bool float64;
bool image_ms_array;
bool tessellation;
+ bool device_group;
bool draw_parameters;
bool image_read_without_format;
bool image_write_without_format;
bool multiview;
bool variable_pointers;
bool storage_16bit;
+ bool shader_viewport_index_layer;
+ bool subgroup_arithmetic;
+ bool subgroup_ballot;
+ bool subgroup_basic;
+ bool subgroup_quad;
+ bool subgroup_shuffle;
+ bool subgroup_vote;
+ bool gcn_shader;
};
typedef struct shader_info {