freedreno/ir3: rename has_kill to no_earlyz
[mesa.git] / src / freedreno / vulkan / tu_pipeline.c
index 9df7c20b45503d44a79d225cac6bb24dab86f1d7..2df032923cfe5ab1f702bab41908bdad2efdd92d 100644 (file)
@@ -45,8 +45,1326 @@ struct tu_pipeline_builder
    struct tu_pipeline_cache *cache;
    const VkAllocationCallbacks *alloc;
    const VkGraphicsPipelineCreateInfo *create_info;
+
+   struct tu_shader *shaders[MESA_SHADER_STAGES];
+   uint32_t shader_offsets[MESA_SHADER_STAGES];
+   uint32_t binning_vs_offset;
+   uint32_t shader_total_size;
+
+   bool rasterizer_discard;
+   /* these states are affectd by rasterizer_discard */
+   VkSampleCountFlagBits samples;
+   bool use_depth_stencil_attachment;
+   bool use_color_attachments;
+   uint32_t color_attachment_count;
+   VkFormat color_attachment_formats[MAX_RTS];
 };
 
+static enum tu_dynamic_state_bits
+tu_dynamic_state_bit(VkDynamicState state)
+{
+   switch (state) {
+   case VK_DYNAMIC_STATE_VIEWPORT:
+      return TU_DYNAMIC_VIEWPORT;
+   case VK_DYNAMIC_STATE_SCISSOR:
+      return TU_DYNAMIC_SCISSOR;
+   case VK_DYNAMIC_STATE_LINE_WIDTH:
+      return TU_DYNAMIC_LINE_WIDTH;
+   case VK_DYNAMIC_STATE_DEPTH_BIAS:
+      return TU_DYNAMIC_DEPTH_BIAS;
+   case VK_DYNAMIC_STATE_BLEND_CONSTANTS:
+      return TU_DYNAMIC_BLEND_CONSTANTS;
+   case VK_DYNAMIC_STATE_DEPTH_BOUNDS:
+      return TU_DYNAMIC_DEPTH_BOUNDS;
+   case VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK:
+      return TU_DYNAMIC_STENCIL_COMPARE_MASK;
+   case VK_DYNAMIC_STATE_STENCIL_WRITE_MASK:
+      return TU_DYNAMIC_STENCIL_WRITE_MASK;
+   case VK_DYNAMIC_STATE_STENCIL_REFERENCE:
+      return TU_DYNAMIC_STENCIL_REFERENCE;
+   default:
+      unreachable("invalid dynamic state");
+      return 0;
+   }
+}
+
+static gl_shader_stage
+tu_shader_stage(VkShaderStageFlagBits stage)
+{
+   switch (stage) {
+   case VK_SHADER_STAGE_VERTEX_BIT:
+      return MESA_SHADER_VERTEX;
+   case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT:
+      return MESA_SHADER_TESS_CTRL;
+   case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT:
+      return MESA_SHADER_TESS_EVAL;
+   case VK_SHADER_STAGE_GEOMETRY_BIT:
+      return MESA_SHADER_GEOMETRY;
+   case VK_SHADER_STAGE_FRAGMENT_BIT:
+      return MESA_SHADER_FRAGMENT;
+   case VK_SHADER_STAGE_COMPUTE_BIT:
+      return MESA_SHADER_COMPUTE;
+   default:
+      unreachable("invalid VkShaderStageFlagBits");
+      return MESA_SHADER_NONE;
+   }
+}
+
+static const VkVertexInputAttributeDescription *
+tu_find_vertex_input_attribute(
+   const VkPipelineVertexInputStateCreateInfo *vi_info, uint32_t slot)
+{
+   assert(slot >= VERT_ATTRIB_GENERIC0);
+   slot -= VERT_ATTRIB_GENERIC0;
+   for (uint32_t i = 0; i < vi_info->vertexAttributeDescriptionCount; i++) {
+      if (vi_info->pVertexAttributeDescriptions[i].location == slot)
+         return &vi_info->pVertexAttributeDescriptions[i];
+   }
+   return NULL;
+}
+
+static const VkVertexInputBindingDescription *
+tu_find_vertex_input_binding(
+   const VkPipelineVertexInputStateCreateInfo *vi_info,
+   const VkVertexInputAttributeDescription *vi_attr)
+{
+   assert(vi_attr);
+   for (uint32_t i = 0; i < vi_info->vertexBindingDescriptionCount; i++) {
+      if (vi_info->pVertexBindingDescriptions[i].binding == vi_attr->binding)
+         return &vi_info->pVertexBindingDescriptions[i];
+   }
+   return NULL;
+}
+
+static bool
+tu_logic_op_reads_dst(VkLogicOp op)
+{
+   switch (op) {
+   case VK_LOGIC_OP_CLEAR:
+   case VK_LOGIC_OP_COPY:
+   case VK_LOGIC_OP_COPY_INVERTED:
+   case VK_LOGIC_OP_SET:
+      return false;
+   default:
+      return true;
+   }
+}
+
+static VkBlendFactor
+tu_blend_factor_no_dst_alpha(VkBlendFactor factor)
+{
+   /* treat dst alpha as 1.0 and avoid reading it */
+   switch (factor) {
+   case VK_BLEND_FACTOR_DST_ALPHA:
+      return VK_BLEND_FACTOR_ONE;
+   case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA:
+      return VK_BLEND_FACTOR_ZERO;
+   default:
+      return factor;
+   }
+}
+
+static enum pc_di_primtype
+tu6_primtype(VkPrimitiveTopology topology)
+{
+   switch (topology) {
+   case VK_PRIMITIVE_TOPOLOGY_POINT_LIST:
+      return DI_PT_POINTLIST;
+   case VK_PRIMITIVE_TOPOLOGY_LINE_LIST:
+      return DI_PT_LINELIST;
+   case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP:
+      return DI_PT_LINESTRIP;
+   case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST:
+      return DI_PT_TRILIST;
+   case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP:
+      return DI_PT_TRILIST;
+   case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN:
+      return DI_PT_TRIFAN;
+   case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
+      return DI_PT_LINE_ADJ;
+   case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
+      return DI_PT_LINESTRIP_ADJ;
+   case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
+      return DI_PT_TRI_ADJ;
+   case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
+      return DI_PT_TRISTRIP_ADJ;
+   case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST:
+   default:
+      unreachable("invalid primitive topology");
+      return DI_PT_NONE;
+   }
+}
+
+static enum adreno_compare_func
+tu6_compare_func(VkCompareOp op)
+{
+   switch (op) {
+   case VK_COMPARE_OP_NEVER:
+      return FUNC_NEVER;
+   case VK_COMPARE_OP_LESS:
+      return FUNC_LESS;
+   case VK_COMPARE_OP_EQUAL:
+      return FUNC_EQUAL;
+   case VK_COMPARE_OP_LESS_OR_EQUAL:
+      return FUNC_LEQUAL;
+   case VK_COMPARE_OP_GREATER:
+      return FUNC_GREATER;
+   case VK_COMPARE_OP_NOT_EQUAL:
+      return FUNC_NOTEQUAL;
+   case VK_COMPARE_OP_GREATER_OR_EQUAL:
+      return FUNC_GEQUAL;
+   case VK_COMPARE_OP_ALWAYS:
+      return FUNC_ALWAYS;
+   default:
+      unreachable("invalid VkCompareOp");
+      return FUNC_NEVER;
+   }
+}
+
+static enum adreno_stencil_op
+tu6_stencil_op(VkStencilOp op)
+{
+   switch (op) {
+   case VK_STENCIL_OP_KEEP:
+      return STENCIL_KEEP;
+   case VK_STENCIL_OP_ZERO:
+      return STENCIL_ZERO;
+   case VK_STENCIL_OP_REPLACE:
+      return STENCIL_REPLACE;
+   case VK_STENCIL_OP_INCREMENT_AND_CLAMP:
+      return STENCIL_INCR_CLAMP;
+   case VK_STENCIL_OP_DECREMENT_AND_CLAMP:
+      return STENCIL_DECR_CLAMP;
+   case VK_STENCIL_OP_INVERT:
+      return STENCIL_INVERT;
+   case VK_STENCIL_OP_INCREMENT_AND_WRAP:
+      return STENCIL_INCR_WRAP;
+   case VK_STENCIL_OP_DECREMENT_AND_WRAP:
+      return STENCIL_DECR_WRAP;
+   default:
+      unreachable("invalid VkStencilOp");
+      return STENCIL_KEEP;
+   }
+}
+
+static enum a3xx_rop_code
+tu6_rop(VkLogicOp op)
+{
+   switch (op) {
+   case VK_LOGIC_OP_CLEAR:
+      return ROP_CLEAR;
+   case VK_LOGIC_OP_AND:
+      return ROP_AND;
+   case VK_LOGIC_OP_AND_REVERSE:
+      return ROP_AND_REVERSE;
+   case VK_LOGIC_OP_COPY:
+      return ROP_COPY;
+   case VK_LOGIC_OP_AND_INVERTED:
+      return ROP_AND_INVERTED;
+   case VK_LOGIC_OP_NO_OP:
+      return ROP_NOOP;
+   case VK_LOGIC_OP_XOR:
+      return ROP_XOR;
+   case VK_LOGIC_OP_OR:
+      return ROP_OR;
+   case VK_LOGIC_OP_NOR:
+      return ROP_NOR;
+   case VK_LOGIC_OP_EQUIVALENT:
+      return ROP_EQUIV;
+   case VK_LOGIC_OP_INVERT:
+      return ROP_INVERT;
+   case VK_LOGIC_OP_OR_REVERSE:
+      return ROP_OR_REVERSE;
+   case VK_LOGIC_OP_COPY_INVERTED:
+      return ROP_COPY_INVERTED;
+   case VK_LOGIC_OP_OR_INVERTED:
+      return ROP_OR_INVERTED;
+   case VK_LOGIC_OP_NAND:
+      return ROP_NAND;
+   case VK_LOGIC_OP_SET:
+      return ROP_SET;
+   default:
+      unreachable("invalid VkLogicOp");
+      return ROP_NOOP;
+   }
+}
+
+static enum adreno_rb_blend_factor
