tu: Implement multiview clear/resolve interactions
[mesa.git] / src / freedreno / vulkan / tu_pipeline.c
index 418023eb4bf1a350484f4a58569e44a463982eea..3049fdc7a43ff413fe78967c7dd153b04f27f8ba 100644 (file)
@@ -25,6 +25,7 @@
  * DEALINGS IN THE SOFTWARE.
  */
 
+#include "common/freedreno_guardband.h"
 #include "tu_private.h"
 
 #include "ir3/ir3_nir.h"
 
 #include "tu_cs.h"
 
-uint32_t
-tu6_stage2opcode(gl_shader_stage stage)
-{
-   if (stage == MESA_SHADER_FRAGMENT || stage == MESA_SHADER_COMPUTE)
-      return CP_LOAD_STATE6_FRAG;
-   return CP_LOAD_STATE6_GEOM;
-}
-
-static enum a6xx_state_block
-tu6_stage2texsb(gl_shader_stage stage)
-{
-   return SB6_VS_TEX + stage;
-}
-
-enum a6xx_state_block
-tu6_stage2shadersb(gl_shader_stage stage)
-{
-   return SB6_VS_SHADER + stage;
-}
-
 /* Emit IB that preloads the descriptors that the shader uses */
 
 static void
@@ -82,12 +63,15 @@ emit_load_state(struct tu_cs *cs, unsigned opcode, enum a6xx_state_type st,
 }
 
 static unsigned
-tu6_load_state_size(struct tu_pipeline_layout *layout, bool compute)
+tu6_load_state_size(struct tu_pipeline *pipeline, bool compute)
 {
    const unsigned load_state_size = 4;
    unsigned size = 0;
-   for (unsigned i = 0; i < layout->num_sets; i++) {
-      struct tu_descriptor_set_layout *set_layout = layout->set[i].layout;
+   for (unsigned i = 0; i < pipeline->layout->num_sets; i++) {
+      if (pipeline && !(pipeline->active_desc_sets & (1u << i)))
+         continue;
+
+      struct tu_descriptor_set_layout *set_layout = pipeline->layout->set[i].layout;
       for (unsigned j = 0; j < set_layout->binding_count; j++) {
          struct tu_descriptor_set_binding_layout *binding = &set_layout->binding[j];
          unsigned count = 0;
@@ -99,6 +83,10 @@ tu6_load_state_size(struct tu_pipeline_layout *layout, bool compute)
             binding->shader_stages & VK_SHADER_STAGE_COMPUTE_BIT :
             binding->shader_stages & VK_SHADER_STAGE_ALL_GRAPHICS;
          unsigned stage_count = util_bitcount(stages);
+
+         if (!binding->array_size)
+            continue;
+
          switch (binding->type) {
          case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER:
          case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC:
@@ -113,7 +101,6 @@ tu6_load_state_size(struct tu_pipeline_layout *layout, bool compute)
          case VK_DESCRIPTOR_TYPE_SAMPLER:
          case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
          case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
-         case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT:
          case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
          case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
             /* Textures and UBO's needs a packet for each stage */
@@ -125,6 +112,8 @@ tu6_load_state_size(struct tu_pipeline_layout *layout, bool compute)
              */
             count = stage_count * binding->array_size * 2;
             break;
+         case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT:
+            break;
          default:
             unreachable("bad descriptor type");
          }
@@ -137,7 +126,7 @@ tu6_load_state_size(struct tu_pipeline_layout *layout, bool compute)
 static void
 tu6_emit_load_state(struct tu_pipeline *pipeline, bool compute)
 {
-   unsigned size = tu6_load_state_size(pipeline->layout, compute);
+   unsigned size = tu6_load_state_size(pipeline, compute);
    if (size == 0)
       return;
 
@@ -249,7 +238,7 @@ tu6_emit_load_state(struct tu_pipeline *pipeline, bool compute)
       }
    }
 
-   pipeline->load_state.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &cs);
+   pipeline->load_state = tu_cs_end_draw_state(&pipeline->cs, &cs);
 }
 
 struct tu_pipeline_builder
@@ -263,9 +252,8 @@ struct tu_pipeline_builder
    struct tu_shader *shaders[MESA_SHADER_STAGES];
    struct ir3_shader_variant *variants[MESA_SHADER_STAGES];
    struct ir3_shader_variant *binning_variant;
-   uint32_t shader_offsets[MESA_SHADER_STAGES];
-   uint32_t binning_vs_offset;
-   uint32_t shader_total_size;
+   uint64_t shader_iova[MESA_SHADER_STAGES];
+   uint64_t binning_vs_iova;
 
    bool rasterizer_discard;
    /* these states are affectd by rasterizer_discard */
@@ -337,199 +325,6 @@ tu_blend_state_is_dual_src(const VkPipelineColorBlendStateCreateInfo *info)
    return false;
 }
 
-static enum pc_di_primtype
-tu6_primtype(VkPrimitiveTopology topology)
-{
-   switch (topology) {
-   case VK_PRIMITIVE_TOPOLOGY_POINT_LIST:
-      return DI_PT_POINTLIST;
-   case VK_PRIMITIVE_TOPOLOGY_LINE_LIST:
-      return DI_PT_LINELIST;
-   case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP:
-      return DI_PT_LINESTRIP;
-   case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST:
-      return DI_PT_TRILIST;
-   case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP:
-      return DI_PT_TRISTRIP;
-   case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN:
-      return DI_PT_TRIFAN;
-   case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
-      return DI_PT_LINE_ADJ;
-   case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
-      return DI_PT_LINESTRIP_ADJ;
-   case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
-      return DI_PT_TRI_ADJ;
-   case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
-      return DI_PT_TRISTRIP_ADJ;
-   case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST:
-   default:
-      unreachable("invalid primitive topology");
-      return DI_PT_NONE;
-   }
-}
-
-static enum adreno_compare_func
-tu6_compare_func(VkCompareOp op)
-{
-   switch (op) {
-   case VK_COMPARE_OP_NEVER:
-      return FUNC_NEVER;
-   case VK_COMPARE_OP_LESS:
-      return FUNC_LESS;
-   case VK_COMPARE_OP_EQUAL:
-      return FUNC_EQUAL;
-   case VK_COMPARE_OP_LESS_OR_EQUAL:
-      return FUNC_LEQUAL;
-   case VK_COMPARE_OP_GREATER:
-      return FUNC_GREATER;
-   case VK_COMPARE_OP_NOT_EQUAL:
-      return FUNC_NOTEQUAL;
-   case VK_COMPARE_OP_GREATER_OR_EQUAL:
-      return FUNC_GEQUAL;
-   case VK_COMPARE_OP_ALWAYS:
-      return FUNC_ALWAYS;
-   default:
-      unreachable("invalid VkCompareOp");
-      return FUNC_NEVER;
-   }
-}
-
-static enum adreno_stencil_op
-tu6_stencil_op(VkStencilOp op)
-{
-   switch (op) {
-   case VK_STENCIL_OP_KEEP:
-      return STENCIL_KEEP;
-   case VK_STENCIL_OP_ZERO:
-      return STENCIL_ZERO;
-   case VK_STENCIL_OP_REPLACE:
-      return STENCIL_REPLACE;
-   case VK_STENCIL_OP_INCREMENT_AND_CLAMP:
-      return STENCIL_INCR_CLAMP;
-   case VK_STENCIL_OP_DECREMENT_AND_CLAMP:
-      return STENCIL_DECR_CLAMP;
-   case VK_STENCIL_OP_INVERT:
-      return STENCIL_INVERT;
-   case VK_STENCIL_OP_INCREMENT_AND_WRAP:
-      return STENCIL_INCR_WRAP;
-   case VK_STENCIL_OP_DECREMENT_AND_WRAP:
-      return STENCIL_DECR_WRAP;
-   default:
-      unreachable("invalid VkStencilOp");
-      return STENCIL_KEEP;
-   }
-}
-
-static enum a3xx_rop_code
-tu6_rop(VkLogicOp op)
-{
-   switch (op) {
-   case VK_LOGIC_OP_CLEAR:
-      return ROP_CLEAR;
-   case VK_LOGIC_OP_AND:
-      return ROP_AND;
-   case VK_LOGIC_OP_AND_REVERSE:
-      return ROP_AND_REVERSE;
-   case VK_LOGIC_OP_COPY:
-      return ROP_COPY;
-   case VK_LOGIC_OP_AND_INVERTED:
-      return ROP_AND_INVERTED;
-   case VK_LOGIC_OP_NO_OP:
-      return ROP_NOOP;
-   case VK_LOGIC_OP_XOR:
-      return ROP_XOR;
-   case VK_LOGIC_OP_OR:
-      return ROP_OR;
-   case VK_LOGIC_OP_NOR:
-      return ROP_NOR;
-   case VK_LOGIC_OP_EQUIVALENT:
-      return ROP_EQUIV;
-   case VK_LOGIC_OP_INVERT:
-      return ROP_INVERT;
-   case VK_LOGIC_OP_OR_REVERSE:
-      return ROP_OR_REVERSE;
-   case VK_LOGIC_OP_COPY_INVERTED:
-      return ROP_COPY_INVERTED;
-   case VK_LOGIC_OP_OR_INVERTED:
-      return ROP_OR_INVERTED;
-   case VK_LOGIC_OP_NAND:
-      return ROP_NAND;
-   case VK_LOGIC_OP_SET:
-      return ROP_SET;
-   default:
-      unreachable("invalid VkLogicOp");
-      return ROP_NOOP;
-   }
-}
-
-static enum adreno_rb_blend_factor
-tu6_blend_factor(VkBlendFactor factor)
-{
-   switch (factor) {
-   case VK_BLEND_FACTOR_ZERO:
-      return FACTOR_ZERO;
-   case VK_BLEND_FACTOR_ONE:
-      return FACTOR_ONE;
-   case VK_BLEND_FACTOR_SRC_COLOR:
-      return FACTOR_SRC_COLOR;
-   case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR:
-      return FACTOR_ONE_MINUS_SRC_COLOR;
-   case VK_BLEND_FACTOR_DST_COLOR:
-      return FACTOR_DST_COLOR;
-   case VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR:
-      return FACTOR_ONE_MINUS_DST_COLOR;
-   case VK_BLEND_FACTOR_SRC_ALPHA:
-      return FACTOR_SRC_ALPHA;
-   case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA:
-      return FACTOR_ONE_MINUS_SRC_ALPHA;
-   case VK_BLEND_FACTOR_DST_ALPHA:
-      return FACTOR_DST_ALPHA;
-   case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA:
-      return FACTOR_ONE_MINUS_DST_ALPHA;
-   case VK_BLEND_FACTOR_CONSTANT_COLOR:
-      return FACTOR_CONSTANT_COLOR;
-   case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR:
-      return FACTOR_ONE_MINUS_CONSTANT_COLOR;
-   case VK_BLEND_FACTOR_CONSTANT_ALPHA:
-      return FACTOR_CONSTANT_ALPHA;
-   case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA:
-      return FACTOR_ONE_MINUS_CONSTANT_ALPHA;
-   case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE:
-      return FACTOR_SRC_ALPHA_SATURATE;
-   case VK_BLEND_FACTOR_SRC1_COLOR:
-      return FACTOR_SRC1_COLOR;
-   case VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR:
-      return FACTOR_ONE_MINUS_SRC1_COLOR;
-   case VK_BLEND_FACTOR_SRC1_ALPHA:
-      return FACTOR_SRC1_ALPHA;
-   case VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA:
-      return FACTOR_ONE_MINUS_SRC1_ALPHA;
-   default:
-      unreachable("invalid VkBlendFactor");
-      return FACTOR_ZERO;
-   }
-}
-
-static enum a3xx_rb_blend_opcode
-tu6_blend_op(VkBlendOp op)
-{
-   switch (op) {
-   case VK_BLEND_OP_ADD:
-      return BLEND_DST_PLUS_SRC;
-   case VK_BLEND_OP_SUBTRACT:
-      return BLEND_SRC_MINUS_DST;
-   case VK_BLEND_OP_REVERSE_SUBTRACT:
-      return BLEND_DST_MINUS_SRC;
-   case VK_BLEND_OP_MIN:
-      return BLEND_MIN_DST_SRC;
-   case VK_BLEND_OP_MAX:
-      return BLEND_MAX_DST_SRC;
-   default:
-      unreachable("invalid VkBlendOp");
-      return BLEND_DST_PLUS_SRC;
-   }
-}
-
 void
 tu6_emit_xs_config(struct tu_cs *cs,
                    gl_shader_stage stage, /* xs->type, but xs may be NULL */
@@ -626,7 +421,7 @@ tu6_emit_xs_config(struct tu_cs *cs,
    tu_cs_emit(cs, xs->instrlen);
 
    tu_cs_emit_pkt4(cs, cfg->reg_hlsq_xs_ctrl, 1);
-   tu_cs_emit(cs, A6XX_HLSQ_VS_CNTL_CONSTLEN(align(xs->constlen, 4)) |
+   tu_cs_emit(cs, A6XX_HLSQ_VS_CNTL_CONSTLEN(xs->constlen) |
                   A6XX_HLSQ_VS_CNTL_ENABLED);
 
