}
static struct ir3_instruction *
-create_input_compmask(struct ir3_context *ctx, unsigned n, unsigned compmask)
+create_input(struct ir3_context *ctx, unsigned compmask)
{
struct ir3_instruction *in;
in->input.sysval = ~0;
__ssa_dst(in)->wrmask = compmask;
- return in;
-}
+ array_insert(ctx->ir, ctx->ir->inputs, in);
-static struct ir3_instruction *
-create_input(struct ir3_context *ctx, unsigned n)
-{
- return create_input_compmask(ctx, n, 0x1);
+ return in;
}
static struct ir3_instruction *
create_cov(ctx, src[0], 32, nir_op_f2f16),
16, nir_op_f2f32);
break;
+ case nir_op_f2b16: {
+ struct ir3_instruction *zero = create_immed_typed(b, 0, TYPE_F16);
+ dst[0] = ir3_CMPS_F(b, src[0], 0, zero, 0);
+ dst[0]->cat2.condition = IR3_COND_NE;
+ break;
+ }
case nir_op_f2b32:
dst[0] = ir3_CMPS_F(b, src[0], 0, create_immed(b, fui(0.0)), 0);
dst[0]->cat2.condition = IR3_COND_NE;
- dst[0] = ir3_n2b(b, dst[0]);
break;
case nir_op_b2f16:
dst[0] = ir3_COV(b, ir3_b2n(b, src[0]), TYPE_U32, TYPE_F16);
case nir_op_b2i32:
dst[0] = ir3_b2n(b, src[0]);
break;
+ case nir_op_i2b16: {
+ struct ir3_instruction *zero = create_immed_typed(b, 0, TYPE_S16);
+ dst[0] = ir3_CMPS_S(b, src[0], 0, zero, 0);
+ dst[0]->cat2.condition = IR3_COND_NE;
+ break;
+ }
case nir_op_i2b32:
dst[0] = ir3_CMPS_S(b, src[0], 0, create_immed(b, 0), 0);
dst[0]->cat2.condition = IR3_COND_NE;
- dst[0] = ir3_n2b(b, dst[0]);
break;
case nir_op_fneg:
dst[0] = ir3_DSX(b, src[0], 0);
dst[0]->cat5.type = TYPE_F32;
break;
+ case nir_op_fddx_fine:
+ dst[0] = ir3_DSXPP_1(b, src[0], 0);
+ dst[0]->cat5.type = TYPE_F32;
+ break;
case nir_op_fddy:
case nir_op_fddy_coarse:
dst[0] = ir3_DSY(b, src[0], 0);
dst[0]->cat5.type = TYPE_F32;
break;
break;
+ case nir_op_fddy_fine:
+ dst[0] = ir3_DSYPP_1(b, src[0], 0);
+ dst[0]->cat5.type = TYPE_F32;
+ break;
+ case nir_op_flt16:
case nir_op_flt32:
dst[0] = ir3_CMPS_F(b, src[0], 0, src[1], 0);
dst[0]->cat2.condition = IR3_COND_LT;
- dst[0] = ir3_n2b(b, dst[0]);
break;
+ case nir_op_fge16:
case nir_op_fge32:
dst[0] = ir3_CMPS_F(b, src[0], 0, src[1], 0);
dst[0]->cat2.condition = IR3_COND_GE;
- dst[0] = ir3_n2b(b, dst[0]);
break;
+ case nir_op_feq16:
case nir_op_feq32:
dst[0] = ir3_CMPS_F(b, src[0], 0, src[1], 0);
dst[0]->cat2.condition = IR3_COND_EQ;
- dst[0] = ir3_n2b(b, dst[0]);
break;
+ case nir_op_fne16:
case nir_op_fne32:
dst[0] = ir3_CMPS_F(b, src[0], 0, src[1], 0);
dst[0]->cat2.condition = IR3_COND_NE;
- dst[0] = ir3_n2b(b, dst[0]);
break;
case nir_op_fceil:
dst[0] = ir3_CEIL_F(b, src[0], 0);
case nir_op_ushr:
dst[0] = ir3_SHR_B(b, src[0], 0, src[1], 0);
break;
+ case nir_op_ilt16:
case nir_op_ilt32:
dst[0] = ir3_CMPS_S(b, src[0], 0, src[1], 0);
dst[0]->cat2.condition = IR3_COND_LT;
- dst[0] = ir3_n2b(b, dst[0]);
break;
+ case nir_op_ige16:
case nir_op_ige32:
dst[0] = ir3_CMPS_S(b, src[0], 0, src[1], 0);
dst[0]->cat2.condition = IR3_COND_GE;
- dst[0] = ir3_n2b(b, dst[0]);
break;
+ case nir_op_ieq16:
case nir_op_ieq32:
dst[0] = ir3_CMPS_S(b, src[0], 0, src[1], 0);
dst[0]->cat2.condition = IR3_COND_EQ;
- dst[0] = ir3_n2b(b, dst[0]);
break;
+ case nir_op_ine16:
case nir_op_ine32:
dst[0] = ir3_CMPS_S(b, src[0], 0, src[1], 0);
dst[0]->cat2.condition = IR3_COND_NE;
- dst[0] = ir3_n2b(b, dst[0]);
break;
+ case nir_op_ult16:
case nir_op_ult32:
dst[0] = ir3_CMPS_U(b, src[0], 0, src[1], 0);
dst[0]->cat2.condition = IR3_COND_LT;
- dst[0] = ir3_n2b(b, dst[0]);
break;
+ case nir_op_uge16:
case nir_op_uge32:
dst[0] = ir3_CMPS_U(b, src[0], 0, src[1], 0);
dst[0]->cat2.condition = IR3_COND_GE;
- dst[0] = ir3_n2b(b, dst[0]);
break;
+ case nir_op_b16csel:
case nir_op_b32csel: {
struct ir3_instruction *cond = ir3_b2n(b, src[0]);
+
+ if ((src[0]->regs[0]->flags & IR3_REG_HALF))
+ cond->regs[0]->flags |= IR3_REG_HALF;
+
compile_assert(ctx, bs[1] == bs[2]);
- /* the boolean condition is 32b even if src[1] and src[2] are
- * half-precision, but sel.b16 wants all three src's to be the
- * same type.
+ /* Make sure the boolean condition has the same bit size as the other
+ * two arguments, adding a conversion if necessary.
*/
- if (bs[1] < 32)
+ if (bs[1] < bs[0])
cond = ir3_COV(b, cond, TYPE_U32, TYPE_U16);
- dst[0] = ir3_SEL_B32(b, src[1], 0, cond, 0, src[2], 0);
+ else if (bs[1] > bs[0])
+ cond = ir3_COV(b, cond, TYPE_U16, TYPE_U32);
+
+ if (bs[1] > 16)
+ dst[0] = ir3_SEL_B32(b, src[1], 0, cond, 0, src[2], 0);
+ else
+ dst[0] = ir3_SEL_B16(b, src[1], 0, cond, 0, src[2], 0);
break;
}
case nir_op_bit_count: {
break;
}
+ if (nir_alu_type_get_base_type(info->output_type) == nir_type_bool) {
+ assert(dst_sz == 1);
+
+ if (nir_dest_bit_size(alu->dest.dest) < 32)
+ dst[0]->regs[0]->flags |= IR3_REG_HALF;
+
+ dst[0] = ir3_n2b(b, dst[0]);
+ }
+
+ if (nir_dest_bit_size(alu->dest.dest) < 32) {
+ for (unsigned i = 0; i < dst_sz; i++) {
+ dst[i]->regs[0]->flags |= IR3_REG_HALF;
+ }
+ }
+
ir3_put_dst(ctx, &alu->dest.dest);
}
+static void
+emit_intrinsic_load_ubo_ldc(struct ir3_context *ctx, nir_intrinsic_instr *intr,
+ struct ir3_instruction **dst)
+{
+ struct ir3_block *b = ctx->block;
+
+ unsigned ncomp = intr->num_components;
+ struct ir3_instruction *offset = ir3_get_src(ctx, &intr->src[1])[0];
+ struct ir3_instruction *idx = ir3_get_src(ctx, &intr->src[0])[0];
+ struct ir3_instruction *ldc = ir3_LDC(b, idx, 0, offset, 0);
+ ldc->regs[0]->wrmask = MASK(ncomp);
+ ldc->cat6.iim_val = intr->num_components;
+ ldc->cat6.d = 1;
+ ldc->cat6.type = TYPE_U32;
+
+ nir_intrinsic_instr *bindless = ir3_bindless_resource(intr->src[0]);
+ if (bindless) {
+ ldc->flags |= IR3_INSTR_B;
+ ldc->cat6.base = nir_intrinsic_desc_set(bindless);
+ ctx->so->bindless_ubo = true;
+ }
+
+ ir3_split_dest(b, dst, ldc, 0, ncomp);
+}
+
+
/* handles direct/indirect UBO reads: */
static void
emit_intrinsic_load_ubo(struct ir3_context *ctx, nir_intrinsic_instr *intr,
struct ir3_instruction **dst)
{
+ if (ir3_bindless_resource(intr->src[0])) {
+ /* TODO: We should be using ldc for non-bindless things on a6xx as
+ * well.
