#include "tu_private.h"
+#include "ir3/ir3_nir.h"
#include "main/menums.h"
#include "nir/nir.h"
#include "nir/nir_builder.h"
#include "tu_cs.h"
+/* Emit IB that preloads the descriptors that the shader uses */
+
+static inline uint32_t
+tu6_vkstage2opcode(VkShaderStageFlags stage)
+{
+ switch (stage) {
+ case VK_SHADER_STAGE_VERTEX_BIT:
+ case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT:
+ case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT:
+ case VK_SHADER_STAGE_GEOMETRY_BIT:
+ return CP_LOAD_STATE6_GEOM;
+ case VK_SHADER_STAGE_FRAGMENT_BIT:
+ case VK_SHADER_STAGE_COMPUTE_BIT:
+ return CP_LOAD_STATE6_FRAG;
+ default:
+ unreachable("bad shader type");
+ }
+}
+
+static enum a6xx_state_block
+tu6_tex_stage2sb(VkShaderStageFlags stage)
+{
+ switch (stage) {
+ case VK_SHADER_STAGE_VERTEX_BIT:
+ return SB6_VS_TEX;
+ case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT:
+ return SB6_HS_TEX;
+ case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT:
+ return SB6_DS_TEX;
+ case VK_SHADER_STAGE_GEOMETRY_BIT:
+ return SB6_GS_TEX;
+ case VK_SHADER_STAGE_FRAGMENT_BIT:
+ return SB6_FS_TEX;
+ case VK_SHADER_STAGE_COMPUTE_BIT:
+ return SB6_CS_TEX;
+ default:
+ unreachable("bad shader stage");
+ }
+}
+
+static enum a6xx_state_block
+tu6_ubo_stage2sb(VkShaderStageFlags stage)
+{
+ switch (stage) {
+ case VK_SHADER_STAGE_VERTEX_BIT:
+ return SB6_VS_SHADER;
+ case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT:
+ return SB6_HS_SHADER;
+ case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT:
+ return SB6_DS_SHADER;
+ case VK_SHADER_STAGE_GEOMETRY_BIT:
+ return SB6_GS_SHADER;
+ case VK_SHADER_STAGE_FRAGMENT_BIT:
+ return SB6_FS_SHADER;
+ case VK_SHADER_STAGE_COMPUTE_BIT:
+ return SB6_CS_SHADER;
+ default:
+ unreachable("bad shader stage");
+ }
+}
+
+static void
+emit_load_state(struct tu_cs *cs, unsigned opcode, enum a6xx_state_type st,
+ enum a6xx_state_block sb, unsigned base, unsigned offset,
+ unsigned count)
+{
+ /* Note: just emit one packet, even if count overflows NUM_UNIT. It's not
+ * clear if emitting more packets will even help anything. Presumably the
+ * descriptor cache is relatively small, and these packets stop doing
+ * anything when there are too many descriptors.
+ */
+ tu_cs_emit_pkt7(cs, opcode, 3);
+ tu_cs_emit(cs,
+ CP_LOAD_STATE6_0_STATE_TYPE(st) |
+ CP_LOAD_STATE6_0_STATE_SRC(SS6_BINDLESS) |
+ CP_LOAD_STATE6_0_STATE_BLOCK(sb) |
+ CP_LOAD_STATE6_0_NUM_UNIT(MIN2(count, 1024-1)));
+ tu_cs_emit_qw(cs, offset | (base << 28));
+}
+
+static unsigned
+tu6_load_state_size(struct tu_pipeline_layout *layout, bool compute)
+{
+ const unsigned load_state_size = 4;
+ unsigned size = 0;
+ for (unsigned i = 0; i < layout->num_sets; i++) {
+ struct tu_descriptor_set_layout *set_layout = layout->set[i].layout;
+ for (unsigned j = 0; j < set_layout->binding_count; j++) {
+ struct tu_descriptor_set_binding_layout *binding = &set_layout->binding[j];
+ unsigned count = 0;
+ /* Note: some users, like amber for example, pass in
+ * VK_SHADER_STAGE_ALL which includes a bunch of extra bits, so
+ * filter these out by using VK_SHADER_STAGE_ALL_GRAPHICS explicitly.
+ */
+ VkShaderStageFlags stages = compute ?
+ binding->shader_stages & VK_SHADER_STAGE_COMPUTE_BIT :
+ binding->shader_stages & VK_SHADER_STAGE_ALL_GRAPHICS;
+ unsigned stage_count = util_bitcount(stages);
+ switch (binding->type) {
+ case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER:
+ case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC:
+ case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE:
+ case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
+ /* IBO-backed resources only need one packet for all graphics stages */
+ if (stages & ~VK_SHADER_STAGE_COMPUTE_BIT)
+ count += 1;
+ if (stages & VK_SHADER_STAGE_COMPUTE_BIT)
+ count += 1;
+ break;
+ case VK_DESCRIPTOR_TYPE_SAMPLER:
+ case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
+ case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
+ case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT:
+ case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
+ case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
+ /* Textures and UBO's needs a packet for each stage */
+ count = stage_count;
+ break;
+ case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER:
+ /* Because of how we pack combined images and samplers, we
+ * currently can't use one packet for the whole array.
+ */
+ count = stage_count * binding->array_size * 2;
+ break;
+ default:
+ unreachable("bad descriptor type");
+ }
+ size += count * load_state_size;
+ }
+ }
+ return size;
+}
+
+static void
+tu6_emit_load_state(struct tu_pipeline *pipeline, bool compute)
+{
+ unsigned size = tu6_load_state_size(pipeline->layout, compute);
+ if (size == 0)
+ return;
+
+ struct tu_cs cs;
+ tu_cs_begin_sub_stream(&pipeline->cs, size, &cs);
+
+ struct tu_pipeline_layout *layout = pipeline->layout;
+ for (unsigned i = 0; i < layout->num_sets; i++) {
+ struct tu_descriptor_set_layout *set_layout = layout->set[i].layout;
+ for (unsigned j = 0; j < set_layout->binding_count; j++) {
+ struct tu_descriptor_set_binding_layout *binding = &set_layout->binding[j];
+ unsigned base = i;
+ unsigned offset = binding->offset / 4;
+ /* Note: some users, like amber for example, pass in
+ * VK_SHADER_STAGE_ALL which includes a bunch of extra bits, so
+ * filter these out by using VK_SHADER_STAGE_ALL_GRAPHICS explicitly.
+ */
+ VkShaderStageFlags stages = compute ?
+ binding->shader_stages & VK_SHADER_STAGE_COMPUTE_BIT :
+ binding->shader_stages & VK_SHADER_STAGE_ALL_GRAPHICS;
+ unsigned count = binding->array_size;
+ if (count == 0 || stages == 0)
+ continue;
+ switch (binding->type) {
+ case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC:
+ base = MAX_SETS;
+ offset = (layout->input_attachment_count +
+ layout->set[i].dynamic_offset_start +
+ binding->dynamic_offset_offset) * A6XX_TEX_CONST_DWORDS;
+ /* fallthrough */
+ case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER:
+ case VK_DESCRIPTOR_TYPE_STORAGE_IMAGE:
+ case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
+ /* IBO-backed resources only need one packet for all graphics stages */
+ if (stages & ~VK_SHADER_STAGE_COMPUTE_BIT) {
+ emit_load_state(&cs, CP_LOAD_STATE6, ST6_SHADER, SB6_IBO,
+ base, offset, count);
+ }
+ if (stages & VK_SHADER_STAGE_COMPUTE_BIT) {
+ emit_load_state(&cs, CP_LOAD_STATE6_FRAG, ST6_IBO, SB6_CS_SHADER,
+ base, offset, count);
+ }
+ break;
+ case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT:
+ base = MAX_SETS;
+ offset = (layout->set[i].input_attachment_start +
+ binding->input_attachment_offset) * A6XX_TEX_CONST_DWORDS;
+ case VK_DESCRIPTOR_TYPE_SAMPLER:
+ case VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE:
+ case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER: {
+ unsigned stage_log2;
+ for_each_bit(stage_log2, stages) {
+ VkShaderStageFlags stage = 1 << stage_log2;
+ emit_load_state(&cs, tu6_vkstage2opcode(stage),
+ binding->type == VK_DESCRIPTOR_TYPE_SAMPLER ?
+ ST6_SHADER : ST6_CONSTANTS,
+ tu6_tex_stage2sb(stage), base, offset, count);
+ }
+ break;
+ }
+ case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
+ base = MAX_SETS;
+ offset = (layout->input_attachment_count +
+ layout->set[i].dynamic_offset_start +
+ binding->dynamic_offset_offset) * A6XX_TEX_CONST_DWORDS;
+ /* fallthrough */
+ case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER: {
+ unsigned stage_log2;
+ for_each_bit(stage_log2, stages) {
+ VkShaderStageFlags stage = 1 << stage_log2;
+ emit_load_state(&cs, tu6_vkstage2opcode(stage), ST6_UBO,
+ tu6_ubo_stage2sb(stage), base, offset, count);
+ }
+ break;
+ }
+ case VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER: {
+ unsigned stage_log2;
+ for_each_bit(stage_log2, stages) {
+ VkShaderStageFlags stage = 1 << stage_log2;
+ /* TODO: We could emit less CP_LOAD_STATE6 if we used
+ * struct-of-arrays instead of array-of-structs.
+ */
+ for (unsigned i = 0; i < count; i++) {
+ unsigned tex_offset = offset + 2 * i * A6XX_TEX_CONST_DWORDS;
+ unsigned sam_offset = offset + (2 * i + 1) * A6XX_TEX_CONST_DWORDS;
+ emit_load_state(&cs, tu6_vkstage2opcode(stage),
+ ST6_CONSTANTS, tu6_tex_stage2sb(stage),
+ base, tex_offset, 1);
+ emit_load_state(&cs, tu6_vkstage2opcode(stage),
+ ST6_SHADER, tu6_tex_stage2sb(stage),
+ base, sam_offset, 1);
+ }
+ }
+ break;
+ }
+ default:
+ unreachable("bad descriptor type");
+ }
+ }
+ }
+
+ pipeline->load_state.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &cs);
+}
+
struct tu_pipeline_builder
{
- struct tu_device *device;
- struct tu_pipeline_cache *cache;
- const VkAllocationCallbacks *alloc;
- const VkGraphicsPipelineCreateInfo *create_info;
-};
+ struct tu_device *device;
+ struct tu_pipeline_cache *cache;
+ struct tu_pipeline_layout *layout;
+ const VkAllocationCallbacks *alloc;
+ const VkGraphicsPipelineCreateInfo *create_info;
+
+ struct tu_shader *shaders[MESA_SHADER_STAGES];
+ uint32_t shader_offsets[MESA_SHADER_STAGES];
+ uint32_t binning_vs_offset;
+ uint32_t shader_total_size;
+
+ bool rasterizer_discard;
+ /* these states are affectd by rasterizer_discard */
+ VkSampleCountFlagBits samples;
+ bool use_depth_stencil_attachment;
+ bool use_color_attachments;
+ uint32_t color_attachment_count;
+ VkFormat color_attachment_formats[MAX_RTS];
+};
+
+static enum tu_dynamic_state_bits
+tu_dynamic_state_bit(VkDynamicState state)
+{
+ switch (state) {
+ case VK_DYNAMIC_STATE_VIEWPORT:
+ return TU_DYNAMIC_VIEWPORT;
+ case VK_DYNAMIC_STATE_SCISSOR:
+ return TU_DYNAMIC_SCISSOR;
+ case VK_DYNAMIC_STATE_LINE_WIDTH:
+ return TU_DYNAMIC_LINE_WIDTH;
+ case VK_DYNAMIC_STATE_DEPTH_BIAS:
+ return TU_DYNAMIC_DEPTH_BIAS;
+ case VK_DYNAMIC_STATE_BLEND_CONSTANTS:
+ return TU_DYNAMIC_BLEND_CONSTANTS;
+ case VK_DYNAMIC_STATE_DEPTH_BOUNDS:
+ return TU_DYNAMIC_DEPTH_BOUNDS;
+ case VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK:
+ return TU_DYNAMIC_STENCIL_COMPARE_MASK;
+ case VK_DYNAMIC_STATE_STENCIL_WRITE_MASK:
+ return TU_DYNAMIC_STENCIL_WRITE_MASK;
+ case VK_DYNAMIC_STATE_STENCIL_REFERENCE:
+ return TU_DYNAMIC_STENCIL_REFERENCE;
+ default:
+ unreachable("invalid dynamic state");
+ return 0;
+ }
+}
+
+static gl_shader_stage
+tu_shader_stage(VkShaderStageFlagBits stage)
+{
+ switch (stage) {
+ case VK_SHADER_STAGE_VERTEX_BIT:
+ return MESA_SHADER_VERTEX;
+ case VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT:
+ return MESA_SHADER_TESS_CTRL;
+ case VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT:
+ return MESA_SHADER_TESS_EVAL;
+ case VK_SHADER_STAGE_GEOMETRY_BIT:
+ return MESA_SHADER_GEOMETRY;
+ case VK_SHADER_STAGE_FRAGMENT_BIT:
+ return MESA_SHADER_FRAGMENT;
+ case VK_SHADER_STAGE_COMPUTE_BIT:
+ return MESA_SHADER_COMPUTE;
+ default:
+ unreachable("invalid VkShaderStageFlagBits");
+ return MESA_SHADER_NONE;
+ }
+}
+
+static bool
+tu_logic_op_reads_dst(VkLogicOp op)
+{
+ switch (op) {
+ case VK_LOGIC_OP_CLEAR:
+ case VK_LOGIC_OP_COPY:
+ case VK_LOGIC_OP_COPY_INVERTED:
+ case VK_LOGIC_OP_SET:
+ return false;
+ default:
+ return true;
+ }
+}
+
+static VkBlendFactor
+tu_blend_factor_no_dst_alpha(VkBlendFactor factor)
+{
+ /* treat dst alpha as 1.0 and avoid reading it */
+ switch (factor) {
+ case VK_BLEND_FACTOR_DST_ALPHA:
