radeonsi: add si_shader_selector::vs_needs_prolog
[mesa.git] / src / gallium / drivers / radeonsi / si_state_shaders.c
index 1e9f5f0a217b3d04261fa3ef88e949942104d3e5..21185c37fa87a59504058d81449ea146a642dd14 100644 (file)
@@ -27,6 +27,7 @@
 
 #include "si_pipe.h"
 #include "sid.h"
+#include "gfx9d.h"
 #include "radeon/r600_cs.h"
 
 #include "tgsi/tgsi_parse.h"
@@ -36,6 +37,9 @@
 #include "util/u_memory.h"
 #include "util/u_prim.h"
 
+#include "util/disk_cache.h"
+#include "util/mesa-sha1.h"
+
 /* SHADER_CACHE */
 
 /**
@@ -109,7 +113,8 @@ static void *si_get_shader_binary(struct si_shader *shader)
        /* There is always a size of data followed by the data itself. */
        unsigned relocs_size = shader->binary.reloc_count *
                               sizeof(shader->binary.relocs[0]);
-       unsigned disasm_size = strlen(shader->binary.disasm_string) + 1;
+       unsigned disasm_size = shader->binary.disasm_string ?
+                              strlen(shader->binary.disasm_string) + 1 : 0;
        unsigned llvm_ir_size = shader->binary.llvm_ir_string ?
                                strlen(shader->binary.llvm_ir_string) + 1 : 0;
        unsigned size =
@@ -182,10 +187,12 @@ static bool si_load_shader_binary(struct si_shader *shader, void *binary)
  */
 static bool si_shader_cache_insert_shader(struct si_screen *sscreen,
                                          void *tgsi_binary,
-                                         struct si_shader *shader)
+                                         struct si_shader *shader,
+                                         bool insert_into_disk_cache)
 {
        void *hw_binary;
        struct hash_entry *entry;
+       uint8_t key[CACHE_KEY_SIZE];
 
        entry = _mesa_hash_table_search(sscreen->shader_cache, tgsi_binary);
        if (entry)
@@ -201,6 +208,13 @@ static bool si_shader_cache_insert_shader(struct si_screen *sscreen,
                return false;
        }
 
+       if (sscreen->b.disk_shader_cache && insert_into_disk_cache) {
+               disk_cache_compute_key(sscreen->b.disk_shader_cache, tgsi_binary,
+                                      *((uint32_t *)tgsi_binary), key);
+               disk_cache_put(sscreen->b.disk_shader_cache, key, hw_binary,
+                              *((uint32_t *) hw_binary));
+       }
+
        return true;
 }
 
@@ -210,12 +224,55 @@ static bool si_shader_cache_load_shader(struct si_screen *sscreen,
 {
        struct hash_entry *entry =
                _mesa_hash_table_search(sscreen->shader_cache, tgsi_binary);
-       if (!entry)
-               return false;
+       if (!entry) {
+               if (sscreen->b.disk_shader_cache) {
+                       unsigned char sha1[CACHE_KEY_SIZE];
+                       size_t tg_size = *((uint32_t *) tgsi_binary);
+
+                       disk_cache_compute_key(sscreen->b.disk_shader_cache,
+                                              tgsi_binary, tg_size, sha1);
+
+                       size_t binary_size;
+                       uint8_t *buffer =
+                               disk_cache_get(sscreen->b.disk_shader_cache,
+                                              sha1, &binary_size);
+                       if (!buffer)
+                               return false;
 
-       if (!si_load_shader_binary(shader, entry->data))
-               return false;
+                       if (binary_size < sizeof(uint32_t) ||
+                           *((uint32_t*)buffer) != binary_size) {
+                                /* Something has gone wrong discard the item
+                                 * from the cache and rebuild/link from
+                                 * source.
+                                 */
+                               assert(!"Invalid radeonsi shader disk cache "
+                                      "item!");
+
+                               disk_cache_remove(sscreen->b.disk_shader_cache,
+                                                 sha1);
+                               free(buffer);
 
+                               return false;
+                       }
+
+                       if (!si_load_shader_binary(shader, buffer)) {
+                               free(buffer);
+                               return false;
+                       }
+                       free(buffer);
+
+                       if (!si_shader_cache_insert_shader(sscreen, tgsi_binary,
+                                                          shader, false))
+                               FREE(tgsi_binary);
+               } else {
+                       return false;
+               }
+       } else {
+               if (si_load_shader_binary(shader, entry->data))
+                       FREE(tgsi_binary);
+               else
+                       return false;
+       }
        p_atomic_inc(&sscreen->b.num_shader_cache_hits);
        return true;
 }
@@ -246,11 +303,12 @@ static void si_destroy_shader_cache_entry(struct hash_entry *entry)
 
 bool si_init_shader_cache(struct si_screen *sscreen)
 {
-       pipe_mutex_init(sscreen->shader_cache_mutex);
+       (void) mtx_init(&sscreen->shader_cache_mutex, mtx_plain);
        sscreen->shader_cache =
                _mesa_hash_table_create(NULL,
                                        si_shader_cache_key_hash,
                                        si_shader_cache_key_equals);
+
        return sscreen->shader_cache != NULL;
 }
 
@@ -259,7 +317,7 @@ void si_destroy_shader_cache(struct si_screen *sscreen)
        if (sscreen->shader_cache)
                _mesa_hash_table_destroy(sscreen->shader_cache,
                                         si_destroy_shader_cache_entry);
-       pipe_mutex_destroy(sscreen->shader_cache_mutex);
+       mtx_destroy(&sscreen->shader_cache_mutex);
 }
 
 /* SHADER STATES */
@@ -331,6 +389,45 @@ static void si_set_tesseval_regs(struct si_screen *sscreen,
                       S_028B6C_DISTRIBUTION_MODE(distribution_mode));
 }
 
