#include "tu_private.h"
+#include "ir3/ir3_nir.h"
#include "main/menums.h"
#include "nir/nir.h"
#include "nir/nir_builder.h"
}
}
-static const VkVertexInputAttributeDescription *
-tu_find_vertex_input_attribute(
- const VkPipelineVertexInputStateCreateInfo *vi_info, uint32_t slot)
-{
- assert(slot >= VERT_ATTRIB_GENERIC0);
- slot -= VERT_ATTRIB_GENERIC0;
- for (uint32_t i = 0; i < vi_info->vertexAttributeDescriptionCount; i++) {
- if (vi_info->pVertexAttributeDescriptions[i].location == slot)
- return &vi_info->pVertexAttributeDescriptions[i];
- }
- return NULL;
-}
-
-static const VkVertexInputBindingDescription *
-tu_find_vertex_input_binding(
- const VkPipelineVertexInputStateCreateInfo *vi_info,
- const VkVertexInputAttributeDescription *vi_attr)
-{
- assert(vi_attr);
- for (uint32_t i = 0; i < vi_info->vertexBindingDescriptionCount; i++) {
- if (vi_info->pVertexBindingDescriptions[i].binding == vi_attr->binding)
- return &vi_info->pVertexBindingDescriptions[i];
- }
- return NULL;
-}
-
static bool
tu_logic_op_reads_dst(VkLogicOp op)
{
}
}
+static unsigned
+tu_shader_nibo(const struct tu_shader *shader)
+{
+ /* Don't use ir3_shader_nibo(), because that would include declared but
+ * unused storage images and SSBOs.
+ */
+ return shader->ssbo_map.num_desc + shader->image_map.num_desc;
+}
+
static void
tu6_emit_vs_config(struct tu_cs *cs, struct tu_shader *shader,
const struct ir3_shader_variant *vs)
A6XX_SP_VS_CTRL_REG0_BRANCHSTACK(vs->branchstack);
if (vs->need_pixlod)
sp_vs_ctrl |= A6XX_SP_VS_CTRL_REG0_PIXLODENABLE;
+ if (vs->need_fine_derivatives)
+ sp_vs_ctrl |= A6XX_SP_VS_CTRL_REG0_DIFF_FINE;
uint32_t sp_vs_config = A6XX_SP_VS_CONFIG_NTEX(shader->texture_map.num_desc) |
A6XX_SP_VS_CONFIG_NSAMP(shader->sampler_map.num_desc);
tu6_emit_gs_config(struct tu_cs *cs, struct tu_shader *shader,
const struct ir3_shader_variant *gs)
{
- uint32_t sp_gs_config = 0;
- if (gs->instrlen)
- sp_gs_config |= A6XX_SP_GS_CONFIG_ENABLED;
-
+ bool has_gs = gs->type != MESA_SHADER_NONE;
tu_cs_emit_pkt4(cs, REG_A6XX_SP_GS_UNKNOWN_A871, 1);
tu_cs_emit(cs, 0);
tu_cs_emit_pkt4(cs, REG_A6XX_SP_GS_CONFIG, 2);
- tu_cs_emit(cs, sp_gs_config);
+ tu_cs_emit(cs, COND(has_gs,
+ A6XX_SP_GS_CONFIG_ENABLED |
+ A6XX_SP_GS_CONFIG_NIBO(ir3_shader_nibo(gs)) |
+ A6XX_SP_GS_CONFIG_NTEX(gs->num_samp) |
+ A6XX_SP_GS_CONFIG_NSAMP(gs->num_samp)));
tu_cs_emit(cs, gs->instrlen);
tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_GS_CNTL, 1);
- tu_cs_emit(cs, A6XX_HLSQ_GS_CNTL_CONSTLEN(align(gs->constlen, 4)));
+ tu_cs_emit(cs, COND(has_gs, A6XX_HLSQ_GS_CNTL_ENABLED) |
+ A6XX_HLSQ_GS_CNTL_CONSTLEN(align(gs->constlen, 4)));
}
static void
sp_fs_ctrl |= A6XX_SP_FS_CTRL_REG0_VARYING;
if (fs->need_pixlod)
sp_fs_ctrl |= A6XX_SP_FS_CTRL_REG0_PIXLODENABLE;
+ if (fs->need_fine_derivatives)
+ sp_fs_ctrl |= A6XX_SP_FS_CTRL_REG0_DIFF_FINE;
+
+ uint32_t sp_fs_config = 0;
+ unsigned shader_nibo = 0;
+ if (shader) {
+ shader_nibo = tu_shader_nibo(shader);
+ sp_fs_config = A6XX_SP_FS_CONFIG_NTEX(shader->texture_map.num_desc) |
+ A6XX_SP_FS_CONFIG_NSAMP(shader->sampler_map.num_desc) |
+ A6XX_SP_FS_CONFIG_NIBO(shader_nibo);
+ }
- uint32_t sp_fs_config = A6XX_SP_FS_CONFIG_NTEX(shader->texture_map.num_desc) |
- A6XX_SP_FS_CONFIG_NSAMP(shader->sampler_map.num_desc) |
- A6XX_SP_FS_CONFIG_NIBO(fs->image_mapping.num_ibo);
if (fs->instrlen)
sp_fs_config |= A6XX_SP_FS_CONFIG_ENABLED;
- tu_cs_emit_pkt4(cs, REG_A6XX_SP_UNKNOWN_A9A8, 1);
- tu_cs_emit(cs, 0);
-
- tu_cs_emit_pkt4(cs, REG_A6XX_SP_UNKNOWN_AB00, 1);
- tu_cs_emit(cs, 0x5);
-
tu_cs_emit_pkt4(cs, REG_A6XX_SP_FS_CTRL_REG0, 1);
tu_cs_emit(cs, sp_fs_ctrl);
A6XX_HLSQ_FS_CNTL_ENABLED);
tu_cs_emit_pkt4(cs, REG_A6XX_SP_IBO_COUNT, 1);
- tu_cs_emit(cs, fs->image_mapping.num_ibo);
+ tu_cs_emit(cs, shader_nibo);
}
static void
tu_cs_emit_pkt4(cs, REG_A6XX_SP_CS_CONFIG, 2);
tu_cs_emit(cs, A6XX_SP_CS_CONFIG_ENABLED |
- A6XX_SP_CS_CONFIG_NIBO(v->image_mapping.num_ibo) |
+ A6XX_SP_CS_CONFIG_NIBO(tu_shader_nibo(shader)) |
A6XX_SP_CS_CONFIG_NTEX(shader->texture_map.num_desc) |
A6XX_SP_CS_CONFIG_NSAMP(shader->sampler_map.num_desc));
tu_cs_emit(cs, v->instrlen);
A6XX_SP_CS_CTRL_REG0_FULLREGFOOTPRINT(v->info.max_reg + 1) |
A6XX_SP_CS_CTRL_REG0_MERGEDREGS |
A6XX_SP_CS_CTRL_REG0_BRANCHSTACK(v->branchstack) |
- COND(v->need_pixlod, A6XX_SP_CS_CTRL_REG0_PIXLODENABLE));
+ COND(v->need_pixlod, A6XX_SP_CS_CTRL_REG0_PIXLODENABLE) |
+ COND(v->need_fine_derivatives, A6XX_SP_CS_CTRL_REG0_DIFF_FINE));
tu_cs_emit_pkt4(cs, REG_A6XX_SP_CS_UNKNOWN_A9B1, 1);
tu_cs_emit(cs, 0x41);
tu_cs_emit(cs, 0x2fc); /* HLSQ_CS_UNKNOWN_B998 */
tu_cs_emit_pkt4(cs, REG_A6XX_SP_CS_IBO_COUNT, 1);
- tu_cs_emit(cs, v->image_mapping.num_ibo);
+ tu_cs_emit(cs, tu_shader_nibo(shader));
}
static void
tu6_emit_vs_system_values(struct tu_cs *cs,
- const struct ir3_shader_variant *vs)
+ const struct ir3_shader_variant *vs,
+ const struct ir3_shader_variant *gs)
{
const uint32_t vertexid_regid =
- ir3_find_sysval_regid(vs, SYSTEM_VALUE_VERTEX_ID);
+ ir3_find_sysval_regid(vs, SYSTEM_VALUE_VERTEX_ID);
const uint32_t instanceid_regid =
- ir3_find_sysval_regid(vs, SYSTEM_VALUE_INSTANCE_ID);
+ ir3_find_sysval_regid(vs, SYSTEM_VALUE_INSTANCE_ID);
+ const uint32_t primitiveid_regid = gs->type != MESA_SHADER_NONE ?