+ */
+ emit_intrinsic_load_ubo_ldc(ctx, intr, dst);
+ return;
+ }
struct ir3_block *b = ctx->block;
struct ir3_instruction *base_lo, *base_hi, *addr, *src0, *src1;
/* UBO addresses are the first driver params, but subtract 2 here to
base_lo = create_uniform(b, ubo + (src0->regs[1]->iim_val * ptrsz));
base_hi = create_uniform(b, ubo + (src0->regs[1]->iim_val * ptrsz) + 1);
} else {
- base_lo = create_uniform_indirect(b, ubo, ir3_get_addr(ctx, src0, ptrsz));
- base_hi = create_uniform_indirect(b, ubo + 1, ir3_get_addr(ctx, src0, ptrsz));
+ base_lo = create_uniform_indirect(b, ubo, ir3_get_addr0(ctx, src0, ptrsz));
+ base_hi = create_uniform_indirect(b, ubo + 1, ir3_get_addr0(ctx, src0, ptrsz));
/* NOTE: since relative addressing is used, make sure constlen is
* at least big enough to cover all the UBO addresses, since the
return atomic;
}
+struct tex_src_info {
+ /* For prefetch */
+ unsigned tex_base, samp_base, tex_idx, samp_idx;
+ /* For normal tex instructions */
+ unsigned base, combined_idx, a1_val, flags;
+ struct ir3_instruction *samp_tex;
+};
+
/* TODO handle actual indirect/dynamic case.. which is going to be weird
* to handle with the image_mapping table..
*/
-static struct ir3_instruction *
+static struct tex_src_info
get_image_samp_tex_src(struct ir3_context *ctx, nir_intrinsic_instr *intr)
{
- unsigned slot = ir3_get_image_slot(nir_src_as_deref(intr->src[0]));
- unsigned tex_idx = ir3_image_to_tex(&ctx->so->image_mapping, slot);
- struct ir3_instruction *texture, *sampler;
+ struct ir3_block *b = ctx->block;
+ struct tex_src_info info = { 0 };
+ nir_intrinsic_instr *bindless_tex = ir3_bindless_resource(intr->src[0]);
+ ctx->so->bindless_tex = true;
- texture = create_immed_typed(ctx->block, tex_idx, TYPE_U16);
- sampler = create_immed_typed(ctx->block, tex_idx, TYPE_U16);
+ if (bindless_tex) {
+ /* Bindless case */
+ info.flags |= IR3_INSTR_B;
- return ir3_create_collect(ctx, (struct ir3_instruction*[]){
- sampler,
- texture,
- }, 2);
+ /* Gather information required to determine which encoding to
+ * choose as well as for prefetch.
+ */
+ info.tex_base = nir_intrinsic_desc_set(bindless_tex);
+ bool tex_const = nir_src_is_const(bindless_tex->src[0]);
+ if (tex_const)
+ info.tex_idx = nir_src_as_uint(bindless_tex->src[0]);
+ info.samp_idx = 0;
+
+ /* Choose encoding. */
+ if (tex_const && info.tex_idx < 256) {
+ if (info.tex_idx < 16) {
+ /* Everything fits within the instruction */
+ info.base = info.tex_base;
+ info.combined_idx = info.samp_idx | (info.tex_idx << 4);
+ } else {
+ info.base = info.tex_base;
+ info.a1_val = info.tex_idx << 3;
+ info.combined_idx = 0;
+ info.flags |= IR3_INSTR_A1EN;
+ }
+ info.samp_tex = NULL;
+ } else {
+ info.flags |= IR3_INSTR_S2EN;
+ info.base = info.tex_base;
+
+ /* Note: the indirect source is now a vec2 instead of hvec2 */
+ struct ir3_instruction *texture, *sampler;
+
+ texture = ir3_get_src(ctx, &intr->src[0])[0];
+ sampler = create_immed(b, 0);
+ info.samp_tex = ir3_create_collect(ctx, (struct ir3_instruction*[]){
+ texture,
+ sampler,
+ }, 2);
+ }
+ } else {
+ info.flags |= IR3_INSTR_S2EN;
+ unsigned slot = nir_src_as_uint(intr->src[0]);
+ unsigned tex_idx = ir3_image_to_tex(&ctx->so->image_mapping, slot);
+ struct ir3_instruction *texture, *sampler;
+
+ texture = create_immed_typed(ctx->block, tex_idx, TYPE_U16);
+ sampler = create_immed_typed(ctx->block, tex_idx, TYPE_U16);
+
+ info.samp_tex = ir3_create_collect(ctx, (struct ir3_instruction*[]){
+ sampler,
+ texture,
+ }, 2);
+ }
+
+ return info;
+}
+
+static struct ir3_instruction *
+emit_sam(struct ir3_context *ctx, opc_t opc, struct tex_src_info info,
+ type_t type, unsigned wrmask, struct ir3_instruction *src0,
+ struct ir3_instruction *src1)
+{
+ struct ir3_instruction *sam, *addr;
+ if (info.flags & IR3_INSTR_A1EN) {
+ addr = ir3_get_addr1(ctx, info.a1_val);
+ }
+ sam = ir3_SAM(ctx->block, opc, type, 0b1111, info.flags,
+ info.samp_tex, src0, src1);
+ if (info.flags & IR3_INSTR_A1EN) {
+ ir3_instr_set_address(sam, addr);
+ }
+ if (info.flags & IR3_INSTR_B) {
+ sam->cat5.tex_base = info.base;
+ sam->cat5.samp = info.combined_idx;
+ }
+ return sam;
}
/* src[] = { deref, coord, sample_index }. const_index[] = {} */
struct ir3_instruction **dst)
{
struct ir3_block *b = ctx->block;
- const nir_variable *var = nir_intrinsic_get_var(intr, 0);
- struct ir3_instruction *samp_tex = get_image_samp_tex_src(ctx, intr);
+ struct tex_src_info info = get_image_samp_tex_src(ctx, intr);
struct ir3_instruction *sam;
struct ir3_instruction * const *src0 = ir3_get_src(ctx, &intr->src[1]);
struct ir3_instruction *coords[4];
- unsigned flags, ncoords = ir3_get_image_coords(var, &flags);
- type_t type = ir3_get_image_type(var);
+ unsigned flags, ncoords = ir3_get_image_coords(intr, &flags);
+ type_t type = ir3_get_type_for_image_intrinsic(intr);
/* hmm, this seems a bit odd, but it is what blob does and (at least
* a5xx) just faults on bogus addresses otherwise:
flags &= ~IR3_INSTR_3D;
flags |= IR3_INSTR_A;
}
+ info.flags |= flags;
for (unsigned i = 0; i < ncoords; i++)
coords[i] = src0[i];
if (ncoords == 1)
coords[ncoords++] = create_immed(b, 0);
- sam = ir3_SAM(b, OPC_ISAM, type, 0b1111, flags,
- samp_tex, ir3_create_collect(ctx, coords, ncoords), NULL);
+ sam = emit_sam(ctx, OPC_ISAM, info, type, 0b1111,
+ ir3_create_collect(ctx, coords, ncoords), NULL);
sam->barrier_class = IR3_BARRIER_IMAGE_R;
sam->barrier_conflict = IR3_BARRIER_IMAGE_W;
struct ir3_instruction **dst)
{
struct ir3_block *b = ctx->block;
- const nir_variable *var = nir_intrinsic_get_var(intr, 0);
- struct ir3_instruction *samp_tex = get_image_samp_tex_src(ctx, intr);
+ struct tex_src_info info = get_image_samp_tex_src(ctx, intr);
struct ir3_instruction *sam, *lod;
- unsigned flags, ncoords = ir3_get_image_coords(var, &flags);
+ unsigned flags, ncoords = ir3_get_image_coords(intr, &flags);
+ type_t dst_type = nir_dest_bit_size(intr->dest) < 32 ?
+ TYPE_U16 : TYPE_U32;
+ info.flags |= flags;
lod = create_immed(b, 0);
- sam = ir3_SAM(b, OPC_GETSIZE, TYPE_U32, 0b1111, flags,
- samp_tex, lod, NULL);
+ sam = emit_sam(ctx, OPC_GETSIZE, info, dst_type, 0b1111, lod, NULL);
/* Array size actually ends up in .w rather than .z. This doesn't
* matter for miplevel 0, but for higher mips the value in z is
*
* TODO: This is at least true on a5xx. Check other gens.