+/* Polaris needs different VTX_REUSE_DEPTH settings depending on
+ * whether the "fractional odd" tessellation spacing is used.
+ *
+ * Possible VGT configurations and which state should set the register:
+ *
+ *   Reg set in | VGT shader configuration   | Value
+ * ------------------------------------------------------
+ *     VS as VS | VS                         | 30
+ *     VS as ES | ES -> GS -> VS             | 30
+ *    TES as VS | LS -> HS -> VS             | 14 or 30
+ *    TES as ES | LS -> HS -> ES -> GS -> VS | 14 or 30
+ */
+static void polaris_set_vgt_vertex_reuse(struct si_screen *sscreen,
+                                        struct si_shader *shader,
+                                        struct si_pm4_state *pm4)
+{
+       unsigned type = shader->selector->type;
+
+       if (sscreen->b.family < CHIP_POLARIS10)
+               return;
+
+       /* VS as VS, or VS as ES: */
+       if ((type == PIPE_SHADER_VERTEX &&
+            !shader->key.as_ls &&
+            !shader->is_gs_copy_shader) ||
+           /* TES as VS, or TES as ES: */
+           type == PIPE_SHADER_TESS_EVAL) {
+               unsigned vtx_reuse_depth = 30;
+
+               if (type == PIPE_SHADER_TESS_EVAL &&
+                   shader->selector->info.properties[TGSI_PROPERTY_TES_SPACING] ==
+                   PIPE_TESS_SPACING_FRACTIONAL_ODD)
+                       vtx_reuse_depth = 14;
+
+               si_pm4_set_reg(pm4, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL,
+                              vtx_reuse_depth);
+       }
+}
+
 static struct si_pm4_state *si_get_shader_pm4_state(struct si_shader *shader)
 {
        if (shader->pm4)
@@ -341,12 +438,14 @@ static struct si_pm4_state *si_get_shader_pm4_state(struct si_shader *shader)
        return shader->pm4;
 }
 
-static void si_shader_ls(struct si_shader *shader)
+static void si_shader_ls(struct si_screen *sscreen, struct si_shader *shader)
 {
        struct si_pm4_state *pm4;
        unsigned vgpr_comp_cnt;
        uint64_t va;
 
+       assert(sscreen->b.chip_class <= VI);
+
        pm4 = si_get_shader_pm4_state(shader);
        if (!pm4)
                return;
@@ -366,11 +465,11 @@ static void si_shader_ls(struct si_shader *shader)
                           S_00B528_VGPR_COMP_CNT(vgpr_comp_cnt) |
                           S_00B528_DX10_CLAMP(1) |
                           S_00B528_FLOAT_MODE(shader->config.float_mode);
-       shader->config.rsrc2 = S_00B52C_USER_SGPR(SI_LS_NUM_USER_SGPR) |
+       shader->config.rsrc2 = S_00B52C_USER_SGPR(SI_VS_NUM_USER_SGPR) |
                           S_00B52C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0);
 }
 
-static void si_shader_hs(struct si_shader *shader)
+static void si_shader_hs(struct si_screen *sscreen, struct si_shader *shader)
 {
        struct si_pm4_state *pm4;
        uint64_t va;
@@ -391,7 +490,7 @@ static void si_shader_hs(struct si_shader *shader)
                       S_00B428_FLOAT_MODE(shader->config.float_mode));
        si_pm4_set_reg(pm4, R_00B42C_SPI_SHADER_PGM_RSRC2_HS,
                       S_00B42C_USER_SGPR(SI_TCS_NUM_USER_SGPR) |
-                      S_00B42C_OC_LDS_EN(1) |
+                      S_00B42C_OC_LDS_EN(sscreen->b.chip_class <= VI) |
                       S_00B42C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0));
 }
 
@@ -403,6 +502,8 @@ static void si_shader_es(struct si_screen *sscreen, struct si_shader *shader)
        uint64_t va;
        unsigned oc_lds_en;
 
+       assert(sscreen->b.chip_class <= VI);
+
        pm4 = si_get_shader_pm4_state(shader);
        if (!pm4)
                return;
@@ -412,7 +513,7 @@ static void si_shader_es(struct si_screen *sscreen, struct si_shader *shader)
 
        if (shader->selector->type == PIPE_SHADER_VERTEX) {
                vgpr_comp_cnt = shader->info.uses_instanceid ? 3 : 0;
-               num_user_sgprs = SI_ES_NUM_USER_SGPR;
+               num_user_sgprs = SI_VS_NUM_USER_SGPR;
        } else if (shader->selector->type == PIPE_SHADER_TESS_EVAL) {
                vgpr_comp_cnt = 3; /* all components are needed for TES */
                num_user_sgprs = SI_TES_NUM_USER_SGPR;
@@ -438,6 +539,8 @@ static void si_shader_es(struct si_screen *sscreen, struct si_shader *shader)
 
        if (shader->selector->type == PIPE_SHADER_TESS_EVAL)
                si_set_tesseval_regs(sscreen, shader, pm4);
+
+       polaris_set_vgt_vertex_reuse(sscreen, shader, pm4);
 }
 
 /**
@@ -468,34 +571,39 @@ static uint32_t si_vgt_gs_mode(struct si_shader_selector *sel)
 
 static void si_shader_gs(struct si_shader *shader)
 {
-       unsigned gs_vert_itemsize = shader->selector->gsvs_vertex_size;
-       unsigned gsvs_itemsize = shader->selector->max_gsvs_emit_size >> 2;
-       unsigned gs_num_invocations = shader->selector->gs_num_invocations;
+       struct si_shader_selector *sel = shader->selector;
+       const ubyte *num_components = sel->info.num_stream_output_components;
+       unsigned gs_num_invocations = sel->gs_num_invocations;
        struct si_pm4_state *pm4;
        uint64_t va;
-       unsigned max_stream = shader->selector->max_gs_stream;
-
-       /* The GSVS_RING_ITEMSIZE register takes 15 bits */
-       assert(gsvs_itemsize < (1 << 15));
+       unsigned max_stream = sel->max_gs_stream;
+       unsigned offset;
 
        pm4 = si_get_shader_pm4_state(shader);
        if (!pm4)
                return;
 
-       si_pm4_set_reg(pm4, R_028A40_VGT_GS_MODE, si_vgt_gs_mode(shader->selector));
-
-       si_pm4_set_reg(pm4, R_028A60_VGT_GSVS_RING_OFFSET_1, gsvs_itemsize);
-       si_pm4_set_reg(pm4, R_028A64_VGT_GSVS_RING_OFFSET_2, gsvs_itemsize * ((max_stream >= 2) ? 2 : 1));
-       si_pm4_set_reg(pm4, R_028A68_VGT_GSVS_RING_OFFSET_3, gsvs_itemsize * ((max_stream >= 3) ? 3 : 1));
+       offset = num_components[0] * sel->gs_max_out_vertices;
+       si_pm4_set_reg(pm4, R_028A60_VGT_GSVS_RING_OFFSET_1, offset);
+       if (max_stream >= 1)
+               offset += num_components[1] * sel->gs_max_out_vertices;
+       si_pm4_set_reg(pm4, R_028A64_VGT_GSVS_RING_OFFSET_2, offset);
+       if (max_stream >= 2)
+               offset += num_components[2] * sel->gs_max_out_vertices;
+       si_pm4_set_reg(pm4, R_028A68_VGT_GSVS_RING_OFFSET_3, offset);
+       if (max_stream >= 3)
+               offset += num_components[3] * sel->gs_max_out_vertices;
+       si_pm4_set_reg(pm4, R_028AB0_VGT_GSVS_RING_ITEMSIZE, offset);
 