+ ir3_find_sysval_regid(gs, SYSTEM_VALUE_PRIMITIVE_ID) :
+ regid(63, 0);
+ const uint32_t gsheader_regid = gs->type != MESA_SHADER_NONE ?
+ ir3_find_sysval_regid(gs, SYSTEM_VALUE_GS_HEADER_IR3) :
+ regid(63, 0);
tu_cs_emit_pkt4(cs, REG_A6XX_VFD_CONTROL_1, 6);
tu_cs_emit(cs, A6XX_VFD_CONTROL_1_REGID4VTX(vertexid_regid) |
- A6XX_VFD_CONTROL_1_REGID4INST(instanceid_regid) |
- 0xfcfc0000);
+ A6XX_VFD_CONTROL_1_REGID4INST(instanceid_regid) |
+ A6XX_VFD_CONTROL_1_REGID4PRIMID(primitiveid_regid) |
+ 0xfc000000);
tu_cs_emit(cs, 0x0000fcfc); /* VFD_CONTROL_2 */
tu_cs_emit(cs, 0xfcfcfcfc); /* VFD_CONTROL_3 */
tu_cs_emit(cs, 0x000000fc); /* VFD_CONTROL_4 */
- tu_cs_emit(cs, 0x0000fcfc); /* VFD_CONTROL_5 */
+ tu_cs_emit(cs, A6XX_VFD_CONTROL_5_REGID_GSHEADER(gsheader_regid) |
+ 0xfc00); /* VFD_CONTROL_5 */
tu_cs_emit(cs, 0x00000000); /* VFD_CONTROL_6 */
}
+/* Add any missing varyings needed for stream-out. Otherwise varyings not
+ * used by fragment shader will be stripped out.
+ */
+static void
+tu6_link_streamout(struct ir3_shader_linkage *l,
+ const struct ir3_shader_variant *v)
+{
+ const struct ir3_stream_output_info *info = &v->shader->stream_output;
+
+ /*
+ * First, any stream-out varyings not already in linkage map (ie. also
+ * consumed by frag shader) need to be added:
+ */
+ for (unsigned i = 0; i < info->num_outputs; i++) {
+ const struct ir3_stream_output *out = &info->output[i];
+ unsigned compmask =
+ (1 << (out->num_components + out->start_component)) - 1;
+ unsigned k = out->register_index;
+ unsigned idx, nextloc = 0;
+
+ /* psize/pos need to be the last entries in linkage map, and will
+ * get added link_stream_out, so skip over them:
+ */
+ if (v->outputs[k].slot == VARYING_SLOT_PSIZ ||
+ v->outputs[k].slot == VARYING_SLOT_POS)
+ continue;
+
+ for (idx = 0; idx < l->cnt; idx++) {
+ if (l->var[idx].regid == v->outputs[k].regid)
+ break;
+ nextloc = MAX2(nextloc, l->var[idx].loc + 4);
+ }
+
+ /* add if not already in linkage map: */
+ if (idx == l->cnt)
+ ir3_link_add(l, v->outputs[k].regid, compmask, nextloc);
+
+ /* expand component-mask if needed, ie streaming out all components
+ * but frag shader doesn't consume all components:
+ */
+ if (compmask & ~l->var[idx].compmask) {
+ l->var[idx].compmask |= compmask;
+ l->max_loc = MAX2(l->max_loc, l->var[idx].loc +
+ util_last_bit(l->var[idx].compmask));
+ }
+ }
+}
+
+static void
+tu6_setup_streamout(const struct ir3_shader_variant *v,
+ struct ir3_shader_linkage *l, struct tu_streamout_state *tf)
+{
+ const struct ir3_stream_output_info *info = &v->shader->stream_output;
+
+ memset(tf, 0, sizeof(*tf));
+
+ tf->prog_count = align(l->max_loc, 2) / 2;
+
+ debug_assert(tf->prog_count < ARRAY_SIZE(tf->prog));
+
+ /* set stride info to the streamout state */
+ for (unsigned i = 0; i < IR3_MAX_SO_BUFFERS; i++)
+ tf->stride[i] = info->stride[i];
+
+ for (unsigned i = 0; i < info->num_outputs; i++) {
+ const struct ir3_stream_output *out = &info->output[i];
+ unsigned k = out->register_index;
+ unsigned idx;
+
+ tf->ncomp[out->output_buffer] += out->num_components;
+
+ /* linkage map sorted by order frag shader wants things, so
+ * a bit less ideal here..