+ return VK_BLEND_FACTOR_ONE;
+ case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA:
+ return VK_BLEND_FACTOR_ZERO;
+ default:
+ return factor;
+ }
+}
+
+static enum pc_di_primtype
+tu6_primtype(VkPrimitiveTopology topology)
+{
+ switch (topology) {
+ case VK_PRIMITIVE_TOPOLOGY_POINT_LIST:
+ return DI_PT_POINTLIST;
+ case VK_PRIMITIVE_TOPOLOGY_LINE_LIST:
+ return DI_PT_LINELIST;
+ case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP:
+ return DI_PT_LINESTRIP;
+ case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST:
+ return DI_PT_TRILIST;
+ case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP:
+ return DI_PT_TRISTRIP;
+ case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN:
+ return DI_PT_TRIFAN;
+ case VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY:
+ return DI_PT_LINE_ADJ;
+ case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY:
+ return DI_PT_LINESTRIP_ADJ;
+ case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY:
+ return DI_PT_TRI_ADJ;
+ case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY:
+ return DI_PT_TRISTRIP_ADJ;
+ case VK_PRIMITIVE_TOPOLOGY_PATCH_LIST:
+ default:
+ unreachable("invalid primitive topology");
+ return DI_PT_NONE;
+ }
+}
+
+static enum adreno_compare_func
+tu6_compare_func(VkCompareOp op)
+{
+ switch (op) {
+ case VK_COMPARE_OP_NEVER:
+ return FUNC_NEVER;
+ case VK_COMPARE_OP_LESS:
+ return FUNC_LESS;
+ case VK_COMPARE_OP_EQUAL:
+ return FUNC_EQUAL;
+ case VK_COMPARE_OP_LESS_OR_EQUAL:
+ return FUNC_LEQUAL;
+ case VK_COMPARE_OP_GREATER:
+ return FUNC_GREATER;
+ case VK_COMPARE_OP_NOT_EQUAL:
+ return FUNC_NOTEQUAL;
+ case VK_COMPARE_OP_GREATER_OR_EQUAL:
+ return FUNC_GEQUAL;
+ case VK_COMPARE_OP_ALWAYS:
+ return FUNC_ALWAYS;
+ default:
+ unreachable("invalid VkCompareOp");
+ return FUNC_NEVER;
+ }
+}
+
+static enum adreno_stencil_op
+tu6_stencil_op(VkStencilOp op)
+{
+ switch (op) {
+ case VK_STENCIL_OP_KEEP:
+ return STENCIL_KEEP;
+ case VK_STENCIL_OP_ZERO:
+ return STENCIL_ZERO;
+ case VK_STENCIL_OP_REPLACE:
+ return STENCIL_REPLACE;
+ case VK_STENCIL_OP_INCREMENT_AND_CLAMP:
+ return STENCIL_INCR_CLAMP;
+ case VK_STENCIL_OP_DECREMENT_AND_CLAMP:
+ return STENCIL_DECR_CLAMP;
+ case VK_STENCIL_OP_INVERT:
+ return STENCIL_INVERT;
+ case VK_STENCIL_OP_INCREMENT_AND_WRAP:
+ return STENCIL_INCR_WRAP;
+ case VK_STENCIL_OP_DECREMENT_AND_WRAP:
+ return STENCIL_DECR_WRAP;
+ default:
+ unreachable("invalid VkStencilOp");
+ return STENCIL_KEEP;
+ }
+}
+
+static enum a3xx_rop_code
+tu6_rop(VkLogicOp op)
+{
+ switch (op) {
+ case VK_LOGIC_OP_CLEAR:
+ return ROP_CLEAR;
+ case VK_LOGIC_OP_AND:
+ return ROP_AND;
+ case VK_LOGIC_OP_AND_REVERSE:
+ return ROP_AND_REVERSE;
+ case VK_LOGIC_OP_COPY:
+ return ROP_COPY;
+ case VK_LOGIC_OP_AND_INVERTED:
+ return ROP_AND_INVERTED;
+ case VK_LOGIC_OP_NO_OP:
+ return ROP_NOOP;
+ case VK_LOGIC_OP_XOR:
+ return ROP_XOR;
+ case VK_LOGIC_OP_OR:
+ return ROP_OR;
+ case VK_LOGIC_OP_NOR:
+ return ROP_NOR;
+ case VK_LOGIC_OP_EQUIVALENT:
+ return ROP_EQUIV;
+ case VK_LOGIC_OP_INVERT:
+ return ROP_INVERT;
+ case VK_LOGIC_OP_OR_REVERSE:
+ return ROP_OR_REVERSE;
+ case VK_LOGIC_OP_COPY_INVERTED:
+ return ROP_COPY_INVERTED;
+ case VK_LOGIC_OP_OR_INVERTED:
+ return ROP_OR_INVERTED;
+ case VK_LOGIC_OP_NAND:
+ return ROP_NAND;
+ case VK_LOGIC_OP_SET:
+ return ROP_SET;
+ default:
+ unreachable("invalid VkLogicOp");
+ return ROP_NOOP;
+ }
+}
+
+static enum adreno_rb_blend_factor
+tu6_blend_factor(VkBlendFactor factor)
+{
+ switch (factor) {
+ case VK_BLEND_FACTOR_ZERO:
+ return FACTOR_ZERO;
+ case VK_BLEND_FACTOR_ONE:
+ return FACTOR_ONE;
+ case VK_BLEND_FACTOR_SRC_COLOR:
+ return FACTOR_SRC_COLOR;
+ case VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR:
+ return FACTOR_ONE_MINUS_SRC_COLOR;
+ case VK_BLEND_FACTOR_DST_COLOR:
+ return FACTOR_DST_COLOR;
+ case VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR:
+ return FACTOR_ONE_MINUS_DST_COLOR;
+ case VK_BLEND_FACTOR_SRC_ALPHA:
+ return FACTOR_SRC_ALPHA;
+ case VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA:
+ return FACTOR_ONE_MINUS_SRC_ALPHA;
+ case VK_BLEND_FACTOR_DST_ALPHA:
+ return FACTOR_DST_ALPHA;
+ case VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA:
+ return FACTOR_ONE_MINUS_DST_ALPHA;
+ case VK_BLEND_FACTOR_CONSTANT_COLOR:
+ return FACTOR_CONSTANT_COLOR;
+ case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR:
+ return FACTOR_ONE_MINUS_CONSTANT_COLOR;
+ case VK_BLEND_FACTOR_CONSTANT_ALPHA:
+ return FACTOR_CONSTANT_ALPHA;
+ case VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA:
+ return FACTOR_ONE_MINUS_CONSTANT_ALPHA;
+ case VK_BLEND_FACTOR_SRC_ALPHA_SATURATE:
+ return FACTOR_SRC_ALPHA_SATURATE;
+ case VK_BLEND_FACTOR_SRC1_COLOR:
+ return FACTOR_SRC1_COLOR;
+ case VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR:
+ return FACTOR_ONE_MINUS_SRC1_COLOR;
+ case VK_BLEND_FACTOR_SRC1_ALPHA:
+ return FACTOR_SRC1_ALPHA;
+ case VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA:
+ return FACTOR_ONE_MINUS_SRC1_ALPHA;
+ default:
+ unreachable("invalid VkBlendFactor");
+ return FACTOR_ZERO;
+ }
+}
+
+static enum a3xx_rb_blend_opcode
+tu6_blend_op(VkBlendOp op)
+{
+ switch (op) {
+ case VK_BLEND_OP_ADD:
+ return BLEND_DST_PLUS_SRC;
+ case VK_BLEND_OP_SUBTRACT:
+ return BLEND_SRC_MINUS_DST;
+ case VK_BLEND_OP_REVERSE_SUBTRACT:
+ return BLEND_DST_MINUS_SRC;
+ case VK_BLEND_OP_MIN:
+ return BLEND_MIN_DST_SRC;
+ case VK_BLEND_OP_MAX:
+ return BLEND_MAX_DST_SRC;
+ default:
+ unreachable("invalid VkBlendOp");
+ return BLEND_DST_PLUS_SRC;
+ }
+}
+
+static uint32_t
+emit_xs_config(const struct ir3_shader_variant *sh)
+{
+ if (sh->instrlen) {
+ return A6XX_SP_VS_CONFIG_ENABLED |
+ COND(sh->bindless_tex, A6XX_SP_VS_CONFIG_BINDLESS_TEX) |
+ COND(sh->bindless_samp, A6XX_SP_VS_CONFIG_BINDLESS_SAMP) |
+ COND(sh->bindless_ibo, A6XX_SP_VS_CONFIG_BINDLESS_IBO) |
+ COND(sh->bindless_ubo, A6XX_SP_VS_CONFIG_BINDLESS_UBO);
+ } else {
+ return 0;
+ }
+}
+
+static void
+tu6_emit_vs_config(struct tu_cs *cs, struct tu_shader *shader,
+ const struct ir3_shader_variant *vs)
+{
+ uint32_t sp_vs_ctrl =
+ A6XX_SP_VS_CTRL_REG0_THREADSIZE(FOUR_QUADS) |
+ A6XX_SP_VS_CTRL_REG0_FULLREGFOOTPRINT(vs->info.max_reg + 1) |
+ A6XX_SP_VS_CTRL_REG0_MERGEDREGS |
+ A6XX_SP_VS_CTRL_REG0_BRANCHSTACK(vs->branchstack);
+ if (vs->need_pixlod)
+ sp_vs_ctrl |= A6XX_SP_VS_CTRL_REG0_PIXLODENABLE;
+ if (vs->need_fine_derivatives)
+ sp_vs_ctrl |= A6XX_SP_VS_CTRL_REG0_DIFF_FINE;
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_SP_VS_CTRL_REG0, 1);
+ tu_cs_emit(cs, sp_vs_ctrl);
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_SP_VS_CONFIG, 2);
+ tu_cs_emit(cs, emit_xs_config(vs));
+ tu_cs_emit(cs, vs->instrlen);
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_VS_CNTL, 1);
+ tu_cs_emit(cs, A6XX_HLSQ_VS_CNTL_CONSTLEN(align(vs->constlen, 4)) |
+ A6XX_HLSQ_VS_CNTL_ENABLED);
+}
+
+static void
+tu6_emit_hs_config(struct tu_cs *cs, struct tu_shader *shader,
+ const struct ir3_shader_variant *hs)
+{
+ tu_cs_emit_pkt4(cs, REG_A6XX_SP_HS_UNKNOWN_A831, 1);
+ tu_cs_emit(cs, 0);
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_SP_HS_CONFIG, 2);
+ tu_cs_emit(cs, emit_xs_config(hs));
+ tu_cs_emit(cs, hs->instrlen);
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_HS_CNTL, 1);
+ tu_cs_emit(cs, A6XX_HLSQ_HS_CNTL_CONSTLEN(align(hs->constlen, 4)));
+}
+
+static void
+tu6_emit_ds_config(struct tu_cs *cs, struct tu_shader *shader,
+ const struct ir3_shader_variant *ds)
+{
+ tu_cs_emit_pkt4(cs, REG_A6XX_SP_DS_CONFIG, 2);
+ tu_cs_emit(cs, emit_xs_config(ds));
+ tu_cs_emit(cs, ds->instrlen);
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_DS_CNTL, 1);
+ tu_cs_emit(cs, A6XX_HLSQ_DS_CNTL_CONSTLEN(align(ds->constlen, 4)));
+}
+
+static void
+tu6_emit_gs_config(struct tu_cs *cs, struct tu_shader *shader,
+ const struct ir3_shader_variant *gs)
+{
+ bool has_gs = gs->type != MESA_SHADER_NONE;
+ tu_cs_emit_pkt4(cs, REG_A6XX_SP_GS_UNKNOWN_A871, 1);
+ tu_cs_emit(cs, 0);
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_SP_GS_CONFIG, 2);
+ tu_cs_emit(cs, emit_xs_config(gs));
+ tu_cs_emit(cs, gs->instrlen);
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_GS_CNTL, 1);
+ tu_cs_emit(cs, COND(has_gs, A6XX_HLSQ_GS_CNTL_ENABLED) |
+ A6XX_HLSQ_GS_CNTL_CONSTLEN(align(gs->constlen, 4)));
+}
+
+static void
+tu6_emit_fs_config(struct tu_cs *cs, struct tu_shader *shader,
+ const struct ir3_shader_variant *fs)
+{
+ uint32_t sp_fs_ctrl =
+ A6XX_SP_FS_CTRL_REG0_THREADSIZE(FOUR_QUADS) | 0x1000000 |
+ A6XX_SP_FS_CTRL_REG0_FULLREGFOOTPRINT(fs->info.max_reg + 1) |
+ A6XX_SP_FS_CTRL_REG0_MERGEDREGS |
+ A6XX_SP_FS_CTRL_REG0_BRANCHSTACK(fs->branchstack);
+ if (fs->total_in > 0)
+ sp_fs_ctrl |= A6XX_SP_FS_CTRL_REG0_VARYING;
+ if (fs->need_pixlod)
+ sp_fs_ctrl |= A6XX_SP_FS_CTRL_REG0_PIXLODENABLE;
+ if (fs->need_fine_derivatives)
+ sp_fs_ctrl |= A6XX_SP_FS_CTRL_REG0_DIFF_FINE;
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_SP_FS_CTRL_REG0, 1);
+ tu_cs_emit(cs, sp_fs_ctrl);
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_SP_FS_CONFIG, 2);
+ tu_cs_emit(cs, emit_xs_config(fs));
+ tu_cs_emit(cs, fs->instrlen);
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_FS_CNTL, 1);
+ tu_cs_emit(cs, A6XX_HLSQ_FS_CNTL_CONSTLEN(align(fs->constlen, 4)) |
+ A6XX_HLSQ_FS_CNTL_ENABLED);
+}
+
+static void
+tu6_emit_cs_config(struct tu_cs *cs, const struct tu_shader *shader,
+ const struct ir3_shader_variant *v)
+{
+ tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_UPDATE_CNTL, 1);
+ tu_cs_emit(cs, 0xff);
+
+ unsigned constlen = align(v->constlen, 4);
+ tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_CS_CNTL, 1);
+ tu_cs_emit(cs, A6XX_HLSQ_CS_CNTL_CONSTLEN(constlen) |
+ A6XX_HLSQ_CS_CNTL_ENABLED);
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_SP_CS_CONFIG, 2);
+ tu_cs_emit(cs, emit_xs_config(v));
+ tu_cs_emit(cs, v->instrlen);
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_SP_CS_CTRL_REG0, 1);
+ tu_cs_emit(cs, A6XX_SP_CS_CTRL_REG0_THREADSIZE(FOUR_QUADS) |
+ A6XX_SP_CS_CTRL_REG0_FULLREGFOOTPRINT(v->info.max_reg + 1) |
+ A6XX_SP_CS_CTRL_REG0_MERGEDREGS |
+ A6XX_SP_CS_CTRL_REG0_BRANCHSTACK(v->branchstack) |
+ COND(v->need_pixlod, A6XX_SP_CS_CTRL_REG0_PIXLODENABLE) |
+ COND(v->need_fine_derivatives, A6XX_SP_CS_CTRL_REG0_DIFF_FINE));
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_SP_CS_UNKNOWN_A9B1, 1);
+ tu_cs_emit(cs, 0x41);
+
+ uint32_t local_invocation_id =
+ ir3_find_sysval_regid(v, SYSTEM_VALUE_LOCAL_INVOCATION_ID);
+ uint32_t work_group_id =
+ ir3_find_sysval_regid(v, SYSTEM_VALUE_WORK_GROUP_ID);
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_CS_CNTL_0, 2);
+ tu_cs_emit(cs,
+ A6XX_HLSQ_CS_CNTL_0_WGIDCONSTID(work_group_id) |
+ A6XX_HLSQ_CS_CNTL_0_UNK0(regid(63, 0)) |
+ A6XX_HLSQ_CS_CNTL_0_UNK1(regid(63, 0)) |
+ A6XX_HLSQ_CS_CNTL_0_LOCALIDREGID(local_invocation_id));
+ tu_cs_emit(cs, 0x2fc); /* HLSQ_CS_UNKNOWN_B998 */
+}
+
+static void
+tu6_emit_vs_system_values(struct tu_cs *cs,
+ const struct ir3_shader_variant *vs,
+ const struct ir3_shader_variant *gs)
+{
+ const uint32_t vertexid_regid =
+ ir3_find_sysval_regid(vs, SYSTEM_VALUE_VERTEX_ID);
+ const uint32_t instanceid_regid =
+ ir3_find_sysval_regid(vs, SYSTEM_VALUE_INSTANCE_ID);
+ const uint32_t primitiveid_regid = gs->type != MESA_SHADER_NONE ?