-       si_pm4_set_reg(pm4, R_028AB0_VGT_GSVS_RING_ITEMSIZE, gsvs_itemsize * (max_stream + 1));
+       /* The GSVS_RING_ITEMSIZE register takes 15 bits */
+       assert(offset < (1 << 15));
 
        si_pm4_set_reg(pm4, R_028B38_VGT_GS_MAX_VERT_OUT, shader->selector->gs_max_out_vertices);
 
-       si_pm4_set_reg(pm4, R_028B5C_VGT_GS_VERT_ITEMSIZE, gs_vert_itemsize >> 2);
-       si_pm4_set_reg(pm4, R_028B60_VGT_GS_VERT_ITEMSIZE_1, (max_stream >= 1) ? gs_vert_itemsize >> 2 : 0);
-       si_pm4_set_reg(pm4, R_028B64_VGT_GS_VERT_ITEMSIZE_2, (max_stream >= 2) ? gs_vert_itemsize >> 2 : 0);
-       si_pm4_set_reg(pm4, R_028B68_VGT_GS_VERT_ITEMSIZE_3, (max_stream >= 3) ? gs_vert_itemsize >> 2 : 0);
+       si_pm4_set_reg(pm4, R_028B5C_VGT_GS_VERT_ITEMSIZE, num_components[0]);
+       si_pm4_set_reg(pm4, R_028B60_VGT_GS_VERT_ITEMSIZE_1, (max_stream >= 1) ? num_components[1] : 0);
+       si_pm4_set_reg(pm4, R_028B64_VGT_GS_VERT_ITEMSIZE_2, (max_stream >= 2) ? num_components[2] : 0);
+       si_pm4_set_reg(pm4, R_028B68_VGT_GS_VERT_ITEMSIZE_3, (max_stream >= 3) ? num_components[3] : 0);
 
        si_pm4_set_reg(pm4, R_028B90_VGT_GS_INSTANCE_CNT,
                       S_028B90_CNT(MIN2(gs_num_invocations, 127)) |
@@ -618,6 +726,8 @@ static void si_shader_vs(struct si_screen *sscreen, struct si_shader *shader,
 
        if (shader->selector->type == PIPE_SHADER_TESS_EVAL)
                si_set_tesseval_regs(sscreen, shader, pm4);
+
+       polaris_set_vgt_vertex_reuse(sscreen, shader, pm4);
 }
 
 static unsigned si_get_ps_num_interp(struct si_shader *ps)
@@ -819,14 +929,14 @@ static void si_shader_init_pm4_state(struct si_screen *sscreen,
        switch (shader->selector->type) {
        case PIPE_SHADER_VERTEX:
                if (shader->key.as_ls)
-                       si_shader_ls(shader);
+                       si_shader_ls(sscreen, shader);
                else if (shader->key.as_es)
                        si_shader_es(sscreen, shader);
                else
                        si_shader_vs(sscreen, shader, NULL);
                break;
        case PIPE_SHADER_TESS_CTRL:
-               si_shader_hs(shader);
+               si_shader_hs(sscreen, shader);
                break;
        case PIPE_SHADER_TESS_EVAL:
                if (shader->key.as_es)
@@ -925,9 +1035,8 @@ static inline void si_shader_selector_key(struct pipe_context *ctx,
                                key->part.vs.prolog.instance_divisors[i] =
                                        sctx->vertex_elements->elements[i].instance_divisor;
 
-                       key->mono.vs.fix_fetch =
-                               sctx->vertex_elements->fix_fetch &
-                               u_bit_consecutive(0, 2 * count);
+                       memcpy(key->mono.vs.fix_fetch,
+                              sctx->vertex_elements->fix_fetch, count);
                }
                if (sctx->tes_shader.cso)
                        key->as_ls = 1;
@@ -943,6 +1052,8 @@ static inline void si_shader_selector_key(struct pipe_context *ctx,
        case PIPE_SHADER_TESS_CTRL:
                key->part.tcs.epilog.prim_mode =
                        sctx->tes_shader.cso->info.properties[TGSI_PROPERTY_TES_PRIM_MODE];
+               key->part.tcs.epilog.tes_reads_tess_factors =
+                       sctx->tes_shader.cso->info.reads_tess_factors;
 
                if (sel == sctx->fixed_func_tcs_shader.cso)
                        key->mono.tcs.inputs_to_copy = sctx->vs_shader.cso->outputs_written;
@@ -1002,13 +1113,16 @@ static inline void si_shader_selector_key(struct pipe_context *ctx,
                 * to the range supported by the type if a channel has less
                 * than 16 bits and the export format is 16_ABGR.
                 */
-               if (sctx->b.chip_class <= CIK && sctx->b.family != CHIP_HAWAII)
+               if (sctx->b.chip_class <= CIK && sctx->b.family != CHIP_HAWAII) {
                        key->part.ps.epilog.color_is_int8 = sctx->framebuffer.color_is_int8;
+                       key->part.ps.epilog.color_is_int10 = sctx->framebuffer.color_is_int10;
+               }
 
                /* Disable unwritten outputs (if WRITE_ALL_CBUFS isn't enabled). */
                if (!key->part.ps.epilog.last_cbuf) {
                        key->part.ps.epilog.spi_shader_col_format &= sel->colors_written_4bit;
                        key->part.ps.epilog.color_is_int8 &= sel->info.colors_written;
+                       key->part.ps.epilog.color_is_int10 &= sel->info.colors_written;
                }
 
                if (rs) {
@@ -1079,7 +1193,7 @@ static void si_build_shader_variant(void *job, int thread_index)
        struct si_shader_selector *sel = shader->selector;
        struct si_screen *sscreen = sel->screen;
        LLVMTargetMachineRef tm;
-       struct pipe_debug_callback *debug = &sel->debug;
+       struct pipe_debug_callback *debug = &shader->compiler_ctx_state.debug;
        int r;
 
        if (thread_index >= 0) {
@@ -1088,7 +1202,7 @@ static void si_build_shader_variant(void *job, int thread_index)
                if (!debug->async)
                        debug = NULL;
        } else {
-               tm = sel->tm;
+               tm = shader->compiler_ctx_state.tm;
        }
 
        r = si_shader_create(sscreen, tm, shader, debug);
@@ -1099,11 +1213,11 @@ static void si_build_shader_variant(void *job, int thread_index)
                return;
        }
 