    /* emit program binary
@@ -648,9 +443,9 @@ tu6_emit_xs_config(struct tu_cs *cs,
 
    /* emit immediates */
 
-   const struct ir3_const_state *const_state = &xs->shader->const_state;
+   const struct ir3_const_state *const_state = ir3_const_state(xs);
    uint32_t base = const_state->offsets.immediate;
-   int size = const_state->immediates_count;
+   int size = DIV_ROUND_UP(const_state->immediates_count, 4);
 
    /* truncate size to avoid writing constants that shader
     * does not use:
@@ -669,12 +464,7 @@ tu6_emit_xs_config(struct tu_cs *cs,
    tu_cs_emit(cs, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
    tu_cs_emit(cs, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
 
-   for (unsigned i = 0; i < size; i++) {
-      tu_cs_emit(cs, const_state->immediates[i].val[0]);
-      tu_cs_emit(cs, const_state->immediates[i].val[1]);
-      tu_cs_emit(cs, const_state->immediates[i].val[2]);
-      tu_cs_emit(cs, const_state->immediates[i].val[3]);
-   }
+   tu_cs_emit_array(cs, const_state->immediates, size * 4);
 }
 
 static void
@@ -682,8 +472,9 @@ tu6_emit_cs_config(struct tu_cs *cs, const struct tu_shader *shader,
                    const struct ir3_shader_variant *v,
                    uint32_t binary_iova)
 {
-   tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_UPDATE_CNTL, 1);
-   tu_cs_emit(cs, 0xff);
+   tu_cs_emit_regs(cs, A6XX_HLSQ_INVALIDATE_CMD(
+         .cs_state = true,
+         .cs_ibo = true));
 
    tu6_emit_xs_config(cs, MESA_SHADER_COMPUTE, v, binary_iova);
 
@@ -707,6 +498,8 @@ tu6_emit_cs_config(struct tu_cs *cs, const struct tu_shader *shader,
 static void
 tu6_emit_vs_system_values(struct tu_cs *cs,
                           const struct ir3_shader_variant *vs,
+                          const struct ir3_shader_variant *hs,
+                          const struct ir3_shader_variant *ds,
                           const struct ir3_shader_variant *gs,
                           bool primid_passthru)
 {
@@ -714,6 +507,21 @@ tu6_emit_vs_system_values(struct tu_cs *cs,
          ir3_find_sysval_regid(vs, SYSTEM_VALUE_VERTEX_ID);
    const uint32_t instanceid_regid =
          ir3_find_sysval_regid(vs, SYSTEM_VALUE_INSTANCE_ID);
+   const uint32_t tess_coord_x_regid = hs ?
+         ir3_find_sysval_regid(ds, SYSTEM_VALUE_TESS_COORD) :
+         regid(63, 0);
+   const uint32_t tess_coord_y_regid = VALIDREG(tess_coord_x_regid) ?
+         tess_coord_x_regid + 1 :
+         regid(63, 0);
+   const uint32_t hs_patch_regid = hs ?
+         ir3_find_sysval_regid(hs, SYSTEM_VALUE_PRIMITIVE_ID) :
+         regid(63, 0);
+   const uint32_t ds_patch_regid = hs ?
+         ir3_find_sysval_regid(ds, SYSTEM_VALUE_PRIMITIVE_ID) :
+         regid(63, 0);
+   const uint32_t hs_invocation_regid = hs ?
+         ir3_find_sysval_regid(hs, SYSTEM_VALUE_TCS_HEADER_IR3) :
+         regid(63, 0);
    const uint32_t primitiveid_regid = gs ?
          ir3_find_sysval_regid(gs, SYSTEM_VALUE_PRIMITIVE_ID) :
          regid(63, 0);
@@ -726,8 +534,12 @@ tu6_emit_vs_system_values(struct tu_cs *cs,
                   A6XX_VFD_CONTROL_1_REGID4INST(instanceid_regid) |
                   A6XX_VFD_CONTROL_1_REGID4PRIMID(primitiveid_regid) |
                   0xfc000000);
-   tu_cs_emit(cs, 0x0000fcfc); /* VFD_CONTROL_2 */
-   tu_cs_emit(cs, 0xfcfcfcfc); /* VFD_CONTROL_3 */
+   tu_cs_emit(cs, A6XX_VFD_CONTROL_2_REGID_HSPATCHID(hs_patch_regid) |
+                  A6XX_VFD_CONTROL_2_REGID_INVOCATIONID(hs_invocation_regid));
+   tu_cs_emit(cs, A6XX_VFD_CONTROL_3_REGID_DSPATCHID(ds_patch_regid) |
+                  A6XX_VFD_CONTROL_3_REGID_TESSX(tess_coord_x_regid) |
+                  A6XX_VFD_CONTROL_3_REGID_TESSY(tess_coord_y_regid) |
+                  0xfc);
    tu_cs_emit(cs, 0x000000fc); /* VFD_CONTROL_4 */
    tu_cs_emit(cs, A6XX_VFD_CONTROL_5_REGID_GSHEADER(gsheader_regid) |
                   0xfc00); /* VFD_CONTROL_5 */
@@ -783,20 +595,28 @@ tu6_link_streamout(struct ir3_shader_linkage *l,
 }
 
 static void
-tu6_setup_streamout(const struct ir3_shader_variant *v,
-            struct ir3_shader_linkage *l, struct tu_streamout_state *tf)
+tu6_setup_streamout(struct tu_cs *cs,
+                    const struct ir3_shader_variant *v,
+                    struct ir3_shader_linkage *l)
 {
    const struct ir3_stream_output_info *info = &v->shader->stream_output;
+   uint32_t prog[IR3_MAX_SO_OUTPUTS * 2] = {};
+   uint32_t ncomp[IR3_MAX_SO_BUFFERS] = {};
+   uint32_t prog_count = align(l->max_loc, 2) / 2;
 
-   memset(tf, 0, sizeof(*tf));
+   /* TODO: streamout state should be in a non-GMEM draw state */
 
-   tf->prog_count = align(l->max_loc, 2) / 2;
-
-   debug_assert(tf->prog_count < ARRAY_SIZE(tf->prog));
+   /* no streamout: */
+   if (info->num_outputs == 0) {
+      tu_cs_emit_pkt7(cs, CP_CONTEXT_REG_BUNCH, 4);
+      tu_cs_emit(cs, REG_A6XX_VPC_SO_CNTL);
+      tu_cs_emit(cs, 0);
+      tu_cs_emit(cs, REG_A6XX_VPC_SO_BUF_CNTL);
+      tu_cs_emit(cs, 0);
+      return;
+   }
 
-   /* set stride info to the streamout state */
-   for (unsigned i = 0; i < IR3_MAX_SO_BUFFERS; i++)
-      tf->stride[i] = info->stride[i];
+   /* is there something to do with info->stride[i]? */
 
    for (unsigned i = 0; i < info->num_outputs; i++) {
       const struct ir3_stream_output *out = &info->output[i];
@@ -807,7 +627,7 @@ tu6_setup_streamout(const struct ir3_shader_variant *v,
       if (v->outputs[k].regid == INVALID_REG)
          continue;
 
-      tf->ncomp[out->output_buffer] += out->num_components;
+      ncomp[out->output_buffer] += out->num_components;
 
       /* linkage map sorted by order frag shader wants things, so
        * a bit less ideal here..
@@ -824,22 +644,35 @@ tu6_setup_streamout(const struct ir3_shader_variant *v,
          unsigned off = j + out->dst_offset;  /* in dwords */
 
          if (loc & 1) {
-            tf->prog[loc/2] |= A6XX_VPC_SO_PROG_B_EN |
-                        A6XX_VPC_SO_PROG_B_BUF(out->output_buffer) |
-                        A6XX_VPC_SO_PROG_B_OFF(off * 4);
+            prog[loc/2] |= A6XX_VPC_SO_PROG_B_EN |
+                           A6XX_VPC_SO_PROG_B_BUF(out->output_buffer) |
+                           A6XX_VPC_SO_PROG_B_OFF(off * 4);
          } else {
-            tf->prog[loc/2] |= A6XX_VPC_SO_PROG_A_EN |
-                        A6XX_VPC_SO_PROG_A_BUF(out->output_buffer) |
-                        A6XX_VPC_SO_PROG_A_OFF(off * 4);
+            prog[loc/2] |= A6XX_VPC_SO_PROG_A_EN |
+                           A6XX_VPC_SO_PROG_A_BUF(out->output_buffer) |
+                           A6XX_VPC_SO_PROG_A_OFF(off * 4);
          }
       }
    }
 
-   tf->vpc_so_buf_cntl = A6XX_VPC_SO_BUF_CNTL_ENABLE |
-               COND(tf->ncomp[0] > 0, A6XX_VPC_SO_BUF_CNTL_BUF0) |
-               COND(tf->ncomp[1] > 0, A6XX_VPC_SO_BUF_CNTL_BUF1) |
-               COND(tf->ncomp[2] > 0, A6XX_VPC_SO_BUF_CNTL_BUF2) |
-               COND(tf->ncomp[3] > 0, A6XX_VPC_SO_BUF_CNTL_BUF3);
+   tu_cs_emit_pkt7(cs, CP_CONTEXT_REG_BUNCH, 12 + 2 * prog_count);
+   tu_cs_emit(cs, REG_A6XX_VPC_SO_BUF_CNTL);
+   tu_cs_emit(cs, A6XX_VPC_SO_BUF_CNTL_ENABLE |
+                  COND(ncomp[0] > 0, A6XX_VPC_SO_BUF_CNTL_BUF0) |
+                  COND(ncomp[1] > 0, A6XX_VPC_SO_BUF_CNTL_BUF1) |
+                  COND(ncomp[2] > 0, A6XX_VPC_SO_BUF_CNTL_BUF2) |
+                  COND(ncomp[3] > 0, A6XX_VPC_SO_BUF_CNTL_BUF3));
+   for (uint32_t i = 0; i < 4; i++) {
+      tu_cs_emit(cs, REG_A6XX_VPC_SO_NCOMP(i));
+      tu_cs_emit(cs, ncomp[i]);
+   }
+   /* note: "VPC_SO_CNTL" write seems to be responsible for resetting the SO_PROG */
+   tu_cs_emit(cs, REG_A6XX_VPC_SO_CNTL);
+   tu_cs_emit(cs, A6XX_VPC_SO_CNTL_ENABLE);
+   for (uint32_t i = 0; i < prog_count; i++) {
+      tu_cs_emit(cs, REG_A6XX_VPC_SO_PROG);
+      tu_cs_emit(cs, prog[i]);
+   }
 }
 
 static void
@@ -865,8 +698,10 @@ tu6_emit_const(struct tu_cs *cs, uint32_t opcode, uint32_t base,
 static void
 tu6_emit_link_map(struct tu_cs *cs,
                   const struct ir3_shader_variant *producer,
-                  const struct ir3_shader_variant *consumer) {
-   const struct ir3_const_state *const_state = &consumer->shader->const_state;
+                  const struct ir3_shader_variant *consumer,
+                  enum a6xx_state_block sb)
+{
+   const struct ir3_const_state *const_state = ir3_const_state(consumer);
    uint32_t base = const_state->offsets.primitive_map;
    uint32_t patch_locs[MAX_VARYING] = { }, num_loc;
    num_loc = ir3_link_geometry_stages(producer, consumer, patch_locs);
@@ -876,8 +711,8 @@ tu6_emit_link_map(struct tu_cs *cs,
    if (size <= 0)
       return;
 