+tu6_blend_factor(VkBlendFactor factor)
+{
+   switch (factor) {
+   case VK_BLEND_FACTOR_ZERO:
+      return FACTOR_ZERO;
+   case VK_BLEND_FACTOR_ONE:
+      return FACTOR_ONE;
+   case VK_BLEND_FACTOR_SRC_COLOR:
+      return FACTOR_SRC_COLOR;
+   case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR:
+      return FACTOR_ONE_MINUS_SRC_COLOR;
+   case VK_BLEND_FACTOR_DST_COLOR:
+      return FACTOR_DST_COLOR;
+   case VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR:
+      return FACTOR_ONE_MINUS_DST_COLOR;
+   case VK_BLEND_FACTOR_SRC_ALPHA:
+      return FACTOR_SRC_ALPHA;
+   case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA:
+      return FACTOR_ONE_MINUS_SRC_ALPHA;
+   case VK_BLEND_FACTOR_DST_ALPHA:
+      return FACTOR_DST_ALPHA;
+   case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA:
+      return FACTOR_ONE_MINUS_DST_ALPHA;
+   case VK_BLEND_FACTOR_CONSTANT_COLOR:
+      return FACTOR_CONSTANT_COLOR;
+   case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR:
+      return FACTOR_ONE_MINUS_CONSTANT_COLOR;
+   case VK_BLEND_FACTOR_CONSTANT_ALPHA:
+      return FACTOR_CONSTANT_ALPHA;
+   case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA:
+      return FACTOR_ONE_MINUS_CONSTANT_ALPHA;
+   case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE:
+      return FACTOR_SRC_ALPHA_SATURATE;
+   case VK_BLEND_FACTOR_SRC1_COLOR:
+      return FACTOR_SRC1_COLOR;
+   case VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR:
+      return FACTOR_ONE_MINUS_SRC1_COLOR;
+   case VK_BLEND_FACTOR_SRC1_ALPHA:
+      return FACTOR_SRC1_ALPHA;
+   case VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA:
+      return FACTOR_ONE_MINUS_SRC1_ALPHA;
+   default:
+      unreachable("invalid VkBlendFactor");
+      return FACTOR_ZERO;
+   }
+}
+
+static enum a3xx_rb_blend_opcode
+tu6_blend_op(VkBlendOp op)
+{
+   switch (op) {
+   case VK_BLEND_OP_ADD:
+      return BLEND_DST_PLUS_SRC;
+   case VK_BLEND_OP_SUBTRACT:
+      return BLEND_SRC_MINUS_DST;
+   case VK_BLEND_OP_REVERSE_SUBTRACT:
+      return BLEND_DST_MINUS_SRC;
+   case VK_BLEND_OP_MIN:
+      return BLEND_MIN_DST_SRC;
+   case VK_BLEND_OP_MAX:
+      return BLEND_MAX_DST_SRC;
+   default:
+      unreachable("invalid VkBlendOp");
+      return BLEND_DST_PLUS_SRC;
+   }
+}
+
+static void
+tu6_emit_vs_config(struct tu_cs *cs, const struct ir3_shader_variant *vs)
+{
+   uint32_t sp_vs_ctrl =
+      A6XX_SP_VS_CTRL_REG0_THREADSIZE(FOUR_QUADS) |
+      A6XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(vs->info.max_reg + 1) |
+      A6XX_SP_VS_CTRL_REG0_MERGEDREGS |
+      A6XX_SP_VS_CTRL_REG0_BRANCHSTACK(vs->branchstack);
+   if (vs->num_samp)
+      sp_vs_ctrl |= A6XX_SP_VS_CTRL_REG0_PIXLODENABLE;
+
+   uint32_t sp_vs_config = A6XX_SP_VS_CONFIG_NTEX(vs->num_samp) |
+                           A6XX_SP_VS_CONFIG_NSAMP(vs->num_samp);
+   if (vs->instrlen)
+      sp_vs_config |= A6XX_SP_VS_CONFIG_ENABLED;
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_SP_VS_CTRL_REG0, 1);
+   tu_cs_emit(cs, sp_vs_ctrl);
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_SP_VS_CONFIG, 2);
+   tu_cs_emit(cs, sp_vs_config);
+   tu_cs_emit(cs, vs->instrlen);
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_VS_CNTL, 1);
+   tu_cs_emit(cs, A6XX_HLSQ_VS_CNTL_CONSTLEN(align(vs->constlen, 4)) | 0x100);
+}
+
+static void
+tu6_emit_hs_config(struct tu_cs *cs, const struct ir3_shader_variant *hs)
+{
+   uint32_t sp_hs_config = 0;
+   if (hs->instrlen)
+      sp_hs_config |= A6XX_SP_HS_CONFIG_ENABLED;
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_SP_HS_UNKNOWN_A831, 1);
+   tu_cs_emit(cs, 0);
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_SP_HS_CONFIG, 2);
+   tu_cs_emit(cs, sp_hs_config);
+   tu_cs_emit(cs, hs->instrlen);
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_HS_CNTL, 1);
+   tu_cs_emit(cs, A6XX_HLSQ_HS_CNTL_CONSTLEN(align(hs->constlen, 4)));
+}
+
+static void
+tu6_emit_ds_config(struct tu_cs *cs, const struct ir3_shader_variant *ds)
+{
+   uint32_t sp_ds_config = 0;
+   if (ds->instrlen)
+      sp_ds_config |= A6XX_SP_DS_CONFIG_ENABLED;
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_SP_DS_CONFIG, 2);
+   tu_cs_emit(cs, sp_ds_config);
+   tu_cs_emit(cs, ds->instrlen);
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_DS_CNTL, 1);
+   tu_cs_emit(cs, A6XX_HLSQ_DS_CNTL_CONSTLEN(align(ds->constlen, 4)));
+}
+
+static void
+tu6_emit_gs_config(struct tu_cs *cs, const struct ir3_shader_variant *gs)
+{
+   uint32_t sp_gs_config = 0;
+   if (gs->instrlen)
+      sp_gs_config |= A6XX_SP_GS_CONFIG_ENABLED;
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_SP_GS_UNKNOWN_A871, 1);
+   tu_cs_emit(cs, 0);
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_SP_GS_CONFIG, 2);
+   tu_cs_emit(cs, sp_gs_config);
+   tu_cs_emit(cs, gs->instrlen);
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_GS_CNTL, 1);
+   tu_cs_emit(cs, A6XX_HLSQ_GS_CNTL_CONSTLEN(align(gs->constlen, 4)));
+}
+
+static void
+tu6_emit_fs_config(struct tu_cs *cs, const struct ir3_shader_variant *fs)
+{
+   uint32_t sp_fs_ctrl =
+      A6XX_SP_FS_CTRL_REG0_THREADSIZE(FOUR_QUADS) | 0x1000000 |
+      A6XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(fs->info.max_reg + 1) |
+      A6XX_SP_FS_CTRL_REG0_MERGEDREGS |
+      A6XX_SP_FS_CTRL_REG0_BRANCHSTACK(fs->branchstack);
+   if (fs->total_in > 0 || fs->frag_coord)
+      sp_fs_ctrl |= A6XX_SP_FS_CTRL_REG0_VARYING;
+   if (fs->num_samp > 0)
+      sp_fs_ctrl |= A6XX_SP_FS_CTRL_REG0_PIXLODENABLE;
+
+   uint32_t sp_fs_config = A6XX_SP_FS_CONFIG_NTEX(fs->num_samp) |
+                           A6XX_SP_FS_CONFIG_NSAMP(fs->num_samp);
+   if (fs->instrlen)
+      sp_fs_config |= A6XX_SP_FS_CONFIG_ENABLED;
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_SP_UNKNOWN_A99E, 1);
+   tu_cs_emit(cs, 0x7fc0);
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_SP_UNKNOWN_A9A8, 1);
+   tu_cs_emit(cs, 0);
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_SP_UNKNOWN_AB00, 1);
+   tu_cs_emit(cs, 0x5);
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_SP_FS_CTRL_REG0, 1);
+   tu_cs_emit(cs, sp_fs_ctrl);
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_SP_FS_CONFIG, 2);
+   tu_cs_emit(cs, sp_fs_config);
+   tu_cs_emit(cs, fs->instrlen);
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_FS_CNTL, 1);
+   tu_cs_emit(cs, A6XX_HLSQ_FS_CNTL_CONSTLEN(align(fs->constlen, 4)) | 0x100);
+}
+
+static void
+tu6_emit_vs_system_values(struct tu_cs *cs,
+                          const struct ir3_shader_variant *vs)
+{
+   const uint32_t vertexid_regid =
+      ir3_find_sysval_regid(vs, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE);
+   const uint32_t instanceid_regid =
+      ir3_find_sysval_regid(vs, SYSTEM_VALUE_INSTANCE_ID);
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_VFD_CONTROL_1, 6);
+   tu_cs_emit(cs, A6XX_VFD_CONTROL_1_REGID4VTX(vertexid_regid) |
+                     A6XX_VFD_CONTROL_1_REGID4INST(instanceid_regid) |
+                     0xfcfc0000);
+   tu_cs_emit(cs, 0x0000fcfc); /* VFD_CONTROL_2 */
+   tu_cs_emit(cs, 0xfcfcfcfc); /* VFD_CONTROL_3 */
+   tu_cs_emit(cs, 0x000000fc); /* VFD_CONTROL_4 */
+   tu_cs_emit(cs, 0x0000fcfc); /* VFD_CONTROL_5 */
+   tu_cs_emit(cs, 0x00000000); /* VFD_CONTROL_6 */
+}
+
+static void
+tu6_emit_vpc(struct tu_cs *cs,
+             const struct ir3_shader_variant *vs,
+             const struct ir3_shader_variant *fs,
+             bool binning_pass)
+{
+   struct ir3_shader_linkage linkage = { 0 };
+   ir3_link_shaders(&linkage, vs, fs);
+
+   if (vs->shader->stream_output.num_outputs && !binning_pass)
+      tu_finishme("stream output");
+
