic_instr_create(state->builder.shader,
                                  nir_intrinsic_load_interpolated_input);
    load->num_components = intrin->num_components;
 
    nir_intrinsic_set_base(load, var->data.driver_location);
-   nir_intrinsic_set_component(load, var->data.location_frac);
+   nir_intrinsic_set_component(load, component);
 
    load->src[0] = nir_src_for_ssa(&bary_setup->dest.ssa);
    load->src[1] = nir_src_for_ssa(offset);
@@ -386,6 +364,7 @@ nir_lower_io_block(nir_block *block,
 {
    nir_builder *b = &state->builder;
    const nir_shader_compiler_options *options = b->shader->options;
+   bool progress = false;
 
    nir_foreach_instr_safe(instr, block) {
       if (instr->type != nir_instr_type_intrinsic)
@@ -433,25 +412,27 @@ nir_lower_io_block(nir_block *block,
 
       b->cursor = nir_before_instr(instr);
 
-      const bool per_vertex =
-         is_per_vertex_input(state, var) || is_per_vertex_output(state, var);
+      const bool per_vertex = nir_is_per_vertex_io(var, b->shader->info.stage);
 
       nir_ssa_def *offset;
       nir_ssa_def *vertex_index = NULL;
+      unsigned component_offset = var->data.location_frac;
 
       offset = get_io_offset(b, intrin->variables[0],
                              per_vertex ? &vertex_index : NULL,
-                             state->type_size);
+                             state->type_size, &component_offset);
 
       nir_intrinsic_instr *replacement;
 
       switch (intrin->intrinsic) {
       case nir_intrinsic_load_var:
-         replacement = lower_load(intrin, state, vertex_index, offset);
+         replacement = lower_load(intrin, state, vertex_index, offset,
+                                  component_offset);
          break;
 
       case nir_intrinsic_store_var:
-         replacement = lower_store(intrin, state, vertex_index, offset);
+         replacement = lower_store(intrin, state, vertex_index, offset,
+                                   component_offset);
          break;
 
       case nir_intrinsic_var_atomic_add:
@@ -472,7 +453,8 @@ nir_lower_io_block(nir_block *block,
       case nir_intrinsic_interp_var_at_sample:
       case nir_intrinsic_interp_var_at_offset:
          assert(vertex_index == NULL);
-         replacement = lower_interpolate_at(intrin, state, offset);
+         replacement = lower_interpolate_at(intrin, state, offset,
+                                            component_offset);
          break;
 
       default:
@@ -487,49 +469,60 @@ nir_lower_io_block(nir_block *block,
             nir_ssa_def_rewrite_uses(&intrin->dest.ssa,
                                      nir_src_for_ssa(&replacement->dest.ssa));
          } else {
-            nir_dest_copy(&replacement->dest, &intrin->dest, state->mem_ctx);
+            nir_dest_copy(&replacement->dest, &intrin->dest, &intrin->instr);
          }
       }
 
       nir_instr_insert_before(&intrin->instr, &replacement->instr);
       nir_instr_remove(&intrin->instr);
+      progress = true;
    }
 
-   return true;
+   return progress;
 }
 
-static void
+static bool
 nir_lower_io_impl(nir_function_impl *impl,
                   nir_variable_mode modes,
-                  int (*type_size)(const struct glsl_type *))
+                  int (*type_size)(const struct glsl_type *),
+                  nir_lower_io_options options)
 {
    struct lower_io_state state;
+   bool progress = false;
 
    nir_builder_init(&state.builder, impl);
-   state.mem_ctx = ralloc_parent(impl);
    state.modes = modes;
    state.type_size = type_size;
+   state.options = options;
 
    nir_foreach_block(block, impl) {
-      nir_lower_io_block(block, &state);
+      progress |= nir_lower_io_block(block, &state);
    }
 
    nir_metadata_preserve(impl, nir_metadata_block_index |
                                nir_metadata_dominance);
+   return progress;
 }
 
-void
+bool
 nir_lower_io(nir_shader *shader, nir_variable_mode modes,
-             int (*type_size)(const struct glsl_type *))
+             int (*type_size)(const struct glsl_type *),
+             nir_lower_io_options options)
 {
+   bool progress = false;
+
    nir_foreach_function(function, shader) {
-      if (function->impl)
-         nir_lower_io_impl(function->impl, modes, type_size);
+      if (function->impl) {
+         progress |= nir_lower_io_impl(function->impl, modes,
+                                       type_size, options);
+      }
    }
+
+   return progress;
 }
 
 /**
- * Return the offset soruce for a load/store intrinsic.
+ * Return the offset source for a load/store intrinsic.
  */
 nir_src *
 nir_get_io_offset_src(nir_intrinsic_instr *instr)