struct ir3_instruction *frag_face, *frag_coord;
/* For vertex shaders, keep track of the system values sources */
- struct ir3_instruction *vertex_id, *basevertex, *instance_id;
+ struct ir3_instruction *vertex_id, *basevertex, *instance_id, *base_instance;
/* For fragment shaders: */
struct ir3_instruction *samp_id, *samp_mask_in;
* src used for an array of vec1 cannot be also used for an
* array of vec4.
*/
- struct hash_table *addr_ht[4];
+ struct hash_table *addr0_ht[4];
+
+ /* The same for a1.x. We only support immediate values for a1.x, as this
+ * is the only use so far.
+ */
+ struct hash_table_u64 *addr1_ht;
/* last dst array, for indirect we need to insert a var-store.
*/
struct ir3_instruction **dst);
void (*emit_intrinsic_store_ssbo)(struct ir3_context *ctx, nir_intrinsic_instr *intr);
struct ir3_instruction * (*emit_intrinsic_atomic_ssbo)(struct ir3_context *ctx, nir_intrinsic_instr *intr);
+ void (*emit_intrinsic_load_image)(struct ir3_context *ctx, nir_intrinsic_instr *intr,
+ struct ir3_instruction **dst);
void (*emit_intrinsic_store_image)(struct ir3_context *ctx, nir_intrinsic_instr *intr);
struct ir3_instruction * (*emit_intrinsic_atomic_image)(struct ir3_context *ctx, nir_intrinsic_instr *intr);
};
if (!(cond)) ir3_context_error((ctx), "failed assert: "#cond"\n"); \
} while (0)
-struct ir3_instruction * ir3_get_addr(struct ir3_context *ctx,
+struct ir3_instruction * ir3_get_addr0(struct ir3_context *ctx,
struct ir3_instruction *src, int align);
+struct ir3_instruction * ir3_get_addr1(struct ir3_context *ctx,
+ unsigned const_val);
struct ir3_instruction * ir3_get_predicate(struct ir3_context *ctx,
struct ir3_instruction *src);