OUT_RING(ring, add_sat(info->min_index, info->index_bias)); /* VFD_INDEX_MIN */
OUT_RING(ring, add_sat(info->max_index, info->index_bias)); /* VFD_INDEX_MAX */
OUT_RING(ring, info->start_instance); /* VFD_INSTANCEID_OFFSET */
- OUT_RING(ring, info->indexed ? info->index_bias : info->start); /* VFD_INDEX_OFFSET */
+ OUT_RING(ring, info->index_size ? info->index_bias : info->start); /* VFD_INDEX_OFFSET */
OUT_PKT0(ring, REG_A3XX_PC_RESTART_INDEX, 1);
OUT_RING(ring, info->primitive_restart ? /* PC_RESTART_INDEX */
struct ir3_shader_key *last_key = &fd3_ctx->last_key;
if (!ir3_shader_key_equal(last_key, key)) {
- if (last_key->has_per_samp || key->has_per_samp) {
- if ((last_key->vsaturate_s != key->vsaturate_s) ||
- (last_key->vsaturate_t != key->vsaturate_t) ||
- (last_key->vsaturate_r != key->vsaturate_r))
- ctx->dirty |= FD_SHADER_DIRTY_VP;
-
- if ((last_key->fsaturate_s != key->fsaturate_s) ||
- (last_key->fsaturate_t != key->fsaturate_t) ||
- (last_key->fsaturate_r != key->fsaturate_r))
- ctx->dirty |= FD_SHADER_DIRTY_FP;
+ if (ir3_shader_key_changes_fs(last_key, key)) {
+ ctx->dirty_shader[PIPE_SHADER_FRAGMENT] |= FD_DIRTY_SHADER_PROG;
+ ctx->dirty |= FD_DIRTY_PROG;
}
- if (last_key->vclamp_color != key->vclamp_color)
- ctx->dirty |= FD_SHADER_DIRTY_VP;
-
- if (last_key->fclamp_color != key->fclamp_color)
- ctx->dirty |= FD_SHADER_DIRTY_FP;
-
- if (last_key->color_two_side != key->color_two_side)
- ctx->dirty |= FD_SHADER_DIRTY_FP;
-
- if (last_key->half_precision != key->half_precision)
- ctx->dirty |= FD_SHADER_DIRTY_FP;
+ if (ir3_shader_key_changes_vs(last_key, key)) {
+ ctx->dirty_shader[PIPE_SHADER_VERTEX] |= FD_DIRTY_SHADER_PROG;
+ ctx->dirty |= FD_DIRTY_PROG;
+ }
fd3_ctx->last_key = *key;
}
}
static bool
-fd3_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info)
+fd3_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info,
+ unsigned index_offset)
{
struct fd3_context *fd3_ctx = fd3_context(ctx);
struct fd3_emit emit = {
.color_two_side = ctx->rasterizer->light_twoside,
.vclamp_color = ctx->rasterizer->clamp_vertex_color,
.fclamp_color = ctx->rasterizer->clamp_fragment_color,
- // TODO set .half_precision based on render target format,
- // ie. float16 and smaller use half, float32 use full..
- .half_precision = !!(fd_mesa_debug & FD_DBG_FRAGHALF),
+ .half_precision = ctx->in_blit &&
+ fd_half_precision(&ctx->batch->framebuffer),
.has_per_samp = (fd3_ctx->fsaturate || fd3_ctx->vsaturate),
.vsaturate_s = fd3_ctx->vsaturate_s,
.vsaturate_t = fd3_ctx->vsaturate_t,
.sprite_coord_mode = ctx->rasterizer->sprite_coord_mode,
};
+ if (fd3_needs_manual_clipping(ctx->prog.vp, ctx->rasterizer))
+ emit.key.ucp_enables = ctx->rasterizer->clip_plane_enable;
+
fixup_shader_state(ctx, &emit.key);
unsigned dirty = ctx->dirty;
emit.fp = NULL;
draw_impl(ctx, ctx->batch->binning, &emit);
- return true;
-}
+ fd_context_all_clean(ctx);
-/* clear operations ignore viewport state, so we need to reset it
- * based on framebuffer state:
- */
-static void
-reset_viewport(struct fd_ringbuffer *ring, struct pipe_framebuffer_state *pfb)
-{
- float half_width = pfb->width * 0.5f;
- float half_height = pfb->height * 0.5f;
-
- OUT_PKT0(ring, REG_A3XX_GRAS_CL_VPORT_XOFFSET, 4);
- OUT_RING(ring, A3XX_GRAS_CL_VPORT_XOFFSET(half_width - 0.5));
- OUT_RING(ring, A3XX_GRAS_CL_VPORT_XSCALE(half_width));
- OUT_RING(ring, A3XX_GRAS_CL_VPORT_YOFFSET(half_height - 0.5));
- OUT_RING(ring, A3XX_GRAS_CL_VPORT_YSCALE(-half_height));
-}
-
-/* binning pass cmds for a clear:
- * NOTE: newer blob drivers don't use binning for clear, which is probably
- * preferable since it is low vtx count. However that doesn't seem to
- * actually work for me. Not sure if it is depending on support for
- * clear pass (rather than using solid-fill shader), or something else
- * that newer blob is doing differently. Once that is figured out, we
- * can remove fd3_clear_binning().