-   tu6_emit_const(cs, CP_LOAD_STATE6_GEOM, base, SB6_GS_SHADER, 0, size,
-                  patch_locs);
+   tu6_emit_const(cs, CP_LOAD_STATE6_GEOM, base, sb, 0, size,
+                         patch_locs);
 }
 
 static uint16_t
@@ -897,11 +732,71 @@ gl_primitive_to_tess(uint16_t primitive) {
 void
 tu6_emit_vpc(struct tu_cs *cs,
              const struct ir3_shader_variant *vs,
+             const struct ir3_shader_variant *hs,
+             const struct ir3_shader_variant *ds,
              const struct ir3_shader_variant *gs,
              const struct ir3_shader_variant *fs,
-             struct tu_streamout_state *tf)
-{
-   const struct ir3_shader_variant *last_shader = gs ?: vs;
+             uint32_t patch_control_points,
+             bool vshs_workgroup)
+{
+   /* note: doesn't compile as static because of the array regs.. */
+   const struct reg_config {
+      uint16_t reg_sp_xs_out_reg;
+      uint16_t reg_sp_xs_vpc_dst_reg;
+      uint16_t reg_vpc_xs_pack;
+      uint16_t reg_vpc_xs_clip_cntl;
+      uint16_t reg_gras_xs_cl_cntl;
+      uint16_t reg_pc_xs_out_cntl;
+      uint16_t reg_sp_xs_primitive_cntl;
+      uint16_t reg_vpc_xs_layer_cntl;
+      uint16_t reg_gras_xs_layer_cntl;
+   } reg_config[] = {
+      [MESA_SHADER_VERTEX] = {
+         REG_A6XX_SP_VS_OUT_REG(0),
+         REG_A6XX_SP_VS_VPC_DST_REG(0),
+         REG_A6XX_VPC_VS_PACK,
+         REG_A6XX_VPC_VS_CLIP_CNTL,
+         REG_A6XX_GRAS_VS_CL_CNTL,
+         REG_A6XX_PC_VS_OUT_CNTL,
+         REG_A6XX_SP_VS_PRIMITIVE_CNTL,
+         REG_A6XX_VPC_VS_LAYER_CNTL,
+         REG_A6XX_GRAS_VS_LAYER_CNTL
+      },
+      [MESA_SHADER_TESS_EVAL] = {
+         REG_A6XX_SP_DS_OUT_REG(0),
+         REG_A6XX_SP_DS_VPC_DST_REG(0),
+         REG_A6XX_VPC_DS_PACK,
+         REG_A6XX_VPC_DS_CLIP_CNTL,
+         REG_A6XX_GRAS_DS_CL_CNTL,
+         REG_A6XX_PC_DS_OUT_CNTL,
+         REG_A6XX_SP_DS_PRIMITIVE_CNTL,
+         REG_A6XX_VPC_DS_LAYER_CNTL,
+         REG_A6XX_GRAS_DS_LAYER_CNTL
+      },
+      [MESA_SHADER_GEOMETRY] = {
+         REG_A6XX_SP_GS_OUT_REG(0),
+         REG_A6XX_SP_GS_VPC_DST_REG(0),
+         REG_A6XX_VPC_GS_PACK,
+         REG_A6XX_VPC_GS_CLIP_CNTL,
+         REG_A6XX_GRAS_GS_CL_CNTL,
+         REG_A6XX_PC_GS_OUT_CNTL,
+         REG_A6XX_SP_GS_PRIMITIVE_CNTL,
+         REG_A6XX_VPC_GS_LAYER_CNTL,
+         REG_A6XX_GRAS_GS_LAYER_CNTL
+      },
+   };
+
+   const struct ir3_shader_variant *last_shader;
+   if (gs) {
+      last_shader = gs;
+   } else if (hs) {
+      last_shader = ds;
+   } else {
+      last_shader = vs;
+   }
+
+   const struct reg_config *cfg = &reg_config[last_shader->type];
+
    struct ir3_shader_linkage linkage = { .primid_loc = 0xff };
    if (fs)
       ir3_link_shaders(&linkage, last_shader, fs, true);
@@ -913,7 +808,7 @@ tu6_emit_vpc(struct tu_cs *cs,
     * passthrough needs to be enabled.
     */
    bool primid_passthru = linkage.primid_loc != 0xff;
-   tu6_emit_vs_system_values(cs, vs, gs, primid_passthru);
+   tu6_emit_vs_system_values(cs, vs, hs, ds, gs, primid_passthru);
 
    tu_cs_emit_pkt4(cs, REG_A6XX_VPC_VAR_DISABLE(0), 4);
    tu_cs_emit(cs, ~linkage.varmask[0]);
@@ -926,8 +821,12 @@ tu6_emit_vpc(struct tu_cs *cs,
       ir3_find_output_regid(last_shader, VARYING_SLOT_POS);
    const uint32_t pointsize_regid =
       ir3_find_output_regid(last_shader, VARYING_SLOT_PSIZ);
-   const uint32_t layer_regid = gs ?
-      ir3_find_output_regid(gs, VARYING_SLOT_LAYER) : regid(63, 0);
+   const uint32_t layer_regid =
+      ir3_find_output_regid(last_shader, VARYING_SLOT_LAYER);
+   uint32_t primitive_regid = gs ?
+      ir3_find_sysval_regid(gs, SYSTEM_VALUE_PRIMITIVE_ID) : regid(63, 0);
+   uint32_t flags_regid = gs ?
+      ir3_find_output_regid(gs, VARYING_SLOT_GS_VERTEX_FLAGS_IR3) : 0;
 
    uint32_t pointsize_loc = 0xff, position_loc = 0xff, layer_loc = 0xff;
    if (layer_regid != regid(63, 0)) {
@@ -943,8 +842,15 @@ tu6_emit_vpc(struct tu_cs *cs,
       ir3_link_add(&linkage, pointsize_regid, 0x1, linkage.max_loc);
    }
 
-   if (last_shader->shader->stream_output.num_outputs)
-      tu6_setup_streamout(last_shader, &linkage, tf);
+   tu6_setup_streamout(cs, last_shader, &linkage);
+
+   /* The GPU hangs on some models when there are no outputs (xs_pack::CNT),
+    * at least when a DS is the last stage, so add a dummy output to keep it
+    * happy if there aren't any. We do this late in order to avoid emitting
+    * any unused code and make sure that optimizations don't remove it.
+    */
+   if (linkage.cnt == 0)
+      ir3_link_add(&linkage, 0, 0x1, linkage.max_loc);
 
    /* map outputs of the last shader to VPC */
    assert(linkage.cnt <= 32);
@@ -960,43 +866,128 @@ tu6_emit_vpc(struct tu_cs *cs,
          A6XX_SP_VS_VPC_DST_REG_OUTLOC0(linkage.var[i].loc);
    }
 
-   if (gs)
-      tu_cs_emit_pkt4(cs, REG_A6XX_SP_GS_OUT_REG(0), sp_out_count);
-   else
-      tu_cs_emit_pkt4(cs, REG_A6XX_SP_VS_OUT_REG(0), sp_out_count);
+   tu_cs_emit_pkt4(cs, cfg->reg_sp_xs_out_reg, sp_out_count);
    tu_cs_emit_array(cs, sp_out, sp_out_count);
 
-   if (gs)
-      tu_cs_emit_pkt4(cs, REG_A6XX_SP_GS_VPC_DST_REG(0), sp_vpc_dst_count);
-   else
-      tu_cs_emit_pkt4(cs, REG_A6XX_SP_VS_VPC_DST_REG(0), sp_vpc_dst_count);
+   tu_cs_emit_pkt4(cs, cfg->reg_sp_xs_vpc_dst_reg, sp_vpc_dst_count);
    tu_cs_emit_array(cs, sp_vpc_dst, sp_vpc_dst_count);
 
-   tu_cs_emit_pkt4(cs, REG_A6XX_PC_PRIMID_CNTL, 1);
-   tu_cs_emit(cs, COND(primid_passthru, A6XX_PC_PRIMID_CNTL_PRIMID_PASSTHRU));
+   tu_cs_emit_pkt4(cs, cfg->reg_vpc_xs_pack, 1);
+   tu_cs_emit(cs, A6XX_VPC_VS_PACK_POSITIONLOC(position_loc) |
+                  A6XX_VPC_VS_PACK_PSIZELOC(pointsize_loc) |
+                  A6XX_VPC_VS_PACK_STRIDE_IN_VPC(linkage.max_loc));
+
+   tu_cs_emit_pkt4(cs, cfg->reg_vpc_xs_clip_cntl, 1);
+   tu_cs_emit(cs, 0xffff00);
+
+   tu_cs_emit_pkt4(cs, cfg->reg_gras_xs_cl_cntl, 1);
+   tu_cs_emit(cs, 0);
+
+   tu_cs_emit_pkt4(cs, cfg->reg_pc_xs_out_cntl, 1);
+   tu_cs_emit(cs, A6XX_PC_VS_OUT_CNTL_STRIDE_IN_VPC(linkage.max_loc) |
+                  CONDREG(pointsize_regid, A6XX_PC_VS_OUT_CNTL_PSIZE) |
+                  CONDREG(layer_regid, A6XX_PC_VS_OUT_CNTL_LAYER) |
+                  CONDREG(primitive_regid, A6XX_PC_VS_OUT_CNTL_PRIMITIVE_ID));
+
+   tu_cs_emit_pkt4(cs, cfg->reg_sp_xs_primitive_cntl, 1);
+   tu_cs_emit(cs, A6XX_SP_VS_PRIMITIVE_CNTL_OUT(linkage.cnt) |
+                  A6XX_SP_GS_PRIMITIVE_CNTL_FLAGS_REGID(flags_regid));
+
+   tu_cs_emit_pkt4(cs, cfg->reg_vpc_xs_layer_cntl, 1);
+   tu_cs_emit(cs, A6XX_VPC_GS_LAYER_CNTL_LAYERLOC(layer_loc) | 0xff00);
+
+   tu_cs_emit_pkt4(cs, cfg->reg_gras_xs_layer_cntl, 1);
+   tu_cs_emit(cs, CONDREG(layer_regid, A6XX_GRAS_GS_LAYER_CNTL_WRITES_LAYER));
+
+   tu_cs_emit_regs(cs, A6XX_PC_PRIMID_PASSTHRU(primid_passthru));
 
    tu_cs_emit_pkt4(cs, REG_A6XX_VPC_CNTL_0, 1);
    tu_cs_emit(cs, A6XX_VPC_CNTL_0_NUMNONPOSVAR(fs ? fs->total_in : 0) |
                   COND(fs && fs->total_in, A6XX_VPC_CNTL_0_VARYING) |
                   A6XX_VPC_CNTL_0_PRIMIDLOC(linkage.primid_loc) |
-                  A6XX_VPC_CNTL_0_UNKLOC(0xff));
+                  A6XX_VPC_CNTL_0_VIEWIDLOC(0xff));
+
+   if (hs) {
+      shader_info *hs_info = &hs->shader->nir->info;
+      uint32_t unknown_a831 = vs->output_size;
+
+      tu_cs_emit_pkt4(cs, REG_A6XX_PC_TESS_NUM_VERTEX, 1);
+      tu_cs_emit(cs, hs_info->tess.tcs_vertices_out);
+
+      /* Total attribute slots in HS incoming patch. */
+      tu_cs_emit_pkt4(cs, REG_A6XX_PC_HS_INPUT_SIZE, 1);
+      tu_cs_emit(cs, patch_control_points * vs->output_size / 4);
+
+      /* for A650 this value seems to be local memory size per wave */
+      if (vshs_workgroup) {
+         const uint32_t wavesize = 64;
+         /* note: if HS is really just the VS extended, then this
+          * should be by MAX2(patch_control_points, hs_info->tess.tcs_vertices_out)
+          * however that doesn't match the blob, and fails some dEQP tests.
+          */
+         uint32_t prims_per_wave = wavesize / hs_info->tess.tcs_vertices_out;
+         uint32_t total_size = vs->output_size * patch_control_points * prims_per_wave;
+         unknown_a831 = DIV_ROUND_UP(total_size, wavesize);
+      }
+
+      tu_cs_emit_pkt4(cs, REG_A6XX_SP_HS_UNKNOWN_A831, 1);
+      tu_cs_emit(cs, unknown_a831);
+
+      /* In SPIR-V generated from GLSL, the tessellation primitive params are
+       * are specified in the tess eval shader, but in SPIR-V generated from
+       * HLSL, they are specified in the tess control shader. */
+      shader_info *tess_info =
+            ds->shader->nir->info.tess.spacing == TESS_SPACING_UNSPECIFIED ?
+            &hs->shader->nir->info : &ds->shader->nir->info;
+      tu_cs_emit_pkt4(cs, REG_A6XX_PC_TESS_CNTL, 1);
+      uint32_t output;
+      if (tess_info->tess.point_mode)
+         output = TESS_POINTS;
+      else if (tess_info->tess.primitive_mode == GL_ISOLINES)
+         output = TESS_LINES;
+      else if (tess_info->tess.ccw)
+         output = TESS_CCW_TRIS;
+      else
+         output = TESS_CW_TRIS;
+
+      enum a6xx_tess_spacing spacing;
+      switch (tess_info->tess.spacing) {
+      case TESS_SPACING_EQUAL:
+         spacing = TESS_EQUAL;
+         break;
+      case TESS_SPACING_FRACTIONAL_ODD:
+         spacing = TESS_FRACTIONAL_ODD;
+         break;
+      case TESS_SPACING_FRACTIONAL_EVEN:
+         spacing = TESS_FRACTIONAL_EVEN;
+         break;
+      case TESS_SPACING_UNSPECIFIED:
+      default:
+         unreachable("invalid tess spacing");
+      }
+      tu_cs_emit(cs, A6XX_PC_TESS_CNTL_SPACING(spacing) |
+            A6XX_PC_TESS_CNTL_OUTPUT(output));
+
+      tu6_emit_link_map(cs, vs, hs, SB6_HS_SHADER);
+      tu6_emit_link_map(cs, hs, ds, SB6_DS_SHADER);
+   }
 
