-/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
-
/*
* Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
*
#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_format_s3tc.h"
+#include "util/u_screen.h"
#include "util/u_string.h"
#include "util/u_debug.h"
#include "a3xx/fd3_screen.h"
#include "a4xx/fd4_screen.h"
#include "a5xx/fd5_screen.h"
+#include "a6xx/fd6_screen.h"
+
#include "ir3/ir3_nir.h"
static const struct debug_named_value debug_options[] = {
{"msgs", FD_DBG_MSGS, "Print debug messages"},
- {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly"},
+ {"disasm", FD_DBG_DISASM, "Dump TGSI and adreno shader disassembly (a2xx only, see IR3_SHADER_DEBUG)"},
{"dclear", FD_DBG_DCLEAR, "Mark all state dirty after clear"},
{"ddraw", FD_DBG_DDRAW, "Mark all state dirty after draw"},
{"noscis", FD_DBG_NOSCIS, "Disable scissor optimization"},
{"nobypass", FD_DBG_NOBYPASS, "Disable GMEM bypass"},
{"fraghalf", FD_DBG_FRAGHALF, "Use half-precision in fragment shader"},
{"nobin", FD_DBG_NOBIN, "Disable hw binning"},
- {"optmsgs", FD_DBG_OPTMSGS,"Enable optimizer debug messages"},
{"glsl120", FD_DBG_GLSL120,"Temporary flag to force GLSL 1.20 (rather than 1.30) on a3xx+"},
{"shaderdb", FD_DBG_SHADERDB, "Enable shaderdb output"},
{"flush", FD_DBG_FLUSH, "Force flush after every draw"},
{"noblit", FD_DBG_NOBLIT, "Disable blitter (fallback to generic blit path)"},
{"hiprio", FD_DBG_HIPRIO, "Force high-priority context"},
{"ttile", FD_DBG_TTILE, "Enable texture tiling (a5xx)"},
+ {"perfcntrs", FD_DBG_PERFC, "Expose performance counters"},
+ {"softpin", FD_DBG_SOFTPIN,"Enable softpin command submission (experimental)"},
DEBUG_NAMED_VALUE_END
};
ralloc_free(screen->compiler);
+ free(screen->perfcntr_queries);
free(screen);
}
case PIPE_CAP_COMPUTE:
return has_compute(screen);
- case PIPE_CAP_SHADER_STENCIL_EXPORT:
- case PIPE_CAP_TGSI_TEXCOORD:
case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
- case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
- case PIPE_CAP_QUERY_MEMORY_INFO:
case PIPE_CAP_PCI_GROUP:
case PIPE_CAP_PCI_BUS:
case PIPE_CAP_PCI_DEVICE:
case PIPE_CAP_PCI_FUNCTION:
+ case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
return 0;
case PIPE_CAP_SM3:
case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
case PIPE_CAP_CLIP_HALFZ:
- return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
+ return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
case PIPE_CAP_FAKE_SW_MSAA:
return !fd_screen_get_param(pscreen, PIPE_CAP_TEXTURE_MULTISAMPLE);
case PIPE_CAP_TEXTURE_MULTISAMPLE:
- return is_a5xx(screen);
+ return is_a5xx(screen) || is_a6xx(screen);
+
+ case PIPE_CAP_SURFACE_SAMPLE_COUNT:
+ return is_a6xx(screen);
case PIPE_CAP_DEPTH_CLIP_DISABLE:
return is_a3xx(screen) || is_a4xx(screen);
case PIPE_CAP_POLYGON_OFFSET_CLAMP:
- return is_a5xx(screen);
+ return is_a5xx(screen) || is_a6xx(screen);
- case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
- return 0;
case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
if (is_a3xx(screen)) return 16;
if (is_a4xx(screen)) return 32;
if (is_a5xx(screen)) return 32;
+ if (is_a6xx(screen)) return 32;
return 0;
case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
/* We could possibly emulate more by pretending 2d/rect textures and
if (is_a3xx(screen)) return 8192;
if (is_a4xx(screen)) return 16384;
if (is_a5xx(screen)) return 16384;
+ if (is_a6xx(screen)) return 16384;
return 0;
case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
case PIPE_CAP_CUBE_MAP_ARRAY:
case PIPE_CAP_SAMPLER_VIEW_TARGET:
case PIPE_CAP_TEXTURE_QUERY_LOD:
- return is_a4xx(screen) || is_a5xx(screen);
+ return is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
case PIPE_CAP_START_INSTANCE:
/* Note that a5xx can do this, it just can't (at least with
return is_ir3(screen) ? 140 : 120;
case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
- if (is_a5xx(screen))
+ if (is_a5xx(screen) || is_a6xx(screen))
return 4;
return 0;
case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
- if (is_a4xx(screen) || is_a5xx(screen))
+ if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
return 4;
return 0;
- /* Unsupported features. */
- case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
- case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
- case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
- case PIPE_CAP_USER_VERTEX_BUFFERS:
- case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
- case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
- case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
- case PIPE_CAP_TEXTURE_GATHER_SM5:
- case PIPE_CAP_SAMPLE_SHADING:
- case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
- case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
- case PIPE_CAP_MULTI_DRAW_INDIRECT:
- case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
- case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
- case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
- case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
- case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
- case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
- case PIPE_CAP_DEPTH_BOUNDS_TEST:
- case PIPE_CAP_TGSI_TXQS:
/* TODO if we need this, do it in nir/ir3 backend to avoid breaking precompile: */
case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
- case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
- case PIPE_CAP_CLEAR_TEXTURE:
- case PIPE_CAP_DRAW_PARAMETERS:
- case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
- case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
- case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
- case PIPE_CAP_GENERATE_MIPMAP:
- case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
- case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
- case PIPE_CAP_CULL_DISTANCE:
- case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