*/
- enum glsl_sampler_dim dim =
- glsl_get_sampler_dim(glsl_without_array(var->type));
- if (dim == GLSL_SAMPLER_DIM_BUF) {
+ if (nir_intrinsic_image_dim(intr) == GLSL_SAMPLER_DIM_BUF) {
/* Since all the possible values the divisor can take are
* power-of-two (4, 8, or 16), the division is implemented
* as a shift-right.
*/
struct ir3_const_state *const_state = &ctx->so->shader->const_state;
unsigned cb = regid(const_state->offsets.image_dims, 0) +
- const_state->image_dims.off[var->data.driver_location];
+ const_state->image_dims.off[nir_src_as_uint(intr->src[0])];
struct ir3_instruction *aux = create_uniform(b, cb + 1);
tmp[0] = ir3_SHR_B(b, tmp[0], 0, aux, 0);
struct ir3_instruction *barrier;
switch (intr->intrinsic) {
- case nir_intrinsic_barrier:
+ case nir_intrinsic_control_barrier:
barrier = ir3_BAR(b);
barrier->cat7.g = true;
barrier->cat7.l = true;
IR3_BARRIER_IMAGE_R | IR3_BARRIER_IMAGE_W |
IR3_BARRIER_BUFFER_R | IR3_BARRIER_BUFFER_W;
break;
- case nir_intrinsic_memory_barrier_atomic_counter:
case nir_intrinsic_memory_barrier_buffer:
barrier = ir3_FENCE(b);
barrier->cat7.g = true;
struct ir3_instruction *instr)
{
struct ir3_shader_variant *so = ctx->so;
- unsigned r = regid(so->inputs_count, 0);
unsigned n = so->inputs_count++;
assert(instr->opc == OPC_META_INPUT);
+ instr->input.inidx = n;
instr->input.sysval = slot;
so->inputs[n].sysval = true;
so->inputs[n].slot = slot;
so->inputs[n].compmask = compmask;
- so->inputs[n].regid = r;
so->inputs[n].interpolate = INTERP_MODE_FLAT;
so->total_in++;
-
- ctx->ir->ninputs = MAX2(ctx->ir->ninputs, r + 1);
- ctx->ir->inputs[r] = instr;
}
static struct ir3_instruction *
unsigned compmask)
{
assert(compmask);
- struct ir3_instruction *sysval = create_input_compmask(ctx, 0, compmask);
+ struct ir3_instruction *sysval = create_input(ctx, compmask);
add_sysval_input_compmask(ctx, slot, compmask, sysval);
return sysval;
}
struct ir3_instruction *xy[2];
struct ir3_instruction *ij;
- ij = create_sysval_input(ctx, SYSTEM_VALUE_BARYCENTRIC_CENTROID, 0x3);
+ ij = create_sysval_input(ctx, SYSTEM_VALUE_BARYCENTRIC_PERSP_CENTROID, 0x3);
ir3_split_dest(ctx->block, xy, ij, 0, 2);
ctx->ij_centroid = ir3_create_collect(ctx, xy, 2);
struct ir3_instruction *xy[2];
struct ir3_instruction *ij;
- ij = create_sysval_input(ctx, SYSTEM_VALUE_BARYCENTRIC_SAMPLE, 0x3);
+ ij = create_sysval_input(ctx, SYSTEM_VALUE_BARYCENTRIC_PERSP_SAMPLE, 0x3);
ir3_split_dest(ctx->block, xy, ij, 0, 2);
ctx->ij_sample = ir3_create_collect(ctx, xy, 2);
get_frag_coord(struct ir3_context *ctx)
{
if (!ctx->frag_coord) {
- struct ir3_block *b = ctx->block;
+ struct ir3_block *b = ctx->in_block;
struct ir3_instruction *xyzw[4];
struct ir3_instruction *hw_frag_coord;
hw_frag_coord = create_sysval_input(ctx, SYSTEM_VALUE_FRAG_COORD, 0xf);
- ir3_split_dest(ctx->block, xyzw, hw_frag_coord, 0, 4);
+ ir3_split_dest(b, xyzw, hw_frag_coord, 0, 4);
/* for frag_coord.xy, we get unsigned values.. we need
* to subtract (integer) 8 and divide by 16 (right-
*
*/
for (int i = 0; i < 2; i++) {
- xyzw[i] = ir3_SUB_S(b, xyzw[i], 0,
- create_immed(b, 8), 0);
- xyzw[i] = ir3_SHR_B(b, xyzw[i], 0,
- create_immed(b, 4), 0);
xyzw[i] = ir3_COV(b, xyzw[i], TYPE_U32, TYPE_F32);
+ xyzw[i] = ir3_MUL_F(b, xyzw[i], 0, create_immed(b, fui(1.0 / 16.0)), 0);
}
ctx->frag_coord = ir3_create_collect(ctx, xyzw, 4);
src = ir3_get_src(ctx, &intr->src[0]);
for (int i = 0; i < intr->num_components; i++) {
dst[i] = create_uniform_indirect(b, idx + i,
- ir3_get_addr(ctx, src[0], 1));
+ ir3_get_addr0(ctx, src[0], 1));
}
/* NOTE: if relative addressing is used, we set
* constlen in the compiler (to worst-case value)
case nir_intrinsic_end_patch_ir3:
assert(ctx->so->type == MESA_SHADER_TESS_CTRL);
- struct ir3_instruction *end = ir3_ENDPATCH(b);
+ struct ir3_instruction *end = ir3_ENDIF(b);
array_insert(b, b->keeps, end);
end->barrier_class = IR3_BARRIER_EVERYTHING;
case nir_intrinsic_load_size_ir3:
if (!ctx->ij_size) {
ctx->ij_size =
- create_sysval_input(ctx, SYSTEM_VALUE_BARYCENTRIC_SIZE, 0x1);
+ create_sysval_input(ctx, SYSTEM_VALUE_BARYCENTRIC_PERSP_SIZE, 0x1);
}
dst[0] = ctx->ij_size;
break;
* that is easier than mapping things back to a
* nir_variable to figure out what it is.
*/
- dst[i] = ctx->ir->inputs[inloc];
+ dst[i] = ctx->inputs[inloc];
+ compile_assert(ctx, dst[i]);
}
}
} else {
idx += nir_src_as_uint(intr->src[0]);
for (int i = 0; i < intr->num_components; i++) {
unsigned n = idx * 4 + i + comp;
- dst[i] = ctx->ir->inputs[n];
- compile_assert(ctx, ctx->ir->inputs[n]);
+ dst[i] = ctx->inputs[n];
+ compile_assert(ctx, ctx->inputs[n]);
}
} else {
src = ir3_get_src(ctx, &intr->src[0]);
struct ir3_instruction *collect =
- ir3_create_collect(ctx, ctx->ir->inputs, ctx->ir->ninputs);
- struct ir3_instruction *addr = ir3_get_addr(ctx, src[0], 4);
+ ir3_create_collect(ctx, ctx->ir->inputs, ctx->ninputs);
+ struct ir3_instruction *addr = ir3_get_addr0(ctx, src[0], 4);
for (int i = 0; i < intr->num_components; i++) {
unsigned n = idx * 4 + i + comp;
- dst[i] = create_indirect_load(ctx, ctx->ir->ninputs,
+ dst[i] = create_indirect_load(ctx, ctx->ninputs,
n, addr, collect);
}
}
case nir_intrinsic_shared_atomic_comp_swap:
dst[0] = emit_intrinsic_atomic_shared(ctx, intr);
break;
- case nir_intrinsic_image_deref_load:
+ case nir_intrinsic_image_load:
emit_intrinsic_load_image(ctx, intr, dst);
break;
- case nir_intrinsic_image_deref_store:
+ case nir_intrinsic_bindless_image_load:
+ /* Bindless uses the IBO state, which doesn't have swizzle filled out,
+ * so using isam doesn't work.
+ *
+ * TODO: can we use isam if we fill out more fields?
