ir3: Plumb through bindless support
[mesa.git] / src / freedreno / ir3 / ir3_nir.h
index a42c8822b4a96531cdec279647a7f0fde96bb1f2..ee7c01b0dfa3ace7f4b2e579ca81d44683a9593b 100644 (file)
@@ -60,4 +60,24 @@ bool ir3_nir_analyze_ubo_ranges(nir_shader *nir, struct ir3_shader *shader);
 nir_ssa_def *
 ir3_nir_try_propagate_bit_shift(nir_builder *b, nir_ssa_def *offset, int32_t shift);
 
+uint32_t ir3_link_geometry_stages(const struct ir3_shader_variant *producer,
+               const struct ir3_shader_variant *consumer,
+               uint32_t *locs);
+
+static inline nir_intrinsic_instr *
+ir3_bindless_resource(nir_src src)
+{
+       if (!src.is_ssa)
+               return NULL;
+
+       if (src.ssa->parent_instr->type != nir_instr_type_intrinsic)
+               return NULL;
+
+       nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(src.ssa->parent_instr);
+       if (intrin->intrinsic != nir_intrinsic_bindless_resource_ir3)
+               return NULL;
+
+       return intrin;
+}
+
 #endif /* IR3_NIR_H_ */