+ ir3_find_sysval_regid(gs, SYSTEM_VALUE_PRIMITIVE_ID) :
+ regid(63, 0);
+ const uint32_t gsheader_regid = gs->type != MESA_SHADER_NONE ?
+ ir3_find_sysval_regid(gs, SYSTEM_VALUE_GS_HEADER_IR3) :
+ regid(63, 0);
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_VFD_CONTROL_1, 6);
+ tu_cs_emit(cs, A6XX_VFD_CONTROL_1_REGID4VTX(vertexid_regid) |
+ A6XX_VFD_CONTROL_1_REGID4INST(instanceid_regid) |
+ A6XX_VFD_CONTROL_1_REGID4PRIMID(primitiveid_regid) |
+ 0xfc000000);
+ tu_cs_emit(cs, 0x0000fcfc); /* VFD_CONTROL_2 */
+ tu_cs_emit(cs, 0xfcfcfcfc); /* VFD_CONTROL_3 */
+ tu_cs_emit(cs, 0x000000fc); /* VFD_CONTROL_4 */
+ tu_cs_emit(cs, A6XX_VFD_CONTROL_5_REGID_GSHEADER(gsheader_regid) |
+ 0xfc00); /* VFD_CONTROL_5 */
+ tu_cs_emit(cs, 0x00000000); /* VFD_CONTROL_6 */
+}
+
+/* Add any missing varyings needed for stream-out. Otherwise varyings not
+ * used by fragment shader will be stripped out.
+ */
+static void
+tu6_link_streamout(struct ir3_shader_linkage *l,
+ const struct ir3_shader_variant *v)
+{
+ const struct ir3_stream_output_info *info = &v->shader->stream_output;
+
+ /*
+ * First, any stream-out varyings not already in linkage map (ie. also
+ * consumed by frag shader) need to be added:
+ */
+ for (unsigned i = 0; i < info->num_outputs; i++) {
+ const struct ir3_stream_output *out = &info->output[i];
+ unsigned compmask =
+ (1 << (out->num_components + out->start_component)) - 1;
+ unsigned k = out->register_index;
+ unsigned idx, nextloc = 0;
+
+ /* psize/pos need to be the last entries in linkage map, and will
+ * get added link_stream_out, so skip over them:
+ */
+ if (v->outputs[k].slot == VARYING_SLOT_PSIZ ||
+ v->outputs[k].slot == VARYING_SLOT_POS)
+ continue;
+
+ for (idx = 0; idx < l->cnt; idx++) {
+ if (l->var[idx].regid == v->outputs[k].regid)
+ break;
+ nextloc = MAX2(nextloc, l->var[idx].loc + 4);
+ }
+
+ /* add if not already in linkage map: */
+ if (idx == l->cnt)
+ ir3_link_add(l, v->outputs[k].regid, compmask, nextloc);
+
+ /* expand component-mask if needed, ie streaming out all components
+ * but frag shader doesn't consume all components:
+ */
+ if (compmask & ~l->var[idx].compmask) {
+ l->var[idx].compmask |= compmask;
+ l->max_loc = MAX2(l->max_loc, l->var[idx].loc +
+ util_last_bit(l->var[idx].compmask));
+ }
+ }
+}
+
+static void
+tu6_setup_streamout(const struct ir3_shader_variant *v,
+ struct ir3_shader_linkage *l, struct tu_streamout_state *tf)
+{
+ const struct ir3_stream_output_info *info = &v->shader->stream_output;
+
+ memset(tf, 0, sizeof(*tf));
+
+ tf->prog_count = align(l->max_loc, 2) / 2;
+
+ debug_assert(tf->prog_count < ARRAY_SIZE(tf->prog));
+
+ /* set stride info to the streamout state */
+ for (unsigned i = 0; i < IR3_MAX_SO_BUFFERS; i++)
+ tf->stride[i] = info->stride[i];
+
+ for (unsigned i = 0; i < info->num_outputs; i++) {
+ const struct ir3_stream_output *out = &info->output[i];
+ unsigned k = out->register_index;
+ unsigned idx;
+
+ tf->ncomp[out->output_buffer] += out->num_components;
+
+ /* linkage map sorted by order frag shader wants things, so
+ * a bit less ideal here..
+ */
+ for (idx = 0; idx < l->cnt; idx++)
+ if (l->var[idx].regid == v->outputs[k].regid)
+ break;
+
+ debug_assert(idx < l->cnt);
+
+ for (unsigned j = 0; j < out->num_components; j++) {
+ unsigned c = j + out->start_component;
+ unsigned loc = l->var[idx].loc + c;
+ unsigned off = j + out->dst_offset; /* in dwords */
+
+ if (loc & 1) {
+ tf->prog[loc/2] |= A6XX_VPC_SO_PROG_B_EN |
+ A6XX_VPC_SO_PROG_B_BUF(out->output_buffer) |
+ A6XX_VPC_SO_PROG_B_OFF(off * 4);
+ } else {
+ tf->prog[loc/2] |= A6XX_VPC_SO_PROG_A_EN |
+ A6XX_VPC_SO_PROG_A_BUF(out->output_buffer) |
+ A6XX_VPC_SO_PROG_A_OFF(off * 4);
+ }
+ }
+ }
+
+ tf->vpc_so_buf_cntl = A6XX_VPC_SO_BUF_CNTL_ENABLE |
+ COND(tf->ncomp[0] > 0, A6XX_VPC_SO_BUF_CNTL_BUF0) |
+ COND(tf->ncomp[1] > 0, A6XX_VPC_SO_BUF_CNTL_BUF1) |
+ COND(tf->ncomp[2] > 0, A6XX_VPC_SO_BUF_CNTL_BUF2) |
+ COND(tf->ncomp[3] > 0, A6XX_VPC_SO_BUF_CNTL_BUF3);
+}
+
+static void
+tu6_emit_const(struct tu_cs *cs, uint32_t opcode, uint32_t base,
+ enum a6xx_state_block block, uint32_t offset,
+ uint32_t size, uint32_t *dwords) {
+ assert(size % 4 == 0);
+
+ tu_cs_emit_pkt7(cs, opcode, 3 + size);
+ tu_cs_emit(cs, CP_LOAD_STATE6_0_DST_OFF(base) |
+ CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS) |
+ CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) |
+ CP_LOAD_STATE6_0_STATE_BLOCK(block) |
+ CP_LOAD_STATE6_0_NUM_UNIT(size / 4));
+
+ tu_cs_emit(cs, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
+ tu_cs_emit(cs, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
+ dwords = (uint32_t *)&((uint8_t *)dwords)[offset];
+
+ tu_cs_emit_array(cs, dwords, size);
+}
+
+static void
+tu6_emit_link_map(struct tu_cs *cs,
+ const struct ir3_shader_variant *producer,
+ const struct ir3_shader_variant *consumer) {
+ const struct ir3_const_state *const_state = &consumer->shader->const_state;
+ uint32_t base = const_state->offsets.primitive_map;
+ uint32_t patch_locs[MAX_VARYING] = { }, num_loc;
+ num_loc = ir3_link_geometry_stages(producer, consumer, patch_locs);
+ int size = DIV_ROUND_UP(num_loc, 4);
+
+ size = (MIN2(size + base, consumer->constlen) - base) * 4;
+
+ tu6_emit_const(cs, CP_LOAD_STATE6_GEOM, base, SB6_GS_SHADER, 0, size,
+ patch_locs);
+}
+
+static uint16_t
+gl_primitive_to_tess(uint16_t primitive) {
+ switch (primitive) {
+ case GL_POINTS:
+ return TESS_POINTS;
+ case GL_LINE_STRIP:
+ return TESS_LINES;
+ case GL_TRIANGLE_STRIP:
+ return TESS_CW_TRIS;
+ default:
+ unreachable("");
+ }
+}
+
+static void
+tu6_emit_vpc(struct tu_cs *cs,
+ const struct ir3_shader_variant *vs,
+ const struct ir3_shader_variant *gs,
+ const struct ir3_shader_variant *fs,
+ bool binning_pass,
+ struct tu_streamout_state *tf)
+{
+ bool has_gs = gs->type != MESA_SHADER_NONE;
+ const struct ir3_shader_variant *last_shader = has_gs ? gs : vs;
+ struct ir3_shader_linkage linkage = { 0 };
+ ir3_link_shaders(&linkage, last_shader, fs);
+
+ if (last_shader->shader->stream_output.num_outputs)
+ tu6_link_streamout(&linkage, last_shader);
+
+ BITSET_DECLARE(vpc_var_enables, 128) = { 0 };
+ for (uint32_t i = 0; i < linkage.cnt; i++) {
+ const uint32_t comp_count = util_last_bit(linkage.var[i].compmask);
+ for (uint32_t j = 0; j < comp_count; j++)
+ BITSET_SET(vpc_var_enables, linkage.var[i].loc + j);
+ }
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_VPC_VAR_DISABLE(0), 4);
+ tu_cs_emit(cs, ~vpc_var_enables[0]);
+ tu_cs_emit(cs, ~vpc_var_enables[1]);
+ tu_cs_emit(cs, ~vpc_var_enables[2]);
+ tu_cs_emit(cs, ~vpc_var_enables[3]);
+
+ /* a6xx finds position/pointsize at the end */
+ const uint32_t position_regid =
+ ir3_find_output_regid(last_shader, VARYING_SLOT_POS);
+ const uint32_t pointsize_regid =
+ ir3_find_output_regid(last_shader, VARYING_SLOT_PSIZ);
+ const uint32_t layer_regid = has_gs ?
+ ir3_find_output_regid(gs, VARYING_SLOT_LAYER) : regid(63, 0);
+
+ uint32_t pointsize_loc = 0xff, position_loc = 0xff, layer_loc = 0xff;
+ if (layer_regid != regid(63, 0)) {
+ layer_loc = linkage.max_loc;
+ ir3_link_add(&linkage, layer_regid, 0x1, linkage.max_loc);
+ }
+ if (position_regid != regid(63, 0)) {
+ position_loc = linkage.max_loc;
+ ir3_link_add(&linkage, position_regid, 0xf, linkage.max_loc);
+ }
+ if (pointsize_regid != regid(63, 0)) {
+ pointsize_loc = linkage.max_loc;
+ ir3_link_add(&linkage, pointsize_regid, 0x1, linkage.max_loc);
+ }
+
+ if (last_shader->shader->stream_output.num_outputs)
+ tu6_setup_streamout(last_shader, &linkage, tf);
+
+ /* map outputs of the last shader to VPC */
+ assert(linkage.cnt <= 32);
+ const uint32_t sp_out_count = DIV_ROUND_UP(linkage.cnt, 2);
+ const uint32_t sp_vpc_dst_count = DIV_ROUND_UP(linkage.cnt, 4);
+ uint32_t sp_out[16];
+ uint32_t sp_vpc_dst[8];
+ for (uint32_t i = 0; i < linkage.cnt; i++) {
+ ((uint16_t *) sp_out)[i] =
+ A6XX_SP_VS_OUT_REG_A_REGID(linkage.var[i].regid) |
+ A6XX_SP_VS_OUT_REG_A_COMPMASK(linkage.var[i].compmask);
+ ((uint8_t *) sp_vpc_dst)[i] =
+ A6XX_SP_VS_VPC_DST_REG_OUTLOC0(linkage.var[i].loc);
+ }
+
+ if (has_gs)
+ tu_cs_emit_pkt4(cs, REG_A6XX_SP_GS_OUT_REG(0), sp_out_count);
+ else
+ tu_cs_emit_pkt4(cs, REG_A6XX_SP_VS_OUT_REG(0), sp_out_count);
+ tu_cs_emit_array(cs, sp_out, sp_out_count);
+
+ if (has_gs)
+ tu_cs_emit_pkt4(cs, REG_A6XX_SP_GS_VPC_DST_REG(0), sp_vpc_dst_count);
+ else
+ tu_cs_emit_pkt4(cs, REG_A6XX_SP_VS_VPC_DST_REG(0), sp_vpc_dst_count);
+ tu_cs_emit_array(cs, sp_vpc_dst, sp_vpc_dst_count);
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_VPC_CNTL_0, 1);
+ tu_cs_emit(cs, A6XX_VPC_CNTL_0_NUMNONPOSVAR(fs->total_in) |
+ (fs->total_in > 0 ? A6XX_VPC_CNTL_0_VARYING : 0) |
+ 0xff00ff00);
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_VPC_PACK, 1);
+ tu_cs_emit(cs, A6XX_VPC_PACK_POSITIONLOC(position_loc) |
+ A6XX_VPC_PACK_PSIZELOC(pointsize_loc) |
+ A6XX_VPC_PACK_STRIDE_IN_VPC(linkage.max_loc));
+
+ if (has_gs) {
+ tu_cs_emit_pkt4(cs, REG_A6XX_SP_GS_CTRL_REG0, 1);
+ tu_cs_emit(cs, A6XX_SP_GS_CTRL_REG0_THREADSIZE(TWO_QUADS) |
+ A6XX_SP_GS_CTRL_REG0_FULLREGFOOTPRINT(gs->info.max_reg + 1) |
+ A6XX_SP_GS_CTRL_REG0_BRANCHSTACK(gs->branchstack) |
+ COND(gs->need_pixlod, A6XX_SP_GS_CTRL_REG0_PIXLODENABLE));
+
+ tu6_emit_link_map(cs, vs, gs);
+
+ uint32_t primitive_regid =
+ ir3_find_sysval_regid(gs, SYSTEM_VALUE_PRIMITIVE_ID);
+ tu_cs_emit_pkt4(cs, REG_A6XX_VPC_PACK_GS, 1);
+ tu_cs_emit(cs, A6XX_VPC_PACK_GS_POSITIONLOC(position_loc) |
+ A6XX_VPC_PACK_GS_PSIZELOC(pointsize_loc) |
+ A6XX_VPC_PACK_GS_STRIDE_IN_VPC(linkage.max_loc));
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_VPC_UNKNOWN_9105, 1);
+ tu_cs_emit(cs, A6XX_VPC_UNKNOWN_9105_LAYERLOC(layer_loc) | 0xff00);
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_UNKNOWN_809C, 1);
+ tu_cs_emit(cs, CONDREG(layer_regid,
+ A6XX_GRAS_UNKNOWN_809C_GS_WRITES_LAYER));
+
+ uint32_t flags_regid = ir3_find_output_regid(gs,
+ VARYING_SLOT_GS_VERTEX_FLAGS_IR3);
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_SP_PRIMITIVE_CNTL_GS, 1);
+ tu_cs_emit(cs, A6XX_SP_PRIMITIVE_CNTL_GS_GSOUT(linkage.cnt) |
+ A6XX_SP_PRIMITIVE_CNTL_GS_FLAGS_REGID(flags_regid));
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_PC_PRIMITIVE_CNTL_2, 1);
+ tu_cs_emit(cs, A6XX_PC_PRIMITIVE_CNTL_2_STRIDE_IN_VPC(linkage.max_loc) |
+ CONDREG(pointsize_regid, A6XX_PC_PRIMITIVE_CNTL_2_PSIZE) |
+ CONDREG(layer_regid, A6XX_PC_PRIMITIVE_CNTL_2_LAYER) |
+ CONDREG(primitive_regid, A6XX_PC_PRIMITIVE_CNTL_2_PRIMITIVE_ID));
+
+ uint32_t vertices_out = gs->shader->nir->info.gs.vertices_out - 1;
+ uint16_t output =
+ gl_primitive_to_tess(gs->shader->nir->info.gs.output_primitive);
+ uint32_t invocations = gs->shader->nir->info.gs.invocations - 1;
+ tu_cs_emit_pkt4(cs, REG_A6XX_PC_PRIMITIVE_CNTL_5, 1);
+ tu_cs_emit(cs,
+ A6XX_PC_PRIMITIVE_CNTL_5_GS_VERTICES_OUT(vertices_out) |
+ A6XX_PC_PRIMITIVE_CNTL_5_GS_OUTPUT(output) |
+ A6XX_PC_PRIMITIVE_CNTL_5_GS_INVOCATIONS(invocations));
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_PC_PRIMITIVE_CNTL_3, 1);
+ tu_cs_emit(cs, 0);
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_UNKNOWN_8003, 1);
+ tu_cs_emit(cs, 0);
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_VPC_UNKNOWN_9100, 1);
+ tu_cs_emit(cs, 0xff);