+ */
+ for (idx = 0; idx < l->cnt; idx++)
+ if (l->var[idx].regid == v->outputs[k].regid)
+ break;
+
+ debug_assert(idx < l->cnt);
+
+ for (unsigned j = 0; j < out->num_components; j++) {
+ unsigned c = j + out->start_component;
+ unsigned loc = l->var[idx].loc + c;
+ unsigned off = j + out->dst_offset; /* in dwords */
+
+ if (loc & 1) {
+ tf->prog[loc/2] |= A6XX_VPC_SO_PROG_B_EN |
+ A6XX_VPC_SO_PROG_B_BUF(out->output_buffer) |
+ A6XX_VPC_SO_PROG_B_OFF(off * 4);
+ } else {
+ tf->prog[loc/2] |= A6XX_VPC_SO_PROG_A_EN |
+ A6XX_VPC_SO_PROG_A_BUF(out->output_buffer) |
+ A6XX_VPC_SO_PROG_A_OFF(off * 4);
+ }
+ }
+ }
+
+ tf->vpc_so_buf_cntl = A6XX_VPC_SO_BUF_CNTL_ENABLE |
+ COND(tf->ncomp[0] > 0, A6XX_VPC_SO_BUF_CNTL_BUF0) |
+ COND(tf->ncomp[1] > 0, A6XX_VPC_SO_BUF_CNTL_BUF1) |
+ COND(tf->ncomp[2] > 0, A6XX_VPC_SO_BUF_CNTL_BUF2) |
+ COND(tf->ncomp[3] > 0, A6XX_VPC_SO_BUF_CNTL_BUF3);
+}
+
+static void
+tu6_emit_const(struct tu_cs *cs, uint32_t opcode, uint32_t base,
+ enum a6xx_state_block block, uint32_t offset,
+ uint32_t size, uint32_t *dwords) {
+ assert(size % 4 == 0);
+
+ tu_cs_emit_pkt7(cs, opcode, 3 + size);
+ tu_cs_emit(cs, CP_LOAD_STATE6_0_DST_OFF(base) |
+ CP_LOAD_STATE6_0_STATE_TYPE(ST6_CONSTANTS) |
+ CP_LOAD_STATE6_0_STATE_SRC(SS6_DIRECT) |
+ CP_LOAD_STATE6_0_STATE_BLOCK(block) |
+ CP_LOAD_STATE6_0_NUM_UNIT(size / 4));
+
+ tu_cs_emit(cs, CP_LOAD_STATE6_1_EXT_SRC_ADDR(0));
+ tu_cs_emit(cs, CP_LOAD_STATE6_2_EXT_SRC_ADDR_HI(0));
+ dwords = (uint32_t *)&((uint8_t *)dwords)[offset];
+
+ tu_cs_emit_array(cs, dwords, size);
+}
+
+static void
+tu6_emit_link_map(struct tu_cs *cs,
+ const struct ir3_shader_variant *producer,
+ const struct ir3_shader_variant *consumer) {
+ const struct ir3_const_state *const_state = &consumer->shader->const_state;
+ uint32_t base = const_state->offsets.primitive_map;
+ uint32_t patch_locs[MAX_VARYING] = { }, num_loc;
+ num_loc = ir3_link_geometry_stages(producer, consumer, patch_locs);
+ int size = DIV_ROUND_UP(num_loc, 4);
+
+ size = (MIN2(size + base, consumer->constlen) - base) * 4;
+
+ tu6_emit_const(cs, CP_LOAD_STATE6_GEOM, base, SB6_GS_SHADER, 0, size,
+ patch_locs);
+}
+
+static uint16_t
+gl_primitive_to_tess(uint16_t primitive) {
+ switch (primitive) {
+ case GL_POINTS:
+ return TESS_POINTS;
+ case GL_LINE_STRIP:
+ return TESS_LINES;
+ case GL_TRIANGLE_STRIP:
+ return TESS_CW_TRIS;
+ default:
+ unreachable("");
+ }
+}
+
static void
tu6_emit_vpc(struct tu_cs *cs,
const struct ir3_shader_variant *vs,
+ const struct ir3_shader_variant *gs,
const struct ir3_shader_variant *fs,
- bool binning_pass)
+ bool binning_pass,
+ struct tu_streamout_state *tf)
{
+ bool has_gs = gs->type != MESA_SHADER_NONE;
+ const struct ir3_shader_variant *last_shader = has_gs ? gs : vs;
struct ir3_shader_linkage linkage = { 0 };
- ir3_link_shaders(&linkage, vs, fs);
+ ir3_link_shaders(&linkage, last_shader, fs);
- if (vs->shader->stream_output.num_outputs && !binning_pass)
- tu_finishme("stream output");
+ if (last_shader->shader->stream_output.num_outputs)
+ tu6_link_streamout(&linkage, last_shader);
BITSET_DECLARE(vpc_var_enables, 128) = { 0 };
for (uint32_t i = 0; i < linkage.cnt; i++) {
/* a6xx finds position/pointsize at the end */
const uint32_t position_regid =
- ir3_find_output_regid(vs, VARYING_SLOT_POS);
+ ir3_find_output_regid(last_shader, VARYING_SLOT_POS);
const uint32_t pointsize_regid =
- ir3_find_output_regid(vs, VARYING_SLOT_PSIZ);
- uint32_t pointsize_loc = 0xff, position_loc = 0xff;
+ ir3_find_output_regid(last_shader, VARYING_SLOT_PSIZ);
+ const uint32_t layer_regid = has_gs ?
+ ir3_find_output_regid(gs, VARYING_SLOT_LAYER) : regid(63, 0);
+
+ uint32_t pointsize_loc = 0xff, position_loc = 0xff, layer_loc = 0xff;
+ if (layer_regid != regid(63, 0)) {
+ layer_loc = linkage.max_loc;
+ ir3_link_add(&linkage, layer_regid, 0x1, linkage.max_loc);
+ }
if (position_regid != regid(63, 0)) {
position_loc = linkage.max_loc;
ir3_link_add(&linkage, position_regid, 0xf, linkage.max_loc);
ir3_link_add(&linkage, pointsize_regid, 0x1, linkage.max_loc);
}
- /* map vs outputs to VPC */
+ if (last_shader->shader->stream_output.num_outputs)
+ tu6_setup_streamout(last_shader, &linkage, tf);
+
+ /* map outputs of the last shader to VPC */
assert(linkage.cnt <= 32);
- const uint32_t sp_vs_out_count = (linkage.cnt + 1) / 2;
- const uint32_t sp_vs_vpc_dst_count = (linkage.cnt + 3) / 4;
- uint32_t sp_vs_out[16];
- uint32_t sp_vs_vpc_dst[8];
- sp_vs_out[sp_vs_out_count - 1] = 0;
- sp_vs_vpc_dst[sp_vs_vpc_dst_count - 1] = 0;
+ const uint32_t sp_out_count = DIV_ROUND_UP(linkage.cnt, 2);
+ const uint32_t sp_vpc_dst_count = DIV_ROUND_UP(linkage.cnt, 4);
+ uint32_t sp_out[16];
+ uint32_t sp_vpc_dst[8];
for (uint32_t i = 0; i < linkage.cnt; i++) {
- ((uint16_t *) sp_vs_out)[i] =
+ ((uint16_t *) sp_out)[i] =
A6XX_SP_VS_OUT_REG_A_REGID(linkage.var[i].regid) |