- */
-static void
-fd3_clear_binning(struct fd_context *ctx, unsigned dirty)
-{
- struct fd3_context *fd3_ctx = fd3_context(ctx);
- struct fd_ringbuffer *ring = ctx->batch->binning;
- struct fd3_emit emit = {
- .debug = &ctx->debug,
- .vtx = &fd3_ctx->solid_vbuf_state,
- .prog = &ctx->solid_prog,
- .key = {
- .binning_pass = true,
- .half_precision = true,
- },
- .dirty = dirty,
- };
-
- fd3_emit_state(ctx, ring, &emit);
- fd3_emit_vertex_bufs(ring, &emit);
- reset_viewport(ring, &ctx->batch->framebuffer);
-
- OUT_PKT0(ring, REG_A3XX_PC_PRIM_VTX_CNTL, 1);
- OUT_RING(ring, A3XX_PC_PRIM_VTX_CNTL_STRIDE_IN_VPC(0) |
- A3XX_PC_PRIM_VTX_CNTL_POLYMODE_FRONT_PTYPE(PC_DRAW_TRIANGLES) |
- A3XX_PC_PRIM_VTX_CNTL_POLYMODE_BACK_PTYPE(PC_DRAW_TRIANGLES) |
- A3XX_PC_PRIM_VTX_CNTL_PROVOKING_VTX_LAST);
- OUT_PKT0(ring, REG_A3XX_VFD_INDEX_MIN, 4);
- OUT_RING(ring, 0); /* VFD_INDEX_MIN */
- OUT_RING(ring, 2); /* VFD_INDEX_MAX */
- OUT_RING(ring, 0); /* VFD_INSTANCEID_OFFSET */
- OUT_RING(ring, 0); /* VFD_INDEX_OFFSET */
- OUT_PKT0(ring, REG_A3XX_PC_RESTART_INDEX, 1);
- OUT_RING(ring, 0xffffffff); /* PC_RESTART_INDEX */
-
- fd_event_write(ctx->batch, ring, PERFCOUNTER_STOP);
-
- fd_draw(ctx->batch, ring, DI_PT_RECTLIST, IGNORE_VISIBILITY,
- DI_SRC_SEL_AUTO_INDEX, 2, 0, INDEX_SIZE_IGN, 0, 0, NULL);
-}
-
-static void
-fd3_clear(struct fd_context *ctx, unsigned buffers,
- const union pipe_color_union *color, double depth, unsigned stencil)
-{
- struct fd3_context *fd3_ctx = fd3_context(ctx);
- struct pipe_framebuffer_state *pfb = &ctx->batch->framebuffer;
- struct fd_ringbuffer *ring = ctx->batch->draw;
- unsigned dirty = ctx->dirty;
- unsigned i;
- struct fd3_emit emit = {
- .debug = &ctx->debug,
- .vtx = &fd3_ctx->solid_vbuf_state,
- .prog = &ctx->solid_prog,
- .key = {
- .half_precision = fd_half_precision(pfb),
- },
- };
-
- dirty &= FD_DIRTY_FRAMEBUFFER | FD_DIRTY_SCISSOR;
- dirty |= FD_DIRTY_PROG;
- emit.dirty = dirty;
-
- fd3_clear_binning(ctx, dirty);
-
- /* emit generic state now: */
- fd3_emit_state(ctx, ring, &emit);
- reset_viewport(ring, &ctx->batch->framebuffer);
-
- OUT_PKT0(ring, REG_A3XX_RB_BLEND_ALPHA, 1);
- OUT_RING(ring, A3XX_RB_BLEND_ALPHA_UINT(0xff) |