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_VPC_UNKNOWN_9102, 1);
+ tu_cs_emit(cs, 0xffff00);
+
+ /* Size of per-primitive alloction in ldlw memory in vec4s. */
+ uint32_t vec4_size =
+ gs->shader->nir->info.gs.vertices_in *
+ DIV_ROUND_UP(vs->shader->output_size, 4);
+ tu_cs_emit_pkt4(cs, REG_A6XX_PC_PRIMITIVE_CNTL_6, 1);
+ tu_cs_emit(cs, A6XX_PC_PRIMITIVE_CNTL_6_STRIDE_IN_VPC(vec4_size));
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_PC_UNKNOWN_9B07, 1);
+ tu_cs_emit(cs, 0);
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_SP_GS_UNKNOWN_A871, 1);
+ tu_cs_emit(cs, vs->shader->output_size);
+ }
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_SP_PRIMITIVE_CNTL, 1);
+ tu_cs_emit(cs, A6XX_SP_PRIMITIVE_CNTL_VSOUT(linkage.cnt));
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_PC_PRIMITIVE_CNTL_1, 1);
+ tu_cs_emit(cs, A6XX_PC_PRIMITIVE_CNTL_1_STRIDE_IN_VPC(linkage.max_loc) |
+ (last_shader->writes_psize ? A6XX_PC_PRIMITIVE_CNTL_1_PSIZE : 0));
+}
+
+static int
+tu6_vpc_varying_mode(const struct ir3_shader_variant *fs,
+ uint32_t index,
+ uint8_t *interp_mode,
+ uint8_t *ps_repl_mode)
+{
+ enum
+ {
+ INTERP_SMOOTH = 0,
+ INTERP_FLAT = 1,
+ INTERP_ZERO = 2,
+ INTERP_ONE = 3,
+ };
+ enum
+ {
+ PS_REPL_NONE = 0,
+ PS_REPL_S = 1,
+ PS_REPL_T = 2,
+ PS_REPL_ONE_MINUS_T = 3,
+ };
+
+ const uint32_t compmask = fs->inputs[index].compmask;
+
+ /* NOTE: varyings are packed, so if compmask is 0xb then first, second, and
+ * fourth component occupy three consecutive varying slots
+ */
+ int shift = 0;
+ *interp_mode = 0;
+ *ps_repl_mode = 0;
+ if (fs->inputs[index].slot == VARYING_SLOT_PNTC) {
+ if (compmask & 0x1) {
+ *ps_repl_mode |= PS_REPL_S << shift;
+ shift += 2;
+ }
+ if (compmask & 0x2) {
+ *ps_repl_mode |= PS_REPL_T << shift;
+ shift += 2;
+ }
+ if (compmask & 0x4) {
+ *interp_mode |= INTERP_ZERO << shift;
+ shift += 2;
+ }
+ if (compmask & 0x8) {
+ *interp_mode |= INTERP_ONE << 6;
+ shift += 2;
+ }
+ } else if ((fs->inputs[index].interpolate == INTERP_MODE_FLAT) ||
+ fs->inputs[index].rasterflat) {
+ for (int i = 0; i < 4; i++) {
+ if (compmask & (1 << i)) {
+ *interp_mode |= INTERP_FLAT << shift;
+ shift += 2;
+ }
+ }
+ }
+
+ return shift;
+}
+
+static void
+tu6_emit_vpc_varying_modes(struct tu_cs *cs,
+ const struct ir3_shader_variant *fs,
+ bool binning_pass)
+{
+ uint32_t interp_modes[8] = { 0 };
+ uint32_t ps_repl_modes[8] = { 0 };
+
+ if (!binning_pass) {
+ for (int i = -1;
+ (i = ir3_next_varying(fs, i)) < (int) fs->inputs_count;) {
+
+ /* get the mode for input i */
+ uint8_t interp_mode;
+ uint8_t ps_repl_mode;
+ const int bits =
+ tu6_vpc_varying_mode(fs, i, &interp_mode, &ps_repl_mode);
+
+ /* OR the mode into the array */
+ const uint32_t inloc = fs->inputs[i].inloc * 2;
+ uint32_t n = inloc / 32;
+ uint32_t shift = inloc % 32;
+ interp_modes[n] |= interp_mode << shift;
+ ps_repl_modes[n] |= ps_repl_mode << shift;
+ if (shift + bits > 32) {
+ n++;
+ shift = 32 - shift;
+
+ interp_modes[n] |= interp_mode >> shift;
+ ps_repl_modes[n] |= ps_repl_mode >> shift;
+ }
+ }
+ }
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_VPC_VARYING_INTERP_MODE(0), 8);
+ tu_cs_emit_array(cs, interp_modes, 8);
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_VPC_VARYING_PS_REPL_MODE(0), 8);
+ tu_cs_emit_array(cs, ps_repl_modes, 8);
+}
+
+static void
+tu6_emit_fs_inputs(struct tu_cs *cs, const struct ir3_shader_variant *fs)
+{
+ uint32_t face_regid, coord_regid, zwcoord_regid, samp_id_regid;
+ uint32_t ij_pix_regid, ij_samp_regid, ij_cent_regid, ij_size_regid;
+ uint32_t smask_in_regid;
+
+ bool sample_shading = fs->per_samp; /* TODO | key->sample_shading; */
+ bool enable_varyings = fs->total_in > 0;
+
+ samp_id_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_SAMPLE_ID);
+ smask_in_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_SAMPLE_MASK_IN);
+ face_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_FRONT_FACE);
+ coord_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_FRAG_COORD);
+ zwcoord_regid = VALIDREG(coord_regid) ? coord_regid + 2 : regid(63, 0);
+ ij_pix_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL);
+ ij_samp_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_BARYCENTRIC_PERSP_SAMPLE);
+ ij_cent_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_BARYCENTRIC_PERSP_CENTROID);
+ ij_size_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_BARYCENTRIC_PERSP_SIZE);
+
+ if (fs->num_sampler_prefetch > 0) {
+ assert(VALIDREG(ij_pix_regid));
+ /* also, it seems like ij_pix is *required* to be r0.x */
+ assert(ij_pix_regid == regid(0, 0));
+ }
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_SP_FS_PREFETCH_CNTL, 1 + fs->num_sampler_prefetch);
+ tu_cs_emit(cs, A6XX_SP_FS_PREFETCH_CNTL_COUNT(fs->num_sampler_prefetch) |
+ A6XX_SP_FS_PREFETCH_CNTL_UNK4(regid(63, 0)) |
+ 0x7000); // XXX);
+ for (int i = 0; i < fs->num_sampler_prefetch; i++) {
+ const struct ir3_sampler_prefetch *prefetch = &fs->sampler_prefetch[i];
+ tu_cs_emit(cs, A6XX_SP_FS_PREFETCH_CMD_SRC(prefetch->src) |
+ A6XX_SP_FS_PREFETCH_CMD_SAMP_ID(prefetch->samp_id) |
+ A6XX_SP_FS_PREFETCH_CMD_TEX_ID(prefetch->tex_id) |
+ A6XX_SP_FS_PREFETCH_CMD_DST(prefetch->dst) |
+ A6XX_SP_FS_PREFETCH_CMD_WRMASK(prefetch->wrmask) |
+ COND(prefetch->half_precision, A6XX_SP_FS_PREFETCH_CMD_HALF) |
+ A6XX_SP_FS_PREFETCH_CMD_CMD(prefetch->cmd));
+ }
+
+ if (fs->num_sampler_prefetch > 0) {
+ tu_cs_emit_pkt4(cs, REG_A6XX_SP_FS_BINDLESS_PREFETCH_CMD(0), fs->num_sampler_prefetch);
+ for (int i = 0; i < fs->num_sampler_prefetch; i++) {
+ const struct ir3_sampler_prefetch *prefetch = &fs->sampler_prefetch[i];
+ tu_cs_emit(cs,
+ A6XX_SP_FS_BINDLESS_PREFETCH_CMD_SAMP_ID(prefetch->samp_bindless_id) |
+ A6XX_SP_FS_BINDLESS_PREFETCH_CMD_TEX_ID(prefetch->tex_bindless_id));
+ }
+ }
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_CONTROL_1_REG, 5);
+ tu_cs_emit(cs, 0x7);
+ tu_cs_emit(cs, A6XX_HLSQ_CONTROL_2_REG_FACEREGID(face_regid) |
+ A6XX_HLSQ_CONTROL_2_REG_SAMPLEID(samp_id_regid) |
+ A6XX_HLSQ_CONTROL_2_REG_SAMPLEMASK(smask_in_regid) |
+ A6XX_HLSQ_CONTROL_2_REG_SIZE(ij_size_regid));
+ tu_cs_emit(cs, A6XX_HLSQ_CONTROL_3_REG_BARY_IJ_PIXEL(ij_pix_regid) |
+ A6XX_HLSQ_CONTROL_3_REG_BARY_IJ_CENTROID(ij_cent_regid) |
+ 0xfc00fc00);
+ tu_cs_emit(cs, A6XX_HLSQ_CONTROL_4_REG_XYCOORDREGID(coord_regid) |
+ A6XX_HLSQ_CONTROL_4_REG_ZWCOORDREGID(zwcoord_regid) |
+ A6XX_HLSQ_CONTROL_4_REG_BARY_IJ_PIXEL_PERSAMP(ij_samp_regid) |
+ 0x0000fc00);
+ tu_cs_emit(cs, 0xfc);
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_UNKNOWN_B980, 1);
+ tu_cs_emit(cs, enable_varyings ? 3 : 1);
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_UPDATE_CNTL, 1);
+ tu_cs_emit(cs, 0xff); /* XXX */
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_CNTL, 1);
+ tu_cs_emit(cs,
+ CONDREG(ij_pix_regid, A6XX_GRAS_CNTL_VARYING) |
+ CONDREG(ij_cent_regid, A6XX_GRAS_CNTL_CENTROID) |
+ CONDREG(ij_samp_regid, A6XX_GRAS_CNTL_PERSAMP_VARYING) |
+ COND(VALIDREG(ij_size_regid) && !sample_shading, A6XX_GRAS_CNTL_SIZE) |
+ COND(VALIDREG(ij_size_regid) && sample_shading, A6XX_GRAS_CNTL_SIZE_PERSAMP) |
+ COND(fs->frag_coord,
+ A6XX_GRAS_CNTL_SIZE |
+ A6XX_GRAS_CNTL_XCOORD |
+ A6XX_GRAS_CNTL_YCOORD |
+ A6XX_GRAS_CNTL_ZCOORD |
+ A6XX_GRAS_CNTL_WCOORD) |
+ COND(fs->frag_face, A6XX_GRAS_CNTL_SIZE));
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_RB_RENDER_CONTROL0, 2);
+ tu_cs_emit(cs,
+ CONDREG(ij_pix_regid, A6XX_RB_RENDER_CONTROL0_VARYING) |
+ CONDREG(ij_cent_regid, A6XX_RB_RENDER_CONTROL0_CENTROID) |
+ CONDREG(ij_samp_regid, A6XX_RB_RENDER_CONTROL0_PERSAMP_VARYING) |
+ COND(enable_varyings, A6XX_RB_RENDER_CONTROL0_UNK10) |
+ COND(VALIDREG(ij_size_regid) && !sample_shading, A6XX_RB_RENDER_CONTROL0_SIZE) |
+ COND(VALIDREG(ij_size_regid) && sample_shading, A6XX_RB_RENDER_CONTROL0_SIZE_PERSAMP) |
+ COND(fs->frag_coord,
+ A6XX_RB_RENDER_CONTROL0_SIZE |
+ A6XX_RB_RENDER_CONTROL0_XCOORD |
+ A6XX_RB_RENDER_CONTROL0_YCOORD |
+ A6XX_RB_RENDER_CONTROL0_ZCOORD |
+ A6XX_RB_RENDER_CONTROL0_WCOORD) |
+ COND(fs->frag_face, A6XX_RB_RENDER_CONTROL0_SIZE));
+ tu_cs_emit(cs,
+ CONDREG(smask_in_regid, A6XX_RB_RENDER_CONTROL1_SAMPLEMASK) |
+ CONDREG(samp_id_regid, A6XX_RB_RENDER_CONTROL1_SAMPLEID) |
+ CONDREG(ij_size_regid, A6XX_RB_RENDER_CONTROL1_SIZE) |
+ COND(fs->frag_face, A6XX_RB_RENDER_CONTROL1_FACENESS));
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_RB_SAMPLE_CNTL, 1);
+ tu_cs_emit(cs, COND(sample_shading, A6XX_RB_SAMPLE_CNTL_PER_SAMP_MODE));
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_UNKNOWN_8101, 1);
+ tu_cs_emit(cs, COND(sample_shading, 0x6)); // XXX
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SAMPLE_CNTL, 1);
+ tu_cs_emit(cs, COND(sample_shading, A6XX_GRAS_SAMPLE_CNTL_PER_SAMP_MODE));
+}
+
+static void
+tu6_emit_fs_outputs(struct tu_cs *cs,
+ const struct ir3_shader_variant *fs,
+ uint32_t mrt_count)
+{
+ uint32_t smask_regid, posz_regid;
+
+ posz_regid = ir3_find_output_regid(fs, FRAG_RESULT_DEPTH);
+ smask_regid = ir3_find_output_regid(fs, FRAG_RESULT_SAMPLE_MASK);
+
+ uint32_t fragdata_regid[8];
+ if (fs->color0_mrt) {
+ fragdata_regid[0] = ir3_find_output_regid(fs, FRAG_RESULT_COLOR);
+ for (uint32_t i = 1; i < ARRAY_SIZE(fragdata_regid); i++)
+ fragdata_regid[i] = fragdata_regid[0];
+ } else {
+ for (uint32_t i = 0; i < ARRAY_SIZE(fragdata_regid); i++)
+ fragdata_regid[i] = ir3_find_output_regid(fs, FRAG_RESULT_DATA0 + i);
+ }
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_SP_FS_OUTPUT_CNTL0, 2);
+ tu_cs_emit(cs, A6XX_SP_FS_OUTPUT_CNTL0_DEPTH_REGID(posz_regid) |
+ A6XX_SP_FS_OUTPUT_CNTL0_SAMPMASK_REGID(smask_regid) |
+ 0xfc000000);
+ tu_cs_emit(cs, A6XX_SP_FS_OUTPUT_CNTL1_MRT(mrt_count));
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_SP_FS_OUTPUT_REG(0), 8);
+ for (uint32_t i = 0; i < ARRAY_SIZE(fragdata_regid); i++) {
+ // TODO we could have a mix of half and full precision outputs,
+ // we really need to figure out half-precision from IR3_REG_HALF
+ tu_cs_emit(cs, A6XX_SP_FS_OUTPUT_REG_REGID(fragdata_regid[i]) |
+ (false ? A6XX_SP_FS_OUTPUT_REG_HALF_PRECISION : 0));
+ }
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_RB_FS_OUTPUT_CNTL0, 2);
+ tu_cs_emit(cs, COND(fs->writes_pos, A6XX_RB_FS_OUTPUT_CNTL0_FRAG_WRITES_Z) |
+ COND(fs->writes_smask, A6XX_RB_FS_OUTPUT_CNTL0_FRAG_WRITES_SAMPMASK));
+ tu_cs_emit(cs, A6XX_RB_FS_OUTPUT_CNTL1_MRT(mrt_count));
+
+ uint32_t gras_su_depth_plane_cntl = 0;
+ uint32_t rb_depth_plane_cntl = 0;
+ if (fs->no_earlyz || fs->writes_pos) {
+ gras_su_depth_plane_cntl |= A6XX_GRAS_SU_DEPTH_PLANE_CNTL_FRAG_WRITES_Z;
+ rb_depth_plane_cntl |= A6XX_RB_DEPTH_PLANE_CNTL_FRAG_WRITES_Z;
+ }
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SU_DEPTH_PLANE_CNTL, 1);
+ tu_cs_emit(cs, gras_su_depth_plane_cntl);
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_RB_DEPTH_PLANE_CNTL, 1);
+ tu_cs_emit(cs, rb_depth_plane_cntl);
+}
+
+static void
+tu6_emit_shader_object(struct tu_cs *cs,
+ gl_shader_stage stage,
+ const struct ir3_shader_variant *variant,
+ const struct tu_bo *binary_bo,
+ uint32_t binary_offset)
+{
+ uint16_t reg;
+ uint8_t opcode;
+ enum a6xx_state_block sb;
+ switch (stage) {
+ case MESA_SHADER_VERTEX:
+ reg = REG_A6XX_SP_VS_OBJ_START_LO;