+   BITSET_DECLARE(vpc_var_enables, 128) = { 0 };
+   for (uint32_t i = 0; i < linkage.cnt; i++) {
+      const uint32_t comp_count = util_last_bit(linkage.var[i].compmask);
+      for (uint32_t j = 0; j < comp_count; j++)
+         BITSET_SET(vpc_var_enables, linkage.var[i].loc + j);
+   }
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_VPC_VAR_DISABLE(0), 4);
+   tu_cs_emit(cs, ~vpc_var_enables[0]);
+   tu_cs_emit(cs, ~vpc_var_enables[1]);
+   tu_cs_emit(cs, ~vpc_var_enables[2]);
+   tu_cs_emit(cs, ~vpc_var_enables[3]);
+
+   /* a6xx finds position/pointsize at the end */
+   const uint32_t position_regid =
+      ir3_find_output_regid(vs, VARYING_SLOT_POS);
+   const uint32_t pointsize_regid =
+      ir3_find_output_regid(vs, VARYING_SLOT_PSIZ);
+   uint32_t pointsize_loc = 0xff;
+   if (position_regid != regid(63, 0))
+      ir3_link_add(&linkage, position_regid, 0xf, linkage.max_loc);
+   if (pointsize_regid != regid(63, 0)) {
+      pointsize_loc = linkage.max_loc;
+      ir3_link_add(&linkage, pointsize_regid, 0x1, linkage.max_loc);
+   }
+
+   /* map vs outputs to VPC */
+   assert(linkage.cnt <= 32);
+   const uint32_t sp_vs_out_count = (linkage.cnt + 1) / 2;
+   const uint32_t sp_vs_vpc_dst_count = (linkage.cnt + 3) / 4;
+   uint32_t sp_vs_out[16];
+   uint32_t sp_vs_vpc_dst[8];
+   sp_vs_out[sp_vs_out_count - 1] = 0;
+   sp_vs_vpc_dst[sp_vs_vpc_dst_count - 1] = 0;
+   for (uint32_t i = 0; i < linkage.cnt; i++) {
+      ((uint16_t *) sp_vs_out)[i] =
+         A6XX_SP_VS_OUT_REG_A_REGID(linkage.var[i].regid) |
+         A6XX_SP_VS_OUT_REG_A_COMPMASK(linkage.var[i].compmask);
+      ((uint8_t *) sp_vs_vpc_dst)[i] =
+         A6XX_SP_VS_VPC_DST_REG_OUTLOC0(linkage.var[i].loc);
+   }
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_SP_VS_OUT_REG(0), sp_vs_out_count);
+   tu_cs_emit_array(cs, sp_vs_out, sp_vs_out_count);
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_SP_VS_VPC_DST_REG(0), sp_vs_vpc_dst_count);
+   tu_cs_emit_array(cs, sp_vs_vpc_dst, sp_vs_vpc_dst_count);
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_VPC_CNTL_0, 1);
+   tu_cs_emit(cs, A6XX_VPC_CNTL_0_NUMNONPOSVAR(fs->total_in) |
+                     (fs->total_in > 0 ? A6XX_VPC_CNTL_0_VARYING : 0) |
+                     0xff00ff00);
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_VPC_PACK, 1);
+   tu_cs_emit(cs, A6XX_VPC_PACK_NUMNONPOSVAR(fs->total_in) |
+                     A6XX_VPC_PACK_PSIZELOC(pointsize_loc) |
+                     A6XX_VPC_PACK_STRIDE_IN_VPC(linkage.max_loc));
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_VPC_GS_SIV_CNTL, 1);
+   tu_cs_emit(cs, 0x0000ffff); /* XXX */
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_SP_PRIMITIVE_CNTL, 1);
+   tu_cs_emit(cs, A6XX_SP_PRIMITIVE_CNTL_VSOUT(linkage.cnt));
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_PC_PRIMITIVE_CNTL_1, 1);
+   tu_cs_emit(cs, A6XX_PC_PRIMITIVE_CNTL_1_STRIDE_IN_VPC(linkage.max_loc) |
+                     (vs->writes_psize ? A6XX_PC_PRIMITIVE_CNTL_1_PSIZE : 0));
+}
+
+static int
+tu6_vpc_varying_mode(const struct ir3_shader_variant *fs,
+                     uint32_t index,
+                     uint8_t *interp_mode,
+                     uint8_t *ps_repl_mode)
+{
+   enum
+   {
+      INTERP_SMOOTH = 0,
+      INTERP_FLAT = 1,
+      INTERP_ZERO = 2,
+      INTERP_ONE = 3,
+   };
+   enum
+   {
+      PS_REPL_NONE = 0,
+      PS_REPL_S = 1,
+      PS_REPL_T = 2,
+      PS_REPL_ONE_MINUS_T = 3,
+   };
+
+   const uint32_t compmask = fs->inputs[index].compmask;
+
+   /* NOTE: varyings are packed, so if compmask is 0xb then first, second, and
+    * fourth component occupy three consecutive varying slots
+    */
+   int shift = 0;
+   *interp_mode = 0;
+   *ps_repl_mode = 0;
+   if (fs->inputs[index].slot == VARYING_SLOT_PNTC) {
+      if (compmask & 0x1) {
+         *ps_repl_mode |= PS_REPL_S << shift;
+         shift += 2;
+      }
+      if (compmask & 0x2) {
+         *ps_repl_mode |= PS_REPL_T << shift;
+         shift += 2;
+      }
+      if (compmask & 0x4) {
+         *interp_mode |= INTERP_ZERO << shift;
+         shift += 2;
+      }
+      if (compmask & 0x8) {
+         *interp_mode |= INTERP_ONE << 6;
+         shift += 2;
+      }
+   } else if ((fs->inputs[index].interpolate == INTERP_MODE_FLAT) ||
+              fs->inputs[index].rasterflat) {
+      for (int i = 0; i < 4; i++) {
+         if (compmask & (1 << i)) {
+            *interp_mode |= INTERP_FLAT << shift;
+            shift += 2;
+         }
+      }
+   }
+
+   return shift;
+}
+
+static void
+tu6_emit_vpc_varying_modes(struct tu_cs *cs,
+                           const struct ir3_shader_variant *fs,
+                           bool binning_pass)
+{
+   uint32_t interp_modes[8] = { 0 };
+   uint32_t ps_repl_modes[8] = { 0 };
+
+   if (!binning_pass) {
+      for (int i = -1;
+           (i = ir3_next_varying(fs, i)) < (int) fs->inputs_count;) {
+
+         /* get the mode for input i */
+         uint8_t interp_mode;
+         uint8_t ps_repl_mode;
+         const int bits =
+            tu6_vpc_varying_mode(fs, i, &interp_mode, &ps_repl_mode);
+
+         /* OR the mode into the array */
+         const uint32_t inloc = fs->inputs[i].inloc * 2;
+         uint32_t n = inloc / 32;
+         uint32_t shift = inloc % 32;
+         interp_modes[n] |= interp_mode << shift;
+         ps_repl_modes[n] |= ps_repl_mode << shift;
+         if (shift + bits > 32) {
+            n++;
+            shift = 32 - shift;
+
+            interp_modes[n] |= interp_mode >> shift;
+            ps_repl_modes[n] |= ps_repl_mode >> shift;
+         }
+      }
+   }
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_VPC_VARYING_INTERP_MODE(0), 8);
+   tu_cs_emit_array(cs, interp_modes, 8);
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_VPC_VARYING_PS_REPL_MODE(0), 8);
+   tu_cs_emit_array(cs, ps_repl_modes, 8);
+}
+
+static void
+tu6_emit_fs_system_values(struct tu_cs *cs,
+                          const struct ir3_shader_variant *fs)
+{
+   const uint32_t frontfacing_regid =
+      ir3_find_sysval_regid(fs, SYSTEM_VALUE_FRONT_FACE);
+   const uint32_t sampleid_regid =
+      ir3_find_sysval_regid(fs, SYSTEM_VALUE_SAMPLE_ID);
+   const uint32_t samplemaskin_regid =
+      ir3_find_sysval_regid(fs, SYSTEM_VALUE_SAMPLE_MASK_IN);
+   const uint32_t fragcoord_xy_regid =
+      ir3_find_sysval_regid(fs, SYSTEM_VALUE_FRAG_COORD);
+   const uint32_t fragcoord_zw_regid = (fragcoord_xy_regid != regid(63, 0))
+                                          ? (fragcoord_xy_regid + 2)
+                                          : fragcoord_xy_regid;
+   const uint32_t varyingcoord_regid =
+      ir3_find_sysval_regid(fs, SYSTEM_VALUE_VARYING_COORD);
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_CONTROL_1_REG, 5);
+   tu_cs_emit(cs, 0x7);
+   tu_cs_emit(cs, A6XX_HLSQ_CONTROL_2_REG_FACEREGID(frontfacing_regid) |
+                     A6XX_HLSQ_CONTROL_2_REG_SAMPLEID(sampleid_regid) |
+                     A6XX_HLSQ_CONTROL_2_REG_SAMPLEMASK(samplemaskin_regid) |
+                     0xfc000000);
+   tu_cs_emit(cs,
+              A6XX_HLSQ_CONTROL_3_REG_FRAGCOORDXYREGID(varyingcoord_regid) |
+                 0xfcfcfc00);
+   tu_cs_emit(cs,
+              A6XX_HLSQ_CONTROL_4_REG_XYCOORDREGID(fragcoord_xy_regid) |
+                 A6XX_HLSQ_CONTROL_4_REG_ZWCOORDREGID(fragcoord_zw_regid) |
+                 0x0000fcfc);
+   tu_cs_emit(cs, 0xfc);
+}
+
+static void
+tu6_emit_fs_inputs(struct tu_cs *cs, const struct ir3_shader_variant *fs)
+{
+   tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_UNKNOWN_B980, 1);
+   tu_cs_emit(cs, fs->total_in > 0 ? 3 : 1);