- A3XX_RB_BLEND_ALPHA_FLOAT(1.0));
-
- OUT_PKT0(ring, REG_A3XX_RB_RENDER_CONTROL, 1);
- OUT_RINGP(ring, A3XX_RB_RENDER_CONTROL_ALPHA_TEST_FUNC(FUNC_NEVER),
- &ctx->batch->rbrc_patches);
-
- if (buffers & PIPE_CLEAR_DEPTH) {
- OUT_PKT0(ring, REG_A3XX_RB_DEPTH_CONTROL, 1);
- OUT_RING(ring, A3XX_RB_DEPTH_CONTROL_Z_WRITE_ENABLE |
- A3XX_RB_DEPTH_CONTROL_Z_ENABLE |
- A3XX_RB_DEPTH_CONTROL_ZFUNC(FUNC_ALWAYS));
-
- fd_wfi(ctx->batch, ring);
- OUT_PKT0(ring, REG_A3XX_GRAS_CL_VPORT_ZOFFSET, 2);
- OUT_RING(ring, A3XX_GRAS_CL_VPORT_ZOFFSET(0.0));
- OUT_RING(ring, A3XX_GRAS_CL_VPORT_ZSCALE(depth));
- ctx->dirty |= FD_DIRTY_VIEWPORT;
- } else {
- OUT_PKT0(ring, REG_A3XX_RB_DEPTH_CONTROL, 1);
- OUT_RING(ring, A3XX_RB_DEPTH_CONTROL_ZFUNC(FUNC_NEVER));
- }
-
- if (buffers & PIPE_CLEAR_STENCIL) {
- OUT_PKT0(ring, REG_A3XX_RB_STENCILREFMASK, 2);
- OUT_RING(ring, A3XX_RB_STENCILREFMASK_STENCILREF(stencil) |
- A3XX_RB_STENCILREFMASK_STENCILMASK(stencil) |
- A3XX_RB_STENCILREFMASK_STENCILWRITEMASK(0xff));
- OUT_RING(ring, A3XX_RB_STENCILREFMASK_STENCILREF(0) |
- A3XX_RB_STENCILREFMASK_STENCILMASK(0) |
- 0xff000000 | // XXX ???
- A3XX_RB_STENCILREFMASK_STENCILWRITEMASK(0xff));
-
- OUT_PKT0(ring, REG_A3XX_RB_STENCIL_CONTROL, 1);
- OUT_RING(ring, A3XX_RB_STENCIL_CONTROL_STENCIL_ENABLE |
- A3XX_RB_STENCIL_CONTROL_FUNC(FUNC_ALWAYS) |
- A3XX_RB_STENCIL_CONTROL_FAIL(STENCIL_KEEP) |
- A3XX_RB_STENCIL_CONTROL_ZPASS(STENCIL_REPLACE) |
- A3XX_RB_STENCIL_CONTROL_ZFAIL(STENCIL_KEEP) |
- A3XX_RB_STENCIL_CONTROL_FUNC_BF(FUNC_NEVER) |
- A3XX_RB_STENCIL_CONTROL_FAIL_BF(STENCIL_KEEP) |
- A3XX_RB_STENCIL_CONTROL_ZPASS_BF(STENCIL_KEEP) |
- A3XX_RB_STENCIL_CONTROL_ZFAIL_BF(STENCIL_KEEP));
- } else {
- OUT_PKT0(ring, REG_A3XX_RB_STENCILREFMASK, 2);
- OUT_RING(ring, A3XX_RB_STENCILREFMASK_STENCILREF(0) |
- A3XX_RB_STENCILREFMASK_STENCILMASK(0) |
- A3XX_RB_STENCILREFMASK_STENCILWRITEMASK(0));
- OUT_RING(ring, A3XX_RB_STENCILREFMASK_BF_STENCILREF(0) |
- A3XX_RB_STENCILREFMASK_BF_STENCILMASK(0) |
- A3XX_RB_STENCILREFMASK_BF_STENCILWRITEMASK(0));
-
- OUT_PKT0(ring, REG_A3XX_RB_STENCIL_CONTROL, 1);
- OUT_RING(ring, A3XX_RB_STENCIL_CONTROL_FUNC(FUNC_NEVER) |
- A3XX_RB_STENCIL_CONTROL_FAIL(STENCIL_KEEP) |