-       if (sel->is_debug_context) {
+       if (shader->compiler_ctx_state.is_debug_context) {
                FILE *f = open_memstream(&shader->shader_log,
                                         &shader->shader_log_size);
                if (f) {
-                       si_shader_dump(sscreen, shader, NULL, sel->type, f);
+                       si_shader_dump(sscreen, shader, NULL, sel->type, f, false);
                        fclose(f);
                }
        }
@@ -1114,6 +1228,7 @@ static void si_build_shader_variant(void *job, int thread_index)
 /* Select the hw shader variant depending on the current state. */
 static int si_shader_select_with_key(struct si_screen *sscreen,
                                     struct si_shader_ctx_state *state,
+                                    struct si_compiler_ctx_state *compiler_state,
                                     struct si_shader_key *key,
                                     int thread_index)
 {
@@ -1122,7 +1237,7 @@ static int si_shader_select_with_key(struct si_screen *sscreen,
        struct si_shader *current = state->current;
        struct si_shader *iter, *shader = NULL;
 
-       if (unlikely(sscreen->b.chip_class & DBG_NO_OPT_VARIANT)) {
+       if (unlikely(sscreen->b.debug_flags & DBG_NO_OPT_VARIANT)) {
                memset(&key->opt, 0, sizeof(key->opt));
        }
 
@@ -1135,7 +1250,7 @@ again:
                   memcmp(&current->key, key, sizeof(*key)) == 0 &&
                   (!current->is_optimized ||
                    util_queue_fence_is_signalled(&current->optimized_ready))))
-               return 0;
+               return current->compilation_failed ? -1 : 0;
 
        /* This must be done before the mutex is locked, because async GS
         * compilation calls this function too, and therefore must enter
@@ -1145,9 +1260,9 @@ again:
         * in a compiler thread.
         */
        if (thread_index < 0)
-               util_queue_job_wait(&sel->ready);
+               util_queue_fence_wait(&sel->ready);
 
-       pipe_mutex_lock(sel->mutex);
+       mtx_lock(&sel->mutex);
 
        /* Find the shader variant. */
        for (iter = sel->first_variant; iter; iter = iter->next_variant) {
@@ -1161,17 +1276,17 @@ again:
                        if (iter->is_optimized &&
                            !util_queue_fence_is_signalled(&iter->optimized_ready)) {
                                memset(&key->opt, 0, sizeof(key->opt));
-                               pipe_mutex_unlock(sel->mutex);
+                               mtx_unlock(&sel->mutex);
                                goto again;
                        }
 
                        if (iter->compilation_failed) {
-                               pipe_mutex_unlock(sel->mutex);
+                               mtx_unlock(&sel->mutex);
                                return -1; /* skip the draw call */
                        }
 
                        state->current = iter;
-                       pipe_mutex_unlock(sel->mutex);
+                       mtx_unlock(&sel->mutex);
                        return 0;
                }
        }
@@ -1179,23 +1294,52 @@ again:
        /* Build a new shader. */
        shader = CALLOC_STRUCT(si_shader);
        if (!shader) {
-               pipe_mutex_unlock(sel->mutex);
+               mtx_unlock(&sel->mutex);
                return -ENOMEM;
        }
        shader->selector = sel;
        shader->key = *key;
+       shader->compiler_ctx_state = *compiler_state;
+
+       /* Compile the main shader part if it doesn't exist. This can happen
+        * if the initial guess was wrong. */
+       struct si_shader **mainp = si_get_main_shader_part(sel, key);
+       bool is_pure_monolithic =
+               sscreen->use_monolithic_shaders ||
+               memcmp(&key->mono, &zeroed.mono, sizeof(key->mono)) != 0;
+
+       if (!*mainp && !is_pure_monolithic) {
+               struct si_shader *main_part = CALLOC_STRUCT(si_shader);
+
+               if (!main_part) {
+                       FREE(shader);
+                       mtx_unlock(&sel->mutex);
+                       return -ENOMEM; /* skip the draw call */
+               }
+
+               main_part->selector = sel;
+               main_part->key.as_es = key->as_es;
+               main_part->key.as_ls = key->as_ls;
+
+               if (si_compile_tgsi_shader(sscreen, compiler_state->tm,
+                                          main_part, false,
+                                          &compiler_state->debug) != 0) {
+                       FREE(main_part);
+                       FREE(shader);
+                       mtx_unlock(&sel->mutex);
+                       return -ENOMEM; /* skip the draw call */
+               }
+               *mainp = main_part;
+       }
 
        /* Monolithic-only shaders don't make a distinction between optimized
         * and unoptimized. */
        shader->is_monolithic =
-               !sel->main_shader_part ||
-               sel->main_shader_part->key.as_ls != key->as_ls ||
-               sel->main_shader_part->key.as_es != key->as_es ||
-               memcmp(&key->opt, &zeroed.opt, sizeof(key->opt)) != 0 ||
-               memcmp(&key->mono, &zeroed.mono, sizeof(key->mono)) != 0;
+               is_pure_monolithic ||
+               memcmp(&key->opt, &zeroed.opt, sizeof(key->opt)) != 0;
 
        shader->is_optimized =
-               !sscreen->use_monolithic_shaders &&
+               !is_pure_monolithic &&
                memcmp(&key->opt, &zeroed.opt, sizeof(key->opt)) != 0;
        if (shader->is_optimized)
                util_queue_fence_init(&shader->optimized_ready);
@@ -1210,6 +1354,7 @@ again:
 
        /* If it's an optimized shader, compile it asynchronously. */
        if (shader->is_optimized &&
+           !is_pure_monolithic &&
            thread_index < 0) {
                /* Compile it asynchronously. */
                util_queue_add_job(&sscreen->shader_compiler_queue,
@@ -1218,7 +1363,7 @@ again:
 
                /* Use the default (unoptimized) shader for now. */
                memset(&key->opt, 0, sizeof(key->opt));
-               pipe_mutex_unlock(sel->mutex);
+               mtx_unlock(&sel->mutex);
                goto again;
        }
 
@@ -1228,18 +1373,20 @@ again:
        if (!shader->compilation_failed)
                state->current = shader;
 