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_SP_UNKNOWN_A982, 1);
+   tu_cs_emit(cs, 0); /* XXX */
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_UPDATE_CNTL, 1);
+   tu_cs_emit(cs, 0xff); /* XXX */
+
+   uint32_t gras_cntl = 0;
+   if (fs->total_in > 0)
+      gras_cntl |= A6XX_GRAS_CNTL_VARYING;
+   if (fs->frag_coord) {
+      gras_cntl |= A6XX_GRAS_CNTL_UNK3 | A6XX_GRAS_CNTL_XCOORD |
+                   A6XX_GRAS_CNTL_YCOORD | A6XX_GRAS_CNTL_ZCOORD |
+                   A6XX_GRAS_CNTL_WCOORD;
+   }
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_CNTL, 1);
+   tu_cs_emit(cs, gras_cntl);
+
+   uint32_t rb_render_control = 0;
+   if (fs->total_in > 0) {
+      rb_render_control =
+         A6XX_RB_RENDER_CONTROL0_VARYING | A6XX_RB_RENDER_CONTROL0_UNK10;
+   }
+   if (fs->frag_coord) {
+      rb_render_control |=
+         A6XX_RB_RENDER_CONTROL0_UNK3 | A6XX_RB_RENDER_CONTROL0_XCOORD |
+         A6XX_RB_RENDER_CONTROL0_YCOORD | A6XX_RB_RENDER_CONTROL0_ZCOORD |
+         A6XX_RB_RENDER_CONTROL0_WCOORD;
+   }
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_RB_RENDER_CONTROL0, 2);
+   tu_cs_emit(cs, rb_render_control);
+   tu_cs_emit(cs, (fs->frag_face ? A6XX_RB_RENDER_CONTROL1_FACENESS : 0));
+}
+
+static void
+tu6_emit_fs_outputs(struct tu_cs *cs,
+                    const struct ir3_shader_variant *fs,
+                    uint32_t mrt_count)
+{
+   const uint32_t fragdepth_regid =
+      ir3_find_output_regid(fs, FRAG_RESULT_DEPTH);
+   uint32_t fragdata_regid[8];
+   if (fs->color0_mrt) {
+      fragdata_regid[0] = ir3_find_output_regid(fs, FRAG_RESULT_COLOR);
+      for (uint32_t i = 1; i < ARRAY_SIZE(fragdata_regid); i++)
+         fragdata_regid[i] = fragdata_regid[0];
+   } else {
+      for (uint32_t i = 0; i < ARRAY_SIZE(fragdata_regid); i++)
+         fragdata_regid[i] = ir3_find_output_regid(fs, FRAG_RESULT_DATA0 + i);
+   }
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_SP_FS_OUTPUT_CNTL0, 2);
+   tu_cs_emit(
+      cs, A6XX_SP_FS_OUTPUT_CNTL0_DEPTH_REGID(fragdepth_regid) | 0xfcfc0000);
+   tu_cs_emit(cs, A6XX_SP_FS_OUTPUT_CNTL1_MRT(mrt_count));
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_SP_FS_OUTPUT_REG(0), 8);
+   for (uint32_t i = 0; i < ARRAY_SIZE(fragdata_regid); i++) {
+      // TODO we could have a mix of half and full precision outputs,
+      // we really need to figure out half-precision from IR3_REG_HALF
+      tu_cs_emit(cs, A6XX_SP_FS_OUTPUT_REG_REGID(fragdata_regid[i]) |
+                        (false ? A6XX_SP_FS_OUTPUT_REG_HALF_PRECISION : 0));
+   }
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_RB_FS_OUTPUT_CNTL0, 2);
+   tu_cs_emit(cs, fs->writes_pos ? A6XX_RB_FS_OUTPUT_CNTL0_FRAG_WRITES_Z : 0);
+   tu_cs_emit(cs, A6XX_RB_FS_OUTPUT_CNTL1_MRT(mrt_count));
+
+   uint32_t gras_su_depth_plane_cntl = 0;
+   uint32_t rb_depth_plane_cntl = 0;
+   if (fs->no_earlyz | fs->writes_pos) {
+      gras_su_depth_plane_cntl |= A6XX_GRAS_SU_DEPTH_PLANE_CNTL_FRAG_WRITES_Z;
+      rb_depth_plane_cntl |= A6XX_RB_DEPTH_PLANE_CNTL_FRAG_WRITES_Z;
+   }
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SU_DEPTH_PLANE_CNTL, 1);
+   tu_cs_emit(cs, gras_su_depth_plane_cntl);
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_RB_DEPTH_PLANE_CNTL, 1);
+   tu_cs_emit(cs, rb_depth_plane_cntl);
+}
+
+static void
+tu6_emit_shader_object(struct tu_cs *cs,
+                       gl_shader_stage stage,
+                       const struct ir3_shader_variant *variant,
+                       const struct tu_bo *binary_bo,
+                       uint32_t binary_offset)
+{
+   uint16_t reg;
+   uint8_t opcode;
+   enum a6xx_state_block sb;
+   switch (stage) {
+   case MESA_SHADER_VERTEX:
+      reg = REG_A6XX_SP_VS_OBJ_START_LO;
+      opcode = CP_LOAD_STATE6_GEOM;
+      sb = SB6_VS_SHADER;
+      break;
+   case MESA_SHADER_TESS_CTRL:
+      reg = REG_A6XX_SP_HS_OBJ_START_LO;
+      opcode = CP_LOAD_STATE6_GEOM;
+      sb = SB6_HS_SHADER;
+      break;
+   case MESA_SHADER_TESS_EVAL:
+      reg = REG_A6XX_SP_DS_OBJ_START_LO;
+      opcode = CP_LOAD_STATE6_GEOM;
+      sb = SB6_DS_SHADER;
+      break;
+   case MESA_SHADER_GEOMETRY:
+      reg = REG_A6XX_SP_GS_OBJ_START_LO;
+      opcode = CP_LOAD_STATE6_GEOM;
+      sb = SB6_GS_SHADER;
+      break;
+   case MESA_SHADER_FRAGMENT:
+      reg = REG_A6XX_SP_FS_OBJ_START_LO;
+      opcode = CP_LOAD_STATE6_FRAG;
+      sb = SB6_FS_SHADER;
+      break;
+   case MESA_SHADER_COMPUTE:
+      reg = REG_A6XX_SP_CS_OBJ_START_LO;
+      opcode = CP_LOAD_STATE6_FRAG;
+      sb = SB6_CS_SHADER;
+      break;
+   default:
+      unreachable("invalid gl_shader_stage");
+      opcode = CP_LOAD_STATE6_GEOM;
+      sb = SB6_VS_SHADER;
+      break;
+   }
+
+   if (!variant->instrlen) {
+      tu_cs_emit_pkt4(cs, reg, 2);
+      tu_cs_emit_qw(cs, 0);
+      return;
+   }
+
+   assert(variant->type == stage);
+
+   const uint64_t binary_iova = binary_bo->iova + binary_offset;
+   assert((binary_iova & 0x3) == 0);
+
+   tu_cs_emit_pkt4(cs, reg, 2);
+   tu_cs_emit_qw(cs, binary_iova);
+
+   /* always indirect */
+   const bool indirect = true;
+   if (indirect) {
+      tu_cs_emit_pkt7(cs, opcode, 3);
+      tu_cs_emit(cs, CP_LOAD_STATE6_0_DST_OFF(0) |
+                        CP_LOAD_STATE6_0_STATE_TYPE(ST6_SHADER) |
+                        CP_LOAD_STATE6_0_STATE_SRC(SS6_INDIRECT) |
+                        CP_LOAD_STATE6_0_STATE_BLOCK(sb) |
+                        CP_LOAD_STATE6_0_NUM_UNIT(variant->instrlen));
+      tu_cs_emit_qw(cs, binary_iova);
+   } else {
+      const void *binary = binary_bo->map + binary_offset;
+
+      tu_cs_emit_pkt7(cs, opcode, 3 + variant->info.sizedwords);
+      tu_cs_emit(cs, CP_LOAD_STATE6_0_DST_OFF(0) |
+                        CP_LOAD_STATE6_0_STATE_TYPE(ST6_SHADER) |
+                        CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) |
+                        CP_LOAD_STATE6_0_STATE_BLOCK(sb) |
+                        CP_LOAD_STATE6_0_NUM_UNIT(variant->instrlen));
+      tu_cs_emit_qw(cs, 0);
+      tu_cs_emit_array(cs, binary, variant->info.sizedwords);
+   }
+}
+
+static void
+tu6_emit_program(struct tu_cs *cs,
+                 const struct tu_pipeline_builder *builder,
+                 const struct tu_bo *binary_bo,
+                 bool binning_pass)
+{
+   static const struct ir3_shader_variant dummy_variant = {
+      .type = MESA_SHADER_NONE
+   };
+   assert(builder->shaders[MESA_SHADER_VERTEX]);
+   const struct ir3_shader_variant *vs =
+      &builder->shaders[MESA_SHADER_VERTEX]->variants[0];
+   const struct ir3_shader_variant *hs =
+      builder->shaders[MESA_SHADER_TESS_CTRL]
+         ? &builder->shaders[MESA_SHADER_TESS_CTRL]->variants[0]
+         : &dummy_variant;
+   const struct ir3_shader_variant *ds =
+      builder->shaders[MESA_SHADER_TESS_EVAL]
+         ? &builder->shaders[MESA_SHADER_TESS_EVAL]->variants[0]
+         : &dummy_variant;
+   const struct ir3_shader_variant *gs =
+      builder->shaders[MESA_SHADER_GEOMETRY]
+         ? &builder->shaders[MESA_SHADER_GEOMETRY]->variants[0]
+         : &dummy_variant;
+   const struct ir3_shader_variant *fs =
+      builder->shaders[MESA_SHADER_FRAGMENT]
+         ? &builder->shaders[MESA_SHADER_FRAGMENT]->variants[0]
+         : &dummy_variant;
+
+   if (binning_pass) {
+      vs = &builder->shaders[MESA_SHADER_VERTEX]->variants[1];
+      fs = &dummy_variant;
+   }
+
+   tu6_emit_vs_config(cs, vs);
+   tu6_emit_hs_config(cs, hs);
+   tu6_emit_ds_config(cs, ds);
+   tu6_emit_gs_config(cs, gs);
+   tu6_emit_fs_config(cs, fs);
+
+   tu6_emit_vs_system_values(cs, vs);
+   tu6_emit_vpc(cs, vs, fs, binning_pass);
