0eeb2ca58eab5c0e8d3ccc1aa7b2ec63bd63240d
[mesa.git] / src / compiler / shader_info.h
1 /*
2 * Copyright © 2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 */
24
25 #ifndef SHADER_INFO_H
26 #define SHADER_INFO_H
27
28 #include "shader_enums.h"
29 #include <stdint.h>
30
31 #ifdef __cplusplus
32 extern "C" {
33 #endif
34
35 struct spirv_supported_capabilities {
36 bool float64;
37 bool image_ms_array;
38 bool tessellation;
39 bool device_group;
40 bool draw_parameters;
41 bool image_read_without_format;
42 bool image_write_without_format;
43 bool int64;
44 bool multiview;
45 bool variable_pointers;
46 bool storage_16bit;
47 bool shader_viewport_index_layer;
48 bool subgroup_arithmetic;
49 bool subgroup_ballot;
50 bool subgroup_basic;
51 bool subgroup_quad;
52 bool subgroup_shuffle;
53 bool subgroup_vote;
54 bool gcn_shader;
55 };
56
57 typedef struct shader_info {
58 const char *name;
59
60 /* Descriptive name provided by the client; may be NULL */
61 const char *label;
62
63 /** The shader stage, such as MESA_SHADER_VERTEX. */
64 gl_shader_stage stage;
65
66 /* Number of textures used by this shader */
67 unsigned num_textures;
68 /* Number of uniform buffers used by this shader */
69 unsigned num_ubos;
70 /* Number of atomic buffers used by this shader */
71 unsigned num_abos;
72 /* Number of shader storage buffers used by this shader */
73 unsigned num_ssbos;
74 /* Number of images used by this shader */
75 unsigned num_images;
76
77 /* Which inputs are actually read */
78 uint64_t inputs_read;
79 /* Which outputs are actually written */
80 uint64_t outputs_written;
81 /* Which outputs are actually read */
82 uint64_t outputs_read;
83 /* Which system values are actually read */
84 uint64_t system_values_read;
85
86 /* Which patch inputs are actually read */
87 uint32_t patch_inputs_read;
88 /* Which patch outputs are actually written */
89 uint32_t patch_outputs_written;
90 /* Which patch outputs are read */
91 uint32_t patch_outputs_read;
92
93 /* Whether or not this shader ever uses textureGather() */
94 bool uses_texture_gather;
95
96 /** Bitfield of which textures are used by texelFetch() */
97 uint32_t textures_used_by_txf;
98
99 /**
100 * True if this shader uses the fddx/fddy opcodes.
101 *
102 * Note that this does not include the "fine" and "coarse" variants.
103 */
104 bool uses_fddx_fddy;
105
106 /* The size of the gl_ClipDistance[] array, if declared. */
107 unsigned clip_distance_array_size;
108
109 /* The size of the gl_CullDistance[] array, if declared. */
110 unsigned cull_distance_array_size;
111
112 /* Whether or not separate shader objects were used */
113 bool separate_shader;
114
115 /** Was this shader linked with any transform feedback varyings? */
116 bool has_transform_feedback_varyings;
117
118 union {
119 struct {
120 /* Which inputs are doubles */
121 uint64_t double_inputs;
122
123 /* Which inputs are actually read and are double */
124 uint64_t double_inputs_read;
125 } vs;
126
127 struct {
128 /** The number of vertices recieves per input primitive */
129 unsigned vertices_in;
130
131 /** The output primitive type (GL enum value) */
132 unsigned output_primitive;
133
134 /** The input primitive type (GL enum value) */
135 unsigned input_primitive;
136
137 /** The maximum number of vertices the geometry shader might write. */
138 unsigned vertices_out;
139
140 /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
141 unsigned invocations;
142
143 /** Whether or not this shader uses EndPrimitive */
144 bool uses_end_primitive;
145
146 /** Whether or not this shader uses non-zero streams */
147 bool uses_streams;
148 } gs;
149
150 struct {
151 bool uses_discard;
152
153 /**
154 * Whether any inputs are declared with the "sample" qualifier.
155 */
156 bool uses_sample_qualifier;
157
158 /**
159 * Whether early fragment tests are enabled as defined by
160 * ARB_shader_image_load_store.
161 */
162 bool early_fragment_tests;
163
164 /**
165 * Defined by INTEL_conservative_rasterization.
166 */
167 bool inner_coverage;
168
169 bool post_depth_coverage;
170
171 bool pixel_center_integer;
172
173 /** gl_FragDepth layout for ARB_conservative_depth. */
174 enum gl_frag_depth_layout depth_layout;
175 } fs;
176
177 struct {
178 unsigned local_size[3];
179
180 bool local_size_variable;
181
182 /**
183 * Size of shared variables accessed by the compute shader.
184 */
185 unsigned shared_size;
186 } cs;
187
188 /* Applies to both TCS and TES. */
189 struct {
190 /** The number of vertices in the TCS output patch. */
191 unsigned tcs_vertices_out;
192
193 uint32_t primitive_mode; /* GL_TRIANGLES, GL_QUADS or GL_ISOLINES */
194 enum gl_tess_spacing spacing;
195 /** Is the vertex order counterclockwise? */
196 bool ccw;
197 bool point_mode;
198 } tess;
199 };
200 } shader_info;
201
202 #ifdef __cplusplus
203 }
204 #endif
205
206 #endif /* SHADER_INFO_H */