-   tu_cs_emit_pkt4(cs, REG_A6XX_VPC_PACK, 1);
-   tu_cs_emit(cs, A6XX_VPC_PACK_POSITIONLOC(position_loc) |
-                     A6XX_VPC_PACK_PSIZELOC(pointsize_loc) |
-                     A6XX_VPC_PACK_STRIDE_IN_VPC(linkage.max_loc));
 
    if (gs) {
       uint32_t vertices_out, invocations, output, vec4_size;
       /* this detects the tu_clear_blit path, which doesn't set ->nir */
       if (gs->shader->nir) {
-         tu6_emit_link_map(cs, vs, gs);
+         if (hs) {
+            tu6_emit_link_map(cs, ds, gs, SB6_GS_SHADER);
+         } else {
+            tu6_emit_link_map(cs, vs, gs, SB6_GS_SHADER);
+         }
          vertices_out = gs->shader->nir->info.gs.vertices_out - 1;
          output = gl_primitive_to_tess(gs->shader->nir->info.gs.output_primitive);
          invocations = gs->shader->nir->info.gs.invocations - 1;
          /* Size of per-primitive alloction in ldlw memory in vec4s. */
          vec4_size = gs->shader->nir->info.gs.vertices_in *
-                     DIV_ROUND_UP(vs->shader->output_size, 4);
+                     DIV_ROUND_UP(vs->output_size, 4);
       } else {
          vertices_out = 3;
          output = TESS_CW_TRIS;
@@ -1004,33 +995,6 @@ tu6_emit_vpc(struct tu_cs *cs,
          vec4_size = 0;
       }
 
-      uint32_t primitive_regid =
-            ir3_find_sysval_regid(gs, SYSTEM_VALUE_PRIMITIVE_ID);
-      tu_cs_emit_pkt4(cs, REG_A6XX_VPC_PACK_GS, 1);
-      tu_cs_emit(cs, A6XX_VPC_PACK_GS_POSITIONLOC(position_loc) |
-             A6XX_VPC_PACK_GS_PSIZELOC(pointsize_loc) |
-             A6XX_VPC_PACK_GS_STRIDE_IN_VPC(linkage.max_loc));
-
-      tu_cs_emit_pkt4(cs, REG_A6XX_VPC_UNKNOWN_9105, 1);
-      tu_cs_emit(cs, A6XX_VPC_UNKNOWN_9105_LAYERLOC(layer_loc) | 0xff00);
-
-      tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_UNKNOWN_809C, 1);
-      tu_cs_emit(cs, CONDREG(layer_regid,
-            A6XX_GRAS_UNKNOWN_809C_GS_WRITES_LAYER));
-
-      uint32_t flags_regid = ir3_find_output_regid(gs,
-            VARYING_SLOT_GS_VERTEX_FLAGS_IR3);
-
-      tu_cs_emit_pkt4(cs, REG_A6XX_SP_PRIMITIVE_CNTL_GS, 1);
-      tu_cs_emit(cs, A6XX_SP_PRIMITIVE_CNTL_GS_GSOUT(linkage.cnt) |
-            A6XX_SP_PRIMITIVE_CNTL_GS_FLAGS_REGID(flags_regid));
-
-      tu_cs_emit_pkt4(cs, REG_A6XX_PC_PRIMITIVE_CNTL_2, 1);
-      tu_cs_emit(cs, A6XX_PC_PRIMITIVE_CNTL_2_STRIDE_IN_VPC(linkage.max_loc) |
-            CONDREG(pointsize_regid, A6XX_PC_PRIMITIVE_CNTL_2_PSIZE) |
-            CONDREG(layer_regid, A6XX_PC_PRIMITIVE_CNTL_2_LAYER) |
-            CONDREG(primitive_regid, A6XX_PC_PRIMITIVE_CNTL_2_PRIMITIVE_ID));
-
       tu_cs_emit_pkt4(cs, REG_A6XX_PC_PRIMITIVE_CNTL_5, 1);
       tu_cs_emit(cs,
             A6XX_PC_PRIMITIVE_CNTL_5_GS_VERTICES_OUT(vertices_out) |
@@ -1040,31 +1004,18 @@ tu6_emit_vpc(struct tu_cs *cs,
       tu_cs_emit_pkt4(cs, REG_A6XX_PC_PRIMITIVE_CNTL_3, 1);
       tu_cs_emit(cs, 0);
 
-      tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_UNKNOWN_8003, 1);
-      tu_cs_emit(cs, 0);
-
       tu_cs_emit_pkt4(cs, REG_A6XX_VPC_UNKNOWN_9100, 1);
       tu_cs_emit(cs, 0xff);
 
-      tu_cs_emit_pkt4(cs, REG_A6XX_VPC_UNKNOWN_9102, 1);
-      tu_cs_emit(cs, 0xffff00);
-
       tu_cs_emit_pkt4(cs, REG_A6XX_PC_PRIMITIVE_CNTL_6, 1);
       tu_cs_emit(cs, A6XX_PC_PRIMITIVE_CNTL_6_STRIDE_IN_VPC(vec4_size));
 
-      tu_cs_emit_pkt4(cs, REG_A6XX_PC_UNKNOWN_9B07, 1);
+      tu_cs_emit_pkt4(cs, REG_A6XX_PC_MULTIVIEW_CNTL, 1);
       tu_cs_emit(cs, 0);
 
       tu_cs_emit_pkt4(cs, REG_A6XX_SP_GS_PRIM_SIZE, 1);
-      tu_cs_emit(cs, vs->shader->output_size);
+      tu_cs_emit(cs, vs->output_size);
    }
-
-   tu_cs_emit_pkt4(cs, REG_A6XX_SP_PRIMITIVE_CNTL, 1);
-   tu_cs_emit(cs, A6XX_SP_PRIMITIVE_CNTL_VSOUT(linkage.cnt));
-
-   tu_cs_emit_pkt4(cs, REG_A6XX_PC_PRIMITIVE_CNTL_1, 1);
-   tu_cs_emit(cs, A6XX_PC_PRIMITIVE_CNTL_1_STRIDE_IN_VPC(linkage.max_loc) |
-         (last_shader->writes_psize ? A6XX_PC_PRIMITIVE_CNTL_1_PSIZE : 0));
 }
 
 static int
@@ -1170,10 +1121,10 @@ void
 tu6_emit_fs_inputs(struct tu_cs *cs, const struct ir3_shader_variant *fs)
 {
    uint32_t face_regid, coord_regid, zwcoord_regid, samp_id_regid;
-   uint32_t ij_pix_regid, ij_samp_regid, ij_cent_regid, ij_size_regid;
+   uint32_t ij_regid[IJ_COUNT];
    uint32_t smask_in_regid;
 
-   bool sample_shading = fs->per_samp; /* TODO | key->sample_shading; */
+   bool sample_shading = fs->per_samp | fs->key.sample_shading;
    bool enable_varyings = fs->total_in > 0;
 
    samp_id_regid   = ir3_find_sysval_regid(fs, SYSTEM_VALUE_SAMPLE_ID);
@@ -1181,15 +1132,19 @@ tu6_emit_fs_inputs(struct tu_cs *cs, const struct ir3_shader_variant *fs)
    face_regid      = ir3_find_sysval_regid(fs, SYSTEM_VALUE_FRONT_FACE);
    coord_regid     = ir3_find_sysval_regid(fs, SYSTEM_VALUE_FRAG_COORD);
    zwcoord_regid   = VALIDREG(coord_regid) ? coord_regid + 2 : regid(63, 0);
-   ij_pix_regid    = ir3_find_sysval_regid(fs, SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL);
-   ij_samp_regid   = ir3_find_sysval_regid(fs, SYSTEM_VALUE_BARYCENTRIC_PERSP_SAMPLE);
-   ij_cent_regid   = ir3_find_sysval_regid(fs, SYSTEM_VALUE_BARYCENTRIC_PERSP_CENTROID);
-   ij_size_regid   = ir3_find_sysval_regid(fs, SYSTEM_VALUE_BARYCENTRIC_PERSP_SIZE);
+   for (unsigned i = 0; i < ARRAY_SIZE(ij_regid); i++)
+      ij_regid[i] = ir3_find_sysval_regid(fs, SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL + i);
+
+   if (VALIDREG(ij_regid[IJ_LINEAR_SAMPLE]))
+      tu_finishme("linear sample varying");
+
+   if (VALIDREG(ij_regid[IJ_LINEAR_CENTROID]))
+      tu_finishme("linear centroid varying");
 
    if (fs->num_sampler_prefetch > 0) {
-      assert(VALIDREG(ij_pix_regid));
+      assert(VALIDREG(ij_regid[IJ_PERSP_PIXEL]));
       /* also, it seems like ij_pix is *required* to be r0.x */
-      assert(ij_pix_regid == regid(0, 0));
+      assert(ij_regid[IJ_PERSP_PIXEL] == regid(0, 0));
    }
 
    tu_cs_emit_pkt4(cs, REG_A6XX_SP_FS_PREFETCH_CNTL, 1 + fs->num_sampler_prefetch);
@@ -1222,45 +1177,59 @@ tu6_emit_fs_inputs(struct tu_cs *cs, const struct ir3_shader_variant *fs)
    tu_cs_emit(cs, A6XX_HLSQ_CONTROL_2_REG_FACEREGID(face_regid) |
                   A6XX_HLSQ_CONTROL_2_REG_SAMPLEID(samp_id_regid) |
                   A6XX_HLSQ_CONTROL_2_REG_SAMPLEMASK(smask_in_regid) |
-                  A6XX_HLSQ_CONTROL_2_REG_SIZE(ij_size_regid));
-   tu_cs_emit(cs, A6XX_HLSQ_CONTROL_3_REG_BARY_IJ_PIXEL(ij_pix_regid) |
-                  A6XX_HLSQ_CONTROL_3_REG_BARY_IJ_CENTROID(ij_cent_regid) |
-                  0xfc00fc00);
+                  A6XX_HLSQ_CONTROL_2_REG_SIZE(ij_regid[IJ_PERSP_SIZE]));
+   tu_cs_emit(cs, A6XX_HLSQ_CONTROL_3_REG_IJ_PERSP_PIXEL(ij_regid[IJ_PERSP_PIXEL]) |
+                  A6XX_HLSQ_CONTROL_3_REG_IJ_LINEAR_PIXEL(ij_regid[IJ_LINEAR_PIXEL]) |
+                  A6XX_HLSQ_CONTROL_3_REG_IJ_PERSP_CENTROID(ij_regid[IJ_PERSP_CENTROID]) |
+                  A6XX_HLSQ_CONTROL_3_REG_IJ_LINEAR_CENTROID(ij_regid[IJ_LINEAR_CENTROID]));
    tu_cs_emit(cs, A6XX_HLSQ_CONTROL_4_REG_XYCOORDREGID(coord_regid) |
                   A6XX_HLSQ_CONTROL_4_REG_ZWCOORDREGID(zwcoord_regid) |
-                  A6XX_HLSQ_CONTROL_4_REG_BARY_IJ_PIXEL_PERSAMP(ij_samp_regid) |
-                  0x0000fc00);
+                  A6XX_HLSQ_CONTROL_4_REG_IJ_PERSP_SAMPLE(ij_regid[IJ_PERSP_SAMPLE]) |
+                  A6XX_HLSQ_CONTROL_4_REG_IJ_LINEAR_SAMPLE(ij_regid[IJ_LINEAR_SAMPLE]));
    tu_cs_emit(cs, 0xfc);
 
    tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_UNKNOWN_B980, 1);
    tu_cs_emit(cs, enable_varyings ? 3 : 1);
 
