ir3_find_output_regid(last_shader, VARYING_SLOT_POS);
const uint32_t pointsize_regid =
ir3_find_output_regid(last_shader, VARYING_SLOT_PSIZ);
- const uint32_t layer_regid = gs ?
- ir3_find_output_regid(gs, VARYING_SLOT_LAYER) : regid(63, 0);
+ const uint32_t layer_regid =
+ ir3_find_output_regid(last_shader, VARYING_SLOT_LAYER);
uint32_t primitive_regid = gs ?
ir3_find_sysval_regid(gs, SYSTEM_VALUE_PRIMITIVE_ID) : regid(63, 0);
uint32_t flags_regid = gs ?