+ opcode = CP_LOAD_STATE6_GEOM;
+ sb = SB6_VS_SHADER;
+ break;
+ case MESA_SHADER_TESS_CTRL:
+ reg = REG_A6XX_SP_HS_OBJ_START_LO;
+ opcode = CP_LOAD_STATE6_GEOM;
+ sb = SB6_HS_SHADER;
+ break;
+ case MESA_SHADER_TESS_EVAL:
+ reg = REG_A6XX_SP_DS_OBJ_START_LO;
+ opcode = CP_LOAD_STATE6_GEOM;
+ sb = SB6_DS_SHADER;
+ break;
+ case MESA_SHADER_GEOMETRY:
+ reg = REG_A6XX_SP_GS_OBJ_START_LO;
+ opcode = CP_LOAD_STATE6_GEOM;
+ sb = SB6_GS_SHADER;
+ break;
+ case MESA_SHADER_FRAGMENT:
+ reg = REG_A6XX_SP_FS_OBJ_START_LO;
+ opcode = CP_LOAD_STATE6_FRAG;
+ sb = SB6_FS_SHADER;
+ break;
+ case MESA_SHADER_COMPUTE:
+ reg = REG_A6XX_SP_CS_OBJ_START_LO;
+ opcode = CP_LOAD_STATE6_FRAG;
+ sb = SB6_CS_SHADER;
+ break;
+ default:
+ unreachable("invalid gl_shader_stage");
+ opcode = CP_LOAD_STATE6_GEOM;
+ sb = SB6_VS_SHADER;
+ break;
+ }
+
+ if (!variant->instrlen) {
+ tu_cs_emit_pkt4(cs, reg, 2);
+ tu_cs_emit_qw(cs, 0);
+ return;
+ }
+
+ assert(variant->type == stage);
+
+ const uint64_t binary_iova = binary_bo->iova + binary_offset;
+ assert((binary_iova & 0xf) == 0);
+ /* note: it looks like HW might try to read a few instructions beyond the instrlen size
+ * of the shader. this could be a potential source of problems at some point
+ * possibly this doesn't happen if shader iova is aligned enough (to 4k for example)
+ */
+
+ tu_cs_emit_pkt4(cs, reg, 2);
+ tu_cs_emit_qw(cs, binary_iova);
+
+ /* always indirect */
+ const bool indirect = true;
+ if (indirect) {
+ tu_cs_emit_pkt7(cs, opcode, 3);
+ tu_cs_emit(cs, CP_LOAD_STATE6_0_DST_OFF(0) |
+ CP_LOAD_STATE6_0_STATE_TYPE(ST6_SHADER) |
+ CP_LOAD_STATE6_0_STATE_SRC(SS6_INDIRECT) |
+ CP_LOAD_STATE6_0_STATE_BLOCK(sb) |
+ CP_LOAD_STATE6_0_NUM_UNIT(variant->instrlen));
+ tu_cs_emit_qw(cs, binary_iova);
+ } else {
+ const void *binary = binary_bo->map + binary_offset;
+
+ tu_cs_emit_pkt7(cs, opcode, 3 + variant->info.sizedwords);
+ tu_cs_emit(cs, CP_LOAD_STATE6_0_DST_OFF(0) |
+ CP_LOAD_STATE6_0_STATE_TYPE(ST6_SHADER) |
+ CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) |
+ CP_LOAD_STATE6_0_STATE_BLOCK(sb) |
+ CP_LOAD_STATE6_0_NUM_UNIT(variant->instrlen));
+ tu_cs_emit_qw(cs, 0);
+ tu_cs_emit_array(cs, binary, variant->info.sizedwords);
+ }
+}
+
+static void
+tu6_emit_immediates(struct tu_cs *cs, const struct ir3_shader_variant *v,
+ uint32_t opcode, enum a6xx_state_block block)
+{
+ /* dummy variant */
+ if (!v->shader)
+ return;
+
+ const struct ir3_const_state *const_state = &v->shader->const_state;
+ uint32_t base = const_state->offsets.immediate;
+ int size = const_state->immediates_count;
+
+ /* truncate size to avoid writing constants that shader
+ * does not use:
+ */
+ size = MIN2(size + base, v->constlen) - base;
+
+ if (size <= 0)
+ return;
+
+ tu_cs_emit_pkt7(cs, opcode, 3 + size * 4);
+ tu_cs_emit(cs, CP_LOAD_STATE6_0_DST_OFF(base) |
+ CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS) |
+ CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) |
+ CP_LOAD_STATE6_0_STATE_BLOCK(block) |
+ CP_LOAD_STATE6_0_NUM_UNIT(size));
+ tu_cs_emit(cs, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
+ tu_cs_emit(cs, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
+
+ for (unsigned i = 0; i < size; i++) {
+ tu_cs_emit(cs, const_state->immediates[i].val[0]);
+ tu_cs_emit(cs, const_state->immediates[i].val[1]);
+ tu_cs_emit(cs, const_state->immediates[i].val[2]);
+ tu_cs_emit(cs, const_state->immediates[i].val[3]);
+ }
+}
+
+static void
+tu6_emit_geometry_consts(struct tu_cs *cs,
+ const struct ir3_shader_variant *vs,
+ const struct ir3_shader_variant *gs) {
+ unsigned num_vertices = gs->shader->nir->info.gs.vertices_in;
+
+ uint32_t params[4] = {
+ vs->shader->output_size * num_vertices * 4, /* primitive stride */
+ vs->shader->output_size * 4, /* vertex stride */
+ 0,
+ 0,
+ };
+ uint32_t vs_base = vs->shader->const_state.offsets.primitive_param;
+ tu6_emit_const(cs, CP_LOAD_STATE6_GEOM, vs_base, SB6_VS_SHADER, 0,
+ ARRAY_SIZE(params), params);
+
+ uint32_t gs_base = gs->shader->const_state.offsets.primitive_param;
+ tu6_emit_const(cs, CP_LOAD_STATE6_GEOM, gs_base, SB6_GS_SHADER, 0,
+ ARRAY_SIZE(params), params);
+}
+
+static void
+tu6_emit_program(struct tu_cs *cs,
+ const struct tu_pipeline_builder *builder,
+ const struct tu_bo *binary_bo,
+ bool binning_pass,
+ struct tu_streamout_state *tf)
+{
+ static const struct ir3_shader_variant dummy_variant = {
+ .type = MESA_SHADER_NONE
+ };
+ assert(builder->shaders[MESA_SHADER_VERTEX]);
+ const struct ir3_shader_variant *vs =
+ &builder->shaders[MESA_SHADER_VERTEX]->variants[0];
+ const struct ir3_shader_variant *hs =
+ builder->shaders[MESA_SHADER_TESS_CTRL]
+ ? &builder->shaders[MESA_SHADER_TESS_CTRL]->variants[0]
+ : &dummy_variant;
+ const struct ir3_shader_variant *ds =
+ builder->shaders[MESA_SHADER_TESS_EVAL]
+ ? &builder->shaders[MESA_SHADER_TESS_EVAL]->variants[0]
+ : &dummy_variant;
+ const struct ir3_shader_variant *gs =
+ builder->shaders[MESA_SHADER_GEOMETRY]
+ ? &builder->shaders[MESA_SHADER_GEOMETRY]->variants[0]
+ : &dummy_variant;
+ const struct ir3_shader_variant *fs =
+ builder->shaders[MESA_SHADER_FRAGMENT]
+ ? &builder->shaders[MESA_SHADER_FRAGMENT]->variants[0]
+ : &dummy_variant;
+ bool has_gs = gs->type != MESA_SHADER_NONE;
+
+ if (binning_pass) {
+ /* if we have streamout, use full VS in binning pass, as the
+ * binning pass VS will have outputs on other than position/psize
+ * stripped out:
+ */
+ if (vs->shader->stream_output.num_outputs == 0)
+ vs = &builder->shaders[MESA_SHADER_VERTEX]->variants[1];
+ fs = &dummy_variant;
+ }
+
+ tu6_emit_vs_config(cs, builder->shaders[MESA_SHADER_VERTEX], vs);
+ tu6_emit_hs_config(cs, builder->shaders[MESA_SHADER_TESS_CTRL], hs);
+ tu6_emit_ds_config(cs, builder->shaders[MESA_SHADER_TESS_EVAL], ds);
+ tu6_emit_gs_config(cs, builder->shaders[MESA_SHADER_GEOMETRY], gs);
+ tu6_emit_fs_config(cs, builder->shaders[MESA_SHADER_FRAGMENT], fs);
+
+ tu6_emit_vs_system_values(cs, vs, gs);
+ tu6_emit_vpc(cs, vs, gs, fs, binning_pass, tf);
+ tu6_emit_vpc_varying_modes(cs, fs, binning_pass);
+ tu6_emit_fs_inputs(cs, fs);
+ tu6_emit_fs_outputs(cs, fs, builder->color_attachment_count);
+
+ tu6_emit_shader_object(cs, MESA_SHADER_VERTEX, vs, binary_bo,
+ binning_pass ? builder->binning_vs_offset : builder->shader_offsets[MESA_SHADER_VERTEX]);
+ if (has_gs)
+ tu6_emit_shader_object(cs, MESA_SHADER_GEOMETRY, gs, binary_bo,
+ builder->shader_offsets[MESA_SHADER_GEOMETRY]);
+ tu6_emit_shader_object(cs, MESA_SHADER_FRAGMENT, fs, binary_bo,
+ builder->shader_offsets[MESA_SHADER_FRAGMENT]);
+
+ tu6_emit_immediates(cs, vs, CP_LOAD_STATE6_GEOM, SB6_VS_SHADER);
+ if (has_gs) {
+ tu6_emit_immediates(cs, gs, CP_LOAD_STATE6_GEOM, SB6_GS_SHADER);
+ tu6_emit_geometry_consts(cs, vs, gs);
+ }
+ if (!binning_pass)
+ tu6_emit_immediates(cs, fs, CP_LOAD_STATE6_FRAG, SB6_FS_SHADER);
+}
+
+static void
+tu6_emit_vertex_input(struct tu_cs *cs,
+ const struct ir3_shader_variant *vs,
+ const VkPipelineVertexInputStateCreateInfo *info,
+ uint8_t bindings[MAX_VERTEX_ATTRIBS],
+ uint32_t *count)
+{
+ uint32_t vfd_fetch_idx = 0;
+ uint32_t vfd_decode_idx = 0;
+ uint32_t binding_instanced = 0; /* bitmask of instanced bindings */
+
+ for (uint32_t i = 0; i < info->vertexBindingDescriptionCount; i++) {
+ const VkVertexInputBindingDescription *binding =
+ &info->pVertexBindingDescriptions[i];
+
+ tu_cs_emit_regs(cs,
+ A6XX_VFD_FETCH_STRIDE(vfd_fetch_idx, binding->stride));
+
+ if (binding->inputRate == VK_VERTEX_INPUT_RATE_INSTANCE)
+ binding_instanced |= 1 << binding->binding;
+
+ bindings[vfd_fetch_idx] = binding->binding;
+ vfd_fetch_idx++;
+ }
+
+ /* TODO: emit all VFD_DECODE/VFD_DEST_CNTL in same (two) pkt4 */
+
+ for (uint32_t i = 0; i < info->vertexAttributeDescriptionCount; i++) {
+ const VkVertexInputAttributeDescription *attr =
+ &info->pVertexAttributeDescriptions[i];
+ uint32_t binding_idx, input_idx;
+
+ for (binding_idx = 0; binding_idx < vfd_fetch_idx; binding_idx++) {
+ if (bindings[binding_idx] == attr->binding)
+ break;
+ }
+ assert(binding_idx < vfd_fetch_idx);
+
+ for (input_idx = 0; input_idx < vs->inputs_count; input_idx++) {
+ if ((vs->inputs[input_idx].slot - VERT_ATTRIB_GENERIC0) == attr->location)
+ break;
+ }
+
+ /* attribute not used, skip it */
+ if (input_idx == vs->inputs_count)
+ continue;
+
+ const struct tu_native_format format = tu6_format_vtx(attr->format);
+ tu_cs_emit_regs(cs,
+ A6XX_VFD_DECODE_INSTR(vfd_decode_idx,
+ .idx = binding_idx,
+ .offset = attr->offset,
+ .instanced = binding_instanced & (1 << attr->binding),
+ .format = format.fmt,
+ .swap = format.swap,
+ .unk30 = 1,
+ ._float = !vk_format_is_int(attr->format)),
+ A6XX_VFD_DECODE_STEP_RATE(vfd_decode_idx, 1));
+
+ tu_cs_emit_regs(cs,
+ A6XX_VFD_DEST_CNTL_INSTR(vfd_decode_idx,
+ .writemask = vs->inputs[input_idx].compmask,
+ .regid = vs->inputs[input_idx].regid));
+
+ vfd_decode_idx++;
+ }
+
+ tu_cs_emit_regs(cs,
+ A6XX_VFD_CONTROL_0(
+ .fetch_cnt = vfd_fetch_idx,
+ .decode_cnt = vfd_decode_idx));
+
+ *count = vfd_fetch_idx;
+}
+
+static uint32_t
+tu6_guardband_adj(uint32_t v)
+{
+ if (v > 256)
+ return (uint32_t)(511.0 - 65.0 * (log2(v) - 8.0));
+ else
+ return 511;
+}
+
+void
+tu6_emit_viewport(struct tu_cs *cs, const VkViewport *viewport)
+{
+ float offsets[3];
+ float scales[3];
+ scales[0] = viewport->width / 2.0f;
+ scales[1] = viewport->height / 2.0f;
+ scales[2] = viewport->maxDepth - viewport->minDepth;
+ offsets[0] = viewport->x + scales[0];
+ offsets[1] = viewport->y + scales[1];
+ offsets[2] = viewport->minDepth;
+
+ VkOffset2D min;
+ VkOffset2D max;
+ min.x = (int32_t) viewport->x;
+ max.x = (int32_t) ceilf(viewport->x + viewport->width);
+ if (viewport->height >= 0.0f) {
+ min.y = (int32_t) viewport->y;
+ max.y = (int32_t) ceilf(viewport->y + viewport->height);
+ } else {
+ min.y = (int32_t)(viewport->y + viewport->height);
+ max.y = (int32_t) ceilf(viewport->y);
+ }
+ /* the spec allows viewport->height to be 0.0f */
+ if (min.y == max.y)
+ max.y++;
+ assert(min.x >= 0 && min.x < max.x);
+ assert(min.y >= 0 && min.y < max.y);
+
+ VkExtent2D guardband_adj;
+ guardband_adj.width = tu6_guardband_adj(max.x - min.x);
+ guardband_adj.height = tu6_guardband_adj(max.y - min.y);
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_CL_VPORT_XOFFSET_0, 6);
+ tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_XOFFSET_0(offsets[0]).value);
+ tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_XSCALE_0(scales[0]).value);
+ tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_YOFFSET_0(offsets[1]).value);
+ tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_YSCALE_0(scales[1]).value);
+ tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_ZOFFSET_0(offsets[2]).value);
+ tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_ZSCALE_0(scales[2]).value);
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0, 2);
+ tu_cs_emit(cs, A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_X(min.x) |
+ A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_Y(min.y));
+ tu_cs_emit(cs, A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_X(max.x - 1) |
+ A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_Y(max.y - 1));
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_CL_GUARDBAND_CLIP_ADJ, 1);