+   bool need_size = fs->frag_face || fs->fragcoord_compmask != 0;
+   bool need_size_persamp = false;
+   if (VALIDREG(ij_regid[IJ_PERSP_SIZE])) {
+      if (sample_shading)
+         need_size_persamp = true;
+      else
+         need_size = true;
+   }
+   if (VALIDREG(ij_regid[IJ_LINEAR_PIXEL]))
+      need_size = true;
+
    tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_CNTL, 1);
    tu_cs_emit(cs,
-         CONDREG(ij_pix_regid, A6XX_GRAS_CNTL_VARYING) |
-         CONDREG(ij_cent_regid, A6XX_GRAS_CNTL_CENTROID) |
-         CONDREG(ij_samp_regid, A6XX_GRAS_CNTL_PERSAMP_VARYING) |
-         COND(VALIDREG(ij_size_regid) && !sample_shading, A6XX_GRAS_CNTL_SIZE) |
-         COND(VALIDREG(ij_size_regid) &&  sample_shading, A6XX_GRAS_CNTL_SIZE_PERSAMP) |
-         COND(fs->fragcoord_compmask != 0, A6XX_GRAS_CNTL_SIZE |
-                              A6XX_GRAS_CNTL_COORD_MASK(fs->fragcoord_compmask)) |
-         COND(fs->frag_face, A6XX_GRAS_CNTL_SIZE));
+         CONDREG(ij_regid[IJ_PERSP_PIXEL], A6XX_GRAS_CNTL_IJ_PERSP_PIXEL) |
+         CONDREG(ij_regid[IJ_PERSP_CENTROID], A6XX_GRAS_CNTL_IJ_PERSP_CENTROID) |
+         CONDREG(ij_regid[IJ_PERSP_SAMPLE], A6XX_GRAS_CNTL_IJ_PERSP_SAMPLE) |
+         COND(need_size, A6XX_GRAS_CNTL_SIZE) |
+         COND(need_size_persamp, A6XX_GRAS_CNTL_SIZE_PERSAMP) |
+         COND(fs->fragcoord_compmask != 0, A6XX_GRAS_CNTL_COORD_MASK(fs->fragcoord_compmask)));
 
    tu_cs_emit_pkt4(cs, REG_A6XX_RB_RENDER_CONTROL0, 2);
    tu_cs_emit(cs,
-         CONDREG(ij_pix_regid, A6XX_RB_RENDER_CONTROL0_VARYING) |
-         CONDREG(ij_cent_regid, A6XX_RB_RENDER_CONTROL0_CENTROID) |
-         CONDREG(ij_samp_regid, A6XX_RB_RENDER_CONTROL0_PERSAMP_VARYING) |
+         CONDREG(ij_regid[IJ_PERSP_PIXEL], A6XX_RB_RENDER_CONTROL0_IJ_PERSP_PIXEL) |
+         CONDREG(ij_regid[IJ_PERSP_CENTROID], A6XX_RB_RENDER_CONTROL0_IJ_PERSP_CENTROID) |
+         CONDREG(ij_regid[IJ_PERSP_SAMPLE], A6XX_RB_RENDER_CONTROL0_IJ_PERSP_SAMPLE) |
+         COND(need_size, A6XX_RB_RENDER_CONTROL0_SIZE) |
          COND(enable_varyings, A6XX_RB_RENDER_CONTROL0_UNK10) |
-         COND(VALIDREG(ij_size_regid) && !sample_shading, A6XX_RB_RENDER_CONTROL0_SIZE) |
-         COND(VALIDREG(ij_size_regid) &&  sample_shading, A6XX_RB_RENDER_CONTROL0_SIZE_PERSAMP) |
-         COND(fs->fragcoord_compmask != 0, A6XX_RB_RENDER_CONTROL0_SIZE |
-                              A6XX_RB_RENDER_CONTROL0_COORD_MASK(fs->fragcoord_compmask)) |
-         COND(fs->frag_face, A6XX_RB_RENDER_CONTROL0_SIZE));
+         COND(need_size_persamp, A6XX_RB_RENDER_CONTROL0_SIZE_PERSAMP) |
+         COND(fs->fragcoord_compmask != 0,
+                           A6XX_RB_RENDER_CONTROL0_COORD_MASK(fs->fragcoord_compmask)));
    tu_cs_emit(cs,
+         /* these two bits (UNK4/UNK5) relate to fragcoord
+          * without them, fragcoord is the same for all samples
+          */
+         COND(sample_shading, A6XX_RB_RENDER_CONTROL1_UNK4) |
+         COND(sample_shading, A6XX_RB_RENDER_CONTROL1_UNK5) |
          CONDREG(smask_in_regid, A6XX_RB_RENDER_CONTROL1_SAMPLEMASK) |
          CONDREG(samp_id_regid, A6XX_RB_RENDER_CONTROL1_SAMPLEID) |
-         CONDREG(ij_size_regid, A6XX_RB_RENDER_CONTROL1_SIZE) |
+         CONDREG(ij_regid[IJ_PERSP_SIZE], A6XX_RB_RENDER_CONTROL1_SIZE) |
          COND(fs->frag_face, A6XX_RB_RENDER_CONTROL1_FACENESS));
 
    tu_cs_emit_pkt4(cs, REG_A6XX_RB_SAMPLE_CNTL, 1);
@@ -1277,12 +1246,14 @@ static void
 tu6_emit_fs_outputs(struct tu_cs *cs,
                     const struct ir3_shader_variant *fs,
                     uint32_t mrt_count, bool dual_src_blend,
-                    uint32_t render_components)
+                    uint32_t render_components,
+                    bool is_s8_uint)
 {
-   uint32_t smask_regid, posz_regid;
+   uint32_t smask_regid, posz_regid, stencilref_regid;
 
    posz_regid      = ir3_find_output_regid(fs, FRAG_RESULT_DEPTH);
    smask_regid     = ir3_find_output_regid(fs, FRAG_RESULT_SAMPLE_MASK);
+   stencilref_regid = ir3_find_output_regid(fs, FRAG_RESULT_STENCIL);
 
    uint32_t fragdata_regid[8];
    if (fs->color0_mrt) {
@@ -1297,8 +1268,8 @@ tu6_emit_fs_outputs(struct tu_cs *cs,
    tu_cs_emit_pkt4(cs, REG_A6XX_SP_FS_OUTPUT_CNTL0, 2);
    tu_cs_emit(cs, A6XX_SP_FS_OUTPUT_CNTL0_DEPTH_REGID(posz_regid) |
                   A6XX_SP_FS_OUTPUT_CNTL0_SAMPMASK_REGID(smask_regid) |
-                  COND(dual_src_blend, A6XX_SP_FS_OUTPUT_CNTL0_DUAL_COLOR_IN_ENABLE) |
-                  0xfc000000);
+                  A6XX_SP_FS_OUTPUT_CNTL0_STENCILREF_REGID(stencilref_regid) |
+                  COND(dual_src_blend, A6XX_SP_FS_OUTPUT_CNTL0_DUAL_COLOR_IN_ENABLE));
    tu_cs_emit(cs, A6XX_SP_FS_OUTPUT_CNTL1_MRT(mrt_count));
 
    tu_cs_emit_pkt4(cs, REG_A6XX_SP_FS_OUTPUT_REG(0), 8);
@@ -1315,6 +1286,7 @@ tu6_emit_fs_outputs(struct tu_cs *cs,
    tu_cs_emit_pkt4(cs, REG_A6XX_RB_FS_OUTPUT_CNTL0, 2);
    tu_cs_emit(cs, COND(fs->writes_pos, A6XX_RB_FS_OUTPUT_CNTL0_FRAG_WRITES_Z) |
                   COND(fs->writes_smask, A6XX_RB_FS_OUTPUT_CNTL0_FRAG_WRITES_SAMPMASK) |
+                  COND(fs->writes_stencilref, A6XX_RB_FS_OUTPUT_CNTL0_FRAG_WRITES_STENCILREF) |
                   COND(dual_src_blend, A6XX_RB_FS_OUTPUT_CNTL0_DUAL_COLOR_IN_ENABLE));
    tu_cs_emit(cs, A6XX_RB_FS_OUTPUT_CNTL1_MRT(mrt_count));
 
@@ -1323,7 +1295,7 @@ tu6_emit_fs_outputs(struct tu_cs *cs,
 
    enum a6xx_ztest_mode zmode;
 
-   if (fs->no_earlyz || fs->has_kill || fs->writes_pos) {
+   if (fs->no_earlyz || fs->has_kill || fs->writes_pos || fs->writes_stencilref || is_s8_uint) {
       zmode = A6XX_LATE_Z;
    } else {
       zmode = A6XX_EARLY_Z;
@@ -1337,51 +1309,98 @@ tu6_emit_fs_outputs(struct tu_cs *cs,
 }
 
 static void
-tu6_emit_geometry_consts(struct tu_cs *cs,
-                         const struct ir3_shader_variant *vs,
-                         const struct ir3_shader_variant *gs) {
-   unsigned num_vertices = gs->shader->nir->info.gs.vertices_in;
-
-   uint32_t params[4] = {
-      vs->shader->output_size * num_vertices * 4,  /* primitive stride */
-      vs->shader->output_size * 4,                 /* vertex stride */
+tu6_emit_geom_tess_consts(struct tu_cs *cs,
+                          const struct ir3_shader_variant *vs,
+                          const struct ir3_shader_variant *hs,
+                          const struct ir3_shader_variant *ds,
+                          const struct ir3_shader_variant *gs,
+                          uint32_t cps_per_patch)
+{
+   uint32_t num_vertices =
+         hs ? cps_per_patch : gs->shader->nir->info.gs.vertices_in;
+
+   uint32_t vs_params[4] = {
+      vs->output_size * num_vertices * 4,  /* vs primitive stride */
+      vs->output_size * 4,                 /* vs vertex stride */
       0,
       0,
    };
-   uint32_t vs_base = vs->shader->const_state.offsets.primitive_param;
+   uint32_t vs_base = ir3_const_state(vs)->offsets.primitive_param;
    tu6_emit_const(cs, CP_LOAD_STATE6_GEOM, vs_base, SB6_VS_SHADER, 0,
-                  ARRAY_SIZE(params), params);
+                  ARRAY_SIZE(vs_params), vs_params);
+
+   if (hs) {
+      assert(ds->type != MESA_SHADER_NONE);
+      uint32_t hs_params[4] = {
+         vs->output_size * num_vertices * 4,  /* hs primitive stride */
+         vs->output_size * 4,                 /* hs vertex stride */
+         hs->output_size,
+         cps_per_patch,
+      };
+
+      uint32_t hs_base = hs->const_state->offsets.primitive_param;
+      tu6_emit_const(cs, CP_LOAD_STATE6_GEOM, hs_base, SB6_HS_SHADER, 0,
+                     ARRAY_SIZE(hs_params), hs_params);
+      if (gs)
+         num_vertices = gs->shader->nir->info.gs.vertices_in;
+
+      uint32_t ds_params[4] = {
+         ds->output_size * num_vertices * 4,  /* ds primitive stride */
+         ds->output_size * 4,                 /* ds vertex stride */
+         hs->output_size,                     /* hs vertex stride (dwords) */
+         hs->shader->nir->info.tess.tcs_vertices_out
+      };
+
+      uint32_t ds_base = ds->const_state->offsets.primitive_param;
+      tu6_emit_const(cs, CP_LOAD_STATE6_GEOM, ds_base, SB6_DS_SHADER, 0,
+                     ARRAY_SIZE(ds_params), ds_params);
+   }
 
-   uint32_t gs_base = gs->shader->const_state.offsets.primitive_param;
-   tu6_emit_const(cs, CP_LOAD_STATE6_GEOM, gs_base, SB6_GS_SHADER, 0,
-                  ARRAY_SIZE(params), params);
+   if (gs) {
+      const struct ir3_shader_variant *prev = ds ? ds : vs;
+      uint32_t gs_params[4] = {
+         prev->output_size * num_vertices * 4,  /* gs primitive stride */
+         prev->output_size * 4,                 /* gs vertex stride */
+         0,
+         0,
+      };
+      uint32_t gs_base = gs->const_state->offsets.primitive_param;
+      tu6_emit_const(cs, CP_LOAD_STATE6_GEOM, gs_base, SB6_GS_SHADER, 0,
+                     ARRAY_SIZE(gs_params), gs_params);
+   }
 }
 
 static void
 tu6_emit_program(struct tu_cs *cs,
                  struct tu_pipeline_builder *builder,
-                 const struct tu_bo *binary_bo,
-                 bool binning_pass,
-                 struct tu_streamout_state *tf)
+                 bool binning_pass)
 {
    const struct ir3_shader_variant *vs = builder->variants[MESA_SHADER_VERTEX];
    const struct ir3_shader_variant *bs = builder->binning_variant;
+   const struct ir3_shader_variant *hs = builder->variants[MESA_SHADER_TESS_CTRL];
+   const struct ir3_shader_variant *ds = builder->variants[MESA_SHADER_TESS_EVAL];
    const struct ir3_shader_variant *gs = builder->variants[MESA_SHADER_GEOMETRY];
    const struct ir3_shader_variant *fs = builder->variants[MESA_SHADER_FRAGMENT];
    gl_shader_stage stage = MESA_SHADER_VERTEX;
+   uint32_t cps_per_patch = builder->create_info->pTessellationState ?
+      builder->create_info->pTessellationState->patchControlPoints : 0;
 
    STATIC_ASSERT(MESA_SHADER_VERTEX == 0);
 
-   tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_UPDATE_CNTL, 1);
-   tu_cs_emit(cs, 0xff); /* XXX */
+   tu_cs_emit_regs(cs, A6XX_HLSQ_INVALIDATE_CMD(
+         .vs_state = true,
+         .hs_state = true,
+         .ds_state = true,
+         .gs_state = true,
+         .fs_state = true,
+         .gfx_ibo = true));
 
   /* Don't use the binning pass variant when GS is present because we don't
    * support compiling correct binning pass variants with GS.
    */
    if (binning_pass && !gs) {
       vs = bs;
-      tu6_emit_xs_config(cs, stage, bs,
-                         binary_bo->iova + builder->binning_vs_offset);
+      tu6_emit_xs_config(cs, stage, bs, builder->binning_vs_iova);
       stage++;
    }
 
@@ -1391,32 +1410,35 @@ tu6_emit_program(struct tu_cs *cs,
       if (stage == MESA_SHADER_FRAGMENT && binning_pass)
          fs = xs = NULL;
 
-      tu6_emit_xs_config(cs, stage, xs,
-                         binary_bo->iova + builder->shader_offsets[stage]);
+      tu6_emit_xs_config(cs, stage, xs, builder->shader_iova[stage]);
    }
 
    tu_cs_emit_pkt4(cs, REG_A6XX_SP_HS_UNKNOWN_A831, 1);
    tu_cs_emit(cs, 0);
 