+   tu6_emit_vpc_varying_modes(cs, fs, binning_pass);
+   tu6_emit_fs_system_values(cs, fs);
+   tu6_emit_fs_inputs(cs, fs);
+   tu6_emit_fs_outputs(cs, fs, builder->color_attachment_count);
+
+   tu6_emit_shader_object(cs, MESA_SHADER_VERTEX, vs, binary_bo,
+                          builder->shader_offsets[MESA_SHADER_VERTEX]);
+
+   tu6_emit_shader_object(cs, MESA_SHADER_FRAGMENT, fs, binary_bo,
+                          builder->shader_offsets[MESA_SHADER_FRAGMENT]);
+}
+
+static void
+tu6_emit_vertex_input(struct tu_cs *cs,
+                      const struct ir3_shader_variant *vs,
+                      const VkPipelineVertexInputStateCreateInfo *vi_info,
+                      uint8_t bindings[MAX_VERTEX_ATTRIBS],
+                      uint16_t strides[MAX_VERTEX_ATTRIBS],
+                      uint16_t offsets[MAX_VERTEX_ATTRIBS],
+                      uint32_t *count)
+{
+   uint32_t vfd_decode_idx = 0;
+
+   /* why do we go beyond inputs_count? */
+   assert(vs->inputs_count + 1 <= MAX_VERTEX_ATTRIBS);
+   for (uint32_t i = 0; i <= vs->inputs_count; i++) {
+      if (vs->inputs[i].sysval || !vs->inputs[i].compmask)
+         continue;
+
+      const VkVertexInputAttributeDescription *vi_attr =
+         tu_find_vertex_input_attribute(vi_info, vs->inputs[i].slot);
+      const VkVertexInputBindingDescription *vi_binding =
+         tu_find_vertex_input_binding(vi_info, vi_attr);
+      assert(vi_attr && vi_binding);
+
+      const struct tu_native_format *format =
+         tu6_get_native_format(vi_attr->format);
+      assert(format && format->vtx >= 0);
+
+      uint32_t vfd_decode = A6XX_VFD_DECODE_INSTR_IDX(vfd_decode_idx) |
+                            A6XX_VFD_DECODE_INSTR_FORMAT(format->vtx) |
+                            A6XX_VFD_DECODE_INSTR_SWAP(format->swap) |
+                            A6XX_VFD_DECODE_INSTR_UNK30;
+      if (vi_binding->inputRate == VK_VERTEX_INPUT_RATE_INSTANCE)
+         vfd_decode |= A6XX_VFD_DECODE_INSTR_INSTANCED;
+      if (!vk_format_is_int(vi_attr->format))
+         vfd_decode |= A6XX_VFD_DECODE_INSTR_FLOAT;
+
+      const uint32_t vfd_decode_step_rate = 1;
+
+      const uint32_t vfd_dest_cntl =
+         A6XX_VFD_DEST_CNTL_INSTR_WRITEMASK(vs->inputs[i].compmask) |
+         A6XX_VFD_DEST_CNTL_INSTR_REGID(vs->inputs[i].regid);
+
+      tu_cs_emit_pkt4(cs, REG_A6XX_VFD_DECODE(vfd_decode_idx), 2);
+      tu_cs_emit(cs, vfd_decode);
+      tu_cs_emit(cs, vfd_decode_step_rate);
+
+      tu_cs_emit_pkt4(cs, REG_A6XX_VFD_DEST_CNTL(vfd_decode_idx), 1);
+      tu_cs_emit(cs, vfd_dest_cntl);
+
+      bindings[vfd_decode_idx] = vi_binding->binding;
+      strides[vfd_decode_idx] = vi_binding->stride;
+      offsets[vfd_decode_idx] = vi_attr->offset;
+
+      vfd_decode_idx++;
+   }
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_VFD_CONTROL_0, 1);
+   tu_cs_emit(
+      cs, A6XX_VFD_CONTROL_0_VTXCNT(vfd_decode_idx) | (vfd_decode_idx << 8));
+
+   *count = vfd_decode_idx;
+}
+
+static uint32_t
+tu6_guardband_adj(uint32_t v)
+{
+   if (v > 256)
+      return (uint32_t)(511.0 - 65.0 * (log2(v) - 8.0));
+   else
+      return 511;
+}
+
+void
+tu6_emit_viewport(struct tu_cs *cs, const VkViewport *viewport)
+{
+   float offsets[3];
+   float scales[3];
+   scales[0] = viewport->width / 2.0f;
+   scales[1] = viewport->height / 2.0f;
+   scales[2] = viewport->maxDepth - viewport->minDepth;
+   offsets[0] = viewport->x + scales[0];
+   offsets[1] = viewport->y + scales[1];
+   offsets[2] = viewport->minDepth;
+
+   VkOffset2D min;
+   VkOffset2D max;
+   min.x = (int32_t) viewport->x;
+   max.x = (int32_t) ceilf(viewport->x + viewport->width);
+   if (viewport->height >= 0.0f) {
+      min.y = (int32_t) viewport->y;
+      max.y = (int32_t) ceilf(viewport->y + viewport->height);
+   } else {
+      min.y = (int32_t)(viewport->y + viewport->height);
+      max.y = (int32_t) ceilf(viewport->y);
+   }
+   /* the spec allows viewport->height to be 0.0f */
+   if (min.y == max.y)
+      max.y++;
+   assert(min.x >= 0 && min.x < max.x);
+   assert(min.y >= 0 && min.y < max.y);
+
+   VkExtent2D guardband_adj;
+   guardband_adj.width = tu6_guardband_adj(max.x - min.x);
+   guardband_adj.height = tu6_guardband_adj(max.y - min.y);
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_CL_VPORT_XOFFSET_0, 6);
+   tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_XOFFSET_0(offsets[0]));
+   tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_XSCALE_0(scales[0]));
+   tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_YOFFSET_0(offsets[1]));
+   tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_YSCALE_0(scales[1]));
+   tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_ZOFFSET_0(offsets[2]));
+   tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_ZSCALE_0(scales[2]));
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0, 2);
+   tu_cs_emit(cs, A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_X(min.x) |
+                     A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_Y(min.y));
+   tu_cs_emit(cs, A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_X(max.x - 1) |
+                     A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_Y(max.y - 1));
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_CL_GUARDBAND_CLIP_ADJ, 1);
+   tu_cs_emit(cs,
+              A6XX_GRAS_CL_GUARDBAND_CLIP_ADJ_HORZ(guardband_adj.width) |
+                 A6XX_GRAS_CL_GUARDBAND_CLIP_ADJ_VERT(guardband_adj.height));
+}
+
+void
+tu6_emit_scissor(struct tu_cs *cs, const VkRect2D *scissor)
+{
+   const VkOffset2D min = scissor->offset;
+   const VkOffset2D max = {
+      scissor->offset.x + scissor->extent.width,
+      scissor->offset.y + scissor->extent.height,
+   };
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0, 2);
+   tu_cs_emit(cs, A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_X(min.x) |
+                     A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_Y(min.y));
+   tu_cs_emit(cs, A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_X(max.x - 1) |
+                     A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_Y(max.y - 1));
+}
+
+static void
+tu6_emit_gras_unknowns(struct tu_cs *cs)
+{
+   tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_UNKNOWN_8000, 1);
+   tu_cs_emit(cs, 0x80);
+   tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_UNKNOWN_8001, 1);
+   tu_cs_emit(cs, 0x0);
+   tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_UNKNOWN_8004, 1);
+   tu_cs_emit(cs, 0x0);
+}
+
+static void
+tu6_emit_point_size(struct tu_cs *cs)
+{
+   tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SU_POINT_MINMAX, 2);
+   tu_cs_emit(cs, A6XX_GRAS_SU_POINT_MINMAX_MIN(1.0f / 16.0f) |
+                     A6XX_GRAS_SU_POINT_MINMAX_MAX(4092.0f));
+   tu_cs_emit(cs, A6XX_GRAS_SU_POINT_SIZE(1.0f));
+}
+
+static uint32_t
+tu6_gras_su_cntl(const VkPipelineRasterizationStateCreateInfo *rast_info,
+                 VkSampleCountFlagBits samples)
+{
+   uint32_t gras_su_cntl = 0;
+
+   if (rast_info->cullMode & VK_CULL_MODE_FRONT_BIT)
+      gras_su_cntl |= A6XX_GRAS_SU_CNTL_CULL_FRONT;
+   if (rast_info->cullMode & VK_CULL_MODE_BACK_BIT)
+      gras_su_cntl |= A6XX_GRAS_SU_CNTL_CULL_BACK;
+
+   if (rast_info->frontFace == VK_FRONT_FACE_CLOCKWISE)
+      gras_su_cntl |= A6XX_GRAS_SU_CNTL_FRONT_CW;
+
+   /* don't set A6XX_GRAS_SU_CNTL_LINEHALFWIDTH */
+
+   if (rast_info->depthBiasEnable)
+      gras_su_cntl |= A6XX_GRAS_SU_CNTL_POLY_OFFSET;
+
+   if (samples > VK_SAMPLE_COUNT_1_BIT)
+      gras_su_cntl |= A6XX_GRAS_SU_CNTL_MSAA_ENABLE;
+
+   return gras_su_cntl;
+}
+
+void
+tu6_emit_gras_su_cntl(struct tu_cs *cs,