+ */
+ ctx->funcs->emit_intrinsic_load_image(ctx, intr, dst);
+ break;
+ case nir_intrinsic_image_store:
+ case nir_intrinsic_bindless_image_store:
if ((ctx->so->type == MESA_SHADER_FRAGMENT) &&
!ctx->s->info.fs.early_fragment_tests)
ctx->so->no_earlyz = true;
ctx->funcs->emit_intrinsic_store_image(ctx, intr);
break;
- case nir_intrinsic_image_deref_size:
+ case nir_intrinsic_image_size:
+ case nir_intrinsic_bindless_image_size:
emit_intrinsic_image_size(ctx, intr, dst);
break;
- case nir_intrinsic_image_deref_atomic_add:
- case nir_intrinsic_image_deref_atomic_imin:
- case nir_intrinsic_image_deref_atomic_umin:
- case nir_intrinsic_image_deref_atomic_imax:
- case nir_intrinsic_image_deref_atomic_umax:
- case nir_intrinsic_image_deref_atomic_and:
- case nir_intrinsic_image_deref_atomic_or:
- case nir_intrinsic_image_deref_atomic_xor:
- case nir_intrinsic_image_deref_atomic_exchange:
- case nir_intrinsic_image_deref_atomic_comp_swap:
+ case nir_intrinsic_image_atomic_add:
+ case nir_intrinsic_bindless_image_atomic_add:
+ case nir_intrinsic_image_atomic_imin:
+ case nir_intrinsic_bindless_image_atomic_imin:
+ case nir_intrinsic_image_atomic_umin:
+ case nir_intrinsic_bindless_image_atomic_umin:
+ case nir_intrinsic_image_atomic_imax:
+ case nir_intrinsic_bindless_image_atomic_imax:
+ case nir_intrinsic_image_atomic_umax:
+ case nir_intrinsic_bindless_image_atomic_umax:
+ case nir_intrinsic_image_atomic_and:
+ case nir_intrinsic_bindless_image_atomic_and:
+ case nir_intrinsic_image_atomic_or:
+ case nir_intrinsic_bindless_image_atomic_or:
+ case nir_intrinsic_image_atomic_xor:
+ case nir_intrinsic_bindless_image_atomic_xor:
+ case nir_intrinsic_image_atomic_exchange:
+ case nir_intrinsic_bindless_image_atomic_exchange:
+ case nir_intrinsic_image_atomic_comp_swap:
+ case nir_intrinsic_bindless_image_atomic_comp_swap:
if ((ctx->so->type == MESA_SHADER_FRAGMENT) &&
!ctx->s->info.fs.early_fragment_tests)
ctx->so->no_earlyz = true;
dst[0] = ctx->funcs->emit_intrinsic_atomic_image(ctx, intr);
break;
- case nir_intrinsic_barrier:
+ case nir_intrinsic_control_barrier:
case nir_intrinsic_memory_barrier:
case nir_intrinsic_group_memory_barrier:
- case nir_intrinsic_memory_barrier_atomic_counter:
case nir_intrinsic_memory_barrier_buffer:
case nir_intrinsic_memory_barrier_image:
case nir_intrinsic_memory_barrier_shared:
src = ir3_get_src(ctx, &intr->src[0]);
for (int i = 0; i < intr->num_components; i++) {
unsigned n = idx * 4 + i + comp;
- ctx->ir->outputs[n] = src[i];
+ ctx->outputs[n] = src[i];
}
break;
case nir_intrinsic_load_base_vertex:
}
dst[0] = ctx->basevertex;
break;
+ case nir_intrinsic_load_base_instance:
+ if (!ctx->base_instance) {
+ ctx->base_instance = create_driver_param(ctx, IR3_DP_INSTID_BASE);
+ }
+ dst[0] = ctx->base_instance;
+ break;
case nir_intrinsic_load_vertex_id_zero_base:
case nir_intrinsic_load_vertex_id:
if (!ctx->vertex_id) {
cond->regs[0]->flags &= ~IR3_REG_SSA;
kill = ir3_KILL(b, cond, 0);
+ kill->regs[1]->num = regid(REG_P0, 0);
array_insert(ctx->ir, ctx->ir->predicates, kill);
array_insert(b, b->keeps, kill);
/* condition always goes in predicate register: */
cond->regs[0]->num = regid(REG_P0, 0);
- kill = ir3_CONDEND(b, cond, 0);
+ kill = ir3_IF(b, cond, 0);
kill->barrier_class = IR3_BARRIER_EVERYTHING;
kill->barrier_conflict = IR3_BARRIER_EVERYTHING;
case nir_intrinsic_store_shared_ir3:
emit_intrinsic_store_shared_ir3(ctx, intr);
break;
+ case nir_intrinsic_bindless_resource_ir3:
+ dst[0] = ir3_get_src(ctx, &intr->src[0])[0];
+ break;
default:
ir3_context_error(ctx, "Unhandled intrinsic type: %s\n",
nir_intrinsic_infos[intr->intrinsic].name);
* texture fetch/sample instructions:
*/
+static type_t
+get_tex_dest_type(nir_tex_instr *tex)
+{
+ type_t type;
+
+ switch (nir_alu_type_get_base_type(tex->dest_type)) {
+ case nir_type_invalid:
+ case nir_type_float:
+ type = nir_dest_bit_size(tex->dest) < 32 ? TYPE_F16 : TYPE_F32;
+ break;
+ case nir_type_int:
+ type = nir_dest_bit_size(tex->dest) < 32 ? TYPE_S16 : TYPE_S32;
+ break;
+ case nir_type_uint:
+ case nir_type_bool:
+ type = nir_dest_bit_size(tex->dest) < 32 ? TYPE_U16 : TYPE_U32;
+ break;
+ default:
+ unreachable("bad dest_type");
+ }
+
+ return type;
+}
+
static void
tex_info(nir_tex_instr *tex, unsigned *flagsp, unsigned *coordsp)
{
- unsigned coords, flags = 0;
+ unsigned coords = glsl_get_sampler_dim_coordinate_components(tex->sampler_dim);
+ unsigned flags = 0;
/* note: would use tex->coord_components.. except txs.. also,
* since array index goes after shadow ref, we don't want to
* count it:
*/
- switch (tex->sampler_dim) {
- case GLSL_SAMPLER_DIM_1D:
- case GLSL_SAMPLER_DIM_BUF:
- coords = 1;
- break;
- case GLSL_SAMPLER_DIM_2D:
- case GLSL_SAMPLER_DIM_RECT:
- case GLSL_SAMPLER_DIM_EXTERNAL:
- case GLSL_SAMPLER_DIM_MS:
- coords = 2;
- break;
- case GLSL_SAMPLER_DIM_3D:
- case GLSL_SAMPLER_DIM_CUBE:
- coords = 3;
+ if (coords == 3)
flags |= IR3_INSTR_3D;
- break;
- default:
- unreachable("bad sampler_dim");
- }
if (tex->is_shadow && tex->op != nir_texop_lod)
flags |= IR3_INSTR_S;
* or immediate (in which case it will get lowered later to a non .s2en
* version of the tex instruction which encode tex/samp as immediates:
*/
-static struct ir3_instruction *
+static struct tex_src_info
get_tex_samp_tex_src(struct ir3_context *ctx, nir_tex_instr *tex)
{
- int texture_idx = nir_tex_instr_src_index(tex, nir_tex_src_texture_offset);
- int sampler_idx = nir_tex_instr_src_index(tex, nir_tex_src_sampler_offset);
+ struct ir3_block *b = ctx->block;
+ struct tex_src_info info = { 0 };
+ int texture_idx = nir_tex_instr_src_index(tex, nir_tex_src_texture_handle);
+ int sampler_idx = nir_tex_instr_src_index(tex, nir_tex_src_sampler_handle);
struct ir3_instruction *texture, *sampler;
- if (texture_idx >= 0) {
- texture = ir3_get_src(ctx, &tex->src[texture_idx].src)[0];
- texture = ir3_COV(ctx->block, texture, TYPE_U32, TYPE_U16);
- } else {
- /* TODO what to do for dynamic case? I guess we only need the
- * max index for astc srgb workaround so maybe not a problem
- * to worry about if we don't enable indirect samplers for
- * a4xx?
+ if (texture_idx >= 0 || sampler_idx >= 0) {
+ /* Bindless case */
+ info.flags |= IR3_INSTR_B;
+
+ /* Gather information required to determine which encoding to
+ * choose as well as for prefetch.
*/
- ctx->max_texture_index = MAX2(ctx->max_texture_index, tex->texture_index);
- texture = create_immed_typed(ctx->block, tex->texture_index, TYPE_U16);
- }
+ nir_intrinsic_instr *bindless_tex = NULL;
+ bool tex_const;
+ if (texture_idx >= 0) {
+ ctx->so->bindless_tex = true;
+ bindless_tex = ir3_bindless_resource(tex->src[texture_idx].src);
+ assert(bindless_tex);
+ info.tex_base = nir_intrinsic_desc_set(bindless_tex);
+ tex_const = nir_src_is_const(bindless_tex->src[0]);
+ if (tex_const)
+ info.tex_idx = nir_src_as_uint(bindless_tex->src[0]);
+ } else {
+ /* To simplify some of the logic below, assume the index is
+ * constant 0 when it's not enabled.
