bool ir3_nir_lower_load_barycentric_at_sample(nir_shader *shader);
bool ir3_nir_lower_load_barycentric_at_offset(nir_shader *shader);
bool ir3_nir_move_varying_inputs(nir_shader *shader);
+int ir3_nir_coord_offset(nir_ssa_def *ssa);
+bool ir3_nir_lower_tex_prefetch(nir_shader *shader);
+
+
+void ir3_nir_lower_to_explicit_io(nir_shader *shader,
+ struct ir3_shader *s, unsigned topology);
+void ir3_nir_lower_tess_ctrl(nir_shader *shader, struct ir3_shader *s, unsigned topology);
+void ir3_nir_lower_tess_eval(nir_shader *shader, unsigned topology);
+void ir3_nir_lower_gs(nir_shader *shader, struct ir3_shader *s);
const nir_shader_compiler_options * ir3_get_compiler_options(struct ir3_compiler *compiler);
bool ir3_key_lowers_nir(const struct ir3_shader_key *key);
nir_ssa_def *
ir3_nir_try_propagate_bit_shift(nir_builder *b, nir_ssa_def *offset, int32_t shift);
+uint32_t ir3_link_geometry_stages(const struct ir3_shader_variant *producer,
+ const struct ir3_shader_variant *consumer,
+ uint32_t *locs);
+
+static inline nir_intrinsic_instr *
+ir3_bindless_resource(nir_src src)
+{
+ if (!src.is_ssa)
+ return NULL;
+
+ if (src.ssa->parent_instr->type != nir_instr_type_intrinsic)
+ return NULL;
+
+ nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(src.ssa->parent_instr);
+ if (intrin->intrinsic != nir_intrinsic_bindless_resource_ir3)
+ return NULL;
+
+ return intrin;
+}
+
#endif /* IR3_NIR_H_ */