A6XX_SP_VS_OUT_REG_A_COMPMASK(linkage.var[i].compmask);
- ((uint8_t *) sp_vs_vpc_dst)[i] =
+ ((uint8_t *) sp_vpc_dst)[i] =
A6XX_SP_VS_VPC_DST_REG_OUTLOC0(linkage.var[i].loc);
}
- tu_cs_emit_pkt4(cs, REG_A6XX_SP_VS_OUT_REG(0), sp_vs_out_count);
- tu_cs_emit_array(cs, sp_vs_out, sp_vs_out_count);
+ if (has_gs)
+ tu_cs_emit_pkt4(cs, REG_A6XX_SP_GS_OUT_REG(0), sp_out_count);
+ else
+ tu_cs_emit_pkt4(cs, REG_A6XX_SP_VS_OUT_REG(0), sp_out_count);
+ tu_cs_emit_array(cs, sp_out, sp_out_count);
- tu_cs_emit_pkt4(cs, REG_A6XX_SP_VS_VPC_DST_REG(0), sp_vs_vpc_dst_count);
- tu_cs_emit_array(cs, sp_vs_vpc_dst, sp_vs_vpc_dst_count);
+ if (has_gs)
+ tu_cs_emit_pkt4(cs, REG_A6XX_SP_GS_VPC_DST_REG(0), sp_vpc_dst_count);
+ else
+ tu_cs_emit_pkt4(cs, REG_A6XX_SP_VS_VPC_DST_REG(0), sp_vpc_dst_count);
+ tu_cs_emit_array(cs, sp_vpc_dst, sp_vpc_dst_count);
tu_cs_emit_pkt4(cs, REG_A6XX_VPC_CNTL_0, 1);
tu_cs_emit(cs, A6XX_VPC_CNTL_0_NUMNONPOSVAR(fs->total_in) |
A6XX_VPC_PACK_PSIZELOC(pointsize_loc) |
A6XX_VPC_PACK_STRIDE_IN_VPC(linkage.max_loc));
- tu_cs_emit_pkt4(cs, REG_A6XX_VPC_GS_SIV_CNTL, 1);
- tu_cs_emit(cs, 0x0000ffff); /* XXX */
+ if (has_gs) {
+ tu_cs_emit_pkt4(cs, REG_A6XX_SP_GS_CTRL_REG0, 1);
+ tu_cs_emit(cs, A6XX_SP_GS_CTRL_REG0_THREADSIZE(TWO_QUADS) |
+ A6XX_SP_GS_CTRL_REG0_FULLREGFOOTPRINT(gs->info.max_reg + 1) |
+ A6XX_SP_GS_CTRL_REG0_BRANCHSTACK(gs->branchstack) |
+ COND(gs->need_pixlod, A6XX_SP_GS_CTRL_REG0_PIXLODENABLE));
+
+ tu6_emit_link_map(cs, vs, gs);
+
+ uint32_t primitive_regid =
+ ir3_find_sysval_regid(gs, SYSTEM_VALUE_PRIMITIVE_ID);
+ tu_cs_emit_pkt4(cs, REG_A6XX_VPC_PACK_GS, 1);
+ tu_cs_emit(cs, A6XX_VPC_PACK_GS_POSITIONLOC(position_loc) |
+ A6XX_VPC_PACK_GS_PSIZELOC(pointsize_loc) |
+ A6XX_VPC_PACK_GS_STRIDE_IN_VPC(linkage.max_loc));
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_VPC_UNKNOWN_9105, 1);
+ tu_cs_emit(cs, A6XX_VPC_UNKNOWN_9105_LAYERLOC(layer_loc) | 0xff00);
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_UNKNOWN_809C, 1);
+ tu_cs_emit(cs, CONDREG(layer_regid,
+ A6XX_GRAS_UNKNOWN_809C_GS_WRITES_LAYER));
+
+ uint32_t flags_regid = ir3_find_output_regid(gs,
+ VARYING_SLOT_GS_VERTEX_FLAGS_IR3);
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_SP_PRIMITIVE_CNTL_GS, 1);
+ tu_cs_emit(cs, A6XX_SP_PRIMITIVE_CNTL_GS_GSOUT(linkage.cnt) |
+ A6XX_SP_PRIMITIVE_CNTL_GS_FLAGS_REGID(flags_regid));
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_PC_PRIMITIVE_CNTL_2, 1);
+ tu_cs_emit(cs, A6XX_PC_PRIMITIVE_CNTL_2_STRIDE_IN_VPC(linkage.max_loc) |
+ CONDREG(pointsize_regid, A6XX_PC_PRIMITIVE_CNTL_2_PSIZE) |
+ CONDREG(layer_regid, A6XX_PC_PRIMITIVE_CNTL_2_LAYER) |
+ CONDREG(primitive_regid, A6XX_PC_PRIMITIVE_CNTL_2_PRIMITIVE_ID));
+
+ uint32_t vertices_out = gs->shader->nir->info.gs.vertices_out - 1;
+ uint16_t output =
+ gl_primitive_to_tess(gs->shader->nir->info.gs.output_primitive);
+ uint32_t invocations = gs->shader->nir->info.gs.invocations - 1;
+ tu_cs_emit_pkt4(cs, REG_A6XX_PC_PRIMITIVE_CNTL_5, 1);
+ tu_cs_emit(cs,
+ A6XX_PC_PRIMITIVE_CNTL_5_GS_VERTICES_OUT(vertices_out) |
+ A6XX_PC_PRIMITIVE_CNTL_5_GS_OUTPUT(output) |
+ A6XX_PC_PRIMITIVE_CNTL_5_GS_INVOCATIONS(invocations));
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_PC_PRIMITIVE_CNTL_3, 1);
+ tu_cs_emit(cs, 0);
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_UNKNOWN_8003, 1);
+ tu_cs_emit(cs, 0);
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_VPC_UNKNOWN_9100, 1);
+ tu_cs_emit(cs, 0xff);
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_VPC_UNKNOWN_9102, 1);
+ tu_cs_emit(cs, 0xffff00);
+
+ /* Size of per-primitive alloction in ldlw memory in vec4s. */
+ uint32_t vec4_size =
+ gs->shader->nir->info.gs.vertices_in *
+ DIV_ROUND_UP(vs->shader->output_size, 4);
+ tu_cs_emit_pkt4(cs, REG_A6XX_PC_PRIMITIVE_CNTL_6, 1);
+ tu_cs_emit(cs, A6XX_PC_PRIMITIVE_CNTL_6_STRIDE_IN_VPC(vec4_size));
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_PC_UNKNOWN_9B07, 1);
+ tu_cs_emit(cs, 0);
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_SP_GS_UNKNOWN_A871, 1);
+ tu_cs_emit(cs, vs->shader->output_size);
+ }
tu_cs_emit_pkt4(cs, REG_A6XX_SP_PRIMITIVE_CNTL, 1);
tu_cs_emit(cs, A6XX_SP_PRIMITIVE_CNTL_VSOUT(linkage.cnt));
tu_cs_emit_pkt4(cs, REG_A6XX_PC_PRIMITIVE_CNTL_1, 1);
tu_cs_emit(cs, A6XX_PC_PRIMITIVE_CNTL_1_STRIDE_IN_VPC(linkage.max_loc) |
- (vs->writes_psize ? A6XX_PC_PRIMITIVE_CNTL_1_PSIZE : 0));
+ (last_shader->writes_psize ? A6XX_PC_PRIMITIVE_CNTL_1_PSIZE : 0));
}
static int
face_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_FRONT_FACE);
coord_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_FRAG_COORD);
zwcoord_regid = VALIDREG(coord_regid) ? coord_regid + 2 : regid(63, 0);
- ij_pix_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_BARYCENTRIC_PIXEL);
- ij_samp_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_BARYCENTRIC_SAMPLE);
- ij_cent_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_BARYCENTRIC_CENTROID);