+ */
+ tex_const = true;
+ info.tex_idx = 0;
+ }
+ nir_intrinsic_instr *bindless_samp = NULL;
+ bool samp_const;
+ if (sampler_idx >= 0) {
+ ctx->so->bindless_samp = true;
+ bindless_samp = ir3_bindless_resource(tex->src[sampler_idx].src);
+ assert(bindless_samp);
+ info.samp_base = nir_intrinsic_desc_set(bindless_samp);
+ samp_const = nir_src_is_const(bindless_samp->src[0]);
+ if (samp_const)
+ info.samp_idx = nir_src_as_uint(bindless_samp->src[0]);
+ } else {
+ samp_const = true;
+ info.samp_idx = 0;
+ }
+
+ /* Choose encoding. */
+ if (tex_const && samp_const && info.tex_idx < 256 && info.samp_idx < 256) {
+ if (info.tex_idx < 16 && info.samp_idx < 16 &&
+ (!bindless_tex || !bindless_samp || info.tex_base == info.samp_base)) {
+ /* Everything fits within the instruction */
+ info.base = info.tex_base;
+ info.combined_idx = info.samp_idx | (info.tex_idx << 4);
+ } else {
+ info.base = info.tex_base;
+ info.a1_val = info.tex_idx << 3 | info.samp_base;
+ info.combined_idx = info.samp_idx;
+ info.flags |= IR3_INSTR_A1EN;
+ }
+ info.samp_tex = NULL;
+ } else {
+ info.flags |= IR3_INSTR_S2EN;
+ /* In the indirect case, we only use a1.x to store the sampler
+ * base if it differs from the texture base.
+ */
+ if (!bindless_tex || !bindless_samp || info.tex_base == info.samp_base) {
+ info.base = info.tex_base;
+ } else {
+ info.base = info.tex_base;
+ info.a1_val = info.samp_base;
+ info.flags |= IR3_INSTR_A1EN;
+ }
+
+ /* Note: the indirect source is now a vec2 instead of hvec2, and
+ * for some reason the texture and sampler are swapped.
+ */
+ struct ir3_instruction *texture, *sampler;
- if (sampler_idx >= 0) {
- sampler = ir3_get_src(ctx, &tex->src[sampler_idx].src)[0];
- sampler = ir3_COV(ctx->block, sampler, TYPE_U32, TYPE_U16);
+ if (bindless_tex) {
+ texture = ir3_get_src(ctx, &tex->src[texture_idx].src)[0];
+ } else {
+ texture = create_immed(b, 0);
+ }
+
+ if (bindless_samp) {
+ sampler = ir3_get_src(ctx, &tex->src[sampler_idx].src)[0];
+ } else {
+ sampler = create_immed(b, 0);
+ }
+ info.samp_tex = ir3_create_collect(ctx, (struct ir3_instruction*[]){
+ texture,
+ sampler,
+ }, 2);
+ }
} else {
- sampler = create_immed_typed(ctx->block, tex->sampler_index, TYPE_U16);
- }
+ info.flags |= IR3_INSTR_S2EN;
+ texture_idx = nir_tex_instr_src_index(tex, nir_tex_src_texture_offset);
+ sampler_idx = nir_tex_instr_src_index(tex, nir_tex_src_sampler_offset);
+ if (texture_idx >= 0) {
+ texture = ir3_get_src(ctx, &tex->src[texture_idx].src)[0];
+ texture = ir3_COV(ctx->block, texture, TYPE_U32, TYPE_U16);
+ } else {
+ /* TODO what to do for dynamic case? I guess we only need the
+ * max index for astc srgb workaround so maybe not a problem
+ * to worry about if we don't enable indirect samplers for
+ * a4xx?
+ */
+ ctx->max_texture_index = MAX2(ctx->max_texture_index, tex->texture_index);
+ texture = create_immed_typed(ctx->block, tex->texture_index, TYPE_U16);
+ info.tex_idx = tex->texture_index;
+ }
- return ir3_create_collect(ctx, (struct ir3_instruction*[]){
- sampler,
- texture,
- }, 2);
+ if (sampler_idx >= 0) {
+ sampler = ir3_get_src(ctx, &tex->src[sampler_idx].src)[0];
+ sampler = ir3_COV(ctx->block, sampler, TYPE_U32, TYPE_U16);
+ } else {
+ sampler = create_immed_typed(ctx->block, tex->sampler_index, TYPE_U16);
+ info.samp_idx = tex->texture_index;
+ }
+
+ info.samp_tex = ir3_create_collect(ctx, (struct ir3_instruction*[]){
+ sampler,
+ texture,
+ }, 2);
+ }
+
+ return info;
}
static void
struct ir3_instruction **dst, *sam, *src0[12], *src1[4];
struct ir3_instruction * const *coord, * const *off, * const *ddx, * const *ddy;
struct ir3_instruction *lod, *compare, *proj, *sample_index;
+ struct tex_src_info info = { 0 };
bool has_bias = false, has_lod = false, has_proj = false, has_off = false;
unsigned i, coords, flags, ncomp;
unsigned nsrc0 = 0, nsrc1 = 0;
break;
case nir_tex_src_texture_offset:
case nir_tex_src_sampler_offset:
+ case nir_tex_src_texture_handle:
+ case nir_tex_src_sampler_handle:
/* handled in get_tex_samp_src() */
break;
default:
src1[nsrc1++] = lod;
}
- switch (tex->dest_type) {
- case nir_type_invalid:
- case nir_type_float:
- type = TYPE_F32;
- break;
- case nir_type_int:
- type = TYPE_S32;
- break;
- case nir_type_uint:
- case nir_type_bool:
- type = TYPE_U32;
- break;
- default:
- unreachable("bad dest_type");
- }
+ type = get_tex_dest_type(tex);
if (opc == OPC_GETLOD)
type = TYPE_S32;
- struct ir3_instruction *samp_tex;
if (tex->op == nir_texop_txf_ms_fb) {
/* only expect a single txf_ms_fb per shader: */
compile_assert(ctx, ctx->so->type == MESA_SHADER_FRAGMENT);
ctx->so->fb_read = true;
- samp_tex = ir3_create_collect(ctx, (struct ir3_instruction*[]){
+ info.samp_tex = ir3_create_collect(ctx, (struct ir3_instruction*[]){
create_immed_typed(ctx->block, ctx->so->num_samp, TYPE_U16),
create_immed_typed(ctx->block, ctx->so->num_samp, TYPE_U16),
}, 2);
+ info.flags = IR3_INSTR_S2EN;
ctx->so->num_samp++;
} else {
- samp_tex = get_tex_samp_tex_src(ctx, tex);
+ info = get_tex_samp_tex_src(ctx, tex);
}
struct ir3_instruction *col0 = ir3_create_collect(ctx, src0, nsrc0);
sam = ir3_META_TEX_PREFETCH(b);
__ssa_dst(sam)->wrmask = MASK(ncomp); /* dst */
+ __ssa_src(sam, get_barycentric_pixel(ctx), 0);
sam->prefetch.input_offset =
ir3_nir_coord_offset(tex->src[idx].src.ssa);
- sam->prefetch.tex = tex->texture_index;
- sam->prefetch.samp = tex->sampler_index;
+ /* make sure not to add irrelevant flags like S2EN */
+ sam->flags = flags | (info.flags & IR3_INSTR_B);
+ sam->prefetch.tex = info.tex_idx;
+ sam->prefetch.samp = info.samp_idx;
+ sam->prefetch.tex_base = info.tex_base;
+ sam->prefetch.samp_base = info.samp_base;
} else {
- sam = ir3_SAM(b, opc, type, MASK(ncomp), flags,
- samp_tex, col0, col1);
+ info.flags |= flags;
+ sam = emit_sam(ctx, opc, info, type, MASK(ncomp), col0, col1);
}
if ((ctx->astc_srgb & (1 << tex->texture_index)) && !nir_tex_instr_is_query(tex)) {
/* we need to sample the alpha separately with a non-ASTC
* texture state:
*/
- sam = ir3_SAM(b, opc, type, 0b1000, flags,
- samp_tex, col0, col1);
+ sam = ir3_SAM(b, opc, type, 0b1000, flags | info.flags,
+ info.samp_tex, col0, col1);
array_insert(ctx->ir, ctx->ir->astc_srgb, sam);
{
struct ir3_block *b = ctx->block;
struct ir3_instruction **dst, *sam;
+ type_t dst_type = get_tex_dest_type(tex);
+ struct tex_src_info info = get_tex_samp_tex_src(ctx, tex);
dst = ir3_get_dst(ctx, &tex->dest, 1);
- sam = ir3_SAM(b, OPC_GETINFO, TYPE_U32, 1 << idx, 0,
- get_tex_samp_tex_src(ctx, tex), NULL, NULL);
+ sam = emit_sam(ctx, OPC_GETINFO, info, dst_type, 1 << idx, NULL, NULL);
/* even though there is only one component, since it ends
* up in .y/.z/.w rather than .x, we need a split_dest()
struct ir3_instruction **dst, *sam;
struct ir3_instruction *lod;
unsigned flags, coords;
+ type_t dst_type = get_tex_dest_type(tex);
+ struct tex_src_info info = get_tex_samp_tex_src(ctx, tex);
tex_info(tex, &flags, &coords);
+ info.flags |= flags;
/* Actually we want the number of dimensions, not coordinates. This
* distinction only matters for cubes.