-   tu6_emit_vpc(cs, vs, gs, fs, tf);
+   tu6_emit_vpc(cs, vs, hs, ds, gs, fs, cps_per_patch,
+                builder->device->physical_device->gpu_id == 650);
    tu6_emit_vpc_varying_modes(cs, fs);
 
    if (fs) {
       tu6_emit_fs_inputs(cs, fs);
       tu6_emit_fs_outputs(cs, fs, builder->color_attachment_count,
                           builder->use_dual_src_blend,
-                          builder->render_components);
+                          builder->render_components,
+                          builder->depth_attachment_format == VK_FORMAT_S8_UINT);
    } else {
       /* TODO: check if these can be skipped if fs is disabled */
       struct ir3_shader_variant dummy_variant = {};
       tu6_emit_fs_inputs(cs, &dummy_variant);
       tu6_emit_fs_outputs(cs, &dummy_variant, builder->color_attachment_count,
                           builder->use_dual_src_blend,
-                          builder->render_components);
+                          builder->render_components,
+                          builder->depth_attachment_format == VK_FORMAT_S8_UINT);
    }
 
-   if (gs)
-      tu6_emit_geometry_consts(cs, vs, gs);
+   if (gs || hs) {
+      tu6_emit_geom_tess_consts(cs, vs, hs, ds, gs, cps_per_patch);
+   }
 }
 
 static void
@@ -1427,6 +1449,7 @@ tu6_emit_vertex_input(struct tu_cs *cs,
 {
    uint32_t vfd_decode_idx = 0;
    uint32_t binding_instanced = 0; /* bitmask of instanced bindings */
+   uint32_t step_rate[MAX_VBS];
 
    for (uint32_t i = 0; i < info->vertexBindingDescriptionCount; i++) {
       const VkVertexInputBindingDescription *binding =
@@ -1439,6 +1462,17 @@ tu6_emit_vertex_input(struct tu_cs *cs,
          binding_instanced |= 1 << binding->binding;
 
       *bindings_used |= 1 << binding->binding;
+      step_rate[binding->binding] = 1;
+   }
+
+   const VkPipelineVertexInputDivisorStateCreateInfoEXT *div_state =
+      vk_find_struct_const(info->pNext, PIPELINE_VERTEX_INPUT_DIVISOR_STATE_CREATE_INFO_EXT);
+   if (div_state) {
+      for (uint32_t i = 0; i < div_state->vertexBindingDivisorCount; i++) {
+         const VkVertexInputBindingDivisorDescriptionEXT *desc =
+            &div_state->pVertexBindingDivisors[i];
+         step_rate[desc->binding] = desc->divisor;
+      }
    }
 
    /* TODO: emit all VFD_DECODE/VFD_DEST_CNTL in same (two) pkt4 */
@@ -1448,6 +1482,8 @@ tu6_emit_vertex_input(struct tu_cs *cs,
          &info->pVertexAttributeDescriptions[i];
       uint32_t input_idx;
 
+      assert(*bindings_used & BIT(attr->binding));
+
       for (input_idx = 0; input_idx < vs->inputs_count; input_idx++) {
          if ((vs->inputs[input_idx].slot - VERT_ATTRIB_GENERIC0) == attr->location)
             break;
@@ -1467,7 +1503,7 @@ tu6_emit_vertex_input(struct tu_cs *cs,
                         .swap = format.swap,
                         .unk30 = 1,
                         ._float = !vk_format_is_int(attr->format)),
-                      A6XX_VFD_DECODE_STEP_RATE(vfd_decode_idx, 1));
+                      A6XX_VFD_DECODE_STEP_RATE(vfd_decode_idx, step_rate[attr->binding]));
 
       tu_cs_emit_regs(cs,
                       A6XX_VFD_DEST_CNTL_INSTR(vfd_decode_idx,
@@ -1483,15 +1519,6 @@ tu6_emit_vertex_input(struct tu_cs *cs,
                      .decode_cnt = vfd_decode_idx));
 }
 
-static uint32_t
-tu6_guardband_adj(uint32_t v)
-{
-   if (v > 256)
-      return (uint32_t)(511.0 - 65.0 * (log2(v) - 8.0));
-   else
-      return 511;
-}
-
 void
 tu6_emit_viewport(struct tu_cs *cs, const VkViewport *viewport)
 {
@@ -1522,22 +1549,22 @@ tu6_emit_viewport(struct tu_cs *cs, const VkViewport *viewport)
    assert(min.y >= 0 && min.y < max.y);
 
    VkExtent2D guardband_adj;
-   guardband_adj.width = tu6_guardband_adj(max.x - min.x);
-   guardband_adj.height = tu6_guardband_adj(max.y - min.y);
-
-   tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_CL_VPORT_XOFFSET_0, 6);
-   tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_XOFFSET_0(offsets[0]).value);
-   tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_XSCALE_0(scales[0]).value);
-   tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_YOFFSET_0(offsets[1]).value);
-   tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_YSCALE_0(scales[1]).value);
-   tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_ZOFFSET_0(offsets[2]).value);
-   tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_ZSCALE_0(scales[2]).value);
-
-   tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0, 2);
-   tu_cs_emit(cs, A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_X(min.x) |
-                     A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_Y(min.y));
-   tu_cs_emit(cs, A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_X(max.x - 1) |
-                     A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_Y(max.y - 1));
+   guardband_adj.width = fd_calc_guardband(offsets[0], scales[0], false);
+   guardband_adj.height = fd_calc_guardband(offsets[1], scales[1], false);
+
+   tu_cs_emit_regs(cs,
+                   A6XX_GRAS_CL_VPORT_XOFFSET(0, offsets[0]),
+                   A6XX_GRAS_CL_VPORT_XSCALE(0, scales[0]),
+                   A6XX_GRAS_CL_VPORT_YOFFSET(0, offsets[1]),
+                   A6XX_GRAS_CL_VPORT_YSCALE(0, scales[1]),
+                   A6XX_GRAS_CL_VPORT_ZOFFSET(0, offsets[2]),
+                   A6XX_GRAS_CL_VPORT_ZSCALE(0, scales[2]));
+
+   tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL(0), 2);
+   tu_cs_emit(cs, A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_X(min.x) |
+                     A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_Y(min.y));
+   tu_cs_emit(cs, A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_X(max.x - 1) |
+                     A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_Y(max.y - 1));
 
    tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_CL_GUARDBAND_CLIP_ADJ, 1);
    tu_cs_emit(cs,
@@ -1548,8 +1575,8 @@ tu6_emit_viewport(struct tu_cs *cs, const VkViewport *viewport)
    float z_clamp_max = MAX2(viewport->minDepth, viewport->maxDepth);
 
    tu_cs_emit_regs(cs,
-                   A6XX_GRAS_CL_Z_CLAMP_MIN(z_clamp_min),
-                   A6XX_GRAS_CL_Z_CLAMP_MAX(z_clamp_max));
+                   A6XX_GRAS_CL_Z_CLAMP_MIN(0, z_clamp_min),
+                   A6XX_GRAS_CL_Z_CLAMP_MAX(0, z_clamp_max));
 
    tu_cs_emit_regs(cs,
                    A6XX_RB_Z_CLAMP_MIN(z_clamp_min),
@@ -1559,17 +1586,30 @@ tu6_emit_viewport(struct tu_cs *cs, const VkViewport *viewport)
 void
 tu6_emit_scissor(struct tu_cs *cs, const VkRect2D *scissor)
 {
-   const VkOffset2D min = scissor->offset;
-   const VkOffset2D max = {
+   VkOffset2D min = scissor->offset;
+   VkOffset2D max = {
       scissor->offset.x + scissor->extent.width,
       scissor->offset.y + scissor->extent.height,
    };
 
-   tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0, 2);
-   tu_cs_emit(cs, A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_X(min.x) |
-                     A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_Y(min.y));
-   tu_cs_emit(cs, A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_X(max.x - 1) |
-                     A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_Y(max.y - 1));
+   /* special case for empty scissor with max == 0 to avoid overflow */
+   if (max.x == 0)
+      min.x = max.x = 1;
+   if (max.y == 0)
+      min.y = max.y = 1;
+
+   /* avoid overflow with large scissor
+    * note the max will be limited to min - 1, so that empty scissor works
+    */
+   uint32_t scissor_max = BITFIELD_MASK(15);
+   min.x = MIN2(scissor_max, min.x);
+   min.y = MIN2(scissor_max, min.y);
+   max.x = MIN2(scissor_max, max.x);
+   max.y = MIN2(scissor_max, max.y);
+
+   tu_cs_emit_regs(cs,
+                   A6XX_GRAS_SC_SCREEN_SCISSOR_TL(0, .x = min.x, .y = min.y),
+                   A6XX_GRAS_SC_SCREEN_SCISSOR_BR(0, .x = max.x - 1, .y = max.y - 1));
 }
 
 void
@@ -1655,14 +1695,12 @@ tu6_emit_depth_control(struct tu_cs *cs,
                        const VkPipelineDepthStencilStateCreateInfo *ds_info,
                        const VkPipelineRasterizationStateCreateInfo *rast_info)
 {
-   assert(!ds_info->depthBoundsTestEnable);
-
    uint32_t rb_depth_cntl = 0;
    if (ds_info->depthTestEnable) {
       rb_depth_cntl |=
          A6XX_RB_DEPTH_CNTL_Z_ENABLE |
          A6XX_RB_DEPTH_CNTL_ZFUNC(tu6_compare_func(ds_info->depthCompareOp)) |
-         A6XX_RB_DEPTH_CNTL_Z_TEST_ENABLE;
+         A6XX_RB_DEPTH_CNTL_Z_TEST_ENABLE; /* TODO: don't set for ALWAYS/NEVER */
 
       if (rast_info->depthClampEnable)
          rb_depth_cntl |= A6XX_RB_DEPTH_CNTL_Z_CLAMP_ENABLE;
@@ -1671,6 +1709,9 @@ tu6_emit_depth_control(struct tu_cs *cs,
          rb_depth_cntl |= A6XX_RB_DEPTH_CNTL_Z_WRITE_ENABLE;
    }
 
+   if (ds_info->depthBoundsTestEnable)
+         rb_depth_cntl |= A6XX_RB_DEPTH_CNTL_Z_BOUNDS_ENABLE | A6XX_RB_DEPTH_CNTL_Z_TEST_ENABLE;
+
    tu_cs_emit_pkt4(cs, REG_A6XX_RB_DEPTH_CNTL, 1);
    tu_cs_emit(cs, rb_depth_cntl);
 }
@@ -1822,72 +1863,108 @@ tu6_emit_blend_control(struct tu_cs *cs,
 }
 
 static VkResult
-tu_pipeline_create(struct tu_device *dev,
-                   struct tu_pipeline_layout *layout,
-                   bool compute,
-                   const VkAllocationCallbacks *pAllocator,
-                   struct tu_pipeline **out_pipeline)
-{
-   struct tu_pipeline *pipeline =
-      vk_zalloc2(&dev->alloc, pAllocator, sizeof(*pipeline), 8,
-                 VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
-   if (!pipeline)
-      return VK_ERROR_OUT_OF_HOST_MEMORY;
+tu_pipeline_allocate_cs(struct tu_device *dev,
+                        struct tu_pipeline *pipeline,
+                        struct tu_pipeline_builder *builder,
+                        struct ir3_shader_variant *compute)
+{
+   uint32_t size = 2048 + tu6_load_state_size(pipeline, compute);
+
+   /* graphics case: */
+   if (builder) {
+      for (uint32_t i = 0; i < MESA_SHADER_STAGES; i++) {
+         if (builder->variants[i])
+            size += builder->variants[i]->info.sizedwords;
+      }
 
-   tu_cs_init(&pipeline->cs, dev, TU_CS_MODE_SUB_STREAM, 2048);
+      size += builder->binning_variant->info.sizedwords;
+   } else {
+      size += compute->info.sizedwords;
+   }
+
+   tu_cs_init(&pipeline->cs, dev, TU_CS_MODE_SUB_STREAM, size);
 
    /* Reserve the space now such that tu_cs_begin_sub_stream never fails. Note
     * that LOAD_STATE can potentially take up a large amount of space so we
     * calculate its size explicitly.
    */
-   unsigned load_state_size = tu6_load_state_size(layout, compute);
-   VkResult result = tu_cs_reserve_space(&pipeline->cs, 2048 + load_state_size);
-   if (result != VK_SUCCESS) {
-      vk_free2(&dev->alloc, pAllocator, pipeline);
-      return result;
-   }
-
-   *out_pipeline = pipeline;
-
-   return VK_SUCCESS;
+   return tu_cs_reserve_space(&pipeline->cs, size);
 }
 
 static void
 tu_pipeline_shader_key_init(struct ir3_shader_key *key,
                             const VkGraphicsPipelineCreateInfo *pipeline_info)
 {
-   bool has_gs = false;
-   bool msaa = false;
-   if (pipeline_info) {
-      for (uint32_t i = 0; i < pipeline_info->stageCount; i++) {
-         if (pipeline_info->pStages[i].stage == VK_SHADER_STAGE_GEOMETRY_BIT) {
-            has_gs = true;
-            break;
-         }
+   for (uint32_t i = 0; i < pipeline_info->stageCount; i++) {
+      if (pipeline_info->pStages[i].stage == VK_SHADER_STAGE_GEOMETRY_BIT) {
+         key->has_gs = true;
+         break;
       }
+   }
 
