uint8_t tcs_vertices_out;
enum gl_tess_spacing spacing:2;
+ /** Is the vertex order counterclockwise? */
+ bool ccw:1;
+ bool point_mode:1;
+
/* Bit mask of TCS per-vertex inputs (VS outputs) that are used
* with a vertex index that is NOT the invocation id
*/
* with a vertex index that is NOT the invocation id
*/
uint64_t tcs_cross_invocation_outputs_read;
-
- /** Is the vertex order counterclockwise? */
- bool ccw:1;
- bool point_mode:1;
} tess;
};
} shader_info;