lod = ir3_get_src(ctx, &tex->src[0].src)[0];
- sam = ir3_SAM(b, OPC_GETSIZE, TYPE_U32, 0b1111, flags,
- get_tex_samp_tex_src(ctx, tex), lod, NULL);
-
+ sam = emit_sam(ctx, OPC_GETSIZE, info, dst_type, 0b1111, lod, NULL);
ir3_split_dest(b, dst, sam, 0, 4);
/* Array size actually ends up in .w rather than .z. This doesn't
list_addtail(&block->node, &ctx->ir->block_list);
/* re-emit addr register in each block if needed: */
- for (int i = 0; i < ARRAY_SIZE(ctx->addr_ht); i++) {
- _mesa_hash_table_destroy(ctx->addr_ht[i], NULL);
- ctx->addr_ht[i] = NULL;
+ for (int i = 0; i < ARRAY_SIZE(ctx->addr0_ht); i++) {
+ _mesa_hash_table_destroy(ctx->addr0_ht[i], NULL);
+ ctx->addr0_ht[i] = NULL;
}
- nir_foreach_instr(instr, nblock) {
+ _mesa_hash_table_u64_destroy(ctx->addr1_ht, NULL);
+ ctx->addr1_ht = NULL;
+
+ nir_foreach_instr (instr, nblock) {
ctx->cur_instr = instr;
emit_instr(ctx, instr);
ctx->cur_instr = NULL;
static void
emit_cf_list(struct ir3_context *ctx, struct exec_list *list)
{
- foreach_list_typed(nir_cf_node, node, node, list) {
+ foreach_list_typed (nir_cf_node, node, node, list) {
switch (node->type) {
case nir_cf_node_block:
emit_block(ctx, nir_cf_node_as_block(node));
return;
so->inputs[n].slot = slot;
- so->inputs[n].compmask = (1 << (ncomp + frac)) - 1;
+ so->inputs[n].compmask |= (1 << (ncomp + frac)) - 1;
so->inputs_count = MAX2(so->inputs_count, n + 1);
so->inputs[n].interpolate = in->data.interpolation;
instr = create_frag_input(ctx, so->inputs[n].use_ldlv, idx);
}
- compile_assert(ctx, idx < ctx->ir->ninputs);
+ compile_assert(ctx, idx < ctx->ninputs);
- ctx->ir->inputs[idx] = instr;
+ ctx->inputs[idx] = instr;
}
} else if (ctx->so->type == MESA_SHADER_VERTEX) {
+ struct ir3_instruction *input = NULL, *in;
+ struct ir3_instruction *components[4];
+ unsigned mask = (1 << (ncomp + frac)) - 1;
+
+ foreach_input (in, ctx->ir) {
+ if (in->input.inidx == n) {
+ input = in;
+ break;
+ }
+ }
+
+ if (!input) {
+ input = create_input(ctx, mask);
+ input->input.inidx = n;
+ } else {
+ input->regs[0]->wrmask |= mask;
+ }
+
+ ir3_split_dest(ctx->block, components, input, frac, ncomp);
+
for (int i = 0; i < ncomp; i++) {
unsigned idx = (n * 4) + i + frac;
- compile_assert(ctx, idx < ctx->ir->ninputs);
- ctx->ir->inputs[idx] = create_input(ctx, idx);
+ compile_assert(ctx, idx < ctx->ninputs);
+ ctx->inputs[idx] = components[i];
}
} else {
ir3_context_error(ctx, "unknown shader type: %d\n", ctx->so->type);
* First Step: scan shader to find which bary.f/ldlv remain:
*/
- list_for_each_entry (struct ir3_block, block, &ctx->ir->block_list, node) {
- list_for_each_entry (struct ir3_instruction, instr, &block->instr_list, node) {
+ foreach_block (block, &ctx->ir->block_list) {
+ foreach_instr (instr, &block->instr_list) {
if (is_input(instr)) {
unsigned inloc = instr->regs[1]->iim_val;
unsigned i = inloc / 4;
* Third Step: reassign packed inloc's:
*/
- list_for_each_entry (struct ir3_block, block, &ctx->ir->block_list, node) {
- list_for_each_entry (struct ir3_instruction, instr, &block->instr_list, node) {
+ foreach_block (block, &ctx->ir->block_list) {
+ foreach_instr (instr, &block->instr_list) {
if (is_input(instr)) {
unsigned inloc = instr->regs[1]->iim_val;
unsigned i = inloc / 4;
unsigned j = inloc % 4;
instr->regs[1]->iim_val = so->inputs[i].inloc + j;
+ } else if (instr->opc == OPC_META_TEX_PREFETCH) {
+ unsigned i = instr->prefetch.input_offset / 4;
+ unsigned j = instr->prefetch.input_offset % 4;
+ instr->prefetch.input_offset = so->inputs[i].inloc + j;
}
}
}
for (int i = 0; i < ncomp; i++) {
unsigned idx = (n * 4) + i + frac;
- compile_assert(ctx, idx < ctx->ir->noutputs);
- ctx->ir->outputs[idx] = create_immed(ctx->block, fui(0.0));
+ compile_assert(ctx, idx < ctx->noutputs);
+ ctx->outputs[idx] = create_immed(ctx->block, fui(0.0));
}
/* if varying packing doesn't happen, we could end up in a situation
*/
for (int i = 0; i < frac; i++) {
unsigned idx = (n * 4) + i;
- if (!ctx->ir->outputs[idx]) {
- ctx->ir->outputs[idx] = create_immed(ctx->block, fui(0.0));
+ if (!ctx->outputs[idx]) {
+ ctx->outputs[idx] = create_immed(ctx->block, fui(0.0));
}
}
}
max_drvloc(struct exec_list *vars)
{
int drvloc = -1;
- nir_foreach_variable(var, vars) {
+ nir_foreach_variable (var, vars) {
drvloc = MAX2(drvloc, (int)var->data.driver_location);
}
return drvloc;
}
-static const unsigned max_sysvals[] = {
- [MESA_SHADER_VERTEX] = 16,
- [MESA_SHADER_TESS_CTRL] = 16,
- [MESA_SHADER_TESS_EVAL] = 16,
- [MESA_SHADER_GEOMETRY] = 16,
- [MESA_SHADER_FRAGMENT] = 24, // TODO
- [MESA_SHADER_COMPUTE] = 16, // TODO how many do we actually need?
- [MESA_SHADER_KERNEL] = 16, // TODO how many do we actually need?
-};
-
static void
emit_instructions(struct ir3_context *ctx)
{
- unsigned ninputs, noutputs;
nir_function_impl *fxn = nir_shader_get_entrypoint(ctx->s);
- ninputs = (max_drvloc(&ctx->s->inputs) + 1) * 4;
- noutputs = (max_drvloc(&ctx->s->outputs) + 1) * 4;
+ ctx->ninputs = (max_drvloc(&ctx->s->inputs) + 1) * 4;
+ ctx->noutputs = (max_drvloc(&ctx->s->outputs) + 1) * 4;
- /* we need to leave room for sysvals:
- */
- ninputs += max_sysvals[ctx->so->type];
- if (ctx->so->type == MESA_SHADER_VERTEX ||
- ctx->so->type == MESA_SHADER_TESS_EVAL)
- noutputs += 8; /* gs or tess header + primitive_id */
+ ctx->inputs = rzalloc_array(ctx, struct ir3_instruction *, ctx->ninputs);
+ ctx->outputs = rzalloc_array(ctx, struct ir3_instruction *, ctx->noutputs);
- ctx->ir = ir3_create(ctx->compiler, ctx->so->type, ninputs, noutputs);
+ ctx->ir = ir3_create(ctx->compiler, ctx->so->type);
/* Create inputs in first block: */
ctx->block = get_block(ctx, nir_start_block(fxn));
* only need ij_pixel for "old style" varying inputs (ie.
* tgsi_to_nir)
*/
- struct ir3_instruction *vcoord = NULL;
if (ctx->so->type == MESA_SHADER_FRAGMENT) {
- struct ir3_instruction *xy[2];
-
- vcoord = create_input_compmask(ctx, 0, 0x3);
- ir3_split_dest(ctx->block, xy, vcoord, 0, 2);
-
- ctx->ij_pixel = ir3_create_collect(ctx, xy, 2);
+ ctx->ij_pixel = create_input(ctx, 0x3);
}
/* Setup inputs: */
- nir_foreach_variable(var, &ctx->s->inputs) {
+ nir_foreach_variable (var, &ctx->s->inputs) {
setup_input(ctx, var);
}
/* Defer add_sysval_input() stuff until after setup_inputs(),
* because sysvals need to be appended after varyings:
*/
- if (vcoord) {
- add_sysval_input_compmask(ctx, SYSTEM_VALUE_BARYCENTRIC_PIXEL,
- 0x3, vcoord);
+ if (ctx->ij_pixel) {
+ add_sysval_input_compmask(ctx, SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL,
+ 0x3, ctx->ij_pixel);
}
}
/* Setup outputs: */
- nir_foreach_variable(var, &ctx->s->outputs) {
+ nir_foreach_variable (var, &ctx->s->outputs) {
setup_output(ctx, var);
}
- /* Set up the shared system values as outputs for the vertex and tess eval
- * shaders so they don't clobber them for the next shader in the pipeline.