- ij_size_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_BARYCENTRIC_SIZE);
+ ij_pix_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_BARYCENTRIC_PERSP_PIXEL);
+ ij_samp_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_BARYCENTRIC_PERSP_SAMPLE);
+ ij_cent_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_BARYCENTRIC_PERSP_CENTROID);
+ ij_size_regid = ir3_find_sysval_regid(fs, SYSTEM_VALUE_BARYCENTRIC_PERSP_SIZE);
if (fs->num_sampler_prefetch > 0) {
assert(VALIDREG(ij_pix_regid));
tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_UNKNOWN_B980, 1);
tu_cs_emit(cs, enable_varyings ? 3 : 1);
- tu_cs_emit_pkt4(cs, REG_A6XX_SP_UNKNOWN_A982, 1);
- tu_cs_emit(cs, 0); /* XXX */
-
tu_cs_emit_pkt4(cs, REG_A6XX_HLSQ_UPDATE_CNTL, 1);
tu_cs_emit(cs, 0xff); /* XXX */
CONDREG(samp_id_regid, A6XX_RB_RENDER_CONTROL1_SAMPLEID) |
CONDREG(ij_size_regid, A6XX_RB_RENDER_CONTROL1_SIZE) |
COND(fs->frag_face, A6XX_RB_RENDER_CONTROL1_FACENESS));
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_RB_SAMPLE_CNTL, 1);
+ tu_cs_emit(cs, COND(sample_shading, A6XX_RB_SAMPLE_CNTL_PER_SAMP_MODE));
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_UNKNOWN_8101, 1);
+ tu_cs_emit(cs, COND(sample_shading, 0x6)); // XXX
+
+ tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SAMPLE_CNTL, 1);
+ tu_cs_emit(cs, COND(sample_shading, A6XX_GRAS_SAMPLE_CNTL_PER_SAMP_MODE));
}
static void
assert(variant->type == stage);
const uint64_t binary_iova = binary_bo->iova + binary_offset;
- assert((binary_iova & 0x3) == 0);
+ assert((binary_iova & 0xf) == 0);
+ /* note: it looks like HW might try to read a few instructions beyond the instrlen size
+ * of the shader. this could be a potential source of problems at some point
+ * possibly this doesn't happen if shader iova is aligned enough (to 4k for example)
+ */
tu_cs_emit_pkt4(cs, reg, 2);
tu_cs_emit_qw(cs, binary_iova);
}
}
+static void
+tu6_emit_geometry_consts(struct tu_cs *cs,
+ const struct ir3_shader_variant *vs,
+ const struct ir3_shader_variant *gs) {
+ unsigned num_vertices = gs->shader->nir->info.gs.vertices_in;
+
+ uint32_t params[4] = {
+ vs->shader->output_size * num_vertices * 4, /* primitive stride */
+ vs->shader->output_size * 4, /* vertex stride */
+ 0,
+ 0,
+ };
+ uint32_t vs_base = vs->shader->const_state.offsets.primitive_param;
+ tu6_emit_const(cs, CP_LOAD_STATE6_GEOM, vs_base, SB6_VS_SHADER, 0,
+ ARRAY_SIZE(params), params);
+
+ uint32_t gs_base = gs->shader->const_state.offsets.primitive_param;
+ tu6_emit_const(cs, CP_LOAD_STATE6_GEOM, gs_base, SB6_GS_SHADER, 0,
+ ARRAY_SIZE(params), params);
+}
+
static void
tu6_emit_program(struct tu_cs *cs,
const struct tu_pipeline_builder *builder,
const struct tu_bo *binary_bo,
- bool binning_pass)
+ bool binning_pass,
+ struct tu_streamout_state *tf)
{
static const struct ir3_shader_variant dummy_variant = {
.type = MESA_SHADER_NONE
builder->shaders[MESA_SHADER_FRAGMENT]
? &builder->shaders[MESA_SHADER_FRAGMENT]->variants[0]
: &dummy_variant;
+ bool has_gs = gs->type != MESA_SHADER_NONE;
if (binning_pass) {
- vs = &builder->shaders[MESA_SHADER_VERTEX]->variants[1];
+ /* if we have streamout, use full VS in binning pass, as the
+ * binning pass VS will have outputs on other than position/psize
+ * stripped out:
+ */
+ if (vs->shader->stream_output.num_outputs == 0)
+ vs = &builder->shaders[MESA_SHADER_VERTEX]->variants[1];
fs = &dummy_variant;
}
tu6_emit_gs_config(cs, builder->shaders[MESA_SHADER_GEOMETRY], gs);
tu6_emit_fs_config(cs, builder->shaders[MESA_SHADER_FRAGMENT], fs);
- tu6_emit_vs_system_values(cs, vs);
- tu6_emit_vpc(cs, vs, fs, binning_pass);
+ tu6_emit_vs_system_values(cs, vs, gs);
+ tu6_emit_vpc(cs, vs, gs, fs, binning_pass, tf);
tu6_emit_vpc_varying_modes(cs, fs, binning_pass);
tu6_emit_fs_inputs(cs, fs);
tu6_emit_fs_outputs(cs, fs, builder->color_attachment_count);
tu6_emit_shader_object(cs, MESA_SHADER_VERTEX, vs, binary_bo,
binning_pass ? builder->binning_vs_offset : builder->shader_offsets[MESA_SHADER_VERTEX]);
-
+ if (has_gs)
+ tu6_emit_shader_object(cs, MESA_SHADER_GEOMETRY, gs, binary_bo,
+ builder->shader_offsets[MESA_SHADER_GEOMETRY]);
tu6_emit_shader_object(cs, MESA_SHADER_FRAGMENT, fs, binary_bo,
builder->shader_offsets[MESA_SHADER_FRAGMENT]);
tu6_emit_immediates(cs, vs, CP_LOAD_STATE6_GEOM, SB6_VS_SHADER);
+ if (has_gs) {
+ tu6_emit_immediates(cs, gs, CP_LOAD_STATE6_GEOM, SB6_GS_SHADER);
+ tu6_emit_geometry_consts(cs, vs, gs);
+ }
if (!binning_pass)
tu6_emit_immediates(cs, fs, CP_LOAD_STATE6_FRAG, SB6_FS_SHADER);
}
static void
tu6_emit_vertex_input(struct tu_cs *cs,
const struct ir3_shader_variant *vs,
- const VkPipelineVertexInputStateCreateInfo *vi_info,
+ const VkPipelineVertexInputStateCreateInfo *info,
uint8_t bindings[MAX_VERTEX_ATTRIBS],
- uint16_t strides[MAX_VERTEX_ATTRIBS],
- uint16_t offsets[MAX_VERTEX_ATTRIBS],