-       pipe_mutex_unlock(sel->mutex);
+       mtx_unlock(&sel->mutex);
        return shader->compilation_failed ? -1 : 0;
 }
 
 static int si_shader_select(struct pipe_context *ctx,
-                           struct si_shader_ctx_state *state)
+                           struct si_shader_ctx_state *state,
+                           struct si_compiler_ctx_state *compiler_state)
 {
        struct si_context *sctx = (struct si_context *)ctx;
        struct si_shader_key key;
 
        si_shader_selector_key(ctx, state->cso, &key);
-       return si_shader_select_with_key(sctx->screen, state, &key, -1);
+       return si_shader_select_with_key(sctx->screen, state, compiler_state,
+                                        &key, -1);
 }
 
 static void si_parse_next_shader_property(const struct tgsi_shader_info *info,
@@ -1268,7 +1415,8 @@ static void si_parse_next_shader_property(const struct tgsi_shader_info *info,
                break;
 
        case PIPE_SHADER_TESS_EVAL:
-               if (next_shader == PIPE_SHADER_GEOMETRY)
+               if (next_shader == PIPE_SHADER_GEOMETRY ||
+                   !info->writes_position)
                        key->as_es = 1;
                break;
        }
@@ -1284,7 +1432,7 @@ void si_init_shader_selector_async(void *job, int thread_index)
        struct si_shader_selector *sel = (struct si_shader_selector *)job;
        struct si_screen *sscreen = sel->screen;
        LLVMTargetMachineRef tm;
-       struct pipe_debug_callback *debug = &sel->debug;
+       struct pipe_debug_callback *debug = &sel->compiler_ctx_state.debug;
        unsigned i;
 
        if (thread_index >= 0) {
@@ -1293,7 +1441,7 @@ void si_init_shader_selector_async(void *job, int thread_index)
                if (!debug->async)
                        debug = NULL;
        } else {
-               tm = sel->tm;
+               tm = sel->compiler_ctx_state.tm;
        }
 
        /* Compile the main shader part for use with a prolog and/or epilog.
@@ -1315,14 +1463,13 @@ void si_init_shader_selector_async(void *job, int thread_index)
                tgsi_binary = si_get_tgsi_binary(sel);
 
                /* Try to load the shader from the shader cache. */
-               pipe_mutex_lock(sscreen->shader_cache_mutex);
+               mtx_lock(&sscreen->shader_cache_mutex);
 
                if (tgsi_binary &&
                    si_shader_cache_load_shader(sscreen, tgsi_binary, shader)) {
-                       FREE(tgsi_binary);
-                       pipe_mutex_unlock(sscreen->shader_cache_mutex);
+                       mtx_unlock(&sscreen->shader_cache_mutex);
                } else {
-                       pipe_mutex_unlock(sscreen->shader_cache_mutex);
+                       mtx_unlock(&sscreen->shader_cache_mutex);
 
                        /* Compile the shader if it hasn't been loaded from the cache. */
                        if (si_compile_tgsi_shader(sscreen, tm, shader, false,
@@ -1334,14 +1481,14 @@ void si_init_shader_selector_async(void *job, int thread_index)
                        }
 
                        if (tgsi_binary) {
-                               pipe_mutex_lock(sscreen->shader_cache_mutex);
-                               if (!si_shader_cache_insert_shader(sscreen, tgsi_binary, shader))
+                               mtx_lock(&sscreen->shader_cache_mutex);
+                               if (!si_shader_cache_insert_shader(sscreen, tgsi_binary, shader, true))
                                        FREE(tgsi_binary);
-                               pipe_mutex_unlock(sscreen->shader_cache_mutex);
+                               mtx_unlock(&sscreen->shader_cache_mutex);
                        }
                }
 
-               sel->main_shader_part = shader;
+               *si_get_main_shader_part(sel, &shader->key) = shader;
 
                /* Unset "outputs_written" flags for outputs converted to
                 * DEFAULT_VAL, so that later inter-shader optimizations don't
@@ -1419,7 +1566,9 @@ void si_init_shader_selector_async(void *job, int thread_index)
                        break;
                }
 
-               if (si_shader_select_with_key(sscreen, &state, &key, thread_index))
+               if (si_shader_select_with_key(sscreen, &state,
+                                             &sel->compiler_ctx_state, &key,
+                                             thread_index))
                        fprintf(stderr, "radeonsi: can't create a monolithic shader\n");
        }
 
@@ -1447,9 +1596,9 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
                return NULL;
 
        sel->screen = sscreen;
-       sel->tm = sctx->tm;
-       sel->debug = sctx->b.debug;
-       sel->is_debug_context = sctx->is_debug;
+       sel->compiler_ctx_state.tm = sctx->tm;
+       sel->compiler_ctx_state.debug = sctx->b.debug;
+       sel->compiler_ctx_state.is_debug_context = sctx->is_debug;
        sel->tokens = tgsi_dup_tokens(state->tokens);
        if (!sel->tokens) {
                FREE(sel);
@@ -1461,6 +1610,10 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
        sel->type = sel->info.processor;
        p_atomic_inc(&sscreen->b.num_shaders_created);
 
+       /* The prolog is a no-op if there are no inputs. */
+       sel->vs_needs_prolog = sel->type == PIPE_SHADER_VERTEX &&
+                              sel->info.num_inputs;
+
        /* Set which opcode uses which (i,j) pair. */
        if (sel->info.uses_persp_opcode_interp_centroid)
                sel->info.uses_persp_centroid = true;
@@ -1621,13 +1774,12 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
                sel->db_shader_control |= S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z);
        }
 
-       pipe_mutex_init(sel->mutex);
+       (void) mtx_init(&sel->mutex, mtx_plain);
        util_queue_fence_init(&sel->ready);
 
        if ((sctx->b.debug.debug_message && !sctx->b.debug.async) ||
            sctx->is_debug ||
-           r600_can_dump_shader(&sscreen->b, sel->info.processor) ||
-           !util_queue_is_initialized(&sscreen->shader_compiler_queue))
+           r600_can_dump_shader(&sscreen->b, sel->info.processor))
                si_init_shader_selector_async(sel, -1);
        else
                util_queue_add_job(&sscreen->shader_compiler_queue, sel,
@@ -1663,6 +1815,7 @@ static void si_bind_gs_shader(struct pipe_context *ctx, void *state)
 
        sctx->gs_shader.cso = sel;
        sctx->gs_shader.current = sel ? sel->first_variant : NULL;
+       sctx->ia_multi_vgt_param_key.u.uses_gs = sel != NULL;
        sctx->do_update_shaders = true;
        si_mark_atom_dirty(sctx, &sctx->clip_regs);
        sctx->last_rast_prim = -1; /* reset this so that it gets updated */
@@ -1672,6 +1825,15 @@ static void si_bind_gs_shader(struct pipe_context *ctx, void *state)
        r600_update_vs_writes_viewport_index(&sctx->b, si_get_vs_info(sctx));
 }
 