- */
- if (ctx->so->type == MESA_SHADER_VERTEX ||
- (has_gs && ctx->so->type == MESA_SHADER_TESS_EVAL)) {
- struct ir3_shader_variant *so = ctx->so;
- if (ctx->primitive_id) {
- unsigned n = so->outputs_count++;
- so->outputs[n].slot = VARYING_SLOT_PRIMITIVE_ID;
- so->outputs[n].regid = regid(n, 0);
- ctx->ir->outputs[n * 4] = ctx->primitive_id;
-
- compile_assert(ctx, n * 4 < ctx->ir->noutputs);
- }
-
- if (ctx->gs_header) {
- unsigned n = so->outputs_count++;
- so->outputs[n].slot = VARYING_SLOT_GS_HEADER_IR3;
- so->outputs[n].regid = regid(n, 0);
- ctx->ir->outputs[n * 4] = ctx->gs_header;
-
- compile_assert(ctx, n * 4 < ctx->ir->noutputs);
- }
-
- if (ctx->tcs_header) {
- unsigned n = so->outputs_count++;
- so->outputs[n].slot = VARYING_SLOT_TCS_HEADER_IR3;
- so->outputs[n].regid = regid(n, 0);
- ctx->ir->outputs[n * 4] = ctx->tcs_header;
-
- compile_assert(ctx, n * 4 < ctx->ir->noutputs);
- }
- }
-
/* Find # of samplers: */
- nir_foreach_variable(var, &ctx->s->uniforms) {
+ nir_foreach_variable (var, &ctx->s->uniforms) {
ctx->so->num_samp += glsl_type_get_sampler_count(var->type);
/* just assume that we'll be reading from images.. if it
* is write-only we don't have to count it, but not sure
}
/* NOTE: need to do something more clever when we support >1 fxn */
- nir_foreach_register(reg, &fxn->registers) {
+ nir_foreach_register (reg, &fxn->registers) {
ir3_declare_array(ctx, reg);
}
/* And emit the body: */
emit_function(ctx, fxn);
}
-/* from NIR perspective, we actually have varying inputs. But the varying
- * inputs, from an IR standpoint, are just bary.f/ldlv instructions. The
- * only actual inputs are the sysvals.
- */
-static void
-fixup_frag_inputs(struct ir3_context *ctx)
-{
- struct ir3_shader_variant *so = ctx->so;
- struct ir3 *ir = ctx->ir;
- unsigned i = 0;
-
- /* sysvals should appear at the end of the inputs, drop everything else: */
- while ((i < so->inputs_count) && !so->inputs[i].sysval)
- i++;
-
- /* at IR level, inputs are always blocks of 4 scalars: */
- i *= 4;
-
- ir->inputs = &ir->inputs[i];
- ir->ninputs -= i;
-}
-
/* Fixup tex sampler state for astc/srgb workaround instructions. We
* need to assign the tex state indexes for these after we know the
* max tex index.
struct ir3 *ir = ctx->ir;
unsigned i, j;
+ /* first pass, remove unused outputs from the IR level outputs: */
+ for (i = 0, j = 0; i < ir->outputs_count; i++) {
+ struct ir3_instruction *out = ir->outputs[i];
+ assert(out->opc == OPC_META_COLLECT);
+ unsigned outidx = out->collect.outidx;
+ unsigned slot = so->outputs[outidx].slot;
+
+ /* throw away everything but first position/psize */
+ if ((slot == VARYING_SLOT_POS) || (slot == VARYING_SLOT_PSIZ)) {
+ ir->outputs[j] = ir->outputs[i];
+ j++;
+ }
+ }
+ ir->outputs_count = j;
+
+ /* second pass, cleanup the unused slots in ir3_shader_variant::outputs
+ * table:
+ */
for (i = 0, j = 0; i < so->outputs_count; i++) {
unsigned slot = so->outputs[i].slot;
/* throw away everything but first position/psize */
if ((slot == VARYING_SLOT_POS) || (slot == VARYING_SLOT_PSIZ)) {
- if (i != j) {
- so->outputs[j] = so->outputs[i];
- ir->outputs[(j*4)+0] = ir->outputs[(i*4)+0];
- ir->outputs[(j*4)+1] = ir->outputs[(i*4)+1];
- ir->outputs[(j*4)+2] = ir->outputs[(i*4)+2];
- ir->outputs[(j*4)+3] = ir->outputs[(i*4)+3];
+ so->outputs[j] = so->outputs[i];
+
+ /* fixup outidx to point to new output table entry: */
+ struct ir3_instruction *out;
+ foreach_output (out, ir) {
+ if (out->collect.outidx == i) {
+ out->collect.outidx = j;
+ break;
+ }
}
+
j++;
}
}
so->outputs_count = j;
- ir->noutputs = j * 4;
}
static void
unsigned idx = 0;
/* Collect sampling instructions eligible for pre-dispatch. */
- list_for_each_entry(struct ir3_block, block, &ir->block_list, node) {
- list_for_each_entry_safe(struct ir3_instruction, instr,
- &block->instr_list, node) {
+ foreach_block (block, &ir->block_list) {
+ foreach_instr_safe (instr, &block->instr_list) {
if (instr->opc == OPC_META_TEX_PREFETCH) {
assert(idx < ARRAY_SIZE(ctx->so->sampler_prefetch));
struct ir3_sampler_prefetch *fetch =
&ctx->so->sampler_prefetch[idx];
idx++;
- fetch->cmd = IR3_SAMPLER_PREFETCH_CMD;
+ if (instr->flags & IR3_INSTR_B) {
+ fetch->cmd = IR3_SAMPLER_BINDLESS_PREFETCH_CMD;
+ /* In bindless mode, the index is actually the base */
+ fetch->tex_id = instr->prefetch.tex_base;
+ fetch->samp_id = instr->prefetch.samp_base;
+ fetch->tex_bindless_id = instr->prefetch.tex;
+ fetch->samp_bindless_id = instr->prefetch.samp;
+ } else {
+ fetch->cmd = IR3_SAMPLER_PREFETCH_CMD;
+ fetch->tex_id = instr->prefetch.tex;
+ fetch->samp_id = instr->prefetch.samp;
+ }
fetch->wrmask = instr->regs[0]->wrmask;
- fetch->tex_id = instr->prefetch.tex;
- fetch->samp_id = instr->prefetch.samp;
fetch->dst = instr->regs[0]->num;
fetch->src = instr->prefetch.input_offset;
MAX2(ctx->so->total_in, instr->prefetch.input_offset + 2);
/* Disable half precision until supported. */
- fetch->half_precision = 0x0;
+ fetch->half_precision = !!(instr->regs[0]->flags & IR3_REG_HALF);
/* Remove the prefetch placeholder instruction: */
list_delinit(&instr->node);
{
struct ir3_context *ctx;
struct ir3 *ir;
- struct ir3_instruction **inputs;
- unsigned i;
int ret = 0, max_bary;
assert(!so->ir);
ir = so->ir = ctx->ir;
- /* keep track of the inputs from TGSI perspective.. */
- inputs = ir->inputs;
+ assert((ctx->noutputs % 4) == 0);
- /* but fixup actual inputs for frag shader: */
- if (so->type == MESA_SHADER_FRAGMENT)
- fixup_frag_inputs(ctx);
+ /* Setup IR level outputs, which are "collects" that gather
+ * the scalar components of outputs.
+ */
+ for (unsigned i = 0; i < ctx->noutputs; i += 4) {
+ unsigned ncomp = 0;
+ /* figure out the # of components written:
+ *
+ * TODO do we need to handle holes, ie. if .x and .z
+ * components written, but .y component not written?
+ */
+ for (unsigned j = 0; j < 4; j++) {
+ if (!ctx->outputs[i + j])
+ break;
+ ncomp++;
+ }
+
+ /* Note that in some stages, like TCS, store_output is
+ * lowered to memory writes, so no components of the
+ * are "written" from the PoV of traditional store-
+ * output instructions:
+ */
+ if (!ncomp)
+ continue;
+
+ struct ir3_instruction *out =
+ ir3_create_collect(ctx, &ctx->outputs[i], ncomp);
+
+ int outidx = i / 4;
+ assert(outidx < so->outputs_count);
+
+ /* stash index into so->outputs[] so we can map the
+ * output back to slot/etc later:
+ */
+ out->collect.outidx = outidx;
+
+ array_insert(ir, ir->outputs, out);
+ }
+
+ /* Set up the gs header as an output for the vertex shader so it won't
+ * clobber it for the tess ctrl shader.
+ *
+ * TODO this could probably be done more cleanly in a nir pass.