-      const VkPipelineMultisampleStateCreateInfo *msaa_info = pipeline_info->pMultisampleState;
-      const struct VkPipelineSampleLocationsStateCreateInfoEXT *sample_locations =
-         vk_find_struct_const(msaa_info->pNext, PIPELINE_SAMPLE_LOCATIONS_STATE_CREATE_INFO_EXT);
-      if (!pipeline_info->pRasterizationState->rasterizerDiscardEnable &&
-          (msaa_info->rasterizationSamples > 1 ||
-          /* also set msaa key when sample location is not the default
-           * since this affects varying interpolation */
-           (sample_locations && sample_locations->sampleLocationsEnable))) {
-         msaa = true;
-      }
+   if (pipeline_info->pRasterizationState->rasterizerDiscardEnable)
+      return;
+
+   const VkPipelineMultisampleStateCreateInfo *msaa_info = pipeline_info->pMultisampleState;
+   const struct VkPipelineSampleLocationsStateCreateInfoEXT *sample_locations =
+      vk_find_struct_const(msaa_info->pNext, PIPELINE_SAMPLE_LOCATIONS_STATE_CREATE_INFO_EXT);
+   if (msaa_info->rasterizationSamples > 1 ||
+       /* also set msaa key when sample location is not the default
+        * since this affects varying interpolation */
+       (sample_locations && sample_locations->sampleLocationsEnable)) {
+      key->msaa = true;
    }
 
-   /* TODO: Populate the remaining fields of ir3_shader_key. */
-   *key = (struct ir3_shader_key) {
-      .has_gs = has_gs,
-      .msaa = msaa,
-   };
+   /* note: not actually used by ir3, just checked in tu6_emit_fs_inputs */
+   if (msaa_info->sampleShadingEnable)
+      key->sample_shading = true;
+
+   /* We set this after we compile to NIR because we need the prim mode */
+   key->tessellation = IR3_TESS_NONE;
+}
+
+static uint32_t
+tu6_get_tessmode(struct tu_shader* shader)
+{
+   uint32_t primitive_mode = shader->ir3_shader->nir->info.tess.primitive_mode;
+   switch (primitive_mode) {
+   case GL_ISOLINES:
+      return IR3_TESS_ISOLINES;
+   case GL_TRIANGLES:
+      return IR3_TESS_TRIANGLES;
+   case GL_QUADS:
+      return IR3_TESS_QUADS;
+   case GL_NONE:
+      return IR3_TESS_NONE;
+   default:
+      unreachable("bad tessmode");
+   }
+}
+
+static uint64_t
+tu_upload_variant(struct tu_pipeline *pipeline,
+                  const struct ir3_shader_variant *variant)
+{
+   struct tu_cs_memory memory;
+
+   if (!variant)
+      return 0;
+
+   /* this expects to get enough alignment because shaders are allocated first
+    * and sizedwords is always aligned correctly
+    * note: an assert in tu6_emit_xs_config validates the alignment
+    */
+   tu_cs_alloc(&pipeline->cs, variant->info.sizedwords, 1, &memory);
+
+   memcpy(memory.map, variant->bin, sizeof(uint32_t) * variant->info.sizedwords);
+   return memory.iova;
 }
 
 static VkResult
-tu_pipeline_builder_compile_shaders(struct tu_pipeline_builder *builder)
+tu_pipeline_builder_compile_shaders(struct tu_pipeline_builder *builder,
+                                    struct tu_pipeline *pipeline)
 {
+   const struct ir3_compiler *compiler = builder->device->compiler;
    const VkPipelineShaderStageCreateInfo *stage_infos[MESA_SHADER_STAGES] = {
       NULL
    };
@@ -1897,7 +1974,7 @@ tu_pipeline_builder_compile_shaders(struct tu_pipeline_builder *builder)
       stage_infos[stage] = &builder->create_info->pStages[i];
    }
 
-   struct ir3_shader_key key;
+   struct ir3_shader_key key = {};
    tu_pipeline_shader_key_init(&key, builder->create_info);
 
    for (gl_shader_stage stage = MESA_SHADER_VERTEX;
@@ -1912,11 +1989,25 @@ tu_pipeline_builder_compile_shaders(struct tu_pipeline_builder *builder)
       if (!shader)
          return VK_ERROR_OUT_OF_HOST_MEMORY;
 
+      /* In SPIR-V generated from GLSL, the primitive mode is specified in the
+       * tessellation evaluation shader, but in SPIR-V generated from HLSL,
+       * the mode is specified in the tessellation control shader. */
+      if ((stage == MESA_SHADER_TESS_EVAL || stage == MESA_SHADER_TESS_CTRL) &&
+          key.tessellation == IR3_TESS_NONE) {
+         key.tessellation = tu6_get_tessmode(shader);
+      }
+
       builder->shaders[stage] = shader;
    }
 
-   for (gl_shader_stage stage = MESA_SHADER_STAGES - 1;
-        stage > MESA_SHADER_NONE; stage--) {
+   struct tu_shader *gs = builder->shaders[MESA_SHADER_GEOMETRY];
+   key.layer_zero =
+      !gs || !(gs->ir3_shader->nir->info.outputs_written & VARYING_SLOT_LAYER);
+
+   pipeline->tess.patch_type = key.tessellation;
+
+   for (gl_shader_stage stage = MESA_SHADER_VERTEX;
+        stage < MESA_SHADER_STAGES; stage++) {
       if (!builder->shaders[stage])
          continue;
       
@@ -1926,66 +2017,47 @@ tu_pipeline_builder_compile_shaders(struct tu_pipeline_builder *builder)
                                 &key, false, &created);
       if (!builder->variants[stage])
          return VK_ERROR_OUT_OF_HOST_MEMORY;
+   }
+
+   uint32_t safe_constlens = ir3_trim_constlen(builder->variants, compiler);
+
+   key.safe_constlen = true;
+
+   for (gl_shader_stage stage = MESA_SHADER_VERTEX;
+        stage < MESA_SHADER_STAGES; stage++) {
+      if (!builder->shaders[stage])
+         continue;
 
-      builder->shader_offsets[stage] = builder->shader_total_size;
-      builder->shader_total_size +=
-         sizeof(uint32_t) * builder->variants[stage]->info.sizedwords;
+      if (safe_constlens & (1 << stage)) {
+         bool created;
+         builder->variants[stage] =
+            ir3_shader_get_variant(builder->shaders[stage]->ir3_shader,
+                                   &key, false, &created);
+         if (!builder->variants[stage])
+            return VK_ERROR_OUT_OF_HOST_MEMORY;
+      }
    }
 
    const struct tu_shader *vs = builder->shaders[MESA_SHADER_VERTEX];
    struct ir3_shader_variant *variant;
 
-   if (vs->ir3_shader->stream_output.num_outputs) {
+   if (vs->ir3_shader->stream_output.num_outputs ||
+       !ir3_has_binning_vs(&key)) {
       variant = builder->variants[MESA_SHADER_VERTEX];
    } else {
       bool created;
+      key.safe_constlen = !!(safe_constlens & (1 << MESA_SHADER_VERTEX));
       variant = ir3_shader_get_variant(vs->ir3_shader, &key,
                                        true, &created);
       if (!variant)
          return VK_ERROR_OUT_OF_HOST_MEMORY;
    }
 
-   builder->binning_vs_offset = builder->shader_total_size;
-   builder->shader_total_size +=
-      sizeof(uint32_t) * variant->info.sizedwords;
    builder->binning_variant = variant;
 
    return VK_SUCCESS;
 }
 
-static VkResult
-tu_pipeline_builder_upload_shaders(struct tu_pipeline_builder *builder,
-                                   struct tu_pipeline *pipeline)
-{
-   struct tu_bo *bo = &pipeline->program.binary_bo;
-
-   VkResult result =
-      tu_bo_init_new(builder->device, bo, builder->shader_total_size);
-   if (result != VK_SUCCESS)
-      return result;
-
-   result = tu_bo_map(builder->device, bo);
-   if (result != VK_SUCCESS)
-      return result;
-
-   for (uint32_t i = 0; i < MESA_SHADER_STAGES; i++) {
-      const struct ir3_shader_variant *variant = builder->variants[i];
-      if (!variant)
-         continue;
-
-      memcpy(bo->map + builder->shader_offsets[i], variant->bin,
-             sizeof(uint32_t) * variant->info.sizedwords);
-   }
-
-   if (builder->binning_variant) {
-      const struct ir3_shader_variant *variant = builder->binning_variant;
-      memcpy(bo->map + builder->binning_vs_offset, variant->bin,
-             sizeof(uint32_t) * variant->info.sizedwords);
-   }
-
-   return VK_SUCCESS;
-}
-
 static void
 tu_pipeline_builder_parse_dynamic(struct tu_pipeline_builder *builder,
                                   struct tu_pipeline *pipeline)
@@ -2017,8 +2089,7 @@ tu_pipeline_set_linkage(struct tu_program_descriptor_linkage *link,
                         struct tu_shader *shader,
                         struct ir3_shader_variant *v)
 {
-   link->ubo_state = v->shader->ubo_state;
-   link->const_state = v->shader->const_state;
+   link->const_state = *ir3_const_state(v);
    link->constlen = v->constlen;
    link->push_consts = shader->push_consts;
 }
@@ -2029,12 +2100,12 @@ tu_pipeline_builder_parse_shader_stages(struct tu_pipeline_builder *builder,
 {
    struct tu_cs prog_cs;
    tu_cs_begin_sub_stream(&pipeline->cs, 512, &prog_cs);
-   tu6_emit_program(&prog_cs, builder, &pipeline->program.binary_bo, false, &pipeline->streamout);
-   pipeline->program.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &prog_cs);
+   tu6_emit_program(&prog_cs, builder, false);
+   pipeline->program.state = tu_cs_end_draw_state(&pipeline->cs, &prog_cs);
 
    tu_cs_begin_sub_stream(&pipeline->cs, 512, &prog_cs);
-   tu6_emit_program(&prog_cs, builder, &pipeline->program.binary_bo, true, &pipeline->streamout);
-   pipeline->program.binning_state_ib = tu_cs_end_sub_stream(&pipeline->cs, &prog_cs);
+   tu6_emit_program(&prog_cs, builder, true);
+   pipeline->program.binning_state = tu_cs_end_draw_state(&pipeline->cs, &prog_cs);
 
    VkShaderStageFlags stages = 0;
    for (unsigned i = 0; i < builder->create_info->stageCount; i++) {
@@ -2069,15 +2140,15 @@ tu_pipeline_builder_parse_vertex_input(struct tu_pipeline_builder *builder,
                           MAX_VERTEX_ATTRIBS * 7 + 2, &vi_cs);
    tu6_emit_vertex_input(&vi_cs, vs, vi_info,
                          &pipeline->vi.bindings_used);
-   pipeline->vi.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &vi_cs);
+   pipeline->vi.state = tu_cs_end_draw_state(&pipeline->cs, &vi_cs);
 
    if (bs) {
       tu_cs_begin_sub_stream(&pipeline->cs,
                              MAX_VERTEX_ATTRIBS * 7 + 2, &vi_cs);
       tu6_emit_vertex_input(
          &vi_cs, bs, vi_info, &pipeline->vi.bindings_used);
-      pipeline->vi.binning_state_ib =
-         tu_cs_end_sub_stream(&pipeline->cs, &vi_cs);
+      pipeline->vi.binning_state =
+         tu_cs_end_draw_state(&pipeline->cs, &vi_cs);
    }
 }
 
@@ -2096,23 +2167,39 @@ static bool
 tu_pipeline_static_state(struct tu_pipeline *pipeline, struct tu_cs *cs,
                          uint32_t id, uint32_t size)
 {
-   struct ts_cs_memory memory;
+   assert(id < ARRAY_SIZE(pipeline->dynamic_state));
 
    if (pipeline->dynamic_state_mask & BIT(id))
       return false;
 
-   /* TODO: share this logc with tu_cmd_dynamic_state */
-   tu_cs_alloc(&pipeline->cs, size, 1, &memory);
-   tu_cs_init_external(cs, memory.map, memory.map + size);
-   tu_cs_begin(cs);
-   tu_cs_reserve_space(cs, size);
-
-   assert(id < ARRAY_SIZE(pipeline->dynamic_state));
-   pipeline->dynamic_state[id].iova = memory.iova;
-   pipeline->dynamic_state[id].size = size;
+   pipeline->dynamic_state[id] = tu_cs_draw_state(&pipeline->cs, cs, size);
    return true;
 }
 