+static void si_update_tcs_tes_uses_prim_id(struct si_context *sctx)
+{
+       sctx->ia_multi_vgt_param_key.u.tcs_tes_uses_prim_id =
+               (sctx->tes_shader.cso &&
+                sctx->tes_shader.cso->info.uses_primid) ||
+               (sctx->tcs_shader.cso &&
+                sctx->tcs_shader.cso->info.uses_primid);
+}
+
 static void si_bind_tcs_shader(struct pipe_context *ctx, void *state)
 {
        struct si_context *sctx = (struct si_context *)ctx;
@@ -1683,6 +1845,7 @@ static void si_bind_tcs_shader(struct pipe_context *ctx, void *state)
 
        sctx->tcs_shader.cso = sel;
        sctx->tcs_shader.current = sel ? sel->first_variant : NULL;
+       si_update_tcs_tes_uses_prim_id(sctx);
        sctx->do_update_shaders = true;
 
        if (enable_changed)
@@ -1700,6 +1863,8 @@ static void si_bind_tes_shader(struct pipe_context *ctx, void *state)
 
        sctx->tes_shader.cso = sel;
        sctx->tes_shader.current = sel ? sel->first_variant : NULL;
+       sctx->ia_multi_vgt_param_key.u.uses_tess = sel != NULL;
+       si_update_tcs_tes_uses_prim_id(sctx);
        sctx->do_update_shaders = true;
        si_mark_atom_dirty(sctx, &sctx->clip_regs);
        sctx->last_rast_prim = -1; /* reset this so that it gets updated */
@@ -1729,28 +1894,33 @@ static void si_bind_ps_shader(struct pipe_context *ctx, void *state)
 static void si_delete_shader(struct si_context *sctx, struct si_shader *shader)
 {
        if (shader->is_optimized) {
-               util_queue_job_wait(&shader->optimized_ready);
+               util_queue_fence_wait(&shader->optimized_ready);
                util_queue_fence_destroy(&shader->optimized_ready);
        }
 
        if (shader->pm4) {
                switch (shader->selector->type) {
                case PIPE_SHADER_VERTEX:
-                       if (shader->key.as_ls)
+                       if (shader->key.as_ls) {
+                               assert(sctx->b.chip_class <= VI);
                                si_pm4_delete_state(sctx, ls, shader->pm4);
-                       else if (shader->key.as_es)
+                       } else if (shader->key.as_es) {
+                               assert(sctx->b.chip_class <= VI);
                                si_pm4_delete_state(sctx, es, shader->pm4);
-                       else
+                       } else {
                                si_pm4_delete_state(sctx, vs, shader->pm4);
+                       }
                        break;
                case PIPE_SHADER_TESS_CTRL:
                        si_pm4_delete_state(sctx, hs, shader->pm4);
                        break;
                case PIPE_SHADER_TESS_EVAL:
-                       if (shader->key.as_es)
+                       if (shader->key.as_es) {
+                               assert(sctx->b.chip_class <= VI);
                                si_pm4_delete_state(sctx, es, shader->pm4);
-                       else
+                       } else {
                                si_pm4_delete_state(sctx, vs, shader->pm4);
+                       }
                        break;
                case PIPE_SHADER_GEOMETRY:
                        if (shader->is_gs_copy_shader)
@@ -1781,7 +1951,7 @@ static void si_delete_shader_selector(struct pipe_context *ctx, void *state)
                [PIPE_SHADER_FRAGMENT] = &sctx->ps_shader,
        };
 
-       util_queue_job_wait(&sel->ready);
+       util_queue_fence_wait(&sel->ready);
 
        if (current_shader[sel->type]->cso == sel) {
                current_shader[sel->type]->cso = NULL;
@@ -1796,11 +1966,15 @@ static void si_delete_shader_selector(struct pipe_context *ctx, void *state)
 
        if (sel->main_shader_part)
                si_delete_shader(sctx, sel->main_shader_part);
+       if (sel->main_shader_part_ls)
+               si_delete_shader(sctx, sel->main_shader_part_ls);
+       if (sel->main_shader_part_es)
+               si_delete_shader(sctx, sel->main_shader_part_es);
        if (sel->gs_copy_shader)
                si_delete_shader(sctx, sel->gs_copy_shader);
 
        util_queue_fence_destroy(&sel->ready);
-       pipe_mutex_destroy(sel->mutex);
+       mtx_destroy(&sel->mutex);
        free(sel->tokens);
        free(sel);
 }
@@ -1954,7 +2128,7 @@ static bool si_update_gs_ring_buffers(struct si_context *sctx)
        unsigned esgs_ring_size = max_gs_waves * 2 * wave_size *
                                  es->esgs_itemsize * gs->gs_input_verts_per_prim;
        unsigned gsvs_ring_size = max_gs_waves * 2 * wave_size *
-                                 gs->max_gsvs_emit_size * (gs->max_gs_stream + 1);
+                                 gs->max_gsvs_emit_size;
 
        min_esgs_ring_size = align(min_esgs_ring_size, alignment);
        esgs_ring_size = align(esgs_ring_size, alignment);
@@ -1965,8 +2139,11 @@ static bool si_update_gs_ring_buffers(struct si_context *sctx)
 
        /* Some rings don't have to be allocated if shaders don't use them.
         * (e.g. no varyings between ES and GS or GS and VS)
+        *
+        * GFX9 doesn't have the ESGS ring.
         */
-       bool update_esgs = esgs_ring_size &&
+       bool update_esgs = sctx->b.chip_class <= VI &&
+                          esgs_ring_size &&
                           (!sctx->esgs_ring ||
                            sctx->esgs_ring->width0 < esgs_ring_size);
        bool update_gsvs = gsvs_ring_size &&
@@ -1978,18 +2155,22 @@ static bool si_update_gs_ring_buffers(struct si_context *sctx)
 
        if (update_esgs) {
                pipe_resource_reference(&sctx->esgs_ring, NULL);
-               sctx->esgs_ring = pipe_buffer_create(sctx->b.b.screen, 0,
-                                                    PIPE_USAGE_DEFAULT,
-                                                    esgs_ring_size);
+               sctx->esgs_ring =
+                       r600_aligned_buffer_create(sctx->b.b.screen,
+                                                  R600_RESOURCE_FLAG_UNMAPPABLE,
+                                                  PIPE_USAGE_DEFAULT,
+                                                  esgs_ring_size, alignment);
                if (!sctx->esgs_ring)
                        return false;
        }
 
        if (update_gsvs) {
                pipe_resource_reference(&sctx->gsvs_ring, NULL);
-               sctx->gsvs_ring = pipe_buffer_create(sctx->b.b.screen, 0,
-                                                    PIPE_USAGE_DEFAULT,
-                                                    gsvs_ring_size);
+               sctx->gsvs_ring =
+                       r600_aligned_buffer_create(sctx->b.b.screen,
+                                                  R600_RESOURCE_FLAG_UNMAPPABLE,
+                                                  PIPE_USAGE_DEFAULT,
+                                                  gsvs_ring_size, alignment);
                if (!sctx->gsvs_ring)
                        return false;
        }
@@ -2000,9 +2181,11 @@ static bool si_update_gs_ring_buffers(struct si_context *sctx)
                return false;
 
        if (sctx->b.chip_class >= CIK) {
-               if (sctx->esgs_ring)
+               if (sctx->esgs_ring) {
+                       assert(sctx->b.chip_class <= VI);
                        si_pm4_set_reg(pm4, R_030900_VGT_ESGS_RING_SIZE,
                                       sctx->esgs_ring->width0 / 256);
+               }
                if (sctx->gsvs_ring)
                        si_pm4_set_reg(pm4, R_030904_VGT_GSVS_RING_SIZE,
                                       sctx->gsvs_ring->width0 / 256);
@@ -2031,6 +2214,7 @@ static bool si_update_gs_ring_buffers(struct si_context *sctx)
 