+                      uint32_t gras_su_cntl,
+                      float line_width)
+{
+   assert((gras_su_cntl & A6XX_GRAS_SU_CNTL_LINEHALFWIDTH__MASK) == 0);
+   gras_su_cntl |= A6XX_GRAS_SU_CNTL_LINEHALFWIDTH(line_width / 2.0f);
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SU_CNTL, 1);
+   tu_cs_emit(cs, gras_su_cntl);
+}
+
+void
+tu6_emit_depth_bias(struct tu_cs *cs,
+                    float constant_factor,
+                    float clamp,
+                    float slope_factor)
+{
+   tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SU_POLY_OFFSET_SCALE, 3);
+   tu_cs_emit(cs, A6XX_GRAS_SU_POLY_OFFSET_SCALE(slope_factor));
+   tu_cs_emit(cs, A6XX_GRAS_SU_POLY_OFFSET_OFFSET(constant_factor));
+   tu_cs_emit(cs, A6XX_GRAS_SU_POLY_OFFSET_OFFSET_CLAMP(clamp));
+}
+
+static void
+tu6_emit_alpha_control_disable(struct tu_cs *cs)
+{
+   tu_cs_emit_pkt4(cs, REG_A6XX_RB_ALPHA_CONTROL, 1);
+   tu_cs_emit(cs, 0);
+}
+
+static void
+tu6_emit_depth_control(struct tu_cs *cs,
+                       const VkPipelineDepthStencilStateCreateInfo *ds_info)
+{
+   assert(!ds_info->depthBoundsTestEnable);
+
+   uint32_t rb_depth_cntl = 0;
+   if (ds_info->depthTestEnable) {
+      rb_depth_cntl |=
+         A6XX_RB_DEPTH_CNTL_Z_ENABLE |
+         A6XX_RB_DEPTH_CNTL_ZFUNC(tu6_compare_func(ds_info->depthCompareOp)) |
+         A6XX_RB_DEPTH_CNTL_Z_TEST_ENABLE;
+
+      if (ds_info->depthWriteEnable)
+         rb_depth_cntl |= A6XX_RB_DEPTH_CNTL_Z_WRITE_ENABLE;
+   }
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_RB_DEPTH_CNTL, 1);
+   tu_cs_emit(cs, rb_depth_cntl);
+}
+
+static void
+tu6_emit_stencil_control(struct tu_cs *cs,
+                         const VkPipelineDepthStencilStateCreateInfo *ds_info)
+{
+   uint32_t rb_stencil_control = 0;
+   if (ds_info->stencilTestEnable) {
+      const VkStencilOpState *front = &ds_info->front;
+      const VkStencilOpState *back = &ds_info->back;
+      rb_stencil_control |=
+         A6XX_RB_STENCIL_CONTROL_STENCIL_ENABLE |
+         A6XX_RB_STENCIL_CONTROL_STENCIL_ENABLE_BF |
+         A6XX_RB_STENCIL_CONTROL_STENCIL_READ |
+         A6XX_RB_STENCIL_CONTROL_FUNC(tu6_compare_func(front->compareOp)) |
+         A6XX_RB_STENCIL_CONTROL_FAIL(tu6_stencil_op(front->failOp)) |
+         A6XX_RB_STENCIL_CONTROL_ZPASS(tu6_stencil_op(front->passOp)) |
+         A6XX_RB_STENCIL_CONTROL_ZFAIL(tu6_stencil_op(front->depthFailOp)) |
+         A6XX_RB_STENCIL_CONTROL_FUNC_BF(tu6_compare_func(back->compareOp)) |
+         A6XX_RB_STENCIL_CONTROL_FAIL_BF(tu6_stencil_op(back->failOp)) |
+         A6XX_RB_STENCIL_CONTROL_ZPASS_BF(tu6_stencil_op(back->passOp)) |
+         A6XX_RB_STENCIL_CONTROL_ZFAIL_BF(tu6_stencil_op(back->depthFailOp));
+   }
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_RB_STENCIL_CONTROL, 1);
+   tu_cs_emit(cs, rb_stencil_control);
+}
+
+void
+tu6_emit_stencil_compare_mask(struct tu_cs *cs, uint32_t front, uint32_t back)
+{
+   tu_cs_emit_pkt4(cs, REG_A6XX_RB_STENCILMASK, 1);
+   tu_cs_emit(
+      cs, A6XX_RB_STENCILMASK_MASK(front) | A6XX_RB_STENCILMASK_BFMASK(back));
+}
+
+void
+tu6_emit_stencil_write_mask(struct tu_cs *cs, uint32_t front, uint32_t back)
+{
+   tu_cs_emit_pkt4(cs, REG_A6XX_RB_STENCILWRMASK, 1);
+   tu_cs_emit(cs, A6XX_RB_STENCILWRMASK_WRMASK(front) |
+                     A6XX_RB_STENCILWRMASK_BFWRMASK(back));
+}
+
+void
+tu6_emit_stencil_reference(struct tu_cs *cs, uint32_t front, uint32_t back)
+{
+   tu_cs_emit_pkt4(cs, REG_A6XX_RB_STENCILREF, 1);
+   tu_cs_emit(cs,
+              A6XX_RB_STENCILREF_REF(front) | A6XX_RB_STENCILREF_BFREF(back));
+}
+
+static uint32_t
+tu6_rb_mrt_blend_control(const VkPipelineColorBlendAttachmentState *att,
+                         bool has_alpha)
+{
+   const enum a3xx_rb_blend_opcode color_op = tu6_blend_op(att->colorBlendOp);
+   const enum adreno_rb_blend_factor src_color_factor = tu6_blend_factor(
+      has_alpha ? att->srcColorBlendFactor
+                : tu_blend_factor_no_dst_alpha(att->srcColorBlendFactor));
+   const enum adreno_rb_blend_factor dst_color_factor = tu6_blend_factor(
+      has_alpha ? att->dstColorBlendFactor
+                : tu_blend_factor_no_dst_alpha(att->dstColorBlendFactor));
+   const enum a3xx_rb_blend_opcode alpha_op = tu6_blend_op(att->alphaBlendOp);
+   const enum adreno_rb_blend_factor src_alpha_factor =
+      tu6_blend_factor(att->srcAlphaBlendFactor);
+   const enum adreno_rb_blend_factor dst_alpha_factor =
+      tu6_blend_factor(att->dstAlphaBlendFactor);
+
+   return A6XX_RB_MRT_BLEND_CONTROL_RGB_SRC_FACTOR(src_color_factor) |
+          A6XX_RB_MRT_BLEND_CONTROL_RGB_BLEND_OPCODE(color_op) |
+          A6XX_RB_MRT_BLEND_CONTROL_RGB_DEST_FACTOR(dst_color_factor) |
+          A6XX_RB_MRT_BLEND_CONTROL_ALPHA_SRC_FACTOR(src_alpha_factor) |
+          A6XX_RB_MRT_BLEND_CONTROL_ALPHA_BLEND_OPCODE(alpha_op) |
+          A6XX_RB_MRT_BLEND_CONTROL_ALPHA_DEST_FACTOR(dst_alpha_factor);
+}
+
+static uint32_t
+tu6_rb_mrt_control(const VkPipelineColorBlendAttachmentState *att,
+                   uint32_t rb_mrt_control_rop,
+                   bool is_int,
+                   bool has_alpha)
+{
+   uint32_t rb_mrt_control =
+      A6XX_RB_MRT_CONTROL_COMPONENT_ENABLE(att->colorWriteMask);
+
+   /* ignore blending and logic op for integer attachments */
+   if (is_int) {
+      rb_mrt_control |= A6XX_RB_MRT_CONTROL_ROP_CODE(ROP_COPY);
+      return rb_mrt_control;
+   }
+
+   rb_mrt_control |= rb_mrt_control_rop;
+
+   if (att->blendEnable) {
+      rb_mrt_control |= A6XX_RB_MRT_CONTROL_BLEND;
+
+      if (has_alpha)
+         rb_mrt_control |= A6XX_RB_MRT_CONTROL_BLEND2;
+   }
+
+   return rb_mrt_control;
+}
+
+static void
+tu6_emit_rb_mrt_controls(struct tu_cs *cs,
+                         const VkPipelineColorBlendStateCreateInfo *blend_info,
+                         const VkFormat attachment_formats[MAX_RTS],
+                         uint32_t *blend_enable_mask)
+{
+   *blend_enable_mask = 0;
+
+   bool rop_reads_dst = false;
+   uint32_t rb_mrt_control_rop = 0;
+   if (blend_info->logicOpEnable) {
+      rop_reads_dst = tu_logic_op_reads_dst(blend_info->logicOp);
+      rb_mrt_control_rop =
+         A6XX_RB_MRT_CONTROL_ROP_ENABLE |
+         A6XX_RB_MRT_CONTROL_ROP_CODE(tu6_rop(blend_info->logicOp));
+   }
+
+   for (uint32_t i = 0; i < blend_info->attachmentCount; i++) {
+      const VkPipelineColorBlendAttachmentState *att =
+         &blend_info->pAttachments[i];
+      const VkFormat format = attachment_formats[i];
+
+      uint32_t rb_mrt_control = 0;
+      uint32_t rb_mrt_blend_control = 0;
+      if (format != VK_FORMAT_UNDEFINED) {
+         const bool is_int = vk_format_is_int(format);
+         const bool has_alpha = vk_format_has_alpha(format);
+
+         rb_mrt_control =
+            tu6_rb_mrt_control(att, rb_mrt_control_rop, is_int, has_alpha);
+         rb_mrt_blend_control = tu6_rb_mrt_blend_control(att, has_alpha);
+
+         if (att->blendEnable || rop_reads_dst)
+            *blend_enable_mask |= 1 << i;
+      }
+
+      tu_cs_emit_pkt4(cs, REG_A6XX_RB_MRT_CONTROL(i), 2);
+      tu_cs_emit(cs, rb_mrt_control);
+      tu_cs_emit(cs, rb_mrt_blend_control);
+   }
+
+   for (uint32_t i = blend_info->attachmentCount; i < MAX_RTS; i++) {
+      tu_cs_emit_pkt4(cs, REG_A6XX_RB_MRT_CONTROL(i), 2);
+      tu_cs_emit(cs, 0);
+      tu_cs_emit(cs, 0);
+   }
+}
+
+static void
+tu6_emit_blend_control(struct tu_cs *cs,
+                       uint32_t blend_enable_mask,
+                       const VkPipelineMultisampleStateCreateInfo *msaa_info)
+{
+   assert(!msaa_info->sampleShadingEnable);
+   assert(!msaa_info->alphaToOneEnable);
+