+ tu_cs_emit(cs,
+ A6XX_GRAS_CL_GUARDBAND_CLIP_ADJ_HORZ(guardband_adj.width) |
+ A6XX_GRAS_CL_GUARDBAND_CLIP_ADJ_VERT(guardband_adj.height));
+
+ float z_clamp_min = MIN2(viewport->minDepth, viewport->maxDepth);
+ float z_clamp_max = MAX2(viewport->minDepth, viewport->maxDepth);
+
+ tu_cs_emit_regs(cs,
+ A6XX_GRAS_CL_Z_CLAMP_MIN(z_clamp_min),
+ A6XX_GRAS_CL_Z_CLAMP_MAX(z_clamp_max));
+
+ tu_cs_emit_regs(cs,
+ A6XX_RB_Z_CLAMP_MIN(z_clamp_min),
+ A6XX_RB_Z_CLAMP_MAX(z_clamp_max));
+}
+
+void
+tu6_emit_scissor(struct tu_cs *cs, const VkRect2D *scissor)
+{
+ const VkOffset2D min = scissor->offset;
+ const VkOffset2D max = {
+ scissor->offset.x + scissor->extent.width,
+ scissor->offset.y + scissor->extent.height,
+ };
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0, 2);
+ tu_cs_emit(cs, A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_X(min.x) |
+ A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_Y(min.y));
+ tu_cs_emit(cs, A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_X(max.x - 1) |
+ A6XX_GRAS_SC_SCREEN_SCISSOR_TL_0_Y(max.y - 1));
+}
+
+static void
+tu6_emit_gras_unknowns(struct tu_cs *cs)
+{
+ tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_UNKNOWN_8001, 1);
+ tu_cs_emit(cs, 0x0);
+}
+
+static void
+tu6_emit_point_size(struct tu_cs *cs)
+{
+ tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SU_POINT_MINMAX, 2);
+ tu_cs_emit(cs, A6XX_GRAS_SU_POINT_MINMAX_MIN(1.0f / 16.0f) |
+ A6XX_GRAS_SU_POINT_MINMAX_MAX(4092.0f));
+ tu_cs_emit(cs, A6XX_GRAS_SU_POINT_SIZE(1.0f).value);
+}
+
+static uint32_t
+tu6_gras_su_cntl(const VkPipelineRasterizationStateCreateInfo *rast_info,
+ VkSampleCountFlagBits samples)
+{
+ uint32_t gras_su_cntl = 0;
+
+ if (rast_info->cullMode & VK_CULL_MODE_FRONT_BIT)
+ gras_su_cntl |= A6XX_GRAS_SU_CNTL_CULL_FRONT;
+ if (rast_info->cullMode & VK_CULL_MODE_BACK_BIT)
+ gras_su_cntl |= A6XX_GRAS_SU_CNTL_CULL_BACK;
+
+ if (rast_info->frontFace == VK_FRONT_FACE_CLOCKWISE)
+ gras_su_cntl |= A6XX_GRAS_SU_CNTL_FRONT_CW;
+
+ /* don't set A6XX_GRAS_SU_CNTL_LINEHALFWIDTH */
+
+ if (rast_info->depthBiasEnable)
+ gras_su_cntl |= A6XX_GRAS_SU_CNTL_POLY_OFFSET;
+
+ if (samples > VK_SAMPLE_COUNT_1_BIT)
+ gras_su_cntl |= A6XX_GRAS_SU_CNTL_MSAA_ENABLE;
+
+ return gras_su_cntl;
+}
+
+void
+tu6_emit_gras_su_cntl(struct tu_cs *cs,
+ uint32_t gras_su_cntl,
+ float line_width)
+{
+ assert((gras_su_cntl & A6XX_GRAS_SU_CNTL_LINEHALFWIDTH__MASK) == 0);
+ gras_su_cntl |= A6XX_GRAS_SU_CNTL_LINEHALFWIDTH(line_width / 2.0f);
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SU_CNTL, 1);
+ tu_cs_emit(cs, gras_su_cntl);
+}
+
+void
+tu6_emit_depth_bias(struct tu_cs *cs,
+ float constant_factor,
+ float clamp,
+ float slope_factor)
+{
+ tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SU_POLY_OFFSET_SCALE, 3);
+ tu_cs_emit(cs, A6XX_GRAS_SU_POLY_OFFSET_SCALE(slope_factor).value);
+ tu_cs_emit(cs, A6XX_GRAS_SU_POLY_OFFSET_OFFSET(constant_factor).value);
+ tu_cs_emit(cs, A6XX_GRAS_SU_POLY_OFFSET_OFFSET_CLAMP(clamp).value);
+}
+
+static void
+tu6_emit_alpha_control_disable(struct tu_cs *cs)
+{
+ tu_cs_emit_pkt4(cs, REG_A6XX_RB_ALPHA_CONTROL, 1);
+ tu_cs_emit(cs, 0);
+}
+
+static void
+tu6_emit_depth_control(struct tu_cs *cs,
+ const VkPipelineDepthStencilStateCreateInfo *ds_info,
+ const VkPipelineRasterizationStateCreateInfo *rast_info)
+{
+ assert(!ds_info->depthBoundsTestEnable);
+
+ uint32_t rb_depth_cntl = 0;
+ if (ds_info->depthTestEnable) {
+ rb_depth_cntl |=
+ A6XX_RB_DEPTH_CNTL_Z_ENABLE |
+ A6XX_RB_DEPTH_CNTL_ZFUNC(tu6_compare_func(ds_info->depthCompareOp)) |
+ A6XX_RB_DEPTH_CNTL_Z_TEST_ENABLE;
+
+ if (rast_info->depthClampEnable)
+ rb_depth_cntl |= A6XX_RB_DEPTH_CNTL_Z_CLAMP_ENABLE;
+
+ if (ds_info->depthWriteEnable)
+ rb_depth_cntl |= A6XX_RB_DEPTH_CNTL_Z_WRITE_ENABLE;
+ }
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_RB_DEPTH_CNTL, 1);
+ tu_cs_emit(cs, rb_depth_cntl);
+}
+
+static void
+tu6_emit_stencil_control(struct tu_cs *cs,
+ const VkPipelineDepthStencilStateCreateInfo *ds_info)
+{
+ uint32_t rb_stencil_control = 0;
+ if (ds_info->stencilTestEnable) {
+ const VkStencilOpState *front = &ds_info->front;
+ const VkStencilOpState *back = &ds_info->back;
+ rb_stencil_control |=
+ A6XX_RB_STENCIL_CONTROL_STENCIL_ENABLE |
+ A6XX_RB_STENCIL_CONTROL_STENCIL_ENABLE_BF |
+ A6XX_RB_STENCIL_CONTROL_STENCIL_READ |
+ A6XX_RB_STENCIL_CONTROL_FUNC(tu6_compare_func(front->compareOp)) |
+ A6XX_RB_STENCIL_CONTROL_FAIL(tu6_stencil_op(front->failOp)) |
+ A6XX_RB_STENCIL_CONTROL_ZPASS(tu6_stencil_op(front->passOp)) |
+ A6XX_RB_STENCIL_CONTROL_ZFAIL(tu6_stencil_op(front->depthFailOp)) |
+ A6XX_RB_STENCIL_CONTROL_FUNC_BF(tu6_compare_func(back->compareOp)) |
+ A6XX_RB_STENCIL_CONTROL_FAIL_BF(tu6_stencil_op(back->failOp)) |
+ A6XX_RB_STENCIL_CONTROL_ZPASS_BF(tu6_stencil_op(back->passOp)) |
+ A6XX_RB_STENCIL_CONTROL_ZFAIL_BF(tu6_stencil_op(back->depthFailOp));
+ }
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_RB_STENCIL_CONTROL, 1);
+ tu_cs_emit(cs, rb_stencil_control);
+}
+
+void
+tu6_emit_stencil_compare_mask(struct tu_cs *cs, uint32_t front, uint32_t back)
+{
+ tu_cs_emit_pkt4(cs, REG_A6XX_RB_STENCILMASK, 1);
+ tu_cs_emit(
+ cs, A6XX_RB_STENCILMASK_MASK(front) | A6XX_RB_STENCILMASK_BFMASK(back));
+}
+
+void
+tu6_emit_stencil_write_mask(struct tu_cs *cs, uint32_t front, uint32_t back)
+{
+ tu_cs_emit_pkt4(cs, REG_A6XX_RB_STENCILWRMASK, 1);
+ tu_cs_emit(cs, A6XX_RB_STENCILWRMASK_WRMASK(front) |
+ A6XX_RB_STENCILWRMASK_BFWRMASK(back));
+}
+
+void
+tu6_emit_stencil_reference(struct tu_cs *cs, uint32_t front, uint32_t back)
+{
+ tu_cs_emit_pkt4(cs, REG_A6XX_RB_STENCILREF, 1);
+ tu_cs_emit(cs,
+ A6XX_RB_STENCILREF_REF(front) | A6XX_RB_STENCILREF_BFREF(back));
+}
+
+static uint32_t
+tu6_rb_mrt_blend_control(const VkPipelineColorBlendAttachmentState *att,
+ bool has_alpha)
+{
+ const enum a3xx_rb_blend_opcode color_op = tu6_blend_op(att->colorBlendOp);
+ const enum adreno_rb_blend_factor src_color_factor = tu6_blend_factor(
+ has_alpha ? att->srcColorBlendFactor
+ : tu_blend_factor_no_dst_alpha(att->srcColorBlendFactor));
+ const enum adreno_rb_blend_factor dst_color_factor = tu6_blend_factor(
+ has_alpha ? att->dstColorBlendFactor
+ : tu_blend_factor_no_dst_alpha(att->dstColorBlendFactor));
+ const enum a3xx_rb_blend_opcode alpha_op = tu6_blend_op(att->alphaBlendOp);
+ const enum adreno_rb_blend_factor src_alpha_factor =
+ tu6_blend_factor(att->srcAlphaBlendFactor);
+ const enum adreno_rb_blend_factor dst_alpha_factor =
+ tu6_blend_factor(att->dstAlphaBlendFactor);
+
+ return A6XX_RB_MRT_BLEND_CONTROL_RGB_SRC_FACTOR(src_color_factor) |
+ A6XX_RB_MRT_BLEND_CONTROL_RGB_BLEND_OPCODE(color_op) |
+ A6XX_RB_MRT_BLEND_CONTROL_RGB_DEST_FACTOR(dst_color_factor) |
+ A6XX_RB_MRT_BLEND_CONTROL_ALPHA_SRC_FACTOR(src_alpha_factor) |
+ A6XX_RB_MRT_BLEND_CONTROL_ALPHA_BLEND_OPCODE(alpha_op) |
+ A6XX_RB_MRT_BLEND_CONTROL_ALPHA_DEST_FACTOR(dst_alpha_factor);
+}
+
+static uint32_t
+tu6_rb_mrt_control(const VkPipelineColorBlendAttachmentState *att,
+ uint32_t rb_mrt_control_rop,
+ bool is_int,
+ bool has_alpha)
+{
+ uint32_t rb_mrt_control =
+ A6XX_RB_MRT_CONTROL_COMPONENT_ENABLE(att->colorWriteMask);
-static VkResult
-tu_pipeline_builder_create_pipeline(struct tu_pipeline_builder *builder,
- struct tu_pipeline **out_pipeline)
+ /* ignore blending and logic op for integer attachments */
+ if (is_int) {
+ rb_mrt_control |= A6XX_RB_MRT_CONTROL_ROP_CODE(ROP_COPY);
+ return rb_mrt_control;
+ }
+
+ rb_mrt_control |= rb_mrt_control_rop;
+
+ if (att->blendEnable) {
+ rb_mrt_control |= A6XX_RB_MRT_CONTROL_BLEND;
+
+ if (has_alpha)
+ rb_mrt_control |= A6XX_RB_MRT_CONTROL_BLEND2;
+ }
+
+ return rb_mrt_control;
+}
+
+static void
+tu6_emit_rb_mrt_controls(struct tu_cs *cs,
+ const VkPipelineColorBlendStateCreateInfo *blend_info,
+ const VkFormat attachment_formats[MAX_RTS],
+ uint32_t *blend_enable_mask)
+{
+ *blend_enable_mask = 0;
+
+ bool rop_reads_dst = false;
+ uint32_t rb_mrt_control_rop = 0;
+ if (blend_info->logicOpEnable) {
+ rop_reads_dst = tu_logic_op_reads_dst(blend_info->logicOp);
+ rb_mrt_control_rop =
+ A6XX_RB_MRT_CONTROL_ROP_ENABLE |
+ A6XX_RB_MRT_CONTROL_ROP_CODE(tu6_rop(blend_info->logicOp));
+ }
+
+ for (uint32_t i = 0; i < blend_info->attachmentCount; i++) {
+ const VkPipelineColorBlendAttachmentState *att =
+ &blend_info->pAttachments[i];
+ const VkFormat format = attachment_formats[i];
+
+ uint32_t rb_mrt_control = 0;
+ uint32_t rb_mrt_blend_control = 0;
+ if (format != VK_FORMAT_UNDEFINED) {
+ const bool is_int = vk_format_is_int(format);
+ const bool has_alpha = vk_format_has_alpha(format);
+
+ rb_mrt_control =
+ tu6_rb_mrt_control(att, rb_mrt_control_rop, is_int, has_alpha);
+ rb_mrt_blend_control = tu6_rb_mrt_blend_control(att, has_alpha);
+
+ if (att->blendEnable || rop_reads_dst)
+ *blend_enable_mask |= 1 << i;
+ }
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_RB_MRT_CONTROL(i), 2);
+ tu_cs_emit(cs, rb_mrt_control);
+ tu_cs_emit(cs, rb_mrt_blend_control);
+ }
+}
+
+static void
+tu6_emit_blend_control(struct tu_cs *cs,
+ uint32_t blend_enable_mask,
+ const VkPipelineMultisampleStateCreateInfo *msaa_info)
+{
+ assert(!msaa_info->alphaToOneEnable);
+
+ uint32_t sp_blend_cntl = A6XX_SP_BLEND_CNTL_UNK8;
+ if (blend_enable_mask)
+ sp_blend_cntl |= A6XX_SP_BLEND_CNTL_ENABLED;
+ if (msaa_info->alphaToCoverageEnable)
+ sp_blend_cntl |= A6XX_SP_BLEND_CNTL_ALPHA_TO_COVERAGE;
+
+ const uint32_t sample_mask =
+ msaa_info->pSampleMask ? *msaa_info->pSampleMask
+ : ((1 << msaa_info->rasterizationSamples) - 1);
+
+ /* set A6XX_RB_BLEND_CNTL_INDEPENDENT_BLEND only when enabled? */
+ uint32_t rb_blend_cntl =
+ A6XX_RB_BLEND_CNTL_ENABLE_BLEND(blend_enable_mask) |
+ A6XX_RB_BLEND_CNTL_INDEPENDENT_BLEND |
+ A6XX_RB_BLEND_CNTL_SAMPLE_MASK(sample_mask);
+ if (msaa_info->alphaToCoverageEnable)
+ rb_blend_cntl |= A6XX_RB_BLEND_CNTL_ALPHA_TO_COVERAGE;
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_SP_BLEND_CNTL, 1);
+ tu_cs_emit(cs, sp_blend_cntl);
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_RB_BLEND_CNTL, 1);
+ tu_cs_emit(cs, rb_blend_cntl);
+}
+
+void
+tu6_emit_blend_constants(struct tu_cs *cs, const float constants[4])
{
- struct tu_device *dev = builder->device;
+ tu_cs_emit_pkt4(cs, REG_A6XX_RB_BLEND_RED_F32, 4);
+ tu_cs_emit_array(cs, (const uint32_t *) constants, 4);
+}
+static VkResult
+tu_pipeline_create(struct tu_device *dev,
+ struct tu_pipeline_layout *layout,
+ bool compute,
+ const VkAllocationCallbacks *pAllocator,
+ struct tu_pipeline **out_pipeline)
+{
struct tu_pipeline *pipeline =
- vk_zalloc2(&dev->alloc, builder->alloc, sizeof(*pipeline), 8,
+ vk_zalloc2(&dev->alloc, pAllocator, sizeof(*pipeline), 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (!pipeline)
return VK_ERROR_OUT_OF_HOST_MEMORY;
- tu_cs_init(&pipeline->cs, TU_CS_MODE_SUB_STREAM, 2048);
+ tu_cs_init(&pipeline->cs, dev, TU_CS_MODE_SUB_STREAM, 2048);
- /* reserve the space now such that tu_cs_begin_sub_stream never fails */
- VkResult result = tu_cs_reserve_space(dev, &pipeline->cs, 2048);
+ /* Reserve the space now such that tu_cs_begin_sub_stream never fails. Note
+ * that LOAD_STATE can potentially take up a large amount of space so we
+ * calculate its size explicitly.