+ */
+ if (ctx->so->type == MESA_SHADER_VERTEX ||
+ (ctx->so->key.has_gs && ctx->so->type == MESA_SHADER_TESS_EVAL)) {
+ if (ctx->primitive_id) {
+ unsigned n = so->outputs_count++;
+ so->outputs[n].slot = VARYING_SLOT_PRIMITIVE_ID;
+
+ struct ir3_instruction *out =
+ ir3_create_collect(ctx, &ctx->primitive_id, 1);
+ out->collect.outidx = n;
+ array_insert(ir, ir->outputs, out);
+ }
+
+ if (ctx->gs_header) {
+ unsigned n = so->outputs_count++;
+ so->outputs[n].slot = VARYING_SLOT_GS_HEADER_IR3;
+ struct ir3_instruction *out =
+ ir3_create_collect(ctx, &ctx->gs_header, 1);
+ out->collect.outidx = n;
+ array_insert(ir, ir->outputs, out);
+ }
+
+ if (ctx->tcs_header) {
+ unsigned n = so->outputs_count++;
+ so->outputs[n].slot = VARYING_SLOT_TCS_HEADER_IR3;
+ struct ir3_instruction *out =
+ ir3_create_collect(ctx, &ctx->tcs_header, 1);
+ out->collect.outidx = n;
+ array_insert(ir, ir->outputs, out);
+ }
+ }
/* at this point, for binning pass, throw away unneeded outputs: */
if (so->binning_pass && (ctx->compiler->gpu_id < 600))
fixup_binning_pass(ctx);
+ ir3_debug_print(ir, "BEFORE CF");
+
+ ir3_cf(ir);
+
ir3_debug_print(ir, "BEFORE CP");
ir3_cp(ir, so);
*/
if (ctx->compiler->gpu_id >= 600 && so->binning_pass &&
so->type == MESA_SHADER_VERTEX) {
- for (int i = 0; i < ir->ninputs; i++) {
- struct ir3_instruction *in = ir->inputs[i];
+ for (int i = 0; i < ctx->ninputs; i++) {
+ struct ir3_instruction *in = ctx->inputs[i];
if (!in)
continue;
}
}
- /* Insert mov if there's same instruction for each output.
- * eg. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.vertex.sampler2dshadow
- */
- for (int i = ir->noutputs - 1; i >= 0; i--) {
- if (!ir->outputs[i])
- continue;
- for (unsigned j = 0; j < i; j++) {
- if (ir->outputs[i] == ir->outputs[j]) {
- ir->outputs[i] =
- ir3_MOV(ir->outputs[i]->block, ir->outputs[i], TYPE_F32);
- }
- }
- }
-
ir3_debug_print(ir, "BEFORE GROUPING");
ir3_sched_add_deps(ir);
goto out;
}
- if (compiler->gpu_id >= 600) {
- ir3_a6xx_fixup_atomic_dests(ir, so);
- }
-
ir3_debug_print(ir, "AFTER SCHED");
/* Pre-assign VS inputs on a6xx+ binning pass shader, to align
so->binning_pass;
if (pre_assign_inputs) {
- for (unsigned i = 0; i < ir->ninputs; i++) {
- struct ir3_instruction *instr = ir->inputs[i];
+ for (unsigned i = 0; i < ctx->ninputs; i++) {
+ struct ir3_instruction *instr = ctx->inputs[i];
if (!instr)
continue;
instr->regs[0]->num = regid;
}
- ret = ir3_ra(so, ir->inputs, ir->ninputs);
+ ret = ir3_ra(so, ctx->inputs, ctx->ninputs);
} else if (ctx->tcs_header) {
/* We need to have these values in the same registers between VS and TCS
* since the VS chains to TCS and doesn't get the sysvals redelivered.
struct ir3_instruction *instr, *precolor[2];
int idx = 0;
- foreach_input(instr, ir) {
- if (instr->input.sysval != SYSTEM_VALUE_BARYCENTRIC_PIXEL)
+ foreach_input (instr, ir) {
+ if (instr->input.sysval != SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL)
continue;
assert(idx < ARRAY_SIZE(precolor));
goto out;
}
- ir3_debug_print(ir, "AFTER RA");
+ ir3_postsched(ctx);
+ ir3_debug_print(ir, "AFTER POSTSCHED");
+
+ if (compiler->gpu_id >= 600) {
+ if (ir3_a6xx_fixup_atomic_dests(ir, so)) {
+ ir3_debug_print(ir, "AFTER ATOMIC FIXUP");
+ }
+ }
if (so->type == MESA_SHADER_FRAGMENT)
pack_inlocs(ctx);
- /* fixup input/outputs: */
- for (i = 0; i < so->outputs_count; i++) {
- /* sometimes we get outputs that don't write the .x coord, like:
- *
- * decl_var shader_out INTERP_MODE_NONE float Color (VARYING_SLOT_VAR9.z, 1, 0)
- *
- * Presumably the result of varying packing and then eliminating
- * some unneeded varyings? Just skip head to the first valid
- * component of the output.
- */
- for (unsigned j = 0; j < 4; j++) {
- struct ir3_instruction *instr = ir->outputs[(i*4) + j];
- if (instr) {
- so->outputs[i].regid = instr->regs[0]->num;
- so->outputs[i].half = !!(instr->regs[0]->flags & IR3_REG_HALF);
- break;
- }
- }
- }
+ /*
+ * Fixup inputs/outputs to point to the actual registers assigned:
+ *
+ * 1) initialize to r63.x (invalid/unused)
+ * 2) iterate IR level inputs/outputs and update the variants
+ * inputs/outputs table based on the assigned registers for
+ * the remaining inputs/outputs.
+ */
- /* Note that some or all channels of an input may be unused: */
- for (i = 0; i < so->inputs_count; i++) {
- unsigned j, reg = regid(63,0);
- bool half = false;
- for (j = 0; j < 4; j++) {
- struct ir3_instruction *in = inputs[(i*4) + j];
+ for (unsigned i = 0; i < so->inputs_count; i++)
+ so->inputs[i].regid = INVALID_REG;
+ for (unsigned i = 0; i < so->outputs_count; i++)
+ so->outputs[i].regid = INVALID_REG;
- if (!in)
- continue;
+ struct ir3_instruction *out;
+ foreach_output (out, ir) {
+ assert(out->opc == OPC_META_COLLECT);
+ unsigned outidx = out->collect.outidx;
- if (in->flags & IR3_INSTR_UNUSED)
- continue;
+ so->outputs[outidx].regid = out->regs[0]->num;
+ so->outputs[outidx].half = !!(out->regs[0]->flags & IR3_REG_HALF);
+ }
- reg = in->regs[0]->num - j;
- if (half) {
- compile_assert(ctx, in->regs[0]->flags & IR3_REG_HALF);
- } else {
- half = !!(in->regs[0]->flags & IR3_REG_HALF);
+ struct ir3_instruction *in;
+ foreach_input (in, ir) {
+ assert(in->opc == OPC_META_INPUT);
+ unsigned inidx = in->input.inidx;
+
+ if (pre_assign_inputs && !so->inputs[inidx].sysval) {
+ if (VALIDREG(so->nonbinning->inputs[inidx].regid)) {
+ compile_assert(ctx, in->regs[0]->num ==
+ so->nonbinning->inputs[inidx].regid);
+ compile_assert(ctx, !!(in->regs[0]->flags & IR3_REG_HALF) ==
+ so->nonbinning->inputs[inidx].half);
}
+ so->inputs[inidx].regid = so->nonbinning->inputs[inidx].regid;
+ so->inputs[inidx].half = so->nonbinning->inputs[inidx].half;
+ } else {
+ so->inputs[inidx].regid = in->regs[0]->num;
+ so->inputs[inidx].half = !!(in->regs[0]->flags & IR3_REG_HALF);
}
- so->inputs[i].regid = reg;
- so->inputs[i].half = half;
}
if (ctx->astc_srgb)
/* We need to do legalize after (for frag shader's) the "bary.f"
* offsets (inloc) have been assigned.
*/
- ir3_legalize(ir, &so->has_ssbo, &so->need_pixlod, &max_bary);
+ ir3_legalize(ir, so, &max_bary);
ir3_debug_print(ir, "AFTER LEGALIZE");
*/
if (so->type == MESA_SHADER_TESS_CTRL ||
so->type == MESA_SHADER_GEOMETRY ) {
- list_for_each_entry (struct ir3_block, block, &ir->block_list, node) {
- list_for_each_entry (struct ir3_instruction, instr, &block->instr_list, node) {
+ foreach_block (block, &ir->block_list) {
+ foreach_instr (instr, &block->instr_list) {
instr->flags |= IR3_INSTR_SS | IR3_INSTR_SY;
break;
}
/* Collect sampling instructions eligible for pre-dispatch. */
collect_tex_prefetches(ctx, ir);
+ if (so->type == MESA_SHADER_FRAGMENT &&
+ ctx->s->info.fs.needs_helper_invocations)
+ so->need_pixlod = true;
+
out:
if (ret) {
if (so->ir)