        /* Set ring bindings. */
        if (sctx->esgs_ring) {
+               assert(sctx->b.chip_class <= VI);
                si_set_ring_buffer(&sctx->b.b, SI_ES_RING_ESGS,
                                   sctx->esgs_ring, 0, sctx->esgs_ring->width0,
                                   true, true, 4, 64, 0);
@@ -2126,11 +2310,16 @@ static bool si_update_spi_tmpring_size(struct si_context *sctx)
                        r600_resource_reference(&sctx->scratch_buffer, NULL);
 
                        sctx->scratch_buffer = (struct r600_resource*)
-                                       pipe_buffer_create(&sctx->screen->b.b, 0,
-                                       PIPE_USAGE_DEFAULT, scratch_needed_size);
+                               r600_aligned_buffer_create(&sctx->screen->b.b,
+                                                          R600_RESOURCE_FLAG_UNMAPPABLE,
+                                                          PIPE_USAGE_DEFAULT,
+                                                          scratch_needed_size, 256);
                        if (!sctx->scratch_buffer)
                                return false;
-                       sctx->emit_scratch_reloc = true;
+
+                       si_mark_atom_dirty(sctx, &sctx->scratch_state);
+                       r600_context_add_resource_size(&sctx->b.b,
+                                                      &sctx->scratch_buffer->b.b);
                }
 
                /* Update the shaders, so they are using the latest scratch.  The
@@ -2189,14 +2378,16 @@ static bool si_update_spi_tmpring_size(struct si_context *sctx)
                           S_0286E8_WAVESIZE(scratch_bytes_per_wave >> 10);
        if (spi_tmpring_size != sctx->spi_tmpring_size) {
                sctx->spi_tmpring_size = spi_tmpring_size;
-               sctx->emit_scratch_reloc = true;
+               si_mark_atom_dirty(sctx, &sctx->scratch_state);
        }
        return true;
 }
 
 static void si_init_tess_factor_ring(struct si_context *sctx)
 {
-       bool double_offchip_buffers = sctx->b.chip_class >= CIK;
+       bool double_offchip_buffers = sctx->b.chip_class >= CIK &&
+                                     sctx->b.family != CHIP_CARRIZO &&
+                                     sctx->b.family != CHIP_STONEY;
        unsigned max_offchip_buffers_per_se = double_offchip_buffers ? 128 : 64;
        unsigned max_offchip_buffers = max_offchip_buffers_per_se *
                                       sctx->screen->b.info.max_se;
@@ -2219,27 +2410,33 @@ static void si_init_tess_factor_ring(struct si_context *sctx)
                max_offchip_buffers = MIN2(max_offchip_buffers, 126);
                break;
        case CIK:
+       case VI:
+       case GFX9:
                max_offchip_buffers = MIN2(max_offchip_buffers, 508);
                break;
-       case VI:
        default:
-               max_offchip_buffers = MIN2(max_offchip_buffers, 512);
-               break;
+               assert(0);
+               return;
        }
 
        assert(!sctx->tf_ring);
-       sctx->tf_ring = pipe_buffer_create(sctx->b.b.screen, 0,
-                                          PIPE_USAGE_DEFAULT,
-                                          32768 * sctx->screen->b.info.max_se);
+       sctx->tf_ring = r600_aligned_buffer_create(sctx->b.b.screen,
+                                                  R600_RESOURCE_FLAG_UNMAPPABLE,
+                                                  PIPE_USAGE_DEFAULT,
+                                                  32768 * sctx->screen->b.info.max_se,
+                                                  256);
        if (!sctx->tf_ring)
                return;
 
        assert(((sctx->tf_ring->width0 / 4) & C_030938_SIZE) == 0);
 
-       sctx->tess_offchip_ring = pipe_buffer_create(sctx->b.b.screen, 0,
-                                                    PIPE_USAGE_DEFAULT,
-                                                    max_offchip_buffers *
-                                                    sctx->screen->tess_offchip_block_dw_size * 4);
+       sctx->tess_offchip_ring =
+               r600_aligned_buffer_create(sctx->b.b.screen,
+                                          R600_RESOURCE_FLAG_UNMAPPABLE,
+                                          PIPE_USAGE_DEFAULT,
+                                          max_offchip_buffers *
+                                          sctx->screen->tess_offchip_block_dw_size * 4,
+                                          256);
        if (!sctx->tess_offchip_ring)
                return;
 
@@ -2254,6 +2451,9 @@ static void si_init_tess_factor_ring(struct si_context *sctx)
                               S_030938_SIZE(sctx->tf_ring->width0 / 4));
                si_pm4_set_reg(sctx->init_config, R_030940_VGT_TF_MEMORY_BASE,
                               r600_resource(sctx->tf_ring)->gpu_address >> 8);
+               if (sctx->b.chip_class >= GFX9)
+                       si_pm4_set_reg(sctx->init_config, R_030944_VGT_TF_MEMORY_BASE_HI,
+                                      r600_resource(sctx->tf_ring)->gpu_address >> 40);
                si_pm4_set_reg(sctx->init_config, R_03093C_VGT_HS_OFFCHIP_PARAM,
                             S_03093C_OFFCHIP_BUFFERING(max_offchip_buffers) |
                             S_03093C_OFFCHIP_GRANULARITY(offchip_granularity));
@@ -2362,9 +2562,16 @@ static void si_update_so(struct si_context *sctx, struct si_shader_selector *sha
 bool si_update_shaders(struct si_context *sctx)
 {
        struct pipe_context *ctx = (struct pipe_context*)sctx;
+       struct si_compiler_ctx_state compiler_state;
        struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
+       struct si_shader *old_vs = si_get_vs_state(sctx);
+       bool old_clip_disable = old_vs ? old_vs->key.opt.hw_vs.clip_disable : false;
        int r;
 
+       compiler_state.tm = sctx->tm;
+       compiler_state.debug = sctx->b.debug;
+       compiler_state.is_debug_context = sctx->is_debug;
+
        /* Update stages before GS. */
        if (sctx->tes_shader.cso) {
                if (!sctx->tf_ring) {
@@ -2374,13 +2581,17 @@ bool si_update_shaders(struct si_context *sctx)
                }
 