uint32_t *count)
{
+ uint32_t vfd_fetch_idx = 0;
uint32_t vfd_decode_idx = 0;
+ uint32_t binding_instanced = 0; /* bitmask of instanced bindings */
- for (uint32_t i = 0; i < vs->inputs_count; i++) {
- if (vs->inputs[i].sysval || !vs->inputs[i].compmask)
- continue;
+ for (uint32_t i = 0; i < info->vertexBindingDescriptionCount; i++) {
+ const VkVertexInputBindingDescription *binding =
+ &info->pVertexBindingDescriptions[i];
- const VkVertexInputAttributeDescription *vi_attr =
- tu_find_vertex_input_attribute(vi_info, vs->inputs[i].slot);
- const VkVertexInputBindingDescription *vi_binding =
- tu_find_vertex_input_binding(vi_info, vi_attr);
- assert(vi_attr && vi_binding);
+ tu_cs_emit_regs(cs,
+ A6XX_VFD_FETCH_STRIDE(vfd_fetch_idx, binding->stride));
- const struct tu_native_format *format =
- tu6_get_native_format(vi_attr->format);
- assert(format && format->vtx >= 0);
+ if (binding->inputRate == VK_VERTEX_INPUT_RATE_INSTANCE)
+ binding_instanced |= 1 << binding->binding;
- uint32_t vfd_decode = A6XX_VFD_DECODE_INSTR_IDX(vfd_decode_idx) |
- A6XX_VFD_DECODE_INSTR_FORMAT(format->vtx) |
- A6XX_VFD_DECODE_INSTR_SWAP(format->swap) |
- A6XX_VFD_DECODE_INSTR_UNK30;
- if (vi_binding->inputRate == VK_VERTEX_INPUT_RATE_INSTANCE)
- vfd_decode |= A6XX_VFD_DECODE_INSTR_INSTANCED;
- if (!vk_format_is_int(vi_attr->format))
- vfd_decode |= A6XX_VFD_DECODE_INSTR_FLOAT;
+ bindings[vfd_fetch_idx] = binding->binding;
+ vfd_fetch_idx++;
+ }
+
+ /* TODO: emit all VFD_DECODE/VFD_DEST_CNTL in same (two) pkt4 */
- const uint32_t vfd_decode_step_rate = 1;
+ for (uint32_t i = 0; i < info->vertexAttributeDescriptionCount; i++) {
+ const VkVertexInputAttributeDescription *attr =
+ &info->pVertexAttributeDescriptions[i];
+ uint32_t binding_idx, input_idx;
- const uint32_t vfd_dest_cntl =
- A6XX_VFD_DEST_CNTL_INSTR_WRITEMASK(vs->inputs[i].compmask) |
- A6XX_VFD_DEST_CNTL_INSTR_REGID(vs->inputs[i].regid);
+ for (binding_idx = 0; binding_idx < vfd_fetch_idx; binding_idx++) {
+ if (bindings[binding_idx] == attr->binding)
+ break;
+ }
+ assert(binding_idx < vfd_fetch_idx);
- tu_cs_emit_pkt4(cs, REG_A6XX_VFD_DECODE(vfd_decode_idx), 2);
- tu_cs_emit(cs, vfd_decode);
- tu_cs_emit(cs, vfd_decode_step_rate);
+ for (input_idx = 0; input_idx < vs->inputs_count; input_idx++) {
+ if ((vs->inputs[input_idx].slot - VERT_ATTRIB_GENERIC0) == attr->location)
+ break;
+ }
- tu_cs_emit_pkt4(cs, REG_A6XX_VFD_DEST_CNTL(vfd_decode_idx), 1);
- tu_cs_emit(cs, vfd_dest_cntl);
+ /* attribute not used, skip it */
+ if (input_idx == vs->inputs_count)
+ continue;
- bindings[vfd_decode_idx] = vi_binding->binding;
- strides[vfd_decode_idx] = vi_binding->stride;
- offsets[vfd_decode_idx] = vi_attr->offset;
+ const struct tu_native_format format = tu6_format_vtx(attr->format);
+ tu_cs_emit_regs(cs,
+ A6XX_VFD_DECODE_INSTR(vfd_decode_idx,
+ .idx = binding_idx,
+ .offset = attr->offset,
+ .instanced = binding_instanced & (1 << attr->binding),
+ .format = format.fmt,
+ .swap = format.swap,
+ .unk30 = 1,
+ ._float = !vk_format_is_int(attr->format)),
+ A6XX_VFD_DECODE_STEP_RATE(vfd_decode_idx, 1));
+
+ tu_cs_emit_regs(cs,
+ A6XX_VFD_DEST_CNTL_INSTR(vfd_decode_idx,
+ .writemask = vs->inputs[input_idx].compmask,
+ .regid = vs->inputs[input_idx].regid));
vfd_decode_idx++;
- assert(vfd_decode_idx <= MAX_VERTEX_ATTRIBS);
}
- tu_cs_emit_pkt4(cs, REG_A6XX_VFD_CONTROL_0, 1);
- tu_cs_emit(
- cs, A6XX_VFD_CONTROL_0_VTXCNT(vfd_decode_idx) | (vfd_decode_idx << 8));
+ tu_cs_emit_regs(cs,
+ A6XX_VFD_CONTROL_0(
+ .fetch_cnt = vfd_fetch_idx,
+ .decode_cnt = vfd_decode_idx));
- *count = vfd_decode_idx;
+ *count = vfd_fetch_idx;
}
static uint32_t
guardband_adj.height = tu6_guardband_adj(max.y - min.y);
tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_CL_VPORT_XOFFSET_0, 6);
- tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_XOFFSET_0(offsets[0]));
- tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_XSCALE_0(scales[0]));
- tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_YOFFSET_0(offsets[1]));
- tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_YSCALE_0(scales[1]));
- tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_ZOFFSET_0(offsets[2]));
- tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_ZSCALE_0(scales[2]));
+ tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_XOFFSET_0(offsets[0]).value);
+ tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_XSCALE_0(scales[0]).value);
+ tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_YOFFSET_0(offsets[1]).value);
+ tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_YSCALE_0(scales[1]).value);
+ tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_ZOFFSET_0(offsets[2]).value);
+ tu_cs_emit(cs, A6XX_GRAS_CL_VPORT_ZSCALE_0(scales[2]).value);
tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0, 2);
tu_cs_emit(cs, A6XX_GRAS_SC_VIEWPORT_SCISSOR_TL_0_X(min.x) |