+ */
+ unsigned load_state_size = tu6_load_state_size(layout, compute);
+ VkResult result = tu_cs_reserve_space(&pipeline->cs, 2048 + load_state_size);
if (result != VK_SUCCESS) {
- vk_free2(&dev->alloc, builder->alloc, pipeline);
+ vk_free2(&dev->alloc, pAllocator, pipeline);
return result;
}
return VK_SUCCESS;
}
+static VkResult
+tu_pipeline_builder_compile_shaders(struct tu_pipeline_builder *builder)
+{
+ const VkPipelineShaderStageCreateInfo *stage_infos[MESA_SHADER_STAGES] = {
+ NULL
+ };
+ for (uint32_t i = 0; i < builder->create_info->stageCount; i++) {
+ gl_shader_stage stage =
+ tu_shader_stage(builder->create_info->pStages[i].stage);
+ stage_infos[stage] = &builder->create_info->pStages[i];
+ }
+
+ struct tu_shader_compile_options options;
+ tu_shader_compile_options_init(&options, builder->create_info);
+
+ /* compile shaders in reverse order */
+ struct tu_shader *next_stage_shader = NULL;
+ for (gl_shader_stage stage = MESA_SHADER_STAGES - 1;
+ stage > MESA_SHADER_NONE; stage--) {
+ const VkPipelineShaderStageCreateInfo *stage_info = stage_infos[stage];
+ if (!stage_info)
+ continue;
+
+ struct tu_shader *shader =
+ tu_shader_create(builder->device, stage, stage_info, builder->layout,
+ builder->alloc);
+ if (!shader)
+ return VK_ERROR_OUT_OF_HOST_MEMORY;
+
+ VkResult result =
+ tu_shader_compile(builder->device, shader, next_stage_shader,
+ &options, builder->alloc);
+ if (result != VK_SUCCESS)
+ return result;
+
+ builder->shaders[stage] = shader;
+ builder->shader_offsets[stage] = builder->shader_total_size;
+ builder->shader_total_size +=
+ sizeof(uint32_t) * shader->variants[0].info.sizedwords;
+
+ next_stage_shader = shader;
+ }
+
+ if (builder->shaders[MESA_SHADER_VERTEX]->has_binning_pass) {
+ const struct tu_shader *vs = builder->shaders[MESA_SHADER_VERTEX];
+ const struct ir3_shader_variant *variant;
+
+ if (vs->ir3_shader.stream_output.num_outputs)
+ variant = &vs->variants[0];
+ else
+ variant = &vs->variants[1];
+
+ builder->binning_vs_offset = builder->shader_total_size;
+ builder->shader_total_size +=
+ sizeof(uint32_t) * variant->info.sizedwords;
+ }
+
+ return VK_SUCCESS;
+}
+
+static VkResult
+tu_pipeline_builder_upload_shaders(struct tu_pipeline_builder *builder,
+ struct tu_pipeline *pipeline)
+{
+ struct tu_bo *bo = &pipeline->program.binary_bo;
+
+ VkResult result =
+ tu_bo_init_new(builder->device, bo, builder->shader_total_size);
+ if (result != VK_SUCCESS)
+ return result;
+
+ result = tu_bo_map(builder->device, bo);
+ if (result != VK_SUCCESS)
+ return result;
+
+ for (uint32_t i = 0; i < MESA_SHADER_STAGES; i++) {
+ const struct tu_shader *shader = builder->shaders[i];
+ if (!shader)
+ continue;
+
+ memcpy(bo->map + builder->shader_offsets[i], shader->binary,
+ sizeof(uint32_t) * shader->variants[0].info.sizedwords);
+ }
+
+ if (builder->shaders[MESA_SHADER_VERTEX]->has_binning_pass) {
+ const struct tu_shader *vs = builder->shaders[MESA_SHADER_VERTEX];
+ const struct ir3_shader_variant *variant;
+ void *bin;
+
+ if (vs->ir3_shader.stream_output.num_outputs) {
+ variant = &vs->variants[0];
+ bin = vs->binary;
+ } else {
+ variant = &vs->variants[1];
+ bin = vs->binning_binary;
+ }
+
+ memcpy(bo->map + builder->binning_vs_offset, bin,
+ sizeof(uint32_t) * variant->info.sizedwords);
+ }
+
+ return VK_SUCCESS;
+}
+
+static void
+tu_pipeline_builder_parse_dynamic(struct tu_pipeline_builder *builder,
+ struct tu_pipeline *pipeline)
+{
+ const VkPipelineDynamicStateCreateInfo *dynamic_info =
+ builder->create_info->pDynamicState;
+
+ if (!dynamic_info)
+ return;
+
+ for (uint32_t i = 0; i < dynamic_info->dynamicStateCount; i++) {
+ pipeline->dynamic_state.mask |=
+ tu_dynamic_state_bit(dynamic_info->pDynamicStates[i]);
+ }
+}
+
+static void
+tu_pipeline_set_linkage(struct tu_program_descriptor_linkage *link,
+ struct tu_shader *shader,
+ struct ir3_shader_variant *v)
+{
+ link->ubo_state = v->shader->ubo_state;
+ link->const_state = v->shader->const_state;
+ link->constlen = v->constlen;
+ link->push_consts = shader->push_consts;
+}
+
+static void
+tu_pipeline_builder_parse_shader_stages(struct tu_pipeline_builder *builder,
+ struct tu_pipeline *pipeline)
+{
+ struct tu_cs prog_cs;
+ tu_cs_begin_sub_stream(&pipeline->cs, 512, &prog_cs);
+ tu6_emit_program(&prog_cs, builder, &pipeline->program.binary_bo, false, &pipeline->streamout);
+ pipeline->program.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &prog_cs);
+
+ tu_cs_begin_sub_stream(&pipeline->cs, 512, &prog_cs);
+ tu6_emit_program(&prog_cs, builder, &pipeline->program.binary_bo, true, &pipeline->streamout);
+ pipeline->program.binning_state_ib =
+ tu_cs_end_sub_stream(&pipeline->cs, &prog_cs);
+
+ VkShaderStageFlags stages = 0;
+ for (unsigned i = 0; i < builder->create_info->stageCount; i++) {
+ stages |= builder->create_info->pStages[i].stage;
+ }
+ pipeline->active_stages = stages;
+
+ for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
+ if (!builder->shaders[i])
+ continue;
+
+ tu_pipeline_set_linkage(&pipeline->program.link[i],
+ builder->shaders[i],
+ &builder->shaders[i]->variants[0]);
+ }
+
+ if (builder->shaders[MESA_SHADER_FRAGMENT]) {
+ memcpy(pipeline->program.input_attachment_idx,
+ builder->shaders[MESA_SHADER_FRAGMENT]->attachment_idx,
+ sizeof(pipeline->program.input_attachment_idx));
+ }
+}
+
+static void
+tu_pipeline_builder_parse_vertex_input(struct tu_pipeline_builder *builder,
+ struct tu_pipeline *pipeline)
+{
+ const VkPipelineVertexInputStateCreateInfo *vi_info =
+ builder->create_info->pVertexInputState;
+ const struct tu_shader *vs = builder->shaders[MESA_SHADER_VERTEX];
+
+ struct tu_cs vi_cs;
+ tu_cs_begin_sub_stream(&pipeline->cs,
+ MAX_VERTEX_ATTRIBS * 7 + 2, &vi_cs);
+ tu6_emit_vertex_input(&vi_cs, &vs->variants[0], vi_info,
+ pipeline->vi.bindings, &pipeline->vi.count);
+ pipeline->vi.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &vi_cs);
+
+ if (vs->has_binning_pass) {
+ tu_cs_begin_sub_stream(&pipeline->cs,
+ MAX_VERTEX_ATTRIBS * 7 + 2, &vi_cs);
+ tu6_emit_vertex_input(
+ &vi_cs, &vs->variants[1], vi_info, pipeline->vi.binning_bindings,
+ &pipeline->vi.binning_count);
+ pipeline->vi.binning_state_ib =
+ tu_cs_end_sub_stream(&pipeline->cs, &vi_cs);
+ }
+}
+
+static void
+tu_pipeline_builder_parse_input_assembly(struct tu_pipeline_builder *builder,
+ struct tu_pipeline *pipeline)
+{
+ const VkPipelineInputAssemblyStateCreateInfo *ia_info =
+ builder->create_info->pInputAssemblyState;
+
+ pipeline->ia.primtype = tu6_primtype(ia_info->topology);
+ pipeline->ia.primitive_restart = ia_info->primitiveRestartEnable;
+}
+
+static void
+tu_pipeline_builder_parse_viewport(struct tu_pipeline_builder *builder,
+ struct tu_pipeline *pipeline)
+{
+ /* The spec says:
+ *
+ * pViewportState is a pointer to an instance of the
+ * VkPipelineViewportStateCreateInfo structure, and is ignored if the
+ * pipeline has rasterization disabled."
+ *
+ * We leave the relevant registers stale in that case.
+ */
+ if (builder->rasterizer_discard)
+ return;
+
+ const VkPipelineViewportStateCreateInfo *vp_info =
+ builder->create_info->pViewportState;
+
+ struct tu_cs vp_cs;
+ tu_cs_begin_sub_stream(&pipeline->cs, 21, &vp_cs);
+
+ if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_VIEWPORT)) {
+ assert(vp_info->viewportCount == 1);
+ tu6_emit_viewport(&vp_cs, vp_info->pViewports);
+ }
+
+ if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_SCISSOR)) {
+ assert(vp_info->scissorCount == 1);
+ tu6_emit_scissor(&vp_cs, vp_info->pScissors);
+ }
+
+ pipeline->vp.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &vp_cs);
+}
+
+static void
+tu_pipeline_builder_parse_rasterization(struct tu_pipeline_builder *builder,
+ struct tu_pipeline *pipeline)
+{
+ const VkPipelineRasterizationStateCreateInfo *rast_info =
+ builder->create_info->pRasterizationState;
+
+ assert(rast_info->polygonMode == VK_POLYGON_MODE_FILL);
+
+ struct tu_cs rast_cs;
+ tu_cs_begin_sub_stream(&pipeline->cs, 20, &rast_cs);
+
+
+ tu_cs_emit_regs(&rast_cs,
+ A6XX_GRAS_CL_CNTL(
+ .znear_clip_disable = rast_info->depthClampEnable,
+ .zfar_clip_disable = rast_info->depthClampEnable,
+ .unk5 = rast_info->depthClampEnable,
+ .zero_gb_scale_z = 1,
+ .vp_clip_code_ignore = 1));
+ /* move to hw ctx init? */
+ tu6_emit_gras_unknowns(&rast_cs);
+ tu6_emit_point_size(&rast_cs);
+
+ const uint32_t gras_su_cntl =
+ tu6_gras_su_cntl(rast_info, builder->samples);
+
+ if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_LINE_WIDTH))
+ tu6_emit_gras_su_cntl(&rast_cs, gras_su_cntl, rast_info->lineWidth);
+
+ if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_DEPTH_BIAS)) {
+ tu6_emit_depth_bias(&rast_cs, rast_info->depthBiasConstantFactor,
+ rast_info->depthBiasClamp,
+ rast_info->depthBiasSlopeFactor);
+ }
+
+ pipeline->rast.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &rast_cs);
+
+ pipeline->rast.gras_su_cntl = gras_su_cntl;
+}
+
+static void
+tu_pipeline_builder_parse_depth_stencil(struct tu_pipeline_builder *builder,
+ struct tu_pipeline *pipeline)
+{
+ /* The spec says:
+ *
+ * pDepthStencilState is a pointer to an instance of the
+ * VkPipelineDepthStencilStateCreateInfo structure, and is ignored if
+ * the pipeline has rasterization disabled or if the subpass of the
+ * render pass the pipeline is created against does not use a
+ * depth/stencil attachment.