                /* VS as LS */
-               r = si_shader_select(ctx, &sctx->vs_shader);
-               if (r)
-                       return false;
-               si_pm4_bind_state(sctx, ls, sctx->vs_shader.current->pm4);
+               if (sctx->b.chip_class <= VI) {
+                       r = si_shader_select(ctx, &sctx->vs_shader,
+                                            &compiler_state);
+                       if (r)
+                               return false;
+                       si_pm4_bind_state(sctx, ls, sctx->vs_shader.current->pm4);
+               }
 
                if (sctx->tcs_shader.cso) {
-                       r = si_shader_select(ctx, &sctx->tcs_shader);
+                       r = si_shader_select(ctx, &sctx->tcs_shader,
+                                            &compiler_state);
                        if (r)
                                return false;
                        si_pm4_bind_state(sctx, hs, sctx->tcs_shader.current->pm4);
@@ -2391,43 +2602,59 @@ bool si_update_shaders(struct si_context *sctx)
                                        return false;
                        }
 
-                       r = si_shader_select(ctx, &sctx->fixed_func_tcs_shader);
+                       r = si_shader_select(ctx, &sctx->fixed_func_tcs_shader,
+                                            &compiler_state);
                        if (r)
                                return false;
                        si_pm4_bind_state(sctx, hs,
                                          sctx->fixed_func_tcs_shader.current->pm4);
                }
 
-               r = si_shader_select(ctx, &sctx->tes_shader);
-               if (r)
-                       return false;
-
                if (sctx->gs_shader.cso) {
                        /* TES as ES */
-                       si_pm4_bind_state(sctx, es, sctx->tes_shader.current->pm4);
+                       if (sctx->b.chip_class <= VI) {
+                               r = si_shader_select(ctx, &sctx->tes_shader,
+                                                    &compiler_state);
+                               if (r)
+                                       return false;
+                               si_pm4_bind_state(sctx, es, sctx->tes_shader.current->pm4);
+                       }
                } else {
                        /* TES as VS */
+                       r = si_shader_select(ctx, &sctx->tes_shader,
+                                            &compiler_state);
+                       if (r)
+                               return false;
                        si_pm4_bind_state(sctx, vs, sctx->tes_shader.current->pm4);
                        si_update_so(sctx, sctx->tes_shader.cso);
                }
        } else if (sctx->gs_shader.cso) {
-               /* VS as ES */
-               r = si_shader_select(ctx, &sctx->vs_shader);
-               if (r)
-                       return false;
-               si_pm4_bind_state(sctx, es, sctx->vs_shader.current->pm4);
+               if (sctx->b.chip_class <= VI) {
+                       /* VS as ES */
+                       r = si_shader_select(ctx, &sctx->vs_shader,
+                                            &compiler_state);
+                       if (r)
+                               return false;
+                       si_pm4_bind_state(sctx, es, sctx->vs_shader.current->pm4);
+
+                       si_pm4_bind_state(sctx, ls, NULL);
+                       si_pm4_bind_state(sctx, hs, NULL);
+               }
        } else {
                /* VS as VS */
-               r = si_shader_select(ctx, &sctx->vs_shader);
+               r = si_shader_select(ctx, &sctx->vs_shader, &compiler_state);
                if (r)
                        return false;
                si_pm4_bind_state(sctx, vs, sctx->vs_shader.current->pm4);
                si_update_so(sctx, sctx->vs_shader.cso);
+
+               si_pm4_bind_state(sctx, ls, NULL);
+               si_pm4_bind_state(sctx, hs, NULL);
        }
 
        /* Update GS. */
        if (sctx->gs_shader.cso) {
-               r = si_shader_select(ctx, &sctx->gs_shader);
+               r = si_shader_select(ctx, &sctx->gs_shader, &compiler_state);
                if (r)
                        return false;
                si_pm4_bind_state(sctx, gs, sctx->gs_shader.current->pm4);
@@ -2438,15 +2665,19 @@ bool si_update_shaders(struct si_context *sctx)
                        return false;
        } else {
                si_pm4_bind_state(sctx, gs, NULL);
-               si_pm4_bind_state(sctx, es, NULL);
+               if (sctx->b.chip_class <= VI)
+                       si_pm4_bind_state(sctx, es, NULL);
        }
 
        si_update_vgt_shader_config(sctx);
 
+       if (old_clip_disable != si_get_vs_state(sctx)->key.opt.hw_vs.clip_disable)
+               si_mark_atom_dirty(sctx, &sctx->clip_regs);
+
        if (sctx->ps_shader.cso) {
                unsigned db_shader_control;
 
-               r = si_shader_select(ctx, &sctx->ps_shader);
+               r = si_shader_select(ctx, &sctx->ps_shader, &compiler_state);
                if (r)
                        return false;
                si_pm4_bind_state(sctx, ps, sctx->ps_shader.current->pm4);
@@ -2463,7 +2694,7 @@ bool si_update_shaders(struct si_context *sctx)
                        si_mark_atom_dirty(sctx, &sctx->spi_map);
                }
 
-               if (sctx->b.family == CHIP_STONEY && si_pm4_state_changed(sctx, ps))
+               if (sctx->screen->b.rbplus_allowed && si_pm4_state_changed(sctx, ps))
                        si_mark_atom_dirty(sctx, &sctx->cb_render_state);
 
                if (sctx->ps_db_shader_control != db_shader_control) {
@@ -2493,13 +2724,33 @@ bool si_update_shaders(struct si_context *sctx)
                        return false;
        }
 
+       if (sctx->b.chip_class >= CIK)
+               si_mark_atom_dirty(sctx, &sctx->prefetch_L2);
+
        sctx->do_update_shaders = false;
        return true;
 }
 
+static void si_emit_scratch_state(struct si_context *sctx,
+                                 struct r600_atom *atom)
+{
+       struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
+
+       radeon_set_context_reg(cs, R_0286E8_SPI_TMPRING_SIZE,
+                              sctx->spi_tmpring_size);
+
+       if (sctx->scratch_buffer) {
+               radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx,
+                                     sctx->scratch_buffer, RADEON_USAGE_READWRITE,
+                                     RADEON_PRIO_SCRATCH_BUFFER);
+       }
+}
+
 void si_init_shader_functions(struct si_context *sctx)
 {
        si_init_atom(sctx, &sctx->spi_map, &sctx->atoms.s.spi_map, si_emit_spi_map);
+       si_init_atom(sctx, &sctx->scratch_state, &sctx->atoms.s.scratch_state,
+                    si_emit_scratch_state);
 
        sctx->b.b.create_vs_state = si_create_shader_selector;
        sctx->b.b.create_tcs_state = si_create_shader_selector;