- case PIPE_CAP_TGSI_VOTE:
- case PIPE_CAP_MAX_WINDOW_RECTANGLES:
- case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
- case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
- case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
- case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
- case PIPE_CAP_TGSI_FS_FBFETCH:
- case PIPE_CAP_TGSI_MUL_ZERO_WINS:
- case PIPE_CAP_DOUBLES:
- case PIPE_CAP_INT64:
- case PIPE_CAP_INT64_DIVMOD:
- case PIPE_CAP_TGSI_TEX_TXF_LZ:
- case PIPE_CAP_TGSI_CLOCK:
- case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
- case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
- case PIPE_CAP_TGSI_BALLOT:
- case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
- case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
+ return 0;
+
case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
- case PIPE_CAP_POST_DEPTH_COVERAGE:
- case PIPE_CAP_BINDLESS_TEXTURE:
- case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
- case PIPE_CAP_QUERY_SO_OVERFLOW:
- case PIPE_CAP_MEMOBJ:
- case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
- case PIPE_CAP_TILE_RASTER_ORDER:
- case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
- case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
- case PIPE_CAP_FENCE_SIGNAL:
- case PIPE_CAP_CONSTBUF0_FLAGS:
- case PIPE_CAP_PACKED_UNIFORMS:
- case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES:
- case PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES:
- case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES:
- case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
- case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
- case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
- case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
return 0;
case PIPE_CAP_CONTEXT_PRIORITY_MASK:
return screen->priority_mask;
case PIPE_CAP_DRAW_INDIRECT:
- if (is_a4xx(screen) || is_a5xx(screen))
+ if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
return 1;
return 0;
case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
- if (is_a4xx(screen) || is_a5xx(screen))
+ if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen))
return 1;
return 0;
return 16 * 4; /* should only be shader out limit? */
return 0;
- /* Geometry shader output, unsupported. */
- case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
- case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
- case PIPE_CAP_MAX_VERTEX_STREAMS:
- return 0;
-
- case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
- return 2048;
-
/* Texturing. */
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
return 11;
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
- return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 256 : 0;
+ return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 256 : 0;
/* Render targets. */
case PIPE_CAP_MAX_RENDER_TARGETS:
return is_a3xx(screen) ? 1 : 0;
/* Queries. */
- case PIPE_CAP_QUERY_BUFFER_OBJECT:
- return 0;
case PIPE_CAP_OCCLUSION_QUERY:
- return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen);
+ return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen);
case PIPE_CAP_QUERY_TIMESTAMP:
case PIPE_CAP_QUERY_TIME_ELAPSED:
/* only a4xx, requires new enough kernel so we know max_freq: */
- return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen));
-
- case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
- case PIPE_CAP_MIN_TEXEL_OFFSET:
- return -8;
-
- case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
- case PIPE_CAP_MAX_TEXEL_OFFSET:
- return 7;
-
- case PIPE_CAP_ENDIANNESS:
- return PIPE_ENDIAN_LITTLE;
-
- case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
- return 64;
+ return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen));
case PIPE_CAP_VENDOR_ID:
return 0x5143;
return 1;
case PIPE_CAP_NATIVE_FENCE_FD:
return fd_device_version(screen->dev) >= FD_VERSION_FENCE_FD;
+ default:
+ return u_pipe_screen_get_param_defaults(pscreen, param);
}
- debug_printf("unknown param %d\n", param);
- return 0;
}
static float
* split between VS and FS. Use lower limit of 256 to
* avoid getting into impossible situations:
*/
- return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 4096 : 64) * sizeof(float[4]);
+ return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 4096 : 64) * sizeof(float[4]);
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
return is_ir3(screen) ? 16 : 1;
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
+ case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
+ case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
+ case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
return 0;
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
return 1;
return 0;
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
return 32;
- case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
- case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
- case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
case PIPE_SHADER_CAP_SCALAR_ISA:
- return 1;
+ return is_ir3(screen) ? 1 : 0;
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
- if (is_a5xx(screen)) {
+ if (is_a5xx(screen) || is_a6xx(screen)) {
/* a5xx (and a4xx for that matter) has one state-block
* for compute-shader SSBO's and another that is shared
* by VS/HS/DS/GS/FS.. so to simplify things for now
* send a patch ;-)
*/
switch (screen->gpu_id) {
+ case 200:
+ case 201:
case 205:
case 220:
fd2_screen_init(pscreen);
case 530:
fd5_screen_init(pscreen);
break;
+ case 630:
+ fd6_screen_init(pscreen);
+ break;
default:
debug_printf("unsupported GPU: a%03d\n", screen->gpu_id);
goto fail;
}
- if (screen->gpu_id >= 500) {
+ if (screen->gpu_id >= 600) {
+ screen->gmem_alignw = 32;
+ screen->gmem_alignh = 32;
+ screen->num_vsc_pipes = 32;
+ } else if (screen->gpu_id >= 500) {
screen->gmem_alignw = 64;
screen->gmem_alignh = 32;
screen->num_vsc_pipes = 16;