+static void
+tu_pipeline_builder_parse_tessellation(struct tu_pipeline_builder *builder,
+                                       struct tu_pipeline *pipeline)
+{
+   const VkPipelineTessellationStateCreateInfo *tess_info =
+      builder->create_info->pTessellationState;
+
+   if (!tess_info)
+      return;
+
+   assert(pipeline->ia.primtype == DI_PT_PATCHES0);
+   assert(tess_info->patchControlPoints <= 32);
+   pipeline->ia.primtype += tess_info->patchControlPoints;
+   const VkPipelineTessellationDomainOriginStateCreateInfo *domain_info =
+         vk_find_struct_const(tess_info->pNext, PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO);
+   pipeline->tess.upper_left_domain_origin = !domain_info ||
+         domain_info->domainOrigin == VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT;
+   const struct ir3_shader_variant *hs = builder->variants[MESA_SHADER_TESS_CTRL];
+   const struct ir3_shader_variant *ds = builder->variants[MESA_SHADER_TESS_EVAL];
+   pipeline->tess.param_stride = hs->output_size * 4;
+   pipeline->tess.hs_bo_regid = hs->const_state->offsets.primitive_param + 1;
+   pipeline->tess.ds_bo_regid = ds->const_state->offsets.primitive_param + 1;
+}
+
 static void
 tu_pipeline_builder_parse_viewport(struct tu_pipeline_builder *builder,
                                    struct tu_pipeline *pipeline)
@@ -2147,26 +2234,38 @@ tu_pipeline_builder_parse_rasterization(struct tu_pipeline_builder *builder,
    const VkPipelineRasterizationStateCreateInfo *rast_info =
       builder->create_info->pRasterizationState;
 
-   assert(rast_info->polygonMode == VK_POLYGON_MODE_FILL);
+   enum a6xx_polygon_mode mode = tu6_polygon_mode(rast_info->polygonMode);
+
+   bool depth_clip_disable = rast_info->depthClampEnable;
+
+   const VkPipelineRasterizationDepthClipStateCreateInfoEXT *depth_clip_state =
+      vk_find_struct_const(rast_info, PIPELINE_RASTERIZATION_DEPTH_CLIP_STATE_CREATE_INFO_EXT);
+   if (depth_clip_state)
+      depth_clip_disable = !depth_clip_state->depthClipEnable;
 
    struct tu_cs cs;
-   tu_cs_begin_sub_stream(&pipeline->cs, 7, &cs);
+   pipeline->rast_state = tu_cs_draw_state(&pipeline->cs, &cs, 9);
 
    tu_cs_emit_regs(&cs,
                    A6XX_GRAS_CL_CNTL(
-                     .znear_clip_disable = rast_info->depthClampEnable,
-                     .zfar_clip_disable = rast_info->depthClampEnable,
+                     .znear_clip_disable = depth_clip_disable,
+                     .zfar_clip_disable = depth_clip_disable,
+                     /* TODO should this be depth_clip_disable instead? */
                      .unk5 = rast_info->depthClampEnable,
                      .zero_gb_scale_z = 1,
                      .vp_clip_code_ignore = 1));
+
+   tu_cs_emit_regs(&cs,
+                   A6XX_VPC_POLYGON_MODE(mode));
+
+   tu_cs_emit_regs(&cs,
+                   A6XX_PC_POLYGON_MODE(mode));
+
    /* move to hw ctx init? */
-   tu_cs_emit_regs(&cs, A6XX_GRAS_UNKNOWN_8001());
    tu_cs_emit_regs(&cs,
                    A6XX_GRAS_SU_POINT_MINMAX(.min = 1.0f / 16.0f, .max = 4092.0f),
                    A6XX_GRAS_SU_POINT_SIZE(1.0f));
 
-   pipeline->rast.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &cs);
-
    pipeline->gras_su_cntl =
       tu6_gras_su_cntl(rast_info, builder->samples);
 
@@ -2210,7 +2309,7 @@ tu_pipeline_builder_parse_depth_stencil(struct tu_pipeline_builder *builder,
          ? ds_info : &dummy_ds_info;
 
    struct tu_cs cs;
-   tu_cs_begin_sub_stream(&pipeline->cs, 6, &cs);
+   pipeline->ds_state = tu_cs_draw_state(&pipeline->cs, &cs, 6);
 
    /* move to hw ctx init? */
    tu_cs_emit_regs(&cs, A6XX_RB_ALPHA_CONTROL());
@@ -2218,7 +2317,11 @@ tu_pipeline_builder_parse_depth_stencil(struct tu_pipeline_builder *builder,
                           builder->create_info->pRasterizationState);
    tu6_emit_stencil_control(&cs, ds_info);
 
-   pipeline->ds.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &cs);
+   if (tu_pipeline_static_state(pipeline, &cs, VK_DYNAMIC_STATE_DEPTH_BOUNDS, 3)) {
+      tu_cs_emit_regs(&cs,
+                      A6XX_RB_Z_BOUNDS_MIN(ds_info->minDepthBounds),
+                      A6XX_RB_Z_BOUNDS_MAX(ds_info->maxDepthBounds));
+   }
 
    if (tu_pipeline_static_state(pipeline, &cs, VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK, 2)) {
       tu_cs_emit_regs(&cs, A6XX_RB_STENCILMASK(.mask = ds_info->front.compareMask & 0xff,
@@ -2267,7 +2370,8 @@ tu_pipeline_builder_parse_multisample_and_color_blend(
                                      : &dummy_blend_info;
 
    struct tu_cs cs;
-   tu_cs_begin_sub_stream(&pipeline->cs, MAX_RTS * 3 + 4, &cs);
+   pipeline->blend_state =
+      tu_cs_draw_state(&pipeline->cs, &cs, blend_info->attachmentCount * 3 + 4);
 
    uint32_t blend_enable_mask;
    tu6_emit_rb_mrt_controls(&cs, blend_info,
@@ -2277,7 +2381,7 @@ tu_pipeline_builder_parse_multisample_and_color_blend(
    tu6_emit_blend_control(&cs, blend_enable_mask,
                           builder->use_dual_src_blend, msaa_info);
 
-   pipeline->blend.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &cs);
+   assert(cs.cur == cs.end); /* validate draw state size */
 
    if (tu_pipeline_static_state(pipeline, &cs, VK_DYNAMIC_STATE_BLEND_CONSTANTS, 5)) {
       tu_cs_emit_pkt4(&cs, REG_A6XX_RB_BLEND_RED_F32, 4);
@@ -2303,38 +2407,45 @@ tu_pipeline_finish(struct tu_pipeline *pipeline,
                    const VkAllocationCallbacks *alloc)
 {
    tu_cs_finish(&pipeline->cs);
-
-   if (pipeline->program.binary_bo.gem_handle)
-      tu_bo_finish(dev, &pipeline->program.binary_bo);
 }
 
 static VkResult
 tu_pipeline_builder_build(struct tu_pipeline_builder *builder,
                           struct tu_pipeline **pipeline)
 {
-   VkResult result = tu_pipeline_create(builder->device, builder->layout,
-                                        false, builder->alloc, pipeline);
-   if (result != VK_SUCCESS)
-      return result;
+   VkResult result;
+
+   *pipeline = vk_object_zalloc(&builder->device->vk, builder->alloc,
+                                sizeof(**pipeline), VK_OBJECT_TYPE_PIPELINE);
+   if (!*pipeline)
+      return VK_ERROR_OUT_OF_HOST_MEMORY;
 
    (*pipeline)->layout = builder->layout;
 
    /* compile and upload shaders */
-   result = tu_pipeline_builder_compile_shaders(builder);
-   if (result == VK_SUCCESS)
-      result = tu_pipeline_builder_upload_shaders(builder, *pipeline);
+   result = tu_pipeline_builder_compile_shaders(builder, *pipeline);
    if (result != VK_SUCCESS) {
-      tu_pipeline_finish(*pipeline, builder->device, builder->alloc);
-      vk_free2(&builder->device->alloc, builder->alloc, *pipeline);
-      *pipeline = VK_NULL_HANDLE;
+      vk_object_free(&builder->device->vk, builder->alloc, *pipeline);
+      return result;
+   }
 
+   result = tu_pipeline_allocate_cs(builder->device, *pipeline, builder, NULL);
+   if (result != VK_SUCCESS) {
+      vk_object_free(&builder->device->vk, builder->alloc, *pipeline);
       return result;
    }
 
+   for (uint32_t i = 0; i < MESA_SHADER_STAGES; i++)
+      builder->shader_iova[i] = tu_upload_variant(*pipeline, builder->variants[i]);
+
+   builder->binning_vs_iova =
+      tu_upload_variant(*pipeline, builder->binning_variant);
+
    tu_pipeline_builder_parse_dynamic(builder, *pipeline);
    tu_pipeline_builder_parse_shader_stages(builder, *pipeline);
    tu_pipeline_builder_parse_vertex_input(builder, *pipeline);
    tu_pipeline_builder_parse_input_assembly(builder, *pipeline);
+   tu_pipeline_builder_parse_tessellation(builder, *pipeline);
    tu_pipeline_builder_parse_viewport(builder, *pipeline);
    tu_pipeline_builder_parse_rasterization(builder, *pipeline);
    tu_pipeline_builder_parse_depth_stencil(builder, *pipeline);
@@ -2466,30 +2577,6 @@ tu_CreateGraphicsPipelines(VkDevice device,
    return final_result;
 }
 
-static VkResult
-tu_compute_upload_shader(VkDevice device,
-                         struct tu_pipeline *pipeline,
-                         struct ir3_shader_variant *v)
-{
-   TU_FROM_HANDLE(tu_device, dev, device);
-   struct tu_bo *bo = &pipeline->program.binary_bo;
-
-   uint32_t shader_size = sizeof(uint32_t) * v->info.sizedwords;
-   VkResult result =
-      tu_bo_init_new(dev, bo, shader_size);
-   if (result != VK_SUCCESS)
-      return result;
-
-   result = tu_bo_map(dev, bo);
-   if (result != VK_SUCCESS)
-      return result;
-
-   memcpy(bo->map, v->bin, shader_size);
-
-   return VK_SUCCESS;
-}
-
-
 static VkResult
 tu_compute_pipeline_create(VkDevice device,
                            VkPipelineCache _cache,
@@ -2506,14 +2593,14 @@ tu_compute_pipeline_create(VkDevice device,
 
    *pPipeline = VK_NULL_HANDLE;
 
-   result = tu_pipeline_create(dev, layout, true, pAllocator, &pipeline);
-   if (result != VK_SUCCESS)
-      return result;
+   pipeline = vk_object_zalloc(&dev->vk, pAllocator, sizeof(*pipeline),
+                               VK_OBJECT_TYPE_PIPELINE);
+   if (!pipeline)
+      return VK_ERROR_OUT_OF_HOST_MEMORY;
 
    pipeline->layout = layout;
 
-   struct ir3_shader_key key;
-   tu_pipeline_shader_key_init(&key, NULL);
+   struct ir3_shader_key key = {};
 
    struct tu_shader *shader =
       tu_shader_create(dev, MESA_SHADER_COMPUTE, stage_info, layout, pAllocator);
@@ -2522,26 +2609,32 @@ tu_compute_pipeline_create(VkDevice device,
       goto fail;
    }
 
+   pipeline->active_desc_sets = shader->active_desc_sets;
+
    bool created;
    struct ir3_shader_variant *v =
       ir3_shader_get_variant(shader->ir3_shader, &key, false, &created);
-   if (!v)
+   if (!v) {
+      result = VK_ERROR_OUT_OF_HOST_MEMORY;
       goto fail;
+   }
 
    tu_pipeline_set_linkage(&pipeline->program.link[MESA_SHADER_COMPUTE],
                            shader, v);
 
-   result = tu_compute_upload_shader(device, pipeline, v);
+   result = tu_pipeline_allocate_cs(dev, pipeline, NULL, v);
    if (result != VK_SUCCESS)
       goto fail;
 
+   uint64_t shader_iova = tu_upload_variant(pipeline, v);
+
    for (int i = 0; i < 3; i++)
       pipeline->compute.local_size[i] = v->shader->nir->info.cs.local_size[i];
 
    struct tu_cs prog_cs;
    tu_cs_begin_sub_stream(&pipeline->cs, 512, &prog_cs);
-   tu6_emit_cs_config(&prog_cs, shader, v, pipeline->program.binary_bo.iova);
-   pipeline->program.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &prog_cs);
+   tu6_emit_cs_config(&prog_cs, shader, v, shader_iova);
+   pipeline->program.state = tu_cs_end_draw_state(&pipeline->cs, &prog_cs);
 
    tu6_emit_load_state(pipeline, true);
 
@@ -2552,8 +2645,7 @@ fail:
    if (shader)
       tu_shader_destroy(dev, shader, pAllocator);
 
-   tu_pipeline_finish(pipeline, dev, pAllocator);
-   vk_free2(&dev->alloc, pAllocator, pipeline);
+   vk_object_free(&dev->vk, pAllocator, pipeline);
 
    return result;
 }
@@ -2591,5 +2683,5 @@ tu_DestroyPipeline(VkDevice _device,
       return;
 
    tu_pipeline_finish(pipeline, dev, pAllocator);
-   vk_free2(&dev->alloc, pAllocator, pipeline);
+   vk_object_free(&dev->vk, pAllocator, pipeline);
 }