- A3XX_RB_STENCIL_CONTROL_ZPASS(STENCIL_KEEP) |
- A3XX_RB_STENCIL_CONTROL_ZFAIL(STENCIL_KEEP) |
- A3XX_RB_STENCIL_CONTROL_FUNC_BF(FUNC_NEVER) |
- A3XX_RB_STENCIL_CONTROL_FAIL_BF(STENCIL_KEEP) |
- A3XX_RB_STENCIL_CONTROL_ZPASS_BF(STENCIL_KEEP) |
- A3XX_RB_STENCIL_CONTROL_ZFAIL_BF(STENCIL_KEEP));
- }
-
- for (i = 0; i < A3XX_MAX_RENDER_TARGETS; i++) {
- OUT_PKT0(ring, REG_A3XX_RB_MRT_CONTROL(i), 1);
- OUT_RING(ring, A3XX_RB_MRT_CONTROL_ROP_CODE(ROP_COPY) |
- A3XX_RB_MRT_CONTROL_DITHER_MODE(DITHER_ALWAYS) |
- COND(buffers & (PIPE_CLEAR_COLOR0 << i),
- A3XX_RB_MRT_CONTROL_COMPONENT_ENABLE(0xf)));
-
- OUT_PKT0(ring, REG_A3XX_RB_MRT_BLEND_CONTROL(i), 1);
- OUT_RING(ring, A3XX_RB_MRT_BLEND_CONTROL_RGB_SRC_FACTOR(FACTOR_ONE) |
- A3XX_RB_MRT_BLEND_CONTROL_RGB_BLEND_OPCODE(BLEND_DST_PLUS_SRC) |
- A3XX_RB_MRT_BLEND_CONTROL_RGB_DEST_FACTOR(FACTOR_ZERO) |
- A3XX_RB_MRT_BLEND_CONTROL_ALPHA_SRC_FACTOR(FACTOR_ONE) |
- A3XX_RB_MRT_BLEND_CONTROL_ALPHA_BLEND_OPCODE(BLEND_DST_PLUS_SRC) |
- A3XX_RB_MRT_BLEND_CONTROL_ALPHA_DEST_FACTOR(FACTOR_ZERO));
- }
-
- OUT_PKT0(ring, REG_A3XX_GRAS_SU_MODE_CONTROL, 1);
- OUT_RING(ring, A3XX_GRAS_SU_MODE_CONTROL_LINEHALFWIDTH(0));
-
- fd3_emit_vertex_bufs(ring, &emit);
-
- fd3_emit_const(ring, SHADER_FRAGMENT, 0, 0, 4, color->ui, NULL);
-
- OUT_PKT0(ring, REG_A3XX_PC_PRIM_VTX_CNTL, 1);
- OUT_RING(ring, A3XX_PC_PRIM_VTX_CNTL_STRIDE_IN_VPC(0) |
- A3XX_PC_PRIM_VTX_CNTL_POLYMODE_FRONT_PTYPE(PC_DRAW_TRIANGLES) |
- A3XX_PC_PRIM_VTX_CNTL_POLYMODE_BACK_PTYPE(PC_DRAW_TRIANGLES) |
- A3XX_PC_PRIM_VTX_CNTL_PROVOKING_VTX_LAST);
- OUT_PKT0(ring, REG_A3XX_VFD_INDEX_MIN, 4);
- OUT_RING(ring, 0); /* VFD_INDEX_MIN */
- OUT_RING(ring, 2); /* VFD_INDEX_MAX */
- OUT_RING(ring, 0); /* VFD_INSTANCEID_OFFSET */
- OUT_RING(ring, 0); /* VFD_INDEX_OFFSET */
- OUT_PKT0(ring, REG_A3XX_PC_RESTART_INDEX, 1);
- OUT_RING(ring, 0xffffffff); /* PC_RESTART_INDEX */
-
- fd_event_write(ctx->batch, ring, PERFCOUNTER_STOP);
-
- fd_draw(ctx->batch, ring, DI_PT_RECTLIST, USE_VISIBILITY,
- DI_SRC_SEL_AUTO_INDEX, 2, 0, INDEX_SIZE_IGN, 0, 0, NULL);
+ return true;
}
void
{
struct fd_context *ctx = fd_context(pctx);
ctx->draw_vbo = fd3_draw_vbo;
- ctx->clear = fd3_clear;
}