+   uint32_t sp_blend_cntl = A6XX_SP_BLEND_CNTL_UNK8;
+   if (blend_enable_mask)
+      sp_blend_cntl |= A6XX_SP_BLEND_CNTL_ENABLED;
+   if (msaa_info->alphaToCoverageEnable)
+      sp_blend_cntl |= A6XX_SP_BLEND_CNTL_ALPHA_TO_COVERAGE;
+
+   const uint32_t sample_mask =
+      msaa_info->pSampleMask ? *msaa_info->pSampleMask
+                             : ((1 << msaa_info->rasterizationSamples) - 1);
+
+   /* set A6XX_RB_BLEND_CNTL_INDEPENDENT_BLEND only when enabled? */
+   uint32_t rb_blend_cntl =
+      A6XX_RB_BLEND_CNTL_ENABLE_BLEND(blend_enable_mask) |
+      A6XX_RB_BLEND_CNTL_INDEPENDENT_BLEND |
+      A6XX_RB_BLEND_CNTL_SAMPLE_MASK(sample_mask);
+   if (msaa_info->alphaToCoverageEnable)
+      rb_blend_cntl |= A6XX_RB_BLEND_CNTL_ALPHA_TO_COVERAGE;
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_SP_BLEND_CNTL, 1);
+   tu_cs_emit(cs, sp_blend_cntl);
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_RB_BLEND_CNTL, 1);
+   tu_cs_emit(cs, rb_blend_cntl);
+}
+
+void
+tu6_emit_blend_constants(struct tu_cs *cs, const float constants[4])
+{
+   tu_cs_emit_pkt4(cs, REG_A6XX_RB_BLEND_RED_F32, 4);
+   tu_cs_emit_array(cs, (const uint32_t *) constants, 4);
+}
+
 static VkResult
 tu_pipeline_builder_create_pipeline(struct tu_pipeline_builder *builder,
                                     struct tu_pipeline **out_pipeline)
@@ -73,12 +1391,330 @@ tu_pipeline_builder_create_pipeline(struct tu_pipeline_builder *builder,
    return VK_SUCCESS;
 }
 
+static VkResult
+tu_pipeline_builder_compile_shaders(struct tu_pipeline_builder *builder)
+{
+   const VkPipelineShaderStageCreateInfo *stage_infos[MESA_SHADER_STAGES] = {
+      NULL
+   };
+   for (uint32_t i = 0; i < builder->create_info->stageCount; i++) {
+      gl_shader_stage stage =
+         tu_shader_stage(builder->create_info->pStages[i].stage);
+      stage_infos[stage] = &builder->create_info->pStages[i];
+   }
+
+   struct tu_shader_compile_options options;
+   tu_shader_compile_options_init(&options, builder->create_info);
+
+   /* compile shaders in reverse order */
+   struct tu_shader *next_stage_shader = NULL;
+   for (gl_shader_stage stage = MESA_SHADER_STAGES - 1;
+        stage > MESA_SHADER_NONE; stage--) {
+      const VkPipelineShaderStageCreateInfo *stage_info = stage_infos[stage];
+      if (!stage_info)
+         continue;
+
+      struct tu_shader *shader =
+         tu_shader_create(builder->device, stage, stage_info, builder->alloc);
+      if (!shader)
+         return VK_ERROR_OUT_OF_HOST_MEMORY;
+
+      VkResult result =
+         tu_shader_compile(builder->device, shader, next_stage_shader,
+                           &options, builder->alloc);
+      if (result != VK_SUCCESS)
+         return result;
+
+      builder->shaders[stage] = shader;
+      builder->shader_offsets[stage] = builder->shader_total_size;
+      builder->shader_total_size +=
+         sizeof(uint32_t) * shader->variants[0].info.sizedwords;
+
+      next_stage_shader = shader;
+   }
+
+   if (builder->shaders[MESA_SHADER_VERTEX]->has_binning_pass) {
+      const struct tu_shader *vs = builder->shaders[MESA_SHADER_VERTEX];
+      builder->binning_vs_offset = builder->shader_total_size;
+      builder->shader_total_size +=
+         sizeof(uint32_t) * vs->variants[1].info.sizedwords;
+   }
+
+   return VK_SUCCESS;
+}
+
+static VkResult
+tu_pipeline_builder_upload_shaders(struct tu_pipeline_builder *builder,
+                                   struct tu_pipeline *pipeline)
+{
+   struct tu_bo *bo = &pipeline->program.binary_bo;
+
+   VkResult result =
+      tu_bo_init_new(builder->device, bo, builder->shader_total_size);
+   if (result != VK_SUCCESS)
+      return result;
+
+   result = tu_bo_map(builder->device, bo);
+   if (result != VK_SUCCESS)
+      return result;
+
+   for (uint32_t i = 0; i < MESA_SHADER_STAGES; i++) {
+      const struct tu_shader *shader = builder->shaders[i];
+      if (!shader)
+         continue;
+
+      memcpy(bo->map + builder->shader_offsets[i], shader->binary,
+             sizeof(uint32_t) * shader->variants[0].info.sizedwords);
+   }
+
+   if (builder->shaders[MESA_SHADER_VERTEX]->has_binning_pass) {
+      const struct tu_shader *vs = builder->shaders[MESA_SHADER_VERTEX];
+      memcpy(bo->map + builder->binning_vs_offset, vs->binning_binary,
+             sizeof(uint32_t) * vs->variants[1].info.sizedwords);
+   }
+
+   return VK_SUCCESS;
+}
+
+static void
+tu_pipeline_builder_parse_dynamic(struct tu_pipeline_builder *builder,
+                                  struct tu_pipeline *pipeline)
+{
+   const VkPipelineDynamicStateCreateInfo *dynamic_info =
+      builder->create_info->pDynamicState;
+
+   if (!dynamic_info)
+      return;
+
+   for (uint32_t i = 0; i < dynamic_info->dynamicStateCount; i++) {
+      pipeline->dynamic_state.mask |=
+         tu_dynamic_state_bit(dynamic_info->pDynamicStates[i]);
+   }
+}
+
+static void
+tu_pipeline_builder_parse_shader_stages(struct tu_pipeline_builder *builder,
+                                        struct tu_pipeline *pipeline)
+{
+   struct tu_cs prog_cs;
+   tu_cs_begin_sub_stream(builder->device, &pipeline->cs, 512, &prog_cs);
+   tu6_emit_program(&prog_cs, builder, &pipeline->program.binary_bo, false);
+   pipeline->program.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &prog_cs);
+
+   tu_cs_begin_sub_stream(builder->device, &pipeline->cs, 512, &prog_cs);
+   tu6_emit_program(&prog_cs, builder, &pipeline->program.binary_bo, true);
+   pipeline->program.binning_state_ib =
+      tu_cs_end_sub_stream(&pipeline->cs, &prog_cs);
+}
+
+static void
+tu_pipeline_builder_parse_vertex_input(struct tu_pipeline_builder *builder,
+                                       struct tu_pipeline *pipeline)
+{
+   const VkPipelineVertexInputStateCreateInfo *vi_info =
+      builder->create_info->pVertexInputState;
+   const struct tu_shader *vs = builder->shaders[MESA_SHADER_VERTEX];
+
+   struct tu_cs vi_cs;
+   tu_cs_begin_sub_stream(builder->device, &pipeline->cs,
+                          MAX_VERTEX_ATTRIBS * 5 + 2, &vi_cs);
+   tu6_emit_vertex_input(&vi_cs, &vs->variants[0], vi_info,
+                         pipeline->vi.bindings, pipeline->vi.strides,
+                         pipeline->vi.offsets, &pipeline->vi.count);
+   pipeline->vi.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &vi_cs);
+
+   if (vs->has_binning_pass) {
+      tu_cs_begin_sub_stream(builder->device, &pipeline->cs,
+                             MAX_VERTEX_ATTRIBS * 5 + 2, &vi_cs);
+      tu6_emit_vertex_input(
+         &vi_cs, &vs->variants[1], vi_info, pipeline->vi.binning_bindings,
+         pipeline->vi.binning_strides, pipeline->vi.binning_offsets,
+         &pipeline->vi.binning_count);
+      pipeline->vi.binning_state_ib =
+         tu_cs_end_sub_stream(&pipeline->cs, &vi_cs);
+   }
+}
+
+static void
+tu_pipeline_builder_parse_input_assembly(struct tu_pipeline_builder *builder,
+                                         struct tu_pipeline *pipeline)
+{
+   const VkPipelineInputAssemblyStateCreateInfo *ia_info =
+      builder->create_info->pInputAssemblyState;
+
+   pipeline->ia.primtype = tu6_primtype(ia_info->topology);
+   pipeline->ia.primitive_restart = ia_info->primitiveRestartEnable;
+}
+
+static void
+tu_pipeline_builder_parse_viewport(struct tu_pipeline_builder *builder,
+                                   struct tu_pipeline *pipeline)
+{
+   /* The spec says:
+    *
+    *    pViewportState is a pointer to an instance of the
+    *    VkPipelineViewportStateCreateInfo structure, and is ignored if the
+    *    pipeline has rasterization disabled."
+    *
+    * We leave the relevant registers stale in that case.
