nir_deref_var *dvar = intr->variables[0];
nir_variable *var = dvar->var;
- if (var->data.mode == nir_var_shader_in &&
- var->data.location == VARYING_SLOT_POS) {
+ if ((var->data.mode == nir_var_shader_in &&
+ var->data.location == VARYING_SLOT_POS) ||
+ (var->data.mode == nir_var_system_value &&
+ var->data.location == SYSTEM_VALUE_FRAG_COORD)) {
/* gl_FragCoord should not have array/struct derefs: */
assert(dvar->deref.child == NULL);
lower_fragcoord(state, intr);
assert(dvar->deref.child == NULL);
lower_load_sample_pos(state, intr);
}
+ } else if (intr->intrinsic == nir_intrinsic_load_frag_coord) {
+ lower_fragcoord(state, intr);
+ } else if (intr->intrinsic == nir_intrinsic_load_sample_pos) {
+ lower_load_sample_pos(state, intr);
} else if (intr->intrinsic == nir_intrinsic_interp_var_at_offset) {
lower_interp_var_at_offset(state, intr);
}
.shader = shader,
};
- assert(shader->stage == MESA_SHADER_FRAGMENT);
+ assert(shader->info.stage == MESA_SHADER_FRAGMENT);
nir_foreach_function(function, shader) {
if (function->impl)