tu_cs_emit(cs,
A6XX_GRAS_CL_GUARDBAND_CLIP_ADJ_HORZ(guardband_adj.width) |
A6XX_GRAS_CL_GUARDBAND_CLIP_ADJ_VERT(guardband_adj.height));
+
+ float z_clamp_min = MIN2(viewport->minDepth, viewport->maxDepth);
+ float z_clamp_max = MAX2(viewport->minDepth, viewport->maxDepth);
+
+ tu_cs_emit_regs(cs,
+ A6XX_GRAS_CL_Z_CLAMP_MIN(z_clamp_min),
+ A6XX_GRAS_CL_Z_CLAMP_MAX(z_clamp_max));
+
+ tu_cs_emit_regs(cs,
+ A6XX_RB_Z_CLAMP_MIN(z_clamp_min),
+ A6XX_RB_Z_CLAMP_MAX(z_clamp_max));
}
void
static void
tu6_emit_gras_unknowns(struct tu_cs *cs)
{
- tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_UNKNOWN_8000, 1);
- tu_cs_emit(cs, 0x80);
tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_UNKNOWN_8001, 1);
tu_cs_emit(cs, 0x0);
- tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_LAYER_CNTL, 1);
- tu_cs_emit(cs, 0x0);
}
static void
tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SU_POINT_MINMAX, 2);
tu_cs_emit(cs, A6XX_GRAS_SU_POINT_MINMAX_MIN(1.0f / 16.0f) |
A6XX_GRAS_SU_POINT_MINMAX_MAX(4092.0f));
- tu_cs_emit(cs, A6XX_GRAS_SU_POINT_SIZE(1.0f));
+ tu_cs_emit(cs, A6XX_GRAS_SU_POINT_SIZE(1.0f).value);
}
static uint32_t
float slope_factor)
{
tu_cs_emit_pkt4(cs, REG_A6XX_GRAS_SU_POLY_OFFSET_SCALE, 3);
- tu_cs_emit(cs, A6XX_GRAS_SU_POLY_OFFSET_SCALE(slope_factor));
- tu_cs_emit(cs, A6XX_GRAS_SU_POLY_OFFSET_OFFSET(constant_factor));
- tu_cs_emit(cs, A6XX_GRAS_SU_POLY_OFFSET_OFFSET_CLAMP(clamp));
+ tu_cs_emit(cs, A6XX_GRAS_SU_POLY_OFFSET_SCALE(slope_factor).value);
+ tu_cs_emit(cs, A6XX_GRAS_SU_POLY_OFFSET_OFFSET(constant_factor).value);
+ tu_cs_emit(cs, A6XX_GRAS_SU_POLY_OFFSET_OFFSET_CLAMP(clamp).value);
}
static void
static void
tu6_emit_depth_control(struct tu_cs *cs,
- const VkPipelineDepthStencilStateCreateInfo *ds_info)
+ const VkPipelineDepthStencilStateCreateInfo *ds_info,
+ const VkPipelineRasterizationStateCreateInfo *rast_info)
{
assert(!ds_info->depthBoundsTestEnable);
A6XX_RB_DEPTH_CNTL_ZFUNC(tu6_compare_func(ds_info->depthCompareOp)) |
A6XX_RB_DEPTH_CNTL_Z_TEST_ENABLE;
+ if (rast_info->depthClampEnable)
+ rb_depth_cntl |= A6XX_RB_DEPTH_CNTL_Z_CLAMP_ENABLE;
+
if (ds_info->depthWriteEnable)
rb_depth_cntl |= A6XX_RB_DEPTH_CNTL_Z_WRITE_ENABLE;
}
tu_cs_emit(cs, rb_mrt_control);
tu_cs_emit(cs, rb_mrt_blend_control);
}
-
- for (uint32_t i = blend_info->attachmentCount; i < MAX_RTS; i++) {
- tu_cs_emit_pkt4(cs, REG_A6XX_RB_MRT_CONTROL(i), 2);
- tu_cs_emit(cs, 0);
- tu_cs_emit(cs, 0);
- }
}
static void
uint32_t blend_enable_mask,
const VkPipelineMultisampleStateCreateInfo *msaa_info)
{
- assert(!msaa_info->sampleShadingEnable);
assert(!msaa_info->alphaToOneEnable);
uint32_t sp_blend_cntl = A6XX_SP_BLEND_CNTL_UNK8;
if (!pipeline)
return VK_ERROR_OUT_OF_HOST_MEMORY;
- tu_cs_init(&pipeline->cs, TU_CS_MODE_SUB_STREAM, 2048);
+ tu_cs_init(&pipeline->cs, dev, TU_CS_MODE_SUB_STREAM, 2048);
/* reserve the space now such that tu_cs_begin_sub_stream never fails */
- VkResult result = tu_cs_reserve_space(dev, &pipeline->cs, 2048);
+ VkResult result = tu_cs_reserve_space(&pipeline->cs, 2048);
if (result != VK_SUCCESS) {
vk_free2(&dev->alloc, pAllocator, pipeline);
return result;
if (builder->shaders[MESA_SHADER_VERTEX]->has_binning_pass) {
const struct tu_shader *vs = builder->shaders[MESA_SHADER_VERTEX];
+ const struct ir3_shader_variant *variant;
+
+ if (vs->ir3_shader.stream_output.num_outputs)
+ variant = &vs->variants[0];
+ else
+ variant = &vs->variants[1];
+
builder->binning_vs_offset = builder->shader_total_size;
builder->shader_total_size +=
- sizeof(uint32_t) * vs->variants[1].info.sizedwords;
+ sizeof(uint32_t) * variant->info.sizedwords;
}
return VK_SUCCESS;
if (builder->shaders[MESA_SHADER_VERTEX]->has_binning_pass) {
const struct tu_shader *vs = builder->shaders[MESA_SHADER_VERTEX];
- memcpy(bo->map + builder->binning_vs_offset, vs->binning_binary,
- sizeof(uint32_t) * vs->variants[1].info.sizedwords);
+ const struct ir3_shader_variant *variant;
+ void *bin;
+
+ if (vs->ir3_shader.stream_output.num_outputs) {
+ variant = &vs->variants[0];
+ bin = vs->binary;
+ } else {
+ variant = &vs->variants[1];
+ bin = vs->binning_binary;
+ }
+
+ memcpy(bo->map + builder->binning_vs_offset, bin,
+ sizeof(uint32_t) * variant->info.sizedwords);
}
return VK_SUCCESS;
link->sampler_map = shader->sampler_map;
link->ubo_map = shader->ubo_map;
link->ssbo_map = shader->ssbo_map;
- link->image_mapping = v->image_mapping;
+ link->image_map = shader->image_map;
}
static void
struct tu_pipeline *pipeline)
{
struct tu_cs prog_cs;
- tu_cs_begin_sub_stream(builder->device, &pipeline->cs, 512, &prog_cs);
- tu6_emit_program(&prog_cs, builder, &pipeline->program.binary_bo, false);
+ tu_cs_begin_sub_stream(&pipeline->cs, 512, &prog_cs);
+ tu6_emit_program(&prog_cs, builder, &pipeline->program.binary_bo, false, &pipeline->streamout);
pipeline->program.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &prog_cs);