+ *
+ * We disable both depth and stenil tests in those cases.
+ */
+ static const VkPipelineDepthStencilStateCreateInfo dummy_ds_info;
+ const VkPipelineDepthStencilStateCreateInfo *ds_info =
+ builder->use_depth_stencil_attachment
+ ? builder->create_info->pDepthStencilState
+ : &dummy_ds_info;
+
+ struct tu_cs ds_cs;
+ tu_cs_begin_sub_stream(&pipeline->cs, 12, &ds_cs);
+
+ /* move to hw ctx init? */
+ tu6_emit_alpha_control_disable(&ds_cs);
+
+ tu6_emit_depth_control(&ds_cs, ds_info, builder->create_info->pRasterizationState);
+ tu6_emit_stencil_control(&ds_cs, ds_info);
+
+ if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_STENCIL_COMPARE_MASK)) {
+ tu6_emit_stencil_compare_mask(&ds_cs, ds_info->front.compareMask,
+ ds_info->back.compareMask);
+ }
+ if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_STENCIL_WRITE_MASK)) {
+ tu6_emit_stencil_write_mask(&ds_cs, ds_info->front.writeMask,
+ ds_info->back.writeMask);
+ }
+ if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_STENCIL_REFERENCE)) {
+ tu6_emit_stencil_reference(&ds_cs, ds_info->front.reference,
+ ds_info->back.reference);
+ }
+
+ pipeline->ds.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &ds_cs);
+}
+
+static void
+tu_pipeline_builder_parse_multisample_and_color_blend(
+ struct tu_pipeline_builder *builder, struct tu_pipeline *pipeline)
+{
+ /* The spec says:
+ *
+ * pMultisampleState is a pointer to an instance of the
+ * VkPipelineMultisampleStateCreateInfo, and is ignored if the pipeline
+ * has rasterization disabled.
+ *
+ * Also,
+ *
+ * pColorBlendState is a pointer to an instance of the
+ * VkPipelineColorBlendStateCreateInfo structure, and is ignored if the
+ * pipeline has rasterization disabled or if the subpass of the render
+ * pass the pipeline is created against does not use any color
+ * attachments.
+ *
+ * We leave the relevant registers stale when rasterization is disabled.
+ */
+ if (builder->rasterizer_discard)
+ return;
+
+ static const VkPipelineColorBlendStateCreateInfo dummy_blend_info;
+ const VkPipelineMultisampleStateCreateInfo *msaa_info =
+ builder->create_info->pMultisampleState;
+ const VkPipelineColorBlendStateCreateInfo *blend_info =
+ builder->use_color_attachments ? builder->create_info->pColorBlendState
+ : &dummy_blend_info;
+
+ struct tu_cs blend_cs;
+ tu_cs_begin_sub_stream(&pipeline->cs, MAX_RTS * 3 + 9, &blend_cs);
+
+ uint32_t blend_enable_mask;
+ tu6_emit_rb_mrt_controls(&blend_cs, blend_info,
+ builder->color_attachment_formats,
+ &blend_enable_mask);
+
+ if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_BLEND_CONSTANTS))
+ tu6_emit_blend_constants(&blend_cs, blend_info->blendConstants);
+
+ tu6_emit_blend_control(&blend_cs, blend_enable_mask, msaa_info);
+
+ pipeline->blend.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &blend_cs);
+}
+
static void
tu_pipeline_finish(struct tu_pipeline *pipeline,
struct tu_device *dev,
const VkAllocationCallbacks *alloc)
{
- tu_cs_finish(dev, &pipeline->cs);
+ tu_cs_finish(&pipeline->cs);
+
+ if (pipeline->program.binary_bo.gem_handle)
+ tu_bo_finish(dev, &pipeline->program.binary_bo);
}
static VkResult
tu_pipeline_builder_build(struct tu_pipeline_builder *builder,
struct tu_pipeline **pipeline)
{
- VkResult result = tu_pipeline_builder_create_pipeline(builder, pipeline);
+ VkResult result = tu_pipeline_create(builder->device, builder->layout,
+ false, builder->alloc, pipeline);
if (result != VK_SUCCESS)
return result;
+ (*pipeline)->layout = builder->layout;
+
+ /* compile and upload shaders */
+ result = tu_pipeline_builder_compile_shaders(builder);
+ if (result == VK_SUCCESS)
+ result = tu_pipeline_builder_upload_shaders(builder, *pipeline);
+ if (result != VK_SUCCESS) {
+ tu_pipeline_finish(*pipeline, builder->device, builder->alloc);
+ vk_free2(&builder->device->alloc, builder->alloc, *pipeline);
+ *pipeline = VK_NULL_HANDLE;
+
+ return result;
+ }
+
+ tu_pipeline_builder_parse_dynamic(builder, *pipeline);
+ tu_pipeline_builder_parse_shader_stages(builder, *pipeline);
+ tu_pipeline_builder_parse_vertex_input(builder, *pipeline);
+ tu_pipeline_builder_parse_input_assembly(builder, *pipeline);
+ tu_pipeline_builder_parse_viewport(builder, *pipeline);
+ tu_pipeline_builder_parse_rasterization(builder, *pipeline);
+ tu_pipeline_builder_parse_depth_stencil(builder, *pipeline);
+ tu_pipeline_builder_parse_multisample_and_color_blend(builder, *pipeline);
+ tu6_emit_load_state(*pipeline, false);
+
/* we should have reserved enough space upfront such that the CS never
* grows
*/
return VK_SUCCESS;
}
+static void
+tu_pipeline_builder_finish(struct tu_pipeline_builder *builder)
+{
+ for (uint32_t i = 0; i < MESA_SHADER_STAGES; i++) {
+ if (!builder->shaders[i])
+ continue;
+ tu_shader_destroy(builder->device, builder->shaders[i], builder->alloc);
+ }
+}
+
static void
tu_pipeline_builder_init_graphics(
struct tu_pipeline_builder *builder,
const VkGraphicsPipelineCreateInfo *create_info,
const VkAllocationCallbacks *alloc)
{
+ TU_FROM_HANDLE(tu_pipeline_layout, layout, create_info->layout);
+
*builder = (struct tu_pipeline_builder) {
.device = dev,
.cache = cache,
.create_info = create_info,
.alloc = alloc,
+ .layout = layout,
};
+
+ builder->rasterizer_discard =
+ create_info->pRasterizationState->rasterizerDiscardEnable;
+
+ if (builder->rasterizer_discard) {
+ builder->samples = VK_SAMPLE_COUNT_1_BIT;
+ } else {
+ builder->samples = create_info->pMultisampleState->rasterizationSamples;
+
+ const struct tu_render_pass *pass =
+ tu_render_pass_from_handle(create_info->renderPass);
+ const struct tu_subpass *subpass =
+ &pass->subpasses[create_info->subpass];
+
+ builder->use_depth_stencil_attachment =
+ subpass->depth_stencil_attachment.attachment != VK_ATTACHMENT_UNUSED;
+
+ assert(subpass->color_count == 0 ||
+ !create_info->pColorBlendState ||
+ subpass->color_count == create_info->pColorBlendState->attachmentCount);
+ builder->color_attachment_count = subpass->color_count;
+ for (uint32_t i = 0; i < subpass->color_count; i++) {
+ const uint32_t a = subpass->color_attachments[i].attachment;
+ if (a == VK_ATTACHMENT_UNUSED)
+ continue;
+
+ builder->color_attachment_formats[i] = pass->attachments[a].format;
+ builder->use_color_attachments = true;
+ }
+ }
+}
+
+static VkResult
+tu_graphics_pipeline_create(VkDevice device,
+ VkPipelineCache pipelineCache,
+ const VkGraphicsPipelineCreateInfo *pCreateInfo,
+ const VkAllocationCallbacks *pAllocator,
+ VkPipeline *pPipeline)
+{
+ TU_FROM_HANDLE(tu_device, dev, device);
+ TU_FROM_HANDLE(tu_pipeline_cache, cache, pipelineCache);
+
+ struct tu_pipeline_builder builder;
+ tu_pipeline_builder_init_graphics(&builder, dev, cache,
+ pCreateInfo, pAllocator);
+
+ struct tu_pipeline *pipeline = NULL;
+ VkResult result = tu_pipeline_builder_build(&builder, &pipeline);
+ tu_pipeline_builder_finish(&builder);
+
+ if (result == VK_SUCCESS)
+ *pPipeline = tu_pipeline_to_handle(pipeline);
+ else
+ *pPipeline = VK_NULL_HANDLE;
+
+ return result;
}
VkResult
const VkAllocationCallbacks *pAllocator,
VkPipeline *pPipelines)
{
- TU_FROM_HANDLE(tu_device, dev, device);
- TU_FROM_HANDLE(tu_pipeline_cache, cache, pipelineCache);
+ VkResult final_result = VK_SUCCESS;
for (uint32_t i = 0; i < count; i++) {
- struct tu_pipeline_builder builder;
- tu_pipeline_builder_init_graphics(&builder, dev, cache,
- &pCreateInfos[i], pAllocator);
+ VkResult result = tu_graphics_pipeline_create(device, pipelineCache,
+ &pCreateInfos[i], pAllocator,
+ &pPipelines[i]);
- struct tu_pipeline *pipeline;
- VkResult result = tu_pipeline_builder_build(&builder, &pipeline);
+ if (result != VK_SUCCESS)
+ final_result = result;
+ }
- if (result != VK_SUCCESS) {
- for (uint32_t j = 0; j < i; j++) {
- tu_DestroyPipeline(device, pPipelines[j], pAllocator);
- pPipelines[j] = VK_NULL_HANDLE;
- }
+ return final_result;
+}
- return result;
- }
+static void
+tu6_emit_compute_program(struct tu_cs *cs,
+ struct tu_shader *shader,
+ const struct tu_bo *binary_bo)
+{
+ const struct ir3_shader_variant *v = &shader->variants[0];
- pPipelines[i] = tu_pipeline_to_handle(pipeline);
- }
+ tu6_emit_cs_config(cs, shader, v);
+
+ /* The compute program is the only one in the pipeline, so 0 offset. */
+ tu6_emit_shader_object(cs, MESA_SHADER_COMPUTE, v, binary_bo, 0);
+
+ tu6_emit_immediates(cs, v, CP_LOAD_STATE6_FRAG, SB6_CS_SHADER);
+}
+
+static VkResult
+tu_compute_upload_shader(VkDevice device,
+ struct tu_pipeline *pipeline,
+ struct tu_shader *shader)
+{
+ TU_FROM_HANDLE(tu_device, dev, device);
+ struct tu_bo *bo = &pipeline->program.binary_bo;
+ struct ir3_shader_variant *v = &shader->variants[0];
+
+ uint32_t shader_size = sizeof(uint32_t) * v->info.sizedwords;
+ VkResult result =
+ tu_bo_init_new(dev, bo, shader_size);
+ if (result != VK_SUCCESS)
+ return result;
+
+ result = tu_bo_map(dev, bo);
+ if (result != VK_SUCCESS)
+ return result;
+
+ memcpy(bo->map, shader->binary, shader_size);
return VK_SUCCESS;
}
+
static VkResult
-tu_compute_pipeline_create(VkDevice _device,
+tu_compute_pipeline_create(VkDevice device,
VkPipelineCache _cache,
const VkComputePipelineCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator,
VkPipeline *pPipeline)
{
+ TU_FROM_HANDLE(tu_device, dev, device);
+ TU_FROM_HANDLE(tu_pipeline_layout, layout, pCreateInfo->layout);
+ const VkPipelineShaderStageCreateInfo *stage_info = &pCreateInfo->stage;
+ VkResult result;
+
+ struct tu_pipeline *pipeline;
+
+ *pPipeline = VK_NULL_HANDLE;
+
+ result = tu_pipeline_create(dev, layout, true, pAllocator, &pipeline);
+ if (result != VK_SUCCESS)
+ return result;
+
+ pipeline->layout = layout;
+
+ struct tu_shader_compile_options options;
+ tu_shader_compile_options_init(&options, NULL);
+
+ struct tu_shader *shader =
+ tu_shader_create(dev, MESA_SHADER_COMPUTE, stage_info, layout, pAllocator);
+ if (!shader) {
+ result = VK_ERROR_OUT_OF_HOST_MEMORY;
+ goto fail;
+ }
+
+ result = tu_shader_compile(dev, shader, NULL, &options, pAllocator);
+ if (result != VK_SUCCESS)
+ goto fail;
+
+ struct ir3_shader_variant *v = &shader->variants[0];
+
+ tu_pipeline_set_linkage(&pipeline->program.link[MESA_SHADER_COMPUTE],
+ shader, v);
+
+ result = tu_compute_upload_shader(device, pipeline, shader);
+ if (result != VK_SUCCESS)
+ goto fail;
+
+ for (int i = 0; i < 3; i++)
+ pipeline->compute.local_size[i] = v->shader->nir->info.cs.local_size[i];
+
+ struct tu_cs prog_cs;
+ tu_cs_begin_sub_stream(&pipeline->cs, 512, &prog_cs);
+ tu6_emit_compute_program(&prog_cs, shader, &pipeline->program.binary_bo);
+ pipeline->program.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &prog_cs);
+
+ tu6_emit_load_state(pipeline, true);
+
+ *pPipeline = tu_pipeline_to_handle(pipeline);
return VK_SUCCESS;
+
+fail:
+ if (shader)
+ tu_shader_destroy(dev, shader, pAllocator);
+
+ tu_pipeline_finish(pipeline, dev, pAllocator);
+ vk_free2(&dev->alloc, pAllocator, pipeline);
+
+ return result;
}
VkResult
-tu_CreateComputePipelines(VkDevice _device,
+tu_CreateComputePipelines(VkDevice device,
VkPipelineCache pipelineCache,
uint32_t count,
const VkComputePipelineCreateInfo *pCreateInfos,
const VkAllocationCallbacks *pAllocator,
VkPipeline *pPipelines)
{
- VkResult result = VK_SUCCESS;
+ VkResult final_result = VK_SUCCESS;
- unsigned i = 0;
- for (; i < count; i++) {
- VkResult r;
- r = tu_compute_pipeline_create(_device, pipelineCache, &pCreateInfos[i],
- pAllocator, &pPipelines[i]);
- if (r != VK_SUCCESS) {
- result = r;
- pPipelines[i] = VK_NULL_HANDLE;
- }
+ for (uint32_t i = 0; i < count; i++) {
+ VkResult result = tu_compute_pipeline_create(device, pipelineCache,
+ &pCreateInfos[i],
+ pAllocator, &pPipelines[i]);
+ if (result != VK_SUCCESS)
+ final_result = result;
}
- return result;
+ return final_result;
}
void