+    */
+   if (builder->rasterizer_discard)
+      return;
+
+   const VkPipelineViewportStateCreateInfo *vp_info =
+      builder->create_info->pViewportState;
+
+   struct tu_cs vp_cs;
+   tu_cs_begin_sub_stream(builder->device, &pipeline->cs, 15, &vp_cs);
+
+   if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_VIEWPORT)) {
+      assert(vp_info->viewportCount == 1);
+      tu6_emit_viewport(&vp_cs, vp_info->pViewports);
+   }
+
+   if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_SCISSOR)) {
+      assert(vp_info->scissorCount == 1);
+      tu6_emit_scissor(&vp_cs, vp_info->pScissors);
+   }
+
+   pipeline->vp.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &vp_cs);
+}
+
+static void
+tu_pipeline_builder_parse_rasterization(struct tu_pipeline_builder *builder,
+                                        struct tu_pipeline *pipeline)
+{
+   const VkPipelineRasterizationStateCreateInfo *rast_info =
+      builder->create_info->pRasterizationState;
+
+   assert(!rast_info->depthClampEnable);
+   assert(rast_info->polygonMode == VK_POLYGON_MODE_FILL);
+
+   struct tu_cs rast_cs;
+   tu_cs_begin_sub_stream(builder->device, &pipeline->cs, 20, &rast_cs);
+
+   /* move to hw ctx init? */
+   tu6_emit_gras_unknowns(&rast_cs);
+   tu6_emit_point_size(&rast_cs);
+
+   const uint32_t gras_su_cntl =
+      tu6_gras_su_cntl(rast_info, builder->samples);
+
+   if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_LINE_WIDTH))
+      tu6_emit_gras_su_cntl(&rast_cs, gras_su_cntl, rast_info->lineWidth);
+
+   if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_DEPTH_BIAS)) {
+      tu6_emit_depth_bias(&rast_cs, rast_info->depthBiasConstantFactor,
+                          rast_info->depthBiasClamp,
+                          rast_info->depthBiasSlopeFactor);
+   }
+
+   pipeline->rast.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &rast_cs);
+
+   pipeline->rast.gras_su_cntl = gras_su_cntl;
+}
+
+static void
+tu_pipeline_builder_parse_depth_stencil(struct tu_pipeline_builder *builder,
+                                        struct tu_pipeline *pipeline)
+{
+   /* The spec says:
+    *
+    *    pDepthStencilState is a pointer to an instance of the
+    *    VkPipelineDepthStencilStateCreateInfo structure, and is ignored if
+    *    the pipeline has rasterization disabled or if the subpass of the
+    *    render pass the pipeline is created against does not use a
+    *    depth/stencil attachment.
+    *
+    * We disable both depth and stenil tests in those cases.
+    */
+   static const VkPipelineDepthStencilStateCreateInfo dummy_ds_info;
+   const VkPipelineDepthStencilStateCreateInfo *ds_info =
+      builder->use_depth_stencil_attachment
+         ? builder->create_info->pDepthStencilState
+         : &dummy_ds_info;
+
+   struct tu_cs ds_cs;
+   tu_cs_begin_sub_stream(builder->device, &pipeline->cs, 12, &ds_cs);
+
+   /* move to hw ctx init? */
+   tu6_emit_alpha_control_disable(&ds_cs);
+
+   tu6_emit_depth_control(&ds_cs, ds_info);
+   tu6_emit_stencil_control(&ds_cs, ds_info);
+
+   if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_STENCIL_COMPARE_MASK)) {
+      tu6_emit_stencil_compare_mask(&ds_cs, ds_info->front.compareMask,
+                                    ds_info->back.compareMask);
+   }
+   if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_STENCIL_WRITE_MASK)) {
+      tu6_emit_stencil_write_mask(&ds_cs, ds_info->front.writeMask,
+                                  ds_info->back.writeMask);
+   }
+   if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_STENCIL_REFERENCE)) {
+      tu6_emit_stencil_reference(&ds_cs, ds_info->front.reference,
+                                 ds_info->back.reference);
+   }
+
+   pipeline->ds.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &ds_cs);
+}
+
+static void
+tu_pipeline_builder_parse_multisample_and_color_blend(
+   struct tu_pipeline_builder *builder, struct tu_pipeline *pipeline)
+{
+   /* The spec says:
+    *
+    *    pMultisampleState is a pointer to an instance of the
+    *    VkPipelineMultisampleStateCreateInfo, and is ignored if the pipeline
+    *    has rasterization disabled.
+    *
+    * Also,
+    *
+    *    pColorBlendState is a pointer to an instance of the
+    *    VkPipelineColorBlendStateCreateInfo structure, and is ignored if the
+    *    pipeline has rasterization disabled or if the subpass of the render
+    *    pass the pipeline is created against does not use any color
+    *    attachments.
+    *
+    * We leave the relevant registers stale when rasterization is disabled.
+    */
+   if (builder->rasterizer_discard)
+      return;
+
+   static const VkPipelineColorBlendStateCreateInfo dummy_blend_info;
+   const VkPipelineMultisampleStateCreateInfo *msaa_info =
+      builder->create_info->pMultisampleState;
+   const VkPipelineColorBlendStateCreateInfo *blend_info =
+      builder->use_color_attachments ? builder->create_info->pColorBlendState
+                                     : &dummy_blend_info;
+
+   struct tu_cs blend_cs;
+   tu_cs_begin_sub_stream(builder->device, &pipeline->cs, MAX_RTS * 3 + 9,
+                          &blend_cs);
+
+   uint32_t blend_enable_mask;
+   tu6_emit_rb_mrt_controls(&blend_cs, blend_info,
+                            builder->color_attachment_formats,
+                            &blend_enable_mask);
+
+   if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_BLEND_CONSTANTS))
+      tu6_emit_blend_constants(&blend_cs, blend_info->blendConstants);
+
+   tu6_emit_blend_control(&blend_cs, blend_enable_mask, msaa_info);
+
+   pipeline->blend.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &blend_cs);
+}
+
 static void
 tu_pipeline_finish(struct tu_pipeline *pipeline,
                    struct tu_device *dev,
                    const VkAllocationCallbacks *alloc)
 {
    tu_cs_finish(dev, &pipeline->cs);
+
+   if (pipeline->program.binary_bo.gem_handle)
+      tu_bo_finish(dev, &pipeline->program.binary_bo);
 }
 
 static VkResult
@@ -89,6 +1725,27 @@ tu_pipeline_builder_build(struct tu_pipeline_builder *builder,
    if (result != VK_SUCCESS)
       return result;
 
+   /* compile and upload shaders */
+   result = tu_pipeline_builder_compile_shaders(builder);
+   if (result == VK_SUCCESS)
+      result = tu_pipeline_builder_upload_shaders(builder, *pipeline);
+   if (result != VK_SUCCESS) {
+      tu_pipeline_finish(*pipeline, builder->device, builder->alloc);
+      vk_free2(&builder->device->alloc, builder->alloc, *pipeline);
+      *pipeline = VK_NULL_HANDLE;
+
+      return result;
+   }
+
+   tu_pipeline_builder_parse_dynamic(builder, *pipeline);
+   tu_pipeline_builder_parse_shader_stages(builder, *pipeline);
+   tu_pipeline_builder_parse_vertex_input(builder, *pipeline);
+   tu_pipeline_builder_parse_input_assembly(builder, *pipeline);
+   tu_pipeline_builder_parse_viewport(builder, *pipeline);
+   tu_pipeline_builder_parse_rasterization(builder, *pipeline);
+   tu_pipeline_builder_parse_depth_stencil(builder, *pipeline);
+   tu_pipeline_builder_parse_multisample_and_color_blend(builder, *pipeline);
+
    /* we should have reserved enough space upfront such that the CS never
     * grows
     */
@@ -97,6 +1754,16 @@ tu_pipeline_builder_build(struct tu_pipeline_builder *builder,
    return VK_SUCCESS;
 }
 
+static void
+tu_pipeline_builder_finish(struct tu_pipeline_builder *builder)
+{
+   for (uint32_t i = 0; i < MESA_SHADER_STAGES; i++) {
+      if (!builder->shaders[i])
+         continue;
+      tu_shader_destroy(builder->device, builder->shaders[i], builder->alloc);
+   }
+}
+
 static void
 tu_pipeline_builder_init_graphics(
    struct tu_pipeline_builder *builder,
@@ -111,6 +1778,35 @@ tu_pipeline_builder_init_graphics(
       .create_info = create_info,
       .alloc = alloc,
    };
+
+   builder->rasterizer_discard =
+      create_info->pRasterizationState->rasterizerDiscardEnable;
+
+   if (builder->rasterizer_discard) {
+      builder->samples = VK_SAMPLE_COUNT_1_BIT;
+   } else {
+      builder->samples = create_info->pMultisampleState->rasterizationSamples;
+
+      const struct tu_render_pass *pass =
+         tu_render_pass_from_handle(create_info->renderPass);
+      const struct tu_subpass *subpass =
+         &pass->subpasses[create_info->subpass];
+
+      builder->use_depth_stencil_attachment =
+         subpass->depth_stencil_attachment.attachment != VK_ATTACHMENT_UNUSED;
+
+      assert(subpass->color_count ==
+             create_info->pColorBlendState->attachmentCount);
+      builder->color_attachment_count = subpass->color_count;
+      for (uint32_t i = 0; i < subpass->color_count; i++) {
+         const uint32_t a = subpass->color_attachments[i].attachment;
+         if (a == VK_ATTACHMENT_UNUSED)
+            continue;
+
+         builder->color_attachment_formats[i] = pass->attachments[a].format;
+         builder->use_color_attachments = true;
+      }
+   }
 }
 
 VkResult
@@ -131,6 +1827,7 @@ tu_CreateGraphicsPipelines(VkDevice device,
 
       struct tu_pipeline *pipeline;
       VkResult result = tu_pipeline_builder_build(&builder, &pipeline);
+      tu_pipeline_builder_finish(&builder);
 
       if (result != VK_SUCCESS) {
          for (uint32_t j = 0; j < i; j++) {