- tu_cs_begin_sub_stream(builder->device, &pipeline->cs, 512, &prog_cs);
- tu6_emit_program(&prog_cs, builder, &pipeline->program.binary_bo, true);
+ tu_cs_begin_sub_stream(&pipeline->cs, 512, &prog_cs);
+ tu6_emit_program(&prog_cs, builder, &pipeline->program.binary_bo, true, &pipeline->streamout);
pipeline->program.binning_state_ib =
tu_cs_end_sub_stream(&pipeline->cs, &prog_cs);
+ VkShaderStageFlags stages = 0;
+ for (unsigned i = 0; i < builder->create_info->stageCount; i++) {
+ stages |= builder->create_info->pStages[i].stage;
+ }
+ pipeline->active_stages = stages;
+
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
if (!builder->shaders[i])
continue;
const struct tu_shader *vs = builder->shaders[MESA_SHADER_VERTEX];
struct tu_cs vi_cs;
- tu_cs_begin_sub_stream(builder->device, &pipeline->cs,
- MAX_VERTEX_ATTRIBS * 5 + 2, &vi_cs);
+ tu_cs_begin_sub_stream(&pipeline->cs,
+ MAX_VERTEX_ATTRIBS * 7 + 2, &vi_cs);
tu6_emit_vertex_input(&vi_cs, &vs->variants[0], vi_info,
- pipeline->vi.bindings, pipeline->vi.strides,
- pipeline->vi.offsets, &pipeline->vi.count);
+ pipeline->vi.bindings, &pipeline->vi.count);
pipeline->vi.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &vi_cs);
if (vs->has_binning_pass) {
- tu_cs_begin_sub_stream(builder->device, &pipeline->cs,
- MAX_VERTEX_ATTRIBS * 5 + 2, &vi_cs);
+ tu_cs_begin_sub_stream(&pipeline->cs,
+ MAX_VERTEX_ATTRIBS * 7 + 2, &vi_cs);
tu6_emit_vertex_input(
&vi_cs, &vs->variants[1], vi_info, pipeline->vi.binning_bindings,
- pipeline->vi.binning_strides, pipeline->vi.binning_offsets,
&pipeline->vi.binning_count);
pipeline->vi.binning_state_ib =
tu_cs_end_sub_stream(&pipeline->cs, &vi_cs);
builder->create_info->pViewportState;
struct tu_cs vp_cs;
- tu_cs_begin_sub_stream(builder->device, &pipeline->cs, 15, &vp_cs);
+ tu_cs_begin_sub_stream(&pipeline->cs, 21, &vp_cs);
if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_VIEWPORT)) {
assert(vp_info->viewportCount == 1);
const VkPipelineRasterizationStateCreateInfo *rast_info =
builder->create_info->pRasterizationState;
- assert(!rast_info->depthClampEnable);
assert(rast_info->polygonMode == VK_POLYGON_MODE_FILL);
struct tu_cs rast_cs;
- tu_cs_begin_sub_stream(builder->device, &pipeline->cs, 20, &rast_cs);
+ tu_cs_begin_sub_stream(&pipeline->cs, 20, &rast_cs);
+
+ tu_cs_emit_regs(&rast_cs,
+ A6XX_GRAS_CL_CNTL(
+ .znear_clip_disable = rast_info->depthClampEnable,
+ .zfar_clip_disable = rast_info->depthClampEnable,
+ .unk5 = rast_info->depthClampEnable,
+ .zero_gb_scale_z = 1,
+ .vp_clip_code_ignore = 1));
/* move to hw ctx init? */
tu6_emit_gras_unknowns(&rast_cs);
tu6_emit_point_size(&rast_cs);
: &dummy_ds_info;
struct tu_cs ds_cs;
- tu_cs_begin_sub_stream(builder->device, &pipeline->cs, 12, &ds_cs);
+ tu_cs_begin_sub_stream(&pipeline->cs, 12, &ds_cs);
/* move to hw ctx init? */
tu6_emit_alpha_control_disable(&ds_cs);
- tu6_emit_depth_control(&ds_cs, ds_info);
+ tu6_emit_depth_control(&ds_cs, ds_info, builder->create_info->pRasterizationState);
tu6_emit_stencil_control(&ds_cs, ds_info);
if (!(pipeline->dynamic_state.mask & TU_DYNAMIC_STENCIL_COMPARE_MASK)) {
: &dummy_blend_info;
struct tu_cs blend_cs;
- tu_cs_begin_sub_stream(builder->device, &pipeline->cs, MAX_RTS * 3 + 9,
- &blend_cs);
+ tu_cs_begin_sub_stream(&pipeline->cs, MAX_RTS * 3 + 9, &blend_cs);
uint32_t blend_enable_mask;
tu6_emit_rb_mrt_controls(&blend_cs, blend_info,
struct tu_device *dev,
const VkAllocationCallbacks *alloc)
{
- tu_cs_finish(dev, &pipeline->cs);
+ tu_cs_finish(&pipeline->cs);
if (pipeline->program.binary_bo.gem_handle)
tu_bo_finish(dev, &pipeline->program.binary_bo);
struct tu_pipeline *pipeline;
+ *pPipeline = VK_NULL_HANDLE;
+
result = tu_pipeline_create(dev, pAllocator, &pipeline);
if (result != VK_SUCCESS)
return result;
result = tu_shader_compile(dev, shader, NULL, &options, pAllocator);
if (result != VK_SUCCESS)
- return result;
+ goto fail;
struct ir3_shader_variant *v = &shader->variants[0];
result = tu_compute_upload_shader(device, pipeline, shader);
if (result != VK_SUCCESS)
- return result;
+ goto fail;
for (int i = 0; i < 3; i++)
pipeline->compute.local_size[i] = v->shader->nir->info.cs.local_size[i];
struct tu_cs prog_cs;
- tu_cs_begin_sub_stream(dev, &pipeline->cs, 512, &prog_cs);
+ tu_cs_begin_sub_stream(&pipeline->cs, 512, &prog_cs);
tu6_emit_compute_program(&prog_cs, shader, &pipeline->program.binary_bo);
pipeline->program.state_ib = tu_cs_end_sub_stream(&pipeline->cs, &prog_cs);
return VK_SUCCESS;
fail:
- tu_shader_destroy(dev, shader, pAllocator);
- if (result != VK_SUCCESS) {
- tu_pipeline_finish(pipeline, dev, pAllocator);
- vk_free2(&dev->alloc, pAllocator, pipeline);
- }
+ if (shader)
+ tu_shader_destroy(dev, shader, pAllocator);
+
+ tu_pipeline_finish(pipeline, dev, pAllocator);
+ vk_free2(&dev->alloc, pAllocator, pipeline);
return result;
}